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Jousway

Particle System.lua

May 14th, 2011
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  1. local t = Def.ActorFrame {
  2.     Def.Sprite {
  3.         Texture=NOTESKIN:GetPath( "_Down", "Explosion" );
  4.         W1Command=cmd(diffusealpha,1;zoom,1;linear,0.1;zoom,1;linear,0.06;diffusealpha,0);
  5.         W2Command=cmd(diffusealpha,1;zoom,1;linear,0.1;zoom,1;linear,0.06;diffusealpha,0);
  6.         W3Command=cmd(diffusealpha,1;zoom,1;linear,0.1;zoom,1;linear,0.06;diffusealpha,0);
  7.         W4Command=cmd(diffusealpha,0);
  8.         W5Command=cmd(diffusealpha,0);
  9.     };
  10.     Def.Sprite {
  11.         Texture=NOTESKIN:GetPath( "_Down", "Part" );
  12.         W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
  13.         W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
  14.         W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
  15.         W4Command=cmd(diffusealpha,0);
  16.         W5Command=cmd(diffusealpha,0);
  17.     };
  18.     Def.Sprite {
  19.         Texture=NOTESKIN:GetPath( "_Down", "Part" );
  20.         W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
  21.         W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
  22.         W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
  23.         W4Command=cmd(diffusealpha,0);
  24.         W5Command=cmd(diffusealpha,0);
  25.     };
  26.     Def.Sprite {
  27.         Texture=NOTESKIN:GetPath( "_Down", "Part" );
  28.         W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
  29.         W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
  30.         W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
  31.         W4Command=cmd(diffusealpha,0);
  32.         W5Command=cmd(diffusealpha,0);
  33.     };
  34.     Def.Sprite {
  35.         Texture=NOTESKIN:GetPath( "_Down", "Part" );
  36.         W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
  37.         W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
  38.         W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
  39.         W4Command=cmd(diffusealpha,0);
  40.         W5Command=cmd(diffusealpha,0);
  41.     };
  42.     Def.Sprite {
  43.         Texture=NOTESKIN:GetPath( "_Down", "Part" );
  44.         W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
  45.         W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
  46.         W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
  47.         W4Command=cmd(diffusealpha,0);
  48.         W5Command=cmd(diffusealpha,0);
  49.     };
  50. };
  51. return t;
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