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- local manolisLanguage = {
- // Misc:
- cancel = "Abbrechen",
- confirm = "Annehmen",
- yes = "Ja",
- set = "Set",
- unknown = "Unbekannt",
- player_notfound = "Spieler nicht gefunden",
- nlr = "Du bist ein Geist, warte einen Moment.",
- invalid_args = "Invalid arguments",
- save = "Save",
- create = "erstellen",
- level_high = "Level %s+",
- level_standard = "Level %s",
- level_xp_get = "Du kriegst %s XP!",
- level_player_up = "%s erreicht Level %s!",
- wrong_level_job = "Du musst Level %s sein um %s zu werden.",
- wrong_level_item = "Du musst Level %s sein um %s zu kaufen.",
- cannot_Swagbag_x = "Das kannst du nicht einpacken",
- swagbag_full = "Deine Tasche ist voll.",
- swagbag_no_items = "Deine Tasche ist leer.",
- // Weapons:
- rusty_mac10 = "Rostige Mac 10",
- mac10 = "Mac 10",
- mp5 = "MP-5",
- m3 = "M3 Shotgun",
- cf05 = "CF-05",
- famas = "Famas",
- mp9 = "MP-9",
- scout = "Scout",
- winchester = "Winchester",
- // Armor
- rebel_jacket = "Rebellen Jacke",
- rebel_pants = "Rebellen Hose",
- fingerless_gloves = "Fingerlose Handschuhe",
- grey_beanie = "Graue Muetze",
- riot_armor = "Riot Ruestung",
- kevlar_pants = "Schutz Hose",
- combat_gloves = "Kampf Handschuhe",
- riot_helmet = "Riot Helm",
- heavy_armor = "Schwere Ruestung",
- heavy_pants = "Erzwungene Hose",
- heavy_gloves = "Genauigeit Handschuhe",
- heavy_helmet = "Pfadfinder Helm",
- elite_armor = "Elite Ruestung",
- elite_pants = "Elite Hose",
- elite_gloves = "Elite Handschuhe",
- elite_helmet = "Elite Helm",
- nano_armor = "Nano Ruestung",
- nano_pants = "Nano Hose",
- nano_gloves = "Nano Handschuhe",
- nano_helmet = "Nano Helm",
- // Materials
- rein_stone = "Verstärkungsstein",
- amber = "Amber",
- bloodstone = "Blutstein",
- obsidian = "Obsidian",
- zincite = "Zincite",
- calcite = "Calcite",
- azurite = "Azurite",
- carbon_giga = "Carbon Giga",
- crystal = "%s Crystal",
- crystal_ = 'Crystal',
- // Upgrades:
- upgrade_b = "%s Upgrade",
- upgrade_weapon = "Waffe",
- upgrade_armor = "Ruestung",
- blueprint = "%s Vorlage",
- // The Don
- the_don = "The Don",
- free_gift = "Geschenk",
- don_level_range = "Level %s-%s",
- don_price = "Preis",
- accept_don = "Geschenk annehmen",
- close_don = "schliessen",
- wrong_don_level = "Du hast nicht das richtige Level",
- afford_don = "Das kannst du dir nicht leisten",
- don_receives = "Du hast dieses Geschenk schon erhalten",
- don_inv = "Du hast nicht genügend Platz dafür.",
- don_suc = "Du hast ein Geschenk erhalten!",
- don_gift_description = "Geschenk Beschreibung:",
- don_gift_beginners = "Anfänger Waffen Paket",
- don_gift_beginnerpack = "Einsteiger Paket",
- don_gift_beginnersarmor = "Einsteiger Ruestung",
- don_gift_gang = "Gang Waffen",
- don_gift_power = "Power Paket",
- don_gift_criminal = "Kriminelles Paket",
- don_gift_basic = "Standart",
- don_gift_advanced = "Fortgeschritten",
- don_gift_a = "%s %s Upgrade Pack",
- don_gift_wupgrades = "I\'ve got a one time offer for you. %s weapon upgrade blueprints at %s each. Once crafted, you can use these to add upgrades to your weapons. These are worth millions, don\'t sell them cheaply!",
- don_gift_aupgrades = "I\'ve got a one time offer for you. %s armor upgrade blueprints at %s each. Once crafted, you can use these to add upgrades to your armor. These are worth millions, don\'t sell them cheaply!",
- // Trading
- already_trading = "%s handelt bereits",
- already_active_trade = "Du kannst nicht handeln wenn bereits ein Handel läuft",
- trade_question = "Möchtest du mit %s handeln?",
- trade_reject = "%s hat dein Handel abgelehnt",
- trade_request = "Du hast ein Handel von %s erhalten",
- trade_money_positive = "Geld kann nicht negativ sein.",
- trade_change_lock = "Du kannst nichts aendern wenn der Trade gesperrt ist.",
- trade_cannot_afford = "Das kannst du dir nicht leisten.",
- trade_item_not_exist = "Dieser Gegenstand existiert nicht.",
- cannot_trade_until_locked = "Du kannst nicht traden solange dein Partner nicht sperrt.",
- trade_fail = "Der Handel konnte nicht abgeschlossen werden.",
- trade_success = "Handel erfolgreich abgeschlossen.",
- trade_money = "du bekommst %s",
- trade_fail_inventory = "Der Trade wurde abgebrochen, zu wenig Platz im Inventar",
- trade_cannot_unlock = "Du kannst den Trade nicht entsperren sobald jemand den Trade bestätigt hat.",
- trade_cancel = "Der Handel wurde abgebrochen",
- trade_cancel_question = "Bist du sicher du willst den Handel abbrechen?",
- trade_set_money = "Gelden handeln",
- trade_set_money_t = "Wieviel Geld soll gehandelt werden?",
- trade_trade = "Handeln",
- trade_lock = "Sperren",
- trade_title = "Handel mit %s",
- // Garage
- error_spawning_garage = "An error occured while spawning your vehicle",
- car_already_spawned = "You have already spawned a car",
- spawned_car = "%s successfully spawned",
- remove_car = "Vehicle removed",
- car_buy_success = "You successfully purchased a %s blueprint!",
- car_buy_afford = "You cannot afford this vehicle blueprint",
- car_buy_othererror = "You cannot purchase this vehicle",
- // Building
- no_power = "Keine Energie",
- powered = "Strom laeuft",
- building_capture_cannot = "Dieses Gebauede kannst du nicht einnehmen.",
- building_capture_nodoors = "Dieses Gebauede hat keine Türen.",
- building_capture_setup = "This building has not been setup",
- building_capture_own = "Du kannst das Gebauede als Besitzer nicht einnehmen.",
- building_contest = "Building Contested!",
- building_lost = "Du besitzt nicht mehr : %s",
- building_captured = "Du nimmst ein : %s",
- building_mustownupgrade = "Du musst das Gebaude besitzen um es aufzuwerten.",
- building_topupgrade = "Das kannst du nicht mehr aufwerten.",
- building_upgradeapplied = "Aufwertung erfolgreich : %s!",
- building_cannotaffordupgrade = "Diese Aufwertung kannst du dir nicht leisten.",
- building_created = "Building successfully created",
- building_removed = "Building successfully removed",
- building_powerremoved = "Power sockets sucessfully removed",
- building_captureremoved = "Capture point sucessfully removed",
- builidng_rent_set = "Rent set",
- building_alreadyhascapture = "This building already has a capture point. Remove it before placing a new one",
- building_capturesaved = "Capture point sucessfully saved",
- building_savesocket = "Power socket sucessfully saved",
- building_notfound = "Building not found!",
- building_set = "Building sucessfully set",
- building_rent = "You were charged %s for the rent on the %s building",
- building_buy = "You have rented the %s building for %s",
- building_doorbuy = "You have bought this door for %s",
- building_set_building = "Set Building",
- building_edit_door = "Edit Door",
- part_building = "Part of which building?",
- building_entrance_exit = "Is this door an entrance to the building?",
- building_max_upgrade = "Upgrade maxed",
- rent_amount = "%s rent",
- capture_create = "Create capture point",
- capture_which = "Which building is this for?",
- building_alreadyhascapture = "This building already has a cash spawn. Remove it before setting a new one",
- cashstack_create = "Create cash spawn",
- cashstack_save = "Cash spawn saved",
- cashstack_remove = "Cash spawn removed",
- socket_create = "Create power socket",
- upgrade_building = "Upgrade Building",
- upgrade_power = "Upgrade Power",
- upgrade_power_for = "Upgrade power for %s",
- upgrade_lockpick = "Upgrade Lockpick",
- upgrade_lockpick_for = "Upgrade lockpick for %s",
- // Power tool
- power_tool_nodoors = "You cannot use this socket as the building has no doors",
- power_tool_no_building_owner = "Nobody's paying the rent!",
- power_tool_toofar = "This appliance is too far away from the socket",
- power_tool_full = "This socket cannot handle any more appliances. Try upgrading the building",
- power_tool_already = "This appliance already has power",
- power_tool_success = "Appliance successfully powered!",
- power_tool_invalid = "You cannot power this",
- // Party
- leave_party = "Leave Party",
- start_trade = "Start Trade",
- kick = "Kick",
- party = "Party",
- you_not_in_partyyou_not_in_party = "You are not in a party",
- now_leader_of_party = "You are now the leader of your party",
- you_left_party = "You have left the party",
- has_left_party = "%s has left your party",
- cannot_kick_self = "You cannot kick yourself",
- only_leader_kick = "Only the party leader can kick players from the party",
- you_have_been_kicked_party = "You have been kicked from the party by %s",
- has_been_kicked_party = "%s has been kicked from your party by %s",
- cannot_party_invite_self = "You cannot invite yourself to your party",
- already_in_party = "%s is already in a party",
- only_party_leader_invite = "Only the party leader can invite players to the party",
- player_already_has_party_invite = "This player already has a party invite",
- invited_x_to_party = "You invited %s to your party",
- party_invite_question = "Do you wish to join %s\'s party?",
- party_invite_accepted = "%s accepted your party invite",
- party_invite_join = "You joined %s\'s party",
- party_invite_decline = "%s ignored or rejected your party invite",
- // Inventory
- inventory = "Inventory",
- inventory_page = "Page %s",
- sell_confirm_inventory = "Are you sure you wish to sell your %s for %s?",
- sell_do = "Sell item",
- sell_cancel = "Cancel",
- sell_sell = "Sell",
- equip_inventory = "Equip Item",
- use_inventory = "Use Item",
- sell_inventory = "Sell Item",
- drop_inventory = "Drop Item",
- drop_trade_fail = "You cannot drop items while trading",
- drop_armor = "You cannot drop armors",
- inventory_sold = "You sold your %s for %s",
- cannot_reinforce = "You cannot reinforce this item anymore",
- reinforce_success = "Reinforcement successful!",
- cannot_reinforce2 = "You cannot reinforce this item",
- cannot_upgrade = "You cannot upgrade this item anymore",
- upgrade_wrong_item = "You cannot use this upgrade on this item",
- upgrade_success = "Item sucessfully upgraded!",
- item_cannot_upgrade = "This item cannot be upgraded",
- inventory_world_add = "Added %s to your inventory",
- inventory_dropped= "You dropped your %s",
- confirm_upg = "Confirm upgrade of this item?",
- upg_do = "Upgrade Item",
- upg_upg = "Upgrade",
- reinforce_confirm = "Confirm reinforcement of this item?",
- reinforce_reinforce = "Reinforce",
- split = "Split Stack",
- split_am = "Split amount?",
- split_split = "Split",
- crafted_by = "Crafted by %s",
- value_x = "Value: %s",
- upgrade_str = "Enhancs %ss with new abilities",
- s_weapon = "%s Weapon",
- craft_mat = "Crafting Material",
- shipment = "Shipment",
- // Equipment
- equipment = 'Equipment',
- slot_not_free = "This slot is not free!",
- wrong_slot = "You cannot equip this item in this slot",
- slot_unequip = "This slot is not free. Unequip your current item first!",
- item_already_equipped = "This item is already equipped. Un-equip it first!",
- wrong_level_equip = "You need to be level %s to equip this",
- // Printers
- printer_cannot_take = "You cannot take from this printer",
- printer_must_be_level = "You must be level %s to take from this printer",
- printer_cp = "Law enforcement cannot take from money printers",
- printer_collect = "You got %s and %sXP from this printer",
- printer_friend = "You got %s from your friends printer",
- printer_steal = "You got %s from this stolen money printer and %s bonus XP",
- printer_yours = "This money printer has become yours",
- printer_stolen = "Your money printer was stolen. You may now spawn another",
- // Forges
- picked_up_forge_mats = "You picked up %s crafting materials",
- material_forge = "Material Forge",
- material_storing = "Storing %s material",
- material_s = "s",
- // Crafting
- blacksmith = 'Blacksmith',
- refiner = 'Refiner',
- craft_item = 'Craft Item',
- refine_item = 'Refine Item',
- blueprint = '%s Blueprint',
- crystal = '%s Crystal',
- unknown_material = 'Unknown Material',
- refining = 'Refining...',
- refine_fail_items = 'Refine failed!',
- refine_fail_upg = 'Refine failed! You must insert 3 upgrades of the same type and level',
- dupe_item = 'Duplicate item detected!',
- refine_level = 'Refine failed! You can only refine to level 5!',
- refine_success = 'Refining complete!',
- craft_fail = 'Craft failed!',
- craft_fail_bp = 'Craft failed! No blueprint provided!',
- craft_fail_item = 'Craft failed! Not enough %s provided',
- craft_success = 'Craft successful!',
- epic = 'Epic',
- elite = 'Elite',
- unique = 'Unique',
- rare = 'Rare',
- uncommon = 'Uncommon',
- standard = 'Standard',
- weapon_upgrade = "Weapon Upgrade",
- armor_upgrade = "Armor Upgrade",
- // Terrorism
- terror_defuser = "Bomb Defuser",
- terror_instructions = "Hold left click to defuse the bomb",
- terror_defusing = "Defusing",
- terror_defused_ply = '%s has defused the bomb',
- terror_defused_local = 'You got %sXP from defusing the bomb',
- terror_active = 'The bomb has been activated. Evacuate!',
- terror_getreward = 'You got %s and %sXP for blowing up the town!',
- terror_bomb = "The Bomb",
- terror_enriched = '%s%% enriched',
- terror_enricher = 'Uranium Enricher',
- terror_core = 'Uranium Core',
- terror_changejob = 'You cannot change to this job after the bomb has been activated',
- // Evidence
- police_inspect = 'Only police can inspect evidence',
- // Achievements
- newbie_name = "Newbie",
- newbie_desc = "Reach level 10",
- refiner_name = "Refiner",
- refiner_desc = "Refine 3 upgrades into 1 higher level upgrade",
- craft2_name = "Beginner Craftsman",
- craft2_desc = "Craft an item",
- crafter_name = "Craftsman",
- crafter_desc = "Craft 1,000 items",
- stealer_name = "Debt Collector",
- stealer_desc = "Steal from someone elses money printer 500 times",
- massmurder_name = "Mass Murderer",
- massmurder_desc = "Kill 5,000 people",
- mechanic_name = "Mechanic",
- mechanic_desc = "Craft a vehicle",
- perfectionist_name = "Perfectionist",
- perfectionist_desc = "Use 100 reinforcement crystals",
- millionaire_name = "Millionaire",
- millionaire_desc = "Collect $1,000,000 from money printers",
- multimillionaire_name = "Multi Millionaire",
- multimillionaire_desc = "Collect $10,000,000 from money printers",
- backdoors_name = "Backdoors?",
- backdoors_desc = "Meet %s in game",
- // F1 menu
- server_menu = "Server Menu",
- rules = "Regeln",
- guide = "Anleitung",
- forums = "Forums",
- changelog = "Changelog",
- // Action menu
- action_menu = "Hauptmenu",
- character = "Charakter",
- jobs = "Berufe",
- shop = "Shop",
- garage = "Garage",
- gangs = "Gangs",
- achievements = "Errungenschaften",
- admin = "Admin",
- // Admin tab
- territories = "Territories",
- new_territory = "New Territory",
- name_territory = "Name of territory:",
- territory_remove = "Remove Territory",
- territory_remove_confirm = "Are you sure you wish to remove the %s territory?",
- territory_map = "Map: %s",
- territory_locations = "View Locations",
- territory_locations_view = "View territory locations",
- territory_position = "Position: %s, %s, %s",
- territory_location_remove = "Remove",
- territory_location_new = "New Location",
- territory_location_confirm = "Create a new capture point for the %s territory at your current location?",
- positions = "Spawns",
- positions_set = "Are you sure you wish to set the spawn of %s to your location?",
- buildings = "Buildings",
- buildings_new = "Add New Building",
- buildings_new2 = "New Building",
- buildings_name = "Name of building:",
- buildings_rent = "Rent: %s",
- buildings_remove = "Remove Building",
- buildings_remove_confirm = "Are you sure you wish to remove %s?",
- buildings_clearitems = "Clear Items",
- buildings_clearitems_confirm = "Do you wish to clear the capture point, the cash spawn or the sockets?",
- buildings_clear = "Clear",
- capture_points = "Capture Points",
- power_sockets = "Power Sockets",
- cash_spawn = "Cash Spawn",
- buildings_set_rent = "Set Rent",
- buildings_set_rent_confirm = "How much is the rent?",
- // Character
- total_kills = 'Total Kills',
- total_deaths = 'Total Deaths',
- joins = "Joins",
- levelx = "Level",
- actions = "Actions",
- server_info = "Server Info",
- action_select = "Select an action",
- party_invite = "Invite player to party",
- party_invite_confirm = "Who do you wish to invite?",
- party_inv = "Invite",
- drop_money = "Drop Money",
- drop_money_confirm = "How much do you wish to drop?",
- give_money = "Give Money",
- give_money_confirm = "How much do you wish to give?",
- sell_buildings = "Sell all buildings",
- sell_buildings_confirm = "Are you sure you wish to sell all of your buildings?",
- // Shop
- items = "Items",
- shipments = "Shipments",
- ammo = "Munition",
- car_blueprints = "Auto Vorlagen",
- purchase_car_confirm = "Are you sure you wish to purchase this %s blueprint?",
- purchase = "Kaufen",
- create_vote = "Wahl erstellen",
- change = "wechseln",
- job_unknown = "Unknown job",
- // Garage
- car_remove = "Are you sure you wish to remove your car?",
- car_removed = "Remove",
- de_spawn = "De-spawn",
- car_spawn = "Spawn",
- // Gang
- gang_currentlevel = "Current Level",
- gang_purchase = "Purchase",
- gang_next = "Next Level",
- gang_upgrade_level = "(Level %s/%s)",
- gang_maxed = "Maxed out",
- gang_purchase_upgrade = "Are you sure you wish to purchase %s Level %s for %s?",
- gang_level_p = "Level %s - %s %s",
- gang_level_points = "Points",
- gang_level_point = "Point",
- refresh_view = 'Refresh View',
- donate_to_gang = 'Donate to gang',
- donate_to_gang_confirm = 'How much do you wish to donate?',
- donate = "Donate",
- gang_invite = "Invite Member",
- gang_invite_confirm = "Who do you wish to invite?",
- gang_leave = "Leave Gang",
- gang_leave_confirm = "Are you sure you wish to leave your gang?",
- gang_general = "General",
- gang_members = "Members",
- gang_add_rival = "Add Rival Gang",
- gang_rival_add = "Add Rival",
- gang_become_rivals = "Are you sure you wish to become rivals with %s?",
- gang_no = "No gangs found!",
- gang_rivals = "Rivals",
- gang_shop = "Shop",
- gang_upgrades = "Upgrades",
- gang_name = "Gang Name",
- create_new_gang = "Create a new gang",
- gang_pass = "Password",
- gang_pass_tip = "Used to recover your gang",
- color = "Color",
- background = "Background",
- logo = "Logo",
- create_gang = "Create Gang",
- gang_create_confirm = "Are you sure you wish to create %s? This costs %s.",
- gang_join_confirm = "Are you sure you wish to join %s?",
- gang_join = "Join Gang",
- gang_j = "Join",
- gang_decline_confirm = "Are you sure you wish to decline this invite?",
- gang_decline = "Decline invite",
- gang_invites = "Gang Invites",
- recover_gang = "Recover Gang",
- recover_gang2 = "Recover gang",
- leader = "Leader",
- coleader = "Co-leader",
- captain = "Captain",
- soldier = "Soldier",
- recruit = "Recruit",
- set_to = "Set to %s",
- gang_already = "You are already in a gang",
- gang_joined = "You have joined %s!",
- gang_full = "This gang is full!",
- gang_rejected = "Gang invite rejected",
- gang_attempt_spam = "You can only attempt to recover a gang once every 10 seconds",
- gang_recover_already = "You cannot recover a gang when you are already in one",
- gang_recover_suc = "Gang sucessfully recovered!",
- gang_recover_fail = "Gang recovery failed. Incorrect password",
- gang_create_fail_al = "You cannot create a gang when you are already in one",
- gang_create_exists = "This gang already exists",
- gang_create_success = "Gang successfully created!",
- gang_create_fail_afford = "You cannot afford this",
- gang_create_fail_args = "Gang names must be 4-20 characters long and can only contain a-z, A-Z, spaces and hyphens",
- gang_rival_notfound = "Gang not found",
- gang_rival_owngang = "You cannot become rivals with your own gang",
- gang_rival_rival_fails = "Only leader and co-leaders can rival gangs",
- gang_rival_attempt_fail = "%s are too low level to be your rival",
- gang_rival_already = "You are already rivals with %s",
- gang_rival_time = "You cannot rival that gang for %s more hours",
- gang_rival_start = "A gang rivalry has been started against %s",
- gang_rival_start2 = "A gang rivalry has been started against you by %s",
- you_not_gang = "You are not in a gang",
- gang_not_found_item = "Item not found",
- gang_wrong_level = "Your gang is not the right level to buy this",
- gang_cannot_afford = "Your gang cannot afford this",
- gang_cannot_rank = "You do not have permission to purchase this",
- gang_kick_rank = "You must be leader or co-leader to kick gang members",
- gang_kick_self = "You cannot kick yourself",
- gang_kick_higher_rank = "You cannot kick members who are a higher rank than you",
- gang_kicked = "You have been kicked from your gang by %s",
- gang_kicked_by = "%s has kicked %s from the gang",
- gang_kick = "Kick from gang",
- gang_kick_confirm = "Are you sure you wish to kick %s from your gang?",
- gang_kick_kick = "Kick",
- gang_promote_leader = "You must be leader or co-leader to promote gang members",
- gang_promote_self = "You cannot promote or demote yourself",
- gang_promote_lower = "You can only promote to ranks lower than yourself",
- gang_promote_already = "This user is already this rank",
- gang_promote_higher = "You cannot promote members that are a higher rank than yourself",
- gang_promote_notify = "%s has promoted %s to a %s",
- gang_upgrade_buy_rank = "Only leaders and co-leaders can buy upgrades",
- gang_upgrade_max = "This upgrade is already at the max level",
- gang_upgrade_afford = "Your gang cannot afford this upgrade",
- gang_upgrade_do = "Your gang has upgraded %s to level %s!",
- gang_donate_negative = "You cannot remove money from your gangs bank",
- gang_donate_afford = "You cannot afford this",
- gang_donate_success = "Sucessfully donated %s to your gang",
- gang_shop_buy = "You bought a %s for %s",
- gang_mercy_fail = "You are not rivals with this gang",
- gang_mercy_loss = "You have lost %s points for loosing the rivalry with %s",
- gang_mercy_succ = "You have gained %s points for defeating %s",
- gang_territory_create = "Territory successfully created!",
- gang_territory_locationsave = "Territory location successfully saved at your current location",
- gang_territory_remove = "Territory successfully removed!",
- gang_capture_remove = "Capture point successfully removed!",
- gang_truce_rank = "Only leaders and co-leaders can request truces",
- gang_not_found = "Gang not found",
- gang_truce_y = "You have truced with %s",
- gang_truce_request = "You have requested a truce with %s",
- gang_truce_request2 = "%s has requrested a truce with you",
- gang_truce_cancel = "%s has cancelled their truce request with you",
- gang_truce_cancel2 = "You have cancelled your truce request with %s",
- gang_truce_confirm = "Are you sure you wish to request a truce with %s?",
- gang_truce_request_s = "Truce Request",
- gang_truce_cancel_confirm = "Are you sure you want to cancel your truce request with %s?",
- gang_truce_cancel_s = "Cancel truce request",
- gang_truce_1 = "Accept truce",
- gang_truce_2 = "Cancel truce",
- gang_truce_3 = "Request truce",
- gang_mercy_ask = "Begging for mercy will cost your gang %s points. Confirm?",
- gang_mercy_ask_s = "Beg for mercy",
- gang_truce_fail = "You are not rivals with this gang",
- gang_mercy_fail = "Only leaders and co-leaders can beg for mercy",
- gang_left = "You have left %s",
- gang_no_gang = "You are not a member of a gang",
- gang_other_left = "%s has left your gang",
- gang_invite_fail = "%s is already in a gang",
- gang_invite_nogang = "You are not in a gang",
- gang_invite_already ="%s already has an invite to your gang",
- gang_invite_suc = "%s has been invited to your gang",
- gang_invite_suc2 = "You have been invited to %s by %s",
- gang_invite_rank = "Only leaders and co-leaders can invite players to gangs",
- gang_territory_xp = "Your gang got %s XP extra for controlling the %s territory",
- gang_heart = "Gang Heart",
- gang_heart_desc = "Increase the max health of all your gangmembers",
- gangarmor = "Gang Shield",
- gangarmor_desc = "Increase the max armor of all your gangmembers",
- gangregen = "Health Regeneration",
- gangregen_desc = "Gives regenerating help to all of your gangmembers",
- gangxp = "XP Boost",
- gangxp_desc = "Boosts the amount of XP recived by your gangmembers",
- gangspeed = "Speed Boost",
- gangspeed_desc = "Boosts the speed of your gangmembers",
- gangprintermoney = "Fat Stacks",
- gangprintermoney_desc = "Boost the amount of money your gang receives from money printers",
- memberexpansion = "Member Expansion",
- memberexpansion_desc = "Increase the amount of members your gang can recruit",
- rivalboost = "Rival Boost",
- rivalboost_desc = "Increase the amount of money your gang receives from killing rivals",
- ganglucky = "Lucky",
- ganglucky_desc = "Increase your gangmembers crafting luck",
- gangghost = "Ghost",
- gangghost_desc = " Reduce the ghost time of your gangmembers",
- ganghealth = "Gang Health",
- // VGUI Misc
- vgui_unknown = "Unknown item",
- vgui_permission = "%s permission",
- vgui_level = "(Level %s+)",
- vgui_level_item = "(Level %s+ item)",
- vgui_level2 = "Level %s+",
- vgui_level3 = "Level %s",
- vgui_error = "Error",
- }
- DarkRP.addLanguage("de", manolisLanguage)
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