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- <item id="1466" name="handSamara">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="Degradation" value="99999" param1="true"/>
- <property class="Action0">
- <property name="Range" value="1.75"/>
- <property name="DamageEntity" value="20"/>
- <property name="DamageBlock" value="250"/>
- <property name="Buff" value="bleeding,stunned"/>
- <property name="Buff_chance" value="0.4,0.4"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Launcher" />
- <property name="Delay" value="15" />
- <property name="Range" value="200" />
- <property name="Auto_fire" value="true" />
- <property name="Infinite_ammo" value="true" />
- <property name="Magazine_items" value="samara" />
- <!-- to be made redundant by the more flexible <property name="Magazine_item_ray_spreads" value="0.5" /> ... when it works -->
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_warning" value="" />
- <property name="Sound_start" value="Enemies/Base_Zombie_Female/zombiefemalescoutattack" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="" />
- <property name="Sound_reload" value="" />
- <property name="Buff" value="cantBreath" />
- <property name="Buff_chance" value="1" />
- </property>
- </item>
- <item id="1467" name="samara">
- <property name="Meshfile" value="Items/Weapons/Melee/Knives/boneShivPrefab" />
- <property name="HoldType" value="1" />
- <property name="Material" value="Mplastics" />
- <property name="Weight" value="1" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- <property class="Action1">
- <property name="Class" value="Projectile" />
- <property name="Velocity" value="20" />
- <property name="FlyTime" value=".50" />
- <property name="LifeTime" value="4" />
- <property name="CollisionRadius" value="0.5" />
- <property name="Buff" value="cantBreath" />
- <property name="Buff_chance" value="1" />
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="1,3" />
- <property name="ApplyBuff" value="1,1" param1="cantBreath" />
- </property>
- </item>
- <item id="1468" name="DarkJar">
- <property name="CustomIcon" value="emptyJar"/>
- <property name="Meshfile" value="Items/Food/emptyJarPrefab" />
- <property name="CustomIconTint" value="202020"/>
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="500" /> <!-- STK resource -->
- <property name="Weight" value="10" />
- <property name="EconomicValue" value="6" />
- <property name="CraftingIngredientTime" value="9" />
- <property class="Action0">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="-2" />
- <property name="Gain_food" value="-2" />
- <property name="Gain_water" value="-15" />
- <property name="Sound_start" value="Enemies/Acid_Puking_Hulk/hulkvomitattack" />
- <property name="Buff" value="puke" />
- <property name="Consume" value="true" />
- <property name="Create_item" value="bloodBag"/>
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="1469" name="Curse_of_samara">
- <property name="CustomIconTint" value="202020"/>
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="EconomicValue" value="300"/>
- <property class="Action1">
- <property name="QuestGiven" value="curse_of_samara1"/>
- </property>
- </item>
- <item id="1471" name="handWich">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="Degradation" value="99999" param1="true"/>
- <property class="Action0">
- <property name="Range" value="1.75"/>
- <property name="DamageEntity" value="20"/>
- <property name="DamageBlock" value="250"/>
- <property name="Buff" value="bleeding"/>
- <property name="Buff_chance" value="0.4"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Vomit" />
- <property name="Delay" value="15" />
- <property name="Range" value="200" />
- <property name="Auto_fire" value="true" />
- <property name="Infinite_ammo" value="true" />
- <property name="Magazine_items" value="wich" />
- <!-- to be made redundant by the more flexible <property name="Magazine_item_ray_spreads" value="0.5" /> ... when it works -->
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_warning" value="" />
- <property name="Sound_start" value="Animals/Wolf/wolfalert" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="" />
- <property name="Sound_reload" value="" />
- <property name="Buff" value="poisonburn" />
- <property name="Buff_chance" value="1" />
- </property>
- </item>
- <item id="1472" name="wich">
- <property name="Meshfile" value="Items/Weapons/Ranged/Vomit/vomitBulbPrefab"/>
- <property name="Material" value="organic"/>
- <property name="CreativeMode" value="None"/>
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- <property class="Action1">
- <property name="Class" value="Projectile"/>
- <property name="DamageEntity" value="10"/>
- <property name="DamageBlock" value="50"/>
- <property name="Explosion.ParticleIndex" value="7"/>
- <property name="Velocity" value="20"/>
- <property name="FlyTime" value="0.50"/>
- <property name="LifeTime" value="4"/>
- <property name="CollisionRadius" value="0.5"/>
- <property name="DamageBonus.earth" value="0"/>
- <property name="Buff" value="poisonburn" />
- <property name="Buff_chance" value="1" />
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="ApplyBuff" value="1,1" param1="poisonburn" />
- </property>
- </item>
- <item id="1473" name="handThor">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="Degradation" value="99999" param1="true"/>
- <property class="Action0">
- <property name="Range" value="1.75"/>
- <property name="DamageEntity" value="20"/>
- <property name="DamageBlock" value="250"/>
- <property name="Buff" value="bleeding"/>
- <property name="Buff_chance" value="0.4"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Launcher" />
- <property name="Delay" value="15" />
- <property name="Range" value="200" />
- <property name="Auto_fire" value="true" />
- <property name="Infinite_ammo" value="true" />
- <property name="Magazine_items" value="thor" />
- <!-- to be made redundant by the more flexible <property name="Magazine_item_ray_spreads" value="0.5" /> ... when it works -->
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_warning" value="" />
- <property name="Sound_start" value="Player_Male/player1LandHard" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="" />
- <property name="Sound_reload" value="" />
- <property name="Buff" value="lightend" />
- <property name="Buff_chance" value="1" />
- </property>
- </item>
- <item id="1474" name="thor">
- <property name="Meshfile" value="Items/Tools/sledgehammer_steelPrefab"/>
- <property name="HoldType" value="1" />
- <property name="Material" value="Mplastics" />
- <property name="Weight" value="1" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- <property class="Action1">
- <property name="Class" value="Projectile" />
- <property name="Velocity" value="20" />
- <property name="FlyTime" value=".50" />
- <property name="LifeTime" value="4" />
- <property name="CollisionRadius" value="0.5" />
- <property name="Buff" value="lightend" />
- <property name="Buff_chance" value="1" />
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="1,3" />
- <property name="ApplyBuff" value="1,1" param1="lightend" />
- </property>
- </item>
- <item id="1475" name="Revolver">
- <property name="CustomIcon" value="gun44Magnum"/>
- <property name="CustomIconTint" value="ffff00"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="44"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="flashlight02"/>
- <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
- <property class="Parts">
- <property name="Stock" value="partsRevolver_grip"/>
- <property name="Receiver" value="partsRevolver_cylinder"/>
- <property name="Pump" value="partsRevolver_parts"/>
- <property name="Barrel" value="partsRevolver_frame"/>
- </property>
- <property name="Sound_Sight_In" value="revolver_sight_in"/>
- <property name="Sound_Sight_Out" value="revolver_sight_out"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.3"/>
- <property name="Crosshair_min_distance" value="7"/> <!-- 7 -->
- <property name="Crosshair_max_distance" value="9"/> <!-- 9 -->
- <property name="Magazine_size" value="8"/>
- <property name="Magazine_items" value="revolverBullet"/>
- <property name="Magazine_item_ray_counts" value="1"/>
- <property name="Magazine_item_ray_spreads" value="0.8"/> <!-- .87 -->
- <property name="Reload_time" value="2"/>
- <property name="Bullet_icon" value="pistol"/>
- <property name="Sound_start" value="44magnum_fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="44magnum_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
- <property name="DamageBonus.head" value="20"/>
- <property name="DamageBonus.wood" value="4"/>
- <property name="DamageBonus.earth" value="0.2"/>
- <property name="DamageBonus.glass" value="1"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="35"/>
- <property name="Zoom_max_in" value="35"/>
- </property>
- <property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Pistols"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="LightValue" value="0.45"/>
- </item>
- <item id="1477" name="partsRevolver_grip">
- <property name="CustomIcon" value="parts44Magnum_grip"/>
- <property name="CustomIconTint" value="ffff00"/>
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
- <property name="PartType" value="Stock"/>
- <property name="Weight" value="15"/>
- <property class="Attributes">
- <property name="DegradationRate" value="20,34"/>
- <property name="DegradationMax" value="4000,12500"/>
- </property>
- <property name="EconomicValue" value="1125"/>
- </item>
- <item id="1478" name="partsRevolver_cylinder">
- <property name="CustomIcon" value="parts44Magnum_cylinder"/>
- <property name="CustomIconTint" value="ffff00"/>
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
- <property name="PartType" value="Receiver"/>
- <property name="Weight" value="10"/>
- <property class="Attributes">
- <property name="FalloffRange" value="30,50"/>
- <property name="DegradationMax" value="4000,12500"/>
- </property>
- <property name="EconomicValue" value="1125"/>
- </item>
- <item id="1479" name="partsRevolver_parts">
- <property name="CustomIcon" value="parts44Magnum_parts"/>
- <property name="CustomIconTint" value="ffff00"/>
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
- <property name="PartType" value="Pump"/>
- <property name="Weight" value="10"/>
- <property class="Attributes">
- <!-- <property name="Accuracy" value="1,0.05"/> -->
- <property name="DegradationMax" value="4000,12500"/>
- </property>
- <property name="EconomicValue" value="1125"/>
- </item>
- <item id="1480" name="partsRevolver_frame">
- <property name="CustomIcon" value="parts44Magnum_frame"/>
- <property name="CustomIconTint" value="ffff00"/>
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
- <property name="PartType" value="Barrel"/>
- <property name="Weight" value="20"/>
- <property class="Attributes">
- <property name="EntityDamage" value="52,88"/>
- <property name="BlockDamage" value="14,24"/>
- <property name="DegradationMax" value="4000,12500"/>
- </property>
- <property name="EconomicValue" value="1125"/>
- </item>
- <item id="1481" name="revolverBullet">
- <property name="CustomIcon" value="44MagBullet"/>
- <property name="CustomIconTint" value="ffff00"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44_roundPrefab"/>
- <property name="Material" value="brass"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/> <!-- STK ammo -->
- <property name="Group" value="Ammo/Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="30"/>
- </item>
- <item id="1482" name="RevolverBulletBook">
- <property name="CustomIcon" value="pistolBook"/>
- <property name="CustomIconTint" value="ffa0a0"/>
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="revolverBullet"/>
- <!-- <property name="Skills_to_gain" value="craftSkillGuns"/> -->
- </property>
- <property name="PickupJournalEntry" value="gunAssemblyTip"/>
- </item>
- <item id="1483" name="Gunslinger1">
- <property name="CustomIconTint" value="ff0000"/>
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="EconomicValue" value="300"/>
- <property class="Action1">
- <property name="QuestGiven" value="gunslinger1"/>
- </property>
- </item>
- <item id="1484" name="Gunslinger2">
- <property name="CustomIconTint" value="ff0000"/>
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="EconomicValue" value="300"/>
- <property class="Action1">
- <property name="QuestGiven" value="gunslinger2"/>
- </property>
- </item>
- <item id="1485" name="Gunslinger3">
- <property name="CustomIconTint" value="ff0000"/>
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="EconomicValue" value="300"/>
- <property class="Action1">
- <property name="QuestGiven" value="gunslinger3"/>
- </property>
- </item>
- <item id="1486" name="Gunslinger4">
- <property name="CustomIconTint" value="ff0000"/>
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="EconomicValue" value="300"/>
- <property class="Action1">
- <property name="QuestGiven" value="gunslinger4"/>
- </property>
- </item>
- <item id="1487" name="Gunslinger5">
- <property name="CustomIconTint" value="ff0000"/>
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="EconomicValue" value="300"/>
- <property class="Action1">
- <property name="QuestGiven" value="gunslinger5"/>
- </property>
- </item>
- <item id="1488" name="Copkiller">
- <property name="CustomIconTint" value="ffff00"/>
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="EconomicValue" value="400"/>
- <property class="Action1">
- <property name="QuestGiven" value="cop_killer"/>
- </property>
- </item>
- <item id="1489" name="ZombieBear">
- <property name="CustomIconTint" value="ffff00"/>
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="EconomicValue" value="400"/>
- <property class="Action1">
- <property name="QuestGiven" value="zombie_bear"/>
- </property>
- </item>
- <item id="1490" name="Godkiller">
- <property name="CustomIconTint" value="ffff00"/>
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="EconomicValue" value="400"/>
- <property class="Action1">
- <property name="QuestGiven" value="god_killer"/>
- </property>
- </item>
- <item id="1491" name="Witch_Hunter">
- <property name="CustomIconTint" value="ffff00"/>
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="EconomicValue" value="400"/>
- <property class="Action1">
- <property name="QuestGiven" value="witch_hunter"/>
- </property>
- </item>
- <item id="1492" name="Witch_Hunter_Bow">
- <property name="CustomIconTint" value="ffff00"/>
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="EconomicValue" value="400"/>
- <property class="Action1">
- <property name="QuestGiven" value="witch_hunter_bow"/>
- </property>
- </item>
- <item id="1493" name="Play_By_Her_Rules">
- <property name="CustomIconTint" value="ffff00"/>
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="EconomicValue" value="400"/>
- <property class="Action1">
- <property name="QuestGiven" value="play_by_her_rules"/>
- </property>
- </item>
- <item id="1494" name="Art_of_gunslinger">
- <property name="CustomIconTint" value="ffff00"/>
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="EconomicValue" value="400"/>
- <property class="Action1">
- <property name="QuestGiven" value="art_of_gunslinger"/>
- </property>
- </item>
- <item id="1495" name="JigSaw">
- <property name="CustomIconTint" value="ffff00"/>
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="EconomicValue" value="400"/>
- <property class="Action1">
- <property name="QuestGiven" value="jigsaw"/>
- </property>
- </item>
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