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  1. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  2. Loading i:\mapping (primary)\sneak\sneak_final.vmf
  3. Map revision 496
  4. Patching WVT material: maps/sneak_final/de_train/blendgrassdirt001a_wvt_patch
  5. fixing up env_cubemap materials on brush sides...
  6. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  7. Building Faces...done (0)
  8. Chop Details...done (0)
  9. Find Visible Detail Sides...
  10. Merged 892 detail faces...done (0)
  11. Merging details...done (0)
  12. FixTjuncs...
  13. PruneNodes...
  14. WriteBSP...
  15. done (1)
  16. writing i:\mapping (primary)\sneak\sneak_final.prt...Building visibility clusters...
  17. done (0)
  18. Finding displacement neighbors...
  19. Finding lightmap sample positions...
  20. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  21. Building Physics collision data...
  22. done (0) (525698 bytes)
  23. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  24. Compacting texture/material tables...
  25. Reduced 2508 texinfos to 1373
  26. Reduced 279 texdatas to 257 (12140 bytes to 11446)
  27. Writing i:\mapping (primary)\sneak\sneak_final.bsp
  28. 2 seconds elapsed
  29.  
  30.  
  31.  
  32. 8 threads
  33. reading i:\mapping (primary)\sneak\sneak_final.bsp
  34. reading i:\mapping (primary)\sneak\sneak_final.prt
  35. 504 portalclusters
  36. 1392 numportals
  37. 0...1...2...3...4...5...6...7...8...9...10Optimized: 7075 visible clusters (0.00%)
  38. Total clusters visible: 212817
  39. Average clusters visible: 422
  40. Building PAS...
  41. Average clusters audible: 503
  42. visdatasize:67151 compressed from 64512
  43. writing i:\mapping (primary)\sneak\sneak_final.bsp
  44. 0 seconds elapsed
  45.  
  46.  
  47.  
  48. [Reading texlights from 'lights.rad']
  49. [17 texlights parsed from 'lights.rad']
  50.  
  51. Loading i:\mapping (primary)\sneak\sneak_final.bsp
  52. 4434 faces
  53. 2 degenerate faces
  54. 332768 square feet [47918592.00 square inches]
  55. 9 Displacements
  56. 1145 Square Feet [164945.53 Square Inches]
  57. 4432 patches before subdivision
  58. 46922 patches after subdivision
  59. 213 direct lights
  60. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4858239, max 847
  61. transfer lists: 37.1 megs
  62. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(125267, 120994, 52138)
  63. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(30399, 26863, 9420)
  64. Build Patch/Sample Hash Table(s).....Done<0.0085 sec>
  65. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  66. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  67. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  68. Ready to Finish
  69.  
  70. Object names Objects/Maxobjs Memory / Maxmem Fullness
  71. ------------ --------------- --------------- --------
  72. models 70/1024 3360/49152 ( 6.8%)
  73. brushes 1408/8192 16896/98304 (17.2%)
  74. brushsides 9125/65536 73000/524288 (13.9%)
  75. planes 3404/65536 68080/1310720 ( 5.2%)
  76. vertexes 8762/65536 105144/786432 (13.4%)
  77. nodes 1578/65536 50496/2097152 ( 2.4%)
  78. texinfos 1373/12288 98856/884736 (11.2%)
  79. texdata 257/2048 8224/65536 (12.5%)
  80. dispinfos 9/0 1584/0 ( 0.0%)
  81. disp_verts 729/0 14580/0 ( 0.0%)
  82. disp_tris 1152/0 2304/0 ( 0.0%)
  83. disp_multiblend 0/0 0/0 ( 0.0%)
  84. disp_lmsamples 3732/0 3732/0 ( 0.0%)
  85. faces 4434/65536 248304/3670016 ( 6.8%)
  86. hdr faces 0/65536 0/3670016 ( 0.0%)
  87. origfaces 3614/65536 202384/3670016 ( 5.5%)
  88. facebrushes 627/0 1254/0 ( 0.0%)
  89. facebrushlists 4434/0 17736/0 ( 0.0%)
  90. leaves 1649/65536 52768/2097152 ( 2.5%)
  91. leaffaces 5375/65536 10750/131072 ( 8.2%)
  92. leafbrushes 2150/65536 4300/131072 ( 3.3%)
  93. areas 2/1024 16/8192 ( 0.2%)
  94. surfedges 38994/512000 155976/2048000 ( 7.6%)
  95. edges 27001/256000 108004/1024000 (10.5%)
  96. LDR worldlights 213/8192 21300/819200 ( 2.6%)
  97. HDR worldlights 0/8192 0/819200 ( 0.0%)
  98. leafwaterdata 2/32768 24/393216 ( 0.0%)
  99. waterstrips 900/32768 9000/327680 ( 2.7%)
  100. waterverts 0/65536 0/786432 ( 0.0%)
  101. waterindices 23661/65536 47322/131072 (36.1%)
  102. cubemapsamples 122/1024 1952/16384 (11.9%)
  103. overlays 0/1024 0/360448 ( 0.0%)
  104. LDR lightdata [variable] 2596236/0 ( 0.0%)
  105. HDR lightdata [variable] 0/0 ( 0.0%)
  106. visdata [variable] 67151/16777216 ( 0.4%)
  107. entdata [variable] 287407/393216 (73.1%)
  108. LDR ambient table 1649/65536 6596/262144 ( 2.5%)
  109. HDR ambient table 1649/65536 6596/262144 ( 2.5%)
  110. LDR leaf ambient 5531/65536 154868/1835008 ( 8.4%)
  111. HDR leaf ambient 1649/65536 46172/1835008 ( 2.5%)
  112. occluders 0/0 0/0 ( 0.0%)
  113. occluder polygons 0/0 0/0 ( 0.0%)
  114. occluder vert ind 0/0 0/0 ( 0.0%)
  115. detail props [variable] 1/12 ( 8.3%)
  116. static props [variable] 1/64154 ( 0.0%)
  117. pakfile [variable] 8924374/0 ( 0.0%)
  118. physics [variable] 525698/4194304 (12.5%)
  119. physics terrain [variable] 3027/1048576 ( 0.3%)
  120.  
  121. Level flags = 7c
  122.  
  123. Total triangle count: 15552
  124. Writing i:\mapping (primary)\sneak\sneak_final.bsp
  125. 48 seconds elapsed
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