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  1. Name : Fred "The Sack" Walker
  2. Demeanour : Braggart
  3. Speciality : Ratling
  4. Regiment : Nova Pinnipedia 13th
  5.  
  6. XP Total 1200
  7. XP Spent 1150
  8.  
  9. Characteristics:
  10. WS : 28(2) = 20 base + 08 roll
  11. BS : 41(3) = 20 base + 14 roll + 02 regiment + 05 adv [100]
  12. S : 29(2) = 20 base + 09 roll
  13. T : 23(2) = 10 base + 10 roll + 03 regiment
  14. Ag : 34(3) = 20 base + 14 roll
  15. Int : 31(3) = 20 base + 11 roll
  16. Per : 51(5) = 30 base + 15 roll + 06 regiment
  17. WP : 30(3) = 20 base + 10 roll
  18. Fel : 36(3) = 30 base + 09 roll - 03 regiment
  19.  
  20. Init : 5
  21. Wounds : 9/9
  22. Hf Move : 2
  23. Fate : 1/1
  24.  
  25. Comrade:
  26. Name : Samuel "Sam" Grower
  27. Demeanour : Bilious
  28. State :
  29. Spotter [250] -- may use comrade to make an aim action,and gain the benefits myself
  30.  
  31. Aptitudes:
  32. Agility
  33. Ballistic Skill
  34. Fellowship
  35. Fieldcraft
  36. Finesse
  37. Perception
  38. Social
  39.  
  40. Skills:
  41. Speciality:
  42. Awareness : 61 = 51 base + 10 talent (+ 20 conditional)
  43. Deceive : 36 = 36 base
  44. Trade(Cook) : 31 = 31 base
  45. Regiment:
  46. Survival : 51 = 51 base
  47. Stealth : 74 = 34 base + 30 gear + 10 size + 10 adv [200] (+ 20 conditional)
  48. Common Lore : 31 = 31 base
  49. Imperial Guard
  50. War
  51. Linguistics (Low Gothic) illiterate
  52. Bought:
  53. Dodge : 34 = 34 base [200]
  54. Acrobatics : 34 = 34 base [100]
  55.  
  56. Talents:
  57. Speciality:
  58. Deadeye Shot -- reduce called shot penalty by 10
  59. Heightened Senses (Sight, Smell, Taste) -- +10 on tests specifically involving this sense
  60. Weapon Training (Las, Solid Projectile)
  61. Regiment:
  62. Light Sleeper -- character is always assumed to be awake for the purposes of awareness tests or surprise
  63. Ambush -- attacks against unaware targets inflict 1 bonus dmg per 2 DoS on the WS/BS test beyond the first
  64. Marksman -- no penalties for BS tests at long or extreme range
  65. Enemy(Inquisition) -- –10 penalty to Fel tests when dealing with this group
  66. Paranoia -- +2 init; GM may secretly Test using the character’s Perception to notice hidden threats
  67. Bought:
  68. Stealth Sniper -- make stealth vs awareness test to remain hidden after taking a shot [300]
  69.  
  70.  
  71. Traits:
  72. Size(3) -- +10 stealth, -10 to hit, -1 mov
  73.  
  74. Inventory:
  75. uniform
  76. set of poor weather gear
  77. knife
  78. flak vest
  79. rucksack
  80. mess kit and one water canteen
  81. blanket and one sleep bag
  82. rechargeable lamp pack
  83. grooming kit
  84. set of cognomen tags
  85. primer or instructional handbook
  86. combat sustenance rations, two weeks’ supply
  87. suit of synskin
  88. set of preysense goggles
  89. long las /w 4 charge packs
  90. good craftsmanship sniper rifle /w telescopic sight /w 4 clips
  91. 2 blind grenades
  92. 2 stun grenades
  93. 2 frag grenades
  94. chameleoline cloak
  95. stummer
  96. magnoculars
  97. pict recorder
  98. 2 mantraps
  99.  
  100. Armour:
  101. Item Location AP
  102. Flak Vest Body 4
  103. Synskin All 2
  104.  
  105. Weapons:
  106. Item Class Range RoF DMG Pen Clip Rld Special
  107. Long-las Basic 150m S/-/- 1d10+3E 1 40 Full Accurate, Reliable, Felling(4), Lasgun Variable Setting
  108. Sniper Rifle Basic 200m S/-/- 1d10+4I 3 20 Full Accurate, Reliable, Noise Baffles, Telescopic Sight
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