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  1. Character List
  2. updated July 6, 2013
  3.  
  4. # ================================================================
  5. # Marvel
  6. # ================================================================
  7. Marvel Junior
  8. Adventurer Kid
  9.  
  10. # ----------------------------------------------------------------
  11. # Introduction
  12. # ----------------------------------------------------------------
  13. Marvel is probably the simplest Strength-type Hero known among Epochs thanks to his
  14. background and overall stats as well. His main role as a Hero in his tale,
  15. Marvelous Odyssey, and his skills are just matched his role as main damage dealer in
  16. party. His stats are somewhat balanced, making any build is possible for this kid
  17. with wooden sword--may it be a pure damage dealer, tank, or even support if
  18. equipped well. His innate skill, Focus, is his primary steroid tool where he could
  19. concentrate all of his strength to pack more damage for a brief time, as well with
  20. his Charge that adds 300% attack damage in no time. When wounded he could do some
  21. First Aids to recover damages and stands in the battlefield longer. Scan is a good
  22. tool to calculate his and his parties' next turn, and when the turn goes wrong he
  23. could do Play Dead trick, hoping for better tides in next turns while recovering
  24. damages. For kids of his age, Marvel is a reliable party that may scale well of
  25. well-equipped and well-played.
  26.  
  27. # ----------------------------------------------------------------
  28. # Background
  29. # ----------------------------------------------------------------
  30. "For children of his age, he is a really curious and ambitious kid.
  31. Marvel dreams to explore every corner of the world just to quench
  32. his curiosity for everything in his encounter; may it be peaceful
  33. settlements, bustling towns, creepy forests, forgotten ruins, or
  34. even the castle of dark lords. By his journey, his will to make a
  35. complete encyclopedia is just a little more effort to do. And by
  36. his journey, as well, he often gets troubles; he comes often in
  37. wrong time and wrong place, making every step more dangerous for
  38. a kid of his age. By learning myriad of tricks--ranging from using
  39. first aid kit in no time, learning his enemy's conditions, and even
  40. playing dead, he is capable to stray away of troubles, getting
  41. many experiences and made himself experienced enough to face
  42. another peril ahead."
  43.  
  44. # ----------------------------------------------------------------
  45. # Stats
  46. # ----------------------------------------------------------------
  47. Role: Durable, Nuker
  48. Primary Attr.: Strength
  49. HP: 71 MP: 11
  50. STR: 7(+1.9) ATK: 25 - 31
  51. INT: 7(+1.4) DEF: 2.0
  52. AGI: 7(+1.8) RES: 25
  53. Weapon: Waster (Melee, Blow)
  54.  
  55. # ----------------------------------------------------------------
  56. # Skills
  57. # ----------------------------------------------------------------
  58. Focus
  59. "Focusing Marvel's strength, granting additional 10 damage and 10%
  60. critical chance for 2 turns.
  61. Not much harm can be done by the Kid, but it's still count no
  62. matter how much the damage dealt."
  63. [Innate Skill, Magical]
  64. -> Grants Focus buff to self that adds 10 damage and 10%
  65. critical chance for 2 turns.
  66. -> Dissipates when Marvel performs Play Dead
  67. -> Marvel can do another action after casting Focus
  68.  
  69. First Aid
  70. "Using first aid kit quickly, healing small amount of damage and
  71. Marvel still have a chance to do another action. When you need
  72. some aid, you'll have it in no time."
  73. [5/7/9/11/13 MP, 2 turns cooldown, Magical]
  74. -> Recovers 20/40/60/80/100 HP to self
  75. -> Marvel could do another action after performing First Aid
  76.  
  77. Charge
  78. "Prepares his sword for a powerful blow in next turn that will
  79. deal more damage based on his base damage. Buff dissipates if it
  80. isn't used after next turn.
  81. Never underestimate a kid like him...",
  82. [12/11/10/9/8 MP, 4 turns cooldown, Magical]
  83. -> Boosts 50%/100%/150%/200%/250% of Marvel's BAD
  84. -> If in next turn Marvel doesn't attack, the buff will dissipate
  85.  
  86. Scan
  87. "Shows target's current HP as popup. Marvel can do another action
  88. afterwards.
  89. A good fighter often observes his opponent."
  90. [9/8/7/6/5 MP, 1 turn cooldown, Magical]
  91. -> Targets a single enemy
  92. -> Shows target's remaining HP as popup
  93.  
  94. Play Dead
  95. "Set downed pose as if Marvel has been knocked out. He won't be
  96. targetted during the state. Regenerates 30HP per turn.
  97. Sometimes, you don't need to stand still in the combat."
  98. [10/8/6 MP, 4 turn cooldown, Magical]
  99. -> Marvel will acts like if he's really dead, grants 30 HP regen
  100. per turn for 3 turns.
  101. -> Marvel won't be targeted when Playing Dead, but by chance
  102. enemies will attack him in small rate of chance.
  103. -> If there is no more alive ally, Marvel will be targeted
  104.  
  105. Beginner's Luck
  106. "Grants small amount of critical chance and evasion rate.
  107. Every beginner must be have some luck, right?"
  108. [Passive]
  109. -> Grants 3%/6%/9%/12%/15% critical chance and evasion rate
  110. -> Stacks with other evasion and critical bonuses
  111.  
  112.  
  113. # ================================================================
  114. # Souki
  115. # ================================================================
  116. Souki Trance
  117. Shadow Reign
  118.  
  119. # ----------------------------------------------------------------
  120. # Introduction
  121. # ----------------------------------------------------------------
  122. The lesser Trance that attained power of Darkness, Souki is a noteworthy
  123. Agility-typecharacter thanks for his absurd raw damage dealt and somewhat
  124. overpowered skills in his grasps. His Shadow Mirage is an absurd damage
  125. nullifier that rends Souki takes no damage but the effects itself that
  126. consumes 5% of his HP. Shining Blade Cut, Final Blade Saver and
  127. Chaotic Deep Hazard are his nuke skills that capable to dish out an
  128. enemy in no time with ridiculously cheap manacosts and 10% HP cost for their
  129. size. And to add the annoyance as an overpowered Hero, Destiny Zero Slash
  130. is the one-turn-kill skill that capable to eliminate all enemies in area,
  131. at cost of slightly expensive manacost, 25% of his HP and long-lasting
  132. Trance's Curse effect that consumes 20% of his HP. For using Souki in
  133. battle is about to consider every of turn decided, as he is an imbalance
  134. Hero with two sides that may turn the tides of battle--both to enemies
  135. and to his party.
  136.  
  137. # ----------------------------------------------------------------
  138. # Background
  139. # ----------------------------------------------------------------
  140. "Son of the Immortal Phoenix and Calamity Wanderer, the offspring with
  141. great potent that flows in his vein. Souki however rejects his status
  142. as the legendary warrior's son for some reasons. Growing sick by his
  143. own despair, one day he accepted the offering of a man with black and
  144. white clad armor, went to the Realm of Shadow and took claim of the
  145. Shadow after defeating the Shadow Emperor himself. Now is known as the
  146. Shadow Reign, the Bearer of the Shadow, Souki settles his will,
  147. wields the twin blade of heavy metal and pitch black to confront the
  148. seems impossible to be killed one, the Immortal Phoenix,
  149. his own father."
  150.  
  151. # ----------------------------------------------------------------
  152. # Stats
  153. # ----------------------------------------------------------------
  154. Role: Damage-dealer
  155. Primary Attr.: Agility
  156. HP: 62 MP: 8
  157. STR: 4(+1.4) ATK: 20 - 24
  158. INT: 5(+0.0) DEF: 1.43
  159. AGI: 10(+1.8) RES: 25
  160. Weapon: Dark and Steel (Melee, Slash)
  161.  
  162. # ----------------------------------------------------------------
  163. # Skills
  164. # ----------------------------------------------------------------
  165. Shadow Mirage
  166. "Turns himself in shadow, nullifies physical damage taken but
  167. will suffer 50% more incoming magic damage. Inflicts 5% HP damage
  168. to self. Lasts 2 turns.
  169. Within great power comes great drawbacks."
  170. [Innate skill, Magical]
  171. -> Costs 10% of Souki's HP when casted
  172. -> Grants Shadow Mirage state to self that nullifies physical
  173. damages, but will take 50% more damage from magical sources
  174. -> Lasts 2 turns
  175. -> Souki can do another action after casting Shadow Mirage
  176.  
  177. Shining Blade Cut
  178. "Performs doubled three slashes combo. Bonus damage added in
  179. each slash. Costs 10% of Souki's HP to cast.
  180. Maybe you'll wonder how a black blade could be shining when
  181. he does this move..."
  182. [6/8/10/12/14 MP, 4 turns cooldown, Physical]
  183. -> Costs 10% of Souki's HP when casted
  184. -> Deals 30/45/60/75/90 + BAD physical damage per slash to a single target
  185.  
  186. Final Blade Saver
  187. "Channeling his power to both of his swords, then unleashes the
  188. great slash in long distance to single target.
  189. Costs 10% of Souki's HP to cast.
  190. This move is Trance Familia's simplest way to cut pineapple
  191. in half."
  192. [8/10/12/14/16 MP, 5 turns cooldown, Magical]
  193. -> Costs 10% of Souki's HP when casted
  194. -> Deals 80/125/170/215/260 Slash damage to a single target
  195. -> Damage through magic resistance
  196.  
  197. Chaotic Deep Hazard
  198. "Dashes through and stabs his enemy, following with three fierce
  199. slashes. Costs 10% of Souki's HP to cast.\n
  200. Usually Souki made it to cut his enemy in cubic shapes by this move."
  201. [7/9/11/13/15 MP, 6 turns cooldown, Physical]
  202. -> Costs 10% of Souki's HP when casted
  203. -> Deals 20/30/40/50/60 + BAD physical damage per slash to a single target
  204.  
  205. Destiny Zero Slash
  206. "As the label explains, there is zero destiny to whose stroke by
  207. this overpowered super move. Causing sudden death to most lesser
  208. creeps, dealing huge damage, and inflicts Trance's Curse to himself.
  209. Costs 25% of Souki's HP to cast.",
  210. [12/16/18 MP, 12 turns cooldown, Magical]
  211. -> Costs 25% of Souki's HP to cast
  212. -> Deals 120/195/270 Slash damage to all enemies
  213. -> Inflicts Sudden Death to lesser enemies, and inflicts Trance's Curse
  214. to himself that removes 20% of his HP per turn in 2 turns
  215.  
  216. Shadow Move
  217. "Grants lesser evasion rate.
  218. When this guy walks in the battlefield, no one notices the lethal
  219. threat beneath the shadows."
  220. [Passive]
  221. -> Grants 4%/8%/12%/16%/20% evasion rate
  222. -> Stacks with other evasion bonuses
  223.  
  224.  
  225.  
  226. # ================================================================
  227. # Nella
  228. # ================================================================
  229. Nella Shadowind
  230. Skynesian Mage
  231.  
  232. # ----------------------------------------------------------------
  233. # Introduction
  234. # ----------------------------------------------------------------
  235. Harnessing restorative and alternation spells on her sheath, Nella takes the role
  236. as supportive Intelligence-type Hero. Fear no darkness as she brings the
  237. Light of Skynesia, she provides healing, booster and protection against magic,
  238. and when the time goes wrong and the darkness become stronger, she could summon
  239. the barrage of Magic Missiles to cleanse the area. Almashield is her primary
  240. support tool that provides magic muffler, while Healing Light provides restoration
  241. and Metabolic Boost bolster an ally's stats. Not to mention that she has a nuke
  242. spell--Magic Missile Rain, an expensive spell with worthy comebacks that
  243. comes in handy when the turn gets worse. Her another signature move, Flight, is
  244. a handy tool to keep her away from harms while doing her role in the party.
  245. For the Skynesian that known for their arts of magic that involves Light as
  246. their source of power, Nella is a noteworthy girl to be added in party list.
  247.  
  248. # ----------------------------------------------------------------
  249. # Background
  250. # ----------------------------------------------------------------
  251. "The descendant of Almalakh--the Skynesian demigod who has awakened
  252. hundred years after the ascension of her homeland, Nella, is a
  253. pure-hearted maiden and does care about the rise of dark forces.
  254. As the bringer of Light as most of Skynesians, Nella wields a magic
  255. missile that never misses its target and harnesses Light spells,
  256. often seen to backup her allies with restorative and supportive
  257. spells. Nobody can reach her when flying, and when time is getting
  258. worse she can summon a barrage of magic missiles to the area, sweeps
  259. away the land along with her prey. Although she is not in her real
  260. homeland, she lends her power to aid those powerless against
  261. the dark forces."
  262.  
  263. # ----------------------------------------------------------------
  264. # Stats
  265. # ----------------------------------------------------------------
  266. Role: Supportive
  267. Primary Attr.: Intelligence
  268. HP: 65 MP: 18
  269. STR: 5(+1.2) ATK: 11 - 19
  270. INT: 12(+3.2) DEF: 0.14
  271. AGI: 8(+1.8) RES: 0
  272. Weapon: Almaring (Ranged, Pierce, Light) [Leveled]
  273.  
  274. # ----------------------------------------------------------------
  275. # Skills
  276. # ----------------------------------------------------------------
  277. Flight
  278. "Flies to avoid melee attacks, but still can be taken down by
  279. ranged attacks or spells. Drains mana every turn till Nella
  280. landed by herself, attacked or out of mana.
  281. If Nella has wings, why she is always walking?"
  282. [Innate skill, Magical]
  283. -> Grants Flight state that giving Nella ability to evade most
  284. of attacks, but still can be attacked by ranged or magic attacks.
  285. -> Drains 3 MP per turn
  286. -> If attacked or runs out of mana, Nella will land and stand on the
  287. earth.
  288. -> Nella can land manually by choose Flight command when flying.
  289.  
  290. Healing Light
  291. "Casts a soothing light, healing an ally.
  292. The Light Nella brought relieves the pain, healing wounds, and
  293. lifting the wearies."
  294. [4/6/8/10/12 MP, 3 turns cooldown, Magical]
  295. -> Heals 30/50/70/90/110 HP to an ally
  296. -> Removes most of negative buffs and states
  297. -> Nella can do another action after casting Healing Light
  298.  
  299. Metabolic Bosst
  300. "Accelerates an ally's metabolism, boosting regeneration rate and
  301. power. Lasts 3 turns.
  302. Wherever the Skynesian backs a warrior up, there is nothing to
  303. worry about."
  304. [12/11/10/9/8 MP, 3 turns cooldown, Magical]
  305. -> Places buff that increases an ally's damage by 20, armor by 10,
  306. magic resistance by 10, and HP regeneration by 10
  307. -> Lasts 3 turns
  308. -> Nella can do another action after casting Metabolic Boost
  309.  
  310. Magic Missile Rain
  311. "Summons barrage of magic missiles to area, dealing huge damage
  312. to all enemies within.
  313. The way descendant of Almalakh cleanse the land, interpreted as a
  314. rain of lights upon the defiled earth."
  315. [12/16/20/24/28 MP, 6 turns cooldown, Magical]
  316. -> Deals 60/90/120/150/180 Light damage to all enemies
  317.  
  318. Radiant Revival
  319. "Nella invokes a brief light from the sky, brings back a downed ally
  320. and heals in moderate to high amount.
  321. Even heard of Valkyries that raise the fallen warrior's soul to
  322. Sovngarde? It's just like this gal casting this spell."
  323. [4/6/8/10/12 MP, 10/9/8/7/6 turns cooldown, Magical]
  324. -> Can only used to a downed ally
  325. -> Revives a downed ally and recovers 100% of ally's HP
  326. -> Recovery effect only affects target; it can't be used for healing
  327. an alive ally
  328.  
  329. Almashield
  330. "Casts protective spell that nullifies attacks. Lasts 2 turns.
  331. A protection against all harm, the cirle works like a shining guardian."
  332. [16/12/8 MP, 1 turn cooldown, Magical]
  333. -> Places buff to an ally that nullifies damage taken both from
  334. physical and magical sources.
  335. -> Also nullifies buff placer and ally's skills, such as her own
  336. Healing Light, Ryuna's Dragon Aura, Ashen's Meshub and Razh's
  337. Warrior Spirit
  338. -> Effect lasts 2 turns
  339.  
  340. Clearmind
  341. "Clearmind Aura: fortifies allies' magic resistance. Grants
  342. additional magic resistance to herself.
  343. There is no magic lethal when Nella is around."
  344. [Passive]
  345. -> Grants 3%/6%/9%/12%/15% magic resistance to allies
  346. -> Effect of Clearmind Aura doubled to herself
  347.  
  348.  
  349.  
  350.  
  351. # ================================================================
  352. # Iuna
  353. # ================================================================
  354. Iuna Sept Leonia
  355. Court Maiden
  356.  
  357. # ----------------------------------------------------------------
  358. # Introduction
  359. # ----------------------------------------------------------------
  360. A Whitia Palast's Court Maiden who relies in Ice spells and elemental attacks,
  361. Iuna is a powerful Intelligence-type spellcaster in her age. Don't be fooled
  362. with her innocent-looking and small body, cause plethora of powerful Ice spells
  363. could be unleashed with ease by this little girl. In contrast with her cheerful
  364. character and energetic looks, Chilling Embrace sets cold debuffs that lower enemy's
  365. armor and resistance against magics, allowing her and her party to deal more damage
  366. to the cursed one. Her signature spell, Frostbite, sets enemy into deep freeze
  367. state while Frost Nova deals impressive damage to enemies in area and applying Frost
  368. effects in random chance. Unicorn Horn is her another disable, impaling enemy
  369. from below, crippling her adversary afterwards. Her ultimate spell, Howling to the Moon,
  370. causing huge damage and applying disables to unfortunate enemy in stylish pattern.
  371. And for those fool enough to harm the innocent Court Maiden, beware of her
  372. Freezing Skin that freezes the attacker when touching her. A young noble girl
  373. and fearsome spellcaster, many love her and only a few that survives against her powers.
  374.  
  375. # ----------------------------------------------------------------
  376. # Background
  377. # ----------------------------------------------------------------
  378. "The youngest daughter of Queen Leonia, this good-natured princess
  379. of Prima Whitia is a bright spellcaster in her age. Overlooked as
  380. a spoiled princess and had crush to his guardian the Blue Wolf,
  381. Iuna however harnesses various Ice spells on her sheath--from
  382. simple freezing spell to an enormous ascension force of Ice from
  383. victim's feet. Her presence often appreciated for her calming aura,
  384. and for those fool enough to touch her in any way will be chilled
  385. off when make contact with her. With such power she wields, her
  386. destiny awaits beyond the dangerous path of her fate."
  387.  
  388. # ----------------------------------------------------------------
  389. # Stats
  390. # ----------------------------------------------------------------
  391. Role: Crowd-control, Disabler, Supportive
  392. Primary Attr.: Intelligence
  393. HP: 62 MP: 14
  394. STR: 4(+1.6) ATK: 18 - 24
  395. INT: 9(+2.8) DEF: 0.86
  396. AGI: 6(+2.1) RES: 25
  397. Weapon: Staff of Elements (Ranged, blow) [Fire,Thunder,Ice]
  398.  
  399. # ----------------------------------------------------------------
  400. # Skills
  401. # ----------------------------------------------------------------
  402. Chilling Embrace
  403. "Embraces an enemy with chilling air, amplifies magic damage
  404. by 25% and reduces armor rate by 3.
  405. Even Iuna could be threatening by just a mere eyesight."
  406. [Innate skill, Magical]
  407. -> Reduces target's armor by 3 and amplifies magic damage taken
  408. by 25% for 3 turns
  409. -> Iuna could do another action after casting Chilling Embrace
  410.  
  411. Frostbite
  412. "Casts Ice spell to target, dealing magic damage and freezes
  413. for 2 turns.
  414. A basic spell with cooling sensation."
  415. [6/8/10/12/14 MP, 4 turn cooldown, Magical]
  416. -> Deals 60/90/120/150/180 Ice damage
  417. -> Inflicts Frozen status to target, rends immobilize for 2 turns
  418.  
  419. Frost Nova
  420. "Blasts area with chilling force of Ice, damaging and may
  421. freeze or reduces armor rate.
  422. A blasting cold as if there was a snow avalanche."
  423. [5/8/11/14/17 MP, 6 turns cooldown, Magical]
  424. -> Deals 40/70/100/130/160 Ice damage
  425. -> Conveys 30% chance to inflict Frozen or Chilling Embrace state
  426. or both
  427.  
  428. Unicorn Horn
  429. "Raises a thorn of ice beneath target's feet, sending it upwards
  430. and dealing damage at its wake. Causing stun for 1 turn.
  431. Yet it's relevant to relate this spell with a unicorn horn...
  432. thrusts someone's bottom from below."
  433. [8/10/12/14/16 MP, 5 turns cooldown, Magical]
  434. -> Deals 50/90/130/170/210 Ice damage
  435. -> Causing stun for 1 turn
  436.  
  437. Howling to the Moon
  438. "Invokes twin ice pillars followed with frigid blast, raising in
  439. pattern mimicking a howling wolf's head upwards.
  440. Stuns and amplifies magic damage in next turn.
  441. A sweet yet devastating proposal of engagement..."
  442. [20/30/40 MP, 10/9/8 turns cooldown]
  443. -> Deals 120/240/360 Ice damage
  444. -> Causing stun for 1 turn and Chilling Embrace buff for 3
  445. turns
  446.  
  447. Freezing Skin
  448. "Brilliance Aura: Grants additional mana regeneration for all allies.
  449. The effects doubled for Iuna herself. Grants additional magic
  450. resistance, resist frost and chance to freeze her attacker.
  451. She is a Court Maiden anyway..."
  452. [Passive]
  453. -> Grants additional 2%/4%/6%/8%/10% magic resistance that doesn't
  454. stack with other magic resistance bonuses
  455. -> Gives 5%/10%/15%/20%/25% resistance against Ice damages
  456. -> When attacked, Iuna has 5%/10%/15%/20%/25% chance to Freeze her
  457. attacker
  458.  
  459.  
  460.  
  461. # ================================================================
  462. # Andy
  463. # ================================================================
  464. Andy Landwalker
  465. Wandering Hunter
  466.  
  467. # ----------------------------------------------------------------
  468. # Introduction
  469. # ----------------------------------------------------------------
  470. The hunter who mostly relies on his finesse and adept at Wind element, Andy
  471. Landwalker is one of the most efficient Hero among Epochs. Superior as damage
  472. dealer and best known as elusive Agility-type Hero, however Andy's superiority
  473. will be disabled once he uses one of his skills, letting himself vulnerable
  474. to incoming attacks. Even his skills will making him be a sitting duck for
  475. most of his adversaries, they're powerful enough to unleash to single enemy:
  476. flurry of Kick Attack and pure-damage Backstab are his low-tier nuke against
  477. single target, when Roar of the Wind is his next level of burst damage to
  478. an enemy. Keening Edge is a single blow attack with various effect and damage
  479. dealt, however it's only useful in certain situations. His signature move,
  480. Quickstep, making him totally untouchable even by his own party. And best of
  481. all, his Aerial Rave is interesting; adding a portion of his Agility points
  482. into damage dealt, making him scale well in later stage as well as sweet
  483. 30% evasion rate that, for trusty players, ceasing him to use Guaranteed
  484. Evasion and conserve his low MP for other purposes. For those rely on Hero's
  485. abilities and needs someone to scale well in later stages, Andy is a good
  486. choice to pick.
  487.  
  488. # ----------------------------------------------------------------
  489. # Background
  490. # ----------------------------------------------------------------
  491. "Once a simple townsfolk, an encounter with a mythical winged girl
  492. changed Andy's life. The journey forged him to be an efficient
  493. hunter thanks to the harsh wildlife, while he must protect the
  494. winged girl from any harm in their path to their destination--
  495. Skynesia. Elusive and prefers to combat less, he excels in agility,
  496. using smoke screen as his cover for either escaping from enemies or
  497. settling a surprise attack from enemy's back. Now an adept of wind
  498. element, he can make use of the winds to either aid him in direct
  499. combat or to help him to evade every incoming attacks. Also, by
  500. combining his finesse with his knowledge of alchemy, Andy can
  501. overwhelm even a stronger foe with a single strike. Maybe Andy
  502. isn't a strong fighter and often using cunning tricks to turn the
  503. tides, but he values the honor of every fight."
  504.  
  505. # ----------------------------------------------------------------
  506. # Stats
  507. # ----------------------------------------------------------------
  508. Role: Damage-dealer
  509. Primary Attr.: Agility
  510. HP: 65 MP: 6
  511. STR: 5(+1.5) ATK: 15 - 17
  512. INT: 4(+1.3) DEF: 6.29
  513. AGI: 16(+3.4) RES: 25
  514. Weapon: Windblade (Melee, Slash)
  515.  
  516. # ----------------------------------------------------------------
  517. # Skills
  518. # ----------------------------------------------------------------
  519.  
  520.  
  521. # ================================================================
  522. # Ryuna
  523. # ================================================================
  524. Ryuna
  525. Dragon Dancer
  526.  
  527. # ----------------------------------------------------------------
  528. # Introduction
  529. # ----------------------------------------------------------------
  530. One of the iconic character of Epochs, Ryuna hailed once again with various
  531. moves and spells. Initially takes supportive role with unusual spells, however
  532. Ryuna is a versatile Intelligence-type Heroine; her Dance of Dragon skill and
  533. Hunger of Dragon perk allowing her to be a damage-dealer, and her strange STR
  534. points and health points for a type of spellcaster making her durable enough in
  535. battle and could take role as a Tank. Dragon Invocation is her disable that
  536. consists of infamous zero-MP Smashing Hit and Rune Prison which is another handy
  537. disable, traps enemy into Astral Seal and dealing damage overtime.
  538. Dragon Aura impressively heals whole party with low cooldown. And for nuking
  539. capability, Breath of Fire is her signature Fire spell, and the trademark of Ryuna
  540. herself, Hungry Fist, dealing totally absurd damage and crippling enemy
  541. afterwards if it's still alive. With such versatility, Ryuna is good starter
  542. for those willing to have a different play style and good for filling any
  543. role available in party.
  544.  
  545. # ----------------------------------------------------------------
  546. # Background
  547. # ----------------------------------------------------------------
  548. "Hailed from land unknown, Ryuna decided to embark into a journey
  549. to outside world to search her sister. Naive and a bit clumsy, she
  550. prowess unique spells which are formidable for her foes; powerful
  551. Rune prison to seal away an enemy, disabling and dealing damage
  552. overtime, and her signature wave of flame spell that resembles a
  553. dragon's fire breath. Later on, with a guidance of her partner,
  554. she is capable to fight with her own martial arts style that
  555. distinguishable among many of martial arts. And by her unique fighting
  556. style, too, also known as the Hungry Fist, she can unleash a horrifying
  557. pack of punch that makes the strongest of her foe is done for and
  558. crippled in a single blow. As her power comes from foods, she can
  559. grub upon a monthful of foodstock and becomes a fearsome fighter to
  560. beckon."
  561.  
  562. # ----------------------------------------------------------------
  563. # Stats
  564. # ----------------------------------------------------------------
  565. Role: Nuker, Durable, Supportive
  566. Primary Attr.: Intelligence
  567. HP: 80 MP: 14
  568. STR: 10(+0.0) ATK: 30 - 36
  569. INT: 9(+0.0) DEF: 1.14
  570. AGI: 8(+0.0) RES: 25
  571. Weapon: Rune Paper (Melee/Ranged, Holy, Fire)
  572.  
  573. # ----------------------------------------------------------------
  574. # Skills
  575. # ----------------------------------------------------------------
  576.  
  577.  
  578.  
  579. # ================================================================
  580. # Vent McGraves
  581. # ================================================================
  582. Vent McGraves
  583. Brewmaster
  584.  
  585. # ----------------------------------------------------------------
  586. # Introduction
  587. # ----------------------------------------------------------------
  588.  
  589. # ----------------------------------------------------------------
  590. # Background
  591. # ----------------------------------------------------------------
  592. "As tales were told tavern by tavern, between the tall glasses of booze,
  593. a tale of this famous fighter often heard. The Brewmaster of Westerland,
  594. also known as the Drunken Hustler by fellows in some taverns, is a kind
  595. and hearty traveller. His talent of martial arts is matched by none,
  596. as well as his endurance against kegs of brews. This fellow of Corona
  597. loves to drink that he often share it to friends and foes alike, and
  598. his unique fighting stance often underestimated by his enemies. A
  599. question that was never answered is how he can attain the power of
  600. the mighty Spirits, an ancient art of long lost martial arts which
  601. made him able to save the shrunken realm of Mediterania along with
  602. his companions..."
  603.  
  604. # ----------------------------------------------------------------
  605. # Stats
  606. # ----------------------------------------------------------------
  607. Role: Durable, Carry
  608. Primary Attr.: Strength
  609. HP: 86 MP: 9
  610. STR: 12(+2.3) ATK: 23 - 31
  611. INT: 6(+1.2) DEF: 4.29
  612. AGI: 9(+1.9) RES: 25
  613. Weapon: Staff of Seasons (Melee, Blow)
  614.  
  615. # ----------------------------------------------------------------
  616. # Skills
  617. # ----------------------------------------------------------------
  618.  
  619.  
  620.  
  621.  
  622. # ================================================================
  623. # Dorothy Gale
  624. # ================================================================
  625. Dorothy Gale
  626. Treasure Hunter
  627. # ----------------------------------------------------------------
  628. # Introduction
  629. # ----------------------------------------------------------------
  630.  
  631. # ----------------------------------------------------------------
  632. # Background
  633. # ----------------------------------------------------------------
  634. "Master of weapons, mercantile and a dexterous hunter. Dorothy often
  635. set her lowest bidding to gain maximum advantage by abusing her vast
  636. arsenal. Known to value gold far more than others, she knows how to
  637. gain more gold in every pawn she offers or even play a parlor trick
  638. to steal someone's belonging in a short time. Mostly uses pistol as
  639. her primary tool of her trade, but she always carries other weapons
  640. for her bidding; ranging from throwing daggers, bows, rifles and even
  641. hand cannon for serious deals. Her fortune is somewhat brilliant that
  642. most people believe that she is blessed with infinite luck. However,
  643. she is naturally a clumsy, sluggish and careless one, and maybe easily
  644. deceived even by a drunkard. Her ingenious skills totally overcome her
  645. true nature, and it's definitely true if she is one of the best treasure
  646. hunter known in Lunkerstone."
  647.  
  648. # ----------------------------------------------------------------
  649. # Stats
  650. # ----------------------------------------------------------------
  651. Role: Daamge-dealer, Nuker
  652. Primary Attr.: Agility
  653. HP: 62 MP: 12
  654. STR: 4(+1.2) ATK: 16 - 22
  655. INT: 8(+1.7) DEF: 6.43
  656. AGI: 10(+2.9) RES: 25
  657. Weapon: Pistol (Ranged, Blow)
  658.  
  659. # ----------------------------------------------------------------
  660. # Skills
  661. # ----------------------------------------------------------------
  662.  
  663.  
  664.  
  665.  
  666. # ================================================================
  667. # Ningrum Hapsari
  668. # ================================================================
  669. Ningrum Hapsari
  670. Hawk's eye Marksman
  671. # ----------------------------------------------------------------
  672. # Introduction
  673. # ----------------------------------------------------------------
  674.  
  675. # ----------------------------------------------------------------
  676. # Background
  677. # ----------------------------------------------------------------
  678. "Hailed from the foreign land far away in Bhumitara, a grown-up girl
  679. arose, once summoned to fight against evil. One doesn't know what
  680. will she do now, but Hapsari, with her trusted bow, goes to the
  681. ruthless world and struggle to hone her skills. Her shots are true,
  682. and even lethal for a lesser creep which a single shot often takes it
  683. out. She is also capable to shoot dozen of arrows, creating
  684. rain of arrows to the field, wounding those unfortunate. Hapsari also
  685. make some use of explosives, making her actions full of explosion and
  686. when combined with her refined finesse, creating a lethal surprise
  687. attack that eliminates her enemies in a blast radius. Strong outside,
  688. pure inside, Hapsari is a symbol of the best marksman of Bhumitara that
  689. can be counted for.",
  690.  
  691. # ----------------------------------------------------------------
  692. # Stats
  693. # ----------------------------------------------------------------
  694. Role: Damage-dealer, Nuker
  695. Primary Attr.: Agility
  696. HP: 65 MP: 11
  697. STR: 5(+1.5) ATK: 15 - 27
  698. INT: 7(+1.4) DEF: 2.29
  699. AGI: 9(+1.8) RES: 25
  700. Weapon: Windbreak (Ranged, Pierce)
  701.  
  702. # ----------------------------------------------------------------
  703. # Skills
  704. # ----------------------------------------------------------------
  705.  
  706.  
  707.  
  708.  
  709.  
  710. # ================================================================
  711. # Flay Venonum
  712. # ================================================================
  713. Flay Venonum
  714. Venom Assassin
  715. # ----------------------------------------------------------------
  716. # Introduction
  717. # ----------------------------------------------------------------
  718.  
  719. # ----------------------------------------------------------------
  720. # Background
  721. # ----------------------------------------------------------------
  722. "The lonely Assasssin. His life is curse of Sancuona Marlis, which
  723. cursed Flay into a dangerous man living. A touch of his fingertip
  724. means death to those who touched, even anything he touches is lethal
  725. to other living being. After years of desperation and loneliness,
  726. Flay then accepts his fate, making use of the curse into deadly weapon.
  727. Master of knives, Flay capable to envenom his blade by his own blood,
  728. making every slash more lethal. And his years of loneliness bears fruit;
  729. nobody could sense his presence, and by surprise Flay slashes every of
  730. his enemies in a flash. Everybody believes that the coating blood on
  731. his knife could break the thickest armor with ease, making everyone is
  732. no match for the master of Poisons. As his veins is accustomed with
  733. venoms, no poisons could debilitate him, cause it's only makes him
  734. stronger. To confront with Flay is to confront with the death...
  735. in painful way.",
  736.  
  737. # ----------------------------------------------------------------
  738. # Stats
  739. # ----------------------------------------------------------------
  740. Role: Damage-dealer
  741. Primary Attr.: Agility
  742. HP: 71 MP: 6
  743. STR: 7(+1.2) ATK: 18 - 20
  744. INT: 4(+1.1) DEF: 3.43
  745. AGI: 10(+3.3) RES: 25
  746. Weapon: Fly's Knife (Melee, Slash)
  747.  
  748. # ----------------------------------------------------------------
  749. # Skills
  750. # ----------------------------------------------------------------
  751.  
  752.  
  753.  
  754.  
  755. # ================================================================
  756. # Forte Spasso Libero
  757. # ================================================================
  758. Forte Spasso Libero
  759. Afterlife Assailant
  760. # ----------------------------------------------------------------
  761. # Introduction
  762. # ----------------------------------------------------------------
  763.  
  764. # ----------------------------------------------------------------
  765. # Background
  766. # ----------------------------------------------------------------
  767. "Once a noble swordmaster honored for his brilliant swordplay and died
  768. as a murderer by unknown causes, then a necromancer raised him back to
  769. life. The simple necromancer shows his evil grin, knowing that he raised
  770. a strong warrior. However, what he raised turned back to him, cut the
  771. necromancer in half. Forte, with a little memory remained, retains his
  772. swordsmanship that launches a deadly strike with such debilitation in
  773. one swing, making confrontation with this hairy living skeleton means
  774. an imminent death. And in his new body, he walks almost in silence and
  775. with such harmony cutting his foes. A rhapsody of death always sang by
  776. him when someone attacks him with weapons, making such a blow isn't lethal
  777. for himself. A gift from his death, he could open the gate of Darkness,
  778. regain his vampiric-like nature while disable others, foes and allies
  779. alike. A melody of death's visualization that can be seen in a simple
  780. wandering circus show, the afterlife skilled swordsman feared by most
  781. of enemies and few of his allies."
  782.  
  783. # ----------------------------------------------------------------
  784. # Stats
  785. # ----------------------------------------------------------------
  786. Role: Supportive, Durable
  787. Primary Attr.: Strength
  788. HP: 65 MP: 6
  789. STR: 5(+2.3) ATK: 22 - 36
  790. INT: 4(+1.2) DEF: 1.0
  791. AGI: 7(+1.9) RES: 25
  792. Weapon: Katana (Melee, Slash)
  793.  
  794. # ----------------------------------------------------------------
  795. # Skills
  796. # ----------------------------------------------------------------
  797.  
  798.  
  799.  
  800.  
  801. # ================================================================
  802. # Ai Shen Hua
  803. # ================================================================
  804. Ai Shen Hua
  805. Burdened Summoner
  806. # ----------------------------------------------------------------
  807. # Introduction
  808. # ----------------------------------------------------------------
  809.  
  810. # ----------------------------------------------------------------
  811. # Background
  812. # ----------------------------------------------------------------
  813. "The tribe of Xan is (un)known for their art of summoning force of
  814. nature for both offensive and defensive purposes. As the art is being
  815. forgotten, the tribe is in desperation of conserving before it fades
  816. into oblivion. Ashen does not mind to join, but harsh regulations from
  817. her grandfather stressed her, which made her hate it. In heart she
  818. doesn't hate the arts. She only hated the binds which burdened her.
  819. The strict training does prove its use; the elemental summoning spells
  820. she learned are powerful enough against her adversaries, as well as
  821. the rhythm of the elements which acts as a healing spell is often
  822. prove its use when she needs a quick recovery. And to against the odds,
  823. Ashen sometimes capable to move as quick as storm or summon the
  824. thunderstorm itself, cleanse the battlefield with arrays of lightning
  825. strikes. Only when the heavy burden is lifted for Ashen to unleash
  826. her arts to its fullest."
  827.  
  828. # ----------------------------------------------------------------
  829. # Stats
  830. # ----------------------------------------------------------------
  831. Role: Nuker, Supportive
  832. Primary Attr.: Agility
  833. HP: 80 MP: 14
  834. STR: 10(+0.0) ATK: 19 - 21
  835. INT: 9(+0.0) DEF: 0.57
  836. AGI: 11(+0.0) RES: 25
  837. Weapon: Pole Arm (Melee, Pierce)
  838.  
  839. # ----------------------------------------------------------------
  840. # Skills
  841. # ----------------------------------------------------------------
  842.  
  843.  
  844.  
  845.  
  846.  
  847. # ================================================================
  848. # Villeta Nightwish
  849. # ================================================================
  850. Villeta Nightwish
  851. Arc Stellar Mage
  852. # ----------------------------------------------------------------
  853. # Introduction
  854. # ----------------------------------------------------------------
  855.  
  856. # ----------------------------------------------------------------
  857. # Background
  858. # ----------------------------------------------------------------
  859. "Being born with one of the High Sky Ars known as Stellar, Villeta is a
  860. gifted mage who could cast plethora of spells without worrying about
  861. her own willpower. Villeta, however, is stunted by her own talent; it
  862. made her grown up with more grasp of magic and less grasp of manner.
  863. She often looks like a naive, a sometimes folly girl, but having a
  864. strong will once she is encouraged to do something magical. Plethora
  865. of spells she could cast, but her favorite spell is the Mana Sap spell,
  866. draining her adversary's willpower and filling her own at the same time.
  867. Her Ars gave her a gift of an ability to regain her own willpower once
  868. she casts a spell, making her a potent spellcaster who knows no limit
  869. of willpower. The Nightwishmaker, as some addressed Villeta, is also
  870. known to have the Ars signature spell; Starfall, that devastate the
  871. land with bursts of falling Ars bolts. She may be stunted by her own
  872. talent, but Villeta is an ally to be reckoned with."
  873.  
  874. # ----------------------------------------------------------------
  875. # Stats
  876. # ----------------------------------------------------------------
  877. Role: Nuker, Crowd-control
  878. Primary Attr.: Intelligence
  879. HP: 59 MP: 15
  880. STR: 3(+1.3) ATK: 15 - 17
  881. INT: 10(+2.9) DEF: 0.71
  882. AGI: 5(+2.1) RES: 25
  883. Weapon: Soul Staff (Ranged, Blow)
  884.  
  885. # ----------------------------------------------------------------
  886. # Skills
  887. # ----------------------------------------------------------------
  888.  
  889.  
  890.  
  891.  
  892.  
  893. # ================================================================
  894. # Schneide Vanzelt
  895. # ================================================================
  896. Schneide Vanzelt
  897. Silver Hunter
  898. # ----------------------------------------------------------------
  899. # Introduction
  900. # ----------------------------------------------------------------
  901.  
  902. # ----------------------------------------------------------------
  903. # Background
  904. # ----------------------------------------------------------------
  905. "Only a few knows his past. Schneide, adopted brother of Vanze the
  906. leader of Velchen Mercenary Guild, is a noteworthy fighter in his
  907. guild. Spent years training under one of the greatest martial artist
  908. and swordsman the Undefeatable East, attained the highest rank of
  909. his guild and leading his own sub-team mercenary, Schneide's ability
  910. is only matched by few. Wielding a unique shapeshifting weapon that
  911. forged by his master and specialized for himself, his fighting
  912. skill are devastating; a deadly uprising slash, fast spinning
  913. strike, and making use all three forms of his weapon to defeat his
  914. enemies isn't a difficult matter. Although he is a little stubborn
  915. and has big mouth, his bigger heart as well with his strong
  916. perseverance makes him a reliable fighter, while in other side
  917. his vast of destructive abilities makes him a notable foe to reckon."
  918.  
  919. # ----------------------------------------------------------------
  920. # Stats
  921. # ----------------------------------------------------------------
  922. Role: Damage-dealer, Crowd-control
  923. Primary Attr.: Strength
  924. HP: 89 MP: 8
  925. STR: 13(+2.7) ATK: 21 - 23
  926. INT: 5(+1.2) DEF: 2.0
  927. AGI: 7(+1.7) RES: 25
  928. Weapon: /Buster (Melee, Slash)
  929.  
  930. # ----------------------------------------------------------------
  931. # Skills
  932. # ----------------------------------------------------------------
  933.  
  934.  
  935.  
  936.  
  937. # ================================================================
  938. # Razh Avandrey
  939. # ================================================================
  940. Razh Avandrey
  941. Silver Assassin
  942. # ----------------------------------------------------------------
  943. # Introduction
  944. # ----------------------------------------------------------------
  945.  
  946. # ----------------------------------------------------------------
  947. # Background
  948. # ----------------------------------------------------------------
  949. "A competent mercenary who is strict against his money and care nothing
  950. about how the politics work in the world, Razh survives day after
  951. day by doing chores and stuffs, hoping for a nice bottle of scotch
  952. at the evening after working, hunting, or doing ordinary chores.
  953. Once recruited by a girl of some faction as a paid bodyguard, but
  954. ended up willingly protects her once he knows what in the world is
  955. really happened. Excels in speed and power, Razh has plentiful of
  956. combo in his sheath, and his claw is believed to be poisonous. Often
  957. bolsters his allies with such brave warcry, hasten and empower them,
  958. as well as his fortitude presence influences others. Razh will
  959. do any chores, as if it's worthy enough to be done and with
  960. decent rewards..."
  961.  
  962. # ----------------------------------------------------------------
  963. # Stats
  964. # ----------------------------------------------------------------
  965. Role: Supportive, Damage-dealer
  966. Primary Attr.: Agility
  967. HP: 68 MP: 6
  968. STR: 6(+2.1) ATK: 13 - 17
  969. INT: 4(+1.3) DEF: 0.29
  970. AGI: 9(+2.4) RES: 25
  971. Weapon: Zuatar (Melee, Slash)
  972.  
  973. # ----------------------------------------------------------------
  974. # Skills
  975. # ----------------------------------------------------------------
  976.  
  977.  
  978.  
  979.  
  980. # ================================================================
  981. # Mark Hammerfist
  982. # ================================================================
  983. Mark Hammerfist
  984. Warrior Blacksmtih
  985. # ----------------------------------------------------------------
  986. # Introduction
  987. # ----------------------------------------------------------------
  988.  
  989. # ----------------------------------------------------------------
  990. # Background
  991. # ----------------------------------------------------------------
  992. "Bearer of the power of Sol, Mark once was a simple blacksmith of his
  993. village, making swords and armors for his warrior townsfolk. However,
  994. the scourge of black Magic had ruined his hometown and taken away his
  995. beloved one, forced the young inexperienced Mark to start his quest that
  996. soon became one of the Westerland stories. Fueled by his bravery, Mark
  997. could attract enemies to attack him instead his allies. Even though he
  998. isn'ta real warrior, his weapon skills are in par with them; using some of
  999. his subweapons brought back from his first quest, he is able to strike
  1000. every single enemy with ease. He also able to retaliate against every
  1001. attack, a wondrous skill for a non-warrior like him. As the Solsticians
  1002. blessed him with the power of Sol, Mark's prowess extended into the next
  1003. level, granting a purifying flame and fortifies all allies with the
  1004. Fortification of Sol. He isn't a warrior, but he prove himself worthy
  1005. to wield that title..."
  1006.  
  1007. # ----------------------------------------------------------------
  1008. # Stats
  1009. # ----------------------------------------------------------------
  1010. Role: Durable, Crowd-control
  1011. Primary Attr.: Strength
  1012. HP: 92 MP: 8
  1013. STR: 14(+3.2) ATK: 23 - 29
  1014. INT: 5(+1.3) DEF: 1.86
  1015. AGI: 6(+1.5) RES: 25
  1016. Weapon: Teresa (Melee, Slash)
  1017.  
  1018. # ----------------------------------------------------------------
  1019. # Skills
  1020. # ----------------------------------------------------------------
  1021.  
  1022.  
  1023.  
  1024.  
  1025. # ================================================================
  1026. # Charlotte Whitesmith
  1027. # ================================================================
  1028. Charlotte Whitesmith
  1029. Rune Singer
  1030. # ----------------------------------------------------------------
  1031. # Introduction
  1032. # ----------------------------------------------------------------
  1033.  
  1034. # ----------------------------------------------------------------
  1035. # Background
  1036. # ----------------------------------------------------------------
  1037. "She was an ordinary girl, till Charlotte accidentally invoked a thunder
  1038. bolt which stroke a tree near of her house when she's singing. Poor girl, she
  1039. was casted out of her hometown because of the paranoia that the presence
  1040. of a Rune Singer means bad omen to their town. Lived alone at the
  1041. countryside with even no sympathy from people for years, till a drunken
  1042. wanderer found her in worst time, lent a hand out of the grief and took her
  1043. to see the outer world. Loves to sing, her singing often raises her friend's
  1044. morale or drop her foes' mental. With aid of her long lost parent's
  1045. Runic spellbook, she could summon force of nature to do her bidding.
  1046. An Elder told her that her may be a descendant of the Aldheimian; the
  1047. mythical ever-young human race with vast grasp of magic, but both
  1048. Charlotte and the drunken wanderer didn't believe of that thing. Little
  1049. girl with potential grasps of magic, Charlotte can't be underestimated
  1050. as her townsfolk once called her as a bad omen for them."
  1051.  
  1052. # ----------------------------------------------------------------
  1053. # Stats
  1054. # ----------------------------------------------------------------
  1055. Role: Nuker, Supportive
  1056. Primary Attr.: Intelligence
  1057. HP: 62 MP: 17
  1058. STR: 4(+1.3) ATK: 17 - 29
  1059. INT: 11(+3.2) DEF: 0.51
  1060. AGI: 5(+2.3) RES: 25
  1061. Weapon: Rune Hammer (Melee, Blow)
  1062.  
  1063. # ----------------------------------------------------------------
  1064. # Skills
  1065. # ----------------------------------------------------------------
  1066.  
  1067.  
  1068.  
  1069.  
  1070.  
  1071.  
  1072. # ================================================================
  1073. # Lyka Bosch
  1074. # ================================================================
  1075. Lyka Bosch
  1076. Greenhorn Blacksmith
  1077. # ----------------------------------------------------------------
  1078. # Introduction
  1079. # ----------------------------------------------------------------
  1080.  
  1081. # ----------------------------------------------------------------
  1082. # Background
  1083. # ----------------------------------------------------------------
  1084. "A bright lad from Xan, though he is not a Xan himself. He has an
  1085. optimistic personality and considerate with the others, except about
  1086. rabbit dishes. Obsessive about materials, particularly capable to
  1087. forge with. He's the one who will listen to people. Unlike most
  1088. heroes, he doesn't have any special tragic past or anything, and
  1089. dreams to be a great blacksmith. From years of training, he at last made his
  1090. first masterpiece; a Form Mattock, which is capable of transforming
  1091. into 2 modes, pickaxe mode and sword mode. He attains his considerable
  1092. strength from the days in mines, more than capable to protect those
  1093. who beside him. Thanks to that strength too, he can create
  1094. a damaging shockwave and fling some rocks of the floor below.
  1095. An aspiring artisan and formidable warrior indeed."
  1096.  
  1097. # ----------------------------------------------------------------
  1098. # Stats
  1099. # ----------------------------------------------------------------
  1100. Role: Damage-dealer, Crowd-control
  1101. Primary Attr.: Strength
  1102. HP: 74 MP: 6
  1103. STR: 8(+2.6) ATK: 19 - 27
  1104. INT: 4(+1.2) DEF: 2.86
  1105. AGI: 6(+1.5) RES: 25
  1106. Weapon: Form Mattock (Melee, Blow)
  1107.  
  1108. # ----------------------------------------------------------------
  1109. # Skills
  1110. # ----------------------------------------------------------------
  1111.  
  1112.  
  1113.  
  1114.  
  1115.  
  1116.  
  1117. # ================================================================
  1118. # Phoenix Arphage
  1119. # ================================================================
  1120. Phoenix Arphage
  1121. Genesis of Wrath
  1122. # ----------------------------------------------------------------
  1123. # Introduction
  1124. # ----------------------------------------------------------------
  1125.  
  1126. # ----------------------------------------------------------------
  1127. # Background
  1128. # ----------------------------------------------------------------
  1129. The remnant of the phoenix. A sorcerer named Magnus tried to make
  1130. a monster out of the ash of the phoenix that found at the Well of
  1131. the Phoenix.
  1132. From the ash, he created 7 monster based on the 7 sins of humanity,
  1133. called the Chrome. Arphage claim the sin of Wrath, but uncontrollable,
  1134. resulting in killing his own creator and lead the other remnant to
  1135. terrorize humanity. After being defeated once by the Immortal Phoenix, Arphage
  1136. met a civillian girl named Leila and help Arphage conquer his own
  1137. wrath, to become more human-like. After that point, he reunited
  1138. against his sworn brother and sister, the Chrome. But this time,
  1139. Arphage unsheathed his sword and pointing it at the Chrome,
  1140. in order to protect Leila and her friends."
  1141.  
  1142. # ----------------------------------------------------------------
  1143. # Stats
  1144. # ----------------------------------------------------------------
  1145. Role: Damage-dealer, Nuker
  1146. Primary Attr.: Strength
  1147. HP: 77 MP: 8
  1148. STR: 9(+2.2) ATK: 32 - 34
  1149. INT: 5(+1.2) DEF: 2.0
  1150. AGI: 7(+1.4) RES: 10
  1151. Weapon: Broadsword (Melee, Slash)
  1152.  
  1153. # ----------------------------------------------------------------
  1154. # Skills
  1155. # ----------------------------------------------------------------
  1156.  
  1157.  
  1158.  
  1159.  
  1160.  
  1161. # ================================================================
  1162. # Nina Winhart
  1163. # ================================================================
  1164. Nina Winhart
  1165. Court Magician
  1166. # ----------------------------------------------------------------
  1167. # Introduction
  1168. # ----------------------------------------------------------------
  1169.  
  1170. # ----------------------------------------------------------------
  1171. # Background
  1172. # ----------------------------------------------------------------
  1173. "From the well-known House of Winhart which excels in magics of Eremidia,
  1174. Nina started her debut as a talented spellcaster and learned the art of
  1175. magic at Runica Magic School. Her life was fun and getting well after
  1176. met with an alchemist in Capital Town. However, her whole life went
  1177. upside down when contracted Haemophillia which turned her into a
  1178. vampire. After terrorizing the town by her vampiric presence, Nina
  1179. was put into deep slumber by a passing through drunken wanderer.
  1180. He promised he'll find cure for Nina, so that's why she's waiting for
  1181. his return even when she came back from her slumber as a half-vampire.
  1182. And by the slumber her proficiency at magic and regeneration
  1183. drastically increased, making Nina counted as a formidable spellcaster
  1184. and precious asset of Eremidia."
  1185.  
  1186. # ----------------------------------------------------------------
  1187. # Stats
  1188. # ----------------------------------------------------------------
  1189. Role: Nuker, Crowd-control
  1190. Primary Attr.: Intelligence
  1191. HP: 62 MP: 14
  1192. STR: 4(+1.2) ATK: 18 - 24
  1193. INT: 9(+2.6) DEF: 0.86
  1194. AGI: 6(+1.8) RES: 25
  1195. Weapon: Tome of Novice (Ranged, Blow)
  1196.  
  1197. # ----------------------------------------------------------------
  1198. # Skills
  1199. # ----------------------------------------------------------------
  1200.  
  1201.  
  1202.  
  1203.  
  1204.  
  1205.  
  1206.  
  1207.  
  1208.  
  1209.  
  1210.  
  1211.  
  1212.  
  1213.  
  1214.  
  1215.  
  1216.  
  1217.  
  1218.  
  1219. # ================================================================
  1220. # base
  1221. # ================================================================
  1222.  
  1223. # ----------------------------------------------------------------
  1224. # Introduction
  1225. # ----------------------------------------------------------------
  1226.  
  1227. # ----------------------------------------------------------------
  1228. # Background
  1229. # ----------------------------------------------------------------
  1230.  
  1231. # ----------------------------------------------------------------
  1232. # Stats
  1233. # ----------------------------------------------------------------
  1234. Role:
  1235. Primary Attr.:
  1236. HP: 0 MP: 0
  1237. STR: 0(+0.0) ATK: 0 - 0
  1238. INT: 0(+0.0) DEF: 0
  1239. AGI: 0(+0.0) RES: 0
  1240. Weapon:
  1241.  
  1242. # ----------------------------------------------------------------
  1243. # Skills
  1244. # ----------------------------------------------------------------
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