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- {
- "name": "Zombies",
- "minplayers": 4,
- "author": "Dreadpool",
- "summary": "It's the end of the world as we know it... The dead have risen up and are eating any living humans they can find. Some zombies kill for food while others take a bite and move on, leaving targets infected to die and convert overnight. Humanity takes refuge in their stronghold with a range of survivors defending the last trace of life. In an effort to wipe out all possible signs of infection, military action has been taken and armed forces are killing on sight, whether their targets are actually infected or not. Only one thing is certain in this final fight for life, only the strongest side will walk away alive (or dead) today.",
- "sides": [
- {
- "side": "village",
- "translation": "Survivors",
- "winmsg": "Humanity has rallied together and fought off the horde of zombies; ~Players~ can look forward to at least a bit of free time before the next horde attacks..."
- },
- {
- "side": "village2",
- "translation": "Infected Humans",
- "winmsg": "The infected have ironically outlived everyone else. All ~Players~ can do is wait to lose their humanity and start to decay..."
- },
- {
- "side": "Mafia",
- "translation": "Zombie Horde",
- "winmsg": "The last of humanity has fallen to ~Players~; soon the infected will rot and the planet will be filled with nothing but corpses..."
- },
- {
- "side": "Mafia2",
- "translation": "Military",
- "winmsg": "The zombie threat has been purged and all potential survivors with the plague have been shot down as well. ~Players~ have done well to stop the outbreak, and how have to roam to find other potential threats..."
- }
- ],
- "roles": [
- {
- "role": "surv",
- "translation": "Survivor",
- "side": "village",
- "help": "You are a simple survivor, holed up in a stronghold waiting for this whole ordeal to blow over. You cannot do much in the way of fighting, however you can be trained up by the leader if he selects you.",
- "info": "A regular villager who can vote. Sided with the Survivors.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- }
- }
- },
- {
- "role": "surv2",
- "translation": "Survivalist",
- "side": "village",
- "help": "You pack more punch than regular survivors and know what you have to do and how it has to be done to keep you alive. You can make traps at ease and attackers will trigger them if they target you, however other people that get too close (people who protect) will trigger them too. You are slightly more respected than regular survivors so you have a vote of 1.5. However you are a bit of a loner, and if you are voted for, you get 5 extra votes.",
- "info": "Kills anyone who tries to kill or protect them. Has a vote of 1.5 but a voteshield of +5. Sided with the Survivors.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- },
- "vote": [
- 1.5
- ],
- "voteshield": [
- 5
- ],
- "kill": {
- "mode": "ChangeTarget",
- "msg": "Well that trap worked as intended! ~User~ tried to get the drop on you but your spike-pit let them get a drop for sure. Good luck cleaning all that blood up...",
- "targetmsg": "Well done, you found the enemy! However you failed to notice the pit they had dug into the ground and fell in. At least the spikes gave you a quick death..."
- },
- "protect": {
- "mode": "ChangeTarget",
- "msg": "Be more careful with your traps next time, ~User~ got too close and is a pile of guts scattered across the room now...",
- "targetmsg": "You tried to protect someone, but in your eagerness to be generous you step on a well-hidden mine, causing you to lose your limbs (and life) in the process..."
- }
- }
- },
- {
- "role": "leader",
- "translation": "Leader",
- "side": "village",
- "help": "As leader of the survivors, it is your job to help them make it out of this mess alive. You have a vote of 3 so use it wisely. Use /medic (saves wounded people), /guard (protect) or /sci (has a chance to cure the infected) to improve someone's role, but this will not work on cured survivors.",
- "info": "Can convert someone into a medic (removes bleed), guard (bodyguard) or scientist (removes infection). Vote of 3. Sided with the Survivors.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- },
- "vote": [
- 3
- ],
- "night": {
- "medic": {
- "command": "convert",
- "target": "AnyButTeam",
- "common": "Self",
- "priority": 16,
- "newRole": "medic",
- "canConvert": [
- "surv",
- "surv2",
- "guard",
- "sci"
- ],
- "silent": true
- },
- "guard": {
- "command": "convert",
- "target": "AnyButTeam",
- "common": "Self",
- "priority": 17,
- "newRole": "guard",
- "canConvert": [
- "surv",
- "surv2",
- "medic",
- "sci"
- ],
- "silent": true
- },
- "sci": {
- "command": "convert",
- "target": "AnyButTeam",
- "common": "Self",
- "priority": 18,
- "newRole": "sci",
- "canConvert": [
- "surv",
- "surv2",
- "guard",
- "medic"
- ],
- "silent": true
- }
- }
- }
- },
- {
- "role": "medic",
- "translation": "Medic",
- "side": "village",
- "help": "It is down to you as the medic to keep people alive, simple right? You can use /heal each night to save up to two people from being wounded each night. As you will need to check who they are while doing this will let you know what their role is as well.",
- "info": "Can remove bleeding (poison) from two people each night. Sided with the Survivors.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- },
- "night": {
- "heal": {
- "command": "detox",
- "target": "Any",
- "common": "Self",
- "priority": 998,
- "msg": "~Target~, the ~Role~ has been saved and is no longer bleeding out.",
- "targetmsg": "The ~Role~ saved you from bleeding out.",
- "detoxfailmsg": "~Target~ has no wounds to heal!",
- "detoxmsg": "The ~Role~ has saved ~Target~ from their wounds.",
- "limit": 2
- }
- }
- }
- },
- {
- "role": "guard",
- "translation": "Guard",
- "side": "village",
- "help": "As one of the village guards, it is your duty to keep watch and make sure no survivors come to harm. You can do this with /protect. This also protects them from being wounded by soldiers; however, if a zombie tries to bite them, you will sacrifice yourself for them.",
- "info": "A guard who can protect people from kills, however they sacrifice themselves when a zombie tries to infect that person. Sided with the Survivors.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- },
- "night": {
- "protect": {
- "common": "Self",
- "target": "AnyButSelf",
- "priority": 5,
- "command": [
- "protect",
- "shield",
- "safeguard"
- ],
- "shieldActions": [
- "curse"
- ]
- }
- }
- }
- },
- {
- "role": "sci",
- "translation": "Scientist",
- "side": "village",
- "help": "You are a scientific genius not built for fighting. You high intelligence has driven you to find a cure for this outbreak and you are getting closer! Use /cure to try and cure someone who is infected. This has a 35% chance to fail, however.",
- "info": "Can attempt to cure the infected with a 65% success rate. Sided with the Survivors.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- },
- "night": {
- "cure": {
- "command": [
- "dispel",
- "convert"
- ],
- "newRole": "surv3",
- "canConvert": [
- "infect",
- "infects"
- ],
- "target": "Any",
- "common": "Self",
- "priority": 75,
- "failChance": 0.35,
- "msg": "~Target~ has been cured by ~Self. Well done",
- "targetmsg": "You have been cured by ~Self~.",
- "dispelfailmsg": "The cure didn't work on ~Target~! You need to work harder!",
- "dispelmsg": "~Target~ has been cured by ~Self~ and is no longer infected!!"
- }
- }
- }
- },
- {
- "role": "spec",
- "translation": "Zombie Specialist",
- "side": "village",
- "help": "As a specialist in the field of zombies; the village turns to you for a lot of their problems. A lot of the time, these are merely things like how to identify a zombie (Which you take personal pride in being able to do). Use /inspect to determine if someone should be catalogued as a corpse or as a living being.",
- "info": "Can inspect to see if a player is living or a corpse. Sided with the Survivors.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- },
- "night": {
- "inspect": {
- "command": "dummy",
- "target": "AnyButSelf",
- "common": "Self",
- "priority": 1000
- }
- }
- }
- },
- {
- "role": "veng",
- "translation": "Vengeful Survivor",
- "side": "village",
- "help": "They killed your wife, your children and everyone else you know and love....time to kill them in return. During the day; you can kill anyone with your trusty magnum by typing /kill. As you only have 6 bullets, you can only do this 6 times and this will reveal your identity.",
- "info": "Can kill during the day up to 6 times (Revealing). Sided with the Survivors.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- },
- "standby": {
- "kill": {
- "target": "AnyButSelf",
- "msg": "Type /kill to exact your vengeance on someone now!:",
- "killmsg": "~Self~ walks towards ~Target~ before pressing a magnum against their head and blowing a chunk of brain out of the other side...",
- "charges": 6
- }
- }
- }
- },
- {
- "role": "surv3",
- "translation": "Cured Survivor",
- "side": "village",
- "help": "You have been cured, but no one trusts you and you are locked in quarantine for now. Because of this, your vote only counts for 0.1, but as people know you cannot be infected again, you get a -1 voteshield.",
- "info": "Has a vote of 0.1 and a voteshield of -1. Sided with the Survivors.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- },
- "vote": [
- 0.1
- ],
- "voteshield": -1
- }
- },
- {
- "role": "infect",
- "translation": "Infected Survivor",
- "side": "village2",
- "help": "You are an infected human, unfortunately you have been bitten and will slowly turn into a zombie. But not all is lost, if a scientist has found the cure, he can cure you although it may not be successful all the time.",
- "info": "An infected human who will soon turn into a zombie. Sided with the Infected.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- },
- "initialCondition": {
- "curse": {
- "cursedRole": "z",
- "curseCount": 2,
- "curseConvertMessage": "The infection has fully spread and ~Player~ has painfully transformed into a zombie."
- }
- }
- }
- },
- {
- "role": "infects",
- "translation": "Infected Soldier",
- "side": "village2",
- "help": "You are an infected soldier! You have been bitten in the fight to stop the zombie threat, and soon you will transform. You do however have one shot left in your pistol, although the bite to your arm has weakened your shot, meaning it could miss and fail. This kill will be broadcast to everyone, so only use if if you are certain that is what you want to do.",
- "info": "An infected soldier who will soon turn into a zombie and has a 35% one shot kill. Sided with the Infected.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- },
- "night": {
- "kill": {
- "target": "AnyButTeam",
- "common": "Self",
- "priority": 500,
- "failChance": 0.65,
- "charges": 1,
- "killmsg": "You have been shot in the head!",
- "broadcast": "*",
- "broadcastmsg": "~Self~ is going to shoot ~Target~!"
- }
- },
- "initialCondition": {
- "curse": {
- "cursedRole": "z",
- "curseCount": 2,
- "curseConvertMessage": "The infection has fully spread and ~Player~ has painfully transformed into a zombie."
- }
- }
- }
- },
- {
- "role": "z",
- "translation": "Zombie",
- "side": "Mafia",
- "help": "You are a zombie, a common enemy set on finding live humans and eating their flesh to survive. You are slow and susceptible to head shots. You can infect up to two people each night with /bite, or kill one person each night with /eat. Both actions are shared with the team and you cannot do both of these actions in the same night so talk to your allies with /tt to co-ordinate your attack.",
- "info": "Can bite twice during the night (convert, not shared) or eat (kill, shared). Sided with the Zombies.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like a corpse!"
- },
- "teamUtilities": true,
- "night": {
- "eat": {
- "command": "kill",
- "target": "AnyButTeam",
- "common": "Team",
- "msg": "You have been devoured by zombies!",
- "priority": 80,
- "broadcast": "team",
- "broadcastmsg": "~Player~ is going to eat ~Target~!",
- "restrict": [
- "bite"
- ]
- },
- "bite": {
- "command": "curse",
- "target": "AnyButTeam",
- "common": "Team",
- "priority": 100,
- "limit": 2,
- "broadcast": "team",
- "broadcastmsg": "~Player~ is going to bite ~Target~!",
- "canCurse": [
- "surv",
- "surv2",
- "leader",
- "guard",
- "medic",
- "sci",
- "soldier",
- "soldier2"
- ],
- "cursedRole": {
- "infect": [
- "surv",
- "surv2",
- "leader",
- "guard",
- "medic",
- "sci"
- ],
- "infects": [
- "soldier",
- "soldier2",
- "soldier3",
- "soldier4"
- ]
- },
- "curseCount": 1,
- "curseConvertMessage": "The ~Old~ ~Player~ has been infected!! Let's hope there is a helpful scientist about.",
- "restrict": [
- "eat"
- ]
- }
- }
- }
- },
- {
- "role": "rz",
- "translation": "Rabid Zombie",
- "side": "Mafia",
- "help": "The lack of food is driving you crazy! Unlike most zombies that grow feeble and lifeless, it only drives you to kill faster. You choose not to bite anyone and convert them as this means more competition for your food! Instead you can use /eat (This is not shared and outspeeds everything) to devour someone. Use /tt to tell fellow zombies who you intend to eat so they avoid going after your meal.",
- "info": "Can eat (Highest priority kill, not-shared). Sided with the Zombies.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like a corpse!"
- },
- "teamUtilities": true,
- "night": {
- "eat": {
- "command": "kill",
- "target": "AnyButTeam",
- "common": "Self",
- "killmsg": "Your organs and limbs have been ripped away from your body before you know it! The rabid zombie will be satiated for a little while at least!",
- "priority": 1
- }
- }
- }
- },
- {
- "role": "bz",
- "translation": "Blistered Zombie",
- "side": "Mafia",
- "help": "Something strange happened to you during your infection! The blisters that cover your skin actually secrete very acidic liquids that, when hit by enemy gunfire, burst and dissolve your attacker! You cannot attack because of this, but you do kill the first and last people to vote you when you are lynched. Alongside this you are inspected as a regular zombie. Your vote is 0 and you have a voteshield of +2, use this to your advantage!",
- "info": "Kills nightkillers. Kills the first and last people to vote it when it is lynched. Has a vote of 0 and a vote shield of 2. Inspects as a regular zombie. Sided with the Zombies.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like a corpse!"
- },
- "vote": 0,
- "voteshield": 2,
- "inspect": {
- "revealAs": "z"
- },
- "lynch": {
- "killVoters": {
- "first": 1,
- "last": 1
- }
- },
- "teamUtilities": true,
- "kill": {
- "mode": "killattacker"
- }
- }
- },
- {
- "role": "fz",
- "translation": "Fresh Zombie",
- "side": "Mafia",
- "help": "You maintained a lot of your human image when you died, and as such you are inspected as a survivor. Use this to your advantage to confuse enemy inspectors! You can type /eat to kill one person during the night, and you share this with your team.",
- "info": "Inspects as a survivor. Can eat (kill, shared) during the night. Sided with the Zombies.",
- "actions": {
- "inspect": {
- "revealAs": "surv"
- },
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- },
- "teamUtilities": true,
- "night": {
- "eat": {
- "command": "kill",
- "target": "AnyButTeam",
- "common": "Team",
- "msg": "You have been devoured by zombies!",
- "priority": 80,
- "broadcast": "team",
- "broadcastmsg": "~Player~ is going to eat ~Target~!"
- }
- }
- }
- },
- {
- "role": "soldier",
- "translation": "Soldier",
- "side": "Mafia2",
- "help": "You are key to the defeat of the zombie threat. As a highly trained soldier you have what it takes to /kill each night (This is shared with your team). You can also use /wound (also shared) to non-fatally shoot someone and cause them to bleed out and die the next night. Talk to your allies with /tt.",
- "info": "Can kill (shared with team) and wound (poison, shared with role) during the night. Sided with the Military.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- },
- "teamUtilities": true,
- "night": {
- "kill": {
- "target": "AnyButTeam",
- "common": "Team",
- "priority": 15,
- "msg": "You have been shot in the head by soldiers!",
- "broadcast": "team",
- "broadcastmsg": "A soldier is going to kill ~Target~!"
- },
- "wound": {
- "command": "poison",
- "target": "AnyButTeam",
- "common": "Role",
- "priority": 999,
- "count": 3,
- "broadcast": "role",
- "broadcastmsg": "A soldier is going to wound ~Target~!"
- }
- }
- }
- },
- {
- "role": "soldier2",
- "translation": "Heavy Soldier",
- "side": "Mafia2",
- "help": "You wear thicker armour than other soldiers, as such you have a chance to avoid being killed, but are still susceptible to zombie bites. You carry less firepower to maintain manoeuvrability, and thus cannot wound with your shots, but you still share a kill with your team. Talk to your allies with /tt.",
- "info": "Can kill (shared) during the night. Evades nightkills (45%). Sided with the Military.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- },
- "teamUtilities": true,
- "kill": {
- "mode": {
- "evadeChance": 0.45
- }
- },
- "night": {
- "kill": {
- "target": "AnyButTeam",
- "common": "Team",
- "msg": "You have been shot in the head by soldiers!",
- "priority": 35,
- "broadcast": "team",
- "broadcastmsg": "A heavy soldier is going to kill ~Target~!"
- }
- }
- }
- },
- {
- "role": "soldier3",
- "translation": "Grenadier",
- "side": "Mafia2",
- "help": "You are different from your fellow soldiers in the fact that you specialize in grenades. During the night, you can use one of the following: /flash (distracts the target) or /frag (kills target). As you have a limited supply of ammo, you can only use each of these actions twice before you run out. Talk to your allies with /tt.",
- "info": "Can distract during or kill (not shared) during the night. Sided with the Military.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- },
- "teamUtilities": true,
- "night": {
- "flash": {
- "command": "distract",
- "target": "AnyButSelf",
- "common": "Role",
- "priority": 2,
- "broadcast": "team",
- "broadcastmsg": "~Player~ is going to distract ~Target~!",
- "restrict": [
- "frag"
- ],
- "charges": 2
- },
- "frag": {
- "command": "kill",
- "target": "AnyButSelf",
- "common": "Role",
- "msg": "You have been blown to bits by a grenadier!",
- "priority": 50,
- "broadcast": "team",
- "broadcastmsg": "~Player~ is going to frag ~Target~!",
- "restrict": [
- "flash"
- ],
- "charges": 2
- }
- }
- }
- },
- {
- "role": "soldier4",
- "translation": "Scout",
- "side": "Mafia2",
- "help": "You are a reconnaissance scout; specially trained to gain vital information about the enemy. Each night you can use /kill to kill someone (shared with your team) or /inspect to discover someone's role. However due to your training and desire to prevent the enemy from finding out information you keep the intelligence you reveal to a minimum (Inspects are revealed as 'Flesh' or 'Corpse').",
- "info": "Can kill (shared) during the night and inspect. Sided with the Military.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like they are alive from here!"
- },
- "teamUtilities": true,
- "night": {
- "kill": {
- "target": "AnyButTeam",
- "common": "Team",
- "killmsg": "You have been shot in the head by soldiers!",
- "priority": 35,
- "broadcast": "team",
- "broadcastmsg": "A scout is going to kill ~Target~!"
- },
- "inspect": {
- "target": "AnyButTeam",
- "common": "Self",
- "priority": 900,
- "broadcast": "team",
- "broadcastmsg": "A scout is going to inspect ~Target~!"
- }
- }
- }
- },
- {
- "role": "zs",
- "translation": "Zombie",
- "side": "Mafia",
- "help": "You are a zombie, a common enemy set on finding live humans and eating their flesh to survive. You can infect up to one person each night with /bite. This action is shared with any fellow zombies so talk to your allies with /tt to co-ordinate your attack.",
- "info": "Can bite during the night (convert, not shared) or eat (kill, shared). Sided with the Zombies.",
- "actions": {
- "dummy": {
- "mode": "ignore",
- "msg": "±Info: ~Self~ looks like a corpse!"
- },
- "teamUtilities": true,
- "night": {
- "bite": {
- "command": "curse",
- "target": "AnyButTeam",
- "common": "Team",
- "priority": 100,
- "broadcast": "team",
- "broadcastmsg": "~Player~ is going to bite ~Target~!",
- "canCurse": [
- "surv",
- "surv2",
- "leader",
- "guard",
- "medic",
- "sci",
- "soldier",
- "soldier2"
- ],
- "cursedRole": {
- "infect": [
- "surv",
- "surv2",
- "leader",
- "guard",
- "medic",
- "sci"
- ],
- "infects": [
- "soldier",
- "soldier2",
- "soldier3",
- "soldier4"
- ]
- },
- "curseCount": 1,
- "curseConvertMessage": "The ~Old~ ~Player~ has been infected!! Let's hope there is a helpful scientist about.",
- "restrict": [
- "eat"
- ]
- }
- }
- }
- }
- ],
- "roles1": [
- "zs",
- "guard",
- "surv",
- "surv",
- "spec",
- "surv",
- "zs"
- ],
- "roles2": [
- "z",
- "guard",
- "surv",
- "surv",
- "spec",
- "surv",
- "fz",
- "surv",
- "surv",
- "surv",
- "z",
- "surv"
- ],
- "roles3": [
- "guard",
- "leader",
- "surv",
- "surv",
- "z",
- "soldier2",
- "soldier",
- "surv",
- "z",
- "surv",
- "surv",
- "z",
- "surv",
- "soldier",
- "surv2",
- "spec"
- ],
- "roles4": [
- "leader",
- "leader",
- "guard",
- "spec",
- "surv2",
- "surv",
- "surv",
- "surv",
- "surv",
- "surv",
- "z",
- "bz",
- "fz",
- "soldier",
- "soldier",
- "soldier4",
- "soldier2",
- "rz",
- "surv",
- "fz",
- "surv",
- "surv",
- "veng",
- "soldier3",
- "medic",
- "soldier",
- "bz",
- "surv",
- "surv",
- "surv2",
- "z",
- "surv",
- "surv",
- "rz",
- "soldier2",
- "soldier2",
- "surv",
- "soldier4",
- "rz",
- "veng"
- ],
- "killmsg": "The corpse of ~Player~ (~Role~) was found with bullet holes and bite marks galore!",
- "lynchmsg": "±Game: ~Player~ (~Role~) was accused of being infected and executed to avoid further infection!"
- }
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