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jerri98

scout.cfg

Nov 18th, 2017
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  1. unbindall //resets all binds
  2.  
  3. // // //
  4.  
  5. bind 1 ""
  6. bind 2 ""
  7. bind 3 ""
  8. bind 4 ""
  9. bind 5 ""
  10. bind 6 ""
  11.  
  12. bind 7 "hud_reloadscheme;exec autoexec;exec scout;snd_restart;exec insult" //reloads a bunch of stuff so if there's something wrong press 7 and it might fix it (weapons not shooting, unable to switch weapons, hud broken etc.)
  13.  
  14. // // //
  15.  
  16. //net_graph script thing----------------------//-//-//-//
  17.  
  18. bind 8 netgraph2 //press 8 to toggle off/on net_graph
  19.  
  20. alias netgraph1 "net_graph 1; bind 8 netgraph2; alias +scoreboard netgraph1on; alias -scoreboard netgraph1off; net_graphproportionalfont 1"
  21. alias netgraph2 "net_graph 0; bind 8 netgraph1; alias +scoreboard netgraph2on; alias -scoreboard netgraph2off; net_graphproportionalfont 0"
  22.  
  23. alias netgraph1on "+showscores; net_graph 4; cl_showerror 1; cl_showpos 1; cl_showfps 1; net_graphproportionalfont 0; net_graphpos 2"
  24. alias netgraph1off "-showscores; net_graph 1; cl_showerror 0; cl_showpos 0; cl_showfps 0; net_graphproportionalfont 1; net_graphpos 1"
  25. alias netgraph2on "+showscores; net_graph 4; cl_showerror 1; cl_showpos 1; cl_showfps 1; net_graphproportionalfont 0; net_graphpos 2"
  26. alias netgraph2off "-showscores; net_graph 0; cl_showerror 0; cl_showpos 0; cl_showfps 0; net_graphproportionalfont 1; net_graphpos 1"
  27.  
  28. netgraph1
  29.  
  30. bind tab +scoreboard
  31.  
  32. //---------------------------------------------//-//-//-//
  33.  
  34. // // //
  35.  
  36. bind e "voicemenu 0 0"
  37. bind f +inspect
  38. bind g +taunt
  39. bind j +use_action_slot_item
  40. bind h dropitem
  41. bind m open_charinfo_direct
  42. bind n open_charinfo_backpack
  43. bind r +reload
  44. bind t say
  45. bind y say_team
  46. bind v +voicerecord
  47. bind ] toggleconsole
  48. bind , changeclass
  49. bind . changeteam
  50. bind escape cancelselect
  51. bindtoggle 9 "tf_scoreboard_mouse_mode"
  52. unbind shift
  53. r_drawtracers_firstperson 1
  54. cl_hud_playerclass_use_playermodel 0
  55. exec ogloc
  56. bind mouse3 loc
  57.  
  58. //Numpad class-switch
  59.  
  60. bind KP_END "join_class scout"
  61. bind KP_DOWNARROW "join_class soldier"
  62. bind KP_PGDN "join_class pyro"
  63. bind KP_LEFTARROW "join_class demoman"
  64. bind KP_5 "join_class heavyweapons"
  65. bind KP_RIGHTARROW "join_class engineer"
  66. bind KP_HOME "join_class medic"
  67. bind KP_UPARROW "join_class sniper"
  68. bind KP_PGUP "join_class spy"
  69.  
  70. // // //
  71.  
  72. bind z voice_menu_1
  73. bind x voice_menu_2
  74. bind c voice_menu_3
  75.  
  76. // // //
  77.  
  78. bind F1 "cl_trigger_first_notification"
  79. bind F2 "cl_decline_first_notification"
  80. bind F3 "show_quest_log
  81. bind F4 "player_ready_toggle"
  82. bind F5 "screenshot"
  83. bind F6 "save_replay"
  84. bind F7 "askconnect_accept"
  85.  
  86. bind F12 ""
  87.  
  88. // // //
  89.  
  90. bind ctrl +duck
  91. bind space +jumpy //jumps
  92. alias +jumpy "+jump;dotxhaircolor;spec_mode"
  93. alias -jumpy "-jump;dotxhaircolor"
  94.  
  95. // // //
  96.  
  97. bind mouse1 +atak1
  98. alias +atak1 "+attack;dotxhaircolor;spec_prev"
  99. alias -atak1 "-attack;dotxhaircolor;impulse 101"
  100.  
  101. // // //
  102.  
  103. bind mouse2 +atak2
  104. alias +atak2 "+attack2;dotxhaircolor;spec_next"
  105. alias -atak2 "-attack2;dotxhaircolor;impulse 101"
  106.  
  107. // // //
  108.  
  109. //bind mouse3 +attack3
  110.  
  111. bind mouse4 ds_mark
  112.  
  113. // // //
  114.  
  115. bind q "slot3;bind mwheelup num1;bind mwheeldown num2;dotxhaircolor;viewmodel_fov 105;cl_crosshair_file crosshair7" //switches to secondary, mwheelup = sniper rifle, mwheeldown = melee
  116.  
  117. // // //
  118.  
  119. alias num1 "slot1;bind mwheelup num2;bind mwheeldown num2;viewmodel_fov 90;dotxhaircolor;cl_crosshair_file crosshair7;cl_crosshair_scale 60" //weapon changing
  120. alias num2 "slot2;bind mwheelup num1;bind mwheeldown num1;viewmodel_fov 90;dotxhaircolor;cl_crosshair_file crosshair5;cl_crosshair_scale 60"
  121.  
  122. num1 //spawn with the scattergun out
  123.  
  124. // // //
  125.  
  126. exec nullmove
  127.  
  128. // // //
  129.  
  130. echo ""
  131. echo "--------------------" //confirms scout config loaded in console
  132. echo "----SCOUT LOADED----"
  133. echo "--------------------"
  134. echo ""
  135. // // //
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