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- local t = Def.ActorFrame {
- Def.Sprite {
- Texture=NOTESKIN:GetPath( "_Down", "Explosion" );
- W1Command=cmd(diffusealpha,1;zoom,1;linear,0.1;zoom,1;linear,0.06;diffusealpha,0);
- W2Command=cmd(diffusealpha,1;zoom,1;linear,0.1;zoom,1;linear,0.06;diffusealpha,0);
- W3Command=cmd(diffusealpha,1;zoom,1;linear,0.1;zoom,1;linear,0.06;diffusealpha,0);
- W4Command=cmd(diffusealpha,0);
- W5Command=cmd(diffusealpha,0);
- };
- Def.Sprite {
- Texture=NOTESKIN:GetPath( "_Down", "Part" );
- W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
- W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
- W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
- W4Command=cmd(diffusealpha,0);
- W5Command=cmd(diffusealpha,0);
- };
- Def.Sprite {
- Texture=NOTESKIN:GetPath( "_Down", "Part" );
- W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
- W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
- W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
- W4Command=cmd(diffusealpha,0);
- W5Command=cmd(diffusealpha,0);
- };
- Def.Sprite {
- Texture=NOTESKIN:GetPath( "_Down", "Part" );
- W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
- W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
- W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
- W4Command=cmd(diffusealpha,0);
- W5Command=cmd(diffusealpha,0);
- };
- Def.Sprite {
- Texture=NOTESKIN:GetPath( "_Down", "Part" );
- W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
- W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
- W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
- W4Command=cmd(diffusealpha,0);
- W5Command=cmd(diffusealpha,0);
- };
- Def.Sprite {
- Texture=NOTESKIN:GetPath( "_Down", "Part" );
- W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
- W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
- W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
- W4Command=cmd(diffusealpha,0);
- W5Command=cmd(diffusealpha,0);
- };
- };
- return t;
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