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- [3:54 AM] superlaserchickon:
- u guys think
- [3:54 AM] superlaserchickon:
- melmetal could be fine now
- [3:54 AM] superlaserchickon:
- its been two dlcs since we banned it
- [3:55 AM] superlaserchickon:
- fuck load of stuff revenges it now
- [3:55 AM] superlaserchickon:
- and we have like pert
- [3:57 AM] superlaserchickon:
- also can we bring back the discussion around allowing native users to use the abilities
- [3:57 AM] superlaserchickon:
- .3.
- [9:02 AM] Triage Hat merchant:
- does anything really revenge it apart from like blace
- [9:02 AM] Triage Hat merchant:
- this is melm we're talking about
- [9:03 AM] Triage Hat merchant:
- i'd be fine with allowing native users back but idt think would
- [9:47 AM] Thinkerino:
- I think native abilities are dumb
- [9:50 AM] Thinkerino:
- The whole point of AAA is that everything already naturally gets every ability, and unlike STAB doesn't require a promise of standard abilities to be interesting
- [9:51 AM] Jordan:
- Do you feel the same way about native moves in stabmons
- [9:51 AM] Thinkerino:
- No
- [9:51 AM] Thinkerino:
- I don't think STAB is comparable
- [9:51 AM] Thinkerino:
- I consider it to be a false equivalency to AAA
- [9:51 AM] Thinkerino:
- Bc if STAB was taken literally
- [9:51 AM] Thinkerino:
- It would be awful
- [9:52 AM] Thinkerino:
- Like unless you can tell me
- [9:52 AM] Jordan:
- So because the idea that everything naturally gets the ability, native abilities in this case aren't a thing
- [9:53 AM] Thinkerino:
- You think STAB where you can ONLY use stab moves would be a real meta
- [9:53 AM] Thinkerino:
- Yeah
- [9:55 AM] Jordan:
- Ok here's another question then
- [9:55 AM] Jordan:
- What about mons who can mega evolve using their native stone in mnm if the stone was banned
- [9:55 AM] Jordan:
- Obviously gen 8 kinda hard to track. But on gen 7
- [9:55 AM] Jordan:
- Every mon is compatible with every stone
- [9:56 AM] Jordan:
- But only beedrill can use it's stone, or something close to that
- [9:57 AM] Thinkerino:
- It wasn't supposed to be allowed in gen 7, actually
- [9:57 AM] Thinkerino:
- So that's a bad example too
- [9:58 AM] Thinkerino:
- Oh wait you're talking about native megas, not
- [9:58 AM] Thinkerino:
- Orbs
- [10:01 AM] Jordan:
- Yes
- [10:07 AM] Thinkerino:
- Well, that one's a fair point then
- [10:07 AM] Thinkerino:
- But I honestly have 0 interest in an AAA with native abilities
- [10:08 AM] Thinkerino:
- Like to an extreme extent
- [10:08 AM] Thinkerino:
- I would stop pushing for the meta if it became that, and I'd probably step down from TL(edited)
- [10:08 AM] Thinkerino:
- I just don't like the premise at all
- Thinkerino
- But I honestly have 0 interest in an AAA with native abilities
- [10:10 AM] Thinkerino:
- Part of the reason I didn't take much interest in gen 7 aaa until the end is because I didn't feel like it made much sense to allow them
- [10:10 AM] Thinkerino:
- Oh, and on the mnm thing if it was up to me
- [10:10 AM] Thinkerino:
- If the premise is that every mon gets every mega stone as a mega evolution, I wouldn't allow natives there, either
- [10:10 AM] Thinkerino:
- But as of rn I'm not sure if that's actually what mnm's premise is
- [10:10 AM] Thinkerino:
- Or if that's just the way it turns out in practice
- [10:11 AM] Thinkerino:
- Esp. considering that mnm technically shouldn't even be around this gen, but was worked out so it could be
- [10:16 AM] motherlove:
- Gotta say looking at it from the mnm perspective does make it really unintuitive
- [10:16 AM] Thinkerino:
- Make what really unintuitive
- [10:16 AM] motherlove:
- Doesn’t make sense to me that some stones are allowed only on some mons given the premise of the meta
- [10:16 AM] Thinkerino:
- Yeah
- [10:17 AM] Thinkerino:
- I don't think it makes sense there, either
- [10:17 AM] Thinkerino:
- Bc how can beedrill be allowed to mega into mega beedrill
- [10:17 AM] Thinkerino:
- If beedrillite is banned
- [10:17 AM] Thinkerino:
- If every mon gets every mega
- [10:17 AM] Thinkerino:
- Then there are no unique megas
- [10:17 AM] Triage Hat merchant:
- in gen 8 it isnt
- [10:17 AM] Thinkerino:
- It isn't what
- [10:17 AM] Triage Hat merchant:
- allowed to be mega bee
- [10:18 AM] Thinkerino:
- Ah
- [10:18 AM] Thinkerino:
- So even if it existed
- [10:18 AM] Jordan:
- Well megas don't exist in gen 8
- [10:18 AM] Thinkerino:
- It wouldn't be able to?
- [10:18 AM] Triage Hat merchant:
- native megas aren't in gen 8 mnm
- [10:18 AM] Thinkerino:
- Aha
- [10:18 AM] Triage Hat merchant:
- but like jrdn said part of the changes were down to
- [10:18 AM] Triage Hat merchant:
- megas not existing
- [10:19 AM] Jordan:
- like to me
- [10:19 AM] Jordan:
- the notion that a mon natively has all the stones/abilities and either can use the original stone or not use the original ability has no rhyme or reason t oit
- [10:21 AM] Thinkerino:
- Did you word that the way you intended to
- [10:21 AM] Thinkerino:
- Bc it sounds like you're agreeing with me
- [10:21 AM] Jordan:
- no like
- [10:23 AM] Jordan:
- you said the point of aaa is that every mon has the native access to all the abilities
- [10:23 AM] Jordan:
- but who said that it's meant to be native
- [10:23 AM] Jordan:
- i never thought of it as a native access to abilities
- [10:24 AM] Jordan:
- i just thought of it as being able to change abilities
- [10:48 AM] Thinkerino:
- I don't know what the original submission intended, but as far as I know it's always been that every mon gets access to every ability
- [10:48 AM] motherlove:
- I see it the same way tbh but it still seems unintuitive to me that abilities would be banned on some birds and not others
- [10:49 AM] Thinkerino:
- Yeah
- [10:49 AM] Thinkerino:
- I don't think it's intuitive from a playing perspective
- [10:49 AM] Thinkerino:
- To say every mon gets almost any ability
- [10:49 AM] Thinkerino:
- But some Pokemon get abilities that make them more "almost" than others
- [10:49 AM] Thinkerino:
- For me, it's the same reason we ban rather than restrict Pokemon
- @superlaserchickon
- melmetal could be fine now
- [10:55 AM] Thinkerino:
- 252+ Atk Choice Band Tinted Lens Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Swampert: 268-316 (66.3 - 78.2%) -- approx. 2HKO
- [10:55 AM] Thinkerino:
- 252+ Atk Choice Band Tough Claws Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Swampert: 174-204 (43 - 50.4%) -- approx. 0.4% chance to 2HKO
- [10:56 AM] Thinkerino:
- 252+ Atk Choice Band Steelworker Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Swampert: 200-236 (49.5 - 58.4%) -- approx. 99.6% chance to 2HKO
- [10:56 AM] Thinkerino:
- Somebody has to pay the price every time it gets in LOL
- [10:56 AM] Thinkerino:
- 252+ Atk Choice Band Steelworker Melmetal Double Iron Bash (2 hits) vs. 248 HP / 252+ Def Tapu Fini: 338-402 (98.5 - 117.2%) -- approx. 93.8% chance to OHKO
- [10:56 AM] Thinkerino:
- 252+ Atk Choice Band Tough Claws Melmetal Double Iron Bash (2 hits) vs. 248 HP / 252+ Def Tapu Fini: 296-350 (86.2 - 102%) -- approx. 6.3% chance to OHKO
- [10:57 AM] Thinkerino:
- Intim rocky helm corv deals
- [10:57 AM] Thinkerino:
- -1 252+ Atk Choice Band Tough Claws Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Corviknight: 104-124 (26 - 31%) -- approx. 4HKO
- [10:57 AM] Thinkerino:
- 252+ Def Corviknight Body Press vs. 32 HP / 0 Def Melmetal: 122-144 (29.1 - 34.3%) -- 2.9% chance to 3HKO
- [10:58 AM] Jordan:
- tc melm was disgusting
- [10:58 AM] Thinkerino:
- But if it roosts vs tc
- [10:58 AM] Thinkerino:
- it dies to superpower if it isn't cb
- [10:59 AM] Thinkerino:
- But anyway yeah, I personally don't think native abilities are worth considering bc I don't see how they're intuitive
- [10:59 AM] Thinkerino:
- Or rather, I see hand understand the reasoning for allowing them
- [11:00 AM] Jordan:
- it adds to the creativity of building
- [11:00 AM] Thinkerino:
- But I don't see how they wouldn't be unintuitive
- [11:00 AM] Jordan:
- imo
- [11:00 AM] Jordan:
- just more options
- [11:00 AM] Jordan:
- and maybe a couple broken mons i havent thought about it rly
- [11:01 AM] Thinkerino:
- But if it's more options at the expense of the meta's premise, is it really worth it
- [11:01 AM] Thinkerino:
- Also, if native abilities are allowed then what's the justification for banning Pokemon outright
- [11:01 AM] Jordan:
- and then it becomes a matter of how one interprets the premise of the meta
- [11:01 AM] Thinkerino:
- In a meta with native abilities, restricted Pokemon could arguably become the norm
- [11:02 AM] Thinkerino:
- Like with Gengar
- [11:02 AM] Jordan:
- i played with native abils in aaa for 5 years before gen 8 so i'll admit it's hard for me to share your interpretation of the meta
- [11:02 AM] Thinkerino:
- Why ban Gengar if gengar with cursed body or w/e
- [11:02 AM] Thinkerino:
- Is allowed
- [11:02 AM] Jordan:
- even tho idc if the abils come back at this point
- @Jordan
- i played with native abils in aaa for 5 years before gen 8 so i'll admit it's hard for me to share your interpretation of the meta
- [11:03 AM] Thinkerino:
- I've played it for a lot less than that
- [11:03 AM] Thinkerino:
- And majority of my time playing has been w/o natives
- [11:03 AM] Thinkerino:
- So we're kind of at odds there lmao
- [11:03 AM] Jordan:
- and i bet that's the main reason why lol
- [11:03 AM] Jordan:
- for boht of us the way we see it is what feels more natural lol
- [11:03 AM] Thinkerino:
- Yeah xD
- [11:03 AM] Jordan:
- and to that point
- @Thinkerino
- Why ban Gengar if gengar with cursed body or w/e
- [11:04 AM] Jordan:
- because it's never been done before like this, i.e. not natural lmao
- [11:04 AM] Jordan:
- if 5 years ago banned pokemon were restricted by not allowing them to have different abilities
- [11:04 AM] Jordan:
- then it would feel normal and no one would even question it
- [11:05 AM] Jordan:
- but its just not been done like that
- [11:05 AM] Thinkerino:
- That's true
- [11:05 AM] Jordan:
- and for the majority of aaa it HAS been done by having native abils legal
- [11:05 AM] motherlove:
- Melm adds a good weav check
- [11:05 AM] motherlove:
- Also I wanna use ppads serene grace body slam(edited)
- [11:06 AM] Jordan:
- and the only reason it wasn't allowed in gen 8 was bc TI gave me an ultimatum and i took what was essentially the lesser of 2 evils
- @motherlove
- Melm adds a good weav check
- [11:06 AM] Thinkerino:
- This is real
- [11:08 AM] motherlove:
- You could always raise the question of native abilities to the community
- [11:08 AM] Thinkerino:
- True
- [11:09 AM] motherlove:
- I’ve played a lotta years with native abilities so I also don’t really relate to what Think says
- [11:09 AM] motherlove:
- But as someone who’s never played mnm, restricted stones seems odd and unintuitive
- [11:09 AM] Thinkerino:
- Could've sworn I've seen you play an mnm game or two here and there
- [11:10 AM] motherlove:
- Literally never
- [11:10 AM] Jordan:
- he playin bh and aaa
- [11:10 AM] motherlove:
- Also for ppl who play showdown without rlly checking smogon, you might see an urshifu and not know it’s restricted
- [11:12 AM] motherlove:
- Either way it’s not an issue I’m passionate about, Think being so into it is kinda confusing to me, lol
- [11:13 AM] motherlove:
- It does bring in some interesting mons back like Weezing and Keldeo
- [11:19 AM] Thinkerino:
- Well, since it's coming up again I'll make a post about it in the thread
- [11:28 AM] Thinkerino:
- It seems like stances on it here are relatively established
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