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- PARENT NAME DESC
- Vibroblade Multi-blades +2 Blades are launched, but -59% Damage.
- Kinetic Impulse Blade size is increased by +50% and an impulse explosion is created on the primary target. However, spin velocity decreased by 50%.
- Latent Potential Blades target +1 enemy.
- Duplicator +100% Blades are launched and Blades are now launched in sequence. However, -25% Damage.
- Plasma Orbs Energy Expansion +3 Orbs, +50% Orb speed, and +3 max Orbs. However, -25% Damage and Orbs lose their Cooldown bonus ability.
- Micro Orbs Upon bursting, 3 micro-orbs are released, which cling to targets and burst after a short while.
- Plasmonic Arc Upon bursting, a plasmonic arc jumps between nearby enemies up to 3 times.
- Plasmonic Loop When an orb bursts, there is a 30% chance for a replacement Orb to form.
- Photonic Fusillade Sunburst Launch 12 additional Charges. However, Charges will dissipate after traveling a short distance if no target is struck.
- Retroreflector Charges no longer burrow into enemies, but instead bounce once and explode upon each impact. Damage is reduced by 70%.
- Resonator Launch +40% more Charges
- Directed Emission Instead of launching in random directions, each Charge is launched towards a random enemy.
- Vibroglaive Fracture Glaives fracture into 2 smaller Glaives upon impact, each of which fracture again. Damage is reduced by 25% each fracture.
- Integrated Sensors The travel path of the Glaives changes, so that Glaives are likely to hit the same target repeatedly. Damage is increased by 100%, Glaive duration increased by +5s, and max bounces reduced by 50%.
- Vibromirror Launch 2 additional Glaives after 1 s. Damage is reduced by 20%.
- Vibronic Acceleration Glaive speed is increased by 100%, and Damage is increased by 40%.
- Kunai Flintblade Kunai cause 2 sparks to leap from targets upon impact. Sparks deal 30% of the Kunai's Damage.
- Heavy Blade Damage is increased by 150%, -2 Bounces, -25% velocity.
- Bullseye +1 Kunai, and Kunai and thrown one after another instead of all at once.
- Explosive Knives +50% Bounces and Kunai Explode on the final hit.
- Clingbot Arc Claws Clingbots shock the target while digging in. Dig time increased by 1 s.
- Pneumatic Packing Detonations are larger and can hit adjacent mobs, but detonation Damage is reduced by 70%
- Auxiliary Charge Instead of being destroyed upon detonation, Clinbots attempt to jump to another enemy and release a final detonation. Damage is reduced by 30%.
- Microlaser Clingbots shoot lasers at nearby enemies while digging in.
- Exploding Fist Fiery Charge The charge create a wave of fireballs. More fireballs are released based on the charge intensity.
- Shattering Blow The explosion releases explosive tendrils. More tendrils are released based on the explosion intensity.
- Adaptive Form If no enemies survive the explosion, the next Exploding Fist has +40% explosion size and intensity, and -50% Damage. Otherwise, the next Exploding Fist has +50% Damage.
- Frenzy -30% Cooldown on impact.
- Orbiting Sickles Extra Links +50% Larger Orbiting Radius.
- Vortex +60% Fasting Orbit.
- Stamina +50% Longer Duration
- Flintedge Impact releases sparks.
- Roboroaches Packed Explosives Roboroach explosions are larger and can Damage surrounding enemies. Damage is reduced by 20%.
- Swarm +100% Max Roboroaches and +30% Cooldown.
- Nuclear Durability Roboroaches are not destroyed at the first target hit, but instead scurry off in a random direction, and can explode again if they hit another enemy.
- Robocharge Roboroaches gain +7% Damage each time they scurry (every 0.6 s) up to +60% Damage.
- Nova Burst After Burst A secondary burst of micro plasma orbs is released.
- Longevity +60% Duration, +15% Damage, and +40% Nova Ball speed.
- Plasmonic Cloud +60% more Nova Balls and mirco orbs are launched.
- Optimal Physics +18% Cooldown and Damage. Nova Balls will also bounce once off of enemies.
- Static Aura Contact Point The main target gets Damaged for 4 times as long.
- Surcharge The discharged Aura release sparks after dissipating.
- Resonance The discharged Aura has +50% duration. Discharged sparks have +30% Damage.
- Amplification The discharged Aura applies Damage +100% as fast, lasts 50% as long, and has +30% Damage.
- The Edge Afterglow The Ninja is surrounding by flames for 4 seconds after the explosion.
- Apocalypse Meteors fall from the sky while channeling.
- Hardening The Ninja takes 75% less Damage while channeling.
- Acclimation If the explosion hits 3 or fewer enemies, the Cooldown of the next explosion is reduced by +35%. Otherwise, the Damage of the next explosion is increased by +50%.
- Geyser Field Micro Geysers 50% Chance of micro explosions accompanying each geyser.
- Coverage Geyser starts closer to the ninja and end farther away.
- Gas Pockets 40% Chance on hitting an enemy to cause an explosion.
- Accelerated Flame If no enemy is hit by a geyser, the next geyser comes 20% sooner.
- Robofish Uncommon Attraction Lasers are attracted towards nearby enemies.
- Laser Show +50% Lasers.
- Last Hurrah The Robofish releases a final hurrah of lasers before deactivating and +25% laser speed.
- Bifurcation Lasers split once upon impact.
- Impulse Grenade Reverberation Each Tendril releases a secondary Impulse after a short while.
- Phase Mismatch A distortion field is created over any enemy hit by an impulse, dealing Damage over time.
- Intensification Impulses are 40% larger, and there is a larger time gap between Grenade launches.
- Unification +50% Tendrils. Tendrils now launch at equidistant angles from the impulse.
- Shuriken Barrage Flashpoint Shuriken stick to enemies and explode for 40% Damage after 0.5 s.
- Glancing Throw Shuriken pass through enemies, damaging everything in their path. However, -25% Damage.
- Extended Flurry +2 Shuriken, and Shuriken are launched sequential.
- Sharpened Edges +2 Shuriken, and each Shuriken has a 25% chance to travel faster and deal +100% Damage.
- Flashstep Siphoning +66% Range and -7% Cooldown after each Flashstep.
- Heightened Reflexes +2 Flashsteps and +25% Damage Mitigation while Flashstepping.
- Lure The Ninja's afterimages explode.
- Momentum If the target dies, 35% chance of +1 Flashstep.
- Plasmonic Storm Ardent Storm +30% Orbs
- Titan Orbs 25% chance of Titan Orbs which deal +100% Damage and travel 75% as fast.
- Plasmonic Uncertainty +30% Damage and Orbs sometimes move erratically.
- Plasmonic Recycling Orbs that arrive at the Ninja reduce the Cooldown by 2.5%. Titan Orbs reduce the Cooldown by 5.5%.
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