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nutter666

Space Game Idea

Jul 2nd, 2013
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  1. Battleground is made up of 5 "lanes" which players send units down.
  2. Units will move down the lane and attack other units in the same lane. When they reach the end they will attack the command structure.
  3. Each Mission will have a specific goal (normally destroying the enemies command structure)
  4. Losing your own command structure is a mission failure.
  5.  
  6. Each Faction has different units and a unique special ability
  7.  
  8.  
  9. Factions
  10. ==========================
  11.  
  12. Human Faction - The human faction is based roughly on a private exploration/mining corporation who have been marooned in space
  13. - The Human's tactics are based around squads of units supporting each other
  14. - Their resource is Plasmium
  15. - Campaign is based around surviving on hostile planet long enough to gather resources to repair the marooned ship
  16. - Campaign is against the Swarm Faction
  17. - Command Structure is a Command Centre/Factory
  18.  
  19. Units:
  20.  
  21. Name Cost Atk Range Health Speed Damage Type Notes
  22.  
  23. Engineer Low Low Low Med Med Ranged Armed with Plasma Pistol
  24. Sniper Med High High Low Low Ranged Armed with Sniper Rifle - Unlocked via Tech tree
  25. Marine Med Med Low Med Med Ranged Armed with Plasma Rifle
  26. Overwatch High Med Med Med High Ranged Flying Unit, Armed with Plasma Rifle - Unlocked via Tech tree
  27. Mecha High High Melee V High Low Melee Armed with Power Fist
  28. Flamer High High Med High Med Ranged Armed with Flamethrower - Unlocked via Tech tree
  29.  
  30. Special Ability:
  31. Oribital Strike - The Orbital Cannon aboard the marooned ship fires a blast at the battle area damaging all units in its blast radius (friendly and enemy alike)
  32.  
  33.  
  34. Tech Tree: Player can unlock an item on a path each time they level up.
  35.  
  36. Path 1 - Focuses on improving Offensive Capabilities
  37.  
  38. Improved Plasma - Increases Atk of Engineer, Marine and Striker
  39. Sniper Training - Unlocks the Sniper unit for use in battles
  40. Orbital Uplink - Unlocks Orbital Strike ability
  41. Jet Pack Production - Unlocks the Striker unit for use in battles
  42. Combat Awareness - Reduces build time of Engineer, Sniper and Marine units
  43. Orbital Barrage - Increases damage of Orbital Strike
  44.  
  45. Path 2 - Focusses on improving Defensive Capabilities
  46.  
  47. Combat Armour - Increases Health of Engineer, Striker and Sniper
  48. Improved Defenses - Increases Command Structure's Health
  49. Power Armour - Increases Health of Marine, Mecha and Flamer
  50. Electrified Defenses - Melee Units attacking the command structure take damage on each hit
  51. Power Armour - Increases Health of Marine, Mecha and Flamer
  52. Orbital Reloader - Reduces Cooldown of Orbital Strike
  53.  
  54. Path 3 - Focuses on Resource Production and Improving Specialist units
  55.  
  56. Resource Stockpile - Increases starting resources for each battle
  57. Laser Targetting - Increases Atk of Sniper, Mecha and Flamer
  58. Mining Drones - Increase passive resource production
  59. Flamer Production - Unlocks the Flamer Unit for use in battles
  60. Improved Propulsion - Increases speed of Mecha, Striker and Flamer
  61. Rapid Deployment - Reduces cooldown for production of Mecha, Overwatch and Flamer units
  62.  
  63.  
  64. ==========================
  65.  
  66. The Swarm - The Swarm's tactics are based around strength in numbers and overrunning the enemy
  67. - Campaign is based around invading a planet, establishing a hive and consuming the enemy
  68. - Their resource is Genemass
  69. - Campaign is against the Avionite faction
  70. - Command Structure is a Organic Hive
  71.  
  72. Units:
  73. Name Cost Atk Range Health Speed Damage Type Notes
  74.  
  75. Larvae V Low Low Melee Low High Melee Very cheap to produce, spammable unit
  76. Floodling Low Med Melee Med High Melee Unlocked via Tech Tree
  77. Howler Med Med Melee Med Med Melee
  78. Tyrant Med High Melee High Low Melee Unlocked via Tech Tree
  79. Horror High Med Med Low High Ranged Flying Unit, fires Organic Shards - Unlocked via Tech Tree
  80. Hivelord High Med Melee V High Low Melee
  81.  
  82. Special Ability:
  83. Swarm Rush - Cooldown for Unit Production is decreased by 50% for 12 seconds
  84.  
  85. Tech Tree: Player can unlock an item on a path each time they level up.
  86.  
  87. Path 1 - Focuses on improving Units and Unit Production speed
  88.  
  89. Floodling DNA - Unlocks the Floodling unit for use in battles
  90. Improved Birthing - Reduces cooldown for production of Larvae, Floodling and Howler units
  91. Predatory Tactics - Increases Speed of Larvae, Floodling and Howler Units
  92. Horror DNA - Unlocks the Horror unit for use in battles
  93. Hive Aggression - Increases Atk of Tyrant, Horror and Broodlord units
  94. Rapid Growth - Reduces cooldown for production of Tyrant, Horror and Hivelord Units
  95.  
  96. Path 2 - Focuses on improving Unit defense Capabilities
  97.  
  98. Brood Armour - Increases Health of Larvae and Floodling units
  99. Flesh Eaters - Increases resources earned per enemy killed
  100. Thicker Carapaces - Increases Health of Howler and Tyrant units
  101. Plate Armour - Increases Health of Horror and Hivelord Units
  102. Established Hive - Increases starting resources for each batte
  103.  
  104. Path 3 - Focuses on Hive Defense and Resource Management
  105.  
  106. Improved Hive - Increases Health of Command Structure
  107. Swarm Rush - Unlocks the Swarm Rush ability
  108. Organic Defenses - Command Structure will slowly regain health over time
  109. Spiked Defenses - Melee units attacking Command Structure will take damage
  110. Hive Workers - Increases passive resource production
  111. Swarm Flood - Decreases cooldown of Swarm Rush ability
  112.  
  113. ==========================
  114.  
  115. The Singularity - A faction of Robotic creations designed to combat the Swarm, they broke free of their programming, overthrowing their creators and now seek to destroy all organic life which they see as inferior and primitive compared to them.
  116. - Their Resource is Energy
  117. - The Singularity's tactics involve stalling enemies as they upgrade, become stronger and can produce their strongest units and then push through the enemies defenses in one fell swoop.
  118.  
  119. Units:
  120.  
  121. Name Cost Atk Range Health Speed Damage Type Notes
  122. Solar Mite Med Low High Med Slow Ranged Passively generates resources when active
  123. Vector High Med Melee Med Fast Melee A fast melee unit - Unlocked Via Tech Tree
  124. Solar Titan High V Low Med V High Slow Ranged Strong, Blocker Unit, Passively generates resources when active
  125. Trojan High Med Med High Med Ranged Unlocked Via Tech Tree
  126. Barrage High High High Low Fast Ranged Very Fast but weak, Glass Cannon Unit - Unlocked Via Tech Tree
  127. Solar Dominator V High High Low High V Slow Ranged Very Expensive, Passively generates resources when active
  128.  
  129. Special Ability:
  130. Upgrade - The Singularity's units gain additonal bonus health and atk power but the cost of using the ability doubles
  131.  
  132. Tech Tree: Player can unlock an item on a path each time they level up.
  133.  
  134. Path 1 - Focuses on Solar Mite unit and Resource Production
  135.  
  136. Reinforced Panels - Increases Solar Mite unit's health
  137. Development Cycle - Decreases the cost of Solar Mite unit to build
  138. Solar Batteries - Increases Starting Resources
  139. Solar Defenses - Increases overall passive resource generation
  140. Solar Mite 2.0 - Decreases build time and increases Solar Mite health again
  141. Improved Solar Panels - Increases Solar Mite unit's passive resource generation
  142.  
  143. Path 2 - Focuses on Unit Production
  144.  
  145. Vector Design - Unlocks the Vector Unit for use in battles
  146. Improved Factories - Decreases cooldown of Vector and Solar Titan unit production
  147. Trojan Design - Unlocks the Trojan unit for use in Battles
  148. Barrage Design - Unlocks the Barrage unit for use in Battles
  149. Automated Factories - Decreases cooldown of Trojan, Barrage and Solar Dominator units production
  150. Domination - Increases Speed and Range of Solar Dominator unit
  151.  
  152. Path 3 - Focuses on Tactics and Special Ability
  153.  
  154. Rapid Prototyping - Unlocks Upgrade Special Ability
  155. Improved Core - Increases Command structure's health
  156. Compound Armour - Increases the health of Vector, Solar Titan and Trojan units
  157. Advanced Armour - Increases the health of the Barrage and Solar Dominator units
  158. Cloud Processing - Decreases cooldown of Upgrade Ability
  159. Efficient Upgrading - Decreases the starting cost of Upgrade Ability
  160.  
  161.  
  162. ==========================
  163.  
  164. The Reptilax - A race of reptilians who have augremented their bodies with cybernetic technology
  165. - Their tactics are based around long range combat
  166. - Their resource is Technium
  167. - Campaign is against the Singularity
  168. - Their Campaign is a large technological looking building
  169.  
  170. Units:
  171.  
  172. Name Cost Atk Range Health Speed Damage Type Notes
  173. Scout Low Low High Med Med Ranged Less Armoured Reptile armed with a Sniper Rifle
  174. Tracker Med Low High Med Med Ranged Armoured Reptile armed with a Sniper Rifle
  175. Brute Med Med Melee V High Med Melee A Heavily Armoured Melee unit - Unlocked via Tech Tree
  176. Warchief High High High High Med Ranged A Heavily armoured unit armed with a Sniper Rifle
  177. Basilisk High Med High High Med Ranged A powerful siege vehicle - Unlocked via Tech Tree
  178.  
  179.  
  180. ==========================
  181.  
  182.  
  183.  
  184. Build Times
  185.  
  186. Human
  187.  
  188. Engineer - 6 Secs (5 secs with Combat Awareness perk)
  189. Sniper - 7 Secs (6.5 secs with Combat Awareness perk)
  190. Marine - 7 secs (6 secs with Combat Awareness perk)
  191. Overwatch - 8 secs (7.5 with Rapid Deployment perk)
  192. Mecha - 12 Secs (10.5 seconds with Rapid Deployment perk)
  193. Flamer - 13 Secs (11 with Rapid Deployment Perk)
  194.  
  195. Swarm
  196.  
  197. Larvae - 4 secs (3.5 secs with Improved Birthing perk)
  198. Floodling - 5.5 secs (5 secs with Improved Birthing perk)
  199. Howler - 6 secs (5.5 secs with Improved Birthing perk)
  200. Tyrant - 8 secs (7 with Rapid Growth perk)
  201. Horror - 6 Secs (5 secs with Rapid Growth perk)
  202. Hivelord - 12 Secs (11 secs with Rapid Growth perk)
  203.  
  204. Singularity
  205.  
  206. Solar Mite - 5 secs (3.5 secs with Solar Mite 2.0 perk)
  207. Vector - 7 secs (6 secs with Improved Factories perk)
  208. Solar Titan - 6 secs (5 secs with Improved Factories perk)
  209. Trojan - 15 secs (12 secs with Automated Factories perk)
  210. Barrage - 8 secs (6.5 secs with Automated Factories perk)
  211. Dominator - 25 secs (20 with Automated Factories perk)
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