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B&S KR Force Master Changes

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  1. https://bnstree.com/skill/FM
  2.  
  3. Overview:
  4.     All "Tiers" have been merged together into one Stage. Stages are now called Types.
  5.         Skill points have been removed; the full benefits of a skill are now granted on learning them via player character levels (effectively closes the gap between a HM Level 1 and a HM Level 15 player).
  6.         Hongmoon Skills still need to be learned. There is a side option that allows using the Hongmoon Skill effect.
  7.     Skills normally learned through the previous Tiers (e.g. Multiple Blaze/Chi Bomb) are separated from the skill and given by default.
  8.     A new energy resource, Hongmoon Energy, was added. A full bar (10,000 points) is needed to activate Ultimate skills.
  9.    
  10. Class-specific Changes:
  11.     Global cooldown on all skills removed.
  12.     Max number of Flame and Frost Orbits reduced from 3 to 1.
  13.     All Flame skills now generate one Flame Orbit on critical hit.
  14.     All Frost skills now generate one Frost Orbit on critical hit.
  15.     Flame Soul/Frost Soul removed.
  16.    
  17. Flame Palm (LMB):
  18.     Stage 1 (Auto Detonate) removed.
  19.     Stage 2/Type 1 (Damage):
  20.         Deals [1.20] Flame damage -> Deals [3.20] Flame damage
  21.         New effect: Generates 95 Hongmoon Energy on hit to enemies inflicted by stun, daze, knockdown, airborne
  22.         Hongmoon:
  23.             New effect: Generates 1 additional focus on critical hit
  24.     Stage 3/Type 2 (Heal):
  25.         Deals [1.20] Flame damage up to 3 enemies -> Deals [3.20] Flame damage
  26.         Area: 8 meter radius -> Single Target
  27.         Hongmoon:
  28.             Recovers 1 focus per hit -> Generates 1 additional focus on critical hit
  29.  
  30. Barrage (LMB): Removed
  31.  
  32. Frost Palm (RMB):
  33.     Hongmoon Skill placeholder removed
  34.     Stage 1/Type 1 (Slow):
  35.         New effect: Generates 95 Hongmoon Energy on hit to enemies inflicted by stun, daze, knockdown, airborne
  36.     Stage 2/Type 1 (Basic):
  37.         New effect: Generates 95 Hongmoon Energy on hit to enemies inflicted by stun, daze, knockdown, airborne
  38.         Removed effect: Creates 1 frost orbit on critical hit
  39.         Removed effect: Does not generate threat
  40.  
  41. Mystic Fire/Mystic Ice (F):
  42.     Becomes Mystic Fire and deals flame damage in Flame Build; becomes Mystic Ice and deals frost damage in Frost Build
  43.     New effect: Increases evolved attack power gained from equips by 20% and then increases it by 100 during use
  44.     New effect: Generates 20 Hongmoon Energy
  45.     Removed effect: User gains Enhanced Flame/Frost for 15 sec
  46.    
  47. Flame Fury/Frost Fury (F): Removed
  48.  
  49. Windstorm (F): Removed
  50.  
  51. Dragonblaze (F):
  52.     Consumes 3 Flame Orbits -> Consumes 1 Flame Orbit
  53.     (Flame Build only) New effect: Increases flame damage gained from equips by 40% and then increases it by 100 for 15 sec
  54.     (Flame Build only) New effect: Decreases the cooldown of Meteor Shower by 3 sec (no longer affects Blazing Wall)
  55.     Cooldown: 0 sec -> 12 sec
  56.    
  57. Dragonfrost (F):
  58.     Consumes 3 Frost Orbits -> Consumes 1 Frost Orbit
  59.     (Frost Build only) New effect: Increases frost damage gained from equips by 40% and then increases it by 100 for 15 sec
  60.     (Frost Build only) New effect: Decreases the cooldown of Cold Snap by 3 sec (no longer affects Snowball/Frost Tornado)
  61.     Cooldown: 0 sec -> 12 sec
  62.    
  63. Dual Dragons (F):
  64.     Consumes 3 Flame and Frost Orbits -> Consumes 1 Flame and Frost Orbit
  65.    
  66. Second Wind (Tab):
  67.     Hongmoon Skill placeholder removed
  68.     Stage 2 (Knockback/Knockdown + Slow Disable + Charge Disable) and 3 (Daze + 5 Focus Generation) removed
  69.     Stage 1/Type 1 (Escape):
  70.         Heals the user 5% of their health on recovering from grapple, grab, phantom grip -> Heals the user 5% of their health
  71.         New effect: Inflicts 2 sec daze on escape from stun, daze, knockdown, unconscious
  72.        
  73. Fire Storm (Tab):
  74.     Hongmoon Skill placeholder removed
  75.     Stage 1 (Damage) and 4 (Heatwave Daze) removed.
  76.     Stage 3 (Heatwave Knockdown) moved to Z Skill and replaces Wildfire/Ring of Fire
  77.     Stage 2/Type 1 (Deflect):
  78.         New effect: Generates 105 Hongmoon Energy on hit to enemies inflicted by stun, daze, knockdown
  79.         New effect: Pierces deflect
  80.  
  81. Frost Armor (Tab):
  82.     Stage 1/Type 1 (Lifesteal):
  83.         Removed effect: Heals the user 1% of their health on resist
  84.         Removed effect: Heals the user 10% of their health over 10 sec
  85.         Removed effect: Inflicts 5 meter knockback on cancelling skill
  86.     Stage 2/Type 2 (Freeze):
  87.         Removed effect: Heals the user 1% of their health on resist
  88.         Removed effect: Heals the user 10% of their health over 10 sec
  89.        
  90. Impact (1):
  91.     Stage 1/Type 1 (Defense):
  92.         Hongmoon:
  93.             New effect: Generates 116 Hongmoon Energy on counter
  94.     Stage 3/Type 3 Flame (Combo):
  95.         Force Blast renamed to Impact
  96.         Only available in Flame Build
  97.         Hongmoon:
  98.             Deals [3.50] additional flame damage on hitting an enemy with 5 stacks of ember -> Max speed Dragonchar available on detonating 5 stacks of ember
  99.     Stage 4/Type 3 Frost (Cooldown Reduction):
  100.         Force Blast renamed to Impact
  101.         Only available in Frost Build
  102.         Removed effect: Deals [5.00] additional frost damage to enemies inflicted by freeze
  103.         New effect: Decreases the cooldown of Snowball/Frost Tornado by 15 sec
  104.         Cooldown: 0 sec -> 9 sec
  105.         Hongmoon:
  106.             Removed effect: Decreases the cooldown of Snowball/Frost Tornado by 1 sec on critical hit to enemies inflicted by freeze
  107.             Focus: 0 Generation -> 3 Generation
  108.  
  109. Dragonchar (2):
  110.     Stage 1/Type 1 Flame (Accelerated):
  111.         Only available in Flame Build
  112.         Removed effect: Deals [1.00] additional flame damage to enemies inflicted by stun, daze, grab, phantom grip
  113.         Deals [4.00] additional flame damage to enemies inflicted by burn -> Deals [1.30] additional flame damage to enemies inflicted by burn
  114.         New effect: Generates 7 Hongmoon Energy
  115.         Cast speed accelerates with consecutive use moved from Hongmoon effect to normal skill effect
  116.         Area: 2x10 meter linear -> 2x16 meter linear
  117.         Hongmoon:
  118.             New effect: Generates 1 focus on critical hit
  119.     Stage 2/Type 2 Flame (Daze):
  120.         Only available in Flame Build
  121.         New effect: Generates 105 Hongmoon Energy
  122.         New effect: Does not generate Hongmoon Energy while cooldown is active
  123.     Stage 3/Type 3 Flame (Blazing Beam) (Damage):
  124.         Only available in Flame Build
  125.         Deals [6.00] flame damage -> Deals [9.50] flame damage
  126.         Deals [4.00] additional flame damage to enemies inflicted by burn -> Deals [4.50] additional flame damage to enemies inflicted by burn
  127.         New effect: Generates 17 Hongmoon Energy
  128.     Stage 4/Type 1 Frost (Ice Rain) (Damage):
  129.         Only available in Frost Build
  130.         Deals [3.00] frost damage -> Deals [9.25] frost damage
  131.         Focus: 1 Cost -> 2 Cost
  132.         Removed effect: Deals [4.00] additional frost damage to enemies within the area of Cold Snap
  133.         Cast speed accelerates with consecutive use -> Cast speed increased on use to enemies within the area of Cold Snap
  134.         New effect: Costs 1 less focus on use to enemies within the area of Cold Snap
  135.         New effect: Generates 12 Hongmoon Energy
  136.         Hongmoon:
  137.             Removed effect: Recovers 1 focus on hit to enemies within the area of Cold Snap
  138.             Costs 1 less focus on use to enemies within the area of Cold Snap -> Costs 2 less focus on use to enemies within the area of Cold Snap
  139.     Dragonwhorl moved to 2 Skill under Type 2 Frost
  140.         Only available in Frost Build
  141.         Completely redesigned to be the "Frost" version of Daze Dragonchar
  142.             Inflicts 1 stack of ember -> Inflicts 5 sec freeze
  143.  
  144. Awakened Dragonchar/Ice Rain (2):
  145.     Awakened Daze Dragonchar and Awakened Blazing Beam removed; now defaults to Awakened Dragonchar/Ice Rain regardless of specs.
  146.     Awakened Dragonchar:
  147.         Removed effect: Deals [1.00] additional flame damage to enemies inflicted by stun, daze, grab, phantom grip
  148.         Removed effect: Deals [4.00] additional flame damage to enemies inflicted by burn
  149.         Removed effect: User gains enhanced flame for 15 sec
  150.         New effect: Increases flame damage gained from equips by 40% and then increases it by 100 for 15 sec
  151.         New effect: Generates 7 Hongmoon Energy
  152.     Awakened Ice Rain:
  153.         Deals [7.20] frost damage -> Deals [11.50] frost damage
  154.         Removed effect: Deals [4.00] additional frost damage to enemies within the area of Cold Snap
  155.         Removed effect: Recovers 1 focus on hit to enemies within the area of Cold Snap
  156.         New effect: Increases frost damage gained from equips by 40% and then increases it by 100 for 15 sec
  157.         New effect: Generates 12 Hongmoon Energy
  158.  
  159. Dragonwhorl (3):
  160.     Stage 1 (Dragonwhorl) moved to 2 Skill (Ice Rain) under Type 2 Frost
  161.     Stage 2 (Frost Nova) moved to V Skill (Frost Sheath) under Type 3
  162.     Stage 3/Type 1 (Glacial Beam) (Stun):
  163.         Renamed to Force Blast
  164.         New effect: Generates 74 Hongmoon Energy
  165.  
  166. Phantom Grip (4):
  167.     Stage 4 (Shadow Grasp one-time pull) removed
  168.     Stage 1/Type 1 (Basic):
  169.         New effect: Generates 105 Hongmoon Energy
  170.         Cooldown: 36 sec -> 24 sec
  171.     Stage 3/Type 3 (Shadow Grasp):
  172.          Hongmoon:
  173.             Inflicts 1 sec 80% movement speed reduction per hit -> Inflicts 3 sec 80% movement speed reduction per hit
  174.             Inflicts 1 sec charge skill disable per hit -> Inflicts 3 sec charge skill disable per hit
  175.    
  176. Multiple Blaze/Chi Bomb (4):
  177.     Multiple Blaze is only available in Flame Build; Chi Bomb is only avaiable in Frost Build
  178.     No longer requires Hongmoon Phantom Grip to learn
  179.  
  180. Ice Coil (Z):
  181.     Stage 1/Type 1 Flame/Type 2 Frost (Ice Coil) (Slow):
  182.         Cooldown: 30 sec -> 18 sec
  183.     Stage 2/Type 1 Flame/Type 3 Frost (Frost Burst) (Frost Prison):
  184.         Cooldown: 30 sec -> 45 sec
  185.     Stage 3/Type 1 Frost (Cold Snap) (Additional Damage):
  186.         Only available in Frost Build
  187.         Deals [2.50] frost damage over 5 sec -> Deals [25.00] frost damage over 10 sec
  188.         Focus: 0 Generation -> 3 Generation
  189.         Recovers 1 focus per hit -> Recovers 3 focus per hit
  190.         Removed effect: Frost skills deal 10% increased damage to enemies within the area
  191.         Cooldown: 30 sec -> 36 sec
  192.  
  193. Wildfire (Z):
  194.     Wildfire/Ring of Fire replaced with Knockdown Heatwave
  195.         Removed effect: Launches enemies inflicted by stun, daze into the air
  196.         Range: From user -> 16 meters
  197.     Type 2 (Launch Heatwave) added:
  198.         Launches enemies inflicted by stun, daze, knockdown into the air
  199.         Generates 116 Hongmoon Energy on hit to enemies inflicted by stun, daze, knockdown
  200.         Deals [3.00] flame damage
  201.         Inflicts 1 stack of ember
  202.         Detonated using Scorching Heat
  203.         Pierces defense, deflect
  204.        
  205. Snowball (X):
  206.     Hongmoon Skill placeholder removed
  207.     Stage 2 (Snowball) (Defense Break) merged into Stage 3/Type 2 (Frost Tornado) (Offense-Defense Disable):
  208.         Deals [1.50] frost damage up to 3 enemies -> Deals 54 ~ 63 [4.50] frost damage over 3 hits up to 3 enemies
  209.         New effect: Breaks defense skills
  210.         New effect: Inflicts 5 sec freeze on breaking defense
  211.         New effect: Inflicts 6 sec defense skill disable on breaking defense
  212.  
  213. Inferno (X):
  214.     Stage 3 Inferno (Ember Stacking) removed
  215.     Stage 1/Type 1 (Increased Damage):
  216.         Removed effect: Creates 3 Flame Orbits
  217.     Stage 2/Type 1 (Additional Damage):
  218.         New effect: Generates 105 Hongmoon Energy on hit to enemies inflicted by stun, daze
  219.        
  220. Short Fuse (C):
  221.     Stage 2 (Ember Detonate) removed
  222.     Stage 1/Type 1 (Focus Regen):
  223.         Deals [10.00] flame damage over 10 sec -> Deals [10.00] flame damage
  224.         Removed effect: Ember detonated using Flame Reap
  225.         Removed effect: Deals [0.30] damage per ember stack on detonation
  226.         Removed effect: Deals 75% additional damage per ember stack on detonation
  227.        
  228. Divine Veil (C):
  229.     Stage 2 (Mobile Veil) removed
  230.    
  231. Blazing Wall (V):
  232.     Blazing Wall and Meteor Shower are now separate skills
  233.     Blazing Wall:
  234.         Deals [6.00] flame damage over 5 sec -> Deals [10.00] flame damage over 5 sec
  235.         Removed effect: Deals [0.80] additional flame damage to enemies inflicted by phantom grip
  236.        
  237. Frost Prison (V):
  238.     Frost Sheath is a Type 1 skill; Frost Prison is a Type 2 skill
  239.     Frost Nova moved to V skill under Type 3
  240.  
  241. Backstep (S):
  242.     Base/Type 1:
  243.         Cooldown: 16 sec -> 12 sec
  244.     Tier 2 (8 meter -> 14 meter) is now its own version under Type 2
  245.     Tier 3 (Escape Stun/Daze/Knockdown/Unconscious) is now its own version under Type 3
  246.  
  247. New Ultimate Skill: Drago Cannon (G)
  248.     Deals flame damage in Flame Build; deals frost damage in Frost Build
  249.     Deals [147.00] flame/frost damage over 4 hits
  250.     Deals [35.00] additional flame/frost damage to enemies inflicted by airborne
  251.     Pierces defense, deflect
  252.     Range: 16 meter
  253.     Area: 5 meter radius
  254.     Cast Time: None
  255.     Cooldown: None
  256.     Preconditions:
  257.         Flame Stance
  258.         Max Hongmoon Energy
  259.        
  260. New Ultimate Skill: Freezing Tundra (B)
  261.     Creates a Freezing Tundra field that lasts for 10 sec
  262.     Inflicts 6 sec chill per hit
  263.     Creates Frost Orbit per hit
  264.     Pierces defense, deflect
  265.     Range: From User
  266.     Area: 5 meter radius
  267.     Cast Time: None
  268.     Cooldown: None
  269.     Preconditions:
  270.         Frost Stance
  271.         Max Hongmoon Energy
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