Advertisement
Roblox_Raiding

Edgy but edited a lil bit

Jun 10th, 2018
134
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -----------------------
  2. --[[ Name : WAOV2 ]]--
  3. -------------------------------------------------------
  4. --this was deleted so take it ;)
  5. --lol
  6. -------------------------------------------------------
  7.  
  8. local FavIDs = {
  9.     340106355, --Nefl Crystals
  10.     927529620, --Dimension
  11.     876981900, --Fantasy
  12.     398987889, --Ordinary Days
  13.     1117396305, --Oh wait, it's you.
  14.     885996042, --Action Winter Journey
  15.     919231299, --Sprawling Idiot Effigy
  16.     743466274, --Good Day Sunshine
  17.     727411183, --Knife Fight
  18.     1402748531, --The Earth Is Counting On You!
  19.     595230126 --Robot Language
  20.     }
  21.  
  22.  
  23.  
  24. --The reality of my life isn't real but a Universe -Creterisk
  25. --All people can be nice, Even if you don't think so. -2003boobear
  26. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  27. wait()
  28. local plr = game:service'Players'.LocalPlayer
  29. local char = plr.Character
  30. local hum = char.Humanoid
  31. local hed = char.Head
  32. local root = char.HumanoidRootPart
  33. local rootj = root.RootJoint
  34. local tors = char.Torso
  35. local ra = char["Right Arm"]
  36. local la = char["Left Arm"]
  37. local rl = char["Right Leg"]
  38. local ll = char["Left Leg"]
  39. local neck = tors["Neck"]
  40. local mouse = plr:GetMouse()
  41. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  42. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  43. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  44. local maincolor = BrickColor.new("Dark green")
  45. exploitable = true
  46. -------------------------------------------------------
  47. --Start Whitelist and Invincibility--
  48. -------------------------------------------------------
  49. ff = Instance.new("ForceField",char)
  50. ff.Visible = false
  51. hum.Name = "Base"
  52. hum.MaxHealth = 1.0E298
  53. hum.Health = 1.0E298
  54. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  55.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  56.     hum.MaxHealth = 1.0E298
  57.     hum.Health = 1.0E298
  58.   end
  59. end)
  60. -------------------------------------------------------
  61. --End Whitelist and Invincibility--
  62. -------------------------------------------------------
  63.  
  64. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  65.  
  66. warn("I hope you enjoy.")
  67.  
  68. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  69.  
  70. -------------------------------------------------------
  71. --Start Good Stuff--
  72. -------------------------------------------------------
  73. cam = game.Workspace.CurrentCamera
  74. CF = CFrame.new
  75. VT = Vector3.new
  76. angles = CFrame.Angles
  77. attack = false
  78. Euler = CFrame.fromEulerAnglesXYZ
  79. Rad = math.rad
  80. IT = Instance.new
  81. BrickC = BrickColor.new
  82. Cos = math.cos
  83. Acos = math.acos
  84. Sin = math.sin
  85. Asin = math.asin
  86. Abs = math.abs
  87. Mrandom = math.random
  88. Floor = math.floor
  89. -------------------------------------------------------
  90. --End Good Stuff--
  91. -------------------------------------------------------
  92. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  93. RSH, LSH = nil, nil
  94. RW = Instance.new("Weld")
  95. LW = Instance.new("Weld")
  96. RH = tors["Right Hip"]
  97. LH = tors["Left Hip"]
  98. RSH = tors["Right Shoulder"]
  99. LSH = tors["Left Shoulder"]
  100. RSH.Parent = nil
  101. LSH.Parent = nil
  102. RW.Name = "RW"
  103. RW.Part0 = tors
  104. RW.C0 = CF(1.5, 0.5, 0)
  105. RW.C1 = CF(0, 0.5, 0)
  106. RW.Part1 = ra
  107. RW.Parent = tors
  108. LW.Name = "LW"
  109. LW.Part0 = tors
  110. LW.C0 = CF(-1.5, 0.5, 0)
  111. LW.C1 = CF(0, 0.5, 0)
  112. LW.Part1 = la
  113. LW.Parent = tors
  114. Effects = {}
  115. -------------------------------------------------------
  116. --Start HeartBeat--
  117. -------------------------------------------------------
  118. ArtificialHB = Instance.new("BindableEvent", script)
  119. ArtificialHB.Name = "Heartbeat"
  120. script:WaitForChild("Heartbeat")
  121.  
  122. frame = 1 / 60
  123. tf = 0
  124. allowframeloss = false
  125. tossremainder = false
  126.  
  127.  
  128. lastframe = tick()
  129. script.Heartbeat:Fire()
  130.  
  131.  
  132. game:GetService("RunService").Heartbeat:connect(function(s, p)
  133.     tf = tf + s
  134.     if tf >= frame then
  135.         if allowframeloss then
  136.             script.Heartbeat:Fire()
  137.             lastframe = tick()
  138.         else
  139.             for i = 1, math.floor(tf / frame) do
  140.                 script.Heartbeat:Fire()
  141.             end
  142.             lastframe = tick()
  143.         end
  144.         if tossremainder then
  145.             tf = 0
  146.         else
  147.             tf = tf - frame * math.floor(tf / frame)
  148.         end
  149.     end
  150. end)
  151. -------------------------------------------------------
  152. --End HeartBeat--
  153. -------------------------------------------------------
  154.  
  155. TAUNT = Instance.new("Sound", tors)
  156. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  157. TAUNT.Volume = 10
  158. TAUNT.Pitch = 1
  159. TAUNT.Looped = false
  160. TAUNT.TimePosition = 0.12
  161.  
  162. BTAUNT = Instance.new("Sound", tors)
  163. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  164. BTAUNT.Volume = 10
  165. BTAUNT.Pitch = 1
  166. BTAUNT.Looped = false
  167. BTAUNT.TimePosition = 0.2
  168.  
  169. ITAUNT = Instance.new("Sound", tors)
  170. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  171. ITAUNT.Volume = 10
  172. ITAUNT.Pitch = 1
  173. ITAUNT.Looped = false
  174. ITAUNT.TimePosition = 0
  175.  
  176. BATAUNT = Instance.new("Sound", tors)
  177. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  178. BATAUNT.Volume = 10
  179. BATAUNT.Pitch = 1
  180. BATAUNT.Looped = false
  181. BATAUNT.TimePosition = 0
  182.  
  183. STAUNT = Instance.new("Sound", tors)
  184. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  185. STAUNT.Volume = 10
  186. STAUNT.Pitch = 1
  187. STAUNT.Looped = false
  188. STAUNT.TimePosition = 0.05
  189.  
  190. DTAUNT = Instance.new("Sound", tors)
  191. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  192. DTAUNT.Volume = 10
  193. DTAUNT.Pitch = 1
  194. DTAUNT.Looped = false
  195. DTAUNT.TimePosition = 0
  196.  
  197. LAZOR = Instance.new("Sound", ra)
  198. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  199. LAZOR.Volume = 10
  200. LAZOR.Pitch = 0.7
  201. LAZOR.Looped = false
  202. LAZOR.TimePosition = 0
  203.  
  204. -------------------------------------------------------
  205. --Start Important Functions--
  206. -------------------------------------------------------
  207. function swait(num)
  208.     if num == 0 or num == nil then
  209.         game:service("RunService").Stepped:wait(0)
  210.     else
  211.         for i = 0, num do
  212.             game:service("RunService").Stepped:wait(0)
  213.         end
  214.     end
  215. end
  216. function thread(f)
  217.     coroutine.resume(coroutine.create(f))
  218. end
  219. function clerp(a, b, t)
  220.     local qa = {
  221.         QuaternionFromCFrame(a)
  222.     }
  223.     local qb = {
  224.         QuaternionFromCFrame(b)
  225.     }
  226.     local ax, ay, az = a.x, a.y, a.z
  227.     local bx, by, bz = b.x, b.y, b.z
  228.     local _t = 1 - t
  229.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  230. end
  231. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  232.     coroutine.resume(coroutine.create(function()
  233.         local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  234.         wave.Anchored = true
  235.         wave.CFrame = Part.CFrame * cframe1
  236.         local Msh = Create("SpecialMesh"){
  237.             Parent = wave,
  238.             MeshType = "Sphere"
  239.         }
  240.         Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  241.         for i = 0, 1, 0.2 do
  242.             wait()
  243.             local dir = wave.CFrame.lookVector * -1
  244.             local pos = rayCast(wave.Position, dir, 5, Character)
  245.             wave.CFrame = wave.CFrame * cframe2
  246.                         table.insert(Effects, {
  247.                                 wave,
  248.                                 "Sphere",
  249.                                 0.01,
  250.                                 .03,
  251.                                 .03,
  252.                                 .03,
  253.                         })
  254.         end
  255.     end))
  256. end
  257.  
  258. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  259. local type = type
  260. local rng = Instance.new("Part", char)
  261.         rng.Anchored = true
  262.         rng.BrickColor = color
  263.         rng.CanCollide = false
  264.         rng.FormFactor = 3
  265.         rng.Name = "Ring"
  266.         rng.Material = "Neon"
  267.         rng.Size = Vector3.new(1, 1, 1)
  268.         rng.Transparency = 0
  269.         rng.TopSurface = 0
  270.         rng.BottomSurface = 0
  271.         rng.CFrame = pos
  272. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  273.         local rngm = Instance.new("SpecialMesh", rng)
  274.         rngm.MeshType = "Brick"
  275. rngm.Scale = VT(x1,y1,z1)
  276. if rainbowmode == true then
  277. rng.Color = Color3.new(r/255,g/255,b/255)
  278. end
  279. local scaler2 = 1
  280. local speeder = FastSpeed/10
  281. if type == "Add" then
  282. scaler2 = 1*value
  283. elseif type == "Divide" then
  284. scaler2 = 1/value
  285. end
  286. coroutine.resume(coroutine.create(function()
  287. for i = 0,10/bonuspeed,0.1 do
  288. swait()
  289. if type == "Add" then
  290. scaler2 = scaler2 - 0.01*value/bonuspeed
  291. elseif type == "Divide" then
  292. scaler2 = scaler2 - 0.01/value*bonuspeed
  293. end
  294. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  295. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  296. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  297. end
  298. rng:Destroy()
  299. end))
  300. end
  301. New = function(Object, Parent, Name, Data)
  302.     local Object = Instance.new(Object)
  303.     for Index, Value in pairs(Data or {}) do
  304.         Object[Index] = Value
  305.     end
  306.     Object.Parent = Parent
  307.     Object.Name = Name
  308.     return Object
  309. end
  310. function QuaternionFromCFrame(cf)
  311.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  312.     local trace = m00 + m11 + m22
  313.     if trace > 0 then
  314.         local s = math.sqrt(1 + trace)
  315.         local recip = 0.5 / s
  316.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  317.     else
  318.         local i = 0
  319.         if m00 < m11 then
  320.             i = 1
  321.         end
  322.         if m22 > (i == 0 and m00 or m11) then
  323.             i = 2
  324.         end
  325.         if i == 0 then
  326.             local s = math.sqrt(m00 - m11 - m22 + 1)
  327.             local recip = 0.5 / s
  328.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  329.         elseif i == 1 then
  330.             local s = math.sqrt(m11 - m22 - m00 + 1)
  331.             local recip = 0.5 / s
  332.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  333.         elseif i == 2 then
  334.             local s = math.sqrt(m22 - m00 - m11 + 1)
  335.             local recip = 0.5 / s
  336.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  337.         end
  338.     end
  339. end
  340. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  341.     local xs, ys, zs = x + x, y + y, z + z
  342.     local wx, wy, wz = w * xs, w * ys, w * zs
  343.     local xx = x * xs
  344.     local xy = x * ys
  345.     local xz = x * zs
  346.     local yy = y * ys
  347.     local yz = y * zs
  348.     local zz = z * zs
  349.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  350. end
  351. function QuaternionSlerp(a, b, t)
  352.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  353.     local startInterp, finishInterp
  354.     if cosTheta >= 1.0E-4 then
  355.         if 1 - cosTheta > 1.0E-4 then
  356.             local theta = math.acos(cosTheta)
  357.             local invSinTheta = 1 / Sin(theta)
  358.             startInterp = Sin((1 - t) * theta) * invSinTheta
  359.             finishInterp = Sin(t * theta) * invSinTheta
  360.         else
  361.             startInterp = 1 - t
  362.             finishInterp = t
  363.         end
  364.     elseif 1 + cosTheta > 1.0E-4 then
  365.         local theta = math.acos(-cosTheta)
  366.         local invSinTheta = 1 / Sin(theta)
  367.         startInterp = Sin((t - 1) * theta) * invSinTheta
  368.         finishInterp = Sin(t * theta) * invSinTheta
  369.     else
  370.         startInterp = t - 1
  371.         finishInterp = t
  372.     end
  373.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  374. end
  375. function rayCast(Position, Direction, Range, Ignore)
  376.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  377. end
  378. local RbxUtility = LoadLibrary("RbxUtility")
  379. local Create = RbxUtility.Create
  380.  
  381. -------------------------------------------------------
  382. --Start Damage Function--
  383. -------------------------------------------------------
  384. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  385.     if hit.Parent == nil then
  386.         return
  387.     end
  388.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  389.     for _, v in pairs(hit.Parent:children()) do
  390.         if v:IsA("Humanoid") then
  391.             h = v
  392.         end
  393.     end
  394.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  395.    
  396.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  397.          end
  398.  
  399.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  400.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  401.             if hit.Parent.DebounceHit.Value == true then
  402.                 return
  403.             end
  404.         end
  405.          if insta == true then
  406.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  407.          end
  408.         local c = Create("ObjectValue"){
  409.             Name = "creator",
  410.             Value = game:service("Players").LocalPlayer,
  411.             Parent = h,
  412.         }
  413.         game:GetService("Debris"):AddItem(c, .5)
  414.         if HitSound ~= nil and HitPitch ~= nil then
  415.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  416.         end
  417.         local Damage = math.random(minim, maxim)
  418.         local blocked = false
  419.         local block = hit.Parent:findFirstChild("Block")
  420.         if block ~= nil then
  421.             if block.className == "IntValue" then
  422.                 if block.Value > 0 then
  423.                     blocked = true
  424.                     block.Value = block.Value - 1
  425.                     print(block.Value)
  426.                 end
  427.             end
  428.         end
  429.         if blocked == false then
  430.             h.Health = h.Health - Damage
  431.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  432.         else
  433.             h.Health = h.Health - (Damage / 2)
  434.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  435.         end
  436.         if Type == "Knockdown" then
  437.             local hum = hit.Parent.Humanoid
  438.             hum.PlatformStand = true
  439.             coroutine.resume(coroutine.create(function(HHumanoid)
  440.                 swait(1)
  441.                 HHumanoid.PlatformStand = false
  442.             end), hum)
  443.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  444.             local bodvol = Create("BodyVelocity"){
  445.                 velocity = angle * knockback,
  446.                 P = 5000,
  447.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  448.                 Parent = hit,
  449.             }
  450.             local rl = Create("BodyAngularVelocity"){
  451.                 P = 3000,
  452.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  453.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  454.                 Parent = hit,
  455.             }
  456.             game:GetService("Debris"):AddItem(bodvol, .5)
  457.             game:GetService("Debris"):AddItem(rl, .5)
  458.         elseif Type == "Normal" then
  459.             local vp = Create("BodyVelocity"){
  460.                 P = 500,
  461.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  462.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  463.             }
  464.             if knockback > 0 then
  465.                 vp.Parent = hit.Parent.Torso
  466.             end
  467.             game:GetService("Debris"):AddItem(vp, .5)
  468.         elseif Type == "Up" then
  469.             local bodyVelocity = Create("BodyVelocity"){
  470.                 velocity = Vector3.new(0, 20, 0),
  471.                 P = 5000,
  472.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  473.                 Parent = hit,
  474.             }
  475.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  476.         elseif Type == "DarkUp" then
  477.             coroutine.resume(coroutine.create(function()
  478.                 for i = 0, 1, 0.1 do
  479.                     swait()
  480.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  481.                 end
  482.             end))
  483.             local bodyVelocity = Create("BodyVelocity"){
  484.                 velocity = Vector3.new(0, 20, 0),
  485.                 P = 5000,
  486.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  487.                 Parent = hit,
  488.             }
  489.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  490.         elseif Type == "Snare" then
  491.             local bp = Create("BodyPosition"){
  492.                 P = 2000,
  493.                 D = 100,
  494.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  495.                 position = hit.Parent.Torso.Position,
  496.                 Parent = hit.Parent.Torso,
  497.             }
  498.             game:GetService("Debris"):AddItem(bp, 1)
  499.         elseif Type == "Freeze" then
  500.             local BodPos = Create("BodyPosition"){
  501.                 P = 50000,
  502.                 D = 1000,
  503.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  504.                 position = hit.Parent.Torso.Position,
  505.                 Parent = hit.Parent.Torso,
  506.             }
  507.             local BodGy = Create("BodyGyro") {
  508.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  509.                 P = 20e+003,
  510.                 Parent = hit.Parent.Torso,
  511.                 cframe = hit.Parent.Torso.CFrame,
  512.             }
  513.             hit.Parent.Torso.Anchored = true
  514.             coroutine.resume(coroutine.create(function(Part)
  515.                 swait(1.5)
  516.                 Part.Anchored = false
  517.             end), hit.Parent.Torso)
  518.             game:GetService("Debris"):AddItem(BodPos, 3)
  519.             game:GetService("Debris"):AddItem(BodGy, 3)
  520.         end
  521.         local debounce = Create("BoolValue"){
  522.             Name = "DebounceHit",
  523.             Parent = hit.Parent,
  524.             Value = true,
  525.         }
  526.         game:GetService("Debris"):AddItem(debounce, Delay)
  527.         c = Create("ObjectValue"){
  528.             Name = "creator",
  529.             Value = Player,
  530.             Parent = h,
  531.         }
  532.         game:GetService("Debris"):AddItem(c, .5)
  533.     end
  534. end
  535. -------------------------------------------------------
  536. --End Damage Function--
  537. -------------------------------------------------------
  538.  
  539. -------------------------------------------------------
  540. --Start Damage Function Customization--
  541. -------------------------------------------------------
  542. function ShowDamage(Pos, Text, Time, Color)
  543.     local Rate = (1 / 30)
  544.     local Pos = (Pos or Vector3.new(0, 0, 0))
  545.     local Text = (Text or "")
  546.     local Time = (Time or 2)
  547.     local Color = (Color or Color3.new(1, 0, 1))
  548.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  549.     EffectPart.Anchored = true
  550.     local BillboardGui = Create("BillboardGui"){
  551.         Size = UDim2.new(3, 0, 3, 0),
  552.         Adornee = EffectPart,
  553.         Parent = EffectPart,
  554.     }
  555.     local TextLabel = Create("TextLabel"){
  556.         BackgroundTransparency = 1,
  557.         Size = UDim2.new(1, 0, 1, 0),
  558.         Text = Text,
  559.         Font = "Bodoni",
  560.         TextColor3 = Color,
  561.         TextScaled = true,
  562.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  563.         Parent = BillboardGui,
  564.     }
  565.     game.Debris:AddItem(EffectPart, (Time))
  566.     EffectPart.Parent = game:GetService("Workspace")
  567.     delay(0, function()
  568.         local Frames = (Time / Rate)
  569.         for Frame = 1, Frames do
  570.             wait(Rate)
  571.             local Percent = (Frame / Frames)
  572.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  573.             TextLabel.TextTransparency = Percent
  574.         end
  575.         if EffectPart and EffectPart.Parent then
  576.             EffectPart:Destroy()
  577.         end
  578.     end)
  579. end
  580. -------------------------------------------------------
  581. --End Damage Function Customization--
  582. -------------------------------------------------------
  583.  
  584. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  585.   for _, c in pairs(workspace:children()) do
  586.     local hum = c:findFirstChild("Humanoid")
  587.     if hum ~= nil then
  588.       local head = c:findFirstChild("Head")
  589.       if head ~= nil then
  590.         local targ = head.Position - Part.Position
  591.         local mag = targ.magnitude
  592.         if magni >= mag and c.Name ~= plr.Name then
  593.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  594.         end
  595.       end
  596.     end
  597.   end
  598. end
  599.  
  600.  
  601. CFuncs = {
  602.     Part = {
  603.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  604.             local Part = Create("Part")({
  605.                 Parent = Parent,
  606.                 Reflectance = Reflectance,
  607.                 Transparency = Transparency,
  608.                 CanCollide = false,
  609.                 Locked = true,
  610.                 BrickColor = BrickColor.new(tostring(BColor)),
  611.                 Name = Name,
  612.                 Size = Size,
  613.                 Material = Material
  614.             })
  615.             RemoveOutlines(Part)
  616.             return Part
  617.         end
  618.     },
  619.     Mesh = {
  620.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  621.             local Msh = Create(Mesh)({
  622.                 Parent = Part,
  623.                 Offset = OffSet,
  624.                 Scale = Scale
  625.             })
  626.             if Mesh == "SpecialMesh" then
  627.                 Msh.MeshType = MeshType
  628.                 Msh.MeshId = MeshId
  629.             end
  630.             return Msh
  631.         end
  632.     },
  633.     Mesh = {
  634.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  635.             local Msh = Create(Mesh)({
  636.                 Parent = Part,
  637.                 Offset = OffSet,
  638.                 Scale = Scale
  639.             })
  640.             if Mesh == "SpecialMesh" then
  641.                 Msh.MeshType = MeshType
  642.                 Msh.MeshId = MeshId
  643.             end
  644.             return Msh
  645.         end
  646.     },
  647.     Weld = {
  648.         Create = function(Parent, Part0, Part1, C0, C1)
  649.             local Weld = Create("Weld")({
  650.                 Parent = Parent,
  651.                 Part0 = Part0,
  652.                 Part1 = Part1,
  653.                 C0 = C0,
  654.                 C1 = C1
  655.             })
  656.             return Weld
  657.         end
  658.     },
  659.     Sound = {
  660.         Create = function(id, par, vol, pit)
  661.             coroutine.resume(coroutine.create(function()
  662.                 local S = Create("Sound")({
  663.                     Volume = vol,
  664.                     Pitch = pit or 1,
  665.                     SoundId = id,
  666.                     Parent = par or workspace
  667.                 })
  668.                 wait()
  669.                 S:play()
  670.                 game:GetService("Debris"):AddItem(S, 6)
  671.             end))
  672.         end
  673.     },
  674.     ParticleEmitter = {
  675.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  676.             local fp = Create("ParticleEmitter")({
  677.                 Parent = Parent,
  678.                 Color = ColorSequence.new(Color1, Color2),
  679.                 LightEmission = LightEmission,
  680.                 Size = Size,
  681.                 Texture = Texture,
  682.                 Transparency = Transparency,
  683.                 ZOffset = ZOffset,
  684.                 Acceleration = Accel,
  685.                 Drag = Drag,
  686.                 LockedToPart = LockedToPart,
  687.                 VelocityInheritance = VelocityInheritance,
  688.                 EmissionDirection = EmissionDirection,
  689.                 Enabled = Enabled,
  690.                 Lifetime = LifeTime,
  691.                 Rate = Rate,
  692.                 Rotation = Rotation,
  693.                 RotSpeed = RotSpeed,
  694.                 Speed = Speed,
  695.                 VelocitySpread = VelocitySpread
  696.             })
  697.             return fp
  698.         end
  699.     }
  700. }
  701. function RemoveOutlines(part)
  702.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  703. end
  704. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  705.     local Part = Create("Part")({
  706.         formFactor = FormFactor,
  707.         Parent = Parent,
  708.         Reflectance = Reflectance,
  709.         Transparency = Transparency,
  710.         CanCollide = false,
  711.         Locked = true,
  712.         BrickColor = BrickColor.new(tostring(BColor)),
  713.         Name = Name,
  714.         Size = Size,
  715.         Material = Material
  716.     })
  717.     RemoveOutlines(Part)
  718.     return Part
  719. end
  720. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  721.     local Msh = Create(Mesh)({
  722.         Parent = Part,
  723.         Offset = OffSet,
  724.         Scale = Scale
  725.     })
  726.     if Mesh == "SpecialMesh" then
  727.         Msh.MeshType = MeshType
  728.         Msh.MeshId = MeshId
  729.     end
  730.     return Msh
  731. end
  732. function CreateWeld(Parent, Part0, Part1, C0, C1)
  733.     local Weld = Create("Weld")({
  734.         Parent = Parent,
  735.         Part0 = Part0,
  736.         Part1 = Part1,
  737.         C0 = C0,
  738.         C1 = C1
  739.     })
  740.     return Weld
  741. end
  742.  
  743.  
  744. -------------------------------------------------------
  745. --Start Effect Function--
  746. -------------------------------------------------------
  747. EffectModel = Instance.new("Model", char)
  748. Effects = {
  749.   Block = {
  750.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  751.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  752.       prt.Anchored = true
  753.       prt.CFrame = cframe
  754.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  755.       game:GetService("Debris"):AddItem(prt, 10)
  756.       if Type == 1 or Type == nil then
  757.         table.insert(Effects, {
  758.           prt,
  759.           "Block1",
  760.           delay,
  761.           x3,
  762.           y3,
  763.           z3,
  764.           msh
  765.         })
  766.       elseif Type == 2 then
  767.         table.insert(Effects, {
  768.           prt,
  769.           "Block2",
  770.           delay,
  771.           x3,
  772.           y3,
  773.           z3,
  774.           msh
  775.         })
  776.       else
  777.         table.insert(Effects, {
  778.           prt,
  779.           "Block3",
  780.           delay,
  781.           x3,
  782.           y3,
  783.           z3,
  784.           msh
  785.         })
  786.       end
  787.     end
  788.   },
  789.   Sphere = {
  790.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  791.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  792.       prt.Anchored = true
  793.       prt.CFrame = cframe
  794.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  795.       game:GetService("Debris"):AddItem(prt, 10)
  796.       table.insert(Effects, {
  797.         prt,
  798.         "Cylinder",
  799.         delay,
  800.         x3,
  801.         y3,
  802.         z3,
  803.         msh
  804.       })
  805.     end
  806.   },
  807.   Cylinder = {
  808.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  809.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  810.       prt.Anchored = true
  811.       prt.CFrame = cframe
  812.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  813.       game:GetService("Debris"):AddItem(prt, 10)
  814.       table.insert(Effects, {
  815.         prt,
  816.         "Cylinder",
  817.         delay,
  818.         x3,
  819.         y3,
  820.         z3,
  821.         msh
  822.       })
  823.     end
  824.   },
  825.   Wave = {
  826.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  827.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  828.       prt.Anchored = true
  829.       prt.CFrame = cframe
  830.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  831.       game:GetService("Debris"):AddItem(prt, 10)
  832.       table.insert(Effects, {
  833.         prt,
  834.         "Cylinder",
  835.         delay,
  836.         x3 / 60,
  837.         y3 / 60,
  838.         z3 / 60,
  839.         msh
  840.       })
  841.     end
  842.   },
  843.   Ring = {
  844.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  845.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  846.       prt.Anchored = true
  847.       prt.CFrame = cframe
  848.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  849.       game:GetService("Debris"):AddItem(prt, 10)
  850.       table.insert(Effects, {
  851.         prt,
  852.         "Cylinder",
  853.         delay,
  854.         x3,
  855.         y3,
  856.         z3,
  857.         msh
  858.       })
  859.     end
  860.   },
  861.   Break = {
  862.     Create = function(brickcolor, cframe, x1, y1, z1)
  863.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  864.       prt.Anchored = true
  865.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  866.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  867.       local num = math.random(10, 50) / 1000
  868.       game:GetService("Debris"):AddItem(prt, 10)
  869.       table.insert(Effects, {
  870.         prt,
  871.         "Shatter",
  872.         num,
  873.         prt.CFrame,
  874.         math.random() - math.random(),
  875.         0,
  876.         math.random(50, 100) / 100
  877.       })
  878.     end
  879.   },
  880. Spiral = {
  881.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  882.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  883.       prt.Anchored = true
  884.       prt.CFrame = cframe
  885.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  886.       game:GetService("Debris"):AddItem(prt, 10)
  887.       table.insert(Effects, {
  888.         prt,
  889.         "Cylinder",
  890.         delay,
  891.         x3,
  892.         y3,
  893.         z3,
  894.         msh
  895.       })
  896.     end
  897.   },
  898. Push = {
  899.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  900.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  901.       prt.Anchored = true
  902.       prt.CFrame = cframe
  903.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  904.       game:GetService("Debris"):AddItem(prt, 10)
  905.       table.insert(Effects, {
  906.         prt,
  907.         "Cylinder",
  908.         delay,
  909.         x3,
  910.         y3,
  911.         z3,
  912.         msh
  913.       })
  914.     end
  915.   }
  916. }
  917. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  918.     local fp = IT("Part")
  919.     fp.formFactor = formfactor
  920.     fp.Parent = parent
  921.     fp.Reflectance = reflectance
  922.     fp.Transparency = transparency
  923.     fp.CanCollide = false
  924.     fp.Locked = true
  925.     fp.BrickColor = brickcolor
  926.     fp.Name = name
  927.     fp.Size = size
  928.     fp.Position = tors.Position
  929.     RemoveOutlines(fp)
  930.     fp.Material = "SmoothPlastic"
  931.     fp:BreakJoints()
  932.     return fp
  933. end
  934.  
  935. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  936.     local mesh = IT(Mesh)
  937.     mesh.Parent = part
  938.     if Mesh == "SpecialMesh" then
  939.         mesh.MeshType = meshtype
  940.     if meshid ~= "nil" then
  941.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  942.         end
  943.     end
  944.     mesh.Offset = offset
  945.     mesh.Scale = scale
  946.     return mesh
  947. end
  948.  
  949. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  950.     local type = type
  951.     local rng = Instance.new("Part", char)
  952.     rng.Anchored = true
  953.     rng.BrickColor = color
  954.     rng.CanCollide = false
  955.     rng.FormFactor = 3
  956.     rng.Name = "Ring"
  957.     rng.Material = "Neon"
  958.     rng.Size = Vector3.new(1, 1, 1)
  959.     rng.Transparency = 1
  960.     rng.TopSurface = 0
  961.     rng.BottomSurface = 0
  962.     rng.CFrame = pos
  963.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  964.     local rngm = Instance.new("SpecialMesh", rng)
  965.     rngm.MeshType = MType
  966.     rngm.Scale = Vector3.new(x1, y1, z1)
  967.     local scaler2 = 1
  968.     local speeder = FastSpeed
  969.     if type == "Add" then
  970.         scaler2 = 1 * value
  971.     elseif type == "Divide" then
  972.         scaler2 = 1 / value
  973.     end
  974.     coroutine.resume(coroutine.create(function()
  975.         for i = 0, 10 / bonuspeed, 0.1 do
  976.             swait()
  977.             if type == "Add" then
  978.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  979.             elseif type == "Divide" then
  980.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  981.             end
  982.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  983.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  984.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  985.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  986.         end
  987.         rng:Destroy()
  988.     end))
  989. end
  990.  
  991. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  992.     local type = type
  993.     local rng = Instance.new("Part", char)
  994.     rng.Anchored = true
  995.     rng.BrickColor = color
  996.     rng.CanCollide = false
  997.     rng.FormFactor = 3
  998.     rng.Name = "Ring"
  999.     rng.Material = "Neon"
  1000.     rng.Size = Vector3.new(1, 1, 1)
  1001.     rng.Transparency = 0
  1002.     rng.TopSurface = 0
  1003.     rng.BottomSurface = 0
  1004.     rng.CFrame = pos
  1005.     local rngm = Instance.new("SpecialMesh", rng)
  1006.     rngm.MeshType = MType
  1007.     rngm.Scale = scale
  1008.     local scaler2 = 1
  1009.     if type == "Add" then
  1010.         scaler2 = 1 * value
  1011.     elseif type == "Divide" then
  1012.         scaler2 = 1 / value
  1013.     end
  1014.     coroutine.resume(coroutine.create(function()
  1015.         for i = 0, 10 / bonuspeed, 0.1 do
  1016.             swait()
  1017.             if type == "Add" then
  1018.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1019.             elseif type == "Divide" then
  1020.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1021.             end
  1022.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1023.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1024.         end
  1025.         rng:Destroy()
  1026.     end))
  1027. end
  1028.  
  1029. function Eviscerate(dude)
  1030.     if dude.Name ~= char then
  1031.         local bgf = IT("BodyGyro", dude.Head)
  1032.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1033.         local val = IT("BoolValue", dude)
  1034.         val.Name = "IsHit"
  1035.         local ds = coroutine.wrap(function()
  1036.             dude:WaitForChild("Head"):BreakJoints()
  1037.             wait(0.5)
  1038.             target = nil
  1039.             coroutine.resume(coroutine.create(function()
  1040.                 for i, v in pairs(dude:GetChildren()) do
  1041.                     if v:IsA("Accessory") then
  1042.                         v:Destroy()
  1043.                     end
  1044.                     if v:IsA("Humanoid") then
  1045.                         v:Destroy()
  1046.                     end
  1047.                     if v:IsA("CharacterMesh") then
  1048.                         v:Destroy()
  1049.                     end
  1050.                     if v:IsA("Model") then
  1051.                         v:Destroy()
  1052.                     end
  1053.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1054.                         for x, o in pairs(v:GetChildren()) do
  1055.                             if o:IsA("Decal") then
  1056.                                 o:Destroy()
  1057.                             end
  1058.                         end
  1059.                         coroutine.resume(coroutine.create(function()
  1060.                             v.Material = "Neon"
  1061.                             v.CanCollide = false
  1062.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1063.                             PartEmmit1.LightEmission = 1
  1064.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1065.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1066.                             PartEmmit1.Rate = 150
  1067.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1068.                             PartEmmit1.Size = NumberSequence.new({
  1069.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1070.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1071.                             })
  1072.                             PartEmmit1.Transparency = NumberSequence.new({
  1073.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1074.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1075.                             })
  1076.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1077.                             PartEmmit1.VelocitySpread = 30000
  1078.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1079.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1080.                             local BodPoss = IT("BodyPosition", v)
  1081.                             BodPoss.P = 3000
  1082.                             BodPoss.D = 1000
  1083.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1084.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1085.                             v.Color = maincolor.Color
  1086.                             coroutine.resume(coroutine.create(function()
  1087.                                 for i = 0, 49 do
  1088.                                     swait(1)
  1089.                                     v.Transparency = v.Transparency + 0.08
  1090.                                 end
  1091.                                 wait(0.5)
  1092.                                 PartEmmit1.Enabled = false
  1093.                                 wait(3)
  1094.                                 v:Destroy()
  1095.                                 dude:Destroy()
  1096.                             end))
  1097.                         end))
  1098.                     end
  1099.                 end
  1100.             end))
  1101.         end)
  1102.         ds()
  1103.     end
  1104. end
  1105.  
  1106. function FindNearestHead(Position, Distance, SinglePlayer)
  1107.     if SinglePlayer then
  1108.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1109.     end
  1110.     local List = {}
  1111.     for i, v in pairs(workspace:GetChildren()) do
  1112.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1113.             table.insert(List, v)
  1114.         end
  1115.     end
  1116.     return List
  1117. end
  1118.  
  1119. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1120.     local type = type
  1121.     local rng = Instance.new("Part", char)
  1122.     rng.Anchored = true
  1123.     rng.BrickColor = color
  1124.     rng.CanCollide = false
  1125.     rng.FormFactor = 3
  1126.     rng.Name = "Ring"
  1127.     rng.Material = "Neon"
  1128.     rng.Size = Vector3.new(1, 1, 1)
  1129.     rng.Transparency = 0
  1130.     rng.TopSurface = 0
  1131.     rng.BottomSurface = 0
  1132.     rng.CFrame = pos
  1133.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1134.     local rngm = Instance.new("SpecialMesh", rng)
  1135.     rngm.MeshType = MType
  1136.     rngm.Scale = Vector3.new(x1, y1, z1)
  1137.     local scaler2 = 1
  1138.     local speeder = FastSpeed
  1139.     if type == "Add" then
  1140.         scaler2 = 1 * value
  1141.     elseif type == "Divide" then
  1142.         scaler2 = 1 / value
  1143.     end
  1144.     coroutine.resume(coroutine.create(function()
  1145.         for i = 0, 10 / bonuspeed, 0.1 do
  1146.             swait()
  1147.             if type == "Add" then
  1148.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1149.             elseif type == "Divide" then
  1150.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1151.             end
  1152.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1153.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1154.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1155.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1156.         end
  1157.         rng:Destroy()
  1158.     end))
  1159. end
  1160.  
  1161. function SoulSteal(dude)
  1162. if dude.Name ~= char then
  1163. local bgf = IT("BodyGyro", dude.Head)
  1164. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1165. local val = IT("BoolValue", dude)
  1166. val.Name = "IsHit"
  1167. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1168. local soulst = coroutine.wrap(function()
  1169. local soul = Instance.new("Part",dude)
  1170. soul.Size = Vector3.new(1,1,1)
  1171. soul.CanCollide = false
  1172. soul.Anchored = false
  1173. soul.Position = torso.Position
  1174. soul.Transparency = 1
  1175. local PartEmmit1 = IT("ParticleEmitter", soul)
  1176. PartEmmit1.LightEmission = 1
  1177. PartEmmit1.Texture = "rbxassetid://569507414"
  1178. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1179. PartEmmit1.Rate = 250
  1180. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1181. PartEmmit1.Size = NumberSequence.new({
  1182.     NumberSequenceKeypoint.new(0, 1, 0),
  1183.     NumberSequenceKeypoint.new(1, 0, 0)
  1184. })
  1185. PartEmmit1.Transparency = NumberSequence.new({
  1186.     NumberSequenceKeypoint.new(0, 0, 0),
  1187.     NumberSequenceKeypoint.new(1, 1, 0)
  1188. })
  1189. PartEmmit1.Speed = NumberRange.new(0, 0)
  1190. PartEmmit1.VelocitySpread = 30000
  1191. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1192. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1193. local BodPoss = IT("BodyPosition", soul)
  1194. BodPoss.P = 3000
  1195. BodPoss.D = 1000
  1196. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1197. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1198. wait(1.6)
  1199. soul.Touched:connect(function(hit)
  1200.     if hit.Parent == char then
  1201.     soul:Destroy()
  1202.     end
  1203. end)
  1204. wait(1.2)
  1205. while soul do
  1206.     swait()
  1207.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1208.     BodPoss.Position = tors.Position
  1209. end
  1210. end)
  1211.     soulst()
  1212.     end
  1213. end
  1214. function FaceMouse()
  1215. local   Cam = workspace.CurrentCamera
  1216.     return {
  1217.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1218.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1219.     }
  1220. end
  1221. -------------------------------------------------------
  1222. --End Effect Function--
  1223. -------------------------------------------------------
  1224. function Cso(ID, PARENT, VOLUME, PITCH)
  1225.     local NSound = nil
  1226.     coroutine.resume(coroutine.create(function()
  1227.         NSound = IT("Sound", PARENT)
  1228.         NSound.Volume = VOLUME
  1229.         NSound.Pitch = PITCH
  1230.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1231.         swait()
  1232.         NSound:play()
  1233.         game:GetService("Debris"):AddItem(NSound, 10)
  1234.     end))
  1235.     return NSound
  1236. end
  1237. function CameraEnshaking(Length, Intensity)
  1238.     coroutine.resume(coroutine.create(function()
  1239.         local intensity = 1 * Intensity
  1240.         local rotM = 0.01 * Intensity
  1241.         for i = 0, Length, 0.1 do
  1242.             swait()
  1243.             intensity = intensity - 0.05 * Intensity / Length
  1244.             rotM = rotM - 5.0E-4 * Intensity / Length
  1245.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1246.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1247.         end
  1248.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1249.     end))
  1250. end
  1251. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1252. local Hitboxpart = Instance.new("Part", EffectModel)
  1253.   RemoveOutlines(Hitboxpart)
  1254.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1255.   Hitboxpart.CanCollide = false
  1256.   Hitboxpart.Transparency = 1
  1257.   Hitboxpart.Anchored = true
  1258.   Hitboxpart.CFrame = Pose
  1259.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1260.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1261. end
  1262. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1263.   local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1264.   prt.Anchored = true
  1265.   prt.CFrame = cframe
  1266.   local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1267.   game:GetService("Debris"):AddItem(prt, 10)
  1268.   if Type == 1 or Type == nil then
  1269.     table.insert(Effects, {
  1270.       prt,
  1271.       "Block1",
  1272.       delay,
  1273.       x3,
  1274.       y3,
  1275.       z3,
  1276.       msh
  1277.     })
  1278.   elseif Type == 2 then
  1279.     table.insert(Effects, {
  1280.       prt,
  1281.       "Block2",
  1282.       delay,
  1283.       x3,
  1284.       y3,
  1285.       z3,
  1286.       msh
  1287.     })
  1288.   elseif Type == 3 then
  1289.     table.insert(Effects, {
  1290.       prt,
  1291.       "Block3",
  1292.       delay,
  1293.       x3,
  1294.       y3,
  1295.       z3,
  1296.       msh
  1297.     })
  1298.   end
  1299. end
  1300.  
  1301. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1302.     local Part = Create("Part"){
  1303.         Parent = Parent,
  1304.         Reflectance = Reflectance,
  1305.         Transparency = Transparency,
  1306.         CanCollide = false,
  1307.         Locked = true,
  1308.         BrickColor = BrickColor.new(tostring(BColor)),
  1309.         Name = Name,
  1310.         Size = Size,
  1311.         Material = Material,
  1312.     }
  1313.     RemoveOutlines(Part)
  1314.     return Part
  1315. end
  1316.    
  1317. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1318.     local Msh = Create(Mesh){
  1319.         Parent = Part,
  1320.         Offset = OffSet,
  1321.         Scale = Scale,
  1322.     }
  1323.     if Mesh == "SpecialMesh" then
  1324.         Msh.MeshType = MeshType
  1325.         Msh.MeshId = MeshId
  1326.     end
  1327.     return Msh
  1328. end
  1329.  
  1330. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1331. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1332. prt.Anchored = true
  1333. prt.CFrame = cframe
  1334. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1335. game:GetService("Debris"):AddItem(prt,2)
  1336. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1337. for i=0,1,delay do
  1338. swait()
  1339. Part.Transparency=i
  1340. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1341. end
  1342. Part.Parent=nil
  1343. end),prt,msh,(math.random(0,1)+math.random())/5)
  1344. end
  1345. -------------------------------------------------------
  1346. --End Important Functions--
  1347. -------------------------------------------------------
  1348.  
  1349.  
  1350.  
  1351. --[[
  1352.         Thanks for using Build-To-Lua by jarredbcv.
  1353. ]]--
  1354.  
  1355. New = function(Object, Parent, Name, Data)
  1356.     local Object = Instance.new(Object)
  1357.     for Index, Value in pairs(Data or {}) do
  1358.         Object[Index] = Value
  1359.     end
  1360.     Object.Parent = Parent
  1361.     Object.Name = Name
  1362.     return Object
  1363. end
  1364.    
  1365. Gunty = New("Model",char,"Gunty",{})
  1366. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1367. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1368. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1369. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1370. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1371. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1372. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1373. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1374. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1375. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1376. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1377. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1378. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1379. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1380. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1381. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1382. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1383. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1384. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1385. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1386. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1387. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1388. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1389. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1390. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1391. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1392. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1393. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1394. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1395. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1396. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1397. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1398. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1399. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1400. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1401. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1402. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1403. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1404. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1405. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1406. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1407. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1408. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1409. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1410. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1411. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1412. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1413. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1414. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1415. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1416. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1417. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1418. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1419. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1420. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1421. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1422. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1423. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1424. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1425. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1426. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1427. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1428. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1429. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1430. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1431. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1432. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1433. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1434. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1435. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1436. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1437. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1438. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1439. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1440. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1441. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1442. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1443. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1444. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1445. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1446. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1447. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1448. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1449. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1450. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1451. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1452. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1453. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1454. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1455. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1456. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1457. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1458. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1459. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1460. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1461. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1462. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1463. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1464. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1465. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1466. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1467. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1468. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1469. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1470. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1471. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1472. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1473. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1474. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1475. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1476. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1477. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1478. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1479. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1480. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1481. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1482. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1483. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1484. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1485. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1486. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1487. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1488. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1489. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1490. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1491. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1492. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1493. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1494.  
  1495.  
  1496. local NewInstance = function(instance,parent,properties)
  1497.     local inst = Instance.new(instance,parent)
  1498.     if(properties)then
  1499.         for i,v in next, properties do
  1500.             pcall(function() inst[i] = v end)
  1501.         end
  1502.     end
  1503.     return inst;
  1504. end
  1505.  
  1506. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1507.  
  1508. ArmorColorParts = {}
  1509. ArmorColorParts2 = {}
  1510. NeonColorParts = {}
  1511. local all, last = {}, nil
  1512. function scan(p)
  1513.   for _, v in pairs(p:GetChildren()) do
  1514.     if v:IsA("BasePart") then
  1515.       if v.BrickColor == BrickColor.new("Black") then
  1516.         table.insert(ArmorColorParts, v)
  1517.       end
  1518.     if v.BrickColor == BrickColor.new("Medium stone grey") then
  1519.         table.insert(ArmorColorParts2, v)
  1520.       end
  1521.       if v.BrickColor == BrickColor.new("Dark green") then
  1522.         table.insert(NeonColorParts, v)
  1523.       end
  1524.       if last then
  1525.         local w = Instance.new("Weld")
  1526.         w.Part0, w.Part1 = last, v
  1527.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1528.         w.Parent = last
  1529.       end
  1530.       table.insert(all, v)
  1531.       last = v
  1532.     end
  1533.     scan(v)
  1534.   end
  1535. end
  1536. scan(Gunty)
  1537. for _, v in pairs(all) do
  1538.   v.Anchored = false
  1539.   v.CanCollide = false
  1540. end
  1541. -------------------------------------------------------
  1542. --Start Customization--
  1543. -------------------------------------------------------
  1544. local Player_Size = 1
  1545. if Player_Size ~= 1 then
  1546. root.Size = root.Size * Player_Size
  1547. tors.Size = tors.Size * Player_Size
  1548. hed.Size = hed.Size * Player_Size
  1549. ra.Size = ra.Size * Player_Size
  1550. la.Size = la.Size * Player_Size
  1551. rl.Size = rl.Size * Player_Size
  1552. ll.Size = ll.Size * Player_Size
  1553. ----------------------------------------------------------------------------------
  1554. rootj.Parent = root
  1555. neck.Parent = tors
  1556. RW.Parent = tors
  1557. LW.Parent = tors
  1558. RH.Parent = tors
  1559. LH.Parent = tors
  1560. ----------------------------------------------------------------------------------
  1561. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1562. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1563. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1564. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1565. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1566. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1567. ----------------------------------------------------------------------------------
  1568. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1569. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1570. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1571. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1572. --hat.Parent = Character
  1573. end
  1574. ----------------------------------------------------------------------------------
  1575. local SONG = 1547042045
  1576. local SONG2 = 0
  1577. local Music = Instance.new("Sound",tors)
  1578. Music.Volume = 2.5
  1579. Music.Looped = true
  1580. Music.Pitch = 1 --Pitcher
  1581. ----------------------------------------------------------------------------------
  1582. local equipped = false
  1583. local idle = 0
  1584. local change = 1
  1585. local val = 0
  1586. local toim = 0
  1587. local idleanim = 0.4
  1588. local sine = 0
  1589. local Mode = 1
  1590. ----------------------------------------------------------------------------------
  1591. hum.WalkSpeed = 8
  1592. hum.JumpPower = 57
  1593. hum.Animator.Parent = nil
  1594. local naeeym2 = IT("BillboardGui",char)
  1595. naeeym2.AlwaysOnTop = true
  1596. naeeym2.Size = UDim2.new(5,35,2,15)
  1597. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1598. naeeym2.MaxDistance = 75
  1599. naeeym2.Adornee = hed
  1600. naeeym2.Name = "Name"
  1601. --naeeym2.PlayerToHideFrom = Player
  1602. local tecks2 = IT("TextLabel",naeeym2)
  1603. tecks2.BackgroundTransparency = 1
  1604. tecks2.TextScaled = true
  1605. tecks2.BorderSizePixel = 0
  1606. tecks2.Text = "Normal"
  1607. tecks2.Font = "Fantasy"
  1608. tecks2.TextSize = 30
  1609. tecks2.TextStrokeTransparency = 0
  1610. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1611. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1612. tecks2.Size = UDim2.new(1,0,0.5,0)
  1613. tecks2.Parent = naeeym2
  1614. -------------------------------------------------------
  1615. --End Customization--
  1616. -------------------------------------------------------
  1617.  
  1618.  
  1619. -------------------------------------------------------
  1620. --Start Attacks N Stuff--
  1621. -------------------------------------------------------
  1622. function resetmode()
  1623.     tecks2.Text = "Normal"
  1624.     tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1625.     tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1626.   for i, v in pairs(ArmorColorParts) do
  1627.     v.BrickColor = BrickColor.new("Black")
  1628.     v.Material = "SmoothPlastic"
  1629.     v.Transparency = 0
  1630.   end
  1631.  for i, v in pairs(ArmorColorParts2) do
  1632.     v.BrickColor = BrickColor.new("Medium stone grey")
  1633.     v.Material = "Metal"
  1634.     v.Transparency = 0
  1635.   end
  1636.   for i, v in pairs(NeonColorParts) do
  1637.     maincolor = BrickColor.new("Dark green")
  1638.     v.BrickColor = maincolor
  1639.     v.Material = "Neon"
  1640.     v.Transparency = 0
  1641.   end
  1642.     Mode = 1
  1643.   SONG = 1547042045
  1644. end
  1645. function Taunt()
  1646.     attack = true
  1647.     hum.WalkSpeed = 0
  1648.         TAUNT:Play()
  1649.     repeat
  1650.         swait()
  1651.         TAUNT.Parent = tors
  1652.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1653.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1654.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1655.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1656.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1657.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1658.     until TAUNT.Playing == false
  1659.     attack = false
  1660.     hum.WalkSpeed = 8
  1661. end
  1662. function attackone()
  1663.     attack = true
  1664.     hum.WalkSpeed = 3.01
  1665.     for i = 0, 1.7, 0.1 do
  1666.         swait()
  1667.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1668.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1669.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1670.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1671.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1672.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1673.     end
  1674.     Cso("203426541", ra, 10, 1)
  1675.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1676.     CameraEnshaking(2, 5)
  1677.     for i = 0, 1.4, 0.1 do
  1678.         swait()
  1679.         BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1680.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1681.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1682.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1683.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1684.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1685.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1686.     end
  1687.     hum.WalkSpeed = 8
  1688.     attack = false
  1689. end
  1690. function attacktwo()
  1691.     attack = true
  1692.     hum.WalkSpeed = 3.01
  1693.     for i = 0, 1.7, 0.1 do
  1694.         swait()
  1695.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1696.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1697.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1698.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1699.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1700.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1701.     end
  1702.     Cso("203426541", rl, 10, 1)
  1703.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1704.     CameraEnshaking(2, 3)
  1705.     for i = 0, 1.4, 0.1 do
  1706.         swait()
  1707.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1708.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1709.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1710.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1711.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1712.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1713.     end
  1714.     hum.WalkSpeed = 8
  1715.     attack = false
  1716. end
  1717. function attackthree()
  1718.     attack = true
  1719.     hum.WalkSpeed = 3.01
  1720.     for i = 0, 1.4, 0.1 do
  1721.         swait()
  1722.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1723.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1724.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1725.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1726.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1727.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1728.     end
  1729.     Cso("203426541", hed, 10, 1)
  1730.     for i = 0, 1.7, 0.1 do
  1731.         swait()
  1732.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1733.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1734.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1735.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1736.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1737.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1738.     end
  1739.     CameraEnshaking(2, 8)
  1740.     Cso("260435136", hed, 10, .9)
  1741.     BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1742.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1743.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1744.     for i = 0, 1.8, 0.1 do
  1745.         swait()
  1746.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1747.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1748.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1749.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1750.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1751.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1752.     end
  1753.     hum.WalkSpeed = 8
  1754.     attack = false
  1755. end
  1756. function Power_Burst()
  1757.     hum.WalkSpeed = 4
  1758.     attack = true
  1759.     Cso("163619849", Handle, 10, 1.35)
  1760.     for i = 0,4.3,0.1 do
  1761.         swait()
  1762. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1763.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1764.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1765.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1766.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1767.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1768.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1769.     end
  1770.     CameraEnshaking(2.5, 20)
  1771.     Cso("539294959", Handle, 10, .9)
  1772.     BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1773.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1774.     HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1775.     for i = 0,3,0.1 do
  1776.         swait()
  1777.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1778.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1779.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1780.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1781.         RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1782.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1783.     end
  1784.     hum.WalkSpeed = 8
  1785.     attack = false
  1786. end
  1787. function Magic_Bombs()
  1788.     attack = true
  1789.     hum.WalkSpeed = 0
  1790. local GYRO = IT("BodyGyro",root)
  1791. GYRO.D = 100
  1792. GYRO.P = 2000
  1793. GYRO.MaxTorque = VT(0,4000000,0)
  1794. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1795.     for i = 0,3.6,0.1 do
  1796.             swait()
  1797.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1798.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1799.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1800.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1801.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1802.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1803.     end
  1804.     CameraEnshaking(1, 6)
  1805.         GYRO:Destroy()
  1806.     Cso("588734356", Handle, 10, 1.05)
  1807.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1808.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1809.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1810.     for i = 0,2,0.1 do
  1811.             swait()
  1812.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1813.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1814.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1815.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1816.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1817.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1818.     end
  1819. local GYRO = IT("BodyGyro",root)
  1820. GYRO.D = 100
  1821. GYRO.P = 2000
  1822. GYRO.MaxTorque = VT(0,4000000,0)
  1823. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1824.     for i = 0,2.4,0.1 do
  1825.             swait()
  1826.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1827.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1828.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1829.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1830.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1831.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1832.     end
  1833.         GYRO:Destroy()
  1834.     CameraEnshaking(1, 6)
  1835.     Cso("588734356", Handle, 10, 1.05)
  1836.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1837.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1838.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1839.     for i = 0,2,0.1 do
  1840.             swait()
  1841.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1842.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1843.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1844.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1845.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1846.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1847.     end
  1848. local GYRO = IT("BodyGyro",root)
  1849. GYRO.D = 100
  1850. GYRO.P = 2000
  1851. GYRO.MaxTorque = VT(0,4000000,0)
  1852. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1853.     for i = 0,2.4,0.1 do
  1854.             swait()
  1855.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1856.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1857.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1858.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1859.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1860.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1861.     end
  1862.         GYRO:Destroy()
  1863.     CameraEnshaking(1, 6)
  1864.     Cso("588734356", Handle, 10, 1.05)
  1865.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1866.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1867.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1868.     for i = 0,2,0.1 do
  1869.             swait()
  1870.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1871.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1872.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1873.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1874.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1875.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1876.     end
  1877.     attack = false
  1878.     hum.WalkSpeed = 8
  1879. end
  1880. function Dangerous_Field()
  1881.     attack = true
  1882.     hum.WalkSpeed = 0
  1883.     for i = 0,10,0.1 do
  1884.             swait()
  1885.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1886.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1887.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1888.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1889.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1890.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1891.     CameraEnshaking(1, 7)
  1892.     Cso("588734356", Handle, 10, 1.2)
  1893.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1894.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1895.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1896.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1897.         end
  1898.     attack = false
  1899.     hum.WalkSpeed = 8
  1900. end
  1901. function Shockwave()
  1902.     attack = true
  1903.     hum.WalkSpeed = 0
  1904.     for i = 0,4,0.1 do
  1905.         swait()
  1906.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1907.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1908.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1909.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1910.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1911.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1912.     end
  1913.     coroutine.resume(coroutine.create(function()
  1914.         BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1915.         BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1916.         BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1917.     HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1918.     HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1919.     HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1920.     CameraEnshaking(1, 7)
  1921.         wait(0.05)
  1922.         BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1923.         BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1924.         BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1925.     HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  1926.     HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1927.     HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1928.     CameraEnshaking(1, 7)
  1929.         wait(0.05)
  1930.         BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1931.         BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1932.         BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1933.     HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1934.     HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1935.     HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1936.     CameraEnshaking(1, 7)
  1937.         wait(0.05)
  1938.         BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1939.         BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1940.         BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1941.     HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1942.     HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1943.     HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1944.     CameraEnshaking(1, 7)
  1945.         wait(0.05)
  1946.         BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1947.         BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1948.         BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1949.     HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1950.     HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1951.     HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1952.     CameraEnshaking(1, 7)
  1953.         wait(0.05)
  1954.         BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1955.         BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1956.         BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1957.     HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1958.     HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1959.     HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1960.     CameraEnshaking(1, 7)
  1961.     end))
  1962.     Cso("440145223", Handle, 10, 1.05)
  1963.     for i = 1,7,0.1 do
  1964.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1965.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1966.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1967.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1968.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1969.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1970.     end
  1971.     wait(.6)
  1972.     hum.WalkSpeed = 8
  1973.     attack = false
  1974. end
  1975. function Pulse()
  1976.     attack = true
  1977.     hum.WalkSpeed = 0
  1978. local GYRO = IT("BodyGyro",root)
  1979. GYRO.D = 100
  1980. GYRO.P = 2000
  1981. GYRO.MaxTorque = VT(0,4000000,0)
  1982. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1983.     for i = 0,4,0.1 do
  1984.         swait()
  1985.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1986.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  1987.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1988.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1989.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  1990.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1991.     end
  1992.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1993.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  1994.     CameraEnshaking(1, 25)
  1995.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1996.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  1997.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1998.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  1999.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2000.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2001.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2002.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2003.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2004.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2005.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2006.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2007.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2008.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2009.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2010.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2011.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2012.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2013.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2014.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2015.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2016.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2017.     Cso("440145223", Handle, 10, 1.05)
  2018.         GYRO:Destroy()
  2019.     for i = 1,2,0.1 do
  2020.         swait()
  2021. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2022.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2023.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2024.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2025.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2026.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2027.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2028.     end
  2029.     hum.WalkSpeed = 8
  2030.     attack = false
  2031. end
  2032. function LAZER()
  2033.     attack = true
  2034.     hum.WalkSpeed = 0.03
  2035.     for i = 0,4,0.1 do
  2036.         swait()
  2037.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2038.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2039.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2040.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2041.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2042.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2043.     end
  2044.         LAZOR:Play()
  2045. local GYRO = IT("BodyGyro",root)
  2046. GYRO.D = 100
  2047. GYRO.P = 2000
  2048. GYRO.MaxTorque = VT(0,4000000,0)
  2049. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2050.         repeat
  2051.         swait(2)
  2052. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2053. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2054.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2055.         LAZOR.Parent = ra
  2056.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2057.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2058.     CameraEnshaking(1, 7)
  2059.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2060.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2061.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2062.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2063.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2064.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2065.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2066.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2067.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2068.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2069.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2070.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2071.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2072.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2073.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2074.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2075.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2076.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2077.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2078.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2079.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2080.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2081.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2082.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2083.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2084.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2085.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2086.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2087.     until LAZOR.Playing == false
  2088.         GYRO:Destroy()
  2089.     hum.WalkSpeed = 8
  2090.     attack = false
  2091. end
  2092. function Spirit_Beam()
  2093.         attack = true
  2094.     hum.WalkSpeed = 0
  2095. local GYRO = IT("BodyGyro",root)
  2096. GYRO.D = 100
  2097. GYRO.P = 2000
  2098. GYRO.MaxTorque = VT(0,4000000,0)
  2099. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2100.     for i = 0,5,0.1 do
  2101.         swait()
  2102.                 GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2103.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2104.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2105.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2106.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2107.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2108.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2109.         end
  2110.         ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2111.     HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2112.         BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2113.     local beam = Instance.new("Part", workspace)
  2114.     beam.BrickColor = BrickColor.new("Fog")
  2115.     beam.FormFactor = "Custom"
  2116.     beam.Material = "Glass"
  2117.     beam.Transparency = 0.5
  2118.     beam.Anchored = true
  2119.     beam.Locked = true
  2120.     beam.CanCollide = false
  2121.     local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2122.     beam.Size = Vector3.new(1.05, 1.05, distance)
  2123.     beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2124.     game:GetService("Debris"):AddItem(beam, 0.14)
  2125.     local sound = Instance.new('Sound',Handle)
  2126.     sound.SoundId = 'rbxassetid://588697948'
  2127.     sound.Volume = 7
  2128.     sound.EmitterSize = 40
  2129.     sound.MaxDistance = 450
  2130.     sound:Play()
  2131.     game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2132.         GYRO:Destroy()
  2133. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2134. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2135. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2136. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2137. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2138. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2139. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2140. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2141. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2142. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2143.         wait(0.3)
  2144.         attack = false
  2145.     hum.WalkSpeed = 8
  2146.         ref:Destroy()
  2147. end
  2148. function Distort()
  2149.     attack = true
  2150.     hum.WalkSpeed = 0
  2151.         local pos = root.Position
  2152.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2153.     Cso("261227592", tors, 10, 0.85)
  2154.     for i = 1,2.5,0.1 do
  2155.         swait()
  2156.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2157.         end
  2158.     attack = false
  2159.     hum.WalkSpeed = 8
  2160. end
  2161. function Ancient_Rage()
  2162.     attack = true
  2163.     hum.WalkSpeed = 4
  2164.     Cso("907329532", tors, 10, 1.05)
  2165.     for i = 1,14,0.1 do
  2166.         swait()
  2167.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2168.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2169.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2170.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2171.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2172.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2173.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2174.         if v:FindFirstChild("Head") then
  2175.                         Eviscerate(v)
  2176.         end
  2177.     end
  2178.         end
  2179.     attack = false
  2180.     hum.WalkSpeed = 8
  2181. end
  2182. function TTTTTTTTTTTaunt()
  2183.     attack = true
  2184.     hum.WalkSpeed = 0
  2185.         DTAUNT:Play()
  2186.         repeat
  2187.         swait()
  2188.         DTAUNT.Parent = tors
  2189.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2190.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2191.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2192.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2193.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2194.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2195.     until DTAUNT.Playing == false
  2196.     attack = false
  2197.     hum.WalkSpeed = 8
  2198. end
  2199. function HAAH()
  2200.     attack = true
  2201.     hum.WalkSpeed = 0
  2202.     Cso("300208779", hed, 10, 1)
  2203.     for i = 0,9,0.1 do
  2204.         swait()
  2205.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2206.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2207.         if Mrandom(1,15) == 1 then
  2208.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2209.         end
  2210.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2211.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2212.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2213.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2214.     end
  2215.     attack = false
  2216.     hum.WalkSpeed = 10
  2217. end
  2218. function again()
  2219.         attack = true
  2220.     hum.WalkSpeed = 0
  2221.         ITAUNT:Play()
  2222.         repeat
  2223.         swait()
  2224.         ITAUNT.Parent = tors
  2225.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2226.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2227.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2228.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2229.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2230.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2231.     until ITAUNT.Playing == false
  2232.         attack = false
  2233.     hum.WalkSpeed = 8
  2234. end
  2235. function LunarSpin()
  2236.     attack = true
  2237.     hum.WalkSpeed = 0
  2238.     for i = 0,17,0.05 do
  2239.         CameraEnshaking(1, 5)
  2240.             MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2241.             Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2242.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2243.         swait()
  2244.         PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2245.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2246.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2247.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2248.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2249.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2250.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2251.     end
  2252.     hum.WalkSpeed = 8
  2253.     attack = false
  2254. end
  2255. function Decapitate()
  2256.     local target = nil
  2257.     local targettorso = nil
  2258.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2259.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2260.             target = mouse.Target.Parent.Humanoid
  2261.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2262.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2263.         end
  2264.     end
  2265.     if target ~= nil then
  2266.         targettorso.Anchored = true
  2267.         attack = true
  2268.         hum.WalkSpeed = 0
  2269.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2270.         for i = 0,4.2,0.1 do
  2271.             swait()
  2272.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2273.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2274.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2275.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2276.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2277.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2278.         end
  2279.         local ModelHead01 = New("Model", char, "", {})
  2280.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2281.         local Head01 = targethead:Clone()
  2282.         targethead.Transparency = 1
  2283.         Head01.Parent = ModelHead01
  2284.         local weldHead01 = Instance.new("Weld")
  2285.         weldHead01.Parent = Head01
  2286.         weldHead01.Part0 = targethead
  2287.         weldHead01.Part1 = Head01
  2288.         weldHead01.C1 = CFrame.new(0, 0, 0)
  2289.         targethead.face:Remove()
  2290.         weldHead01.Part0 = ra
  2291.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2292.         targettorso:BreakJoints()
  2293.         CreateSound("314390675", targettorso, 5, .7)
  2294.         for i = 0,3.2,0.1 do
  2295.             swait()
  2296.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2297.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2298.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2299.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2300.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2301.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2302.         end
  2303.         for i = 0,4.2,0.1 do
  2304.             swait()
  2305.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2306.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2307.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2308.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2309.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2310.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2311.         end
  2312.         CreateSound("541909763", targettorso, 5, .8)
  2313.         weldHead01:Destroy()
  2314.         Head01.CanCollide = true
  2315.         local bodyVelocity2 = Create("BodyVelocity")({
  2316.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2317.           P = 5000,
  2318.           maxForce = Vector3.new(8000, 8000, 8000),
  2319.           Parent = Head01
  2320.         })
  2321.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2322.         for i = 0,6.2,0.1 do
  2323.             swait()
  2324.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2325.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2326.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2327.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2328.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2329.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2330.         end
  2331.         targettorso.Anchored = false
  2332.         attack = false
  2333.         hum.WalkSpeed = 8
  2334.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2335.     end
  2336. end
  2337. function BalanceSpin()
  2338.     attack = true
  2339.     hum.WalkSpeed = 2
  2340.     for i = 0,17,0.07 do
  2341.         CameraEnshaking(1, 5)
  2342.         MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2343.         swait()
  2344.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2345.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2346.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2347.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2348.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2349.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2350.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2351.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2352.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2353.     end
  2354.     hum.WalkSpeed = 8
  2355.     attack = false
  2356. end
  2357.  
  2358. function BARK()
  2359.     attack = true
  2360.     hum.WalkSpeed = 0
  2361.     BATAUNT:Play()
  2362.     repeat
  2363.     BATAUNT.Parent = tors
  2364.     swait()
  2365.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2366.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2367.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2368.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2369.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2370.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2371.     until BATAUNT.Playing == false
  2372.     attack = false
  2373.     hum.WalkSpeed = 8
  2374. end
  2375. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2376.     local NSound = nil
  2377.     coroutine.resume(coroutine.create(function()
  2378.         NSound = Instance.new("Sound", PARENT)
  2379.         NSound.Volume = VOLUME
  2380.         NSound.Pitch = PITCH
  2381.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2382.         swait()
  2383.         NSound:play()
  2384.         game:GetService("Debris"):AddItem(NSound, 10)
  2385.     end))
  2386.     return NSound
  2387. end
  2388. function Bark_Splosion()
  2389.     attack = true
  2390.     for i = 0,2,0.05 do
  2391.         swait()
  2392.         Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2393.         Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2394.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2395.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2396.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2397.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2398.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2399.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2400.     end
  2401.     CreateSound("331666100", tors, 10, 1)
  2402.     Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2403.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2404.     CameraEnshaking(1.5, 10)  
  2405.     for i = 1,2,0.1 do
  2406.         swait()
  2407.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2408.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2409.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2410.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2411.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2412.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2413.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2414.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2415.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2416.     end
  2417.     wait(.6)
  2418.     attack = false
  2419. end
  2420. corrupted = false
  2421. function Pixel_Corrupt()
  2422.     attack = true
  2423.         corrupted = true
  2424.     for i = 0,3,0.05 do
  2425.         swait()
  2426.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2427.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2428.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2429.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2430.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2431.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2432.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2433.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2434.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2435.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2436.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2437.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2438.     end
  2439.         refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2440.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2441.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2442.     CreateSound("331666100", refa, 10, 1)
  2443.     CameraEnshaking(1.5, 10)  
  2444.     coroutine.resume(coroutine.create(function()
  2445.     for i = 1,20,0.1 do
  2446.         swait(5)
  2447. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2448. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2449. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2450. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2451.     CreateSound("331666100", refa, 10, 1)
  2452.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2453.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2454.         end
  2455.         refa:Destroy()
  2456.         corrupted = false
  2457.         end))
  2458.     for i = 1,2.5,0.1 do
  2459.         swait()
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2461.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2462.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2463.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2464.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2465.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2466.     end
  2467.     wait(.3)
  2468.     attack = false
  2469. end
  2470. function un_fun()
  2471.         attack = true
  2472.     hum.WalkSpeed = 0
  2473.         BTAUNT:Play()
  2474.         repeat
  2475.         swait()
  2476.         BTAUNT.Parent = tors
  2477.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2478.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2479.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2480.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2481.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2482.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2483.     until BTAUNT.Playing == false
  2484.         attack = false
  2485.     hum.WalkSpeed = 8
  2486. end
  2487. function thisisit()
  2488.         attack = true
  2489.     hum.WalkSpeed = 0
  2490.         STAUNT:Play()
  2491.         repeat
  2492.         swait()
  2493.         STAUNT.Parent = tors
  2494.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2495.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2496.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2497.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2498.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2499.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2500.     until STAUNT.Playing == false
  2501.         attack = false
  2502.     hum.WalkSpeed = 8
  2503. end
  2504. function Exploit()
  2505.         exploitable = false
  2506.     Cso("907332670", tors, 10, 1.05)
  2507.     coroutine.resume(coroutine.create(function()
  2508.     for i = 1,20,0.1 do
  2509.         swait()
  2510.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2511.         end
  2512.     Cso("12222030", tors, 10, 1.05)
  2513.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2514.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2515.         if v:FindFirstChild("Head") then
  2516.                         Eviscerate(v)
  2517.                         SoulSteal(v)
  2518.         end
  2519.     end
  2520.         wait(15)
  2521.         exploitable = true
  2522.         end))
  2523. end
  2524. function ASCENTION()
  2525.     attack = true
  2526.     hum.WalkSpeed = 0
  2527.     Cso("987502413", tors, 10, 1.05)
  2528.         local vel2 = Instance.new("BodyVelocity",tors)
  2529.         vel2.Velocity = Vector3.new(0,30,0)
  2530.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2531.     for i = 0,20,0.1 do
  2532.     HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2533.         swait()
  2534.                 BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2535.                 BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2536.         CameraEnshaking(1, 4)
  2537.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2538.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2539.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2540.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2541.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2542.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2543.     end
  2544.     hum.WalkSpeed = 8
  2545.         vel2:Destroy()
  2546.     attack = false
  2547. end
  2548. -------------------------------------------------------
  2549. --End Attacks N Stuff--
  2550. -------------------------------------------------------
  2551. Sprinting = false
  2552. mouse.KeyDown:connect(function(key)
  2553.     if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2554.         Swing = 2
  2555.         hum.WalkSpeed = 38.82
  2556.         Sprinting = true
  2557.     end
  2558. end)
  2559. mouse.KeyUp:connect(function(key)
  2560.     if string.byte(key) == 48 and attack == false then
  2561.         Swing = 1
  2562.         Sprinting = false
  2563.         hum.WalkSpeed = 8
  2564.     end
  2565. end)
  2566. mouse.KeyDown:connect(function(key)
  2567.     if attack == false then
  2568.         if key == 'q' and Mode == 1 then
  2569.                         Power_Burst()
  2570.         elseif key == '1' and Mode ~= 2 then
  2571.             Mode = 2
  2572.             SONG = 409475133
  2573.             tecks2.Text = "John Shedletsky"
  2574.             tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2575.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2576.         for i, v in pairs(ArmorColorParts) do
  2577.         v.BrickColor = BrickColor.new("Really brown")
  2578.         v.Material = "Metal"
  2579.         v.Transparency = 0
  2580.         end
  2581.  for i, v in pairs(ArmorColorParts2) do
  2582.     v.BrickColor = BrickColor.new("Pastel brown")
  2583.     v.Material = "Metal"
  2584.     v.Transparency = 0
  2585.   end
  2586.   for i, v in pairs(NeonColorParts) do
  2587.     maincolor = BrickColor.new("New Yeller")
  2588.     v.BrickColor = maincolor
  2589.     v.Material = "Neon"
  2590.     v.Transparency = 0
  2591.   end
  2592.         elseif key == '1' and Mode == 2 then
  2593.             resetmode()
  2594.         elseif key == 't' and Mode == 1 then
  2595.                         Taunt()
  2596.         elseif key == 'q' and Mode == 2 then
  2597.                         Magic_Bombs()
  2598.         elseif key == 'e' and Mode == 2 then
  2599.                         Dangerous_Field()
  2600.         elseif key == 't' and Mode == 2 then
  2601.                         HAAH()
  2602.         end
  2603.     ---------------------------------------------------------------------
  2604.     if key == 'm' and Mode == 1 then
  2605.         Mode = pIXELATED
  2606.         SONG = 1244332148
  2607.         tecks2.Text = "ROBLOX"
  2608.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 0)
  2609.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2610. tecks2.TextStrokeTransparency = 0
  2611.  for i, v in pairs(ArmorColorParts) do
  2612.     v.BrickColor = BrickColor.new("Navy blue")
  2613.     v.Material = "Glass"
  2614.     v.Transparency = 0
  2615.   end
  2616.  for i, v in pairs(ArmorColorParts2) do
  2617.     v.BrickColor = BrickColor.new("Dark blue")
  2618.     v.Material = "Glass"
  2619.     v.Transparency = 0
  2620.   end
  2621.   for i, v in pairs(NeonColorParts) do
  2622.     maincolor = BrickColor.new("Lapis")
  2623.     v.BrickColor = maincolor
  2624.     v.Material = "Neon"
  2625.     v.Transparency = 0
  2626.   end
  2627.         elseif key == 'm' and Mode == pIXELATED then
  2628.             resetmode()
  2629.         elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2630.             Pixel_Corrupt()
  2631.     end
  2632.     ---------------------------------------------------------------------
  2633.     if key == '2' and Mode ~= 3 then
  2634.         Mode = 3
  2635.         SONG = 1634231515
  2636.         tecks2.Text = "Below-Zero"
  2637.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2638.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2639.  for i, v in pairs(ArmorColorParts) do
  2640.     v.BrickColor = BrickColor.new("Bright blue")
  2641.     v.Material = "Marble"
  2642.     v.Transparency = 0
  2643.   end
  2644.  for i, v in pairs(ArmorColorParts2) do
  2645.     v.BrickColor = BrickColor.new("Institutional white")
  2646.     v.Material = "Metal"
  2647.     v.Transparency = 0
  2648.   end
  2649.   for i, v in pairs(NeonColorParts) do
  2650.     maincolor = BrickColor.new("Toothpaste")
  2651.     v.BrickColor = maincolor
  2652.     v.Material = "Neon"
  2653.     v.Transparency = 0
  2654.   end
  2655.         elseif key == '2' and Mode == 3 then
  2656.             resetmode()
  2657.         elseif key == 't' and Mode == 3 then
  2658.             un_fun()
  2659.         elseif key == 'q' and Mode == 3 then
  2660.             Shockwave()
  2661.     end
  2662.     ---------------------------------------------------------------------
  2663.     if key == '3' and Mode ~= 4 then
  2664.         Mode = 4
  2665.         SONG = 539526132
  2666.         tecks2.Text = "Infused"
  2667.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2668.         tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2669.  for i, v in pairs(ArmorColorParts) do
  2670.     v.BrickColor = BrickColor.new("Black")
  2671.     v.Material = "SmoothPlastic"
  2672.     v.Transparency = 0
  2673.   end
  2674.  for i, v in pairs(ArmorColorParts2) do
  2675.     v.BrickColor = BrickColor.new("Really black")
  2676.     v.Material = "Metal"
  2677.     v.Transparency = 0
  2678.   end
  2679.   for i, v in pairs(NeonColorParts) do
  2680.     maincolor = BrickColor.new("Bright yellow")
  2681.     v.BrickColor = maincolor
  2682.     v.Material = "Neon"
  2683.     v.Transparency = 0
  2684.   end
  2685.         elseif key == '3' and Mode == 4 then
  2686.             resetmode()
  2687.         elseif key == 't' and Mode == 4 then
  2688.             again()
  2689.         elseif key == 'q' and Mode == 4 then
  2690.             Pulse()
  2691.     end
  2692.     ---------------------------------------------------------------------
  2693.     if key == 'm' and Mode == 4 then
  2694.                 attack = true
  2695.         SONG = 1764195391
  2696.                 hum.WalkSpeed = 0
  2697.             for i = 1,20,0.1 do
  2698.                 swait()
  2699.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2700.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2701.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2702.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2703.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2704.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2705.             BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2706.                 end
  2707.                 hum.WalkSpeed = 8
  2708.                 attack = false
  2709.         Mode = 100
  2710.         tecks2.Text = "Overclocked"
  2711.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2712.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2713.             Cso("743499393", tors, 10, 1.05)
  2714.             BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2715.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2716.  for i, v in pairs(ArmorColorParts) do
  2717.     v.BrickColor = BrickColor.new("Bright yellow")
  2718.     v.Material = "DiamondPlate"
  2719.     v.Transparency = 0.2
  2720.   end
  2721.  for i, v in pairs(ArmorColorParts2) do
  2722.     v.BrickColor = BrickColor.new("Really black")
  2723.     v.Material = "Neon"
  2724.     v.Transparency = 0
  2725.   end
  2726.   for i, v in pairs(NeonColorParts) do
  2727.     maincolor = BrickColor.new("New Yeller")
  2728.     v.BrickColor = maincolor
  2729.     v.Material = "Glass"
  2730.     v.Transparency = 0.5
  2731.   end
  2732.         elseif key == 'm' and Mode == 100 then
  2733.             resetmode()
  2734.         elseif key == 'q' and Mode == 100 then
  2735.             LAZER()
  2736.     end
  2737.     ---------------------------------------------------------------------
  2738.     if key == '4' and Mode ~= 5 then
  2739.         Mode = 5
  2740.         SONG = 170282324
  2741.         tecks2.Text = "Cyber"
  2742.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2743.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2744.  for i, v in pairs(ArmorColorParts) do
  2745.     v.BrickColor = BrickColor.new("Black")
  2746.     v.Material = "SmoothPlastic"
  2747.     v.Transparency = 0
  2748.   end
  2749.  for i, v in pairs(ArmorColorParts2) do
  2750.     v.BrickColor = BrickColor.new("Really black")
  2751.     v.Material = "Metal"
  2752.     v.Transparency = 0
  2753.   end
  2754.   for i, v in pairs(NeonColorParts) do
  2755.     maincolor = BrickColor.new("Toothpaste")
  2756.     v.BrickColor = maincolor
  2757.     v.Material = "Neon"
  2758.     v.Transparency = 0
  2759.   end
  2760.         elseif key == '4' and Mode == 5 then
  2761.             resetmode()
  2762.         elseif key == 'q' and Mode == 5 and exploitable == true then
  2763.             Exploit()
  2764.     end
  2765.     ---------------------------------------------------------------------
  2766.     if key == '5' and Mode ~= 6 then
  2767.         Mode = 6
  2768.         SONG = 407749940
  2769.         tecks2.Text = "ControlledBR"
  2770.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2771.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2772.  for i, v in pairs(ArmorColorParts) do
  2773.     v.BrickColor = BrickColor.new("Dark red")
  2774.     v.Material = "SmoothPlastic"
  2775.     v.Transparency = 0
  2776.   end
  2777.  for i, v in pairs(ArmorColorParts2) do
  2778.     v.BrickColor = BrickColor.new("Really black")
  2779.     v.Material = "Metal"
  2780.     v.Transparency = 0
  2781.   end
  2782.   for i, v in pairs(NeonColorParts) do
  2783.     maincolor = BrickColor.new("Really red")
  2784.     v.BrickColor = maincolor
  2785.     v.Material = "Neon"
  2786.     v.Transparency = 0
  2787.   end
  2788.         elseif key == '5' and Mode == 6 then
  2789.             resetmode()
  2790.         elseif key == 'q' and Mode == 6 then
  2791.             Distort()
  2792.         elseif key == 'e' and Mode == 6 then
  2793.             Ancient_Rage()
  2794.         elseif key == 't' and Mode == 6 then
  2795.             TTTTTTTTTTTaunt()
  2796.     end
  2797.     ---------------------------------------------------------------------
  2798.     if key == '6' and Mode ~= 7 then
  2799.         Mode = 7
  2800.         SONG = 150794704
  2801.         tecks2.Text = "Such Wow"
  2802.         tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  2803.         tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  2804.  for i, v in pairs(ArmorColorParts) do
  2805.     v.BrickColor = BrickColor.new("Cool yellow")
  2806.     v.Material = "SmoothPlastic"
  2807.     v.Transparency = 0
  2808.   end
  2809.  for i, v in pairs(ArmorColorParts2) do
  2810.     v.BrickColor = BrickColor.new("Medium stone grey")
  2811.     v.Material = "Metal"
  2812.     v.Transparency = 0
  2813.   end
  2814.   for i, v in pairs(NeonColorParts) do
  2815.     maincolor = BrickColor.new("New Yeller")
  2816.     v.BrickColor = maincolor
  2817.     v.Material = "Neon"
  2818.     v.Transparency = 0
  2819.   end
  2820.     elseif key == '6' and Mode == 7 then
  2821.         resetmode()
  2822.     elseif key == 't' and Mode == 7 then
  2823.                 BARK()
  2824.     elseif key == 'q' and Mode == 7 then
  2825.                 Bark_Splosion()
  2826.     end
  2827.     if key == 'm' and Mode == 7 then
  2828.         SONG = 257453119
  2829.             attack = true
  2830.             hum.WalkSpeed = 0
  2831.     for i = 0,10,0.08 do
  2832.         swait()
  2833.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2834.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2835.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2836.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2837.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2838.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2839.     end
  2840.     attack = false
  2841.     hum.WalkSpeed = 8
  2842.         Mode = 50
  2843.             BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2844.         tecks2.Text = "ASCEND"
  2845.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  2846.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2847.  for i, v in pairs(ArmorColorParts) do
  2848.     v.BrickColor = BrickColor.new("Magenta")
  2849.     v.Material = "Foil"
  2850.     v.Transparency = 0
  2851.   end
  2852.  for i, v in pairs(ArmorColorParts2) do
  2853.     v.BrickColor = BrickColor.new("Dark indigo")
  2854.     v.Material = "Glass"
  2855.     v.Transparency = 0.1
  2856.   end
  2857.   for i, v in pairs(NeonColorParts) do
  2858.     maincolor = BrickColor.new("White")
  2859.     v.BrickColor = maincolor
  2860.     v.Material = "Neon"
  2861.     v.Transparency = 0
  2862.   end
  2863.         elseif key == 'm' and Mode == 50 then
  2864.             resetmode()
  2865.         elseif key == 'q' and Mode == 50 then
  2866.             ASCENTION()
  2867.     end
  2868.     ---------------------------------------------------------------------
  2869.     if key == 'm' and Mode == 8 then
  2870.         Mode = 25
  2871.         SONG = 1770978966
  2872.         tecks2.Text = "Spirit"
  2873.             BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2874.         tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2875.         tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  2876.  for i, v in pairs(ArmorColorParts) do
  2877.     v.BrickColor = BrickColor.new("Ghost grey")
  2878.     v.Material = "SmoothPlastic"
  2879.     v.Transparency = 0.7
  2880.   end
  2881.  for i, v in pairs(ArmorColorParts2) do
  2882.     v.BrickColor = BrickColor.new("Quill grey")
  2883.     v.Material = "Glass"
  2884.     v.Transparency = 0.5
  2885.   end
  2886.   for i, v in pairs(NeonColorParts) do
  2887.     maincolor = BrickColor.new("Fog")
  2888.     v.BrickColor = maincolor
  2889.     v.Material = "Neon"
  2890.     v.Transparency = 0.5
  2891.   end
  2892.         elseif key == 'm' and Mode == 25 then
  2893.             resetmode()
  2894.         elseif key == 't' and Mode == 25 then
  2895.             thisisit()
  2896.         elseif key == 'q' and Mode == 25 then
  2897.             Spirit_Beam()
  2898.     end
  2899.     ---------------------------------------------------------------------
  2900.     if key == '7' and Mode ~= 8 then
  2901.         Mode = 8
  2902.         SONG = 561833161
  2903.         tecks2.Text = "YT"
  2904.         tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  2905.         tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  2906.     for i, v in pairs(ArmorColorParts) do
  2907.     v.BrickColor = BrickColor.new("Really red")
  2908.     v.Material = "SmoothPlastic"
  2909.     v.Transparency = 0
  2910.     end
  2911.     for i, v in pairs(ArmorColorParts2) do
  2912.     v.BrickColor = BrickColor.new("Dark red")
  2913.     v.Material = "Metal"
  2914.     v.Transparency = 0
  2915.      end
  2916.     for i, v in pairs(NeonColorParts) do
  2917.     maincolor = BrickColor.new("Really red")
  2918.     v.BrickColor = maincolor
  2919.     v.Material = "Neon"
  2920.     v.Transparency = 0
  2921.     end
  2922.         elseif key == '7' and Mode == 8 then
  2923.             resetmode()
  2924.         elseif key == 'q' and Mode == 8 then
  2925.             LunarSpin()
  2926.     end
  2927.     ---------------------------------------------------------------------
  2928.     if key == '8' and Mode ~= 9 then
  2929.         Mode = 9
  2930.         SONG = 933385346
  2931.         tecks2.Text = "Balance"
  2932.         tecks2.TextColor3 = Color3.new(255, 255, 255)
  2933.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2934.  for i, v in pairs(ArmorColorParts) do
  2935.     v.BrickColor = BrickColor.new("Institutional white")
  2936.     v.Material = "Glass"
  2937.     v.Transparency = 0
  2938.   end
  2939.  for i, v in pairs(ArmorColorParts2) do
  2940.     v.BrickColor = BrickColor.new("Really black")
  2941.     v.Material = "Glass"
  2942.     v.Transparency = 0.5
  2943.   end
  2944.   for i, v in pairs(NeonColorParts) do
  2945.     maincolor = BrickColor.new("Institutional white")
  2946.     v.BrickColor = maincolor
  2947.     v.Material = "Neon"
  2948.     v.Transparency = 0
  2949.   end
  2950.         elseif key == '8' and Mode == 9 then
  2951.             resetmode()
  2952.         elseif key == 't' and Mode == 9 then
  2953.             heregoes()
  2954.         elseif key == 'q' and Mode == 9 then
  2955.             BalanceSpin()
  2956.     end
  2957.     ---------------------------------------------------------------------------
  2958.     if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  2959.         Mode = 10
  2960.         SONG = 919231299
  2961.         local A = math.random(1,4)
  2962.         if A == 1 then
  2963.     SONG = 919231299
  2964.         elseif A == 2 then
  2965.     SONG = 460874877
  2966.         elseif A == 3 then
  2967.     SONG = 943961217
  2968.         elseif A == 4 then
  2969.     SONG = 623662713
  2970.         end
  2971.         tecks2.Text = "InSaNe"
  2972.         tecks2.TextColor3 = Color3.new(0, 0, 0)
  2973.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2974.  for i, v in pairs(ArmorColorParts) do
  2975.     v.BrickColor = BrickColor.random()
  2976.     v.Material = "Glass"
  2977.     v.Transparency = 0
  2978.   end
  2979.  for i, v in pairs(ArmorColorParts2) do
  2980.     v.BrickColor = BrickColor.random()
  2981.     v.Material = "Glass"
  2982.     v.Transparency = 0
  2983.   end
  2984.   for i, v in pairs(NeonColorParts) do
  2985.     maincolor = BrickColor.random()
  2986.     v.BrickColor = maincolor
  2987.     v.Material = "Neon"
  2988.     v.Transparency = 0
  2989.   end
  2990.     elseif key == 'm' and Mode == 10 then
  2991.         resetmode()
  2992.     elseif key == 'q' and Mode == 10 then
  2993.         Decapitate()
  2994.     end
  2995.     end
  2996. end)
  2997. local Combo = 1
  2998. mouse.Button1Down:connect(function(key)
  2999.     if attack == false then
  3000.         if Combo == 1 then
  3001.             Combo = 2
  3002.             attackone()
  3003.         elseif Combo == 2 then
  3004.             Combo = 3
  3005.             attacktwo()
  3006.         elseif Combo == 3 then
  3007.             Combo = 1
  3008.             attackthree()
  3009.         end
  3010.     end
  3011. end)
  3012.  
  3013.  
  3014.  
  3015.  
  3016.  
  3017.  
  3018.  
  3019. -------------------------------------------------------
  3020. --Start Animations--
  3021. -------------------------------------------------------
  3022. while true do
  3023.     swait()
  3024.     sine = sine + change
  3025.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3026.     local velderp = root.Velocity.y
  3027.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3028.     if equipped == true or equipped == false then
  3029.         if attack == false then
  3030.             idle = idle + 1
  3031.         else
  3032.             idle = 0
  3033.         end
  3034.         if Mode == 5 then
  3035.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3036.         end
  3037.         if Mode == 25 then
  3038.         PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3039.         end
  3040.         if Mode == 100 then
  3041.             PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3042.             MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3043.         end
  3044.         if Mode == 7 then
  3045.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3046.         end
  3047.         if Mode == 10 then
  3048.         PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3049.         tecks2.TextColor3 = maincolor.Color
  3050.         tecks2.TextStrokeColor3 = maincolor.Color
  3051.         for i, v in pairs(ArmorColorParts) do
  3052.         v.BrickColor = BrickColor.random()
  3053.         v.Material = "Glass"
  3054.         v.Transparency = 0
  3055.         end
  3056.         for i, v in pairs(ArmorColorParts2) do
  3057.         v.BrickColor = BrickColor.random()
  3058.         v.Material = "Glass"
  3059.         v.Transparency = 0
  3060.         end
  3061.         for i, v in pairs(NeonColorParts) do
  3062.         maincolor = BrickColor.random()
  3063.         v.BrickColor = maincolor
  3064.         v.Material = "Neon"
  3065.         v.Transparency = 0
  3066.         end
  3067.         end
  3068.         if Mode == 6 then
  3069.         local A = math.random(1,15)
  3070.         if A == 1 then
  3071.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3072.         if A == 2 then
  3073.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3074.         end
  3075.         end
  3076.         end
  3077.         if 1 < root.Velocity.y and hitfloor == nil then
  3078.             Anim = "Jump"
  3079.             if attack == false then
  3080.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3081.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3082.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3083.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3084.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3085.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3086.             end
  3087.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3088.             Anim = "Fall"
  3089.             if attack == false then
  3090.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3091.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3092.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3093.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3094.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3095.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3096.             end
  3097.         elseif torvel < 1 and hitfloor ~= nil then
  3098.             Anim = "Idle"
  3099.             change = 1
  3100.             if attack == false then
  3101.                 if Mode == 1 then --Normal
  3102.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3103.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3104.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3105.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3106.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3107.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3108.                 elseif Mode == pIXELATED then --PIXELATED
  3109.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3110.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3111.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3112.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3113.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3114.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3115.                 elseif Mode == 50 then --ASCENDED
  3116.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3117.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3118.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3119.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3120.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3121.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3122.             elseif Mode == 2 then --Machinery
  3123.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3124.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3125.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3126.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3127.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3128.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3129.             elseif Mode == 3 then --ICE
  3130.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3131.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3132.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3133.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3134.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3135.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3136.             elseif Mode == 4 then --Infused
  3137.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3138.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3139.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3140.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3141.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3142.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3143.             elseif Mode == 5 then --Cybernetic
  3144.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3145.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3146.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3147.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3148.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3149.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3150.             elseif Mode == 25 then --Spiritual
  3151.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3152.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3153.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3154.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3155.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3156.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3157.             elseif Mode == 6 then --Controlled Beyond Recognition
  3158.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3159.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3160.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3161.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3162.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3163.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3164.             elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3165.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3166.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3167.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3168.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3169.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3170.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3171.             elseif Mode == 100 then --Overclocked
  3172.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3173.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3174.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3175.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3176.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3177.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3178.             elseif Mode == 8 then --Lunarist
  3179.                 MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3180.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3181.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3182.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3183.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3184.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3185.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3186.             elseif Mode == 10 then --INSANITY
  3187.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3188.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3189.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3190.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3191.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3192.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3193.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3194.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3195.             end
  3196.             end
  3197.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3198.             Anim = "Walk"
  3199.             change = 1.1
  3200.             if attack == false then
  3201.                 if Mode == 6 then
  3202.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3203.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3204.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3205.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3206.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3207.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3208.             elseif Mode == 5 then
  3209.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3210.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3211.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3212.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3213.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3214.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3215.             elseif Mode == 25 then
  3216.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3217.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3218.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3219.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3220.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3221.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3222.             elseif Mode == 100 then
  3223.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3224.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3225.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3226.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3227.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3228.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3229.             elseif Mode == 10 then
  3230.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3231.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3232.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3233.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3234.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3235.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3236.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3237.             elseif Mode == 8 then
  3238.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3239.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3240.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3241.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3242.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3243.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3244.             elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3245.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3246.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3247.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3248.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3249.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3250.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,   Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3251.             end
  3252.             end
  3253.         elseif torvel >= 25 and hitfloor ~= nil then
  3254.             Anim = "Sprint"
  3255.             change = 1.35
  3256.             if attack == false then
  3257.         if Mode == 5 then
  3258.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3259.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3260.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3261.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3262.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3263.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3264.         elseif Mode == 25 or Mode == 10 then
  3265.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3266.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3267.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3268.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3269.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3270.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3271.         elseif Mode ~= 5 then
  3272.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3273.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3274.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3275.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3276.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3277.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3278.             end
  3279.             end
  3280.         end
  3281.     end
  3282.     Music.SoundId = "rbxassetid://"..SONG
  3283.     Music.Looped = true
  3284.     Music.Pitch = 1
  3285.     Music.Volume = 2.5
  3286.     Music.Parent = tors
  3287.     Music:Resume()
  3288.     if 0 < #Effects then
  3289.         for e = 1, #Effects do
  3290.             if Effects[e] ~= nil then
  3291.                 local Thing = Effects[e]
  3292.                 if Thing ~= nil then
  3293.                     local Part = Thing[1]
  3294.                     local Mode = Thing[2]
  3295.                     local Delay = Thing[3]
  3296.                     local IncX = Thing[4]
  3297.                     local IncY = Thing[5]
  3298.                     local IncZ = Thing[6]
  3299.                     if 1 >= Thing[1].Transparency then
  3300.                         if Thing[2] == "Block1" then
  3301.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3302.                             local Mesh = Thing[1].Mesh
  3303.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3304.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3305.                         elseif Thing[2] == "Block2" then
  3306.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3307.                             local Mesh = Thing[7]
  3308.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3309.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3310.                         elseif Thing[2] == "Block3" then
  3311.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3312.                             local Mesh = Thing[7]
  3313.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3314.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3315.                         elseif Thing[2] == "Cylinder" then
  3316.                             local Mesh = Thing[1].Mesh
  3317.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3318.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3319.                         elseif Thing[2] == "Blood" then
  3320.                             local Mesh = Thing[7]
  3321.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3322.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3323.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3324.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  3325.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3326.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3327.                         elseif Thing[2] == "Disappear" then
  3328.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3329.                         elseif Thing[2] == "Shatter" then
  3330.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3331.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3332.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3333.                             Thing[6] = Thing[6] + Thing[5]
  3334.                         end
  3335.                     else
  3336.                         Part.Parent = nil
  3337.                         table.remove(Effects, e)
  3338.                     end
  3339.                 end
  3340.             end
  3341.         end
  3342.     end
  3343. end
  3344. -------------------------------------------------------
  3345. --End Animations And Script--
  3346. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement