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- diff --git a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/skills/Stat.java b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/skills/Stat.java
- index 40440c9..4e41f2f 100644
- --- a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/skills/Stat.java
- +++ b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/skills/Stat.java
- @@ -35,6 +35,7 @@
- REGENERATE_MP_RATE("regMp"),
- RECHARGE_MP_RATE("gainMp"),
- HEAL_EFFECTIVNESS("gainHp"),
- + HEAL_PROFICIENCY("giveHp"),
- // Atk & Def
- POWER_DEFENCE("pDef"),
- diff --git a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/handler/skillhandlers/Heal.java b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/handler/skillhandlers/Heal.java
- index 9f3876d..2e2f899 100644
- --- a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/handler/skillhandlers/Heal.java
- +++ b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/handler/skillhandlers/Heal.java
- @@ -135,6 +135,10 @@
- else if (skill.getSkillType() != SkillType.HEAL_PERCENT)
- {
- hp *= target.calcStat(Stat.HEAL_EFFECTIVNESS, 100, null, null) / 100;
- + if (player != null)
- + {
- + hp *= player.calcStat(Stat.HEAL_PROFICIENCY, 100, null, null) / 100;
- + }
- }
- target.setCurrentHp(hp + target.getCurrentHp());
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