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- local TargetI = 1
- local TargetX = nil
- local TargetY = nil
- local TargetZ = nil
- local TargetDistance = nil
- local ReqAzimuth = nil
- local ReqElevation = nil
- local GunVeloicty = nil
- function GetTarget()
- for i = 1, #TargetInfo.Priority do
- if TargetInfo.Priority[i] > TargetInforPriority[I] then
- TargetI = i
- end
- end
- CalculateReq()
- end
- function CalculateReq()
- local Tar = TargetInfo.Position[I]
- TargetX = Tar[1]
- TargetY = Tar[2]
- TargetZ = Tar[3]
- ControlGun()
- end
- function ControlGun()
- end
- GetTarget()
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