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- on death of player:
- if arg-1 is not set:
- if victim is player:
- set the death message to "&aDeath&8>>&7[&9%player%&7]"
- if damage was caused by attack:
- if victim is player:
- set the death message to "&aPlayer Kill&8>>&7[&9%attacker%&7]&d Killed &7[&c%player%&7]"
- if damage was caused by potion:
- if victim is player:
- set the death message to "&aPotion Death&8>>&7[&9%player%&7]"
- if damage was caused by fall:
- if victim is player:
- set the death message to "&aFalling Death&8>>&7[&9%player%&7]"
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