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- Name : Fred "The Sack" Walker
- Demeanour : Braggart
- Speciality : Ratling
- Regiment : Nova Pinnipedia 13th
- XP Total 1200
- XP Spent 1150
- Characteristics:
- WS : 28(2) = 20 base + 08 roll
- BS : 41(3) = 20 base + 14 roll + 02 regiment + 05 adv [100]
- S : 29(2) = 20 base + 09 roll
- T : 23(2) = 10 base + 10 roll + 03 regiment
- Ag : 34(3) = 20 base + 14 roll
- Int : 31(3) = 20 base + 11 roll
- Per : 51(5) = 30 base + 15 roll + 06 regiment
- WP : 30(3) = 20 base + 10 roll
- Fel : 36(3) = 30 base + 09 roll - 03 regiment
- Init : 5
- Wounds : 9/9
- Hf Move : 2
- Fate : 1/1
- Comrade:
- Name : Samuel "Sam" Grower
- Demeanour : Bilious
- State :
- Spotter [250] -- may use comrade to make an aim action,and gain the benefits myself
- Aptitudes:
- Agility
- Ballistic Skill
- Fellowship
- Fieldcraft
- Finesse
- Perception
- Social
- Skills:
- Speciality:
- Awareness : 61 = 51 base + 10 talent (+ 20 conditional)
- Deceive : 36 = 36 base
- Trade(Cook) : 31 = 31 base
- Regiment:
- Survival : 51 = 51 base
- Stealth : 74 = 34 base + 30 gear + 10 size + 10 adv [200] (+ 20 conditional)
- Common Lore : 31 = 31 base
- Imperial Guard
- War
- Linguistics (Low Gothic) illiterate
- Bought:
- Dodge : 34 = 34 base [200]
- Acrobatics : 34 = 34 base [100]
- Talents:
- Speciality:
- Deadeye Shot -- reduce called shot penalty by 10
- Heightened Senses (Sight, Smell, Taste) -- +10 on tests specifically involving this sense
- Weapon Training (Las, Solid Projectile)
- Regiment:
- Light Sleeper -- character is always assumed to be awake for the purposes of awareness tests or surprise
- Ambush -- attacks against unaware targets inflict 1 bonus dmg per 2 DoS on the WS/BS test beyond the first
- Marksman -- no penalties for BS tests at long or extreme range
- Enemy(Inquisition) -- –10 penalty to Fel tests when dealing with this group
- Paranoia -- +2 init; GM may secretly Test using the character’s Perception to notice hidden threats
- Bought:
- Stealth Sniper -- make stealth vs awareness test to remain hidden after taking a shot [300]
- Traits:
- Size(3) -- +10 stealth, -10 to hit, -1 mov
- Inventory:
- uniform
- set of poor weather gear
- knife
- flak vest
- rucksack
- mess kit and one water canteen
- blanket and one sleep bag
- rechargeable lamp pack
- grooming kit
- set of cognomen tags
- primer or instructional handbook
- combat sustenance rations, two weeks’ supply
- suit of synskin
- set of preysense goggles
- long las /w 4 charge packs
- good craftsmanship sniper rifle /w telescopic sight /w 4 clips
- 2 blind grenades
- 2 stun grenades
- 2 frag grenades
- chameleoline cloak
- stummer
- magnoculars
- pict recorder
- 2 mantraps
- Armour:
- Item Location AP
- Flak Vest Body 4
- Synskin All 2
- Weapons:
- Item Class Range RoF DMG Pen Clip Rld Special
- Long-las Basic 150m S/-/- 1d10+3E 1 40 Full Accurate, Reliable, Felling(4), Lasgun Variable Setting
- Sniper Rifle Basic 200m S/-/- 1d10+4I 3 20 Full Accurate, Reliable, Noise Baffles, Telescopic Sight
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