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Items

Nov 20th, 2017
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  1. <item id="1466" name="handSamara">
  2. <property name="Extends" value="handMaster"/>
  3. <property name="CreativeMode" value="None"/>
  4. <property name="Degradation" value="99999" param1="true"/>
  5. <property class="Action0">
  6. <property name="Range" value="1.75"/>
  7. <property name="DamageEntity" value="20"/>
  8. <property name="DamageBlock" value="250"/>
  9. <property name="Buff" value="bleeding,stunned"/>
  10. <property name="Buff_chance" value="0.4,0.4"/>
  11. </property>
  12. <property class="Action1"> <!-- UseAction -->
  13. <property name="Class" value="Launcher" />
  14. <property name="Delay" value="15" />
  15. <property name="Range" value="200" />
  16. <property name="Auto_fire" value="true" />
  17. <property name="Infinite_ammo" value="true" />
  18. <property name="Magazine_items" value="samara" />
  19. <!-- to be made redundant by the more flexible <property name="Magazine_item_ray_spreads" value="0.5" /> ... when it works -->
  20. <property name="Reload_time" value="2" />
  21. <property name="Bullet_icon" value="uzi" />
  22. <property name="Sound_warning" value="" />
  23. <property name="Sound_start" value="Enemies/Base_Zombie_Female/zombiefemalescoutattack" />
  24. <property name="Sound_end" value="" />
  25. <property name="Sound_empty" value="" />
  26. <property name="Sound_reload" value="" />
  27. <property name="Buff" value="cantBreath" />
  28. <property name="Buff_chance" value="1" />
  29. </property>
  30. </item>
  31.  
  32. <item id="1467" name="samara">
  33. <property name="Meshfile" value="Items/Weapons/Melee/Knives/boneShivPrefab" />
  34. <property name="HoldType" value="1" />
  35. <property name="Material" value="Mplastics" />
  36. <property name="Weight" value="1" />
  37. <property class="Preview">
  38. <property name="Zoom" value="18" />
  39. <property name="Pos" value="0.1,0" />
  40. <property name="Rot" value="10,-45,0" />
  41. </property>
  42. <property class="Action1">
  43. <property name="Class" value="Projectile" />
  44. <property name="Velocity" value="20" />
  45. <property name="FlyTime" value=".50" />
  46. <property name="LifeTime" value="4" />
  47. <property name="CollisionRadius" value="0.5" />
  48. <property name="Buff" value="cantBreath" />
  49. <property name="Buff_chance" value="1" />
  50. </property>
  51. <property class="Attributes">
  52. <property name="GetQualityFromWeapon" value="true" />
  53. <property name="EntityDamage" value="1,3" />
  54. <property name="ApplyBuff" value="1,1" param1="cantBreath" />
  55. </property>
  56. </item>
  57.  
  58. <item id="1468" name="DarkJar">
  59. <property name="CustomIcon" value="emptyJar"/>
  60. <property name="Meshfile" value="Items/Food/emptyJarPrefab" />
  61. <property name="CustomIconTint" value="202020"/>
  62. <property name="Material" value="glass" />
  63. <property name="HoldType" value="3" />
  64. <property name="Stacknumber" value="500" /> <!-- STK resource -->
  65. <property name="Weight" value="10" />
  66. <property name="EconomicValue" value="6" />
  67. <property name="CraftingIngredientTime" value="9" />
  68. <property class="Action0">
  69. <property name="Class" value="Eat" />
  70. <property name="Delay" value="1.0" />
  71. <property name="Use_time" value="..." />
  72. <property name="Gain_health" value="-2" />
  73. <property name="Gain_food" value="-2" />
  74. <property name="Gain_water" value="-15" />
  75. <property name="Sound_start" value="Enemies/Acid_Puking_Hulk/hulkvomitattack" />
  76. <property name="Buff" value="puke" />
  77. <property name="Consume" value="true" />
  78. <property name="Create_item" value="bloodBag"/>
  79. </property>
  80. <property name="Group" value="Resources" />
  81. </item>
  82.  
  83. <item id="1469" name="Curse_of_samara">
  84. <property name="CustomIconTint" value="202020"/>
  85. <property name="Extends" value="challengeQuestMaster"/>
  86. <property name="EconomicValue" value="300"/>
  87. <property class="Action1">
  88. <property name="QuestGiven" value="curse_of_samara1"/>
  89. </property>
  90. </item>
  91.  
  92.  
  93. <item id="1471" name="handWich">
  94. <property name="Extends" value="handMaster"/>
  95. <property name="CreativeMode" value="None"/>
  96. <property name="Degradation" value="99999" param1="true"/>
  97. <property class="Action0">
  98. <property name="Range" value="1.75"/>
  99. <property name="DamageEntity" value="20"/>
  100. <property name="DamageBlock" value="250"/>
  101. <property name="Buff" value="bleeding"/>
  102. <property name="Buff_chance" value="0.4"/>
  103. </property>
  104. <property class="Action1"> <!-- UseAction -->
  105. <property name="Class" value="Vomit" />
  106. <property name="Delay" value="15" />
  107. <property name="Range" value="200" />
  108. <property name="Auto_fire" value="true" />
  109. <property name="Infinite_ammo" value="true" />
  110. <property name="Magazine_items" value="wich" />
  111. <!-- to be made redundant by the more flexible <property name="Magazine_item_ray_spreads" value="0.5" /> ... when it works -->
  112. <property name="Reload_time" value="2" />
  113. <property name="Bullet_icon" value="uzi" />
  114. <property name="Sound_warning" value="" />
  115. <property name="Sound_start" value="Animals/Wolf/wolfalert" />
  116. <property name="Sound_end" value="" />
  117. <property name="Sound_empty" value="" />
  118. <property name="Sound_reload" value="" />
  119. <property name="Buff" value="poisonburn" />
  120. <property name="Buff_chance" value="1" />
  121. </property>
  122. </item>
  123.  
  124. <item id="1472" name="wich">
  125. <property name="Meshfile" value="Items/Weapons/Ranged/Vomit/vomitBulbPrefab"/>
  126. <property name="Material" value="organic"/>
  127. <property name="CreativeMode" value="None"/>
  128. <property class="Preview">
  129. <property name="Zoom" value="18" />
  130. <property name="Pos" value="0.1,0" />
  131. <property name="Rot" value="10,-45,0" />
  132. </property>
  133. <property class="Action1">
  134. <property name="Class" value="Projectile"/>
  135. <property name="DamageEntity" value="10"/>
  136. <property name="DamageBlock" value="50"/>
  137. <property name="Explosion.ParticleIndex" value="7"/>
  138. <property name="Velocity" value="20"/>
  139. <property name="FlyTime" value="0.50"/>
  140. <property name="LifeTime" value="4"/>
  141. <property name="CollisionRadius" value="0.5"/>
  142. <property name="DamageBonus.earth" value="0"/>
  143. <property name="Buff" value="poisonburn" />
  144. <property name="Buff_chance" value="1" />
  145. </property>
  146. <property class="Attributes">
  147. <property name="GetQualityFromWeapon" value="true" />
  148. <property name="ApplyBuff" value="1,1" param1="poisonburn" />
  149. </property>
  150. </item>
  151.  
  152. <item id="1473" name="handThor">
  153. <property name="Extends" value="handMaster"/>
  154. <property name="CreativeMode" value="None"/>
  155. <property name="Degradation" value="99999" param1="true"/>
  156. <property class="Action0">
  157. <property name="Range" value="1.75"/>
  158. <property name="DamageEntity" value="20"/>
  159. <property name="DamageBlock" value="250"/>
  160. <property name="Buff" value="bleeding"/>
  161. <property name="Buff_chance" value="0.4"/>
  162. </property>
  163. <property class="Action1"> <!-- UseAction -->
  164. <property name="Class" value="Launcher" />
  165. <property name="Delay" value="15" />
  166. <property name="Range" value="200" />
  167. <property name="Auto_fire" value="true" />
  168. <property name="Infinite_ammo" value="true" />
  169. <property name="Magazine_items" value="thor" />
  170. <!-- to be made redundant by the more flexible <property name="Magazine_item_ray_spreads" value="0.5" /> ... when it works -->
  171. <property name="Reload_time" value="2" />
  172. <property name="Bullet_icon" value="uzi" />
  173. <property name="Sound_warning" value="" />
  174. <property name="Sound_start" value="Player_Male/player1LandHard" />
  175. <property name="Sound_end" value="" />
  176. <property name="Sound_empty" value="" />
  177. <property name="Sound_reload" value="" />
  178. <property name="Buff" value="lightend" />
  179. <property name="Buff_chance" value="1" />
  180. </property>
  181. </item>
  182.  
  183. <item id="1474" name="thor">
  184. <property name="Meshfile" value="Items/Tools/sledgehammer_steelPrefab"/>
  185. <property name="HoldType" value="1" />
  186. <property name="Material" value="Mplastics" />
  187. <property name="Weight" value="1" />
  188. <property class="Preview">
  189. <property name="Zoom" value="18" />
  190. <property name="Pos" value="0.1,0" />
  191. <property name="Rot" value="10,-45,0" />
  192. </property>
  193. <property class="Action1">
  194. <property name="Class" value="Projectile" />
  195. <property name="Velocity" value="20" />
  196. <property name="FlyTime" value=".50" />
  197. <property name="LifeTime" value="4" />
  198. <property name="CollisionRadius" value="0.5" />
  199. <property name="Buff" value="lightend" />
  200. <property name="Buff_chance" value="1" />
  201. </property>
  202. <property class="Attributes">
  203. <property name="GetQualityFromWeapon" value="true" />
  204. <property name="EntityDamage" value="1,3" />
  205. <property name="ApplyBuff" value="1,1" param1="lightend" />
  206. </property>
  207. </item>
  208.  
  209. <item id="1475" name="Revolver">
  210. <property name="CustomIcon" value="gun44Magnum"/>
  211. <property name="CustomIconTint" value="ffff00"/>
  212. <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab"/>
  213. <property name="Material" value="metal"/>
  214. <property name="RepairTools" value="repairKit"/>
  215. <property name="HoldType" value="44"/>
  216. <property name="DegradationBreaksAfter" value="false"/>
  217. <property name="SoundJammed" value="weapon_jam"/>
  218. <property name="Attachments" value="flashlight02"/>
  219. <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
  220. <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
  221. <property class="Parts">
  222. <property name="Stock" value="partsRevolver_grip"/>
  223. <property name="Receiver" value="partsRevolver_cylinder"/>
  224. <property name="Pump" value="partsRevolver_parts"/>
  225. <property name="Barrel" value="partsRevolver_frame"/>
  226. </property>
  227. <property name="Sound_Sight_In" value="revolver_sight_in"/>
  228. <property name="Sound_Sight_Out" value="revolver_sight_out"/>
  229. <property class="Action0"> <!-- AttackAction -->
  230. <property name="Class" value="Ranged"/>
  231. <property name="Delay" value="0.3"/>
  232. <property name="Crosshair_min_distance" value="7"/> <!-- 7 -->
  233. <property name="Crosshair_max_distance" value="9"/> <!-- 9 -->
  234. <property name="Magazine_size" value="8"/>
  235. <property name="Magazine_items" value="revolverBullet"/>
  236. <property name="Magazine_item_ray_counts" value="1"/>
  237. <property name="Magazine_item_ray_spreads" value="0.8"/> <!-- .87 -->
  238. <property name="Reload_time" value="2"/>
  239. <property name="Bullet_icon" value="pistol"/>
  240. <property name="Sound_start" value="44magnum_fire"/>
  241. <property name="Sound_repeat" value=""/>
  242. <property name="Sound_end" value=""/>
  243. <property name="Sound_empty" value="weapon_empty"/>
  244. <property name="Sound_reload" value="44magnum_reload"/>
  245. <property name="Particles_muzzle_fire" value="nozzleflash"/>
  246. <property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
  247. <property name="DamageBonus.head" value="20"/>
  248. <property name="DamageBonus.wood" value="4"/>
  249. <property name="DamageBonus.earth" value="0.2"/>
  250. <property name="DamageBonus.glass" value="1"/>
  251. </property>
  252. <property class="Action1"> <!-- UseAction -->
  253. <property name="Class" value="Zoom"/>
  254. <property name="Zoom_max_out" value="35"/>
  255. <property name="Zoom_max_in" value="35"/>
  256. </property>
  257. <property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
  258. <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  259. <property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
  260. <property name="Group" value="Ammo/Weapons"/>
  261. <property name="ActionSkillGroup" value="Pistols"/>
  262. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  263. <property name="RepairExpMultiplier" value="10.8"/>
  264. <property name="LightValue" value="0.45"/>
  265. </item>
  266.  
  267. <item id="1477" name="partsRevolver_grip">
  268. <property name="CustomIcon" value="parts44Magnum_grip"/>
  269. <property name="CustomIconTint" value="ffff00"/>
  270. <property name="Extends" value="partsMaster"/>
  271. <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
  272. <property name="PartType" value="Stock"/>
  273. <property name="Weight" value="15"/>
  274. <property class="Attributes">
  275. <property name="DegradationRate" value="20,34"/>
  276. <property name="DegradationMax" value="4000,12500"/>
  277. </property>
  278. <property name="EconomicValue" value="1125"/>
  279. </item>
  280. <item id="1478" name="partsRevolver_cylinder">
  281. <property name="CustomIcon" value="parts44Magnum_cylinder"/>
  282. <property name="CustomIconTint" value="ffff00"/>
  283. <property name="Extends" value="partsMaster"/>
  284. <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
  285. <property name="PartType" value="Receiver"/>
  286. <property name="Weight" value="10"/>
  287. <property class="Attributes">
  288. <property name="FalloffRange" value="30,50"/>
  289. <property name="DegradationMax" value="4000,12500"/>
  290. </property>
  291. <property name="EconomicValue" value="1125"/>
  292. </item>
  293. <item id="1479" name="partsRevolver_parts">
  294. <property name="CustomIcon" value="parts44Magnum_parts"/>
  295. <property name="CustomIconTint" value="ffff00"/>
  296. <property name="Extends" value="partsMaster"/>
  297. <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
  298. <property name="PartType" value="Pump"/>
  299. <property name="Weight" value="10"/>
  300. <property class="Attributes">
  301. <!-- <property name="Accuracy" value="1,0.05"/> -->
  302. <property name="DegradationMax" value="4000,12500"/>
  303. </property>
  304. <property name="EconomicValue" value="1125"/>
  305. </item>
  306. <item id="1480" name="partsRevolver_frame">
  307. <property name="CustomIcon" value="parts44Magnum_frame"/>
  308. <property name="CustomIconTint" value="ffff00"/>
  309. <property name="Extends" value="partsMaster"/>
  310. <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
  311. <property name="PartType" value="Barrel"/>
  312. <property name="Weight" value="20"/>
  313. <property class="Attributes">
  314. <property name="EntityDamage" value="52,88"/>
  315. <property name="BlockDamage" value="14,24"/>
  316. <property name="DegradationMax" value="4000,12500"/>
  317. </property>
  318. <property name="EconomicValue" value="1125"/>
  319. </item>
  320.  
  321. <item id="1481" name="revolverBullet">
  322. <property name="CustomIcon" value="44MagBullet"/>
  323. <property name="CustomIconTint" value="ffff00"/>
  324. <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44_roundPrefab"/>
  325. <property name="Material" value="brass"/>
  326. <property name="HoldType" value="21"/>
  327. <property name="Stacknumber" value="500"/> <!-- STK ammo -->
  328. <property name="Group" value="Ammo/Weapons"/>
  329. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  330. <property name="EconomicValue" value="30"/>
  331. </item>
  332.  
  333. <item id="1482" name="RevolverBulletBook">
  334. <property name="CustomIcon" value="pistolBook"/>
  335. <property name="CustomIconTint" value="ffa0a0"/>
  336. <property name="Extends" value="schematicMaster"/>
  337. <property class="Action1">
  338. <property name="Recipes_to_learn" value="revolverBullet"/>
  339. <!-- <property name="Skills_to_gain" value="craftSkillGuns"/> -->
  340. </property>
  341. <property name="PickupJournalEntry" value="gunAssemblyTip"/>
  342. </item>
  343.  
  344. <item id="1483" name="Gunslinger1">
  345. <property name="CustomIconTint" value="ff0000"/>
  346. <property name="Extends" value="challengeQuestMaster"/>
  347. <property name="EconomicValue" value="300"/>
  348. <property class="Action1">
  349. <property name="QuestGiven" value="gunslinger1"/>
  350. </property>
  351. </item>
  352. <item id="1484" name="Gunslinger2">
  353. <property name="CustomIconTint" value="ff0000"/>
  354. <property name="Extends" value="challengeQuestMaster"/>
  355. <property name="EconomicValue" value="300"/>
  356. <property class="Action1">
  357. <property name="QuestGiven" value="gunslinger2"/>
  358. </property>
  359. </item>
  360. <item id="1485" name="Gunslinger3">
  361. <property name="CustomIconTint" value="ff0000"/>
  362. <property name="Extends" value="challengeQuestMaster"/>
  363. <property name="EconomicValue" value="300"/>
  364. <property class="Action1">
  365. <property name="QuestGiven" value="gunslinger3"/>
  366. </property>
  367. </item>
  368. <item id="1486" name="Gunslinger4">
  369. <property name="CustomIconTint" value="ff0000"/>
  370. <property name="Extends" value="challengeQuestMaster"/>
  371. <property name="EconomicValue" value="300"/>
  372. <property class="Action1">
  373. <property name="QuestGiven" value="gunslinger4"/>
  374. </property>
  375. </item>
  376. <item id="1487" name="Gunslinger5">
  377. <property name="CustomIconTint" value="ff0000"/>
  378. <property name="Extends" value="challengeQuestMaster"/>
  379. <property name="EconomicValue" value="300"/>
  380. <property class="Action1">
  381. <property name="QuestGiven" value="gunslinger5"/>
  382. </property>
  383. </item>
  384. <item id="1488" name="Copkiller">
  385. <property name="CustomIconTint" value="ffff00"/>
  386. <property name="Extends" value="challengeQuestMaster"/>
  387. <property name="EconomicValue" value="400"/>
  388. <property class="Action1">
  389. <property name="QuestGiven" value="cop_killer"/>
  390. </property>
  391. </item>
  392.  
  393. <item id="1489" name="ZombieBear">
  394. <property name="CustomIconTint" value="ffff00"/>
  395. <property name="Extends" value="challengeQuestMaster"/>
  396. <property name="EconomicValue" value="400"/>
  397. <property class="Action1">
  398. <property name="QuestGiven" value="zombie_bear"/>
  399. </property>
  400. </item>
  401.  
  402. <item id="1490" name="Godkiller">
  403. <property name="CustomIconTint" value="ffff00"/>
  404. <property name="Extends" value="challengeQuestMaster"/>
  405. <property name="EconomicValue" value="400"/>
  406. <property class="Action1">
  407. <property name="QuestGiven" value="god_killer"/>
  408. </property>
  409. </item>
  410.  
  411. <item id="1491" name="Witch_Hunter">
  412. <property name="CustomIconTint" value="ffff00"/>
  413. <property name="Extends" value="challengeQuestMaster"/>
  414. <property name="EconomicValue" value="400"/>
  415. <property class="Action1">
  416. <property name="QuestGiven" value="witch_hunter"/>
  417. </property>
  418. </item>
  419.  
  420. <item id="1492" name="Witch_Hunter_Bow">
  421. <property name="CustomIconTint" value="ffff00"/>
  422. <property name="Extends" value="challengeQuestMaster"/>
  423. <property name="EconomicValue" value="400"/>
  424. <property class="Action1">
  425. <property name="QuestGiven" value="witch_hunter_bow"/>
  426. </property>
  427. </item>
  428.  
  429. <item id="1493" name="Play_By_Her_Rules">
  430. <property name="CustomIconTint" value="ffff00"/>
  431. <property name="Extends" value="challengeQuestMaster"/>
  432. <property name="EconomicValue" value="400"/>
  433. <property class="Action1">
  434. <property name="QuestGiven" value="play_by_her_rules"/>
  435. </property>
  436. </item>
  437.  
  438. <item id="1494" name="Art_of_gunslinger">
  439. <property name="CustomIconTint" value="ffff00"/>
  440. <property name="Extends" value="challengeQuestMaster"/>
  441. <property name="EconomicValue" value="400"/>
  442. <property class="Action1">
  443. <property name="QuestGiven" value="art_of_gunslinger"/>
  444. </property>
  445. </item>
  446.  
  447. <item id="1495" name="JigSaw">
  448. <property name="CustomIconTint" value="ffff00"/>
  449. <property name="Extends" value="challengeQuestMaster"/>
  450. <property name="EconomicValue" value="400"/>
  451. <property class="Action1">
  452. <property name="QuestGiven" value="jigsaw"/>
  453. </property>
  454. </item>
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