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- local plr = game:GetService("Players").LocalPlayer
- local mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- local Event = game:GetService("ReplicatedStorage").Events.PlaceStructure
- Torso = game.Players.LocalPlayer.Character.UpperTorso
- b = Torso.Position + Torso.CFrame.lookVector * 10
- local c = b.x
- local d = b.y - 2
- local e = b.z
- for i = 1,1 do
- local A_1 = "Infinity Chest"
- local A_2 = CFrame.new(c, d, e, 1, 0, 0, 0, 1, -5.56028681e-08, 0, -5.56028681e-08, 1)
- local A_3 = 0
- Event:FireServer(A_1, A_2, A_3)
- end end end)
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