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- MP beta changelist
- NEW
- Bags in hands/equipped now reduce run speed and walk speed.
- - The more full the bag is, the bigger the slow down.
- - Equipped bags in 2nd hand can also reduce combat speed.
- Added Baph's latest Distributions.
- - Please check clothing stores, the Mall, furniture stores, camping stores, and the garden supply store
- Fixed fuel station having unlimited fuel:
- - Random amount is now set to start.
- - This amount is now synced in MP.
- Added HidePlayersBehindYou server options, default true:
- - If player is behind you, you won't see him (like zombies).
- - Defaulted MouseOverToSeeDisplayName to true.
- - When player lose LOS on players, the don't instant consider them as "hidden". Timer now added so the player "remembers him"
- - Tweaked sneak calculations
- Using targetAlpha for sneaking.
- MP/SYNC
- - Process real zombie/car collision on remote client
- - Remote zombie/car collision processing is improved
- BALANCE
- - Park Ranger/Lumberjack profession now gives a bonus to walking through trees.
- - Balanced stealth calculations (fog/nighttime were too OP!).
- FIXES
- - Fixed various map errors via a map export
- - Fixed some tiles defs (bunker cutaway, railward vendor machine, changed shelves to clothing rack on certains container for clothing store).
- - Fixed duplicating items when falling.
- - Fixed some issues with sneaking.
- - Fixed server sending wrong data whhen a player connects with equipped items in hands.
- - Fixed death sounds for zombie killed by a car
- - Fixed some problems with detecting cover.
- - Fixed some timed actions not using the instant timed action cheat.
- - Fixed removing bullets on others causing error.
- - Fixed removing bullets on others not being synced.
- - Fixed disinfect on others not being synced.
- - Fixed Nutrition updating for players in god mod.
- - Fixed equipped some bags not reducing max run speed.
- - Fixed allowing debug connection even for non admin (might revert this, i often need it when we do the MP test).
- - Fixed some distributions problems in laundry.
- - Fixed laundry basket acting as a dryer.
- - Fixed zombies spawning outside very large buildings (eg. Mall) when unexplored rooms are seen for the first time.
- - Fixed target alpha being reset when player teleporting from movement prediction.
- - Fixed PolygonalMap2 exception with burnt vehicles near hoppable objects. Happened on the bridge near West Point.
- - Fixed some problems in laundry distributions.
- - Fixed icon of surgical gloves.
- - Fixed admin always seeing username if "DisplayUserName" was set to false.
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