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Oct 23rd, 2019
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  1. #include <iostream>
  2. #include <math.h>
  3.  
  4. using namespace std;
  5.  
  6. class punkt
  7. {
  8. private:
  9. float x;
  10. float y;
  11. public:
  12.  
  13. punkt(float p1, float p2)
  14. {
  15. x=p1;
  16. y=p2;
  17. }
  18. int wspolrzednax()
  19. {
  20. return x;
  21. }
  22. int wspolrzednay()
  23. {
  24. return y;
  25. }
  26. void wektor(float x,float y)
  27. {
  28. cout << "[" << x << "," << y << "]" << endl;
  29. }
  30. void odleglosc(float x, float y)
  31. {
  32. float s;
  33. s=sqrt(pow(x,2)+pow(y,2));
  34. cout << "Odleglosc to: " << s << endl;
  35. }
  36. bool osy(float x)
  37. {
  38. if(x==0)
  39. return true;
  40. else
  41. return false;
  42. }
  43. bool osx(float y)
  44. {
  45. if(y==0)
  46. return true;
  47. else
  48. return false;
  49. }
  50. int cwiartka(float x, float y)
  51. {
  52. if(x>0 and y>0)
  53. return 1;
  54. else if(x>0 and y<0)
  55. return 2;
  56. else if(x<0 and y<0)
  57. return 3;
  58. else if(x<0 and y>0)
  59. return 4;
  60. else
  61. return 0;
  62. }
  63.  
  64.  
  65.  
  66. };
  67.  
  68. float sumaa(punkt p1, punkt p2)
  69. {
  70.  
  71.  
  72. return sqrt(pow(p2.wspolrzednax()-p1.wspolrzednax(),2)+pow(p2.wspolrzednay()-p1.wspolrzednay(),2));
  73. }
  74.  
  75. int main()
  76. {
  77. int a,b,c,d;
  78.  
  79. /* cout << "Podaj x: ";
  80. cin >> a;
  81. cout << "Podaj y: ";
  82. cin >> b;
  83. punkt p1=punkt(a,b);
  84. cout << endl << "Podaj drugi punkt- x:";
  85. cin >> c;
  86. cout << endl << "Podaj y:";
  87. cin >> d;*/
  88. //punkt p2=punkt(c,d);
  89. punkt p2=punkt(2,5);
  90. punkt p1=punkt(5,9);
  91. cout << endl << "Odleglosc miedzy punktami to:" << sumaa(p1,p2) << endl;
  92.  
  93.  
  94. // punkt p(6,3);
  95. // punkt *p4= new punkt(2,5);
  96. // punkt &p5=p;
  97. if(p1.osy(a)==true)
  98. cout << "Punkt na osi OY" << endl;
  99. else
  100. cout << "Punkt nie znajduje sie na osi OY" << endl;
  101. if(p1.osx(b)==true)
  102. cout << "Punkt na osi OX" << endl;
  103. else
  104. cout << "Punkt nie na osi OX" << endl;
  105. p1.wektor(a,b);
  106. p1.odleglosc(a,b);
  107. switch(p1.cwiartka(a,b)){
  108. case 1: cout << "1 cwiartka"; break;
  109. case 2: cout << "2 cwiartka"; break;
  110. case 3: cout << "3 cwiartka"; break;
  111. case 4: cout << "4 cwiartka"; break;
  112. }
  113. cout << endl;
  114. return 0;
  115. }
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