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- (Unofficial) Patch 1.1.7: The Fan Patch
- Diddy Kong
- AttackAirHi
- Reverted to pre patch 1.0.6, but slightly nerfed to not be so ridiculous (but not overnerfed either).
- DMG: 6 -> 7
- Angle: 76 -> 75
- BKB: 64 -> 54
- KBG: 89 -> 99
- ThrowLw
- Reverted to pre patch 1.0.6.
- Angle: 106 -> 105
- KBG: 59 -> 40
- Roy (Credit to SilentDo0m http://pastebin.com/SPyEqmhV)
- Walk Max Velocity: 1.15 -> 1.2
- Initial Dash Velocity: 1.4 -> 1.5
- Air Acceleration: 0.03 -> 0.05
- Jump V Initial Velocity: 30.97 -> 33.97
- Hop V Initial Velocity: 13 -> 15
- Attack11
- Hitbox Duration: Frame 5 to Frame 8 -> Frame 4 to Frame 8
- Sourspot: Angle: 38 -> 70
- AttackDash
- IASA: Frame 50 -> Frame 42
- Sourspot: Angle: 361 -> 140, BKB: 60 -> 80
- AttackS3
- Sourspot: Angle: 361 -> 20
- Middle Hitbox: DMG: 9 -> 10
- AttackHi3
- IASA: Frame 39 -> Frame 36
- AttackLw3
- Hitbox Duration: Frame 7 to Frame 9 -> Frame 6 to Frame 9
- Sourspot: Angle: 30 -> 80, BKB: 40 -> 80, KBG: 40 -> 60
- AttackS4
- Sourspot: KBG: 70 -> 100
- AttackAirF
- Startup slightly reduced: Frame 7.92 (Frame 12 with 0.66* FSM) -> Frame 6.96 (Frame 12 with 0.58* FSM)
- Sweetspot: DMG: 11 -> 11.5
- Autocancel Window: Frame 36 -> Frame 28
- AttackAirB
- Sweetspot: DMG: 12 -> 13.5
- Autocancel Window: Frame 32 -> Frame 30
- AttackAirHi
- Sweetspot: DMG: 9 -> 11
- Sourspot: DMG: 6 -> 7, BKB: 10 -> 50, KBG: 70 -> 55
- AttackAirLw
- Sourspot: Angle: 80 -> 361
- Autocancel Window: Frame 55 -> Frame 44
- IASA: Frame 52 -> Frame 48
- ThrowB
- DMG: 5 -> 7, Angle: 117 -> 150, BKB: 70 -> 60, KBG: 45 -> 75
- SpecialS1
- Angle and Knockback values edits to match Marth's SpecialS1
- Sweetspot: DMG: 3 -> 4
- Sourspot: DMG: 2 -> 3
- SpecialS2Hi/SpecialS2Lw/SpecialS3/SpecialS3Hi/SpecialS3Lw
- DMG increased by 1
- BKB changed to 50
- KBG changed to 30
- SpecialS4S/SpecialS4Hi
- DMG increased by 1
- SpecialS4Lw
- Multihits: BKB: 2 -> 10
- Ending Hit: DMG increased by 1 for all hitboxes
- SpecialAirHi: DMG, Angle, BKB, and KBG values edited to match the grounded version.
- Mewtwo (Credit to SilentDo0m http://pastebin.com/vs5EsRjP)
- Attack11
- Active hitbox Frames increased to 3 Frames from 1 Frame.
- Attack100 (D22A1537)
- Hitbox sizes increased by 0.5 units.
- DMG: 1 -> 1.2, BKB: 14 -> 20, KBG: 30 -> 35
- AttackEnd:
- DMG: 2 -> 4, KBG: 100 -> 120, Active Frames: 1 -> 3.
- AttackS3S/Hi/Lw:
- DMG: 10/9/8 -> 11/10/9, BKB: 20 -> 32, IASA: 36 -> 32
- AttackS4
- Sweetspot: BKB: 21 -> 30, KBG: 85 -> 95
- Sourspot: KBG: 90 -> 100
- AttackLw4:
- Active Frames: 2 -> 4
- Hitbox size increased by 0.5 units and lowered by 0.5 units.
- Catch/CatchDash/CatchTurn:
- All Grabbox sizes increased by 0.5 units.
- SpecialHiStart:
- Startup: 9 Frames -> 7.2 Frames (9 Frames with a 0.8* FSM).
- Charizard (Credit to SilentDo0m http://pastebin.com/nXNkedTc)
- Initial Dash Velocity: 1 -> 1.5
- Ground Traction: 0.04 -> 0.055
- JumpSquat: 6 Frames -> 5 Frames
- Jump V Initial Velocity: 32 -> 35
- Hop V Initial Velocity: 15.43 -> 16.5
- Air Speed: 0.92 -> 1
- Air Acceleration: 0.05 -> 0.065
- AttackS3S/Hi/Lw
- Sourspot: DMG 7 -> 9
- Sweetspot: DMG 11 -> 12, KBG 100 -> 96
- AttackHi3
- Startup reduced: Frame 9 -> Frame 8.1 (Frame 9 with 0.9* FSM)
- Lingering hitbox added from Frames 14 - 21: DMG: 6, Angle: 96, BKB: 40, KBG: 130, Effect: Slash
- AttackLw3
- Startup reduced: Frame 8.8 (Frame 11 with 0.8* FSM) -> Frame 7.15 (Frame 11 with 0.65* FSM)
- IASA: Frame 31 -> 27
- AttackS4
- Sourspot made into Sweetspot: DMG: 14 -> 20, BKB: 60 -> 50, KBG: 94 -> 84, Effect: Normal -> Fire
- AttackHi4
- Hitbox on Frame 6 edited to hit both grounded and aerial foes.
- Added a second hitbox on Frame 6 on Charizard's body with similar properties to the first hitbox.
- Second hit hitbox sizes increased by 0.5 units.
- AttackAirN
- Landing Lag reduced: 20 Frames -> 16 Frames
- Active Frames increased: Frame 9 - 26 -> Frame 5 - 29
- Hitbox sizes increased by 0.5 units.
- IASA: Frame 60 -> 50
- AttackAirF
- Landing Lag reduced: 22 Frames -> 18 Frames
- IASA: Frame 47 -> 37
- AttackAirB
- Weaker hitbox damage increase: 11 -> 14
- AttackAirHi
- Landing Lag reduced: 20 Frames -> 18 Frames
- Startup reduced: Frame 12 -> Frame 9 (Frame 10 with 0.9* FSM)
- Active Frames: Frame 12 to Frame 16 -> Frame 10 to Frame 16
- Autocancel window: Frame 38 (34 Frames) -> Frame 34 (30 Frames)
- IASA: Frame 46 -> 40
- AttackAirLw
- Landing Lag reduced: 33 Frames -> 28 Frames
- ThrowHi
- IASA: Frame 74
- ThrowLw
- Multihit hitlag: 1 -> 0.2
- IASA: Frame 70
- SpecialS
- Detection hitbox no longer clangs.
- DMG: 4 -> 5
- SpecialS (Explosion)
- DMG: 15 -> 16 (Total DMG: 19 -> 21)
- BKB: 70 -> 65
- KBG: 84 -> 90
- SpecialHi
- All hitbox sizes (except final hitbox) increased by 0.5 units
- Final hitbox size increased by 1 unit
- Hitbox placements adjusted to be closer to Charizard's body (moved backward by 3 units)
- Multihit hitbox angles adjusted: 72/90/90 -> 366/90/90
- Bayonetta
- *Pending*
- Up Special
- Startup: Frame 3.5 (Frame 7 with 0.5* FSM) -> Frame 5.95 (Frame 7 with 0.85* FSM)
- Starting hitbox size reduced by 1 unit. SDI: 1 -> 1.25
- Multihit and ending hitbox sizes reduced by 2 units. SDI (multihits): 1 -> 1.5
- Up Air
- DMG: 9 -> 8, BKB: 40 -> 30, KBG: 90 -> 80
- Wario
- AttackS4
- BKB: 20 -> 30
- Hitbox duration: Frame 18 to Frame 20 -> Frame 18 to Frame 21
- Added a FSM of 0.8* to Frame 35
- Bowser
- ThrowHi
- Reverted to 1.1.3
- Shulk (Credit to SilentDo0m http://pastebin.com/iQDjF4Ku)
- Attack11
- Startup reduced: Frame 5 -> Frame 4 (Frame 5 with 0.8* FSM)
- Hitboxes lowered and increased in size by 0.5 units.
- IASA: 26 -> 23
- DMG: 3.5 -> 3
- Attack12
- Startup reduced: Frame 5 -> Frame 4 (Frame 5 with 0.8* FSM)
- IASA: 34 -> 28
- WKB: 52 -> 42
- Attack13
- Startup Reduced: Frame 12 -> Frame 7.92 (Frame 11 with 0.72* FSM)
- Active Frames: Frame 12 to Frame 15 -> Frame 11 to Frame 15 (this is to prevent a glitch in which the attack whiffs when it
- should hit)
- DMG: 5.3 -> 4.3
- Sourspot adjusted to match sweetspot.
- AttackDash
- Startup Reduced: Frame 15 -> Frame 10.95 (Frame 15 with 0.73* FSM)
- Angle: 60 -> 40
- IASA: 53 -> 48
- AttackS3
- Startup reduced: Frame 12 -> Frame 9 (Frame 10 with 0.9* FSM)
- Active Frames: Frame 12 to Frame 14 -> Frame 10 to Frame 14 (this is to prevent a glitch in which the attack whiffs when it
- should hit)
- IASA: 44 -> 40
- AttackHi3
- IASA: 40 -> 38
- AttackLw3
- Startup reduced: Frame 10 -> Frame 6.93 (Frame 9 with 0.77* FSM)
- Active Frames: Frame 10 to Frame 12 -> Frame 9 to Frame 12 (this is to prevent a glitch in which the attack whiffs when it
- should hit)
- IASA: 34 -> 31
- AttackS4Hi
- First hit changed to be unclankable, hitboxes moved out by 2 units, and increased in size by 0.25 units.
- Second hit active Frames increased (1 Frame -> 3 Frames) and increased by 0.5 units.
- AttackS4
- First hit changed to be unclankable, hitboxes moved out by 2 units, and increased in size by 0.25 units.
- Second hit active Frames increased (1 Frame -> 3 Frames) and increased by 0.5 units.
- Hit 2: KBG: 115 -> 125
- AttackS4Lw
- First hit changed to be unclankable, hitboxes moved out by 2 units, and increased in size by 0.25 units.
- Second hit active Frames increased (1 Frame -> 3 Frames) and increased by 0.5 units.
- Hit 1: Angle: 78/10/40 -> 68/10/30
- Hit 2: KBG: 115 -> 125
- AttackHi4
- Hit 1 (ID 0x0): KBG: 40 -> 100
- IASA: 68 -> 60
- AttackAirN
- Startup reduced: Frame 13 -> Frame 9.88 (Frame 13 with 0.76* FSM)
- Active hitbox frames increased by 3. Hitbox termination: Frame 31 -> Frame 34
- IASA: 71 -> 66
- Autocancel: Frame 80 -> Frame 57
- AttackAirF
- Startup reduced: Frame 14 -> Frame 10.92 (Frame 14 with 0.78* FSM)
- Active hitbox frames increased by 2.
- DMG: 8/6.5 -> 9.5/8. KBG, 100 -> 90
- Autocancel: Frame 57 -> Frame 45
- AttackAirB
- Startup reduced: Frame 18 -> Frame 15.84 (Frame 18 with 0.88* FSM)
- Tipper hitbox size increased by 0.5 units.
- Autocancel: Frame 79 -> Frame 48
- AttackAirHi
- Startup reduced: Frame 14 -> Frame 10.92 (Frame 14 with 0.78* FSM)
- First hit active Frames increased by 2 Frames
- Second hit activation: Frame 24 -> Frame 19
- Hit 2 (sourspot): DMG: 8 - > 9, KBG: 100 -> 86
- Lingering hitbox added: Active Frames: Frame 21 to Frame 30, DMG: 6, Angle: 88, BKB: 35, KBG: 100
- Autocancel: Frame 79 -> Frame 48
- AttackAirLw
- Startup reduced: Frame 14 -> Frame 11.9 (Frame 14 with 0.85* FSM)
- First hit edited to hit both grounded and aerial foes and active Frames extended by 2
- Hit 1: DMG: 7.5 -> 6
- Second hit activation: Frame 23 -> Frame 19
- Hit 2 (Hitbox ID 0x0): BKB: 10 -> 20
- Hit 2 (Hitbox ID 0x1): BKB: 10 -> 40
- Lingering hitbox added: Active Frames: Frame 21 -> 32, DMG: 6, Angle 85, BKB: 20, KBG: 100
- Autocancel: Frame 78 -> Frame 52
- SpecialS/SpecialAirSFall
- DMG: 10/9/16/14 -> 12/12/20/20, KBG: 100 -> 96
- SpecialSLanding
- DMG: 10/9/15/13 -> 12/12/20/20, KBG: 100 -> 96
- SpecialHi
- Ledge Grab window: Frame >40 -> Frame >37
- Hitboxes added to Frames 14 to 16. DMG: 5, Angle 86/52, WKB: 62/58, KBG: 100
- (Frames 10 to 12) WKB: 140/135/100 -> 135/130/125
- (Frames 12 to 14) WKB: 78/80 -> 80/78
- SpecialHiAdd
- DMG: 5.5 -> 7, BKB: 35 -> 45, KBG: 170 -> 145
- SpecialLwF
- KBG: 94 -> 80
- SpecialLwAttack
- Aerial Version Intangability: Frame 9 to Frame 44 -> Frame 1 to Frame 45.
- KBG: 84 -> 70
- Mii Gunner (Credit to DarkLordRS)
- Running Speed: 1.3 -> 1.4
- Attack11
- Startup: Frame 5 -> Frame 3 (Frame 5 with 0.6* FSM)
- Attack12
- Jab Transistion: Frame 13 -> Frame 11
- Attack13
- Startup: Frame 7 -> Frame 4.97 (Frame 7 with 0.71 FSM)
- First hit hitbox sizes increased by 0.5
- AttackDash
- BKB: 80 -> 70, KBG: 70 -> 80
- AttackS3
- All hitboxes DMG increased by 1.
- Hitbox added to Frames 16 to Frame 18. DMG: 5.5, Angle: 361, BKB: 30, KBG: 100
- AttackHi3
- Hitbox0: BKB: 50 -> 40, KBG: 100 - > 110
- Hitbox1: BKB: 50 -> 40, KBG: 80 -> 90
- IASA: Frame 38 -> Frame 30
- AttackLw3
- Startup: Frame 8 -> Frame 6 (Frame 8 with 0.75* FSM)
- BKB: 80 -> 60, KBG: 60 -> 80
- IASA: Frame 41 -> Frame 38
- AttackS4
- Startup: Frame 17 -> 14.96 (Frame 17 with 0.88* FSM)
- IASA: 78 -> 64
- Further multihit hitbox moved forward by 2 units
- Multihit edited to hit downed foes.
- Multihit: DMG: 0.8 -> 1, Rehit Rate: 4 Frames -> 3 Frames
- Final Hit: KBG: 193 -> 200
- AttackHi4
- Final Hit: KBG: 150 -> 165
- AttackAirN
- Startup: Frame 8 -> Frame 6 (Frame 8 with 0.75* FSM)
- Autocancel: Frame 35 -> Frame 30
- AttackAirF
- Horizontal Momentum: -1 -> -0.5
- Autocancel: Frame 47 -> Frame 27
- IASA: Frame 56 -> Frame 46
- AttackAirB
- Landing Lag: 18 Frames -> 15 Frames
- Hitbox sizes increased by 1 unit.
- Hitbox0: BKB: 30 -> 42
- AttackAirHi
- Landing Lag: 22 Frames -> 18 Frames
- Final Hit: KBG: 170 -> 180
- Autocancel: Frame 60 -> Frame 50
- Landing lag has an added hitbox (2 Frame duration). DMG: 4. Angle: 72, BKB: 40, KBG: 180
- IASA: Frame 62 -> Frame 52F
- AttackAirLw
- Landing Lag: 28 Frames -> 22 Frames
- Vertical Momentum (1) added on Frame 20.
- Active Frames: Frame 20 to Frame 21 -> Frame 20 to Frame 22
- Sourspot: Angle: 361 -> 270, BKB: 30 -> 20, KBG: 90 -> 80
- Spike hitbox made to hit grounded foes, increased in size and moved down by 0.5 units.
- Ground only hitbox removed.
- Spike hitbox: BKB: 2 -> 30
- Autocancel: Frame 54 -> Frame 44
- ThrowF
- BKB: 42 -> 32, KBG: 130 -> 140
- ThrowLw
- BKB: 95 -> 65, KBG: 50 -> 60
- SpecialN (Charge Blast)
- Full Charge: DMG: 22 -> 23, BKB: 20 -> 30, KBG: 64 -> 74
- SpecialN (Laser Blaze)
- Initial hit made to cause flinching, while the later hit has been kept as a flinchless hitbox.
- SpecialHi (Cannon Uppercut)
- Second hit: DMG: 8 (6) -> 9 (7), KBG: 134 -> 140
- SpecialLw (Echo Reflector)
- Ground only hitbox edited to hit air foes, Air only hitbox removed.
- Endlag decreased by 20% (FSM ot 0.8* added)
- SpecialLw (Absorbing Vortex)
- Endlag decreased by 20% (FSM ot 0.8* added)
- Cloud (Credit to SilentDo0m http://pastebin.com/0gHvnZwj)
- Limit Break Air Mobility: 1.32 -> 1.22
- Attack11
- Hitboxes (IDs 0x1 and 0x2) extended by 3 units.
- Attack12
- Hitbox ID 0x2 extended by 1 unit.
- DMG: 2 -> 3
- Attack13
- DMG: 3.5 -> 4.5
- AttackHi3
- Hitbox Duration: Frame 6 to Frame 10 -> Frame 4 to Frame 10.
- Startup: Frame 6 -> Frame 6 (Frame 4 with 1.5* FSM)
- IASA: Frame 33 -> Frame 32
- AttackLw3
- Leg Intangibility removed.
- AttackHi4
- Late Hit: DMG: 8 -> 10
- AttackAirN
- Startup: Frame 5 -> Frame 8 (Frame 5 with 1.6* FSM)
- Further hitbox extended by 3 units.
- AttackAirF
- Landing Lag: 18 Frames -> 19 Frames
- DMG: 14/14/13/13 -> 16/16/14.5/14.5, KBG: 90/100/83/83 -> 90/100/88/88
- AttackAirLw
- Spike hit: DMG: 15 -> 14, KBG: 100 -> 95
- Non Spike hit: KBG: 105 -> 95
- Lingering Hitbox Frames: Frame 14 to Frame 43 -> Frame 14 to Frame 39
- SpecialN/SpecialAirN (Projectile)
- Hitbox sizes increased by 1 unit and extended upward by 2 units.
- SpecialS1
- Angle: 75/105/367 -> 366 BKB: 30 -> 0, WKB: 0 -> 80, KBG: 35/35/40 -> 100
- SpecialS2
- DMG: 3 -> 2, Angle: 107/78 -> 366, BKB: 43 -> 0, WKB: 0 -> 80, KBG: 25 -> 100
- SpecialS3:
- Hits 1 and 2 DMG decreased by 1
- SpecialHi2
- Hitbox ID 0x1: BKB: 130 -> 80, KBG: 25 -> 50
- SpecialS3 (Limit Break)
- Final Hit: DMG: 10 -> 9, Angle: 50 -> 60, KBG: 153 -> 140
- SpecialLw (Finishing Touch)
- Intangability added to Frames 5 to 10
- Hitbox on Frames 20 to 21 KBG increased to match earlier hitboxes.
- Palutena (Ideas taken from the Palutena boards on SmashBoards)
- Air Speed: 0.91 -> 0.975
- Attack11
- Startup: Frame 7 (Frame 11 with 0.5* FSM that ends on Frame 8) -> Frame 5.94 (Frame 11 with 0.54* FSM)
- IASA: Frame 26 -> Frame 23
- AttackDash
- Hitbox Duration: 12 Frames -> 14 Frames
- Main Hit: DMG: 9 -> 10, KBG: 90 -> 100
- Lingering Hit: DMG: 5 -> 6, KBG: 70 -> 80
- IASA: Frame 52 -> Frame 42
- AttackS3
- Startup: Frame 17 -> Frame 10.88 (Frame 17 with 0.64* FSM)
- IASA: Frame 68 -> Frame 55
- Hitbox Durations: 23 Frames -> 16.1 Frames (0.7* FSM)
- Hit 1: DMG: 6/4 -> 5 BKB: 43 -> 0, WKB: 0 -> 75, KBG: 65 -> 100
- Hit 2: DMG: 6/4 -> 7/5, BKB: 43 -> 53
- AttackHi3
- Startup: Frame 10 -> Frame 8 (Frame 10 with 0.8* FSM)
- Multihit: Rehit Rate: 5 Frames -> 4 Frames
- Endlag reduced by ~10% (0.9* FSM after hitboxes terminate).
- IASA: Frame 68 -> Frame 58
- AttackLw3
- Startup: Frame 14 -> Frame 9.94 (Frame 14 with 0.71* FSM)
- Endlag reduced by ~15% (0.85* FSM after hitboxes terminate).
- Air only hitbox removed and ground only hitbox edited to hit air foes.
- Hitbox ID 0x0: Size increased by 1 unit and lowered by 0.5 units.
- Angle: 361 -> 60, BKB: 38 -> 40
- AttackS4
- Hitbox sizes increased and extended by 2 units.
- DMG: 16/13 -> 17/14
- IASA: Frame 68 -> Frame 58
- AttackHi4
- Startup: Frame 18 -> Frame 12.96 (Frame 18 with 0.72* FSM)
- IASA: Frame 68 -> Frame 58
- AttackLw4
- IASA: Frame 72 -> Frame 62
- DMG: 15/13 -> 16/14, Angle: 60/28 -> 28
- Windbox size increased by 4 units.
- Windbox: WKB: 32 -> 40
- AttackAirN
- Landing Lag: 20 Frames -> 15 Frames
- Startup: Frame 5 -> Frame 3 (Frame 5 with 0.6* FSM)
- Final Hit: BKB: 30 -> 40, KBG: 180 -> 190
- AttackAirB
- All hitboxes DMG increased by 1.
- AttackAirHi
- Landing Lag: 24 Frames -> 12 Frames
- AttackAirLw
- IASA: Frame 59 -> Frame 49
- *Pending* Hitboxes moved to Palutena's leg.
- *Pending* Hitbox duration: Frame 10 to Frame 11 -> Frame 9 to Frame 12
- ThrowB
- Angle: 361 -> 51, KBG: 70 -> 100
- ThrowHi
- DMG: 8 -> 10, KBG: 60 -> 80
- ThrowLw
- DMG: 5 -> 6
- SpecialN (Autoreticle)
- Searching Hitbox: Size increased by 25 units.
- IASA: Frame 68 -> Frame 54
- Projectile(s): BKB: 20 -> 40, KBG: 42 -> 50
- SpecialS (Reflect Barrier)
- Startup: Frame 8 -> Frame 7 (Frame 8 with 0.875* FSM)
- Barrier: WKB: 35 -> 50
- BKB: 10 -> 30
- IASA: 56 -> 40
- Special Hi (Warp)
- Intangability Frames: Frame 16 to Frame 31 -> Frame 11 to Frame 36
- SpecialLw (Counter)
- Counter Activation Frames: Frame 10 to Frame 32 -> Frame 7 to Frame 32.
- IASA: Frame 75 -> Frame 55
- SpecialLw (Counter Attack)
- Startup: Frame 5 -> Frame 3 (Frame 5 with 0.6* FSM)
- Sourspot: BKB: 20 -> 45, KBG: 65 -> 80
- Sweetspot: BKB: 40 -> 45, KBG: 75 -> 80
- IASA: Frame 56 -> Frame 36
- Little Mac (Credit to SilentDoom. http://pastebin.com/9bJwLQYd)
- Jump Initial Velocity: 26 -> 30
- Attack11
- BKB: 10 -> 0, WKB: 0 -> 20, KBG: 80 -> 90
- IASA: Frame 22 -> Frame 17
- Attack12
- Rapid Jab variable clear command removed.
- Jab 3 window: Frame 9 -> Frame 4.
- BKB: 10 -> 0, WKB: 0 -> 20, KBG: 80 -> 90
- IASA: Frame 22 -> Frame 18
- Attack100
- Hitbox sizes increased by 0.8 units.
- AttackS3
- Hit1 (Hitbox ID 0x0): Angle: 60 -> 35, WKB: 50 -> 30
- Hit 2 hitboxe sizes increased by 1 unit.
- AttackS4S/AttackS4Hi/AttackS4Lw
- Windbox: WKB: 24 -> 50, KBG: 100 -> 80
- AttackAirN
- Landing Lag: 16 Frames -> 10 Frames
- Autocancel: Frame >25 -> Frame >15
- AttackAirB
- DMG: 6/4/4 -> 7/5/5, BKB: 25 -> 35
- AttackAirHi
- Landing Lag: 22 Frames -> 14 Frames
- Autocancel: Frame >40 -> Frame >30
- IASA: Frame 42 -> Frame 28
- Catch/CatchDash/CatchTurn
- Startup: Frame 9/10/11 -> Frame 6.91 (Frame 9 with 0.77* FSM)/9 (Frame 10 with 0.9* FSM)/9.9 (Frame 11 with 0.9* FSM)
- Grabbox sizes increased by 1 unit and extended forward by 1.5 units
- ThrowF
- Throw: Angle: 45 -> 25, BKB: 45 -> 35, KBG: 104 -> 90
- ThrowHi
- Throw: DMG: 3 -> 6, KBG: 104 -> 98
- SpecialHi
- Multihit: DMG: 1 -> 2.5
- SpecialLw (Counter hit)
- KBG: 50 -> 60
- King Dedede (Ideas taken from the Dedede boards on SmashBoards and Zikkh)
- Air Mobility: 0.63 -> 0.72
- Walk Max Velocity: 0.98 -> 1.08
- Initial Run Velocity: 1.36 -> 1.46
- Attack11
- Startup: Frame 10 -> Frame 4.8 (Frame 8 with 0.6* FSM)
- Active Frames: Frame 10 to Frame 12 -> Frame 8 to Frame 12 (this is to prevent a glitch in which the attack whiffs when it
- should hit)
- Hitboxes moved from root bone over onto the hammer.
- Endlag reduced by 15% (0.85* FSM added after hitboxes terminate)
- Jab 2 Window: Frame >19 -> Frame >16
- IASA: Frame 38 -> Frame 34
- Attack12
- Startup: Frame 11 -> Frame 6 (Frame 10 with 0.6* FSM)
- Hitboxes moved from root bone over onto the hammer.
- Rapid Jab Window: Frame >24 -> Frame >18
- Endlag reduced by 15% (0.85* FSM added after hitboxes terminate)
- AttackEnd
- Startup: Frame 6 -> Frame 3 (Frame 6 with 0.5* FSM)
- AttackDash
- Knockback-based Heavy Armor added on Frame 7 until Frame 28.
- Horizontal momentum is boosted by 2 units on Frame 28.
- AttackHi3
- Startup: Frame 9 -> Frame 6.93 (Frame 9 with 0.77* FSM)
- Sourspot: DMG: 10 -> 12
- AttackLw3
- Hitbox sizes increased by 0.5 units and brought backward by 0.5 units.
- AttackHi4
- Hitbox Duration: Frame 17 to Frame 25 -> Frame 16 to Frame 21
- Endlag reduced by 20% (0.8* FSM added to Frame 25)
- AttackAirN
- Landing Lag: 15 Frames -> 12 Frames
- AttackAirF
- Landing Lag: 30 Frames -> 25 Frames
- DMG: 12 -> 13
- Endlag reduced by 20% (0.8* FSM added to Frame 20)
- AttackAirB
- Landing Lag: 21 Frames -> 19 Frames
- AttackAirHi
- Final Hit: KBG: 150 -> 165
- AttackAirLw
- Landing Lag: 30 Frames -> 26 Frames
- Sweetspot sizes increased by 2.
- Sourspot size reduced by 2 and moved upward 10 units.
- Catch/CatchDash/CatchTurn
- Grabbox sizes increased by 0.5 units and extended by 1 unit
- ThrowF
- KBG (Throw): 80 -> 90
- ThrowB
- Hit: DMG: 4 -> 5
- Throw: DMG: 9 -> 10, KBG (Throw): 79 -> 89
- ThrowHi
- Throw: DMG: 5 -> 6, BKB: 70 -> 60, KBG: 72 -> 75
- ThrowLw
- BKB: 70 -> 60, KBG: 82 -> 65
- SpecialN
- IASA (End): 78 -> 63
- SpecialS
- Startup: Frame 29 -> Frame 24.94 (Frame 29 with 0.86* FSM)
- Endlag reduced by 15% (0.85* FSM added after Frame 29)
- SpecialLwStart
- Startup reduced by 25% (0.75* FSM)
- SpecialLw (Max)
- Shield Damage: 0 -> 15
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