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- Character List
- updated July 6, 2013
- # ================================================================
- # Marvel
- # ================================================================
- Marvel Junior
- Adventurer Kid
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- Marvel is probably the simplest Strength-type Hero known among Epochs thanks to his
- background and overall stats as well. His main role as a Hero in his tale,
- Marvelous Odyssey, and his skills are just matched his role as main damage dealer in
- party. His stats are somewhat balanced, making any build is possible for this kid
- with wooden sword--may it be a pure damage dealer, tank, or even support if
- equipped well. His innate skill, Focus, is his primary steroid tool where he could
- concentrate all of his strength to pack more damage for a brief time, as well with
- his Charge that adds 300% attack damage in no time. When wounded he could do some
- First Aids to recover damages and stands in the battlefield longer. Scan is a good
- tool to calculate his and his parties' next turn, and when the turn goes wrong he
- could do Play Dead trick, hoping for better tides in next turns while recovering
- damages. For kids of his age, Marvel is a reliable party that may scale well of
- well-equipped and well-played.
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "For children of his age, he is a really curious and ambitious kid.
- Marvel dreams to explore every corner of the world just to quench
- his curiosity for everything in his encounter; may it be peaceful
- settlements, bustling towns, creepy forests, forgotten ruins, or
- even the castle of dark lords. By his journey, his will to make a
- complete encyclopedia is just a little more effort to do. And by
- his journey, as well, he often gets troubles; he comes often in
- wrong time and wrong place, making every step more dangerous for
- a kid of his age. By learning myriad of tricks--ranging from using
- first aid kit in no time, learning his enemy's conditions, and even
- playing dead, he is capable to stray away of troubles, getting
- many experiences and made himself experienced enough to face
- another peril ahead."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Durable, Nuker
- Primary Attr.: Strength
- HP: 71 MP: 11
- STR: 7(+1.9) ATK: 25 - 31
- INT: 7(+1.4) DEF: 2.0
- AGI: 7(+1.8) RES: 25
- Weapon: Waster (Melee, Blow)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- Focus
- "Focusing Marvel's strength, granting additional 10 damage and 10%
- critical chance for 2 turns.
- Not much harm can be done by the Kid, but it's still count no
- matter how much the damage dealt."
- [Innate Skill, Magical]
- -> Grants Focus buff to self that adds 10 damage and 10%
- critical chance for 2 turns.
- -> Dissipates when Marvel performs Play Dead
- -> Marvel can do another action after casting Focus
- First Aid
- "Using first aid kit quickly, healing small amount of damage and
- Marvel still have a chance to do another action. When you need
- some aid, you'll have it in no time."
- [5/7/9/11/13 MP, 2 turns cooldown, Magical]
- -> Recovers 20/40/60/80/100 HP to self
- -> Marvel could do another action after performing First Aid
- Charge
- "Prepares his sword for a powerful blow in next turn that will
- deal more damage based on his base damage. Buff dissipates if it
- isn't used after next turn.
- Never underestimate a kid like him...",
- [12/11/10/9/8 MP, 4 turns cooldown, Magical]
- -> Boosts 50%/100%/150%/200%/250% of Marvel's BAD
- -> If in next turn Marvel doesn't attack, the buff will dissipate
- Scan
- "Shows target's current HP as popup. Marvel can do another action
- afterwards.
- A good fighter often observes his opponent."
- [9/8/7/6/5 MP, 1 turn cooldown, Magical]
- -> Targets a single enemy
- -> Shows target's remaining HP as popup
- Play Dead
- "Set downed pose as if Marvel has been knocked out. He won't be
- targetted during the state. Regenerates 30HP per turn.
- Sometimes, you don't need to stand still in the combat."
- [10/8/6 MP, 4 turn cooldown, Magical]
- -> Marvel will acts like if he's really dead, grants 30 HP regen
- per turn for 3 turns.
- -> Marvel won't be targeted when Playing Dead, but by chance
- enemies will attack him in small rate of chance.
- -> If there is no more alive ally, Marvel will be targeted
- Beginner's Luck
- "Grants small amount of critical chance and evasion rate.
- Every beginner must be have some luck, right?"
- [Passive]
- -> Grants 3%/6%/9%/12%/15% critical chance and evasion rate
- -> Stacks with other evasion and critical bonuses
- # ================================================================
- # Souki
- # ================================================================
- Souki Trance
- Shadow Reign
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- The lesser Trance that attained power of Darkness, Souki is a noteworthy
- Agility-typecharacter thanks for his absurd raw damage dealt and somewhat
- overpowered skills in his grasps. His Shadow Mirage is an absurd damage
- nullifier that rends Souki takes no damage but the effects itself that
- consumes 5% of his HP. Shining Blade Cut, Final Blade Saver and
- Chaotic Deep Hazard are his nuke skills that capable to dish out an
- enemy in no time with ridiculously cheap manacosts and 10% HP cost for their
- size. And to add the annoyance as an overpowered Hero, Destiny Zero Slash
- is the one-turn-kill skill that capable to eliminate all enemies in area,
- at cost of slightly expensive manacost, 25% of his HP and long-lasting
- Trance's Curse effect that consumes 20% of his HP. For using Souki in
- battle is about to consider every of turn decided, as he is an imbalance
- Hero with two sides that may turn the tides of battle--both to enemies
- and to his party.
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "Son of the Immortal Phoenix and Calamity Wanderer, the offspring with
- great potent that flows in his vein. Souki however rejects his status
- as the legendary warrior's son for some reasons. Growing sick by his
- own despair, one day he accepted the offering of a man with black and
- white clad armor, went to the Realm of Shadow and took claim of the
- Shadow after defeating the Shadow Emperor himself. Now is known as the
- Shadow Reign, the Bearer of the Shadow, Souki settles his will,
- wields the twin blade of heavy metal and pitch black to confront the
- seems impossible to be killed one, the Immortal Phoenix,
- his own father."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Damage-dealer
- Primary Attr.: Agility
- HP: 62 MP: 8
- STR: 4(+1.4) ATK: 20 - 24
- INT: 5(+0.0) DEF: 1.43
- AGI: 10(+1.8) RES: 25
- Weapon: Dark and Steel (Melee, Slash)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- Shadow Mirage
- "Turns himself in shadow, nullifies physical damage taken but
- will suffer 50% more incoming magic damage. Inflicts 5% HP damage
- to self. Lasts 2 turns.
- Within great power comes great drawbacks."
- [Innate skill, Magical]
- -> Costs 10% of Souki's HP when casted
- -> Grants Shadow Mirage state to self that nullifies physical
- damages, but will take 50% more damage from magical sources
- -> Lasts 2 turns
- -> Souki can do another action after casting Shadow Mirage
- Shining Blade Cut
- "Performs doubled three slashes combo. Bonus damage added in
- each slash. Costs 10% of Souki's HP to cast.
- Maybe you'll wonder how a black blade could be shining when
- he does this move..."
- [6/8/10/12/14 MP, 4 turns cooldown, Physical]
- -> Costs 10% of Souki's HP when casted
- -> Deals 30/45/60/75/90 + BAD physical damage per slash to a single target
- Final Blade Saver
- "Channeling his power to both of his swords, then unleashes the
- great slash in long distance to single target.
- Costs 10% of Souki's HP to cast.
- This move is Trance Familia's simplest way to cut pineapple
- in half."
- [8/10/12/14/16 MP, 5 turns cooldown, Magical]
- -> Costs 10% of Souki's HP when casted
- -> Deals 80/125/170/215/260 Slash damage to a single target
- -> Damage through magic resistance
- Chaotic Deep Hazard
- "Dashes through and stabs his enemy, following with three fierce
- slashes. Costs 10% of Souki's HP to cast.\n
- Usually Souki made it to cut his enemy in cubic shapes by this move."
- [7/9/11/13/15 MP, 6 turns cooldown, Physical]
- -> Costs 10% of Souki's HP when casted
- -> Deals 20/30/40/50/60 + BAD physical damage per slash to a single target
- Destiny Zero Slash
- "As the label explains, there is zero destiny to whose stroke by
- this overpowered super move. Causing sudden death to most lesser
- creeps, dealing huge damage, and inflicts Trance's Curse to himself.
- Costs 25% of Souki's HP to cast.",
- [12/16/18 MP, 12 turns cooldown, Magical]
- -> Costs 25% of Souki's HP to cast
- -> Deals 120/195/270 Slash damage to all enemies
- -> Inflicts Sudden Death to lesser enemies, and inflicts Trance's Curse
- to himself that removes 20% of his HP per turn in 2 turns
- Shadow Move
- "Grants lesser evasion rate.
- When this guy walks in the battlefield, no one notices the lethal
- threat beneath the shadows."
- [Passive]
- -> Grants 4%/8%/12%/16%/20% evasion rate
- -> Stacks with other evasion bonuses
- # ================================================================
- # Nella
- # ================================================================
- Nella Shadowind
- Skynesian Mage
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- Harnessing restorative and alternation spells on her sheath, Nella takes the role
- as supportive Intelligence-type Hero. Fear no darkness as she brings the
- Light of Skynesia, she provides healing, booster and protection against magic,
- and when the time goes wrong and the darkness become stronger, she could summon
- the barrage of Magic Missiles to cleanse the area. Almashield is her primary
- support tool that provides magic muffler, while Healing Light provides restoration
- and Metabolic Boost bolster an ally's stats. Not to mention that she has a nuke
- spell--Magic Missile Rain, an expensive spell with worthy comebacks that
- comes in handy when the turn gets worse. Her another signature move, Flight, is
- a handy tool to keep her away from harms while doing her role in the party.
- For the Skynesian that known for their arts of magic that involves Light as
- their source of power, Nella is a noteworthy girl to be added in party list.
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "The descendant of Almalakh--the Skynesian demigod who has awakened
- hundred years after the ascension of her homeland, Nella, is a
- pure-hearted maiden and does care about the rise of dark forces.
- As the bringer of Light as most of Skynesians, Nella wields a magic
- missile that never misses its target and harnesses Light spells,
- often seen to backup her allies with restorative and supportive
- spells. Nobody can reach her when flying, and when time is getting
- worse she can summon a barrage of magic missiles to the area, sweeps
- away the land along with her prey. Although she is not in her real
- homeland, she lends her power to aid those powerless against
- the dark forces."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Supportive
- Primary Attr.: Intelligence
- HP: 65 MP: 18
- STR: 5(+1.2) ATK: 11 - 19
- INT: 12(+3.2) DEF: 0.14
- AGI: 8(+1.8) RES: 0
- Weapon: Almaring (Ranged, Pierce, Light) [Leveled]
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- Flight
- "Flies to avoid melee attacks, but still can be taken down by
- ranged attacks or spells. Drains mana every turn till Nella
- landed by herself, attacked or out of mana.
- If Nella has wings, why she is always walking?"
- [Innate skill, Magical]
- -> Grants Flight state that giving Nella ability to evade most
- of attacks, but still can be attacked by ranged or magic attacks.
- -> Drains 3 MP per turn
- -> If attacked or runs out of mana, Nella will land and stand on the
- earth.
- -> Nella can land manually by choose Flight command when flying.
- Healing Light
- "Casts a soothing light, healing an ally.
- The Light Nella brought relieves the pain, healing wounds, and
- lifting the wearies."
- [4/6/8/10/12 MP, 3 turns cooldown, Magical]
- -> Heals 30/50/70/90/110 HP to an ally
- -> Removes most of negative buffs and states
- -> Nella can do another action after casting Healing Light
- Metabolic Bosst
- "Accelerates an ally's metabolism, boosting regeneration rate and
- power. Lasts 3 turns.
- Wherever the Skynesian backs a warrior up, there is nothing to
- worry about."
- [12/11/10/9/8 MP, 3 turns cooldown, Magical]
- -> Places buff that increases an ally's damage by 20, armor by 10,
- magic resistance by 10, and HP regeneration by 10
- -> Lasts 3 turns
- -> Nella can do another action after casting Metabolic Boost
- Magic Missile Rain
- "Summons barrage of magic missiles to area, dealing huge damage
- to all enemies within.
- The way descendant of Almalakh cleanse the land, interpreted as a
- rain of lights upon the defiled earth."
- [12/16/20/24/28 MP, 6 turns cooldown, Magical]
- -> Deals 60/90/120/150/180 Light damage to all enemies
- Radiant Revival
- "Nella invokes a brief light from the sky, brings back a downed ally
- and heals in moderate to high amount.
- Even heard of Valkyries that raise the fallen warrior's soul to
- Sovngarde? It's just like this gal casting this spell."
- [4/6/8/10/12 MP, 10/9/8/7/6 turns cooldown, Magical]
- -> Can only used to a downed ally
- -> Revives a downed ally and recovers 100% of ally's HP
- -> Recovery effect only affects target; it can't be used for healing
- an alive ally
- Almashield
- "Casts protective spell that nullifies attacks. Lasts 2 turns.
- A protection against all harm, the cirle works like a shining guardian."
- [16/12/8 MP, 1 turn cooldown, Magical]
- -> Places buff to an ally that nullifies damage taken both from
- physical and magical sources.
- -> Also nullifies buff placer and ally's skills, such as her own
- Healing Light, Ryuna's Dragon Aura, Ashen's Meshub and Razh's
- Warrior Spirit
- -> Effect lasts 2 turns
- Clearmind
- "Clearmind Aura: fortifies allies' magic resistance. Grants
- additional magic resistance to herself.
- There is no magic lethal when Nella is around."
- [Passive]
- -> Grants 3%/6%/9%/12%/15% magic resistance to allies
- -> Effect of Clearmind Aura doubled to herself
- # ================================================================
- # Iuna
- # ================================================================
- Iuna Sept Leonia
- Court Maiden
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- A Whitia Palast's Court Maiden who relies in Ice spells and elemental attacks,
- Iuna is a powerful Intelligence-type spellcaster in her age. Don't be fooled
- with her innocent-looking and small body, cause plethora of powerful Ice spells
- could be unleashed with ease by this little girl. In contrast with her cheerful
- character and energetic looks, Chilling Embrace sets cold debuffs that lower enemy's
- armor and resistance against magics, allowing her and her party to deal more damage
- to the cursed one. Her signature spell, Frostbite, sets enemy into deep freeze
- state while Frost Nova deals impressive damage to enemies in area and applying Frost
- effects in random chance. Unicorn Horn is her another disable, impaling enemy
- from below, crippling her adversary afterwards. Her ultimate spell, Howling to the Moon,
- causing huge damage and applying disables to unfortunate enemy in stylish pattern.
- And for those fool enough to harm the innocent Court Maiden, beware of her
- Freezing Skin that freezes the attacker when touching her. A young noble girl
- and fearsome spellcaster, many love her and only a few that survives against her powers.
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "The youngest daughter of Queen Leonia, this good-natured princess
- of Prima Whitia is a bright spellcaster in her age. Overlooked as
- a spoiled princess and had crush to his guardian the Blue Wolf,
- Iuna however harnesses various Ice spells on her sheath--from
- simple freezing spell to an enormous ascension force of Ice from
- victim's feet. Her presence often appreciated for her calming aura,
- and for those fool enough to touch her in any way will be chilled
- off when make contact with her. With such power she wields, her
- destiny awaits beyond the dangerous path of her fate."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Crowd-control, Disabler, Supportive
- Primary Attr.: Intelligence
- HP: 62 MP: 14
- STR: 4(+1.6) ATK: 18 - 24
- INT: 9(+2.8) DEF: 0.86
- AGI: 6(+2.1) RES: 25
- Weapon: Staff of Elements (Ranged, blow) [Fire,Thunder,Ice]
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- Chilling Embrace
- "Embraces an enemy with chilling air, amplifies magic damage
- by 25% and reduces armor rate by 3.
- Even Iuna could be threatening by just a mere eyesight."
- [Innate skill, Magical]
- -> Reduces target's armor by 3 and amplifies magic damage taken
- by 25% for 3 turns
- -> Iuna could do another action after casting Chilling Embrace
- Frostbite
- "Casts Ice spell to target, dealing magic damage and freezes
- for 2 turns.
- A basic spell with cooling sensation."
- [6/8/10/12/14 MP, 4 turn cooldown, Magical]
- -> Deals 60/90/120/150/180 Ice damage
- -> Inflicts Frozen status to target, rends immobilize for 2 turns
- Frost Nova
- "Blasts area with chilling force of Ice, damaging and may
- freeze or reduces armor rate.
- A blasting cold as if there was a snow avalanche."
- [5/8/11/14/17 MP, 6 turns cooldown, Magical]
- -> Deals 40/70/100/130/160 Ice damage
- -> Conveys 30% chance to inflict Frozen or Chilling Embrace state
- or both
- Unicorn Horn
- "Raises a thorn of ice beneath target's feet, sending it upwards
- and dealing damage at its wake. Causing stun for 1 turn.
- Yet it's relevant to relate this spell with a unicorn horn...
- thrusts someone's bottom from below."
- [8/10/12/14/16 MP, 5 turns cooldown, Magical]
- -> Deals 50/90/130/170/210 Ice damage
- -> Causing stun for 1 turn
- Howling to the Moon
- "Invokes twin ice pillars followed with frigid blast, raising in
- pattern mimicking a howling wolf's head upwards.
- Stuns and amplifies magic damage in next turn.
- A sweet yet devastating proposal of engagement..."
- [20/30/40 MP, 10/9/8 turns cooldown]
- -> Deals 120/240/360 Ice damage
- -> Causing stun for 1 turn and Chilling Embrace buff for 3
- turns
- Freezing Skin
- "Brilliance Aura: Grants additional mana regeneration for all allies.
- The effects doubled for Iuna herself. Grants additional magic
- resistance, resist frost and chance to freeze her attacker.
- She is a Court Maiden anyway..."
- [Passive]
- -> Grants additional 2%/4%/6%/8%/10% magic resistance that doesn't
- stack with other magic resistance bonuses
- -> Gives 5%/10%/15%/20%/25% resistance against Ice damages
- -> When attacked, Iuna has 5%/10%/15%/20%/25% chance to Freeze her
- attacker
- # ================================================================
- # Andy
- # ================================================================
- Andy Landwalker
- Wandering Hunter
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- The hunter who mostly relies on his finesse and adept at Wind element, Andy
- Landwalker is one of the most efficient Hero among Epochs. Superior as damage
- dealer and best known as elusive Agility-type Hero, however Andy's superiority
- will be disabled once he uses one of his skills, letting himself vulnerable
- to incoming attacks. Even his skills will making him be a sitting duck for
- most of his adversaries, they're powerful enough to unleash to single enemy:
- flurry of Kick Attack and pure-damage Backstab are his low-tier nuke against
- single target, when Roar of the Wind is his next level of burst damage to
- an enemy. Keening Edge is a single blow attack with various effect and damage
- dealt, however it's only useful in certain situations. His signature move,
- Quickstep, making him totally untouchable even by his own party. And best of
- all, his Aerial Rave is interesting; adding a portion of his Agility points
- into damage dealt, making him scale well in later stage as well as sweet
- 30% evasion rate that, for trusty players, ceasing him to use Guaranteed
- Evasion and conserve his low MP for other purposes. For those rely on Hero's
- abilities and needs someone to scale well in later stages, Andy is a good
- choice to pick.
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "Once a simple townsfolk, an encounter with a mythical winged girl
- changed Andy's life. The journey forged him to be an efficient
- hunter thanks to the harsh wildlife, while he must protect the
- winged girl from any harm in their path to their destination--
- Skynesia. Elusive and prefers to combat less, he excels in agility,
- using smoke screen as his cover for either escaping from enemies or
- settling a surprise attack from enemy's back. Now an adept of wind
- element, he can make use of the winds to either aid him in direct
- combat or to help him to evade every incoming attacks. Also, by
- combining his finesse with his knowledge of alchemy, Andy can
- overwhelm even a stronger foe with a single strike. Maybe Andy
- isn't a strong fighter and often using cunning tricks to turn the
- tides, but he values the honor of every fight."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Damage-dealer
- Primary Attr.: Agility
- HP: 65 MP: 6
- STR: 5(+1.5) ATK: 15 - 17
- INT: 4(+1.3) DEF: 6.29
- AGI: 16(+3.4) RES: 25
- Weapon: Windblade (Melee, Slash)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # Ryuna
- # ================================================================
- Ryuna
- Dragon Dancer
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- One of the iconic character of Epochs, Ryuna hailed once again with various
- moves and spells. Initially takes supportive role with unusual spells, however
- Ryuna is a versatile Intelligence-type Heroine; her Dance of Dragon skill and
- Hunger of Dragon perk allowing her to be a damage-dealer, and her strange STR
- points and health points for a type of spellcaster making her durable enough in
- battle and could take role as a Tank. Dragon Invocation is her disable that
- consists of infamous zero-MP Smashing Hit and Rune Prison which is another handy
- disable, traps enemy into Astral Seal and dealing damage overtime.
- Dragon Aura impressively heals whole party with low cooldown. And for nuking
- capability, Breath of Fire is her signature Fire spell, and the trademark of Ryuna
- herself, Hungry Fist, dealing totally absurd damage and crippling enemy
- afterwards if it's still alive. With such versatility, Ryuna is good starter
- for those willing to have a different play style and good for filling any
- role available in party.
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "Hailed from land unknown, Ryuna decided to embark into a journey
- to outside world to search her sister. Naive and a bit clumsy, she
- prowess unique spells which are formidable for her foes; powerful
- Rune prison to seal away an enemy, disabling and dealing damage
- overtime, and her signature wave of flame spell that resembles a
- dragon's fire breath. Later on, with a guidance of her partner,
- she is capable to fight with her own martial arts style that
- distinguishable among many of martial arts. And by her unique fighting
- style, too, also known as the Hungry Fist, she can unleash a horrifying
- pack of punch that makes the strongest of her foe is done for and
- crippled in a single blow. As her power comes from foods, she can
- grub upon a monthful of foodstock and becomes a fearsome fighter to
- beckon."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Nuker, Durable, Supportive
- Primary Attr.: Intelligence
- HP: 80 MP: 14
- STR: 10(+0.0) ATK: 30 - 36
- INT: 9(+0.0) DEF: 1.14
- AGI: 8(+0.0) RES: 25
- Weapon: Rune Paper (Melee/Ranged, Holy, Fire)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # Vent McGraves
- # ================================================================
- Vent McGraves
- Brewmaster
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "As tales were told tavern by tavern, between the tall glasses of booze,
- a tale of this famous fighter often heard. The Brewmaster of Westerland,
- also known as the Drunken Hustler by fellows in some taverns, is a kind
- and hearty traveller. His talent of martial arts is matched by none,
- as well as his endurance against kegs of brews. This fellow of Corona
- loves to drink that he often share it to friends and foes alike, and
- his unique fighting stance often underestimated by his enemies. A
- question that was never answered is how he can attain the power of
- the mighty Spirits, an ancient art of long lost martial arts which
- made him able to save the shrunken realm of Mediterania along with
- his companions..."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Durable, Carry
- Primary Attr.: Strength
- HP: 86 MP: 9
- STR: 12(+2.3) ATK: 23 - 31
- INT: 6(+1.2) DEF: 4.29
- AGI: 9(+1.9) RES: 25
- Weapon: Staff of Seasons (Melee, Blow)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # Dorothy Gale
- # ================================================================
- Dorothy Gale
- Treasure Hunter
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "Master of weapons, mercantile and a dexterous hunter. Dorothy often
- set her lowest bidding to gain maximum advantage by abusing her vast
- arsenal. Known to value gold far more than others, she knows how to
- gain more gold in every pawn she offers or even play a parlor trick
- to steal someone's belonging in a short time. Mostly uses pistol as
- her primary tool of her trade, but she always carries other weapons
- for her bidding; ranging from throwing daggers, bows, rifles and even
- hand cannon for serious deals. Her fortune is somewhat brilliant that
- most people believe that she is blessed with infinite luck. However,
- she is naturally a clumsy, sluggish and careless one, and maybe easily
- deceived even by a drunkard. Her ingenious skills totally overcome her
- true nature, and it's definitely true if she is one of the best treasure
- hunter known in Lunkerstone."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Daamge-dealer, Nuker
- Primary Attr.: Agility
- HP: 62 MP: 12
- STR: 4(+1.2) ATK: 16 - 22
- INT: 8(+1.7) DEF: 6.43
- AGI: 10(+2.9) RES: 25
- Weapon: Pistol (Ranged, Blow)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # Ningrum Hapsari
- # ================================================================
- Ningrum Hapsari
- Hawk's eye Marksman
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "Hailed from the foreign land far away in Bhumitara, a grown-up girl
- arose, once summoned to fight against evil. One doesn't know what
- will she do now, but Hapsari, with her trusted bow, goes to the
- ruthless world and struggle to hone her skills. Her shots are true,
- and even lethal for a lesser creep which a single shot often takes it
- out. She is also capable to shoot dozen of arrows, creating
- rain of arrows to the field, wounding those unfortunate. Hapsari also
- make some use of explosives, making her actions full of explosion and
- when combined with her refined finesse, creating a lethal surprise
- attack that eliminates her enemies in a blast radius. Strong outside,
- pure inside, Hapsari is a symbol of the best marksman of Bhumitara that
- can be counted for.",
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Damage-dealer, Nuker
- Primary Attr.: Agility
- HP: 65 MP: 11
- STR: 5(+1.5) ATK: 15 - 27
- INT: 7(+1.4) DEF: 2.29
- AGI: 9(+1.8) RES: 25
- Weapon: Windbreak (Ranged, Pierce)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # Flay Venonum
- # ================================================================
- Flay Venonum
- Venom Assassin
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "The lonely Assasssin. His life is curse of Sancuona Marlis, which
- cursed Flay into a dangerous man living. A touch of his fingertip
- means death to those who touched, even anything he touches is lethal
- to other living being. After years of desperation and loneliness,
- Flay then accepts his fate, making use of the curse into deadly weapon.
- Master of knives, Flay capable to envenom his blade by his own blood,
- making every slash more lethal. And his years of loneliness bears fruit;
- nobody could sense his presence, and by surprise Flay slashes every of
- his enemies in a flash. Everybody believes that the coating blood on
- his knife could break the thickest armor with ease, making everyone is
- no match for the master of Poisons. As his veins is accustomed with
- venoms, no poisons could debilitate him, cause it's only makes him
- stronger. To confront with Flay is to confront with the death...
- in painful way.",
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Damage-dealer
- Primary Attr.: Agility
- HP: 71 MP: 6
- STR: 7(+1.2) ATK: 18 - 20
- INT: 4(+1.1) DEF: 3.43
- AGI: 10(+3.3) RES: 25
- Weapon: Fly's Knife (Melee, Slash)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # Forte Spasso Libero
- # ================================================================
- Forte Spasso Libero
- Afterlife Assailant
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "Once a noble swordmaster honored for his brilliant swordplay and died
- as a murderer by unknown causes, then a necromancer raised him back to
- life. The simple necromancer shows his evil grin, knowing that he raised
- a strong warrior. However, what he raised turned back to him, cut the
- necromancer in half. Forte, with a little memory remained, retains his
- swordsmanship that launches a deadly strike with such debilitation in
- one swing, making confrontation with this hairy living skeleton means
- an imminent death. And in his new body, he walks almost in silence and
- with such harmony cutting his foes. A rhapsody of death always sang by
- him when someone attacks him with weapons, making such a blow isn't lethal
- for himself. A gift from his death, he could open the gate of Darkness,
- regain his vampiric-like nature while disable others, foes and allies
- alike. A melody of death's visualization that can be seen in a simple
- wandering circus show, the afterlife skilled swordsman feared by most
- of enemies and few of his allies."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Supportive, Durable
- Primary Attr.: Strength
- HP: 65 MP: 6
- STR: 5(+2.3) ATK: 22 - 36
- INT: 4(+1.2) DEF: 1.0
- AGI: 7(+1.9) RES: 25
- Weapon: Katana (Melee, Slash)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # Ai Shen Hua
- # ================================================================
- Ai Shen Hua
- Burdened Summoner
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "The tribe of Xan is (un)known for their art of summoning force of
- nature for both offensive and defensive purposes. As the art is being
- forgotten, the tribe is in desperation of conserving before it fades
- into oblivion. Ashen does not mind to join, but harsh regulations from
- her grandfather stressed her, which made her hate it. In heart she
- doesn't hate the arts. She only hated the binds which burdened her.
- The strict training does prove its use; the elemental summoning spells
- she learned are powerful enough against her adversaries, as well as
- the rhythm of the elements which acts as a healing spell is often
- prove its use when she needs a quick recovery. And to against the odds,
- Ashen sometimes capable to move as quick as storm or summon the
- thunderstorm itself, cleanse the battlefield with arrays of lightning
- strikes. Only when the heavy burden is lifted for Ashen to unleash
- her arts to its fullest."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Nuker, Supportive
- Primary Attr.: Agility
- HP: 80 MP: 14
- STR: 10(+0.0) ATK: 19 - 21
- INT: 9(+0.0) DEF: 0.57
- AGI: 11(+0.0) RES: 25
- Weapon: Pole Arm (Melee, Pierce)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # Villeta Nightwish
- # ================================================================
- Villeta Nightwish
- Arc Stellar Mage
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "Being born with one of the High Sky Ars known as Stellar, Villeta is a
- gifted mage who could cast plethora of spells without worrying about
- her own willpower. Villeta, however, is stunted by her own talent; it
- made her grown up with more grasp of magic and less grasp of manner.
- She often looks like a naive, a sometimes folly girl, but having a
- strong will once she is encouraged to do something magical. Plethora
- of spells she could cast, but her favorite spell is the Mana Sap spell,
- draining her adversary's willpower and filling her own at the same time.
- Her Ars gave her a gift of an ability to regain her own willpower once
- she casts a spell, making her a potent spellcaster who knows no limit
- of willpower. The Nightwishmaker, as some addressed Villeta, is also
- known to have the Ars signature spell; Starfall, that devastate the
- land with bursts of falling Ars bolts. She may be stunted by her own
- talent, but Villeta is an ally to be reckoned with."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Nuker, Crowd-control
- Primary Attr.: Intelligence
- HP: 59 MP: 15
- STR: 3(+1.3) ATK: 15 - 17
- INT: 10(+2.9) DEF: 0.71
- AGI: 5(+2.1) RES: 25
- Weapon: Soul Staff (Ranged, Blow)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # Schneide Vanzelt
- # ================================================================
- Schneide Vanzelt
- Silver Hunter
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "Only a few knows his past. Schneide, adopted brother of Vanze the
- leader of Velchen Mercenary Guild, is a noteworthy fighter in his
- guild. Spent years training under one of the greatest martial artist
- and swordsman the Undefeatable East, attained the highest rank of
- his guild and leading his own sub-team mercenary, Schneide's ability
- is only matched by few. Wielding a unique shapeshifting weapon that
- forged by his master and specialized for himself, his fighting
- skill are devastating; a deadly uprising slash, fast spinning
- strike, and making use all three forms of his weapon to defeat his
- enemies isn't a difficult matter. Although he is a little stubborn
- and has big mouth, his bigger heart as well with his strong
- perseverance makes him a reliable fighter, while in other side
- his vast of destructive abilities makes him a notable foe to reckon."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Damage-dealer, Crowd-control
- Primary Attr.: Strength
- HP: 89 MP: 8
- STR: 13(+2.7) ATK: 21 - 23
- INT: 5(+1.2) DEF: 2.0
- AGI: 7(+1.7) RES: 25
- Weapon: /Buster (Melee, Slash)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # Razh Avandrey
- # ================================================================
- Razh Avandrey
- Silver Assassin
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "A competent mercenary who is strict against his money and care nothing
- about how the politics work in the world, Razh survives day after
- day by doing chores and stuffs, hoping for a nice bottle of scotch
- at the evening after working, hunting, or doing ordinary chores.
- Once recruited by a girl of some faction as a paid bodyguard, but
- ended up willingly protects her once he knows what in the world is
- really happened. Excels in speed and power, Razh has plentiful of
- combo in his sheath, and his claw is believed to be poisonous. Often
- bolsters his allies with such brave warcry, hasten and empower them,
- as well as his fortitude presence influences others. Razh will
- do any chores, as if it's worthy enough to be done and with
- decent rewards..."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Supportive, Damage-dealer
- Primary Attr.: Agility
- HP: 68 MP: 6
- STR: 6(+2.1) ATK: 13 - 17
- INT: 4(+1.3) DEF: 0.29
- AGI: 9(+2.4) RES: 25
- Weapon: Zuatar (Melee, Slash)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # Mark Hammerfist
- # ================================================================
- Mark Hammerfist
- Warrior Blacksmtih
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "Bearer of the power of Sol, Mark once was a simple blacksmith of his
- village, making swords and armors for his warrior townsfolk. However,
- the scourge of black Magic had ruined his hometown and taken away his
- beloved one, forced the young inexperienced Mark to start his quest that
- soon became one of the Westerland stories. Fueled by his bravery, Mark
- could attract enemies to attack him instead his allies. Even though he
- isn'ta real warrior, his weapon skills are in par with them; using some of
- his subweapons brought back from his first quest, he is able to strike
- every single enemy with ease. He also able to retaliate against every
- attack, a wondrous skill for a non-warrior like him. As the Solsticians
- blessed him with the power of Sol, Mark's prowess extended into the next
- level, granting a purifying flame and fortifies all allies with the
- Fortification of Sol. He isn't a warrior, but he prove himself worthy
- to wield that title..."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Durable, Crowd-control
- Primary Attr.: Strength
- HP: 92 MP: 8
- STR: 14(+3.2) ATK: 23 - 29
- INT: 5(+1.3) DEF: 1.86
- AGI: 6(+1.5) RES: 25
- Weapon: Teresa (Melee, Slash)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # Charlotte Whitesmith
- # ================================================================
- Charlotte Whitesmith
- Rune Singer
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "She was an ordinary girl, till Charlotte accidentally invoked a thunder
- bolt which stroke a tree near of her house when she's singing. Poor girl, she
- was casted out of her hometown because of the paranoia that the presence
- of a Rune Singer means bad omen to their town. Lived alone at the
- countryside with even no sympathy from people for years, till a drunken
- wanderer found her in worst time, lent a hand out of the grief and took her
- to see the outer world. Loves to sing, her singing often raises her friend's
- morale or drop her foes' mental. With aid of her long lost parent's
- Runic spellbook, she could summon force of nature to do her bidding.
- An Elder told her that her may be a descendant of the Aldheimian; the
- mythical ever-young human race with vast grasp of magic, but both
- Charlotte and the drunken wanderer didn't believe of that thing. Little
- girl with potential grasps of magic, Charlotte can't be underestimated
- as her townsfolk once called her as a bad omen for them."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Nuker, Supportive
- Primary Attr.: Intelligence
- HP: 62 MP: 17
- STR: 4(+1.3) ATK: 17 - 29
- INT: 11(+3.2) DEF: 0.51
- AGI: 5(+2.3) RES: 25
- Weapon: Rune Hammer (Melee, Blow)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # Lyka Bosch
- # ================================================================
- Lyka Bosch
- Greenhorn Blacksmith
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "A bright lad from Xan, though he is not a Xan himself. He has an
- optimistic personality and considerate with the others, except about
- rabbit dishes. Obsessive about materials, particularly capable to
- forge with. He's the one who will listen to people. Unlike most
- heroes, he doesn't have any special tragic past or anything, and
- dreams to be a great blacksmith. From years of training, he at last made his
- first masterpiece; a Form Mattock, which is capable of transforming
- into 2 modes, pickaxe mode and sword mode. He attains his considerable
- strength from the days in mines, more than capable to protect those
- who beside him. Thanks to that strength too, he can create
- a damaging shockwave and fling some rocks of the floor below.
- An aspiring artisan and formidable warrior indeed."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Damage-dealer, Crowd-control
- Primary Attr.: Strength
- HP: 74 MP: 6
- STR: 8(+2.6) ATK: 19 - 27
- INT: 4(+1.2) DEF: 2.86
- AGI: 6(+1.5) RES: 25
- Weapon: Form Mattock (Melee, Blow)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # Phoenix Arphage
- # ================================================================
- Phoenix Arphage
- Genesis of Wrath
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- The remnant of the phoenix. A sorcerer named Magnus tried to make
- a monster out of the ash of the phoenix that found at the Well of
- the Phoenix.
- From the ash, he created 7 monster based on the 7 sins of humanity,
- called the Chrome. Arphage claim the sin of Wrath, but uncontrollable,
- resulting in killing his own creator and lead the other remnant to
- terrorize humanity. After being defeated once by the Immortal Phoenix, Arphage
- met a civillian girl named Leila and help Arphage conquer his own
- wrath, to become more human-like. After that point, he reunited
- against his sworn brother and sister, the Chrome. But this time,
- Arphage unsheathed his sword and pointing it at the Chrome,
- in order to protect Leila and her friends."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Damage-dealer, Nuker
- Primary Attr.: Strength
- HP: 77 MP: 8
- STR: 9(+2.2) ATK: 32 - 34
- INT: 5(+1.2) DEF: 2.0
- AGI: 7(+1.4) RES: 10
- Weapon: Broadsword (Melee, Slash)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # Nina Winhart
- # ================================================================
- Nina Winhart
- Court Magician
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- "From the well-known House of Winhart which excels in magics of Eremidia,
- Nina started her debut as a talented spellcaster and learned the art of
- magic at Runica Magic School. Her life was fun and getting well after
- met with an alchemist in Capital Town. However, her whole life went
- upside down when contracted Haemophillia which turned her into a
- vampire. After terrorizing the town by her vampiric presence, Nina
- was put into deep slumber by a passing through drunken wanderer.
- He promised he'll find cure for Nina, so that's why she's waiting for
- his return even when she came back from her slumber as a half-vampire.
- And by the slumber her proficiency at magic and regeneration
- drastically increased, making Nina counted as a formidable spellcaster
- and precious asset of Eremidia."
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role: Nuker, Crowd-control
- Primary Attr.: Intelligence
- HP: 62 MP: 14
- STR: 4(+1.2) ATK: 18 - 24
- INT: 9(+2.6) DEF: 0.86
- AGI: 6(+1.8) RES: 25
- Weapon: Tome of Novice (Ranged, Blow)
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
- # ================================================================
- # base
- # ================================================================
- # ----------------------------------------------------------------
- # Introduction
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Background
- # ----------------------------------------------------------------
- # ----------------------------------------------------------------
- # Stats
- # ----------------------------------------------------------------
- Role:
- Primary Attr.:
- HP: 0 MP: 0
- STR: 0(+0.0) ATK: 0 - 0
- INT: 0(+0.0) DEF: 0
- AGI: 0(+0.0) RES: 0
- Weapon:
- # ----------------------------------------------------------------
- # Skills
- # ----------------------------------------------------------------
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