Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ###########################
- #### BRIGADOR LOADOUTS ####
- ###########################
- for Brigador v1.45
- The [C] tag indicates 'canon' loadouts.
- The [H] tag indicates 'headcanon' loadouts.
- The [A] tag indicates loadouts that are required for certain achievements.
- ### MECHS (25)
- ## Loyalist Mechs (9)
- # Touro (MAIN/TUR)
- - [C] [A] Balao/Bully/Smoke
- Edwina Blake's loadout.
- Steady Ed.
- - [C] Abbot/MaeDois/Smoke
- Pires' loadout. Versatile, tough, and effective at any range.
- Good all-around damage. PJ/CCS-100% certified by 'h a x'
- - Duchess/Disco/Smoke
- # Praetor (HVY/TUR)
- - Konig/Scimitar/AKP
- Easy mode
- - Konig/MaeDois/Smoke
- # Swede (HVY/MAIN)
- - Bishop/Abbot/Smoke
- # Mantis (AUX/AUX)
- - Galinha/Galinha/Smoke
- Easy mode
- - Stutter/Stutter/?
- Fun
- - Belter/Belter/?
- # Buckmaster (MAIN/SML)
- - [C] [A] Zeus/Bonesaw/Camo
- Hugh Armbruster's loadout. Skirmisher.
- Called it what it truly was: A hunter.
- - [C] Thunderclap/Faker/Camo
- Locke's loadout. Skirmisher.
- - Pitbull/Pinch/Camo
- # Sparrow (AUX/TUR)
- - ???
- # Fork (TUR/TUR)
- - [C] Gutterball/Parliament/EMP
- Nabot's loadout. Hit&run. Able to fire over and through walls.
- - MaeDois/MaeDois/AKP
- Extremely memey but fun
- - Galinha/Galinha/AKP
- What everyone would use in multi according to mellon
- - Scimitar/Scimitar/Camo
- Fun but hard
- # Dorothy (MAIN/SML)
- - Balao/Bonesaw/Camo
- # Mongoose (SML/SML)
- - [C] [A] Carlos/Bonesaw/Smoke
- Ranulph Kinney's loadout.
- Ranulph's Revenge.
- - [C] Carlos/Bonesaw/Camo
- Leng's loadout. Lacks firepower of larger units, but is sneaky.
- - Bonesaw/Bonesaw/Smoke_EMP_AKP
- - Faker/Bonesaw/Camo
- ## Corvid Mechs (8)
- # Rat King (HVY/HVY) (Ultra class)
- - [A] Konig/Konig/AKP
- So it goes.
- # Julius (HVY/AUX) (Ultra class)
- - 88/Preacher/Smoke
- # Moray (MAIN/TUR)
- - Archie/Gutterball/AKP
- Gem of a loadout
- - Pitbull/Crambo/Camo
- # Fatshoe (MAIN/MAIN)
- - Archie/Pitbull/AKP
- Stomp PJ
- - Pitbull/Pitbull/AKP
- - Archie/Archie/?
- # Sweetheart (HVY/SML)
- - [C] Chieftain/Faker/EMP
- MB's (Marvin Beck's) loadout, from a shelved mission.
- # Chook (AUX/AUX)
- - [C] Preacher/Belter/AKP
- Rosario's loadout. Tremendous damage but lacks HP
- - Belter/Stutter/AKP (!!!)
- - Galinha/Galinha/?
- # Eightball (AUX/SML)
- - ???
- # Fence (SML/SML)
- - [C] Carlos/Carlos/Smoke
- Johnny Five Aces' loadout. Sniper with low rate of fire.
- ## Spacer Mechs (8)
- # Broodmare (HVY/MAIN) (Ultra class)
- - [C] Chieftain/Thunderclap/Camo
- Giian's loadout. Slow but extremely powerful at mid-range.
- - Otomo/Pitbull/AKP
- Easy mode
- - Konig/Zeus/Smoke
- PJ-CCS certified
- - Harvester/Banshee/Smoke
- PJ-CCS certified.
- - Otomo/Thunderclap/Smoke
- # Aetos (HVY/HVY)
- - Otomo/Otomo/Smoke
- # Oxybeles (MAIN/AUX)
- - Zeus/Belter/Smoke
- - Banshee/Galinha/?
- # Doric (AUX/TUR)
- - ???
- # Zollig (MAIN/MAIN)
- - [C] Banshee/Banshee/Smoke
- Aalto's loadout. Excellent at range and single target damage. Excellent vs
- armor+shields, mediocre vs structures.
- # Sleepwalker (TUR/SML)
- - [C] [A] Disco/BlackHand/Camo
- Koponen's loadout. Highly mobile silent assassin. Avoid open fights.
- Sleeping lessons.
- # Sledger (HVY/SML)
- - Konig/Bonesaw/Smoke
- - Harvester/Temblor/Camo
- - Harvester/Bonesaw/?
- # Juke (SML/SML)
- - [C] Lockdown/BlackHand/Camo
- Spacer powersuit hitsquad loadout.
- ### TANKS (22)
- ## Loyalist Tanks (9)
- # Citadel (HVY/TUR) (Ultra class)
- - ???
- # Lowmill (HVY/HVY) (Ultra class)
- - [A] Otomo/Chieftain/Smoke
- The Gonk.
- - Otomo/Otomo/AKP
- Heavy meme.
- # Kilgore (MAIN/AUX) (Ultra class)
- - [C] Duchess/Stutter/Camo
- Singh's loadout. Extremely tough, able to drive through most structures.
- Good all-around damage.
- - Banshee/Galinha/?
- # Canmore (HVY/AUX)
- - [C] Konig/Broiler/AKP
- Man from Volta's loadout. Loud, tough, agressive. Get up close for shields.
- # Tinker (MAIN/MAIN)
- - [H] Duchess/Duchess/Smoke
- Probably Efi's (Efigenia Tseng's) loadout.
- Well-rounded.
- # Prowler (AUX/TUR)
- - [C] Belter/Gutterball/Smoke
- Pinho's loadout. Suited to hit&run. Highly mobile, able to fire over and
- through walls for excellent single target damage. Will have trouble when
- overrun, use smoke and mobility to prevent that
- - Galinha/Confessor/Camo
- # Betushka (TUR/SML)
- - ???
- # Pantry Boy (TUR/SML)
- - [C] Crambo/Donkey/AKP
- Ka's loadout. High mobility CQC.
- # Troubadour (AUX/SML)
- - [C] Jericho/Bonesaw/Smoke
- Another of Pinho's loadouts. Focused on hit&run.
- - [A] Belter/Carlos/Camo
- "When I'm on the road, I'm indestructible."
- - Galinha/Bonesaw/Smoke
- PJ ready
- - Jericho/Donkey/Camo
- ## Corvid Tanks (7)
- # Treehouse (HYV/HVY) (Ultra class)
- - [C] Ploughman/Konig/AKP
- Costa's loadout. For murdering everyone and everything in sight. Best when
- used agressively, using height to fire over cover.
- - Chieftain/Chieftain/?
- (Huss)
- # Dragon (MAIN/AUX) (Ultra class)
- - Balao/Belter/Camo
- - Abbot/Broiler/Smoke
- - Banshee/Galinha/?
- # Brokenheart (HVY/MAIN)
- - [C] Bishop/Pitbull/Smoke
- Ferro's loadout. Extremely loud, high damage.
- - Konig/Zeus/?
- # Nickel (TUR/TUR)
- - [A] Crambo/Crambo/Smoke
- Technical excellence.
- - Confessor/Confessor/AKP
- Naganted recommended
- # Killdozer (SML/SML) (Ultra class)
- - [C] Carlos/Bonesaw/Smoke
- Bromlin's loadout. Weapons are secondary to the OHK ram. Use choke points
- # Party Van (AUX/SML)
- - [C] Stutter/Carlos/AKP
- Another of Bromlin's loadouts. Long range.
- - Broiler/Pinch/EMP
- 'I hate myself' mode
- # Varlet (SML/SML)
- - [A] Donkey/Donkey/AKP
- Tuk Tuk Boom.
- ## Spacer Tanks (6)
- # Hadhrat (HVY/SML)
- - [C] 88/Bonesaw/EMP
- Dunsmuir's loadout. Mid-range, trouble in open areas.
- # Haseki (AUX/AUX)
- - [A] Jericho/Jericho/EMP
- Wolf like me.
- - Galinha/Galinha/?
- # Quill (HVY/TUR)
- - [H] Otomo/Parliament/Smoke
- Probably m.p.C.C's (Cephei Chatfield's) loadout.
- # Rounder (MAIN/TUR)
- - [C] Zeus/Crambo/Camo
- Archer's loadout. Skirmisher. Tremendous single target damage and range,
- but has trouble with swarms. Use choke points and don't get cornered.
- # Busker (MAIN/SML)
- - ???
- # Paver (SML/SML)
- - ???
- ### AGRAVS (21)
- ## Loyalist AGRAVs (7)
- # Huss (HVY/HVY)
- - [C] Bishop/Otomo/smoke
- Graf's loadout. Brawler, extremely loud, extremely high single+AoE damage.
- # Kettle (HVY/MAIN)
- - [A] Harvester/Thunderclap/Smoke
- Maschinen Krieger.
- # Broadsword (MAIN/AUX)
- - Banshee/Galinha/?
- # Raider (HVY/SML)
- - Otomo/Donkey/AKP
- Yee-haw.
- - Otomo/Donkey/Camo
- # Buckler (AUX/AUX)
- - [C] Stutter/Broiler/Camo
- Volhard's loadout. Ambusher. Short range, mobile, quiet
- Extremely high burst damage.
- - Galinha/Galinha/?
- # Tomahawk (MAIN/AUX)
- - Banshee/Broiler/Camo
- - Zeus/Galinha/Camo (streamer meme)
- # Canary (AUX/TUR)
- - ???
- ## Corvid AGRAVs (9)
- # Roper (HVY/HVY)
- - [A] Kraken/Bishop/Smoke
- Tractor pull.
- - Chieftain/Chieftain/AKP
- ABSOLUTE UNIT.
- # Shortbus (HVY/SML)
- - [C] Kraken/Pinch/EMP
- Reis' loadout. Disable, stun, and kill.
- # Bullfrog (MAIN/MAIN)
- - Archie/Archie/AKP
- # The Duke (AUX/SML)
- - ???
- # Swordfish (MAIN/SML)
- - Pitbull/BlackHand/Camo
- PJ/SoloNobre-100% certified.
- - Pitbull/Donkey/AKP
- Fun jousting
- - Zeus/Donkey/Camo
- Sneaky demolisher
- - Pitbull/Donkey/Camo
- # Canavan (AUX/AUX)
- - [C] Preacher/Belter/EMP
- Snell's loadout. Versatile and mobile, decently tough for an agrav.
- Good all-around damage.
- - Stutter/Broiler/AKP
- PJ ready
- - Belter/Belter/AKP
- FighterBomber arcade.
- - Galinha/Galinha/?
- # The Pompadour (MAIN/TUR)
- - [C] Pitbull/Disco/AKP
- Giancarlo's loadout. Mid-range. High mobility and firepower
- - [A] Archie/Gutterball/EMP
- Mark it zero.
- - Pitbull/Gutterball/AKP
- "Fuck this level in particular"
- - Zeus/MaeDois/Camo
- PJ ready
- - Thunderclap/Gutterball/Camo
- # Propter (AUX/TUR)
- - ???
- # Rope Kid (TUR/SML)
- - [C] Bully/Donkey/EMP
- Another of Giancarlo's loadouts. High mobility CQC
- - [A] Bully/Pinch/AKP
- 'Giancarlo' Jr.
- - Parliament/Donkey/AKP
- PJ ready
- - Disco/BlackHand/AKP
- - Disco/Donkey/Camo
- ## Spacer AGRAVs (5)
- # Vex (MAIN/MAIN)
- - [A] Banshee/Banshee/Camo
- The Tenderizer.
- # Prism (HVY/MAIN)
- - ???
- # Joust (TUR/TUR)
- - [C] Disco/Confessor/AKP
- Joutsen's loadout. Hit&run. Dual turrets can target lock from any angle.
- - Disco/Disco/AKP
- # Arlo (AUX/SML)
- - [C] Jericho/Lockdown/AKP
- Soug's loadout. High mobility CQC. Very poor armor and shielding.
- - [C] Preacher/Bonesaw/EMP
- Auditor's loadout. High mobility aggression.
- - Metronome/Lockdown/Camo
- Speedy mobile artillery platform.
- - Broiler/Donkey/Camo
- # Hoker (SML/SML)
- - Donkey/Donkey/Camo
- PJ ready
- - BlackHand/Lockdown/Camo
- ###########################
- #### VEHICLES LIST ####
- ###########################
- 25 Loyalists : 9 Mechs + 9 Tanks + 7 AGRAVs
- 24 Corvids : 8 Mechs + 7 Tanks + 9 AGRAVs
- 19 Spacers : 8 Mechs + 6 Tanks + 5 AGRAVs
- - - - - - - - - - - - - - - - - - - - - - - - -
- 68 Vehicles : 25 Mechs + 22 Tanks + 21 AGRAVs
- ###########################
- #### WEAPON LIST ####
- ###########################
- # SML (8)
- - Carlos
- [RecoillessRifle/84mmSabot]
- It's the Carl Gustav.
- Description: "The Carlos is the bread and butter of any infantry or
- powersuit division. A rear shot from a Carlos hits almost as hard as an Abbot,
- provided you can catch a mech with its shields down. It's what keeps infantry
- and powersuits relevant in combat with much heavier mechanized units - just as
- the crack of hardshields breaking can be heard, a volley of Carlos rounds will
- be sailing towards the exposed vehicle." - Efi
- - Donkey
- [RecoillessRifle/84mmShortFuseImplosion]
- Packs a huge punch. A Donkey Punch.
- Description: "Recoilless rifle, vehicular mount, 84mm Short Fuse Implosion
- rounds - aka the 'Donkey.' You don't see these equipped too often as a Donkey's
- just as liable to kill you as the enemy - it's very Corvid that way. The thing
- hits like a meteor though, provided you can get close enough. Mog drivers use
- them for termite raids on the Corvids to collapse their tunnels, but the real
- cowboys are the Troubadour and Pantry Boy drivers who use the cannon like a
- jousting lance against heavies. I've even seen some of the bigger mechs
- equipping a Donkey over a Pinch or Carlos if they know they're in for some
- knife fighting. It's a big step in damage for the mount size if you don't mind
- the loss of range or rupturing your eardrums." - Efi
- - Bonesaw
- [MachineGun/8mmFMJ]
- May be a futuristic iteration of the MG-42.
- Description: "I can't recall the Bonesaw's original appellation, but I know
- it was some reference to the old regime which is why they changed it. The new
- moniker came from a single battle during The Troubles - Great Leader ambushed
- an under-equipped infantry division in transit through Linschotten, his
- attacking force comprised mostly of Powersuits equipped with the MGs. As you
- know Linschotten is mostly farmland - plenty of concealment but no cover for
- miles around - so when the wall of mogs emerged from those cornfields the
- infantry had nowhere to go. Most were shot before they could hit the dirt, and
- within minutes over eight thousand infantry had been cut down by the Bonesaw."
- - Efi
- - Lockdown
- [MachineGun/15mmESD]
- Electrostatic discharge ammo. Melts shields and slows down enemies.
- Description: "This weapon shouldn't exist, but I've seen footage of one
- melting hardshields like a hot knife in soybutter. There's some kind of
- feedback effect from impact too because power generators will crap themselves
- even if the emitters are still pushing ozone. Forget the big Spacer fireworks,
- guns like the Otomo or the Harvester and those big dumb Zed Primes, those are
- all for show. When Spacers really want you dead they just quietly drop in one
- of their kill squads, powersuits decked in camo fields, Lockdowns, and Black
- Hands. Those guns are quiet, those suits are quiet, and pretty soon their
- targets are quiet too. If there's anything that keeps me up at night, that's
- it." -MB
- - Faker
- [Mortar/107mmFragmentation]
- Mortar with a quiet report.
- Description: "It's your standard heavy infantry mortar. Versatile, with
- fragmentation rounds that can deal solid damage against both shielding and hull
- plating without being overly concerned about collateral damage. I mean, don't
- drop one of these on a habitation block and expect everything to be fine, but
- it's not going to shatter glass five blocks away either, unlike the Balão." -MB
- - Pinch
- [Rocket/100mmChaff]
- Shield destroying rocket.
- Description: "I believe this to be one of the finest weapons a colonial
- military has ever produced. Unfortunately it lacks the glamour of a Zeus or
- König, and as such has never seen battalion level production runs. Yes the
- rockets are shockingly expensive for their size, and yes there is a high
- incidence of misfires due to gunnery crews not maintaining proper engagement
- distance, but a force properly equipped with Pinch rockets could level the
- playing field when fighting against Spacers. One well-placed Pinch can reduce a
- Broodmare's shields to the point where our own heavies might contest it.
- Additionally the launcher is man-portable and would be devastating against
- clustered formations and supply convoys - Spacer metallurgy may surpass our own
- but they must deal with mass constraints far more severe, and as such our armor
- strengths are roughly equivalent. If the NEP ever comes to its senses and
- greenlights a full production run of this weapon then I believe we would have a
- reasonable chance against the (admittedly unlikely but very real) possibility
- of a full-scale Spacer invasion." -Efi
- - Temblor
- [Laser/4MW-Acoustic]
- Demolition tool.
- Description: "Technically this thing is a tool for mining and excavation,
- vibrates rock and most construction materials so hard they turn to powder.
- Hardshields laugh it off though and most metals will just make funny sounds, so
- the Temblor wasn't adapted for military use until the NEP needed something
- special for 'dynamic urban restructuring', aka mouseholing. When the food riots
- hit their peak you'd see mog teams bursting out the sides of buildings, clad
- with Temblors and hydraulic claws for dealing with rebar. The powdered concrete
- would cling to the mogs and give them a sickly white look, hence the 'Guriçá'
- nickname. Had people living in those dense habitation blocks real spooked,
- especially since more than one Guriçá team caused a building to collapse.
- Around that time Central also discovered the Temblor does the same thing to
- bones and teeth as it does to concrete. Officially they don't do that anymore,
- though I've seen enough people with the hallmark disfigurements that I'm
- guessing it can't all be blamed on the Nobrean mafia." -MB
- - BlackHand
- [Irradiator/8MW-Discharge]
- War crimes in the gamma side of the spectrum.
- Description: "The Black Hand is a gamma emitter used almost exclusively by
- Spacers; fielding the weapon alone is sufficient for war crimes charges, but
- the few militaries with means to pursue action against the Spacers are also the
- ones who employ them. Against an unshielded target, single ignitions can
- inflict 3rd degree burns and a guarantee of cancer at 100 yards, and within 50
- you begin to see 4th degree burns and spontaneous contracture. Exposure at 25
- yards is a death sentence even when protected behind several inches of armor
- plating; liquefaction of the dermis and internal organs is common, and even if
- a target somehow survives exposure at that range they are permanently
- incapacitated. Given the efficacy of hardshields against gamma emitters, I'm
- convinced the widespread deployment of this weapon by Spacers serves a more
- psychological than directly combat related role. The sound of its hissing
- crackle is enough to panic even seasoned soldiers, and from what I've seen of
- Spacers in combat, particularly amongst their light mech spears, I suspect this
- weapon is also used as form of counting coup. Regardless, I have seen the
- aftermath of its use firsthand. It is a cruel and terrible weapon." -MB
- # TUR (8)
- - Confessor
- [Cannon/37mmHE]
- Turret mounted cannon.
- Description: "You'd think given the modest caliber that the Confessor would
- be a one and done design, but this thing's gone through more revisions and
- tweaks than some Lorentz force weapons. It lives in this weird acquisitions
- limbo where performance isn't so bad to merit the cost of a new design, but
- each iteration seems to cause as many problems as it solves. They're on the Mk
- XVIII last I'd heard. Might be an embezzlement scheme for some army bigwig, but
- with how genuinely pissed those Design Bureau types are about it, might not be.
- Seriously, if you need a good chuckle and want to see a Bureau boy have a
- seizure just ask when the Confessor's gonna be done." -MB
- - Parliament
- [Cannon/76mmCanister]
- It's a shotgun.
- Description: "It's a shotgun." -MB
- - Mae Dois
- [MachineGun/12.7mmAP]
- M2 Browning .50cal Machine Gun.
- Description: "My understanding is that this weapon not only predates the
- colonies, but space travel entirely. If that is the case then it's a truly
- venerable design, and one I'm told will continue to serve for the foreseeable
- future." -Efi
- - Crambo
- [ChainGun/20mmBeehive]
- Originally meant to be a less-than-lethal weapon. Good anti-shield.
- Description: "Early specifications called for non-lethal crowd control in a
- shotgun format, and the first Crambos rolled out right as one of the largest
- food riots in Nobrean history began. Though initially effective, non-lethal
- tactics can only slow district sized mobs and as NEP policy forbade riot
- suppression task forces from equipping any lethal munitions, army casualties
- soon mounted. Once word had spread of soldier deaths, district garrisons
- stopped being so keen on the “non-lethal” aspect. In what became known as the
- 'Lannois Special', maintenance crews began swapping out the Crambo shells’
- rubber beads for metal ones off ball bearings. While the army officially
- condemned the practice, as the riots grew worse an official variant carrying
- large flechette payloads was soon put into production. We’ve all seen the
- pictures of what those shells do to crowds." -Efi
- - Scimitar
- [GattlingMortar/50mmHE]
- Mortar unique for its multi-round salvo. Can carpet-bomb a large area.
- Description: "The procurement specifications called for 'readily portable
- artillery' that could 'precision fire munitions at multiple targets over a
- single volley' along with a feed system 'capable of outputting 300 rounds per
- minute'. In response the Design Bureau’s first draft for the weapon included a
- suite of radio gear, a Bonesaw MG pintle mounted to the artillery barrel, an
- umbrella, an espresso machine, and a dispenser for prophylactics. Army brass
- were not amused.* Though the Scimitar project is officially considered a
- failure, this curious weapon was still produced in volume and has found a home
- with NEP artillery battalions and support vehicles alike. Skilled gunners can
- 'streak' the ordnance along a line in a fashion that resembles a small bombing
- run. *Some higher up got the joke as the Design Bureau received several
- espresso machines upon completion of the Scimitar’s first production run. You
- can still find them, overused and scattered about the building." -Efi
- - Gutterball
- [Howitzer/160mm-Smoothbore]
- Projectile can smash through weaker obstacles and continue on trajectory.
- Description: "If you imagine a catapult throwing a bowling ball then you’ve
- got the right idea. Corvids melt down the heaviest metals they can find into
- solid shot, sometimes for proper shells, sometimes hand-packing explosives
- separately like a medieval cannoneer. The implementation may be crude but you
- can’t argue with the devastation Gutterball crews have wreaked upon Solo
- Nobre—I’ve personally witnessed a Gutterball round pass through four buildings
- before shattering against the district walls." -Efi
- - Disco
- [Laser/7MW-Disruption]
- Shieldkiller and stunner.
- Description: "Moderate dispersion and a disabling impact make the Disco an
- effective crowd control weapon and excellent counter to darting assault
- vehicles. It’s one of the oldest lasers currently in service, developed by and
- for Spacers until a Corporation science team managed to reverse engineer the
- thing. It’s why you find Discos in just about any colonial military, and why I
- suspect the Vortungs Research Station had a 'mysterious' reactor meltdown soon
- after the breakthrough." -MB
- - Bully
- [Laser/6MW-Kinetic]
- Feels like a weaponized Temblor. Weak vs shields.
- Description: "This aptly-named weapon has an unsavory reputation among the
- Novo Solo citizenry for destroying housing and infrastructure more often than
- actual combatants. In truth, the Bully was designed specifically for this
- purpose, and only saw combat deployment when it was shown to be just as
- effective against vehicles. Strobing 5-beam bursts both heat and 'kick' on
- impact, a combination lethal to structures and unshielded vehicles alike. Bully
- fire leaves a very distinctive bubbly slag that’s recognizable long after the
- fact, which explains why it’s a favorite with psyops." -Efi
- # AUX (8)
- - Preacher
- [Cannon/76mmHE]
- Smaller and faster-firing than the Abbot. AoE.
- Description: "Lacks the punch of its bigger brothers, but the significantly
- smaller shells allow for a much faster cycle rate - an ideal choice for dealing
- with light armor and infantry formations. Not much more to say about the
- Preacher, other than that it works." -MB
- - Jericho
- [Cannon/60mmVortex]
- Highly effective vs cover and hull, but slow speed.
- Description: "This is an ingenious creation of a ballistic weapon without
- the immense mass requirements of ammunition. The idea behind vortex cannons is
- quite old, but the destructive potential they offered was never enough to merit
- serious development (at least not by the military). The Spacers not only
- provided the theory's combat efficacy, but adopted vortex cannons as their
- primary non-photonic weapon type. The drawback is that they're difficult to aim
- - vortex muzzle velocity is much lower than conventional munitions and the
- projectiles themselves are invisible to the naked eye. Jerichos have real
- trouble against shield emitters to boot, but will annihilate most
- fortifications and unshielded targets in a single blow. Even the lighter
- Jericho mounts common among Arlos will open a Tobruk like a tin can. It's
- obvious their scientists and engineers were spurred by mass/reactant concerns,
- but Spacers pursue too many unusual lines of investigation for simple
- pragmatism. I suspect there's a continuing desire to show superiority over
- 'dirt eaters' as well, though I can't be sure." -Efi
- - Belter
- [ChainGun/20mmHE]
- Good all rounder. Limited penetration.
- Description: "If unsure what you’re up against, Belter’s your man. The
- shells are just big enough to worry heavies, and whatever explosive the Design
- Bureau snuck in also causes problems for hardshields. The explosive comp makes
- for poor penetration though, so don’t expect to punch through anything thicker
- than a Corvid shanty." -MB
- - Stutter
- [ChainGun/27mmAP]
- Burst-fire. Good against hull, bad against shields. Requires precision.
- Description: "The 27mm Stutter is an anti-aircraft weapon that's been
- seeing a lot of action against ground units. High maneuverability vehicles,
- light mechs in particular, benefit well from the burst-fire configuration. The
- Belter's great but only the real pros can stay zeroed in on a target while
- hauling ass (always a good idea in a Sparrow or Marlowe). Most pilots do much
- better with 'shoot and scoot', and with its cycle time the Stutter's a natural
- fit for it. I don't know the particular metal composition for the rounds this
- thing eats, I just know it's some special config that'll punch through concrete
- and steel like a railgun. Downside is hardshields have a much easier time with
- deflection, so keep that in mind." -MB
- - Metronome
- [Mortar/120mmHE]
- Middle of the road between Faker and Balao.
- Description: "Spacers don’t often resort to indirect fire as they seem to
- prefer ‘knife fighting’, engagements where opponents are within a mile of each
- other. Despite this their skill with manufacturing and deploying artillery
- remains exemplary. Unlike the Harvester, Metronome artillery is precision at
- range. The breech and loading mechanisms here are a masterwork of Spacer
- engineering, allowing for a prodigious one-round-per-second firing rate. But
- what I’m really astonished with are the Spacer systems for rangefinding,
- guidance, and coordinate relay that enable target acquisition to keep pace. It
- is this computer assisted aiming that puts Spacer artillery miles ahead of our
- own, while also preventing our effective deployment of captured Metronomes."
- -Efi
- - Chuffer
- [ChemicalProjector/132mm]
- Fires corrosive Tubarao gas.
- Description: "A cocktail of reactants and the infamous Tubarão are packed
- into 'agitator' shells which tumble end over end en route to the target. The
- NEP forswore usage of the weapon after what happened in Moerbeke during The
- Troubles, but I've still seen caches of ammunition along with both Chuffer and
- Ploughman launchers at more than one District HQ. After the 'Moerbeke Rain',
- the lead scientist and his assistants were found dumped by the Outer Core gates
- with their insides turned to paste, having been forced to breathe and ingest
- the mixture respectively. The militants who captured them apparently had a
- flair for poetic justice." -Efi
- - Broiler
- [Laser/12MW-Discharge]
- It is a laser shotgun.
- Description: "It's a laser shotgun." -MB
- - Galinha
- [Railgun/12mmSabot]
- Hitscan.
- Description: "The original spec for the Galinha called for a scaled down
- version of the Zeus, but early development showed the idea was impracticable.
- That process however led the Design Bureau to an idea for a radically different
- weapon. Unwilling to risk the War Council turning down their proposal, the lead
- engineers falsified successful testing rounds for the Zeus variant while racing
- to develop their own concept in secret. When a surprise inspection revealed the
- deceit, the Council slated the entire Bureau staff for 'rotation' and
- threatened the Bureau chief with a sedition charge, but all that was changed to
- a mild reprimand once the new weapon actually hit field testing. The Galinha is
- named for the relentless cyclic rate of the gun, unparalleled for a
- Lorentz-type weapon. While still high maintenance, it doesn't suffer the
- fouling issues endemic to propellant based munitions and its conductive rails
- are small enough to be field swapped. Frankly the War Council was so fixated on
- the existing implementation of their darling Zeus that without the ruse I don't
- think the Galinha variant would ever have been greenlit. Of course that didn't
- stop the Council from taking full credit for the weapon's inception once it was
- deployed." -Efi
- # MAIN (8)
- - Abbot
- [Cannon/105mmHE]
- May be a reference to the British FV433 Abbot (105mm self propelled gun)
- Description: "The venerable Abbot, pre-colony tech that hasn't changed in
- over a century. Sure the munitions have evolved, and the exact metal
- composition might be a bit different now, but along with the Mãe Dois and the
- König, this weapon is a perfect feat of engineering. Put ten thousand rounds
- through it and your shots will still land just about where you aim. Age and
- reliability mean you can travel to just about any colonized world and find an
- Abbot perched off some vehicle or another. It's a steadfast weapon that's good
- in just about any situation." -MB
- - Archie
- [Cannon/88mmAirbust]
- Wide splash, good crowd control.
- Description: "The Corvid knack for chaotic firepower is exemplified by
- their beloved Archie. Air-burst ordnance set to a dangerously short fuse
- creates a field of shrapnel in front of the firing vehicle; shield emitters are
- rapidly overwhelmed by the sheer volume of metal, while most light and
- improvisational armor will cave in or simply shred to pieces. Since the Archie
- was designed for engagements within 100 meters, accuracy is a non-issue. Weight
- normally dedicated to elongating the barrel is instead spent creating a much
- thicker one, allowing for greater pressures to be exerted without compromising
- the weapon’s structural integrity—it’s why an Archie is able to sustain such a
- withering rate of fire at that large a caliber, albeit inaccurately. The end
- result is loud, messy, and effective, an apt metaphor for the Corvids
- themselves. Ironically the Archie also happens to be one of the most efficient
- counters to Corvid equipment, provided you can find a Loyalist commander
- adventurous enough to mount salvaged weaponry." -Efi
- - Duchess
- [ChainGun/40mmHEDP]
- Rapid-fire tenderizer.
- Description: "The Duchess' moniker was originally pejorative in nature,
- stemming from its almost universal fouling issues and temperamentality.
- Eventually convinced it wasn't a case of user error, a small portion of the
- original development team returned to iterating on the weapon, at one point
- even embedding with a division of Duchess mounting Broadswords and Swedes.
- Prickly as they can be, the Design Bureau takes pride in its work, and after a
- dozen or so iterations across four years they had managed to turn the NEP's
- least reliable weapon into a thoroughly reliable mainstay. Firing 40mm HEDP
- rounds at just over two per second, the Duchess combines a cannon's firepower
- with an MG's suppressive capability. Mounting a pair of the chain guns for
- asynchronous firing is a favorite tactic among Tinker drivers, and apparently
- some find the continuous vibration highly stimulating, though I cannot
- personally vouch for this." -Efi
- - Banshee
- [ChainGun/14mmHE-Caseless]
- High RoF and balanced damage.
- Description: "It’s rare to find large caliber MGs configured for caseless
- ammunition, though unsurprising here given the Spacers’ extreme sensitivity to
- mass transport and expenditure. Banshee rounds are smaller than you’d expect
- for the weight class, but travel inordinately fast— Spacer chemistry borders on
- the preternatural given what I’ve seen of their propellant. Possessing both
- tremendous rate of fire and projectile velocity, the Banshee makes for an ideal
- counter to scouts and other vehicles relying on combat maneuverability. The
- comparatively small calibre explosive rounds prevent over-penetration against
- lighter armor to ensure target destruction." -Efi
- - Balao
- [SiegeMortar/200mmHE]
- High-arc with massive AoE.
- Description: "Pride of the Novo Exército do Povo's artillery battalions,
- the Balão is deployed in almost every form imaginable; defensive emplacements,
- self-propelled guns, anti-grav platforms, mechs, and at one point even an
- experimental powersuit design (later designated the Dorothy). The barrels vary
- nearly as much, including long-barreled howitzer variants for heavier
- stationary designs, while a short barreled siege mortar style predominates
- among mobile platforms ('Chubbies' and 'Stubbies' respectively). All variants
- feed from the same munitions courtesy of extraordinary restraint from the
- Design Bureau. The Balão's ubiquity stems from its flexibility, as the variety
- of barrel and mount types is matched by the variety of munitions it can fire.
- While HE and cluster are most commonly deployed, there also exist incendiary,
- fragmentation, and other variants. There's even rumors of a chemical cache
- within Central, but who knows what's stashed in there." -Efi
- - Pitbull
- [RocketPod/57mmHE-AutoLoad]
- Variant of the Soviet S-5, a 57mm unguided air-to-ground rocket.
- Description: "The Pitbull rocket is actually a Corvid sub-variant of the
- Shrike 57, a fin-stabilized, unguided air-to-ground munition almost as old as
- the colonies themselves. Shrikes were produced and stored in such volume that
- the Supply Corps’ accounting of the munitions was quite poor, allowing Corvid
- sympathizers to pilfer from the stocks unnoticed. When a full inquiry examined
- the stores it became apparent these supplies had been raided for years, thus
- the staple of the Corvid war machine became possible only through its
- adversary’s gross negligence. Unlike the Shrike, the Pitbull is neither
- accurate nor long range. Corvids remove the stabilizing fins from Shrikes and
- cut each down into a pair of rockets half the length. The new Pitbull’s payload
- is somewhat reduced and has significantly lower muzzle velocity, but the much
- larger magazine more than compensates. This however doesn’t prevent cavalier
- drivers from emptying their entire payloads within seconds—to this end the
- Pitbull’s withering rate of fire is a double edged sword." -Efi
- - Thunderclap
- [Laser/14MW-TriBeam]
- Long range, high RoF, strong against both hulls and shields.
- Description: "The Thunderclap’s colorful name derives from a more than
- passing resemblance to lightning. What appears as a bright blue beam is
- actually the ionization of oxygen from thousands of femtosecond laser pulses. A
- paper in the Journal of Weaponized Photonics titled 'Improved Efficacy of
- Ultrafast Pulsed Impacts Against Shielding and Carbon Based Lifeforms' made the
- rounds about a decade ago, but this is the first successful deployment I’ve
- seen of those outlined principles. The Thunderclap has shown to be particularly
- effective at both armor ablation and hardshield disruption, with poor
- performance against fortifications and high density structures being the only
- apparent drawback. As Thunderclaps are a mainstay of Spacer forces, I suspect
- this explains why Jericho cannons are fielded so numerously as well. Psyops
- have taken a particular interest in the weapon due to unusually high incidence
- of combat fatigue in theaters where it’s fielded. I suspect this has to do with
- the particularly disturbing fashion in which the beam sublimates living tissue,
- most impacts leaving behind only a fine red mist and bones heavy with gristle.
- It is a powerful and distinctive weapon, rightly feared." -Efi
- - Zeus
- [Railgun/25mm-Sabot]
- Hitscan sniper with high penetration.
- Description: "By far the most popular Lorentz force weapon to ever see
- field deployment. Each round is cased with a superconductor coil that is
- charged at the time of firing, creating an intense localized magnetic field
- that confines the round to a micrometer-wide path in the barrel. The slugs exit
- at supersonic speeds and can pass through entire buildings with ease. Targets
- in the vicinity will also be hit by an intense shockwave, requiring sensor
- systems to briefly re-calibrate. The aptly-named Zeus has a black mark in
- acquisitions, since its popularity with the War Council has lead to unfavorable
- comparisons and countless pet projects getting canned before reaching
- prototyping." -Efi
- # HVY (8)
- - Bishop
- [Cannon/140mmHE-Smoothbore]
- Extremely loud, tremendous AoE.
- Description: "The Bishop is, quite frankly, a ridiculous weapon.
- Essentially a short-barreled smoothbore version of a cannon designed for
- frigates and larger littoral class vessels, the combined weight of the barrel
- and munitions means it can only be fielded by the heaviest mobile platforms,
- and even them with very limited ammunition. That being said, the destructive
- potential of Bishop HE rounds is tremendous, and while I understand the need
- for such ordinance given the increasing deflective potential of modern shield
- emitters, this weapon should only be fielded in urban operations if there is no
- concern for collateral damage. Which is why I find its relatively common
- deployment on Huss and Canmore units within Solo Nobre extremely disconcerting
- - the actual firing of these weapons within the walls would inflict calamitous
- damage." -Efi
- - 88
- [Cannon/88mmCanister]
- Fires spread of explosive shells, essentially an explosive shotgun.
- Description: "Corvids are always trying to outdo each other, though it’s
- usually a great deal of recycling with a little ingenuity on top. The 88 shares
- the same caliber as the Archie, but the barrel is much heavier and the breech
- has been reinforced to handle extra propellant load. In a pinch an 88 can
- actually double as an Archie, though loading an 88 shell into an Archie, on the
- other hand, is a guaranteed way to mushroom the barrel. The 88’s munitions are
- very long canister shells, packed to the gills with explosive sub-munitions.
- Just think of a giant shotgun packed with twenty-five explosives the size of
- golf balls. Hard to go wrong there." -MB
- - Konig
- [GattlingGun/30mmAP]
- GAU-8 autocannon design, sported by USAF A-10 Thunderbolt.
- Description: "Along with the Abbot and Mãe Dois, the König is a design we
- inherited from before the colony. It’s brilliant. Seven barrels, a hydraulic
- feed system that rarely jams, and a rate of fire that will crack hardshields
- and armor before a target knows what hit them. Originally deployed only on
- aircraft and naval vessels, Königs started showing up on Corvid heavies during
- the early days of the uprising. Somehow they’d shanghaied a warehouse stock
- full of them, and within months were using them to turn Loyalist patrols into
- fine mist. The Design Bureau soon did their own test fittings of the weapon,
- and in the years since it’s become common to see a Canmore or Kettle with that
- seven barrel snout jutting out the front. No matter the job, a König will get
- it done." -MB
- - Kraken
- [ChainGun/90mmBeehive]
- Fires tight cluster of AP rods of depleted uranium.
- Description: "The Kraken takes the principle of beehive rounds and applies
- it on a macro scale. Rather than packing thousands of millimeter width
- flechettes into a single casing, Kraken rounds stack eight depleted uranium
- rods into a SABOT, set to a narrow dispersion. These simultaneous impacts
- inflict a tremendous shearing effect that can punch a hole in all but the
- hardiest armor. This extremely high muzzle velocity and set of ultra-dense
- projectiles also grants the Kraken excellent penetrative power, second only to
- Lorentz force munitions. While that velocity isn't sufficient to 'crack'
- hardshields the way railgun slugs do, the weapon more than compensates through
- a much higher rate of fire." -Efi
- - Harvester
- [SiegeHowitzer/305mmFAE-Cluster]
- Fires a cluster bomb with a high arc.
- Description: "There are only a few instances I can find where Spacers will
- field ‘old world’ ordnance—physical munitions. Given their prohibitive mass
- constraints both on and off the battlefield, Spacers adhere to energy based
- weaponry both out of necessity as well as taste. However when they do take
- pains to field conventional munitions, I guarantee you those weapons are to be
- feared and respected. The Spacer’s ‘Harvester’ Howitzer is a 305mm fuel-air
- explosive cluster munition. Rather than rely on a single large flame and
- pressure front, the Harvester’s many warheads create dozens of miniature fronts
- that turbulently collide, causing concatenating chains of pressure
- fluctuations. These rapidly forming and collapsing pocket vacuums and their
- shockwaves exert forces beyond the capabilities of any known unit-tier shield
- emitter to deflect, and cockpits simply burst like ripe tomatoes under the
- strain. Those caught within the blast radius are either immolated in the blast
- itself, asphyxiated by lungs ruptured from rarefaction, or poisoned by the
- highly toxic fuel mixture. One reason among many that illustrates why Spacers
- remain such a feared adversary." -Efi
- - Ploughman
- [ChemicalProjector/132mm-x4]
- Chuffer's bigger brother. Fires Tubarao, a corrosive chemical.
- Description: "An egghead once told me what was in these canisters, but what
- I learned is that scientists like to get creative when naming their implements
- of destruction. What I can say is the mixture for each pod includes something
- called 'Tubarão.' Real nasty stuff. Apparently it reacts violently with the
- byproducts of strong acids, which are packed into each pod by the dozen. The
- end result causes eruptions of highly corrosive gas that’ll dissolving anything
- solid in short order. Effective, but a terrible waste of potentially good
- salvage. The poor guy seemed so proud of what he made. War crimes are all good
- fun, until they make you inhale." -MB
- - Otomo
- [Laser/20MW-Focusing]
- Fires concentrated beam continously after a warm up.
- Description: "Heat has always been the lurking devil of laser
- development—no matter how efficient your systems are, some amount of the
- killing power invariably stays in the weapon. With the Otomo, Spacer engineers
- have achieved an incredibly elegant solution to that problem (though it still
- barely accommodates the stresses Heavy mount weapon systems sustain). As
- current is drawn through the active material, heat within the optical cavity is
- accumulated at the emission window, a metamaterial with a phenomenal
- phonon-assisted stimulated emission process. The result is a beam of incredible
- power, but also one of staggering energy consumption. Another downside
- operators must account for is that while the cavity is warming to operating
- temperature, the beam is extremely unfocused. Errant beams can fire as wide as
- 30 meters off target during this window, and as a result it's not uncommon to
- see massive scorch cones enveloping primary impact points. Spacers don't seem
- to mind this drawback or the short range—if anything they revel in it." -Efi
- - Chieftain
- [Laser/18MW-Pulsed]
- Loses accuracy as you fire it. Use trigger discipline.
- Description: "A pulsed laser system that outputs a multiplex of high
- frequency modes all designed to overload shield emitters. Of course, it's also
- very harmful to solid matter, but when Spacers are involved that's generally a
- given. The Spacer design team seemed to have problems getting the optics to
- handle the load, as the beam scatters with continued use. Excellent in short
- bursts, but maintaining any kind of sustained fire degrades accuracy so
- severely it's impractical to do so even even at short range. The capacity for
- an unreasonably high cycling rate is retained on the system however, as I
- suspect even Spacers enjoy a game of chance from time to time. While very
- effective, the cost of maintenance alone is astronomical, making this weapon as
- much a show piece as a war implement. A metaphor for the Spacers if there ever
- was one." -Efi
- ###########################
- #### LOADOUT CRAFTING ####
- ###########################
- Thanks to 'h a x' for these tips:
- hax: There are two approaches, the balanced approach and the ballsy approach
- hax: Balanced means you strive for a balanced loadout that can handle both shield and hull at all ranges/sans extreme ranges
- hax: Ballsy means you go crazy with the combinations
- hax: The game's randomise function does balanced loadout very well
- hax: You can get away with playing ballsy loadouts by either playing carefully or pick faction specific pilot
- hax: Take the Tinker twin Duchess which is sorta canon according to Efi
- hax: The Duchess is hull centric but also has respectable shield damage
- hax: I'd recommend Smoke with this loadout over EMP since you can kill a lot more with it
- hax: It's fairly tame but it's a killer loadout
- hax: Something real ballsy is Hoker twin Temblor
- hax: I don't even know how that could be played myself, I'm not that hardcore, but it exists
- hax: Another thing to note is weapon type and placement
- hax: They don't all follow the same rules regarding agravs, I'll get into that after this(edited)
- hax: Weapons placement matters: height, centered or offset, length, etc
- hax: For example, compare the Touro and the Praetor: the Touro's Main mount is off to the right and has a significantly shorter length than the Praetor's centered Heavy mount
- hax: Which means the Touro can fire at close targets much better than the Praetor
- hax: While the Praetor has a fairly significant deadzone that thankfully can be reduced with hull down (that applies to everything: hull down to reduce deadzones)
- hax: Having projectile weapons on offset mounts may be more challenging to use than centered mounts
- hax: And deadzones mean you have to consider range much more carefully
- hax: The Oxybeles has a huge deadzone for its class, bigger than Praetor even because of the elongated torso
- hax: Slow turret rotation means you should have a close range option like a weapon or AKP in order to deal with technicals that got too close
- hax: ----
- hax: Regarding agravs: nope, they aren't the same
- hax: Well not really
- hax: The Swordfish for example has very slow strafing and reverse speed: you either charge forward or turn around
- hax: Also superb overcharge
- hax: You build a loadout around one of its strengths, or all of them
- hax: High speed means projectile weapons are harder to use: you may chose laser types
- hax: High overcharge and speed means it's meant for close range: pack something like Donkey for example
- hax: High mobility means you can chose to play a skirmisher style as well
- hax: The Arlo is a dedicated skirmisher, no doubt about that, and even then you have multiple ways to build a loadout for it
- hax: You either go for a high burst, balanced or assassin build
- hax: And more
- VEHICLE POPULARITY (Stellar Jockeys Discord)
- Loyalist Mech:
- Mantis 3
- Swede 2
- Buckmaster 4
- Fork 3
- Praetor 1
- Mog 2
- Marlowe 1
- Touro 1
- WINNERS: Buckmaster(4), Mantis(3), Fork(3)
- Corvid Mech:
- Moray 4
- Fatshoe 3
- Fence 1
- Sweetheart 2
- Chook 3
- Blackjack 1
- RatKing 2
- WINNERS: Moray(4), Fatshoe(3), Chook(3)
- Spacer Mech:
- Sledger 2
- Broodmare 4
- Sleepwalker 1
- Oxybeles 1
- Widow 2
- Howler 1
- Juke 1
- Aetos 1
- WINNERS: Broodmare(4), Sledger(2), Widow(2)
- Loyalist Tank:
- Tinker 3
- Betushka 5
- Kilgore 1
- Lowmill 1
- Addax 1
- Prowler 2
- Pantryboy 1
- WINNERS: Betushka(5), Tinker(3), Prowler(2)
- Corvid Tank:
- Dragon 2
- Brokenheart 4
- Killdozer 3
- Rolston 1
- Party Van 1
- Krad 1
- WINNERS: Brokenheart(4), Killdozer(3), Dragon(2)
- Spacer Tank:
- Rounder 7
- Busker 2
- Quill 1
- Actias 1
- Visch 1
- WINNER: Rounder(7)
- Loyalist AGRAV:
- Buckler 4
- Canary 2
- Huss 2
- Raider 4
- Broadsword 1
- WINNERS: Buckler(4), Raider(4)
- Corvid AGRAV:
- Longsword 1
- Pompadour 3
- Swordfish 4
- ?Skate 2
- ?Duke 1
- Rope Kid 3
- WINNERS: Swordfish(4), Pompadour(3), RopeKid(3)
- Spacer AGRAV:
- Hoker 3
- Arlo 5
- Leverman 2
- Vex 1
- Lexov 2
- WINNERS: Arlo(5), Hoker(3)
- ###
- Overall Winners
- MECHS:
- (4) Buckmaster, Moray, Broodmare
- (3) Mantis, Fork, Fatshoe, Chook
- (2) Sledger, ?Widow
- honorable mention: Touro (PJ-CSS ready)
- TANKS:
- (7) Rounder
- (5) Betushka
- (4) Brokenheart
- honorable mention: Troubadour
- AGRAVS:
- (5) Arlo
- (4) Buckler, Raider, Swordfish
- (3) Pompadour, RopeKid, Hoker
- honorable mention: Canavan
Add Comment
Please, Sign In to add comment