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- Update V1.6
- - All MacGuffins are now on majestic thrones to make them stand out from the rest
- - Added obvious/important hint to the firefly puzzle because it was unfair and inconsistent with the previous behaviour
- - New map feature in your house in endgame mode
- - Added new fast travel jumppad between shieldgenerator region and carrot town
- - Added new decorative elements in stomp region to distinguish it a little bit more from the ones surrounding it
- - Added one more puzzle step in the big lava building after you get the translocator
- - Added additional mini puzzle behind the green moon door that serves the purpose of tutorializing a mechanism that is needed for the endboss but wasn't known to most players
- - Chromatic Abberation effect decreased from 0.66 to 0.2
- - Reduced flickering while using the magnet because it was driving someone crazy
- - Updated portuguese translation
- - Removed coin counter from stats because people went too obsessive about it and it's not worth your time getting them all
- - Moving platform now kicks the force cube away when it gets stopped, so people don't think the cube has to stay in that place
- - Jumppad in endboss arena better visible; many people thought they were stuck
- - Shooting ball into yellow sockets is now much easier; standing on top and aiming down will now work
- - Door in first desert part that closes when you get too close now has a circle showing that distance instead of a cable
- - Fixed OOB at the transition between the 2 first desert parts
- - Forcecube now has a much bigger cooldown if you are in the air while spawning it, preventing glitching up walls
- - Fixed getting stuck in bonus area next to locker room if you got in without opening the door first and you don't have the beam yet
- - Panic light puzzle now turns your head to your cousin when you put a light in so you better see what effect it has
- - Removed a few NPCs when you progress instead of keeping them around
- - Groupies at your house are not an 8 legged monster any more.
- - Allow stomping during fast travel that makes you fly over the locker room
- - Fixed glitching through cave door with translocator
- - Multijump sound much quieter now
- - Added coins hinting towards the secret of an upgrade behind the locker room
- - Removed marty skin from red guy in locker room because it was a useless reference really
- - Added fallback to respawn orange harassment guy incase he is invisible
- - Fixed a few slippery bricks that didn't allow walking on them
- - Fixed blue king thanking you too early before you solved the quest
- - Fixed getting out of bounds in Blue ville above battery socket
- - Added tutorial button display when first picking up the chest detector
- - Added health refill opportunity before end bosses
- - Made 2 changes that make it easier finding the way into the 2. green moon building
- - Removed button after you make the big jump out of carrot town; the button turned on the jumppad permanently and now it will turn on automatically without a button
- - Fixed "get to purple crystal" quest activating again when you already solved it
- - Metal ball in blueville has more friction now so it won't roll away forever
- - Fixed detector text in key options menu (is now "Ability 3" - I'm hiding the names to not spoil what's to come)
- - Fixed the game not saving the endgame state if you closed it during the end scene
- - Added date related easter eggs to main menu
- - Fixed that while in menu you could still trigger weapon actions in the background
- - Fixed being able to activate a quick travel jumppad out of carrot town way earlier than allowed
- - The volcano panic light is now much lower so it's easier to use
- - Lowered position of NPC speech bubbles because they would be invisible if you were too close to them
- - Fixed being able to glitch through a wall in the 166 star secret
- - Added 2 more blue crystal signs after the double doors and at the chapel to avoid misunderstandings regarding the location of the blue crystal
- - Fixed getting stuck in a secret place in the facility with the translocator
- - Fixed gun behaviour if you were charging while running through a yellow force field
- - Made Jumppads non magnetic, preventing a wrong trajectory if used with the buckle
- - Fixed problem where the diamond pickaxe could not destroy certain bricks
- - Fixed that you could get below the big water with the translocator
- - Added little hinting wood block over the giant water roof
- - Fixed issue with NPC giving you the grave destroy task; the task would only finish when you 'used' him. Now it also finishes when you get close to him
- - Replaced one alt-damage-x2 upgrade with a combo damage +25 because you could become happy even before the endboss and break the game
- - Little change to how save slot menu behaves
- - Increased max FOV from 120 to 125 because on widescreen monitors 120 would still be a little to small
- - New assets in desert 2 region
- - Lots of small improvements not worth writing down in detail
- - Updated Demo version to newest state
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