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- game.ReplicatedStorage.Layouts:InvokeServer("Load", "Layout1")
- wait(5)
- local mesh = game.Workspace.Tycoons.Factory1["Nova Star"].Model.MeshPart
- local bascon = game.Workspace.Tycoons.Factory2["Reversible Conveyor"].Hitbox
- local foolcon = game.Workspace.Tycoons.Factory2["Fool's Conveyor"].Hitbox
- local clovcon = game.Workspace.Tycoons.Factory2["Clover Conveyor"].Hitbox
- for i,v in pairs(workspace.Tycoons.Factory1:GetDescendants()) do
- if v.Name == "Upgrade" then
- v.CFrame = bascon.CFrame
- v.Size = Vector3.new(5, 5, 5)
- end
- end
- for i,v in pairs(workspace.Tycoons.Factory1:GetDescendants()) do
- if v.Name == "Tesla Refuter" then
- v.Model.Upgrade.CFrame = foolcon.CFrame
- end
- end
- for i,v in pairs(workspace.Tycoons.Factory1:GetDescendants()) do
- if v.Name == "Neutron Star" then
- v.Model.Upgrade.CFrame = mesh.CFrame
- v.Model.Upgrade.Size = Vector3.new(10, 10, 10)
- end
- end
- for i,v in pairs(workspace.Tycoons.Factory1:GetDescendants()) do
- if v.Name == "Nova Star" then
- v.Model.Upgrade.CFrame = mesh.CFrame
- v.Model.Upgrade.Size = Vector3.new(10, 10, 10)
- end
- end
- for i,v in pairs(workspace.Tycoons.Factory1:GetDescendants()) do
- if v.Name == "The Final Upgrader" then
- v.Model.Upgrade.CFrame = clovcon.CFrame
- end
- end
- for i,v in pairs(game.Workspace.DroppedParts.Factory2:GetChildren()) do
- if v.Name == "Symmetrium Mine" then
- if v.Cash.Value < 1e+72 then
- for i=1, 500 do
- v.CFrame = mesh.CFrame
- wait(0.01)
- end
- wait(0.01)
- v.CFrame = bascon.CFrame
- wait(0.01)
- v.CFrame = bascon.CFrame
- wait(0.01)
- v.CFrame = bascon.CFrame
- wait(0.01)
- v.CFrame = foolcon.CFrame
- wait(0.01)
- v.CFrame = bascon.CFrame
- wait(0.01)
- v.CFrame = bascon.CFrame
- wait(0.01)
- v.CFrame = bascon.CFrame
- wait(0.01)
- v.CFrame = clovcon.CFrame
- wait(0.01)
- v.CFrame = bascon.CFrame
- wait(0.01)
- v.CFrame = bascon.CFrame
- wait(0.01)
- v.CFrame = bascon.CFrame
- wait(0.01)
- v.CFrame = game.Workspace.Tycoons.Factory2["Crystal Shrine"].Model.Lava.CFrame
- end
- end
- end
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