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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. #  FeatherBoard 3
  4. #  Runs like a feather on your server
  5. #  (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. #              featherboard.group.<group>
  11. #              Make sure to remove them from the other groups
  12. #              when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. #            of both the header as the footer.
  16. #            
  17. #            {PLAYER}       - Player name
  18. #            {PLAYERNICK}   - Player nickname
  19. #            {SERVER}       - Server name
  20. #            {PLAYERCOUNT}  - Server player count
  21. #            {BUNGEECOUNT}  - Bungee network player count
  22. #            4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. #             or placeholders.
  26. #
  27. #             Substring: This allows you to split a word (even a placeholder) in parts
  28. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. #               usage: This can be used to split placeholders when creating a typewriter
  30. #                      or to split the colors in a placeholder.
  31. #
  32. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. #                     two arguments (the length and space between scrolls).
  34. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. #             PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53.   enabled: true
  54.   # Reset log on startup
  55.   reset: false
  56.  
  57. ## Update checking
  58. update:
  59.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67.   # logs the memory usage of placeholders on startup
  68.   log-memory: false
  69.   # Clear unused placeholders that are not enabled.
  70.   clear-unused: true
  71.   # Config cache only
  72.   # This will only use placeholders in the config
  73.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75.   config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79.   # This option does not send scoreboard remove packets
  80.   # to the client on quit. This can increase performance on servers
  81.   # where players quit a lot (hubs, ...)
  82.   #
  83.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84.   # /data folder
  85.   #
  86.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87.   keepScoreboardOnQuit: false
  88.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  89.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90.   # separate from the sending. But can slow down the animation because it has to wait
  91.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  92.   # the information about the placeholders you put below it, this can cause problems.
  93.   # Enabling this will output a message in the console and ingame to operators
  94.   # saying when a placeholder is causing delays.
  95.   detect-placeholderdelay: false
  96.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  97.   # refresh. Used for debugging purposes.
  98.   # This requires detect-placeholderdelay to true
  99.   verbose-placeholder-timings: false
  100.   # Ignore placeholder problems
  101.   # When set to true, the placeholder will not be disabled
  102.   # this also means that no ERRORS will be logged -> no troubleshooting
  103.   ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107.   # If you want the toggle to stay even when your users
  108.   # log off you can enable this. Keep in mind that this requires a
  109.   # MySQL or SQLite database.
  110.   # If you are configuring the plugin for the first time it is advised
  111.   # to stay away from these settings until you managed the scoreboard
  112.   # set up.
  113.   persistent: false
  114.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115.   # with isolation, url, driver, ...
  116.   # Database name
  117.   database: "featherboard"
  118.   # Database username
  119.   username: bukkit
  120.   # Database isolation type
  121.   isolation: SERIALIZABLE
  122.   # Database driver
  123.   driver: org.sqlite.JDBC
  124.   # Database password
  125.   password: walrus
  126.   # Database driver URL
  127.   # {DIR} will be replaced with the plugin directory
  128.   # {NAME} will be replaced wit the plugin name
  129.   url: jdbc:sqlite:{DIR}{NAME}.db
  130.   # Save interval in ticks
  131.   save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Lista de scoreboards
  149. boards:
  150.   # Scoreboard mostrado sempre que um jogador est� online.
  151.   # S� � substitu�do quando h� algum evento.
  152.   padrao:
  153.     # Linhas (0-15).
  154.     # N�o adicione mais ou o scoreboard ir� crashar.
  155.     t�tulo:
  156.       text:
  157.       - '&c&lAGE OF SURVIVAL'
  158.       - '&f&LA&C&LGE OF SURVIVAL'
  159.       - '&f&LAG&C&LE OF SURVIVAL'
  160.       - '&f&LAGE&C&L OF SURVIVAL'
  161.       - '&F&lAGE O&C&LF SURVIVAL'
  162.       - '&F&lAGE OF&C&L SURVIVAL'
  163.       - '&F&lAGE OF S&C&LURVIVAL'
  164.       - '&f&lAGE OF SU&c&lRVIVAL'
  165.       - '&f&lAGE OF SUR&c&lVIVAL'
  166.       - '&f&lAGE OF SURV&c&lIVAL'
  167.       - '&f&lAGE OF SURVI&c&lVAL'
  168.       - '&f&lAGE OF SURVIV&c&lAL'
  169.       - '&f&lAGE OF SURVIVA&c&lL'
  170.       - '&f&lAGE OF SURVIVAL'
  171.       interval: 5
  172.       # If you don't want a static order of the frames and want to show each frame at random
  173.       # you can enable this option.
  174.       random: false
  175.     15:
  176.       text:
  177.       - '&7'
  178.       interval: 10
  179.       random: true
  180.     14:
  181.       text:
  182.       - '&f&l> &cCoins: &7{money_formatted}'
  183.       interval: 100
  184.       random: false
  185.     13:
  186.       text:
  187.       - '&f&l> &cGemas: &7{gemas}'
  188.       interval: 100
  189.       random: false
  190.     12:
  191.       text:
  192.       - '&7'
  193.       interval: 10
  194.       random: false
  195.     11:
  196.       text:
  197.       - '&f&l> &cRank: &7{group}'
  198.       interval: 100
  199.       random: false
  200.     10:
  201.       text:
  202.       - '&f&l> &cPing: &7{ping}'
  203.       interval: 10
  204.       random: false
  205.     9:
  206.       text:
  207.       - '&7'
  208.       interval: 10
  209.       random: false
  210.     8:
  211.       text:
  212.       - '&f&l> &cMatou: &7{skript:kdr!::kills::%player%}'
  213.       interval: 100
  214.       random: false
  215.     7:
  216.       text:
  217.       - '&f&l> &cMorreu: &7{skript:kdr!::deaths::%player%}'
  218.       interval: 100
  219.       random: false
  220.     6:
  221.       text:
  222.       - '&f&l> &cKDR: &7<calc>{skript:kdr!::deaths::%player%}/({skript:kdr!::deaths::%player%}+1)</calc>'
  223.       interval: 100
  224.       random: false
  225.     5:
  226.       text:
  227.       interval: 100
  228.       random: false
  229.     4:
  230.       text:
  231.       - '&fageofsurvival.com.br'
  232.       interval: 100
  233.       random: false
  234.     # This is a combat scoreboard example showing
  235.   # combat related information.
  236.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  237.   # (Unless you want it to show all the time)
  238.   # You still need to 'trigger' this scoreboard in the vanilla_combat
  239.   combat-scoreboard-example:
  240.     # Lets just use the title,header and footer from the example above
  241.     # for in depth configuration look above.
  242.     #
  243.     # When designing a board that is used when triggered on an event. You have
  244.     # to think (before looking at the placeholders) what is relevant.
  245.     # For example: When I think of combat my first thoughts are:
  246.     # - Health: To see how much you have left
  247.     # - Possible cooldown timers
  248.     # - With who am I in combat>
  249.     # - Target health
  250.     # - mcMMO attacking level>
  251.     #
  252.     # Next you have to think what is important during that event:
  253.     # - Combat: not too much distraction (no animations, smaller scoreboard)
  254.     #
  255.     # Once you know those things start looking for placeholders. A lot of events such
  256.     # as mcmmo have placeholders that can only be used in such events.
  257.     title:
  258.       text:
  259.       # To create cool looking animations you create yourself
  260.       # you can use the graphical tool AnimationCreator
  261.       # https://www.spigotmc.org/resources/animationcreator.6001/
  262.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  263.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  264.       - '<single><delay times="10">&l><</single>'
  265.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  266.       - '<single>&f&lherB</single>'
  267.       - '<single>&f&lherBo</single>'
  268.       - '<single>&f&latherBoa</single>'
  269.       - '<single>&f&leatherBoar</single>'
  270.       - ' <delay times="100">&f&lFeatherBoard&1&l3' # <delay> will repeat the line X times
  271.       interval: 2
  272.       random: false
  273.     header:
  274.       text:
  275.       - '&7'
  276.       interval: 10
  277.       random: true
  278.     combat-label:
  279.       text:
  280.       - '&8&l> &f&l&lCombat target:'
  281.       interval: 100
  282.       random: false
  283.     combat-data:
  284.       text:
  285.       - '{vanilla-combat_opponent_name}'
  286.       interval: 2
  287.       random: false
  288.     spacer1:
  289.       text: []
  290.       interval: 100
  291.     health-label:
  292.       text:
  293.       - '&8&l> &f&l&lHealth stats:'
  294.       interval: 100
  295.       random: false
  296.     health-data-1:
  297.       text:
  298.       - '&aYou: {healthbar}'
  299.       interval: 1
  300.       random: false
  301.     health-data-2:
  302.       text:
  303.       - '&cTarget: {vanilla-combat_opponent_healthbar}'
  304.       interval: 1
  305.       random: false
  306.     footer:
  307.       text:
  308.       - '&7'
  309.       interval: 10
  310.       random: true
  311.   # This is an example for mcMMO when you level up
  312.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  313.   # (Unless you want it to show all the time)
  314.   # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  315.   mcmmo-levelup:
  316.     title:
  317.       text:
  318.       # To create cool looking animations you create yourself
  319.       # you can use the graphical tool AnimationCreator
  320.       # https://www.spigotmc.org/resources/animationcreator.6001/
  321.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  322.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  323.       - '<single><delay times="10">&l><</single>'
  324.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  325.       - '<single>&f&lherB</single>'
  326.       - '<single>&f&lherBo</single>'
  327.       - '<single>&f&latherBoa</single>'
  328.       - '<single>&f&leatherBoar</single>'
  329.       - ' <delay times="100">&f&lFeatherBoard&1&l3' # <delay> will repeat the line X times
  330.       interval: 2
  331.       random: false
  332.     header:
  333.       text:
  334.       - '&7'
  335.       interval: 10
  336.       random: true
  337.     info-label:
  338.       text:
  339.       # mcMMO-levelup comes with several event specific placeholders
  340.       - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  341.       interval: 10
  342.     spacer1: # This is a spacer an empty line
  343.       text:
  344.       - ''
  345.       interval: 10
  346.       # Do you want to randomize the animation frames>
  347.       random: false
  348.     skill-label: # You can add elements to the group and name them like you want
  349.       # Lets make a static label
  350.       text:
  351.       - '&9&l> &c&lSkill:'
  352.       interval: 10 # The interval is not important since its just 1 static text.
  353.       # Do you want to randomize the animation frames>
  354.       random: false
  355.     skill:
  356.       # Lets make a static label
  357.       text:
  358.       - '{mcmmo-levelup_skill_name}'
  359.       interval: 10 # The interval is not important since its just 1 static text.
  360.       # Do you want to randomize the animation frames>
  361.       random: false
  362.     spacer2: # This is a spacer an empty line
  363.       text:
  364.       - ''
  365.       interval: 100
  366.       # Do you want to randomize the animation frames>
  367.       random: false
  368.     skilllevel-label: # You can add elements to the group and name them like you want
  369.       # Lets make a static label
  370.       text:
  371.       - '&b&l> &c&lCurrent level:'
  372.       interval: 10 # The interval is not important since its just 1 static text.
  373.       # Do you want to randomize the animation frames>
  374.       random: false
  375.     skilllevel:
  376.       # Lets make a static label
  377.       text:
  378.       - '{mcmmo-levelup_skilllevel}'
  379.       interval: 10 # The interval is not important since its just 1 static text.
  380.       # Do you want to randomize the animation frames>
  381.       random: false
  382.     footer:
  383.       text:
  384.       - '&7'
  385.       interval: 10
  386.       random: true
  387.   # This is an example for Towny when you enter a town
  388.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  389.   # (Unless you want it to show all the time)
  390.   # You still need to 'trigger' this scoreboard in the 'towny-town'
  391.   towny-town-example:
  392.     # Lets just use the title,header and footer from the example above
  393.     # for in depth configuration look above.
  394.     title:
  395.       text:
  396.       # To create cool looking animations you create yourself
  397.       # you can use the graphical tool AnimationCreator
  398.       # https://www.spigotmc.org/resources/animationcreator.6001/
  399.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  400.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  401.       - '<single><delay times="10">&l><</single>'
  402.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  403.       - '<single>&f&lherB</single>'
  404.       - '<single>&f&lherBo</single>'
  405.       - '<single>&f&latherBoa</single>'
  406.       - '<single>&f&leatherBoar</single>'
  407.       - ' <delay times="100">&f&lFeatherBoard&1&l3' # <delay> will repeat the line X times
  408.       interval: 2
  409.       random: false
  410.     header:
  411.       text:
  412.       - '&7'
  413.       interval: 10
  414.       random: true
  415.     town-label:
  416.       text:
  417.       - '&bYou are in town:'
  418.       interval: 100
  419.     town-data:
  420.       text:
  421.       - '{towny_currenttown_name}'
  422.       interval: 100
  423.     spacer1:
  424.       text: []
  425.       interval: 100
  426.     townboard-label:
  427.       text:
  428.       - '&bTown board:'
  429.       interval: 100
  430.     townboard:
  431.       text:
  432.       - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  433.       interval: 3
  434.     spacer2:
  435.       text: []
  436.       interval: 100
  437.     population-label:
  438.       text:
  439.       - '&bPopulation:'
  440.       interval: 100
  441.     poplulation-data:
  442.       text:
  443.       - '{towny_currenttown_residents}'
  444.       interval: 100
  445.     footer:
  446.       text:
  447.       - '&7'
  448.       interval: 10
  449.       random: true
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