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- -- source
- accountSize = 2 -- limite de characters na conta.
- -- Account manager
- accountManager = true
- namelockManager = true
- newPlayerChooseVoc = false
- newPlayerSpawnPosX = 320
- newPlayerSpawnPosY = 402
- newPlayerSpawnPosZ = 7
- newPlayerTownId = 1
- newPlayerLevel = 20
- newPlayerMagicLevel = 0
- generateAccountNumber = false
- lightInterval = 7500
- -- a cada "lightInterval" ms vai passar 1 minuto
- lightChange = 1
- -- quanto de light ira alterar durante passagem de dia/noite
- startupTime = 351
- -- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440)
- startupLight = 40
- -- quanto de light vai estar ao ligar o server
- limitPokeballs = 6 -- deprecated
- happyDropTime = 12 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS
- minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade
- maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade
- PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz
- PokemonStageHappy = 160 -- ... pra estar feliz
- PokemonStageOK = 110 -- ... pra estar normal
- PokemonStageSad = 50 -- ... pra estar triste
- PokemonStageMad = 0 -- ... pra estar bravo
- maximumHunger = 120 -- maior fome possivel
- stateHunger = 100 -- 19estagio que precisa estar pra ficar com fome
- increaseHunger = 7 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger"
- decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime"
- decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome
- useTeleportWithFly = false
- dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false
- allowBlockSpawn = false
- -- Unjustified kills
- -- NOTE: *Banishment and *BlackSkull variables are >summed up<
- -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
- -- *RedSkull equivalents.
- -- Auto banishing works only if useBlackSkull set to negative.
- -- advancedFragList is not advised if you use huge frags
- -- requirements.
- redSkullLength = 30 * 24 * 60 * 60
- blackSkullLength = 45 * 24 * 60 * 60
- dailyFragsToRedSkull = 3
- weeklyFragsToRedSkull = 5
- monthlyFragsToRedSkull = 10
- dailyFragsToBlackSkull = dailyFragsToRedSkull
- weeklyFragsToBlackSkull = weeklyFragsToRedSkull
- monthlyFragsToBlackSkull = monthlyFragsToRedSkull
- dailyFragsToBanishment = dailyFragsToRedSkull
- weeklyFragsToBanishment = weeklyFragsToRedSkull
- monthlyFragsToBanishment = monthlyFragsToRedSkull
- blackSkulledDeathHealth = 40
- blackSkulledDeathMana = 0
- useBlackSkull = true
- useFragHandler = true
- advancedFragList = false
- -- Banishments
- -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
- -- killsBanLength works only if useBlackSkull option is disabled.
- notationsToBan = 3
- warningsToFinalBan = 4
- warningsToDeletion = 5
- banLength = 7 * 24 * 60 * 60
- killsBanLength = 7 * 24 * 60 * 60
- finalBanLength = 30 * 24 * 60 * 60
- ipBanishmentLength = 1 * 24 * 60 * 60
- broadcastBanishments = true
- maxViolationCommentSize = 200
- violationNameReportActionType = 2
- autoBanishUnknownBytes = false
- -- Battle
- -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
- -- loginProtectionPeriod is the famous Tibia anti-magebomb system.
- -- deathLostPercent set to nil enables manual mode.
- worldType = "no-pvp"
- protectionLevel = 1000
- pvpTileIgnoreLevelAndVocationProtection = true
- pzLocked = 18 * 1000
- huntingDuration = 60 * 1000
- criticalHitChance = 7
- criticalHitMultiplier = 1
- displayCriticalHitNotify = false
- removeWeaponAmmunition = true
- removeWeaponCharges = true
- removeRuneCharges = true
- whiteSkullTime = 15 * 60 * 1000
- noDamageToSameLookfeet = false
- showHealingDamage = false
- showHealingDamageForMonsters = false
- fieldOwnershipDuration = 5 * 1000
- stopAttackingAtExit = false
- oldConditionAccuracy = false
- loginProtectionPeriod = 10 * 1000
- deathLostPercent = 1
- stairhopDelay = 0 * 1000
- pushCreatureDelay = 1 * 1000
- deathContainerId = 0
- gainExperienceColor = 215
- addManaSpentInPvPZone = true
- squareColor = 0
- allowFightback = true
- -- Connection config
- worldId = 0
- ip = "25.2.4.19"
- bindOnlyConfiguredIpAddress = false
- loginPort = 7171
- gamePort = 7172
- adminPort = 7171
- statusPort = 7171
- loginTries = 10
- retryTimeout = 5 * 1000
- loginTimeout = 60 * 1000
- maxPlayers = 1000
- motd = "Welcome to Pokemon Ultra Fire. Boa sorte em sua jornada!"
- displayOnOrOffAtCharlist = false
- onePlayerOnlinePerAccount = false
- allowClones = true
- serverName = "Pokemon Ultra Fire"
- loginMessage = "Welcome to Pokemon Ultra Fire. Boa sorte em sua jornada"
- statusTimeout = 5 * 60 * 1000
- replaceKickOnLogin = true
- forceSlowConnectionsToDisconnect = false
- loginOnlyWithLoginServer = false
- premiumPlayerSkipWaitList = true
- -- Database
- -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
- -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
- sqlType = "sqlite"
- sqlHost = "localhost"
- sqlPort = 3306
- sqlUser = "root"
- sqlPass = ""
- sqlDatabase = "forgottenserver"
- sqlFile = "forgottenserver.s3db"
- sqlKeepAlive = 0
- mysqlReadTimeout = 10
- mysqlWriteTimeout = 10
- encryptionType = "plain"
- -- Deathlist
- deathListEnabled = true
- deathListRequiredTime = 1 * 60 * 1000
- deathAssistCount = 19
- maxDeathRecords = 10
- -- Guilds
- ingameGuildManagement = true
- levelToFormGuild = 40
- premiumDaysToFormGuild = 0
- guildNameMinLength = 2
- guildNameMaxLength = 25
- -- Highscores
- highscoreDisplayPlayers = 15
- updateHighscoresAfterMinutes = 60
- -- Houses
- buyableAndSellableHouses = true
- houseNeedPremium = false
- bedsRequirePremium = false
- levelToBuyHouse = 50
- housesPerAccount = 0
- houseRentAsPrice = true
- housePriceAsRent = true
- housePriceEachSquare = 2975
- houseRentPeriod = "never"
- houseCleanOld = 0
- guildHalls = false
- -- Item usage
- timeBetweenActions = 500
- timeBetweenExActions = 500
- hotkeyAimbotEnabled = true
- -- Map
- -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
- mapName = "mastermap"
- mapAuthor = "Bolz"
- randomizeTiles = true
- storeTrash = false
- cleanProtectedZones = true
- mailboxDisabledTowns = "1"
- -- Process
- -- NOTE: defaultPriority works only on Windows and niceLevel on *nix
- -- coresUsed are seperated by comma cores ids used by server process,
- -- default is -1, so it stays untouched (automaticaly assigned by OS).
- defaultPriority = "high"
- niceLevel = 5
- coresUsed = "-1"
- -- Startup
- optimizeDatabaseAtStartup = true
- removePremiumOnInit = true
- confirmOutdatedVersion = false
- -- Spells
- formulaLevel = 5.0
- formulaMagic = 1.0
- bufferMutedOnSpellFailure = false
- spellNameInsteadOfWords = false
- emoteSpells = false
- -- Outfits
- allowChangeOutfit = true
- allowChangeColors = true
- allowChangeAddons = true
- disableOutfitsForPrivilegedPlayers = false
- addonsOnlyPremium = false
- -- Miscellaneous
- -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
- -- called "exception tracer" (__EXCEPTION_TRACER__ flag).
- dataDirectory = "data/"
- bankSystem = true
- displaySkillLevelOnAdvance = true
- promptExceptionTracerErrorBox = true
- separateViplistPerCharacter = false
- maximumDoorLevel = 500
- maxMessageBuffer = 4
- -- Saving-related
- -- useHouseDataStorage usage may be found at README.
- saveGlobalStorage = false
- useHouseDataStorage = false
- storePlayerDirection = false
- -- Loot
- -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
- checkCorpseOwner = true
- monsterLootMessage = 3
- monsterLootMessageType = 22
- -- Ghost mode
- ghostModeInvisibleEffect = true
- ghostModeSpellEffects = true
- -- Limits
- idleWarningTime = 14 * 60 * 1000
- idleKickTime = 15 * 60 * 1000
- expireReportsAfterReads = 1
- playerQueryDeepness = 2
- maxItemsPerPZTile = 0
- maxItemsPerHouseTile = 0
- -- Premium-related
- freePremium = false
- premiumForPromotion = true
- -- Blessings
- -- NOTE: blessingReduction* regards items/containers loss.
- -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
- blessingOnlyPremium = true
- blessingReductionBase = 30
- blessingReductionDecreament = 5
- eachBlessReduction = 8
- -- Rates
- -- NOTE: experienceStages configuration is located in data/XML/stages.xml.
- -- rateExperienceFromPlayers 0 to disable.
- experienceStages = true
- rateExperience = 0
- rateExperienceFromPlayers = 0
- rateSkill = 1
- rateMagic = 1.0
- rateLoot = 1
- rateSpawn = 1
- -- Monster rates
- rateMonsterHealth = 1.0
- rateMonsterMana = 1.0
- rateMonsterAttack = 1.5
- rateMonsterDefense = 1.0
- -- Experience from players
- -- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
- -- player will gain experience from every lower leveled player.
- -- max~Threshold* set to 0 will disable the maximum threshold:
- -- player will gain experience from every higher leveled player.
- minLevelThresholdForKilledPlayer = 0.9
- maxLevelThresholdForKilledPlayer = 1.1
- -- Stamina
- -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
- -- rateStaminaHits multiplies every hit done a creature, which are later
- -- multiplied by player attack speed.
- -- rateStaminaGain is divider of every logged out second, eg:
- -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
- -- rateStaminaThresholdGain is divider for the premium stamina.
- -- staminaRatingLimit* is in minutes.
- rateStaminaLoss = 1
- rateStaminaGain = 3
- rateStaminaThresholdGain = 12
- staminaRatingLimitTop = 41 * 60
- staminaRatingLimitBottom = 14 * 60
- rateStaminaAboveNormal = 1.0
- rateStaminaUnderNormal = 1.0
- staminaThresholdOnlyPremium = true
- -- Party
- -- NOTE: experienceShareLevelDifference is float number.
- -- experienceShareLevelDifference is highestLevel * value
- experienceShareRadiusX = 30
- experienceShareRadiusY = 30
- experienceShareRadiusZ = 1
- experienceShareLevelDifference = 200 * 200
- extraPartyExperienceLimit = 20
- extraPartyExperiencePercent = 20
- experienceShareActivity = 2 * 60 * 1000
- -- Global save
- -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
- -- if you want such a system please check out data/globalevents/globalevents.xml.
- globalSaveEnabled = false
- globalSaveHour = 8
- shutdownAtGlobalSave = true
- cleanMapAtGlobalSave = false
- -- Spawns
- deSpawnRange = 2
- deSpawnRadius = 25
- -- Summons
- maxPlayerSummons = 1
- teleportAllSummons = true
- teleportPlayerSummons = true
- -- Status
- ownerName = "PDA OPEN SOURCE BY LUIZ MACHADO"
- ownerEmail = ""
- url = ""
- location = "Brazil"
- displayGamemastersWithOnlineCommand = false
- -- Logs
- -- NOTE: This kind of logging does not work in GUI version.
- -- For such, please compile the software with __GUI_LOGS__ flag.
- adminLogsEnabled = false
- displayPlayersLogging = true
- prefixChannelLogs = ""
- runFile = ""
- outLogName = ""
- errorLogName = ""
- truncateLogsOnStartup = false
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