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- RULES
- Drafting:
- 1. This draft is for 4 players with the goal being to accrue the most points.
- 2. Eirika, Ephraim, Orson, Colm, Rennac, and Myrrh are free for all to use.
- 3. The game will be played on Normal Mode, runner’s choice of route.
- 4. Seth is free for everyone, until the end of Chapter 4. He can also be drafted, but the person who drafted him can only continue to use him starting Chapter 9.
- Rules:
- 1. Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, use items, visit shops / armories, visit villages, enter combat without attacking (meatshielding), sustain status (and enter combat if berserked), and dig up items in the desert.
- 2. Undrafted units may not be deployed from the preps menu (to do any of the tasks above, EXCEPT if they can recruit another unit in that chapter), attack, counterattack, use staves, summon, rescue / carry drafted units, or open doors / chests.
- 3. NPC units may do as they please without penalty.
- 4. Use of the Enemy Control Glitch is NOT allowed.
- 5. Save states and emulator speedup are entirely banned.
- 6. All players will use a patched game that scrambles the RNG.
- Penalties:
- 1. Disallowed use of undrafted units in a force-deployed map results in a 5 minute penalty, per unit and per chapter.
- 2. Deployment of an undrafted unit from the prep screen results in a 15 minute penalty.
- 2. You're allowed to reset a chapter instead of taking a penalty after the use of an undrafted unit.
- 3. Every player starts with a 15 minute "break" penalty that they have to add to their final time if they do not take it. Players are allowed to promote units during their break time.
- Exceptions:
- 1. Seth is free for all to use until the end of Chapter 4.
- 2. Innes is free to use in Chapter 15 for players who went Ephraim route.
- 3. EXP on Orson is not recorded.
- Scoring:
- 1. Upon completion of the run, players must determine their ending scoreplayer, possibly waiting for other players to catch up due to penalties. Once scores are calculated, the racer with the highest overall score wins.
- 2. SPEED RANKING: Players can earn 1, 4, 6, or 8 points toward their overall score depending on how quickly they complete the game relative to the other players, timed from the moment the save is created to the moment the save reads “epilogue”.
- 3. FUNDS RANKING: Players can earn 1, 3, 4, or 5 points toward their overall score depending on their individual “funds score” relative to other players. The full list of available fund points is available below. It is each player’s responsibility to keep track of how many fund points they have accrued.
- 4. EXP RANKING: Players can earn 1, 3, 4, or 5 points toward their overall score depending on how much exp their units have accrued relative to other players. EXP is measured on drafted units only, and exp on dead drafted units still counts toward the rank. It is each player’s responsibility to keep track of when they promoted their units or got them killed.
- 5. In the event of a tie in any category, all tied players earn the lowest number of points (eg, a 2-way tie for last place in funds ranking would earn 1 funds rank for each such player)
- 6. If two or more players have a tie in their overall score, there is no tiebreaker, the two players submit a tied score.
- FUNDS TABLE:
- All rewards are worth 1 fund point. To earn more funds ranking, you must have more fund points than other players
- Chapter
- Item(s)
- 5
- Guiding Ring
- 5x
- Killer lance AND one additional elixir. Both must be in your inventory on chapter end (ie not on Orson)
- 6
- Antitoxin AND Orion Bolt
- 6
- Halberd
- 8
- Silver sword (chest) AND Elysian whip AND angelic robe
- 8
- Lockpick
- 9A
- Angelic robe
- 9A
- Speedwing (by any method)
- 10A
- Talisman
- 10A
- Shamshir
- 10A
- Red Gem
- 11A
- ALL of Secret book, Short spear, and Restore
- 13A
- Speedwing (by any method)
- 13A
- Body Ring
- 13A
- Red Gem
- 14A
- Left treasure room
- 14A
- Lower treasure room (all chests)
- 14A
- Central treasure room
- 9B
- Red gem
- 9B
- All chests
- 10B
- Hero Crest
- 10B
- Knight Crest
- 12B
- Ewan’s dracoshield/energy ring (can’t forget which) item must survive the map
- 12B
- Guiding Ring
- 13B
- Both villages
- 13B
- Red Gem
- 13B
- Speedwing
- 14B
- Central treasure room
- 14B
- Body ring
- 14B
- Left treasure room
- 15
- Metis’ tome
- 16
- Tomahawk (left treasure chest, by any method)
- 16
- All right chests
- 16
- Red Gem
- 17
- Rescue
- 17
- Dragonshield
- 17
- Elixir (steal from Valkyrie)
- 19
- All 3 brave weapons (items must survive)
- 19
- Western chest room (all chests)
- 19
- Eastern chest room (all chests)
- 19
- Light brand
- 19
- goddess icon
- final
- master seal
- final
- angelic robe
- END RULESET
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