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YayMarsha

Super Robot Wars V Any% Run Explanation

Feb 5th, 2018
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  1. Story stuff if you care:
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  3. Earth is dying. Begin quest to Iscandar to get something to fix it. Enter villains plotting universal domination. No, really, that’s the basic gist. It isn’t the most plot-heavy game.
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  5. Mechanics to note about the run itself:
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  7. 1. Robot and pilot stats are separate.
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  9. 2. Robots have six stats: HP, energy (used for some weapons), armor, agility, sight (accuracy), and weapon strength.
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  11. 3. Robot upgrades cost money and pilot upgrades cost TAC points. Both are obtained by defeating enemies.
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  13. 4. Robots can be equipped with parts that provide various effects. You can also sell parts for TAC points.
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  15. 5. Each robot has a different part limit and all parts can be swapped.
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  17. 6. All pilots have their own set of skills. Basic example: Hit & Run lets you move after attacking.
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  19. 7. Pilot skills can be purchased with TAC points. These are permanent once applied to a character.
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  21. 8. Pilot stats can be improved with TAC points. Relevant stats for this run are RNG (heh) for ranged attack power and SKL for critical hits and one particular skill’s activation requirements.
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  23. 9. There are two main types of units: regular robots and battleships. In Fire Emblem terms, battleships are basically Lords. Typically forced deployment and game over if you lose one.
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  25. 10. Battleships can carry regular units around the map (and resupply them in the process).
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  27. 11. All characters have their own set of spirit commands. Basically, spells that consume SP.
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  29. 12. By default, characters have half of their maximum SP at the start of a battle and gain 5 per turn.
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  31. 13. Most characters start at 100 Focus at the beginning of a battle. Think of this as a multiplier for attack/defense with 100 being 1.0. Lowest is 50, highest is 150. Can be increased through various means.
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  33. 14. Most robots have weapons that require a certain amount of Focus to use.
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  35. 15. Focus increases through basically any combat action.
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  37. 16. Some robots have MAP weapons (area of effect). The run relies on this to save a lot of time.
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  39. 17. As characters defeat enemies or level up, they gain ExC points that reset after a map. These can be used on a bunch of special abilities, but the three most notable are:
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  41. a. Boost Dash – +2 movement for the next move
  42. b. Smash Hit – 100% critical rate for one turn
  43. c. Multi-Action – If the next attack defeats at least one enemy, move again (!!!)
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  45. 18. Normally when you defeat an enemy or level up, you get 1 ExC point (max stock is 10). There’s a part (ExC Laser) that doubles that gain. Add in Multi-Action and a MAP weapon, and you can essentially one-turn sweep anything. I abuse this heavily in the run.
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  47. 19. Almost every map has a special condition to earn a "SR Point." Achieving this rewards you with 10,000 credits/gold/whatever the heck, but more importantly, earning too many will auto-adjust the difficulty to Hard mode. Obviously not desirable outside of 100%.
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