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  1. # Language file you want to use
  2. Language: EN
  3. storage:
  4.  # storage method, can be MySQL or sqlite
  5.   method: MySQL
  6. mysql:
  7.  # Requires Mysql.
  8.   username: mc_7591
  9.   password: 4cc5c4e8b5
  10.   hostname: la.mysql.anvilnode.com:3306
  11.   database: mc_7591
  12.   tablePrefix: CMI_
  13.   # If you have no clue what these values does, then keep it at default values
  14.   autoReconnect: true
  15.   useSSL: false
  16.   verifyServerCertificate: false
  17. # Auto save interval in seconds
  18. # This will define how often to write down data into data base
  19. # Save operation will not be performed if there is no changes to save
  20. # !ATTENTION! Keep it in low numbers, around 60 seconds
  21. # Minimal interval is 10 seconds
  22. AutoSaveInterval: 15
  23. # Player data will be recorded straight after he logs out, without any delay
  24. ForceSaveOnLogOut: false
  25. # EXPERIMENTAL. This is not fully tested yet and some minor issues can happen when ussing on bungee network
  26. # Player data will be loaded from database each time player joins server
  27. # When its set to false then precached data will be uses which is more efficient
  28. ForceLoadOnLogIn: false
  29. Economy:
  30.  # Enable or disable CMI economy in general
  31.   # In case CMIInjector is present, then this will be set to true automatically.
  32.   Enabled: true
  33.   # Determines if player needs to confirm money payment by clicking on chat message
  34.   Confirmation: false
  35.   # Set to true if you want to log money transfers between players
  36.   LogEnabled: false
  37.   log:
  38.     Unknown: true
  39.     Transfer: true
  40.   # Determines max amount of cheque player can create
  41.   # Set it to 0 to remove limit
  42.   MaxChequeValue: 1.0E8
  43.   BalTop:
  44.    # List of players to exclude from baltop list
  45.     Exclude:
  46.    - Notch
  47.     - pinkpig3777
  48.     - PiggiesGoSqueal
  49.     # List of names to exclude from baltop
  50.     # Can be used to filter out towny towns
  51.     ExcludeStartingWith:
  52.    - town_
  53.     - town-
  54.     - towny_
  55.     - towny-
  56.   Global:
  57.    # Starting amount of money players will have
  58.     StartingAmount: 500.0
  59.     # Minimal amount, can go into negative if needed
  60.     MinimalAmount: 0.0
  61.     # Maximal amount of money player can have. Set to -1 to disable this limit
  62.     MaximumAmount: 1.0E8
  63.     # Currency symbol to be used when showing balance or similar
  64.     CurrencySymbol: $
  65.     # Format used for displaying money
  66.     MoneyFormat: '###,###.00'
  67.     # Converts long numbers to short ones, like 12305122 to 12.3m
  68.     UseShortNumners: false
  69.     # Suffixes for short numbers
  70.     ShortNumbersSuffixes:
  71.    - ''
  72.     - k
  73.     - m
  74.     - b
  75.     - t
  76.     - q
  77.     # Replaces to western format where decimals are separated by , and thousands by . In example 1,000,000.00 changes to 1.000.000,00
  78.     SwitchPlaces: false
  79.     # Placing of currency symbol
  80.     Placing: '[symbol][money]'
  81. FileSave:
  82.  # Change this to true only if you have issues with drives I/O and you need to save players files in async mode to lower waiting time for mc server
  83.   Async: false
  84. Optimizations:
  85.  # Enables or disables maintenance mode
  86.   Maintenance: false
  87.   ArmorStands:
  88.    # When set to true, plugin will check if player can manipulate armor stand by sending fake block place event and checking if any plugin would want to prevent this action
  89.     # This can help out to minimize posibility for players to manipulate armor stands when they dont have build permission in area where armorstand is standing
  90.     CheckBlockPlace: false
  91.   AutoDownload:
  92.    # In case you dont have GeoIP.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect
  93.     GeoIp: false
  94.     # In case you dont have GeoLiteCity.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect
  95.     GeoLiteCity: false
  96.   # Sets indicator when creating elevator signs. Its case insensitive
  97.   ElevatorIndicator: '[Elevator]'
  98.   # Used to show date in places like mail, checkban, infopage and similar locations
  99.   LongDateFormat: MM/dd/yy HH:mm:ss
  100.   # Do you want to record sell hand actions into file
  101.   SellLog: true
  102.   # When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips
  103.   # Useful when you have players with complicated names
  104.   PartialPlayerName: false
  105.   # Enables DiscordSRV plugin support for messages
  106.   DiscordSRVSupport: true
  107.   # When set to true, commands in help page will be sorted alphabeticaly
  108.   # If set to false, commands will be sorted by priority
  109.   CommandSorting: false
  110.   # Percentage value (1-100) to pick best command match if command cant be found
  111.   # Example: /cmi spawnmb will have 87.5% match with /cmi spawnmob
  112.   # Set to 0 to disable
  113.   SimilarCommandChecker: 75
  114.   # When set to true, if player enters incorrect command, then command will not gonna be performed
  115.   # But message informing about incorrect usage and best match will be shown in any case
  116.   SimilarCommandPrevention: true
  117.   # When set to true, commands in help page starting with /cmi will get shortened by hiding base command. Example /cmi back becomes /back
  118.   # Keep in mind that this is automatic feature if alias or custom alias is set to that command
  119.   # And keep in mind that this is only cosmetic change and will not impact command usage
  120.   RemoveLabel: true
  121.   # When set to true, all players can see missing permission node by hovering over error message
  122.   # When set to false only players with cmi.permisiononerror permission node can see missing permission node
  123.   # Keep in mind that by default players have acces to permission node, so negate it if you want to hide missing permission nodes from them
  124.   PermisionOnError: true
  125.   # When set to true, each time player tries to use something he doesnthave permission, message will be shown in console
  126.   PermisionInConsole: true
  127.   Teleport:
  128.    # When true then while checking for safe location, we will try to determin it goind down and if it fails, then up from target location
  129.     # When set to false, then first of all location above target location will be checked, then down
  130.     SafeLocationDownThenUp: false
  131.     # Set this to true if you having issues with entities not being teleported with you
  132.     # Keep in mind that this is work arround for some plugins (AKA Towny) and can have undesired results in some situations
  133.     VehicleWorkArround: false
  134.     # Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport] [WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport]
  135.     SwitchPlaces: true
  136.     # Applies for tpa, tpahere and tpaall only
  137.     # If set to true then player will be teleported to current player position after accepting teleport request
  138.     # If set to false then player will be teleported to player at which teleport request was issued
  139.     CurrentLoc: true
  140.     # Default distance for jump command. Can be overriden with cmi.command.jump.[amount] permission node
  141.     JumpDefault: 50
  142.     # Defines time in seconds for accepting tpa or tpahere requests
  143.     TpaTime: 60
  144.     # Defines time in seconds for player being teleported after tpa or tpahere is being accepted
  145.     TpaWarmup: 0
  146.     # Defines if player can move when tpa or tpahere is being accepted
  147.     TpaMove: true
  148.     # Defines time in seconds for blocking player teleport offers after denying their request
  149.     TpaBlock: 120
  150.     # Defines time in seconds for bypassing prevented teleportation to unsafe location
  151.     TpBypass: 15
  152.     BlackListedItems:
  153.      # Option to prevent player teleportation when he has blacklisted items in hies inventory. Can be bypassed with cmi.teleport.bypassblacklist
  154.       Enabled: false
  155.       EnabledFor:
  156.         tp: true
  157.         tpa: true
  158.         tpahere: true
  159.         warp: true
  160.         home: true
  161.         spawn: true
  162.       # Item and amount (if not defined, defaults to 0) we want to protect
  163.       # Separate amount with : in example IronOre:5 what will limit ironOre block in players inventory up to 5, more than that and player cant teleport
  164.       List:
  165.      - Diamond
  166.       - DiamondBlock
  167.       - DiamondOre
  168.       - ironore:5
  169.     # Back location will not be triggered if player teleports closer than defined amount of blocks
  170.     BackMinDistance: 0
  171.     # List of worlds to whichones player can't go back with /back command
  172.     BackBlackList:
  173.    - TeztWorldz
  174.   IP:
  175.    # How long in second to wait until players ip is being recorded into data base
  176.     # This only applies for offline servers to allow for player first of all to login before recording ip
  177.     # Try to keep this value lower than your login plugin's allowed login time
  178.     delay: 30
  179.   # Max amount of hp you can get when using /cmi maxhp command
  180.   MaxHp: 200
  181.   # When set to true, player play time will be grabbed from user stats file instead of from CMI user data file
  182.   # This can help to get more accurate play time if you have older server and using players stats feature
  183.   PlayTimeFromStats: true
  184.   # When set to true, playtimetop list will be loaded on server startup
  185.   PreloadTopPlaytime: false
  186.   ItemName:
  187.    # List of materials to block from itemName command
  188.     TypeBlackList:
  189.    - gold_nugget
  190.   ItemLore:
  191.    # List of materials to block from itemName command
  192.     TypeBlackList:
  193.    - gold_nugget
  194.   # Do you want to use CMI playtime tracking
  195.   # While this is enabled, player play time will be record for each hour he playied in server
  196.   CMIPlayTimeTracking: true
  197.   OnDurabilityLoss:
  198.    # Do you want to inform player when item durability gets lower than set treshhold
  199.     # Player should have cmi.informDurability
  200.     Use: true
  201.     Percentage: 10
  202.   OnLimitedItemUse:
  203.    # Informs about left uses of item
  204.     Inform: true
  205.   # Can disable messages outputed durring start for world chunk checks
  206.   DisableWorldChunkCheckInfo: false
  207.   # Can prevent animals or monsters entering boats
  208.   PreventEntityBoatEnter:
  209.     Monsters: false
  210.     Animals: false
  211.   PreventBedExplosion:
  212.     Nether: false
  213.     TheEnd: true
  214.   # Will teleport players down from nether 'roof'
  215.   PreventPlayersOnNetherRoof: true
  216.   PreventIronGolem:
  217.    # When set to true, iron golems will not drop roses on death
  218.     Roses: false
  219.   # When set to true, fishing rod will not move grabed entity towards you
  220.   PreventHook: false
  221.   Multicraft:
  222.    # When set to true, will prevent multicraft servers to console. This will disable /list command usage in general
  223.     DisableList: true
  224. PlaytimeRewards:
  225.  # Enable or disable playtime rewards
  226.   Enabled: true
  227.   # When enabled, while player is in afk mode, repeatable playtime rewards will not increase in playtime
  228.   # ATENTION! this setting will not have any effect if you have Afk.StopPlayTime set to true
  229.   # When StopPlayTime set to true, afk will be expluded automatically
  230.   ExcludeAfk: true
  231.   # Defines time in minutes to inform player about pending reward which needs to be claimed
  232.   RewardInform: 15
  233.   # Defines how many one time rewards you want to show in list
  234.   # No point in listing all rewards if player is still far away
  235.   OneTimeAmount: 2
  236. Sleeping:
  237.   Speedup:
  238.    # When set to true, players can speedup night by sleeping in bed
  239.     # This will allow to speed up night in percentage depending how many players are sleeping in beds in that world
  240.     Enabled: false
  241.     # Type of speedup information, can be: none, title, bossbar
  242.     InfoType: title
  243.     # When set to true, players who are in afk mode will be excluded from speed calculations
  244.     ExcludeAfk: true
  245.     # Defines speed to go throw night, bigger numbers will make it go faster and less players you will need to go throw night
  246.     BaseSpeed: 100
  247.     # Defines minimal speed to go throw night, this is in case there are more players than base speed and calculation return default speed
  248.     MinSpeed: 5
  249.     # Minimal amount of players sleeping in beds before speeding it up
  250.     MinBeforeSpeeding: 1
  251. Compass:
  252.  # Enable EXPERIMENTAL boss bar compass
  253.   # Only for 1.9+ servers
  254.   BossBar: false
  255.   # Requires to hold compass in had to see it
  256.   RequireCompass: false
  257.   # Compass update interval in milliseconds
  258.   UpdateInterval: 200
  259.   # Keep same spacing between each direction. Length can be any you want
  260.   Shape: '------------SW-------------W-------------NW-------------N-------------NE-------------E-------------SE-------------S-'
  261.   Color: '&7'
  262.   Home: ۩
  263.   Spawn:
  264.   Death:
  265. ExploitPatcher:
  266.   PreventItemPickup: true
  267.   # When enabled this will prevent exp bootles being destroyied on portal edge and duplicating them in result of that
  268.   PreventExpPortals: true
  269. Vault:
  270.  # If your having issues with vault grabbing correct players' group or balance, consider to turn this to false
  271.   Money: true
  272.   Group: true
  273. Worth:
  274.  # Defines lore that will prevent an item from being sold using /cmi sell.
  275.   # Color codes and capitalization are being ignored
  276.   BadLore:
  277.  - Creative item by Gasha
  278.   - Creative item by Pinkpig3777
  279.   - Creative item by ItzSweetP
  280. BossBar:
  281.  # Enables or disbales bossbar hp bar on 1.9+ servers
  282.   # Only players with cmi.bossbar.hpbar permission node can see it
  283.   # Permission node is been rechecked no more often than every minute for efficiency
  284.   HpBarEnabled: true
  285.   # List of mob types which will be excluded from hp boss bar
  286.   HpBarBlackList:
  287.  - Ender_dragon
  288. Ban:
  289.  # When set to true players who are banned will get messages modified by CMI instead of seying vanilla type of message
  290.   OverrideLoginMessage: false
  291. Homes:
  292.  # Open gui when using /cmi home command if you have more then one home in your saved list
  293.   Gui: true
  294.   # Homes groups to define max amount homes player can have. Permission: cmi.command.sethome.[groupname]
  295.   # If players home group if not find then amount will be set to 1
  296.   # To have unlimited homes use cmi.command.sethome.unlimited permission
  297.   # In adition to this you can use simple numeric permission node cmi.command.sethome.[number] which will define max number of homes player can have
  298.   Groups:
  299.     default: 1
  300.     Peddler: 2
  301.     Journeyman: 4
  302.     Merchant: 7
  303.     MasterCraftsman: 11
  304.     Knight: 16
  305.     Lord: 22
  306.     Grandmaster: 29
  307.   # Requires cmi.bedhome permission node
  308.   # When set to true by interacting with bed, regular home location will be created
  309.   # When set to false vanilla bed home location will be set
  310.   BedInteraction: true
  311.   # Removes bed location when home location was created by clicking on that bed
  312.   RemoveBedLocationOnBedBreak: true
  313.   # When enabled, plugin will check if player can break block in that area before creating new home location
  314.   # This allows to prevent setting homes in protected areas
  315.   # Can be bypassed with cmi.command.sethome.bypass
  316.   CheckBlockBreak: true
  317.   # Name for default home location. By default its "Home"
  318.   DefaultName: Home
  319. ReSpawn:
  320.  # If you want 3rd party plugin to handle player respawning, simply set this to false and reload plugin
  321.   Enabled: true
  322.   Global:
  323.    # Defines respawn order if defined world is not present in Specific list
  324.     # Possible respawn locations: spawn, bedLocation, homeLocation, worldSpawn, warp![warpName]
  325.     # Spawn is preset spawnlocation with /cmi setspawn command, that location should have RespawnLocation set to true
  326.     # bedLocation is location set by interacting with bed, BedInteraction should be set to false and players requires cmi.bedhome to set bed location
  327.     # homeLocation is location set by player which is with default (Home) name, if that one doesnt exist then first in the list will be used if posible
  328.     # worldSpawn is location preset to this world, this is not CMI location but default world spawn location
  329.     # warp![warName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp
  330.     PriorityOrder:
  331.    - spawn
  332.     - bedLocation
  333.     - homeLocation
  334.     - worldSpawn
  335.   # Defines respawn order for defines worlds
  336.   # Remove world if you want to leave respawn handling for server or 3rd party plugin
  337.   Specific:
  338.     world:
  339.    - spawn
  340.     - bedLocation
  341.     - homeLocation
  342.     - worldSpawn
  343.     world_nether:
  344.    - spawn
  345.     - bedLocation
  346.     - homeLocation
  347.     - worldSpawn
  348.     world_the_end:
  349.    - spawn
  350.     - bedLocation
  351.     - homeLocation
  352.     - worldSpawn
  353. Afk:
  354.  # Enable or disable auto afk system entirely
  355.   Enabled: true
  356.   # Prevents jumping in one place to avoid afk status
  357.   PreventJumping: false
  358.   # Prevents damage while afk
  359.   PreventDamage: true
  360.   # Defines how often in seconds plugin will check for afk players state
  361.   CheckInterval: 10
  362.   # When set to true, players playtime counter stops
  363.   # As of nature how this system works you can see +-1second jumping up and down while chekcing players playtime
  364.   StopPlayTime: true
  365.   # Defines how long to wait after player stops moving to set him as afk
  366.   # Player needs to have cmi.command.afk.auto permission node
  367.   AutoAfkIn: 600
  368.   # Defines commands to be performed when player enters afk mode
  369.   # Supports specialized commands
  370.   AutoAfkCmds:
  371.  - cmi broadcast !&6[playerDisplayName] &7is now AFK.
  372.   # Defines commands to be performed when player leaves afk mode
  373.   AfkLeaveCmds:
  374.  - cmi broadcast !&6[playerDisplayName] &7is no longer AFK.
  375.   # Defines how long to wait after player stops moving to kick player
  376.   # This can be used not only to kick but to perform repeating action every x seconds if needed
  377.   # Keep it at -1 to disable auto kick
  378.   # Can be bypassed with cmi.command.afk.kickbypass permission node
  379.   AutoKickIn: 900
  380.   # This will define how long to wait before performing kick commands again
  381.   RepeatingAutoKickInterval: 900
  382.   # When set to true, kick command will be repeated each RepeatingAutoKickInterval seconds
  383.   RepeatKickCommand: false
  384.   # Defines commands to be performed when player can be kicked
  385.   # If player is not kicked then commands will be repeated every RepeatingAutoKickInterval seconds
  386.   AutoKickCmds:
  387.  - kick [playerName] &dYou have been kicked for idling more than [time]
  388.   # Disables afk on interaction
  389.   DisableOnInteract: true
  390.   # Prevents player from going bypassing afk mode while continuously holding one button with particular items or on particular blocks
  391.   SmartInteractCheck: true
  392.   # Prevents from players abusing afk by constantly moving in afk machine
  393.   AntiAfkMachines: true
  394.   # Disables afk on inventory click
  395.   DisableOnInventoryClick: true
  396.   # Disables afk on command usage
  397.   DisableOnCommand: true
  398.   # Disables afk on public chat message
  399.   DisableOnPublicChat: true
  400.   # Disables afk on private chat message
  401.   DisableOnPrivateChat: true
  402.   # Disables afk on move
  403.   DisableOnMove: true
  404.   # Disables item pickup while afk
  405.   DisableItemPickup: false
  406. Votifier:
  407.  # When set to true votifier votes will be counted for player
  408.   CountVotes: false
  409.   # Cooldown between votes from same service
  410.   # In most cases voting service will have its own cooldown settup
  411.   # But if you need extra one to prevent rapid voting you can define time in seconds over here
  412.   GeneralCooldown: 0
  413.   # When set to false, commands on sucessfull vote will not be performed
  414.   PerformCommands: false
  415.   # Defines commands to be performed when player votes
  416.   # Supports specialized commands and placeholders
  417.   # [serviceName] variable can be used to insert address
  418.   CommandsOnVote:
  419.  - cmi broadcast !&6[playerDisplayName] &evoted!
  420.   - cmi give [playerName] diamond
  421.   # Keep it at false if you dont want to give out extra rewards
  422.   ExtraRewardsEnabled: false
  423.   # Commands will be performed when player collect determined amount of votes
  424.   ExtraRewards:
  425.     '10':
  426.    - cmi heal [playerName]
  427.     - cmi money give [playerName] 100
  428.     '100':
  429.    - cmi heal [playerName]
  430.     - cmi money give [playerName] 1000
  431.     - cmi give [playerName] diamond 32
  432.   # List of players to be excluded from top voter list
  433.   ExcludeList:
  434.  - None
  435. Ranks:
  436.   AutoRankUp:
  437.    # Defines how often in seconds plugin will check for posible player rankups
  438.     # Set it to 0 or less to disable auto rankup checks
  439.     Delay: 0
  440.     # EXPERIMENTAL. When set to true, player rankup checks will be done in async mode
  441.     # In case of errors related to this feature being turned on, turn it off and report issue with error log to github
  442.     Async: false
  443.     # Defines how often in seconds each separate player will be checked for rankup
  444.     # This is different than general check just to avoid couple players ranking up at same time
  445.     # This also defines how often player will be notified about posible rankup and it will proportionaly increase with each time player get notification to avoid annoying spam in chat
  446.     # Keep it longer or same as general delay time
  447.     PlayerDelay: 120
  448.     # Enable or disable progression bar in rank info window
  449.     progressBar: true
  450.   # When set to true, command /cmi ranklist will output ranks from your rankup path which will exclude any rank from different paths or different rankup trees all together
  451.   # When set to false, all set ranks will be shown in the list
  452.   ListSamePathOnly: false
  453. Signs:
  454.  # Defines in milliseconds how often to check if player entered Dynamic Sign trigger area
  455.   # Bigger numbers can help slightly lower server load
  456.   # This is not essential to keep in low numbers
  457.   CheckInterval: 5000
  458.   # List of colors to be translated from one to another to avoid unreadable text
  459.   # Only applies for Dynamic Signs feature
  460.   TranslateColors:
  461.  - '&6-&8'
  462.   - '&e-&f'
  463.   - '&7-&8'
  464. TabList:
  465.  # Enable or disable tab list management
  466.   Enabled: true
  467.   # Defines if we want to run tablist updater in async mode
  468.   # While enabled it can increase overall performance but some plugins can have same issues handling async placeholder requests
  469.   Async: true
  470.   UpdateTabListNames: true
  471.   # Enable or disable grouped format tablist's
  472.   # You can save some resources by disabling this if you are not interested in grouped format tablist feature
  473.   # If disabled then this will use only default format and will skip checking for custom one to save some resources if needed
  474.   GroupedEnabled: false
  475.   Updates:
  476.    # automatically updates tab list every x seconds for ALL online players
  477.     # If you are using static Footer and Header you can disable this by setting to -1
  478.     # Consider setting this to -1 if its completely enough to update on player events
  479.     AutoInterval: 60
  480.     OnJoin: true
  481.     OnLeave: true
  482.     afkStateChange: true
  483.     OnWorldChange: false
  484.     OnDeath: false
  485.     OnTeleport: false
  486.     OnNickChange: true
  487.   # PlaceholderAPI supported for any custom variable you want to insert into this
  488.   # In adition CMI will handle some placeholders without PlaceHolderAPI
  489.   # Full list can be checked ingame with /cmi placeholders
  490.   GeneralFormat:
  491.     PlayerName: '[playerDisplayName]'
  492.     Header:
  493.       '1':
  494.      - '&7------------------------------------'
  495.       - '&cPorkopolis'
  496.     Footer:
  497.       '1':
  498.      - ''
  499.       - '&7Discord: &dhttps://discord.gg/sYz6ZwG'
  500.       - '&7Website: &dhttps://Porkopolis.enjin.com/'
  501.       - ''
  502.       - '&7---------- &d%server_online%&7/&d%server_max_players% &7Online Players
  503.         ----------'
  504.   # Defines custom formats to be used for players.
  505.   # Any player which have cmi.tablist.[number] permission node will use defined grouped format in tablist
  506.   # Id should be a number and in case player has more than one, bigger number id will be used
  507.   # You can have as many groups as you want by increasing increment
  508.   # If player has more than one permission node, then biggest one will be used
  509.   GroupFormat:
  510.     '1':
  511.       PlayerName: '&2{&r[playerDisplayName]&2}'
  512.       Header:
  513.         '1':
  514.        - '&f------------------------------------'
  515.         - '&7Online &f%server_online%&7/&f%server_max_players%'
  516.         - '&f------------------------------------'
  517.       Footer:
  518.         '1':
  519.        - '&f------------------------------------'
  520.         - '&7%player_world% &f%player_x%:&7%player_y%:&f%player_z%'
  521.         - '&7Time: &f%server_time_HH:mm:ss%'
  522.         - '&f------------------------------------'
  523.     '2':
  524.       PlayerName: '&c[&r[playerDisplayName]&c]'
  525.       Header:
  526.         '1':
  527.        - '&f------------------------------------'
  528.         - '&7Online &f%server_online%&7/&f%server_max_players%'
  529.         - '&f------------------------------------'
  530.       Footer:
  531.         '1':
  532.        - '&f------------------------------------'
  533.         - '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
  534.         - '&f------------------------------------'
  535. Skins:
  536.  # Enable or disable skin management
  537.   Enabled: true
  538.   # Applies skin to player automaticaly on his login to server if he doesnt have one already set
  539.   # This will always set to skin by target player name
  540.   AutoApply: true
  541.   # Sets player sking to Steve when turning skin off and lets server to handle it
  542.   # If its false, then skin will be changed to online one
  543.   SteveOnOff: false
  544.   # Requests from player specific permission for that skin cmi.command.skin.perm.[skinName]
  545.   RequireSpecificPerm: false
  546. Notes:
  547.  # When enebled, when player logs in who has alert set on him, staff member will get notification that this player have some notes attached to him
  548.   ShowOnAlertEvent: true
  549. GroundClean:
  550.  # List of item types not to be removed on ground clean action
  551.   WhiteList:
  552.  - diamond
  553.   - diamond_ore
  554.   - diamond_block
  555.   - shulker_box
  556. Chat:
  557.  # Will try to modify chat to display it in defined format
  558.   ModifyChatFormat: false
  559.   # When set to true, regular and private messages (excludes clean messages) will have aditional information when hovering over it (PlaceHolderAPI supported) and can be clicked for quick reply option
  560.   # To change default hover over messages seen on sent message, go to your locale file to Chat section
  561.   ClickHoverMessages: false
  562.   # Enables support for DiscordSRV plugin
  563.   DiscordSRVPublicChat: true
  564.   # Enables support for DynMap web chat
  565.   DynMapChat: false
  566.   # When set to false, each time you will use /r you will reply to person you previously sent message directly or to person who sent you message if there is none you have conversion before
  567.   # When this set to true, players with /r will reply to person who last sent private message. This can result in confusion when using /r while getting private messages from multiple players
  568.   ReplyToLastMessenger: true
  569.   # If ReplyToLastMessenger is set to false, then timeOut will be taken into consideration to who you should reply
  570.   # If you had conversation in last 120 seconds (default) then even receiving message from 3rd person, you will still reply to original player
  571.   # If you had conversation in longer then 120 seconds period, then you will reply to latest person who send you a message
  572.   LastMessengerTimeOut: 120
  573.   # Defines regex when replacing url in chat with short word
  574.   # Examples:
  575.   # (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9]\.[^\s]{2,})
  576.   # ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-\.]+\.[a-zA-Z]{2,3}(\/\S*)?
  577.   # ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-\.]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s]+)
  578.   LinkRegex2: ((http|https|ftp|ftps)\:\/\/)?[a-zA-Z0-9\-\.]+\.[a-zA-Z]{2,3}(\/\S*)?([^\s]+)
  579.   # When set to true, particular variables in chat will be translated into items player are holding. List of variables belove
  580.   HoverItems: true
  581.   # Defines regex when replacing item line in chat with players item in hand information. Only works when CMI hover over chat format is enabled
  582.   ItemRegex:
  583.  - (\%item\%)
  584.   - (\[item\])
  585.   - (\%i\%)
  586.   # Do you want to enable private messaging over bungeecord
  587.   BungeeMessages: false
  588.   # Do you want to enable public messaging over bungeecord
  589.   BungeePublicMessages: false
  590.   # Used for simple chat messages. Optional variables: {world} {prefix} {suffix} {group}. Supporting PlaceHolderAPI variables like %player_server%
  591.   GeneralFormat: '{prefix}&f{displayName}&7: &r{message}'
  592.   # Defines range of regular messages to travel
  593.   # Set to -1 to disable range restriction
  594.   GeneralRange: -1
  595.   # Defines range of shout messages to travel
  596.   # Shout messages should start with ! and player should have cmi.chat.shout permission
  597.   # GeneralRange should be enabled
  598.   # set to 0 to shout across all worlds, -1 to disable
  599.   ShoutRange: 0
  600.   # Defines cost for each shout message
  601.   ShoutCost: 0
  602.   # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
  603.   # Add as many lines as you need too
  604.   # cmi.chatgroup.[id] permnission node to use
  605.   GroupFormat:
  606.     '1': '{prefix}&f{displayName}&f: &r{message}'
  607.     '2': '{prefix}&f{displayName}&7: &r{message}'
  608.     '3': '{prefix}&f{displayName}&8: &r{message}'
  609.   Colors:
  610.    # If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  611.     # cmi.colors.publicmessage.[colorName]
  612.     # Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r)
  613.     PublicMessage: false
  614.     PrivateMessage: true
  615.     # If set to true then /me messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  616.     # cmi.colors.me.[colorName]
  617.     me: true
  618.     # If set to true, then color codes will get removed from text instead of leaving them if player dont have appropriate permission node for that color
  619.     CleanUp:
  620.       publicmessage: false
  621.       privatemessage: false
  622.       me: false
  623.       signs: false
  624.       # List of strings to ignore when checkign chat for color codes player cant use.
  625.       # This will bypass players colorcode restrictions and will allow usage of particular chat formats
  626.       # Applies only for public and private messages
  627.       WhiteList:
  628.      - '&c❤&7'
  629.     # If set to true then nickName will be filtered from color codes when player changes it
  630.     # cmi.colors.nickname.[colorName]
  631.     NickName: false
  632.   ChatFilter:
  633.     Enabled: false
  634.     Deny:
  635.       ipBlock:
  636.        # If not set to true, this filter will not be used
  637.         Enabled: true
  638.         # Defines filter group and defines required permission node to bypass this filter: cmi.chatfilter.bypass.[groupName]
  639.         Group: Advertising
  640.         # Regex expresion to filter by. How to use regex https://regexone.com/
  641.         Regex:
  642.        - '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,|_|\/)\s?([a-zA-Z]{2}|aero|asia|biz|cat|com|coop|edu|gov|info|int|jobs|mil|mobi|museum|name|net|org|pro|tel|travel)\b'
  643.         # With what we need to replace word, if not defined found expresion will not be changed
  644.         ReplaceWith: ''
  645.         # posible: none, orhers, all
  646.         # Where 'none' means everyone will receive this message
  647.         # 'others' means that sender will get message but not other players, this is usefull to prevent advertising and silently block it
  648.         # 'all' means that no one will receive sent message
  649.         BlockType: others
  650.         # Players with cmi.chatfilter.inform permisison will receive defined message when rule is broken
  651.         msgToStaff: '&4!&6[playerName] &4advertising with: &r[message]'
  652.         # List of commands to perform when rule is broken. Use [senderName] to include message sender name. Supports global variales same as locale file
  653.         Commands: []
  654.       swearing1:
  655.         Enabled: false
  656.         Group: Swearing
  657.         Regex:
  658.        - \bass\b|\basshole
  659.         ReplaceWith: dude
  660.         BlockType: none
  661.         msgToStaff: '&4!&6[playerName] &4swearing'
  662.         Commands:
  663.        - msg [senderName] &eDon't swear!
  664.       swearing2:
  665.         Enabled: false
  666.         Group: Swearing
  667.         Regex:
  668.        - \bfu+ck
  669.         ReplaceWith: not good
  670.         BlockType: none
  671.         msgToStaff: '&4!&6[playerName] &4swearing'
  672.         Commands:
  673.        - msg [senderName] &eDon't swear!
  674.     # List of regex filter to exlude from block list. Usefull if you want to block all ip/host address but want to allow usage of your own server.
  675.     WhiteList: []
  676.     DuplicatedMessagePrevention:
  677.      # When set to true, plugin will prevent spaming of same or similar messages in short time range. Can be bypased with cmi.chatfilter.spambypass permission
  678.       Use: false
  679.       # How much in percentage message is counted as same
  680.       Percentage: 80
  681.       # Defines how often in seconds you can send same/similar message
  682.       Interval: 5
  683.       # How many commands you can repeat before stopped for cooldown
  684.       MinAmount: 2
  685.   # If set to true, players public message who is in your ignore list will not be shown
  686.   IgnorePublicMessage: false
  687.   Tag:
  688.    # Enable or not tag system. This will inform player with hies name mentioning in public chat if name have @ in front of it
  689.     Enabled: true
  690.     # When this is set to true, any player mentionings in public messages will be colorized and player will get informed as usual
  691.     # This is allot more heavier on server than usual tagging with @, so enable if you know what you are doing
  692.     HardCoreMode: false
  693.     # Determines color of taged user name in chat with @ in front of name/nickname. Sender should have cmi.tag.color
  694.     Color: '&c'
  695.     Sound:
  696.      # Sound name
  697.       Name: BLOCK_NOTE_HARP
  698.       Volume: 1
  699.       Pitch: 3
  700.       # Will play tag sound only when player is afk
  701.       OnlyWhenAfk: false
  702.     # When set to true, @ simbol will be removed
  703.     RemoveEta: false
  704. Command:
  705.   CommandFilter:
  706.     Duplicate:
  707.      # When set to true, plugin will prevent spaming of same or similar command in short time range. Can be bypased with cmi.commandfilter.bypass permission
  708.       Use: false
  709.       # How much in percentage command is counted as same
  710.       Percentage: 80
  711.       # Defines how often in seconds you can send same/similar commands
  712.       Interval: 5
  713.       # How many commands you can repeat before stopped for cooldown
  714.       MinAmount: 2
  715.       # Whitelisted commands to ignore
  716.       WhiteList:
  717.      - msg
  718.       - tell
  719.       - login
  720.       - register
  721.   Spy:
  722.    # Commands in this list will not be shown when command spy is enabled for player for security/privacy reasons
  723.     BlackListed:
  724.    - register
  725.     - login
  726.     - l
  727.     # Players without cmi.security.admin will only see commands from this list with command spy feature
  728.     CommandList:
  729.    - cmi spawn
  730.     - cmi tp
  731.     - cmi tpa
  732.     - cmi heal
  733.     - cmi feed
  734.     - cmi fly
  735. PlayerNotes:
  736.  # For how long to keep players notes in days
  737.   ExpiresIn: 120
  738. PlayerMail:
  739.  # For how long to keep players mail in days
  740.   ExpiresIn: 120
  741.   # Mailing to all players will send mails to players who loged into server in last x days
  742.   mailAllDays: 30
  743. DisplayName:
  744.  # If you have 3rd party plugin changing players display name, set this to false
  745.   Change: false
  746.   # Format of players display name. By default only nick name will be visible, if its set, if not, then players name
  747.   # Posible custom varibales: {prefix} {suffix} {nicknameprefix}
  748.   # Supports placeholders
  749.   Format: '{nickName}'
  750.   # Defines regex for valid nick name
  751.   # By default only letters and numbers are allowed
  752.   ValidNicknameRegex: '[^\p{L}0-9\-\_]'
  753. NickName:
  754.  # Prevents players to change their nick name to one of defined without permission
  755.   # Use lower case
  756.   # cmi.command.nick.bypassblacklist
  757.   # to bypass protection against already in use name/nickname use cmi.command.nick.bypassinuse
  758.   BlackList:
  759.  - admin
  760.   - administrator
  761.   - server
  762.   - staff
  763.   - staf
  764.   # Min length of nick name, can be bypassed with cmi.command.nick.bypass.length
  765.   MinLength: 1
  766.   # Max length of nick name, can be bypassed with cmi.command.nick.bypass.length
  767.   MaxLength: 16
  768.   # Adds prefix for players nickname to indicate that its not real name. This can be added to display name with {nicknameprefix}
  769.   Prefix: ''
  770.   # When true, will only add nickname prefix when its not same as original name. This can allow colorization or capitalization change without addign prefix
  771.   PrefixWhenDifferent: false
  772.   # When true, online players nick name will be included into tabcomplete
  773.   IncludeInTabComplete: true
  774. # Shows if there is an available new version on login with cmi.versioncheck permission node
  775. ShowNewVersion: false
  776. Spawners:
  777.  # If you experiencing issues with spawner handling, set this to true to avoid any spawner manipulations from CMI side
  778.   # This will disable features like, spawner placement, spawner drops, spawner charges and so on
  779.   FullDisable: false
  780.   Break:
  781.    # Enable or disable spawner handler for spawner break
  782.     # If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node
  783.     # If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner
  784.     Enabled: true
  785.     # When set tp fa;se, exp will not be dropped from broken spawner independent if spawner it self is being dropped
  786.     # When set to true exp will be dropped only if spawner is not
  787.     DropExp: false
  788.     # Minimal silktouch level required to get spawner back
  789.     SilkTouchLevel: 1
  790.   Place:
  791.    # Enable or disable spawner handler for spawner place
  792.     # If enabled player will place spawner depending from what it is by its type
  793.     # If disabled then spawner will be placed in normal way and it will allow other plugins to handle its placement
  794.     Enabled: true
  795.     # If set to true, player will need to have appropriate permission node to place spawner by its type
  796.     RequiresPermission: true
  797.     # RequiresPermission should be set to true for this to work. If set to true, player will need to have particular permission node to place particular spawner.
  798.     # In example: player should have cmi.placespawner.pig to place pig spawner, or cmi.placespawner.zombie to place zombie spawner
  799.     # If set to false, then player will need to have basic cmi.placespawner permission to place any type of spawner
  800.     RequiresExactPermission: true
  801.   Interact:
  802.    # When set to true, players trying to change spawner with monster egg will require appropriate permission node
  803.     # In example: player should have cmi.egginteract.pig to change spawner into pig, or cmi.egginteract.zombie to change into zombie spawner
  804.     EggRequiresPermission: true
  805.   # If set to true, spawners will have chance to be dropped when destroying with tnt
  806.   TnTExplosionDrop:
  807.     use: false
  808.     # Chance in percentage for spawner to drop
  809.     Chance: 30
  810.   # If set to true, spawners will have chance to be dropped when destroyed by creeper
  811.   CreeperExplosionDrop:
  812.     use: false
  813.     Chance: 30
  814.   Charges:
  815.    # When enabled players will be assigned to particular spawner charges group who have cmi.spawners.charge.[groupName] permission node
  816.     # Players will be limited to how many spawners they can mine
  817.     # StartingCharge will determine how many charges they will have on first time joining group
  818.     # MaxCharge will limit to how many charges you can have at one time
  819.     # Cooldown determines how often new charge will be given
  820.     # Bonus is optional and it will determine by how many seconds to lower cooldown for next charge when placing spawner
  821.     # Option to bypass limitations with cmi.spawners.charge.bypass
  822.     Use: false
  823.     # If set to true when player runs out of spawner charges spawner will be destroyed without droping it
  824.     BreakWithoutCharge: false
  825.     List:
  826.       Noob:
  827.         Use: false
  828.         StartingCharge: 2
  829.         MaxCharge: 5
  830.         Cooldown: 3600
  831.         Bonus: 10
  832.       Advanced:
  833.         Use: false
  834.         StartingCharge: 3
  835.         MaxCharge: 6
  836.         Cooldown: 3000
  837.         Bonus: 10
  838.   Proximity:
  839.    # Allws to limit how tight spawners can be placed from each other
  840.     Use: false
  841.     # Radius in blocks from blaced block. Max range is 16
  842.     # Can bypass with cmi.spawners.proximity.bypass
  843.     Range: 3
  844. ItemRenaming:
  845.  # When set to true, players will be denyied from renaming defined items
  846.   # Option to define specific name by using regex format
  847.   Prevent: false
  848.   List:
  849.  - mobspawner:([A-z]+ (?i)\w*spawner)
  850. SpawnMob:
  851.  # Defines how many passengers entities can be spawned at once
  852.   MaxQuantity: 10
  853.   MaxPassengers: 10
  854. Counter:
  855.  # Default range to use when performing /counter start
  856.   Range: 10
  857. Mirror:
  858.  # Defines how far in blocks from mirror center you can build
  859.   # This is mainly to protect from forgeting to turn off mirror and starting to build on different side of map
  860.   MaxRange: 50
  861. NetherPortal:
  862.  # Can prevent nether portal creation entirely. Option to bypass with cmi.netherportalbypass
  863.   PreventCreation: false
  864.   # Maximum height nether portal can be created. Vanilla size is 23
  865.   MaxHeight: 23
  866.   # Maximum width nether portal can be created. Vanilla size is 23
  867.   MaxWidth: 23
  868. Portals:
  869.  # Defines in milliseconds how often to check if player entered portal or not
  870.   # Bigger numbers can help slightly lower server load but small portals, 1 block depth without back wall can be passed through without teleportations if player moves fast enought
  871.   CheckInterval: 300
  872.   # Defines in milliseconds how often to check if player entered portal range for particles to apear
  873.   CheckParticleInterval: 500
  874.   # Perform commands on teleport or not
  875.   PerformCommands: true
  876.   # Commands to be performed on teleport event
  877.   Commands:
  878.  - cmi effect [playerName] blindness 2 1 -s
  879. Animations:
  880.  # Enable siting on stair block by clicking on them with empty hand or by looking and using command
  881.   # Requires cmi.command.sit.stairs
  882.   SitOnStairs: true
  883.   StairsAsChairs: true
  884.   SlabsAsChairs: true
  885.   CarpetsAsChairs: false
  886.   RemoveFromChairOnDamage: true
  887.   # Player will sit on chair only after rapid double click
  888.   DoubleClick: true
  889.   # Delay in milliseconds between clicks to sit on chair when double click is enabled
  890.   DoubleClickDelay: 200
  891.   # Range in blocks from player to look up for valid chair block
  892.   ChairRange: 4
  893. # All posible damage causes: contact, entity_attack, entity_sweep_attack, projectile, suffocation, fall, fire, fire_tick, melting, lava, drowning, block_explosion, entity_explosion, void, lightning, suicide, starvation, poison, magic, wither, falling_block, thorns, dragon_breath, custom, fly_into_wall, hot_floor, cramming, dryout,
  894. # Sintax should be [permissionNode]:[damageCause]:[multiplier]
  895. # Example: nolavadamage:lava:0 will prevent lava damage with cmi.damagecontrol.nolavadamage permission node
  896. # Negative values will heal player instead of damaging him
  897. # If player have more than one permission node for same damage cause, then last one in list will be used to determine final damage
  898. DamageControl:
  899. - nowalldamage:fly_into_wall:0
  900. - lowermagmacubedamage:hot_floor:0.5
  901. Totem:
  902.  # When this set to true, on players death totem will be used even if he is not holding it in hand
  903.   RemoveFromInventory: false
  904.   Cooldown:
  905.    # When this set to true player can use totem only every X second's
  906.     Use: false
  907.     Time: 600
  908.   Warmup:
  909.    # When this set to true player can use totem to have X amount of second's, during which he can die and be resurected
  910.     # Totem will be consumed durring activation and wont be returned even if resurection is not used during warmup time
  911.     Use: false
  912.     Time: 10
  913.   # If player falls into void while having totem, he will be teleported to respawn location and totem gets consumed
  914.   ProtectFromVoid: true
  915. Elytra:
  916.  # cmi.elytra - allows usage of elytra
  917.   # cmi.elytra.boost - allows usage of boost
  918.   # cmi.elytra.superboost - allows ussage of super boost
  919.   # cmi.elytra.speedometer - allows to see speedometer
  920.   Boost:
  921.    # Max speed until player wont get any boost
  922.     SpeedLimit: 200
  923.     # When enabled items/exp wont be consumed if player is over speed limit
  924.     SpeedLimitStop: true
  925.     # Do you want to show decimals in speed
  926.     SpeedDecimals: true
  927.     # By how much boost player on each use
  928.     GeneralMultyplier: 0.1
  929.     # By how much boost player on each super boost use
  930.     # Use shift while using simple boost
  931.     SuperMultyplier: 0.3
  932.     # Uses defined items instead of exp
  933.     UseItems: false
  934.     # item id
  935.     Item: '288'
  936.     # Requires to hold defined item in hand. Only when UseItems is set to false
  937.     RequiresItem: true
  938.     # Amount consumed on each boost
  939.     Amount: 1
  940.     # Amount consumed on each super boost
  941.     SuperAmount: 5
  942.     # Shows particles when flying
  943.     ShowParticles: true
  944.   Launch:
  945.     Time: 2
  946.   # 1.13+ servers. Do you want to disble riptide enchant usage while flying with elytra and trident which has riptide enchant
  947.   # This combination is dangerous as player can reach extreme speed's if allowed to use it
  948.   DisableRiptide: true
  949.   Fix:
  950.    # Disables option to damage yourself while flying with arrows to boost up
  951.     PreventSelfDamage: true
  952. FlightCharge:
  953.  # Do you want to enable flight charge feature
  954.   Enabled: true
  955.   # When set to true, each time player gets flight charge or relogs, his fly mode will be toggled on
  956.   # If set to false, then players will have to manualy turn on flight with /cmi flyc
  957.   EnabledByDefault: true
  958.   # When set to true, in event of player changing his game mode from survival/adventure to creative/spectator his flight charge  mode will get disabled
  959.   # Same applies when changing game mode from creative/spectator to survival/adventure
  960.   AutoSwitch: true
  961.   # How much it costs for one recharge point in exp points. Value can be in decimals, like 0.2 but it cant be equal or lower than 0
  962.   # Set to 0 to disable this type of recharge
  963.   ExpRechargeCost: 0.2
  964.   # How much it costs for one recharge point. Value can be in decimals, like 0.2 but it cant be equal or lower than 0
  965.   # Set to 0 to disable this type of recharge
  966.   MoneyRechargeCost: 0.0
  967.   # Defines maximum amount of charge player can have
  968.   # One charge is one traveled block while flying
  969.   # if player doesn't move, then one charge for each second while hovering
  970.   MaxChargeLevel: 3000
  971.   # Defines multiplier when player doesnt move but is hovering. For each second player hovers.
  972.   # Set to 0 to disable
  973.   DeductOnIdling: 1
  974.   # Defines multiplier when player falls down of charge to be taken
  975.   # This only effects when player falls from above 3 blocks of height
  976.   # In example if player falls from 10 blocks height, then 7 * 2 = 14 charges will be taken
  977.   # This is to prevent avoiding no penealty from jumping from clifs
  978.   # Set to 0 if you want to disable it
  979.   DeductOnFallMulti: 2
  980.   # Defines if you want to damage player when he falls down from higher than 3 blocks height
  981.   # This will not kill player even if he would drop from 200 block height, but will leave him with 1 hp
  982.   # This will only effect players who jumped down and not those who disabled fly mode in mid air
  983.   DamageOnFall: false
  984.   # DamageOnFall should be enabled for this to work
  985.   # This will define if you want to damage player when he deactivates fly mode in mid air
  986.   DamageOnToggle: false
  987.   # DamageOnFall should be enabled for this to work
  988.   # This will define if you want to kill player if fall damage if higher than his health amount
  989.   KillOnFall: false
  990. Point:
  991.  # Default particle for point command. Options: fireworks_spark, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, water_bubble, water_wake, suspended, barrier, mob_appearance, end_rod, damage_indicator, sweep_attack, totem, spit, squid_ink, bubble_pop, current_down, bubble_column_up, nautilus, dolphin,
  992.   DefaultParticle: COLOURED_DUST
  993. Messages:
  994.   Login:
  995.    # If set to true, login message wont be shown
  996.     Disabled: true
  997.     # Defines number of players from which to automatically start hiding join messages
  998.     # Set to -1 to disable this
  999.     AutoHideFrom: -1
  1000.     Custom:
  1001.      # If set to true, custom login message will be used. cmi.messages.disablelogin can be used to disable message for player
  1002.       Use: false
  1003.   Logout:
  1004.    # If set to true, logout message wont be shown
  1005.     Disabled: true
  1006.     # Defines number of players from which to automatically start hiding logout messages
  1007.     # Set to -1 to disable this
  1008.     AutoHideFrom: -1
  1009.     Custom:
  1010.      # If set to true, custom logout message will be used. cmi.messages.disablequit can be used to disable message for player
  1011.       Use: false
  1012.   # Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers]
  1013.   FirstJoinMessage:
  1014.     Use: false
  1015.   DeathMessage:
  1016.    # Defines number of players from which to automatically start hiding death messages
  1017.     # Set to -1 to disable this
  1018.     AutoHideFrom: -1
  1019. Books:
  1020.  # Defines default creator name for books when using getbook command
  1021.   DefaultAuthor: Server
  1022. # Defines name of customtext on players login to server. To disable just set name to non existing customText
  1023. Motd: welcomeMessage
  1024. Warnings:
  1025.   Default:
  1026.     LifeTime: 86400
  1027.     Points: 1
  1028.     DefaultReason: '&7Violated server rules'
  1029.   Categories:
  1030.     Swear:
  1031.       LifeTime: 86400
  1032.       Points: 3
  1033.       DefaultReason: '&7Swearing'
  1034.     Grief:
  1035.       LifeTime: 86400
  1036.       Points: 10
  1037.       DefaultReason: '&7Griefing'
  1038.     Bug:
  1039.       LifeTime: 86400
  1040.       Points: 30
  1041.       DefaultReason: '&7Abusing bugs'
  1042.     Cheat:
  1043.       LifeTime: 86400
  1044.       Points: 50
  1045.       DefaultReason: '&7Using cheats'
  1046.   Perform:
  1047.     '3':
  1048.    - cmi mute [playerName] 10m
  1049.     - cmi msg [playerName] !&cMuted for &710 &cminutes for getting &73 &cwarnings!
  1050.     '5':
  1051.    - cmi kick [playerName] &cKicked for getting 5 warnings!
  1052.     '10':
  1053.    - cmi tempban [playerName] 5m &cTemporary banned for getting 10 warnings!
  1054. Spawn:
  1055.  # Forces players to login in defined spawn point when logging into server
  1056.   SpawnOnJoin: false
  1057.   # Defines players spawn point after death if set to true, if not, then it will be used only for /cmi spawn command
  1058.   # RespawnLocation will indicate if you want to use this location as posible respawn point for player after death
  1059.   Main:
  1060.     World: world
  1061.     X: -58.5
  1062.     Y: 65.0
  1063.     Z: -59.5
  1064.     Pitch: 2.9999342
  1065.     Yaw: -0.45010316
  1066.     RespawnLocation: false
  1067.     Rng: 0
  1068.   # Defines players first spawn point when he logs into server for the first time
  1069.   FirstSpawn:
  1070.     Use: true
  1071.     World: None
  1072.     X: 0.0
  1073.     Y: 0.0
  1074.     Z: 0.0
  1075.     Pitch: 0.0
  1076.     Yaw: 0.0
  1077. Newbie:
  1078.  # Kit name to give for new players joining server
  1079.   Kit: Starter
  1080. Kits:
  1081.  # When set to true, kit list will be shown in GUI instead of chat list
  1082.   GUI: false
  1083.   # When set to true, kit selection gui empty fields will get filled with definet item
  1084.   FillEmptyFields: true
  1085.   Buttons:
  1086.     Cooldown: Watch
  1087.     Usages: STONE_PLATE
  1088.     Money: GOLD_INGOT
  1089.     Exp: EXP_BOTTLE
  1090.     Desc: WOOL:13
  1091.     Back: Fence
  1092. Warps:
  1093.  # When set to true, warps list will be shown in GUI instead of chat list
  1094.   GUI: false
  1095.   # Automatically opens GUI when created new warp point
  1096.   GUIOnCreation: false
  1097.   # Minimal lenght of warp name
  1098.   MinLenght: 1
  1099.   # Maximal lenght of warp name
  1100.   MaxLenght: 20
  1101.   # How many warps to show in each page
  1102.   perPage: 50
  1103.   # Do you want to show creator in warp list
  1104.   showCreator: false
  1105.   # When set to true, new warps by default will require permission node to use them
  1106.   requirePerm: false
  1107. GlobalGui:
  1108.  # Defines item type in empty fields in GUI when its needed to be filled up
  1109.   EmptyField: STAINED_GLASS_PANE:15
  1110. DynamicViewRange:
  1111.  # By setting to true will enable dynamic view range feature. Its still in beta stage and can result in some CPU load increase.
  1112.   # Don't enable if you are not using this feature on your server
  1113.   Enabled: false
  1114. WorldLimits:
  1115.  # By setting to true fly and gamemode limitations per world will be aplied for player on world change if they dont have appropiate permission node
  1116.   Enabled: false
  1117.   # World list with default game modes
  1118.   # If player will have cmi.worldlimit.gamemode.bypass permission node, game mode wont be changed
  1119.   # Posible modes: creative, survival, adventure, spectator,
  1120.   Gamemode:
  1121.  - test:Survival
  1122.   # If player will have cmi.worldlimit.fly.bypass permission node, fly mode wont be changed
  1123.   Fly: []
  1124.   # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit
  1125.   FlyAboveRoof: true
  1126.   # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit
  1127.   FlyAboveRoofLimitations:
  1128.  - world-256
  1129.   - world_nether-128
  1130.   - world_the_end-256
  1131.   # If player will have cmi.worldlimit.god.bypass permission node, fly mode wont be changed
  1132.   GodMode: []
  1133.   # Prevents particular entity spawn reasons in defined worlds. All posible reasons: NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN, BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING, SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION, CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL, SHOULDER_ENTITY, DROWNED, SHEARED, CUSTOM, DEFAULT
  1134.   SpawnReasons:
  1135.     world:
  1136.    - null
  1137.     world_nether:
  1138.    - null
  1139.     world_the_end:
  1140.    - null
  1141. # Checks and shows on players login if he have been changed hes name over Mojang
  1142. # Looks to be working only with online servers, duhhhh
  1143. CheckForNameChange:
  1144.   OnLogin: false
  1145.   AmountToShow: 2
  1146.   OnInfoShow: true
  1147.   # Do you want to perform commands
  1148.   PerformCommandsOnNewName: false
  1149.   # Command list to be performed in case player logs in with new name
  1150.   NameChangeCommands:
  1151.   - 'asConsole! cmi broadcast !&2[oldname] logged in with new name: [newname]'
  1152. inv:
  1153.  # Do you want to save the player's inventory on his death
  1154.   SaveOnDeath: false
  1155.   # When set to true, empty inventories (no items in inventory) will not be saved on players death
  1156.   IgnoreEmpty: false
  1157.   # If set to true then player should have cmi.saveinv permission node for inventory to be saved on death
  1158.   RequiresPermission: false
  1159.   # How many inventories, we will keep for each player
  1160.   SavedInventories: 5
  1161. hunger:
  1162.  # Do you want to give more than 20 hunger for players
  1163.   overide: false
  1164. heal:
  1165.   RemoveNegative:
  1166.    # Do you want to remove negative potion effects from player on heal
  1167.     use: true
  1168.     List:
  1169.    - blindness
  1170.     - confusion
  1171.     - harm
  1172.     - hunger
  1173.     - poison
  1174.     - slow
  1175.     - slow_digging
  1176.     - weakness
  1177.     - wither
  1178. Cuff:
  1179.  # When set to false will allow players to talk who is cuffed
  1180.   Mute: true
  1181.   AllowedCommands:
  1182.  - spawn
  1183. Dispose:
  1184.  # defines how big is dispose ui 1-6
  1185.   UILines: 4
  1186. ItemRepair:
  1187.   RepairShare:
  1188.    # When enabled will prevent players repairing items for others in anvil regular way. They still can use items and repairs normaly for them selfs
  1189.     # Can be bypassed with cmi.command.repair.repairshare.bypass
  1190.     ProtectNormalRepair: false
  1191.     # When enabled will prevent players repairing items for others with CMI command. They still can use items and repairs normaly for them selfs
  1192.     ProtectCommandRepair: true
  1193.     # Sets durability on item when another picks it up or selects in inventory. Set to 0 or less if you don't want to change durability
  1194.     Durability: 0
  1195.     # When set to true, player who have cmi.command.repair permission will bypass this protection and can use other user repaired items without any aditional actions
  1196.     BypassWithRepairPermission: true
  1197.     # When enabled aditional lore line will be added when player can't use that item. This will not be shown for owner of item
  1198.     AddLore: true
  1199.     # When set to true, interact event will be canceled to prevent item usage
  1200.     CancelEvent: true
  1201.     # When set to true, player will get message informing about item usage he dint repaired him self
  1202.     InformWithMessage: true
  1203. Cooldowns:
  1204.  # You can enable any command cooldown to prevent instant usage of it
  1205.   # cmi heal:180 means that player can use /cmi heal command only once every 180 seconds
  1206.   # if cooldown set to -1 then this command can be performed only one time
  1207.   # Administration can bypass limitations with cmi.command.[comandName].cooldownbypass permission node
  1208.   # Always use full command name and not its alias
  1209.   Enabled: true
  1210.   List:
  1211.  - cmi heal:180
  1212.   - cmi feed:120
  1213. Combat:
  1214.  # Defines combat timer to be used in particular features
  1215.   Timer: 12
  1216.   Heads:
  1217.     Player:
  1218.       Drop: false
  1219.       # Percentage from 0 to 100 for head to be dropped. Decimals are acceptable, like 0.2
  1220.       # 100 will mean that head will be dropped every time player kills another player
  1221.       # 1 will mean that there is 1% that player will drop head if he is killed by another player
  1222.       Percentage: 1.0
  1223.       # Percentage from 0 to 100 for lowering chance in getting second head of same player
  1224.       # This will reset on each server restart
  1225.       LowerChanceOfterDrop: 50.0
  1226.     Mob:
  1227.      # Enables custom mob heads dropping from mobs with particular chance
  1228.       # Check customHeads.yml for customization by entityType
  1229.       Drop: false
  1230. ShulkerBoxes:
  1231.  # When set to true, players will not have option to open shulker boxes while in combat
  1232.   # Combat timer can be defined under combat section
  1233.   PreventInCombat: false
  1234. WarmUps:
  1235.  # You can enable any command warmup to prevent instant command usage
  1236.   # tp:5:false means that when player performs /tp command he will need to wait 5 sec
  1237.   # false variable is optional and when its set to false player cant move while warmup is counting
  1238.   # If you dont want to deny empty warp command but want to deny any extra variable after that, then just add space, in example 'warp :5:false'
  1239.   # When setting warmups for CMI commands, use full command name and not allias, in example 'cmi warp:5false'
  1240.   # Administration can bypass limitations with cmi.command.[comandName].warmupbypass permission node
  1241.   # ATTENTION! cmi home command is being handled in special way and to prevent double warmup, add space, example: - cmi home :5:false
  1242.   # Experimental: add GlyphHead to the warmup to show particle effect while command is on warmup period. Like
  1243.   # - cmi warp :3:false:GlyphHead
  1244.   Enabled: false
  1245.   InformOnNoMove: true
  1246.   List:
  1247.  - cmi tp :5:false
  1248.   - cmi back:3:true
  1249.   - cmi warp :3:false
  1250.   - cmi home :3:false
  1251. Jail:
  1252.  # Defines in milliseconds how often to check if player leaves jail area
  1253.   # Bigger numbers can help slightly lower server load
  1254.   CheckInterval: 500
  1255.   # Defines default jail time when time is not povided with command
  1256.   DefaultTime: 300
  1257.   # Chat range in blocks while player is in jail
  1258.   # Set to 0 to allow talking
  1259.   # set to -1 to prevent talking in general while jailed
  1260.   ChatRange: -1
  1261.   # When set to true jail time will decreese while player is offline
  1262.   # When set to false jail time will only be counted while player is online
  1263.   CountWhileOffline: false
  1264.   # When set to true jail time will not decreese if player gets into afk mode while being jailed
  1265.   # When set to false, time will pass normally
  1266.   NoAfk: false
  1267.   WhiteListedCmds:
  1268.  - cmi msg
  1269.   - cmi reply
  1270. scan:
  1271.  # Tps cap from which to start adjusting scan speed
  1272.   SoftCap: 19.0
  1273.   # Staring speed when scanning. Range from 1 to 30
  1274.   DefaultSpeed: 15
  1275.   # When this set to true, when using scan feature and not providing range, whole map will be scanned
  1276.   GlobalRangeByDefault: false
  1277.   # Range in chunks. 2 is 25 chunks, 1 is 9 and 0 is only chunk you are standing in
  1278.   DefaultRange: 2
  1279.   # When this set to true, all found items in containers will be removed automatically durring scan. Ex: /scan id 7 purge
  1280.   EnablePurge: false
  1281. search:
  1282.  # When this set to true, all found items in inventories will be deleted durring search. Ex: /cmi search id 7 purge
  1283.   EnablePurge: false
  1284. lfix:
  1285.  # Tps cap from which to start adjusting light fix speed
  1286.   SoftCap: 19.0
  1287.   # Staring speed when fixing light. Range from 1 to 100
  1288.   DefaultSpeed: 15
  1289. # Removeuser command will use same configurations when removing player data files or moving them to new place
  1290. purge:
  1291.  # Cleans files on server startup
  1292.   CleanOnStart: true
  1293.   # How long player should be offline for his data to be moved
  1294.   OfflineDays: 120
  1295.   PlayerData:
  1296.    # Do you want to enable player data file cleaning
  1297.     Enabled: true
  1298.     # Source folder to take files from
  1299.     SourceFolder: world/playerdata
  1300.     # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1301.     DeleteFiles: true
  1302.     # Target folder to put files into if DeleteFiles set to false
  1303.     DestinationFolder: world/playerdata_backup
  1304.   PlayerStats:
  1305.    # Do you want to enable player stats file cleaning
  1306.     Enabled: true
  1307.     # Source folder to take files from
  1308.     SourceFolder: world/stats
  1309.     # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1310.     DeleteFiles: true
  1311.     # Target folder to put files into if DeleteFiles set to false
  1312.     DestinationFolder: world/stats_backup
  1313.   PlayerAdvancements:
  1314.    # Do you want to enable player Advancements file cleaning
  1315.     Enabled: true
  1316.     # Source folder to take files from
  1317.     SourceFolder: world/Advancements
  1318.     # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1319.     DeleteFiles: true
  1320.     # Target folder to put files into if DeleteFiles set to false
  1321.     DestinationFolder: world/Advancements_backup
  1322.   Essentials:
  1323.    # Do you want to enable essentials playerdata file cleaning
  1324.     Enabled: true
  1325.     # Source folder to take files from
  1326.     SourceFolder: plugins/Essentials/userdata
  1327.     # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1328.     DeleteFiles: true
  1329.     # Target folder to put files into if DeleteFiles set to false
  1330.     DestinationFolder: plugins/Essentials/userdata_backup
  1331.   LWC:
  1332.    # Do you want to enable lwc protection cleaning
  1333.     Enabled: false
  1334. Selection:
  1335.  # Tool id to use for selection actions
  1336.   Tool: wooden_shovel
  1337. Time:
  1338.  # Defines preset time
  1339.   Day: '12:00'
  1340.   Night: '24:00'
  1341.   Morning: 06:00
  1342.   Dusk: '18:00'
  1343.   AutoTime:
  1344.    # Time in seconds time in game will be adjusted to match real
  1345.     # Keep it at arround one minute
  1346.     Interval: 60
  1347.     # Enables by default smooth sun transition to new time
  1348.     # You can always override this setting with -smooth variable in time command
  1349.     Smooth: true
  1350.     # Speed of smooth transition
  1351.     # 100 will mean that sun moves 100 times faster than usual until it reaches target time
  1352.     SmoothSpeed: 100
  1353.     # Worlds effected by autotime adjustment
  1354.     Worlds:
  1355.    - ''
  1356. Alias:
  1357.  # When set to true, commands like /heal will not longer be accesible with tabcomplete for players without permision to use /cmi heal command
  1358.   ClearBaseCommands: true
  1359. RandomTeleportation:
  1360.   Worlds:
  1361.    # World name to use this feature. Add annother one with appropriate name to enable random teleportation
  1362.     world_nether:
  1363.       Enabled: false
  1364.       # Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 coordinates
  1365.       MaxRange: 1000
  1366.       # If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates
  1367.       MinRange: 500
  1368.       CenterX: 0
  1369.       CenterZ: 0
  1370.       Circle: false
  1371.       IgnoreWater: true
  1372.       IgnoreLava: true
  1373.       minY: 0
  1374.       maxY: 256
  1375.     world_the_end:
  1376.       Enabled: false
  1377.       MaxRange: 1000
  1378.       MinRange: 500
  1379.       CenterX: 0
  1380.       CenterZ: 0
  1381.       Circle: false
  1382.       IgnoreWater: true
  1383.       IgnoreLava: true
  1384.       minY: 0
  1385.       maxY: 256
  1386.     world:
  1387.       Enabled: true
  1388.       MaxRange: 1000
  1389.       MinRange: 500
  1390.       CenterX: 0
  1391.       CenterZ: 0
  1392.       Circle: false
  1393.       IgnoreWater: true
  1394.       IgnoreLava: true
  1395.       minY: 0
  1396.       maxY: 256
  1397.     rw_jan:
  1398.       Enabled: true
  1399.       MaxRange: 1000
  1400.       MinRange: 500
  1401.       CenterX: 0
  1402.       CenterZ: 0
  1403.       Circle: false
  1404.       IgnoreWater: true
  1405.       IgnoreLava: true
  1406.       minY: 0
  1407.       maxY: 256
  1408.   # How long force player to wait before using command again.
  1409.   Cooldown: 15
  1410.   # How many times to try find correct location for teleportation.
  1411.   # Keep it at low number, as player always can try again after delay
  1412.   MaxTries: 20
  1413.   # List of biomes to exclude from random teleportation
  1414.   ExcludedBiomes:
  1415.  - Ocean
  1416.   - Deep ocean
  1417.   - Cold ocean
  1418.   - swamp
  1419.   - river
  1420.   - beach
  1421. Enchanting:
  1422.   enchantLimits:
  1423.    # By disabling this, no limitation to enchanting will be applied
  1424.     Enabled: true
  1425.     MaxLevel:
  1426.       protection_fire: 4
  1427.       damage_all: 5
  1428.       arrow_fire: 1
  1429.       water_worker: 1
  1430.       arrow_knockback: 2
  1431.       loyalty: 3
  1432.       depth_strider: 3
  1433.       vanishing_curse: 1
  1434.       durability: 3
  1435.       knockback: 2
  1436.       luck: 3
  1437.       binding_curse: 1
  1438.       loot_bonus_blocks: 3
  1439.       protection_environmental: 4
  1440.       dig_speed: 5
  1441.       mending: 1
  1442.       frost_walker: 2
  1443.       lure: 3
  1444.       loot_bonus_mobs: 3
  1445.       protection_explosions: 4
  1446.       damage_undead: 5
  1447.       fire_aspect: 2
  1448.       channeling: 1
  1449.       sweeping_edge: 3
  1450.       thorns: 3
  1451.       damage_arthropods: 5
  1452.       oxygen: 3
  1453.       riptide: 3
  1454.       silk_touch: 1
  1455.       protection_projectile: 4
  1456.       impaling: 5
  1457.       protection_fall: 4
  1458.       arrow_damage: 5
  1459.       arrow_infinite: 1
  1460. BungeeCord:
  1461.  # List of information about BungeeCord servers to be used when getting information like max players, current player count and motd
  1462.   # Information should match with what you have in bungeeCorc config file under servers section
  1463.   ServerList:
  1464.  - server1-127.0.0.1:25565
  1465.   - server2-127.0.0.2:25566
  1466. # If you want to disable particular sound entirely, set it to ""
  1467. Sounds:
  1468.   Enabled: true
  1469.   WarpGuiOpen: entity_bat_takeoff:0.5:1
  1470.   TeleportHome: block_beacon_activate:2:1
  1471.   TeleportWarp: entity_enderman_teleport:0.5:1
  1472.   TeleportFail: entity_villager_no:2:1
  1473.   PrivateMessage: entity_endermite_death:2:1
  1474. PotionEffects:
  1475.  # When set to true player poition effect will expire even if player is offline
  1476.   # Keep in mind that player potion effect durability will be updated on players login event so by checking players potions effect while he is offline can show incorrect state
  1477.   DeductWhileOffline: true
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