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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Black Mesa\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Black Mesa\bms" "D:\SteamLibrary\steamapps\common\Black Mesa\bms\custom\mods\maps\intro.vmf"
- Valve Software - vbsp.exe (Jul 24 2016)
- 8 threads
- material "dev/compositormultiply" not found.
- material "dev/compositoradd" not found.
- material "dev/compositorlerp" not found.
- material "dev/compositorselect" not found.
- material "dev/compositorblend" not found.
- materialPath: D:\SteamLibrary\steamapps\common\Black Mesa\bms\materials
- Loading D:\SteamLibrary\steamapps\common\Black Mesa\bms\custom\mods\maps\intro.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\SteamLibrary\steamapps\common\Black Mesa\bms\custom\mods\maps\intro.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8523 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 80 texinfos to 17
- Reduced 9 texdatas to 5 (334 bytes to 218)
- Writing D:\SteamLibrary\steamapps\common\Black Mesa\bms\custom\mods\maps\intro.bsp
- Wrote ZIP buffer, estimated size 213582, actual size 212564
- 0 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 5
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Black Mesa\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Black Mesa\bms" "D:\SteamLibrary\steamapps\common\Black Mesa\bms\custom\mods\maps\intro"
- Valve Software - vvis.exe (Jul 24 2016)
- 8 threads
- reading d:\steamlibrary\steamapps\common\black mesa\bms\custom\mods\maps\intro.bsp
- reading d:\steamlibrary\steamapps\common\black mesa\bms\custom\mods\maps\intro.prt
- 7 portalclusters
- 8 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 49
- Average clusters visible: 7
- Building PAS...
- Average clusters audible: 7
- visdatasize:74 compressed from 112
- writing d:\steamlibrary\steamapps\common\black mesa\bms\custom\mods\maps\intro.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Black Mesa\bin\vrad.exe"
- ** Parameters: -both -game "D:\SteamLibrary\steamapps\common\Black Mesa\bms" "D:\SteamLibrary\steamapps\common\Black Mesa\bms\custom\mods\maps\intro"
- Valve Software - vrad.exe SSE (Jul 24 2016)
- Valve Radiosity Simulator
- Now with more Dr. Kliener!
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading d:\steamlibrary\steamapps\common\black mesa\bms\custom\mods\maps\intro.bsp
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 55 faces
- 7988 square feet [1150272.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 55 patches before subdivision
- 1161 patches after subdivision
- sun extent from map=0.087156
- 4 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 81592, max 208
- transfer lists: 0.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 23/8192 276/98304 ( 0.3%)
- brushsides 138/65536 1104/524288 ( 0.2%)
- planes 86/65536 1720/1310720 ( 0.1%)
- vertexes 107/65536 1284/786432 ( 0.2%)
- nodes 39/65536 1248/2097152 ( 0.1%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 55/65536 3080/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 31/65536 1736/3670016 ( 0.0%)
- leaves 42/65536 1344/2097152 ( 0.1%)
- leaffaces 55/65536 110/131072 ( 0.1%)
- leafbrushes 40/65536 80/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 372/512000 1488/2048000 ( 0.1%)
- edges 229/256000 916/1024000 ( 0.1%)
- LDR worldlights 4/8192 400/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 6/32768 60/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 78/65536 156/131072 ( 0.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 123260/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 74/16777216 ( 0.0%)
- entdata [variable] 5237/393216 ( 1.3%)
- LDR ambient table 42/65536 168/262144 ( 0.1%)
- HDR ambient table 42/65536 168/262144 ( 0.1%)
- LDR leaf ambient 13/65536 364/1835008 ( 0.0%)
- HDR leaf ambient 42/65536 1176/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/504 ( 0.2%)
- pakfile [variable] 212564/0 ( 0.0%)
- physics [variable] 8523/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 138
- Writing d:\steamlibrary\steamapps\common\black mesa\bms\custom\mods\maps\intro.bsp
- 0 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 24 2016)
- Valve Radiosity Simulator
- Now with more Dr. Kliener!
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading d:\steamlibrary\steamapps\common\black mesa\bms\custom\mods\maps\intro.bsp
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 55 faces
- 7988 square feet [1150272.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 55 patches before subdivision
- 1161 patches after subdivision
- sun extent from map=0.087156
- 4 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 81592, max 208
- transfer lists: 0.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 23/8192 276/98304 ( 0.3%)
- brushsides 138/65536 1104/524288 ( 0.2%)
- planes 86/65536 1720/1310720 ( 0.1%)
- vertexes 107/65536 1284/786432 ( 0.2%)
- nodes 39/65536 1248/2097152 ( 0.1%)
- texinfos 17/12288 1224/884736 ( 0.1%)
- texdata 5/2048 160/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 55/65536 3080/3670016 ( 0.1%)
- hdr faces 55/65536 3080/3670016 ( 0.1%)
- origfaces 31/65536 1736/3670016 ( 0.0%)
- leaves 42/65536 1344/2097152 ( 0.1%)
- leaffaces 55/65536 110/131072 ( 0.1%)
- leafbrushes 40/65536 80/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 372/512000 1488/2048000 ( 0.1%)
- edges 229/256000 916/1024000 ( 0.1%)
- LDR worldlights 4/8192 400/819200 ( 0.0%)
- HDR worldlights 4/8192 400/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 6/32768 60/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 78/65536 156/131072 ( 0.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 123260/0 ( 0.0%)
- HDR lightdata [variable] 123260/0 ( 0.0%)
- visdata [variable] 74/16777216 ( 0.0%)
- entdata [variable] 5237/393216 ( 1.3%)
- LDR ambient table 42/65536 168/262144 ( 0.1%)
- HDR ambient table 42/65536 168/262144 ( 0.1%)
- LDR leaf ambient 13/65536 364/1835008 ( 0.0%)
- HDR leaf ambient 13/65536 364/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/504 ( 0.2%)
- pakfile [variable] 212564/0 ( 0.0%)
- physics [variable] 8523/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 138
- Writing d:\steamlibrary\steamapps\common\black mesa\bms\custom\mods\maps\intro.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\SteamLibrary\steamapps\common\Black Mesa\bms\custom\mods\maps\intro.bsp" "D:\SteamLibrary\steamapps\common\Black Mesa\bms\maps\intro.bsp"
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