MP beta changelist
Bags in hands/equipped now reduce run speed and walk speed.
- The more full the bag is, the bigger the slow down.
- Equipped bags in 2nd hand can also reduce combat speed.
Added Baph's latest Distributions.
- Please check clothing stores, the Mall, furniture stores, camping stores, and the garden supply store
Fixed fuel station having unlimited fuel:
- Random amount is now set to start.
- This amount is now synced in MP.
Added HidePlayersBehindYou server options, default true:
- If player is behind you, you won't see him (like zombies).
- Defaulted MouseOverToSeeDisplayName to true.
- When player lose LOS on players, the don't instant consider them as "hidden". Timer now added so the player "remembers him"
- Tweaked sneak calculations
Using targetAlpha for sneaking.
- Process real zombie/car collision on remote client
- Remote zombie/car collision processing is improved
- Park Ranger/Lumberjack profession now gives a bonus to walking through trees.
- Balanced stealth calculations (fog/nighttime were too OP!).
- Fixed various map errors via a map export
- Fixed some tiles defs (bunker cutaway, railward vendor machine, changed shelves to clothing rack on certains container for clothing store).
- Fixed duplicating items when falling.
- Fixed some issues with sneaking.
- Fixed server sending wrong data whhen a player connects with equipped items in hands.
- Fixed death sounds for zombie killed by a car
- Fixed some problems with detecting cover.
- Fixed some timed actions not using the instant timed action cheat.
- Fixed removing bullets on others causing error.
- Fixed removing bullets on others not being synced.
- Fixed disinfect on others not being synced.
- Fixed Nutrition updating for players in god mod.
- Fixed equipped some bags not reducing max run speed.
- Fixed allowing debug connection even for non admin (might revert this, i often need it when we do the MP test).
- Fixed some distributions problems in laundry.
- Fixed laundry basket acting as a dryer.
- Fixed zombies spawning outside very large buildings (eg. Mall) when unexplored rooms are seen for the first time.
- Fixed target alpha being reset when player teleporting from movement prediction.
- Fixed PolygonalMap2 exception with burnt vehicles near hoppable objects. Happened on the bridge near West Point.
- Fixed some problems in laundry distributions.
- Fixed icon of surgical gloves.
- Fixed admin always seeing username if "DisplayUserName" was set to false.