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- -- Objects
- local WaypointGui = Instance.new("ScreenGui")
- local DragFrame = Instance.new("Frame")
- local TitleFrame = Instance.new("Frame")
- local Title = Instance.new("TextLabel")
- local Credits = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local ImageLabel = Instance.new("ImageLabel")
- local TextLabel_3 = Instance.new("TextLabel")
- local TextLabel_4 = Instance.new("TextLabel")
- local Rebornmercy = Instance.new("TextButton")
- local Reimaginedmercy = Instance.new("TextButton")
- local Amendmercy = Instance.new("TextButton")
- local Reborn = Instance.new("Frame")
- local integersexy1 = Instance.new("TextButton")
- local integersexy2 = Instance.new("TextButton")
- local integersexy3 = Instance.new("TextButton")
- local integersexy4 = Instance.new("TextButton")
- local integersexy5 = Instance.new("TextButton")
- local integersexy6 = Instance.new("TextButton")
- local integersexy7 = Instance.new("TextButton")
- local integersexy8 = Instance.new("TextButton")
- local integersexy9 = Instance.new("TextButton")
- local integersexy10 = Instance.new("TextButton")
- local integersexy11 = Instance.new("TextButton")
- local integersexy12 = Instance.new("TextButton")
- local integersexy13 = Instance.new("TextButton")
- local integersexy14 = Instance.new("TextButton")
- local integersexy15 = Instance.new("TextButton")
- local Creditsmercy = Instance.new("TextButton")
- local Reimagined = Instance.new("Frame")
- local integersexy16 = Instance.new("TextButton")
- local integersexy17 = Instance.new("TextButton")
- local integersexy18 = Instance.new("TextButton")
- local integersexy19 = Instance.new("TextButton")
- local integersexy20 = Instance.new("TextButton")
- local integersexy21 = Instance.new("TextButton")
- local integersexy22 = Instance.new("TextButton")
- local integersexy23 = Instance.new("TextButton")
- local integersexy24 = Instance.new("TextButton")
- local integersexy25 = Instance.new("TextButton")
- local integersexy26 = Instance.new("TextButton")
- local integersexy27 = Instance.new("TextButton")
- local integersexy28 = Instance.new("TextButton")
- local integersexy29 = Instance.new("TextButton")
- local integersexy30 = Instance.new("TextButton")
- local Amend = Instance.new("Frame")
- local integersexy31 = Instance.new("TextButton")
- local integersexy32 = Instance.new("TextButton")
- local integersexy33 = Instance.new("TextButton")
- local integersexy34 = Instance.new("TextButton")
- local integersexy35 = Instance.new("TextButton")
- local integersexy36 = Instance.new("TextButton")
- local integersexy37 = Instance.new("TextButton")
- local integersexy38 = Instance.new("TextButton")
- local integersexy39 = Instance.new("TextButton")
- local integersexy40 = Instance.new("TextButton")
- local integersexy41 = Instance.new("TextButton")
- local integersexy42 = Instance.new("TextButton")
- local integersexy43 = Instance.new("TextButton")
- local integersexy44 = Instance.new("TextButton")
- local integersexy45 = Instance.new("TextButton")
- local Spawnmercy = Instance.new("TextButton")
- local Spawn = Instance.new("Frame")
- local mercykit1 = Instance.new("TextButton")
- local mercykit2 = Instance.new("TextButton")
- local mercykit3 = Instance.new("TextButton")
- local mercykit4 = Instance.new("TextButton")
- local mercykit5 = Instance.new("TextButton")
- local mercykit6 = Instance.new("TextButton")
- local mercykit7 = Instance.new("TextButton")
- local mercykit8 = Instance.new("TextButton")
- local mercykit9 = Instance.new("TextButton")
- local mercykit10 = Instance.new("TextButton")
- local mercykit11 = Instance.new("TextButton")
- local mercykit12 = Instance.new("TextButton")
- local mercykit13 = Instance.new("TextButton")
- local mercykit14 = Instance.new("TextButton")
- local mercykit15 = Instance.new("TextButton")
- local Spawnmercy1 = Instance.new("TextButton")
- local Spawn1 = Instance.new("Frame")
- local mercykit16 = Instance.new("TextButton")
- local mercykit17 = Instance.new("TextButton")
- local mercykit18 = Instance.new("TextButton")
- local mercykit19 = Instance.new("TextButton")
- local mercykit20 = Instance.new("TextButton")
- local mercykit21 = Instance.new("TextButton")
- local mercykit22 = Instance.new("TextButton")
- local mercykit23 = Instance.new("TextButton")
- local mercykit24 = Instance.new("TextButton")
- local mercykit25 = Instance.new("TextButton")
- local mercykit26 = Instance.new("TextButton")
- local mercykit27 = Instance.new("TextButton")
- local mercykit28 = Instance.new("TextButton")
- local mercykit29 = Instance.new("TextButton")
- local mercykit30 = Instance.new("TextButton")
- local TextButton = Instance.new("TextButton")
- -- Properties
- WaypointGui.Name = "WaypointGui"
- WaypointGui.Parent = game.CoreGui
- DragFrame.Name = "DragFrame"
- DragFrame.Parent = WaypointGui
- DragFrame.Active = true
- DragFrame.BackgroundColor3 = Color3.new(0.764706, 0, 0.0117647)
- DragFrame.BorderColor3 = Color3.new(1, 0, 0.0156863)
- DragFrame.BorderSizePixel = 2
- DragFrame.Draggable = true
- DragFrame.Position = UDim2.new(0.384639114, 0, 0.218268096, 0)
- DragFrame.Size = UDim2.new(0, 374, 0, 21)
- TitleFrame.Name = "TitleFrame"
- TitleFrame.Parent = DragFrame
- TitleFrame.BackgroundColor3 = Color3.new(0.764706, 0, 0.0117647)
- TitleFrame.Position = UDim2.new(0.00300000003, 0, 0.109999999, 0)
- TitleFrame.Size = UDim2.new(0, 370, 0, 17)
- Title.Name = "Title"
- Title.Parent = TitleFrame
- Title.BackgroundColor3 = Color3.new(1, 1, 1)
- Title.BackgroundTransparency = 1
- Title.Position = UDim2.new(0.477999985, 0, -0.150000006, 0)
- Title.Size = UDim2.new(0, 17, 0, 21)
- Title.Font = Enum.Font.Cartoon
- Title.Text = "Pegasus V0.1"
- Title.TextColor3 = Color3.new(1, 1, 1)
- Title.TextSize = 18
- Credits.Name = "Credits"
- Credits.Parent = DragFrame
- Credits.BackgroundColor3 = Color3.new(1, 1, 1)
- Credits.BackgroundTransparency = 0.5
- Credits.Position = UDim2.new(0, 0, 1.47619045, 0)
- Credits.Size = UDim2.new(0, 374, 0, 220)
- TextLabel.Parent = Credits
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0.229946524, 0, 0.0636363626, 0)
- TextLabel.Size = UDim2.new(0, 200, 0, 50)
- TextLabel.Font = Enum.Font.SourceSansBold
- TextLabel.Text = "Credits to Mercy#6339"
- TextLabel.TextSize = 23
- TextLabel_2.Parent = Credits
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(0.232620314, 0, 0.290909082, 0)
- TextLabel_2.Size = UDim2.new(0, 200, 0, 50)
- TextLabel_2.Font = Enum.Font.Cartoon
- TextLabel_2.Text = "Welcome"
- TextLabel_2.TextSize = 18
- ImageLabel.Parent = Credits
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.Position = UDim2.new(0.344919801, 0, 0.49090907, 0)
- ImageLabel.Size = UDim2.new(0, 116, 0, 100)
- ImageLabel.Image = "http://www.roblox.com/Thumbs/Avatar.ashx?x=150&y=150&Format=Png&username="
- TextLabel_3.Parent = Credits
- TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_3.BackgroundTransparency = 1
- TextLabel_3.Position = UDim2.new(0.0721925125, 0, 0.888636351, 0)
- TextLabel_3.Size = UDim2.new(0, 42, 0, 24)
- TextLabel_3.Font = Enum.Font.Cartoon
- TextLabel_3.Text = "I love u integer"
- TextLabel_3.TextSize = 12
- TextLabel_4.Parent = Credits
- TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_4.BackgroundTransparency = 1
- TextLabel_4.Position = UDim2.new(0.572000027, 0, 0.156000003, 0)
- TextLabel_4.Size = UDim2.new(0, 38, 0, 17)
- TextLabel_4.Font = Enum.Font.SourceSansBold
- TextLabel_4.Text = "Mercy#6339"
- TextLabel_4.TextSize = 23
- TextLabel_4.TextTransparency = 0.60000002384186
- Rebornmercy.Name = "Rebornmercy"
- Rebornmercy.Parent = DragFrame
- Rebornmercy.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- Rebornmercy.Position = UDim2.new(-0.336898386, 0, 1.47619033, 0)
- Rebornmercy.Size = UDim2.new(0, 110, 0, 27)
- Rebornmercy.Font = Enum.Font.Cartoon
- Rebornmercy.Text = "Reborn"
- Rebornmercy.TextColor3 = Color3.new(1, 1, 1)
- Rebornmercy.TextSize = 16
- Reimaginedmercy.Name = "Reimaginedmercy"
- Reimaginedmercy.Parent = DragFrame
- Reimaginedmercy.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- Reimaginedmercy.Position = UDim2.new(-0.336898386, 0, 3.23809505, 0)
- Reimaginedmercy.Size = UDim2.new(0, 110, 0, 27)
- Reimaginedmercy.Font = Enum.Font.Cartoon
- Reimaginedmercy.Text = "Reimagined"
- Reimaginedmercy.TextColor3 = Color3.new(1, 1, 1)
- Reimaginedmercy.TextSize = 16
- Amendmercy.Name = "Amendmercy"
- Amendmercy.Parent = DragFrame
- Amendmercy.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- Amendmercy.Position = UDim2.new(-0.336898386, 0, 5.0714283, 0)
- Amendmercy.Size = UDim2.new(0, 110, 0, 27)
- Amendmercy.Font = Enum.Font.Cartoon
- Amendmercy.Text = "Amend"
- Amendmercy.TextColor3 = Color3.new(1, 1, 1)
- Amendmercy.TextSize = 16
- Reborn.Name = "Reborn"
- Reborn.Parent = DragFrame
- Reborn.BackgroundColor3 = Color3.new(1, 1, 1)
- Reborn.BackgroundTransparency = 0.5
- Reborn.Position = UDim2.new(0, 0, 1.47599995, 0)
- Reborn.Size = UDim2.new(0, 374, 0, 220)
- Reborn.Visible = false
- integersexy1.Name = "integersexy1"
- integersexy1.Parent = Reborn
- integersexy1.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy1.Position = UDim2.new(0.0347593576, 0, 0.120454542, 0)
- integersexy1.Size = UDim2.new(0, 110, 0, 27)
- integersexy1.Font = Enum.Font.Cartoon
- integersexy1.Text = "Hark"
- integersexy1.TextColor3 = Color3.new(1, 1, 1)
- integersexy1.TextSize = 16
- integersexy2.Name = "integersexy2"
- integersexy2.Parent = Reborn
- integersexy2.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy2.Position = UDim2.new(0.352941185, 0, 0.120454542, 0)
- integersexy2.Size = UDim2.new(0, 110, 0, 27)
- integersexy2.Font = Enum.Font.Cartoon
- integersexy2.Text = "Olke"
- integersexy2.TextColor3 = Color3.new(1, 1, 1)
- integersexy2.TextSize = 16
- integersexy3.Name = "integersexy3"
- integersexy3.Parent = Reborn
- integersexy3.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy3.Position = UDim2.new(0.673796773, 0, 0.120454542, 0)
- integersexy3.Size = UDim2.new(0, 110, 0, 27)
- integersexy3.Font = Enum.Font.Cartoon
- integersexy3.Text = "Military Outpost"
- integersexy3.TextColor3 = Color3.new(1, 1, 1)
- integersexy3.TextSize = 16
- integersexy4.Name = "integersexy4"
- integersexy4.Parent = Reborn
- integersexy4.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy4.Position = UDim2.new(0.0347593576, 0, 0.279545456, 0)
- integersexy4.Size = UDim2.new(0, 110, 0, 27)
- integersexy4.Font = Enum.Font.Cartoon
- integersexy4.Text = "Mansion"
- integersexy4.TextColor3 = Color3.new(1, 1, 1)
- integersexy4.TextSize = 16
- integersexy5.Name = "integersexy5"
- integersexy5.Parent = Reborn
- integersexy5.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy5.Position = UDim2.new(0.352941185, 0, 0.279545456, 0)
- integersexy5.Size = UDim2.new(0, 110, 0, 27)
- integersexy5.Font = Enum.Font.Cartoon
- integersexy5.Text = "Kin"
- integersexy5.TextColor3 = Color3.new(1, 1, 1)
- integersexy5.TextSize = 16
- integersexy6.Name = "integersexy6"
- integersexy6.Parent = Reborn
- integersexy6.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy6.Position = UDim2.new(0.673796773, 0, 0.279545456, 0)
- integersexy6.Size = UDim2.new(0, 110, 0, 27)
- integersexy6.Font = Enum.Font.Cartoon
- integersexy6.Text = "Power Plant"
- integersexy6.TextColor3 = Color3.new(1, 1, 1)
- integersexy6.TextSize = 16
- integersexy7.Name = "integersexy7"
- integersexy7.Parent = Reborn
- integersexy7.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy7.Position = UDim2.new(0.0350000001, 0, 0.442545444, 0)
- integersexy7.Size = UDim2.new(0, 110, 0, 27)
- integersexy7.Font = Enum.Font.Cartoon
- integersexy7.Text = "Prison"
- integersexy7.TextColor3 = Color3.new(1, 1, 1)
- integersexy7.TextSize = 16
- integersexy8.Name = "integersexy8"
- integersexy8.Parent = Reborn
- integersexy8.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy8.Position = UDim2.new(0.352999985, 0, 0.442545444, 0)
- integersexy8.Size = UDim2.new(0, 110, 0, 27)
- integersexy8.Font = Enum.Font.Cartoon
- integersexy8.Text = "Vernal"
- integersexy8.TextColor3 = Color3.new(1, 1, 1)
- integersexy8.TextSize = 16
- integersexy9.Name = "integersexy9"
- integersexy9.Parent = Reborn
- integersexy9.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy9.Position = UDim2.new(0.674000025, 0, 0.442545444, 0)
- integersexy9.Size = UDim2.new(0, 110, 0, 27)
- integersexy9.Font = Enum.Font.Cartoon
- integersexy9.Text = "Mason"
- integersexy9.TextColor3 = Color3.new(1, 1, 1)
- integersexy9.TextSize = 16
- integersexy10.Name = "integersexy10"
- integersexy10.Parent = Reborn
- integersexy10.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy10.Position = UDim2.new(0.0350000001, 0, 0.600545466, 0)
- integersexy10.Size = UDim2.new(0, 110, 0, 27)
- integersexy10.Font = Enum.Font.Cartoon
- integersexy10.Text = "Military Airfield"
- integersexy10.TextColor3 = Color3.new(1, 1, 1)
- integersexy10.TextSize = 16
- integersexy11.Name = "integersexy11"
- integersexy11.Parent = Reborn
- integersexy11.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy11.Position = UDim2.new(0.352999985, 0, 0.600545466, 0)
- integersexy11.Size = UDim2.new(0, 110, 0, 27)
- integersexy11.Font = Enum.Font.Cartoon
- integersexy11.Text = "Radio Station"
- integersexy11.TextColor3 = Color3.new(1, 1, 1)
- integersexy11.TextSize = 16
- integersexy12.Name = "integersexy12"
- integersexy12.Parent = Reborn
- integersexy12.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy12.Position = UDim2.new(0.674000025, 0, 0.600545466, 0)
- integersexy12.Size = UDim2.new(0, 110, 0, 27)
- integersexy12.Font = Enum.Font.Cartoon
- integersexy12.Text = "Korri"
- integersexy12.TextColor3 = Color3.new(1, 1, 1)
- integersexy12.TextSize = 16
- integersexy13.Name = "integersexy13"
- integersexy13.Parent = Reborn
- integersexy13.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy13.Position = UDim2.new(0.0350000001, 0, 0.764545441, 0)
- integersexy13.Size = UDim2.new(0, 110, 0, 27)
- integersexy13.Font = Enum.Font.Cartoon
- integersexy13.Text = "Mines"
- integersexy13.TextColor3 = Color3.new(1, 1, 1)
- integersexy13.TextSize = 16
- integersexy14.Name = "integersexy14"
- integersexy14.Parent = Reborn
- integersexy14.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy14.Position = UDim2.new(0.352999985, 0, 0.764545441, 0)
- integersexy14.Size = UDim2.new(0, 110, 0, 27)
- integersexy14.Font = Enum.Font.Cartoon
- integersexy14.Text = "Dirk"
- integersexy14.TextColor3 = Color3.new(1, 1, 1)
- integersexy14.TextSize = 16
- integersexy15.Name = "integersexy15"
- integersexy15.Parent = Reborn
- integersexy15.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy15.Position = UDim2.new(0.674000025, 0, 0.764545441, 0)
- integersexy15.Size = UDim2.new(0, 110, 0, 27)
- integersexy15.Font = Enum.Font.Cartoon
- integersexy15.Text = "Trinity HQ"
- integersexy15.TextColor3 = Color3.new(1, 1, 1)
- integersexy15.TextSize = 16
- Creditsmercy.Name = "Creditsmercy"
- Creditsmercy.Parent = DragFrame
- Creditsmercy.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- Creditsmercy.Position = UDim2.new(-0.336898386, 0, 10.6428566, 0)
- Creditsmercy.Size = UDim2.new(0, 110, 0, 27)
- Creditsmercy.Font = Enum.Font.Cartoon
- Creditsmercy.Text = "Credits"
- Creditsmercy.TextColor3 = Color3.new(1, 1, 1)
- Creditsmercy.TextSize = 16
- Reimagined.Name = "Reimagined"
- Reimagined.Parent = DragFrame
- Reimagined.BackgroundColor3 = Color3.new(1, 1, 1)
- Reimagined.BackgroundTransparency = 0.5
- Reimagined.Position = UDim2.new(0, 0, 1.47599995, 0)
- Reimagined.Size = UDim2.new(0, 374, 0, 220)
- Reimagined.Visible = false
- integersexy16.Name = "integersexy16"
- integersexy16.Parent = Reimagined
- integersexy16.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy16.Position = UDim2.new(0.0347593576, 0, 0.120454542, 0)
- integersexy16.Size = UDim2.new(0, 110, 0, 27)
- integersexy16.Font = Enum.Font.Cartoon
- integersexy16.Text = "Hark"
- integersexy16.TextColor3 = Color3.new(1, 1, 1)
- integersexy16.TextSize = 16
- integersexy17.Name = "integersexy17"
- integersexy17.Parent = Reimagined
- integersexy17.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy17.Position = UDim2.new(0.352941185, 0, 0.120454542, 0)
- integersexy17.Size = UDim2.new(0, 110, 0, 27)
- integersexy17.Font = Enum.Font.Cartoon
- integersexy17.Text = "Old Mine"
- integersexy17.TextColor3 = Color3.new(1, 1, 1)
- integersexy17.TextSize = 16
- integersexy18.Name = "integersexy18"
- integersexy18.Parent = Reimagined
- integersexy18.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy18.Position = UDim2.new(0.673796773, 0, 0.120454542, 0)
- integersexy18.Size = UDim2.new(0, 110, 0, 27)
- integersexy18.Font = Enum.Font.Cartoon
- integersexy18.Text = "Olke"
- integersexy18.TextColor3 = Color3.new(1, 1, 1)
- integersexy18.TextSize = 16
- integersexy19.Name = "integersexy19"
- integersexy19.Parent = Reimagined
- integersexy19.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy19.Position = UDim2.new(0.0347593576, 0, 0.279545456, 0)
- integersexy19.Size = UDim2.new(0, 110, 0, 27)
- integersexy19.Font = Enum.Font.Cartoon
- integersexy19.Text = "MO"
- integersexy19.TextColor3 = Color3.new(1, 1, 1)
- integersexy19.TextSize = 16
- integersexy20.Name = "integersexy20"
- integersexy20.Parent = Reimagined
- integersexy20.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy20.Position = UDim2.new(0.352941185, 0, 0.279545456, 0)
- integersexy20.Size = UDim2.new(0, 110, 0, 27)
- integersexy20.Font = Enum.Font.Cartoon
- integersexy20.Text = "Mansion"
- integersexy20.TextColor3 = Color3.new(1, 1, 1)
- integersexy20.TextSize = 16
- integersexy21.Name = "integersexy21"
- integersexy21.Parent = Reimagined
- integersexy21.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy21.Position = UDim2.new(0.673796773, 0, 0.279545456, 0)
- integersexy21.Size = UDim2.new(0, 110, 0, 27)
- integersexy21.Font = Enum.Font.Cartoon
- integersexy21.Text = "Trinity HQ"
- integersexy21.TextColor3 = Color3.new(1, 1, 1)
- integersexy21.TextSize = 16
- integersexy22.Name = "integersexy22"
- integersexy22.Parent = Reimagined
- integersexy22.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy22.Position = UDim2.new(0.0350000001, 0, 0.442545444, 0)
- integersexy22.Size = UDim2.new(0, 110, 0, 27)
- integersexy22.Font = Enum.Font.Cartoon
- integersexy22.Text = "Kin"
- integersexy22.TextColor3 = Color3.new(1, 1, 1)
- integersexy22.TextSize = 16
- integersexy23.Name = "integersexy23"
- integersexy23.Parent = Reimagined
- integersexy23.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy23.Position = UDim2.new(0.352999985, 0, 0.442545444, 0)
- integersexy23.Size = UDim2.new(0, 110, 0, 27)
- integersexy23.Font = Enum.Font.Cartoon
- integersexy23.Text = "Fort Ruins"
- integersexy23.TextColor3 = Color3.new(1, 1, 1)
- integersexy23.TextSize = 16
- integersexy24.Name = "integersexy24"
- integersexy24.Parent = Reimagined
- integersexy24.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy24.Position = UDim2.new(0.674000025, 0, 0.442545444, 0)
- integersexy24.Size = UDim2.new(0, 110, 0, 27)
- integersexy24.Font = Enum.Font.Cartoon
- integersexy24.Text = "Korri"
- integersexy24.TextColor3 = Color3.new(1, 1, 1)
- integersexy24.TextSize = 16
- integersexy25.Name = "integersexy25"
- integersexy25.Parent = Reimagined
- integersexy25.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy25.Position = UDim2.new(0.0350000001, 0, 0.600545466, 0)
- integersexy25.Size = UDim2.new(0, 110, 0, 27)
- integersexy25.Font = Enum.Font.Cartoon
- integersexy25.Text = "Factory"
- integersexy25.TextColor3 = Color3.new(1, 1, 1)
- integersexy25.TextSize = 16
- integersexy26.Name = "integersexy26"
- integersexy26.Parent = Reimagined
- integersexy26.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy26.Position = UDim2.new(0.352999985, 0, 0.600545466, 0)
- integersexy26.Size = UDim2.new(0, 110, 0, 27)
- integersexy26.Font = Enum.Font.Cartoon
- integersexy26.Text = "Mason"
- integersexy26.TextColor3 = Color3.new(1, 1, 1)
- integersexy26.TextSize = 16
- integersexy27.Name = "integersexy27"
- integersexy27.Parent = Reimagined
- integersexy27.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy27.Position = UDim2.new(0.674000025, 0, 0.600545466, 0)
- integersexy27.Size = UDim2.new(0, 110, 0, 27)
- integersexy27.Font = Enum.Font.Cartoon
- integersexy27.Text = "Radio Station"
- integersexy27.TextColor3 = Color3.new(1, 1, 1)
- integersexy27.TextSize = 16
- integersexy28.Name = "integersexy28"
- integersexy28.Parent = Reimagined
- integersexy28.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy28.Position = UDim2.new(0.0350000001, 0, 0.764545441, 0)
- integersexy28.Size = UDim2.new(0, 110, 0, 27)
- integersexy28.Font = Enum.Font.Cartoon
- integersexy28.Text = "Prison"
- integersexy28.TextColor3 = Color3.new(1, 1, 1)
- integersexy28.TextSize = 16
- integersexy29.Name = "integersexy29"
- integersexy29.Parent = Reimagined
- integersexy29.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy29.Position = UDim2.new(0.352999985, 0, 0.764545441, 0)
- integersexy29.Size = UDim2.new(0, 110, 0, 27)
- integersexy29.Font = Enum.Font.Cartoon
- integersexy29.Text = "Vernal"
- integersexy29.TextColor3 = Color3.new(1, 1, 1)
- integersexy29.TextSize = 16
- integersexy30.Name = "integersexy30"
- integersexy30.Parent = Reimagined
- integersexy30.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy30.Position = UDim2.new(0.674000025, 0, 0.764545441, 0)
- integersexy30.Size = UDim2.new(0, 110, 0, 27)
- integersexy30.Font = Enum.Font.Cartoon
- integersexy30.Text = "Refuge Camp"
- integersexy30.TextColor3 = Color3.new(1, 1, 1)
- integersexy30.TextSize = 16
- Amend.Name = "Amend"
- Amend.Parent = DragFrame
- Amend.BackgroundColor3 = Color3.new(1, 1, 1)
- Amend.BackgroundTransparency = 0.5
- Amend.Position = UDim2.new(0, 0, 1.47599995, 0)
- Amend.Size = UDim2.new(0, 374, 0, 220)
- Amend.Visible = false
- integersexy31.Name = "integersexy31"
- integersexy31.Parent = Amend
- integersexy31.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy31.Position = UDim2.new(0.0347593576, 0, 0.120454542, 0)
- integersexy31.Size = UDim2.new(0, 110, 0, 27)
- integersexy31.Font = Enum.Font.Cartoon
- integersexy31.Text = "Strive"
- integersexy31.TextColor3 = Color3.new(1, 1, 1)
- integersexy31.TextSize = 16
- integersexy32.Name = "integersexy32"
- integersexy32.Parent = Amend
- integersexy32.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy32.Position = UDim2.new(0.352941185, 0, 0.120454542, 0)
- integersexy32.Size = UDim2.new(0, 110, 0, 27)
- integersexy32.Font = Enum.Font.Cartoon
- integersexy32.Text = "Trinity Storage"
- integersexy32.TextColor3 = Color3.new(1, 1, 1)
- integersexy32.TextSize = 16
- integersexy33.Name = "integersexy33"
- integersexy33.Parent = Amend
- integersexy33.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy33.Position = UDim2.new(0.673796773, 0, 0.120454542, 0)
- integersexy33.Size = UDim2.new(0, 110, 0, 27)
- integersexy33.Font = Enum.Font.Cartoon
- integersexy33.Text = "Bide"
- integersexy33.TextColor3 = Color3.new(1, 1, 1)
- integersexy33.TextSize = 16
- integersexy34.Name = "integersexy34"
- integersexy34.Parent = Amend
- integersexy34.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy34.Position = UDim2.new(0.0347593576, 0, 0.279545456, 0)
- integersexy34.Size = UDim2.new(0, 110, 0, 27)
- integersexy34.Font = Enum.Font.Cartoon
- integersexy34.Text = "Trek"
- integersexy34.TextColor3 = Color3.new(1, 1, 1)
- integersexy34.TextSize = 16
- integersexy35.Name = "integersexy35"
- integersexy35.Parent = Amend
- integersexy35.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy35.Position = UDim2.new(0.352941185, 0, 0.279545456, 0)
- integersexy35.Size = UDim2.new(0, 110, 0, 27)
- integersexy35.Font = Enum.Font.Cartoon
- integersexy35.Text = "Strad"
- integersexy35.TextColor3 = Color3.new(1, 1, 1)
- integersexy35.TextSize = 16
- integersexy36.Name = "integersexy36"
- integersexy36.Parent = Amend
- integersexy36.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy36.Position = UDim2.new(0.673796773, 0, 0.279545456, 0)
- integersexy36.Size = UDim2.new(0, 110, 0, 27)
- integersexy36.Font = Enum.Font.Cartoon
- integersexy36.Text = "Naft"
- integersexy36.TextColor3 = Color3.new(1, 1, 1)
- integersexy36.TextSize = 16
- integersexy37.Name = "integersexy37"
- integersexy37.Parent = Amend
- integersexy37.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy37.Position = UDim2.new(0.0350000001, 0, 0.442545444, 0)
- integersexy37.Size = UDim2.new(0, 110, 0, 27)
- integersexy37.Font = Enum.Font.Cartoon
- integersexy37.Text = "Kanden"
- integersexy37.TextColor3 = Color3.new(1, 1, 1)
- integersexy37.TextSize = 16
- integersexy38.Name = "integersexy38"
- integersexy38.Parent = Amend
- integersexy38.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy38.Position = UDim2.new(0.352999985, 0, 0.442545444, 0)
- integersexy38.Size = UDim2.new(0, 110, 0, 27)
- integersexy38.Font = Enum.Font.Cartoon
- integersexy38.Text = "Trinity Airfield"
- integersexy38.TextColor3 = Color3.new(1, 1, 1)
- integersexy38.TextSize = 16
- integersexy39.Name = "integersexy39"
- integersexy39.Parent = Amend
- integersexy39.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy39.Position = UDim2.new(0.674000025, 0, 0.442545444, 0)
- integersexy39.Size = UDim2.new(0, 110, 0, 27)
- integersexy39.Font = Enum.Font.Cartoon
- integersexy39.Text = "Rift"
- integersexy39.TextColor3 = Color3.new(1, 1, 1)
- integersexy39.TextSize = 16
- integersexy40.Name = "integersexy40"
- integersexy40.Parent = Amend
- integersexy40.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy40.Position = UDim2.new(0.0350000001, 0, 0.600545466, 0)
- integersexy40.Size = UDim2.new(0, 110, 0, 27)
- integersexy40.Font = Enum.Font.Cartoon
- integersexy40.Text = "Amend"
- integersexy40.TextColor3 = Color3.new(1, 1, 1)
- integersexy40.TextSize = 16
- integersexy41.Name = "integersexy41"
- integersexy41.Parent = Amend
- integersexy41.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy41.Position = UDim2.new(0.352999985, 0, 0.600545466, 0)
- integersexy41.Size = UDim2.new(0, 110, 0, 27)
- integersexy41.Font = Enum.Font.Cartoon
- integersexy41.Text = "Deft"
- integersexy41.TextColor3 = Color3.new(1, 1, 1)
- integersexy41.TextSize = 16
- integersexy42.Name = "integersexy42"
- integersexy42.Parent = Amend
- integersexy42.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy42.Position = UDim2.new(0.674000025, 0, 0.600545466, 0)
- integersexy42.Size = UDim2.new(0, 110, 0, 27)
- integersexy42.Font = Enum.Font.Cartoon
- integersexy42.Text = "Trinity Docks"
- integersexy42.TextColor3 = Color3.new(1, 1, 1)
- integersexy42.TextSize = 16
- integersexy43.Name = "integersexy43"
- integersexy43.Parent = Amend
- integersexy43.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy43.Position = UDim2.new(0.0350000001, 0, 0.764545441, 0)
- integersexy43.Size = UDim2.new(0, 110, 0, 27)
- integersexy43.Font = Enum.Font.Cartoon
- integersexy43.Text = "Delve"
- integersexy43.TextColor3 = Color3.new(1, 1, 1)
- integersexy43.TextSize = 16
- integersexy44.Name = "integersexy44"
- integersexy44.Parent = Amend
- integersexy44.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy44.Position = UDim2.new(0.352999985, 0, 0.764545441, 0)
- integersexy44.Size = UDim2.new(0, 110, 0, 27)
- integersexy44.Font = Enum.Font.Cartoon
- integersexy44.Text = "Forest"
- integersexy44.TextColor3 = Color3.new(1, 1, 1)
- integersexy44.TextSize = 16
- integersexy45.Name = "integersexy45"
- integersexy45.Parent = Amend
- integersexy45.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- integersexy45.Position = UDim2.new(0.674000025, 0, 0.764545441, 0)
- integersexy45.Size = UDim2.new(0, 110, 0, 27)
- integersexy45.Font = Enum.Font.Cartoon
- integersexy45.Text = "Petra"
- integersexy45.TextColor3 = Color3.new(1, 1, 1)
- integersexy45.TextSize = 16
- Spawnmercy.Name = "Spawnmercy"
- Spawnmercy.Parent = DragFrame
- Spawnmercy.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- Spawnmercy.Position = UDim2.new(-0.336898386, 0, 6.88095188, 0)
- Spawnmercy.Size = UDim2.new(0, 110, 0, 27)
- Spawnmercy.Font = Enum.Font.Cartoon
- Spawnmercy.Text = "Kits"
- Spawnmercy.TextColor3 = Color3.new(1, 1, 1)
- Spawnmercy.TextSize = 16
- Spawn.Name = "Spawn"
- Spawn.Parent = DragFrame
- Spawn.BackgroundColor3 = Color3.new(1, 1, 1)
- Spawn.BackgroundTransparency = 0.5
- Spawn.Position = UDim2.new(0, 0, 1.47599995, 0)
- Spawn.Size = UDim2.new(0, 374, 0, 220)
- Spawn.Visible = false
- mercykit1.Name = "mercykit1"
- mercykit1.Parent = Spawn
- mercykit1.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit1.Position = UDim2.new(0.0347593576, 0, 0.120454542, 0)
- mercykit1.Size = UDim2.new(0, 110, 0, 27)
- mercykit1.Font = Enum.Font.Cartoon
- mercykit1.Text = "FAL"
- mercykit1.TextColor3 = Color3.new(1, 1, 1)
- mercykit1.TextSize = 16
- mercykit2.Name = "mercykit2"
- mercykit2.Parent = Spawn
- mercykit2.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit2.Position = UDim2.new(0.352941185, 0, 0.120454542, 0)
- mercykit2.Size = UDim2.new(0, 110, 0, 27)
- mercykit2.Font = Enum.Font.Cartoon
- mercykit2.Text = "G3"
- mercykit2.TextColor3 = Color3.new(1, 1, 1)
- mercykit2.TextSize = 16
- mercykit3.Name = "mercykit3"
- mercykit3.Parent = Spawn
- mercykit3.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit3.Position = UDim2.new(0.673796773, 0, 0.120454542, 0)
- mercykit3.Size = UDim2.new(0, 110, 0, 27)
- mercykit3.Font = Enum.Font.Cartoon
- mercykit3.Text = "Patriot"
- mercykit3.TextColor3 = Color3.new(1, 1, 1)
- mercykit3.TextSize = 16
- mercykit4.Name = "mercykit4"
- mercykit4.Parent = Spawn
- mercykit4.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit4.Position = UDim2.new(0.0347593576, 0, 0.279545456, 0)
- mercykit4.Size = UDim2.new(0, 110, 0, 27)
- mercykit4.Font = Enum.Font.Cartoon
- mercykit4.Text = "G36k"
- mercykit4.TextColor3 = Color3.new(1, 1, 1)
- mercykit4.TextSize = 16
- mercykit5.Name = "mercykit5"
- mercykit5.Parent = Spawn
- mercykit5.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit5.Position = UDim2.new(0.352941185, 0, 0.279545456, 0)
- mercykit5.Size = UDim2.new(0, 110, 0, 27)
- mercykit5.Font = Enum.Font.Cartoon
- mercykit5.Text = "Ak-12"
- mercykit5.TextColor3 = Color3.new(1, 1, 1)
- mercykit5.TextSize = 16
- mercykit6.Name = "mercykit6"
- mercykit6.Parent = Spawn
- mercykit6.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit6.Position = UDim2.new(0.673796773, 0, 0.279545456, 0)
- mercykit6.Size = UDim2.new(0, 110, 0, 27)
- mercykit6.Font = Enum.Font.Cartoon
- mercykit6.Text = "Rpk"
- mercykit6.TextColor3 = Color3.new(1, 1, 1)
- mercykit6.TextSize = 16
- mercykit7.Name = "mercykit7"
- mercykit7.Parent = Spawn
- mercykit7.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit7.Position = UDim2.new(0.0350000001, 0, 0.442545444, 0)
- mercykit7.Size = UDim2.new(0, 110, 0, 27)
- mercykit7.Font = Enum.Font.Cartoon
- mercykit7.Text = "Scar-L"
- mercykit7.TextColor3 = Color3.new(1, 1, 1)
- mercykit7.TextSize = 16
- mercykit8.Name = "mercykit8"
- mercykit8.Parent = Spawn
- mercykit8.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit8.Position = UDim2.new(0.352999985, 0, 0.442545444, 0)
- mercykit8.Size = UDim2.new(0, 110, 0, 27)
- mercykit8.Font = Enum.Font.Cartoon
- mercykit8.Text = "HK-417"
- mercykit8.TextColor3 = Color3.new(1, 1, 1)
- mercykit8.TextSize = 16
- mercykit9.Name = "mercykit9"
- mercykit9.Parent = Spawn
- mercykit9.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit9.Position = UDim2.new(0.674000025, 0, 0.442545444, 0)
- mercykit9.Size = UDim2.new(0, 110, 0, 27)
- mercykit9.Font = Enum.Font.Cartoon
- mercykit9.Text = "M4A1"
- mercykit9.TextColor3 = Color3.new(1, 1, 1)
- mercykit9.TextSize = 16
- mercykit10.Name = "mercykit10"
- mercykit10.Parent = Spawn
- mercykit10.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit10.Position = UDim2.new(0.0350000001, 0, 0.600545466, 0)
- mercykit10.Size = UDim2.new(0, 110, 0, 27)
- mercykit10.Font = Enum.Font.Cartoon
- mercykit10.Text = "Navegation"
- mercykit10.TextColor3 = Color3.new(1, 1, 1)
- mercykit10.TextSize = 16
- mercykit11.Name = "mercykit11"
- mercykit11.Parent = Spawn
- mercykit11.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit11.Position = UDim2.new(0.352999985, 0, 0.600545466, 0)
- mercykit11.Size = UDim2.new(0, 110, 0, 27)
- mercykit11.Font = Enum.Font.Cartoon
- mercykit11.Text = "Car Repair"
- mercykit11.TextColor3 = Color3.new(1, 1, 1)
- mercykit11.TextSize = 16
- mercykit12.Name = "mercykit12"
- mercykit12.Parent = Spawn
- mercykit12.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit12.Position = UDim2.new(0.674000025, 0, 0.600545466, 0)
- mercykit12.Size = UDim2.new(0, 110, 0, 27)
- mercykit12.Font = Enum.Font.Cartoon
- mercykit12.Text = "Materials"
- mercykit12.TextColor3 = Color3.new(1, 1, 1)
- mercykit12.TextSize = 16
- mercykit13.Name = "mercykit13"
- mercykit13.Parent = Spawn
- mercykit13.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit13.Position = UDim2.new(0.0350000001, 0, 0.764545441, 0)
- mercykit13.Size = UDim2.new(0, 110, 0, 27)
- mercykit13.Font = Enum.Font.Cartoon
- mercykit13.Text = "Medic"
- mercykit13.TextColor3 = Color3.new(1, 1, 1)
- mercykit13.TextSize = 16
- mercykit14.Name = "mercykit14"
- mercykit14.Parent = Spawn
- mercykit14.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit14.Position = UDim2.new(0.352999985, 0, 0.764545441, 0)
- mercykit14.Size = UDim2.new(0, 110, 0, 27)
- mercykit14.Font = Enum.Font.Cartoon
- mercykit14.Text = "Drink"
- mercykit14.TextColor3 = Color3.new(1, 1, 1)
- mercykit14.TextSize = 16
- mercykit15.Name = "mercykit15"
- mercykit15.Parent = Spawn
- mercykit15.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit15.Position = UDim2.new(0.674000025, 0, 0.764545441, 0)
- mercykit15.Size = UDim2.new(0, 110, 0, 27)
- mercykit15.Font = Enum.Font.Cartoon
- mercykit15.Text = "Food"
- mercykit15.TextColor3 = Color3.new(1, 1, 1)
- mercykit15.TextSize = 16
- Spawnmercy1.Name = "Spawnmercy1"
- Spawnmercy1.Parent = DragFrame
- Spawnmercy1.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- Spawnmercy1.Position = UDim2.new(-0.336898386, 0, 8.69047546, 0)
- Spawnmercy1.Size = UDim2.new(0, 110, 0, 27)
- Spawnmercy1.Font = Enum.Font.Cartoon
- Spawnmercy1.Text = "Kits 2"
- Spawnmercy1.TextColor3 = Color3.new(1, 1, 1)
- Spawnmercy1.TextSize = 16
- Spawn1.Name = "Spawn1"
- Spawn1.Parent = DragFrame
- Spawn1.BackgroundColor3 = Color3.new(1, 1, 1)
- Spawn1.BackgroundTransparency = 0.5
- Spawn1.Position = UDim2.new(0, 0, 1.47599995, 0)
- Spawn1.Size = UDim2.new(0, 374, 0, 220)
- Spawn1.Visible = false
- mercykit16.Name = "mercykit16"
- mercykit16.Parent = Spawn1
- mercykit16.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit16.Position = UDim2.new(0.0347593576, 0, 0.120454542, 0)
- mercykit16.Size = UDim2.new(0, 110, 0, 27)
- mercykit16.Font = Enum.Font.Cartoon
- mercykit16.Text = "Snow"
- mercykit16.TextColor3 = Color3.new(1, 1, 1)
- mercykit16.TextSize = 16
- mercykit17.Name = "mercykit17"
- mercykit17.Parent = Spawn1
- mercykit17.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit17.Position = UDim2.new(0.352941185, 0, 0.120454542, 0)
- mercykit17.Size = UDim2.new(0, 110, 0, 27)
- mercykit17.Font = Enum.Font.Cartoon
- mercykit17.Text = "SpecOps"
- mercykit17.TextColor3 = Color3.new(1, 1, 1)
- mercykit17.TextSize = 16
- mercykit18.Name = "mercykit18"
- mercykit18.Parent = Spawn1
- mercykit18.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit18.Position = UDim2.new(0.673796773, 0, 0.120454542, 0)
- mercykit18.Size = UDim2.new(0, 110, 0, 27)
- mercykit18.Font = Enum.Font.Cartoon
- mercykit18.Text = "Jungle"
- mercykit18.TextColor3 = Color3.new(1, 1, 1)
- mercykit18.TextSize = 16
- mercykit19.Name = "mercykit19"
- mercykit19.Parent = Spawn1
- mercykit19.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit19.Position = UDim2.new(0.0347593576, 0, 0.279545456, 0)
- mercykit19.Size = UDim2.new(0, 110, 0, 27)
- mercykit19.Font = Enum.Font.Cartoon
- mercykit19.Text = "Urban"
- mercykit19.TextColor3 = Color3.new(1, 1, 1)
- mercykit19.TextSize = 16
- mercykit20.Name = "mercykit20"
- mercykit20.Parent = Spawn1
- mercykit20.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit20.Position = UDim2.new(0.352941185, 0, 0.279545456, 0)
- mercykit20.Size = UDim2.new(0, 110, 0, 27)
- mercykit20.Font = Enum.Font.Cartoon
- mercykit20.Text = "Woodlands"
- mercykit20.TextColor3 = Color3.new(1, 1, 1)
- mercykit20.TextSize = 16
- mercykit21.Name = "mercykit21"
- mercykit21.Parent = Spawn1
- mercykit21.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit21.Position = UDim2.new(0.673796773, 0, 0.279545456, 0)
- mercykit21.Size = UDim2.new(0, 110, 0, 27)
- mercykit21.Font = Enum.Font.Cartoon
- mercykit21.Text = "Desert"
- mercykit21.TextColor3 = Color3.new(1, 1, 1)
- mercykit21.TextSize = 16
- mercykit22.Name = "mercykit22"
- mercykit22.Parent = Spawn1
- mercykit22.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit22.Position = UDim2.new(0.0350000001, 0, 0.442545444, 0)
- mercykit22.Size = UDim2.new(0, 110, 0, 27)
- mercykit22.Font = Enum.Font.Cartoon
- mercykit22.Text = "Zolar Keth"
- mercykit22.TextColor3 = Color3.new(1, 1, 1)
- mercykit22.TextSize = 16
- mercykit23.Name = "mercykit23"
- mercykit23.Parent = Spawn1
- mercykit23.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit23.Position = UDim2.new(0.352999985, 0, 0.442545444, 0)
- mercykit23.Size = UDim2.new(0, 110, 0, 27)
- mercykit23.Font = Enum.Font.Cartoon
- mercykit23.Text = "Gusmanak"
- mercykit23.TextColor3 = Color3.new(1, 1, 1)
- mercykit23.TextSize = 16
- mercykit24.Name = "mercykit24"
- mercykit24.Parent = Spawn1
- mercykit24.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit24.Position = UDim2.new(0.674000025, 0, 0.442545444, 0)
- mercykit24.Size = UDim2.new(0, 110, 0, 27)
- mercykit24.Font = Enum.Font.Cartoon
- mercykit24.Text = "False"
- mercykit24.TextColor3 = Color3.new(1, 1, 1)
- mercykit24.TextSize = 16
- mercykit25.Name = "mercykit25"
- mercykit25.Parent = Spawn1
- mercykit25.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit25.Position = UDim2.new(0.0350000001, 0, 0.600545466, 0)
- mercykit25.Size = UDim2.new(0, 110, 0, 27)
- mercykit25.Font = Enum.Font.Cartoon
- mercykit25.Text = "Vehicle Jack"
- mercykit25.TextColor3 = Color3.new(1, 1, 1)
- mercykit25.TextSize = 16
- mercykit26.Name = "mercykit26"
- mercykit26.Parent = Spawn1
- mercykit26.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit26.Position = UDim2.new(0.352999985, 0, 0.600545466, 0)
- mercykit26.Size = UDim2.new(0, 110, 0, 27)
- mercykit26.Font = Enum.Font.Cartoon
- mercykit26.Text = "SSB"
- mercykit26.TextColor3 = Color3.new(1, 1, 1)
- mercykit26.TextSize = 16
- mercykit27.Name = "mercykit27"
- mercykit27.Parent = Spawn1
- mercykit27.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit27.Position = UDim2.new(0.674000025, 0, 0.600545466, 0)
- mercykit27.Size = UDim2.new(0, 110, 0, 27)
- mercykit27.Font = Enum.Font.Cartoon
- mercykit27.Text = "Meele"
- mercykit27.TextColor3 = Color3.new(1, 1, 1)
- mercykit27.TextSize = 16
- mercykit28.Name = "mercykit28"
- mercykit28.Parent = Spawn1
- mercykit28.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit28.Position = UDim2.new(0.0350000001, 0, 0.764545441, 0)
- mercykit28.Size = UDim2.new(0, 110, 0, 27)
- mercykit28.Font = Enum.Font.Cartoon
- mercykit28.Text = "Trinity Beret"
- mercykit28.TextColor3 = Color3.new(1, 1, 1)
- mercykit28.TextSize = 16
- mercykit29.Name = "mercykit29"
- mercykit29.Parent = Spawn1
- mercykit29.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit29.Position = UDim2.new(0.352999985, 0, 0.764545441, 0)
- mercykit29.Size = UDim2.new(0, 110, 0, 27)
- mercykit29.Font = Enum.Font.Cartoon
- mercykit29.Text = "Red Beret"
- mercykit29.TextColor3 = Color3.new(1, 1, 1)
- mercykit29.TextSize = 16
- mercykit30.Name = "mercykit30"
- mercykit30.Parent = Spawn1
- mercykit30.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- mercykit30.Position = UDim2.new(0.674000025, 0, 0.764545441, 0)
- mercykit30.Size = UDim2.new(0, 110, 0, 27)
- mercykit30.Font = Enum.Font.Cartoon
- mercykit30.Text = "AFRICA"
- mercykit30.TextColor3 = Color3.new(1, 1, 1)
- mercykit30.TextSize = 16
- TextButton.Parent = WaypointGui
- TextButton.BackgroundColor3 = Color3.new(0.72549, 0, 0.0117647)
- TextButton.Position = UDim2.new(0.140653923, 0, 0.973902702, 0)
- TextButton.Size = UDim2.new(0, 26, 0, 22)
- TextButton.Font = Enum.Font.Cartoon
- TextButton.Text = "-"
- TextButton.TextColor3 = Color3.new(1, 1, 1)
- TextButton.TextSize = 23
- Rebornmercy.MouseButton1Click:connect(function()
- openmem = 1
- Credits.Visible = false
- Reborn.Visible = true
- Amend.Visible = false
- Reimagined.Visible = false
- Spawn.Visible = false
- Spawn1.Visible = false
- end)
- Reimaginedmercy.MouseButton1Click:connect(function()
- openmem = 2
- Credits.Visible = false
- Reborn.Visible = false
- Amend.Visible = false
- Reimagined.Visible = true
- Spawn.Visible = false
- Spawn1.Visible = false
- end)
- Amendmercy.MouseButton1Click:connect(function()
- openmem = 3
- Credits.Visible = false
- Reborn.Visible = false
- Amend.Visible = true
- Reimagined.Visible = false
- Spawn.Visible = false
- Spawn1.Visible = false
- end)
- Creditsmercy.MouseButton1Click:connect(function()
- openmem = 3
- Credits.Visible = true
- Reborn.Visible = false
- Amend.Visible = false
- Reimagined.Visible = false
- Spawn.Visible = false
- Spawn1.Visible = false
- end)
- Spawnmercy.MouseButton1Click:connect(function()
- openmem = 3
- Credits.Visible = false
- Reborn.Visible = false
- Amend.Visible = false
- Reimagined.Visible = false
- Spawn.Visible = true
- Spawn1.Visible = false
- end)
- Spawnmercy1.MouseButton1Click:connect(function()
- openmem = 3
- Credits.Visible = false
- Reborn.Visible = false
- Amend.Visible = false
- Reimagined.Visible = false
- Spawn.Visible = false
- Spawn1.Visible = true
- end)
- --Reborn
- integersexy1.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-3536.99829, 656.749573, -4453.0083)
- end)
- integersexy2.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-802.800476, 752.797852, -3591.64331)
- end)
- integersexy3.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2937.13672, 756.700134, -2808.46875)
- end)
- integersexy4.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-5136.66016, 643.788696, -2646.6189)
- end)
- integersexy5.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2690.45581, 450.006561, 2660.96973)
- end)
- integersexy6.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(701.991943, 659.10022, -863.870789)
- end)
- integersexy7.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1351.51221, 508.860657, 1322.7561)
- end)
- integersexy8.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(4432.67529, 544.699646, -199.437469)
- end)
- integersexy9.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(4398.92676, 497.59726, 1532.9812)
- end)
- integersexy10.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(3385.25195, 640.780579, -571.168456)
- end)
- integersexy11.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1359.67883, 559.406921, 3302.74512)
- end)
- integersexy12.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1458.1604, 318.733795,5192.39453)
- end)
- integersexy13.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(464.66156, 1238.74939, -5335.91211)
- end)
- integersexy14.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-5749.42139, 430.551971, 1174.31958)
- end)
- integersexy15.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-4869.75, 394.801392, 5495.88623)
- end)
- --Reimagined
- integersexy16.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1999.04456, 3.99401283, -2529.93921)
- end)
- integersexy17.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-698.473022, 4.01000977, -2810.18481)
- end)
- integersexy18.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(335.306671, 3.9995203, -2063.10352)
- end)
- integersexy19.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1730.83118, 4.0999999, -1636.49219)
- end)
- integersexy20.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2254.29761, 4.0999999, -1610.36206)
- end)
- integersexy21.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2743.6897, 4.0999999, 2491.53857)
- end)
- integersexy22.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-872.602478, 6.00005293, 1151.23206)
- end)
- integersexy23.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(25.2321091, 70.5999985, 3083.74927)
- end)
- integersexy24.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1002.15833, 3.99471235, 2542.21387)
- end)
- integersexy25.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2644.28662, 6.30000019, 2221.56445)
- end)
- integersexy26.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2434.69946, 4.02580452, 897.592041)
- end)
- integersexy27.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1137.5011, 59.2000389, 1164.47009)
- end)
- integersexy28.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1416.14453, 4.0985117, 134.097427)
- end)
- integersexy29.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2397.27246, 4.10463095, -728.277405)
- end)
- integersexy30.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2456.54688, 4.01000977, -2839.25928)
- end)
- -- Amend
- integersexy31.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2062.60938, 4.50999832, -2863.51636)
- end)
- integersexy32.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1858.59717, 4.50999832, -1588.50305)
- end)
- integersexy33.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-3577.729, 4.50968981, -832.839233)
- end)
- integersexy34.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1679.31165, 4.50999832, -519.332886)
- end)
- integersexy35.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-341.709808, 4.50999832, -3679.0459)
- end)
- integersexy36.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1190.43567, 4.50999832, -3250.14136)
- end)
- integersexy37.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-696.401123, 4.50999832, 1105.8606)
- end)
- integersexy38.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2419.21094, 4.8007369, 3207.3291)
- end)
- integersexy39.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(3612.40381, 4.50999832, -2020.71741)
- end)
- integersexy40.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(3476.86499, 4.4000001, -187.185043)
- end)
- integersexy41.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1796.21838, 4.50999832, -136.388947)
- end)
- integersexy42.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(3822.49365, 4.480008984, -3670.96533)
- end)
- integersexy43.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2852.59546, 4.50999832, 3281.20361)
- end)
- integersexy44.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1631.60706, 5.45997858, 1164.28821)
- end)
- integersexy45.MouseButton1Click:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, math.huge)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1470.45386, 4.50999832, 3544.04321)
- end)
- --Spawner
- mercykit1.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["FAL"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo30"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo30"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo20"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackBlack"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Suppressor762"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ACOG"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Grip"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit2.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["G3"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo30"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo30"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo20"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackBlack"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Suppressor762"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ACOG"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Grip"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit3.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["Patriot"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo30"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackBlack"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Suppressor556"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ACOG"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Grip"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit4.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["G36K"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo30"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackBlack"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Suppressor556"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ACOG"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Grip"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit5.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["AK-12"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo45"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo45"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo45"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo30"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackBlack"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Suppressor762"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ACOG"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Grip"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit6.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["RPK"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo75"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo45"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo45"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo45"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["AK47Ammo30"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackBlack"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Suppressor556"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ACOG"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Grip"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit7.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["SCAR-L"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo30"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackBlack"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Suppressor556"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ACOG"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Grip"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit8.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["HK417"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo30"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo30"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["M14Ammo20"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackBlack"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Suppressor762"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ACOG"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Grip"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit9.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["M4A1"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo100"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo50"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["STANAGAmmo30"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackBlack"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Suppressor556"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ACOG"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Grip"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit10.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["Map"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["GPS"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Compass"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Radio"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["OmniLight"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Watch"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit11.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["ReinforcedWheel"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ReinforcedWheel"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ReinforcedWheel"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ReinforcedWheel"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ScrapMetal"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["EngineParts"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["FuelTank"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BallisticGlass"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ArmorPlates"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["JerryCan"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit12.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["Material5"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Material3"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Material4"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["LargeCrate"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Material6"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Material2"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit13.MouseButton1Click:connect(function()
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BloodBag"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Painkillers"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Painkillers"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Painkillers"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Painkillers"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit14.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["SodaPepsi"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["SodaCoke"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["SodaPepper"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["SodaCrush"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["SodaDew"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["SodaSprite"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["SodaMoxie"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["SodaRoot"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit15.MouseButton1Click:connect(function()
- item = game.Lighting.LootDrops["Beans"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Tuna"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Pasta"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Spam"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MRE"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Pringles"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ChocolateBar"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Twinkies"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["TomatoSoup"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Chicken Soup"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["CookedMeat"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit16.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["CamoSnowTop"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["CamoSnowBottom"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MaskMercenary"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackGrey"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit17.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["CamoSpecialTop"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["CamoSpecialBottom"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MaskSpecOps"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BallisticSpecOps"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit18.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["CamoJungleTop"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["CamoJungleBottom"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MaskHockey"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BallisticJungle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MilitaryPackGreen"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit19.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["CamoUrbanTop"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["CamoUrbanBottom"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MaskPhantom"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BallisticUrban"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit20.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["CamoWoodlandsTop"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["CamoWoodlandsBottom"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BandanaSkull"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BallisticUrban"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit21.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["CamoDesertTop"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["CamoDesertBottom"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BandanaRenegade"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BallisticDesert"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit22.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["KethArmorBottom"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["KethArmorTop"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["BallisticSpecOps"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MaskSpecOps"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit23.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["GusArmorBottom"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["GusArmorTop"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["MaskMime"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Fedora"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit24.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["ClothingBottomFalse"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["ClothingTopFalse"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit25.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["VehicleJack"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit26.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["SilencedSquadBeret"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit27.MouseButton1Click:connect(function()
- local item = game.Lighting.LootDrops["Hatchet"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Katana"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["CombatKnife"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["Crowbar"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit28.MouseButton1Click:connect(function()
- item = game.Lighting.LootDrops["TrinityBeret"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit29.MouseButton1Click:connect(function()
- item = game.Lighting.LootDrops["RedBeret"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
- mercykit30.MouseButton1Click:connect(function()
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- item = game.Lighting.LootDrops["WaterBottle"]
- game.Workspace.Remote.PlaceMaterial:FireServer(item, game.Players.LocalPlayer.Character.Torso.Position-item.PrimaryPart.Position + Vector3.new(math.random(1,10),1,math.random(1,10)))
- end)
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