yukamichi

Guardian Skills

Apr 22nd, 2014
525
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.50 KB | None | 0 0
  1. Skill Name Type Tags Max SR Timing Check Target Range Cost Activation Effect Description
  2. Battle Master Combat 1 Permanent None Self Very Close - - Increase your Accuracy by 2. At the beginning of combat, increase your Hate by 1.
  3. Anchor Haul Combat 1 Setup None Self Very Close Hate (1) - You gain [Reduce Strength]. It lasts until the end of the round. (Hate Top) You recover 5 HP.
  4. Decoy Action Combat 1 Move None Individual 4 squares - - This skill may only target an ally other than yourself. You may reduce the target's Hate by 2. (Fate 1) You may make a [Normal Move] up to a number of squares equal to your Movement. This effect may not be used if you have the [Petrified] status.
  5. Castle of Stone Combat 1 Setup None Self Very Close Hate (2) 1/Scenario You do not receive any HP damage when you are [Exhausted]. If an enemy attacks an ally other than you, immediately increase your Fate by 1. This effect last until the end of the round.
  6. Standout Combat 3 Initiative None Individual 20 squares - (SR)/Scene This skill may only target an ally. Your Hate becomes equal to the target's Hate + 1.
  7. Merciless Strike Combat [Weapon Attack] 3 Major Opposed (Accuracy/Evasion) Individual Weapon Hate (2) - Deal (Damage + (SR+2)D) physical damage. (Target: Weakness) The target immediately takes an amount of direct damage equal to their level of [Weakness].
  8. Onslaught Combat [Weapon Attack], [2-Handed] 5 Major Opposed (Accuracy/Evasion) Individual Weapon Hate (3) - Deal (Damage + (SR+4)D) physical damage. Add 1D to your next [Hit Check] (treat this effect as a CS that is removed after activating once).
  9. Armor Crush Combat [Melee Attack], [Hammer] 5 Major Opposed (Accuracy/Evasion) Individual Weapon Hate (2) - Deal (Damage + (SR+1)D) physical damage. Decrease the target's Physical Defense by 5 (treat this effect as a BS). (Fate 1) Reduce the target's Physical Defense by 10 instead of 5.
  10. Scarlet Thrust Combat [Melee Attack], [Spear] 5 Major Opposed (Accuracy/Evasion) Individual Weapon Hate (2) - Deal (Damage + 3D) physical damage. You recover (Recovery + (SR x 3)) HP. (Hate Top) You recover an additional 5 HP.
  11. Battle Commander Combat 5 Major None Individual 2 squares Hate (2) (SR)/Scene You may not target yourself with this skill. The target may immediately make Major Action with the [Weapon Attack], [Magic Attack], or [Special Attack] tag. Reduce the Hate Cost of that action by 2.
  12. Shield Smash Combat [Shield] 1 Minor Automatic Individual Very Close - - The target becomes [Withered]. If the target does not take any HP damage during this main phase, remove the [Withered] status at the end of the main phase.
  13. Hatred Charge Combat 1 Minor None Self Very Close - - Increase the damage rolls of any [Weapon Attack] you make during this main phase by 4. (Hate 1) Increase the damage rolls by 8 instead of by 4.
  14. Heavy Anchor Stance Combat [Stance] 1 Minor Automatic Individual Very Close - - The target may not make a [Normal Move] or [Instant Move] (except for compulsory moves). This effect only ends when you and the target move into different squares.
  15. Drag-in Territory Combat [Move] 1 Move Automatic Self Very Close - - You may make a [Normal Move] up to a number of squares equal to your Movement. If after your move there are any enemies in any adjacent squares, you may choose one of them have them make an [Instant Move] (compulsory) to the square that you are in.
  16. Iron Bounce Combat 5 After Applying Damage None Self Very Close Hate (1) - Use this ability whenever you take HP damage. Reduce the amount of HP damage taken by (SR x 3).
  17. Steady Bulwark Combat [Shield] 3 See Below Automatic Individual 2 squares - (SR)/Scene Use this ability immediately after the target makes a damage roll for an attack with a target of Area, Wide Area, or Straight Line that includes the square you are in. Reduce the damage roll by by (Physical Defense x 2) of one [Shield] that you are equipped with.
  18. Fish to Catch Combat [2-Handed] 1 After Applying Damage Automatic Individual 4 squares Hate (1) 1/Round Use this ability when you take damage from the target. You may make make the target make an [Instant Move] (compulsory) of up to 1 square. This move must move the target towards you. (Hate Top) Increase the distance of the move by 1 square.
  19. Block Missile Combat [Shield] 3 Before Making a Check None Self Very Close Hate (1) (SR)/Scene Use this ability whenever you make an [Evasion Check] against an attack from a range other than Very Close. Add 2 to the result of the check. Do not apply any effects that reduce the result or number of dice to the check. (Hate Top) You may also use this skill when making a Resistance Check.
  20. Shield Mastery Combat 5 Permanent None Self Very Close - - Choose one [Shield] that you are equipped with. Increase its Physical Defense and Magical Defense by (SR x 2).
  21. Warcry General 1 Initiative None Wide Area 20 (Choice) Very Close - 1/Scene Remove the [Calm] status from the target.
  22. Great Patience General [Preparation] 1 Cleanup None Self Very Close - 1/Scenario Remove the [Fatigued] status from yourself. However, you gain the [Fatigued] status at the end of the scene, at a level equal to its level when you removed it + 10. (Bonus) Increase your Max HP by 8.
  23. Stamina Save General 1 See Below None Individual 20 squares - 1/Scene Use this ability immediately after the target rolls on the Stamina or Willpower Exhaustion Table. Reduce the result of the roll by 3. (Fate 1) You may use this skill again.
  24. Bitter Experience General 1 Permanent None Self Very Close - - Add 1D to your [Analyze Check].
Advertisement
Add Comment
Please, Sign In to add comment