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Ythaar Erilen 3

May 3rd, 2017
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  1. Name: Ythaar Mejtokxil
  2.  
  3. Race: Human
  4.  
  5. Religious Beliefs: Xalon
  6.  
  7. Homeland: Malibor
  8.  
  9. Equipment:
  10. Tor: A fairly large saber, slightly longer than normal. It has a lining of silver on the inside of the blade, and a lion's head as it's pommel. The handle is wrapped in red satin with small tassels over the pommel.
  11.  
  12. Mensch: An average sized saber. It has a striking blade, shiny as a mirror. The pommel is just a small golden circle, and the handle covered in blue cloth.
  13.  
  14. Armor:
  15. Gambeson ~ A leather, and cloth armor, normally designed to be worn undermail, but used alone by Ythaar to keep connection to the manastream. The cloth is a fine silk, with intricate details woven into the fibers as any noble would have.
  16.  
  17. Leather Vest ~ A leather vest for added protection for the body. It's edges are lined with studded gold.
  18.  
  19. Cloth and Fur ~ Over all of this is a fine fur, and cloth armor. Originally designed for the freezing desert nights, it has a supple desert-coyote fur, and a purple velvet exterior. A golden crest is woven into it's back with first the Mejtokxil sigil, then underneath the sigil of his old master, a lineage of necromancers. It protects the wielder from the undead by disguising them as undead.
  20.  
  21. Other items:
  22.  
  23. Background:
  24. It's a fairly rich town, being smack dab between the major inland of the nation of Malibor and the ports, with an important spring system the town runs off of. They use the waters of the springs to make their crops, and feed hungry travelers. The large walls of the city also protect from bandits, something the rest of the nation doesn't have the liberty of. It was created many centuries ago, by a group of travelers, two families uniting as mutual protection. One were a group of warriors, the others traveling mages. They forged an alliance together, and made the Mejtokxil family.
  25. He was born the 7th son, and 13th child overall, the last in the line of the royal family. His oldest brother, Gu'heer, next in line for the throne, and master at the two-handed sword. Takhaar, his second oldest brother, wielder of stone magic, and current apprentice to the general of the Mejtokxil armies. Murrae, his oldest sister, healer, and apprentice to his aunt, and next High Priest to the city. Gunther, user of mace and shield, and third oldest brother, is to become an ambassador to foreign cities. Torr, manipulator of water, and fourth oldest brother, is an apprentice the royal black smith. Mur'yel, user of the complex chainsword, and second older sister, is learning the trades to become a merchant for the family, and insure trade is stabilized. Muo'stah, user of dual swords, and fifth oldest brother, is learning to take the role of Tax collector and treasurer. Correal, Elemental Mage, and third oldest sister, is learning to take up the mantle of Grand Magistrate. Conn'air, Hook-sword Fighter, and the second youngest brother, is to become the next head guard to the king. Morraer, Illusion mage, and the fourth oldest sister, is to become adviser to the king, and head of the legislation. Meh'yer, a non-combatent, who always resisted training to fight, and the second youngest sister, is marrying into royalty of another city-state. And Nyr, Archer and youngest sister, is to become head of the death-barrow after apprenticeship. Ythaar... has been tasked to travel the world, to seek new ideas, but mostly to remove him from the city, with his ideals of peace, and strange ideas of magic.
  26. Ythaar, like any of his siblings, as he grew up was first tasked to learn the two fundamentals of his family. The way of the weapon, and the way of a weapon, and the way of magic. He chose dual-swords like his sister, but favored a dextrous weapon like sabers. As he grew older, he was put into studies of magic, both it's theories and practices, as well as it's use in combat. He took more note into magic than he did his sword, but still took both studies seriously. He learned to manipulate flames in combat. As he got older, he was allowed to branch out his teachings, and choose a path for himself. He chose a necromancer within town to be his new teacher. A rather old man. Although his parents frowned on it's use, they conceded to Ythaars appeals and wants to utilize a lesser known, and thought of magic and it's applications... After a while of studying, on his 19th birthday, he decided to travel the world...
  27.  
  28. -------------------------
  29.  
  30. Ability Scores: You begin with 7 to spread among this amount. You may not raise a stat beyond 3.
  31.  
  32. Necromancy III
  33.  
  34. Pyromancy I
  35.  
  36. Abyssal Magic I
  37.  
  38. Dual-Swords II
  39.  
  40. Agility II
  41.  
  42. Magic Knowledge II
  43.  
  44. <Magic/Miracles: Sorcery: Necromancy and Pyromancy>
  45.  
  46. Raise Zombie : A ritual done onto a dead body to force it to rise through necromantic power.
  47.  
  48. Vampiric Touch: A necromantic technique that drains the life energy out of a being, giving it to the user.
  49.  
  50. Cloak of Undeath: A cloak of necromantic energy that channels through attacks, decaying what they touch, applying extra magical damage.
  51.  
  52. Blackflame: A bolt of Flames that combines lessons of Necromancy, Abyssal Magic, and Pyromancy to create a flame that doesn't burn on the material plane, but rather burns at the very soul itself, leaving behind a withered husk that raises itself as a blackened, ashened undead.
  53.  
  54. Spitfire: A firey spit, mana is infused into the mouth and spat out as a series of small flames, or as small continuous stream.
  55.  
  56. Efrit Fire : A colorful fireball that lingers on whatever it touches, even metal. This takes a fair amount of mana.
  57.  
  58. </Magic>
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