G4U55

Untitled

May 17th, 2019
143
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.91 KB | None | 0 0
  1. Update V1.6
  2.  
  3. - All MacGuffins are now on majestic thrones to make them stand out from the rest
  4. - Added obvious/important hint to the firefly puzzle because it was unfair and inconsistent with the previous behaviour
  5. - New map feature in your house in endgame mode
  6. - Added new fast travel jumppad between shieldgenerator region and carrot town
  7. - Added new decorative elements in stomp region to distinguish it a little bit more from the ones surrounding it
  8. - Added one more puzzle step in the big lava building after you get the translocator
  9. - Added additional mini puzzle behind the green moon door that serves the purpose of tutorializing a mechanism that is needed for the endboss but wasn't known to most players
  10. - Chromatic Abberation effect decreased from 0.66 to 0.2
  11. - Reduced flickering while using the magnet because it was driving someone crazy
  12. - Updated portuguese translation
  13. - Removed coin counter from stats because people went too obsessive about it and it's not worth your time getting them all
  14. - Moving platform now kicks the force cube away when it gets stopped, so people don't think the cube has to stay in that place
  15. - Jumppad in endboss arena better visible; many people thought they were stuck
  16. - Shooting ball into yellow sockets is now much easier; standing on top and aiming down will now work
  17. - Door in first desert part that closes when you get too close now has a circle showing that distance instead of a cable
  18. - Fixed OOB at the transition between the 2 first desert parts
  19. - Forcecube now has a much bigger cooldown if you are in the air while spawning it, preventing glitching up walls
  20. - Fixed getting stuck in bonus area next to locker room if you got in without opening the door first and you don't have the beam yet
  21. - Panic light puzzle now turns your head to your cousin when you put a light in so you better see what effect it has
  22. - Removed a few NPCs when you progress instead of keeping them around
  23. - Groupies at your house are not an 8 legged monster any more.
  24. - Allow stomping during fast travel that makes you fly over the locker room
  25. - Fixed glitching through cave door with translocator
  26. - Multijump sound much quieter now
  27. - Added coins hinting towards the secret of an upgrade behind the locker room
  28. - Removed marty skin from red guy in locker room because it was a useless reference really
  29. - Added fallback to respawn orange harassment guy incase he is invisible
  30. - Fixed a few slippery bricks that didn't allow walking on them
  31. - Fixed blue king thanking you too early before you solved the quest
  32. - Fixed getting out of bounds in Blue ville above battery socket
  33. - Added tutorial button display when first picking up the chest detector
  34. - Added health refill opportunity before end bosses
  35. - Made 2 changes that make it easier finding the way into the 2. green moon building
  36. - Removed button after you make the big jump out of carrot town; the button turned on the jumppad permanently and now it will turn on automatically without a button
  37. - Fixed "get to purple crystal" quest activating again when you already solved it
  38. - Metal ball in blueville has more friction now so it won't roll away forever
  39. - Fixed detector text in key options menu (is now "Ability 3" - I'm hiding the names to not spoil what's to come)
  40. - Fixed the game not saving the endgame state if you closed it during the end scene
  41. - Added date related easter eggs to main menu
  42. - Fixed that while in menu you could still trigger weapon actions in the background
  43. - Fixed being able to activate a quick travel jumppad out of carrot town way earlier than allowed
  44. - The volcano panic light is now much lower so it's easier to use
  45. - Lowered position of NPC speech bubbles because they would be invisible if you were too close to them
  46. - Fixed being able to glitch through a wall in the 166 star secret
  47. - Added 2 more blue crystal signs after the double doors and at the chapel to avoid misunderstandings regarding the location of the blue crystal
  48. - Fixed getting stuck in a secret place in the facility with the translocator
  49. - Fixed gun behaviour if you were charging while running through a yellow force field
  50. - Made Jumppads non magnetic, preventing a wrong trajectory if used with the buckle
  51. - Fixed problem where the diamond pickaxe could not destroy certain bricks
  52. - Fixed that you could get below the big water with the translocator
  53. - Added little hinting wood block over the giant water roof
  54. - Fixed issue with NPC giving you the grave destroy task; the task would only finish when you 'used' him. Now it also finishes when you get close to him
  55. - Replaced one alt-damage-x2 upgrade with a combo damage +25 because you could become happy even before the endboss and break the game
  56. - Little change to how save slot menu behaves
  57. - Increased max FOV from 120 to 125 because on widescreen monitors 120 would still be a little to small
  58. - New assets in desert 2 region
  59. - Lots of small improvements not worth writing down in detail
  60. - Updated Demo version to newest state
Advertisement
Add Comment
Please, Sign In to add comment