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  1.  
  2. [3:54 AM] superlaserchickon:
  3. u guys think
  4.  
  5.  
  6.  
  7. [3:54 AM] superlaserchickon:
  8. melmetal could be fine now
  9.  
  10.  
  11.  
  12. [3:54 AM] superlaserchickon:
  13. its been two dlcs since we banned it
  14.  
  15.  
  16.  
  17. [3:55 AM] superlaserchickon:
  18. fuck load of stuff revenges it now
  19.  
  20.  
  21.  
  22. [3:55 AM] superlaserchickon:
  23. and we have like pert
  24.  
  25.  
  26.  
  27. [3:57 AM] superlaserchickon:
  28. also can we bring back the discussion around allowing native users to use the abilities
  29.  
  30.  
  31.  
  32. [3:57 AM] superlaserchickon:
  33. .3.
  34. [9:02 AM] Triage Hat merchant:
  35. does anything really revenge it apart from like blace
  36.  
  37.  
  38.  
  39. [9:02 AM] Triage Hat merchant:
  40. this is melm we're talking about
  41.  
  42.  
  43.  
  44. [9:03 AM] Triage Hat merchant:
  45. i'd be fine with allowing native users back but idt think would
  46.  
  47.  
  48.  
  49. [9:47 AM] Thinkerino:
  50. I think native abilities are dumb
  51.  
  52.  
  53.  
  54. [9:50 AM] Thinkerino:
  55. The whole point of AAA is that everything already naturally gets every ability, and unlike STAB doesn't require a promise of standard abilities to be interesting
  56.  
  57.  
  58.  
  59. [9:51 AM] Jordan:
  60. Do you feel the same way about native moves in stabmons
  61. [9:51 AM] Thinkerino:
  62. No
  63. [9:51 AM] Thinkerino:
  64. I don't think STAB is comparable
  65. [9:51 AM] Thinkerino:
  66. I consider it to be a false equivalency to AAA
  67. [9:51 AM] Thinkerino:
  68. Bc if STAB was taken literally
  69. [9:51 AM] Thinkerino:
  70. It would be awful
  71. [9:52 AM] Thinkerino:
  72. Like unless you can tell me
  73. [9:52 AM] Jordan:
  74. So because the idea that everything naturally gets the ability, native abilities in this case aren't a thing
  75. [9:53 AM] Thinkerino:
  76. You think STAB where you can ONLY use stab moves would be a real meta
  77. [9:53 AM] Thinkerino:
  78. Yeah
  79. [9:55 AM] Jordan:
  80. Ok here's another question then
  81. [9:55 AM] Jordan:
  82. What about mons who can mega evolve using their native stone in mnm if the stone was banned
  83. [9:55 AM] Jordan:
  84. Obviously gen 8 kinda hard to track. But on gen 7
  85. [9:55 AM] Jordan:
  86. Every mon is compatible with every stone
  87. [9:56 AM] Jordan:
  88. But only beedrill can use it's stone, or something close to that
  89. [9:57 AM] Thinkerino:
  90. It wasn't supposed to be allowed in gen 7, actually
  91. [9:57 AM] Thinkerino:
  92. So that's a bad example too
  93. [9:58 AM] Thinkerino:
  94. Oh wait you're talking about native megas, not
  95. [9:58 AM] Thinkerino:
  96. Orbs
  97. [10:01 AM] Jordan:
  98. Yes
  99. [10:07 AM] Thinkerino:
  100. Well, that one's a fair point then
  101. [10:07 AM] Thinkerino:
  102. But I honestly have 0 interest in an AAA with native abilities
  103. [10:08 AM] Thinkerino:
  104. Like to an extreme extent
  105. [10:08 AM] Thinkerino:
  106. I would stop pushing for the meta if it became that, and I'd probably step down from TL(edited)
  107. [10:08 AM] Thinkerino:
  108. I just don't like the premise at all
  109.  
  110. Thinkerino
  111. But I honestly have 0 interest in an AAA with native abilities
  112. [10:10 AM] Thinkerino:
  113. Part of the reason I didn't take much interest in gen 7 aaa until the end is because I didn't feel like it made much sense to allow them
  114. [10:10 AM] Thinkerino:
  115. Oh, and on the mnm thing if it was up to me
  116. [10:10 AM] Thinkerino:
  117. If the premise is that every mon gets every mega stone as a mega evolution, I wouldn't allow natives there, either
  118. [10:10 AM] Thinkerino:
  119. But as of rn I'm not sure if that's actually what mnm's premise is
  120. [10:10 AM] Thinkerino:
  121. Or if that's just the way it turns out in practice
  122. [10:11 AM] Thinkerino:
  123. Esp. considering that mnm technically shouldn't even be around this gen, but was worked out so it could be
  124.  
  125.  
  126.  
  127. [10:16 AM] motherlove:
  128. Gotta say looking at it from the mnm perspective does make it really unintuitive
  129.  
  130.  
  131.  
  132. [10:16 AM] Thinkerino:
  133. Make what really unintuitive
  134.  
  135.  
  136.  
  137. [10:16 AM] motherlove:
  138. Doesn’t make sense to me that some stones are allowed only on some mons given the premise of the meta
  139.  
  140.  
  141.  
  142. [10:16 AM] Thinkerino:
  143. Yeah
  144.  
  145.  
  146.  
  147. [10:17 AM] Thinkerino:
  148. I don't think it makes sense there, either
  149.  
  150.  
  151.  
  152. [10:17 AM] Thinkerino:
  153. Bc how can beedrill be allowed to mega into mega beedrill
  154. [10:17 AM] Thinkerino:
  155. If beedrillite is banned
  156. [10:17 AM] Thinkerino:
  157. If every mon gets every mega
  158. [10:17 AM] Thinkerino:
  159. Then there are no unique megas
  160. [10:17 AM] Triage Hat merchant:
  161. in gen 8 it isnt
  162. [10:17 AM] Thinkerino:
  163. It isn't what
  164. [10:17 AM] Triage Hat merchant:
  165. allowed to be mega bee
  166. [10:18 AM] Thinkerino:
  167. Ah
  168. [10:18 AM] Thinkerino:
  169. So even if it existed
  170. [10:18 AM] Jordan:
  171. Well megas don't exist in gen 8
  172.  
  173. [10:18 AM] Thinkerino:
  174. It wouldn't be able to?
  175.  
  176.  
  177. [10:18 AM] Triage Hat merchant:
  178. native megas aren't in gen 8 mnm
  179. [10:18 AM] Thinkerino:
  180. Aha
  181. [10:18 AM] Triage Hat merchant:
  182. but like jrdn said part of the changes were down to
  183. [10:18 AM] Triage Hat merchant:
  184. megas not existing
  185. [10:19 AM] Jordan:
  186. like to me
  187. [10:19 AM] Jordan:
  188. the notion that a mon natively has all the stones/abilities and either can use the original stone or not use the original ability has no rhyme or reason t oit
  189. [10:21 AM] Thinkerino:
  190. Did you word that the way you intended to
  191. [10:21 AM] Thinkerino:
  192. Bc it sounds like you're agreeing with me
  193. [10:21 AM] Jordan:
  194. no like
  195. [10:23 AM] Jordan:
  196. you said the point of aaa is that every mon has the native access to all the abilities
  197. [10:23 AM] Jordan:
  198. but who said that it's meant to be native
  199. [10:23 AM] Jordan:
  200. i never thought of it as a native access to abilities
  201. [10:24 AM] Jordan:
  202. i just thought of it as being able to change abilities
  203. [10:48 AM] Thinkerino:
  204. I don't know what the original submission intended, but as far as I know it's always been that every mon gets access to every ability
  205. [10:48 AM] motherlove:
  206. I see it the same way tbh but it still seems unintuitive to me that abilities would be banned on some birds and not others
  207. [10:49 AM] Thinkerino:
  208. Yeah
  209. [10:49 AM] Thinkerino:
  210. I don't think it's intuitive from a playing perspective
  211. [10:49 AM] Thinkerino:
  212. To say every mon gets almost any ability
  213. [10:49 AM] Thinkerino:
  214. But some Pokemon get abilities that make them more "almost" than others
  215. [10:49 AM] Thinkerino:
  216. For me, it's the same reason we ban rather than restrict Pokemon
  217.  
  218. @superlaserchickon
  219. melmetal could be fine now
  220. [10:55 AM] Thinkerino:
  221. 252+ Atk Choice Band Tinted Lens Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Swampert: 268-316 (66.3 - 78.2%) -- approx. 2HKO
  222. [10:55 AM] Thinkerino:
  223. 252+ Atk Choice Band Tough Claws Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Swampert: 174-204 (43 - 50.4%) -- approx. 0.4% chance to 2HKO
  224. [10:56 AM] Thinkerino:
  225. 252+ Atk Choice Band Steelworker Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Swampert: 200-236 (49.5 - 58.4%) -- approx. 99.6% chance to 2HKO
  226. [10:56 AM] Thinkerino:
  227. Somebody has to pay the price every time it gets in LOL
  228. [10:56 AM] Thinkerino:
  229. 252+ Atk Choice Band Steelworker Melmetal Double Iron Bash (2 hits) vs. 248 HP / 252+ Def Tapu Fini: 338-402 (98.5 - 117.2%) -- approx. 93.8% chance to OHKO
  230. [10:56 AM] Thinkerino:
  231. 252+ Atk Choice Band Tough Claws Melmetal Double Iron Bash (2 hits) vs. 248 HP / 252+ Def Tapu Fini: 296-350 (86.2 - 102%) -- approx. 6.3% chance to OHKO
  232. [10:57 AM] Thinkerino:
  233. Intim rocky helm corv deals
  234. [10:57 AM] Thinkerino:
  235. -1 252+ Atk Choice Band Tough Claws Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Corviknight: 104-124 (26 - 31%) -- approx. 4HKO
  236. [10:57 AM] Thinkerino:
  237. 252+ Def Corviknight Body Press vs. 32 HP / 0 Def Melmetal: 122-144 (29.1 - 34.3%) -- 2.9% chance to 3HKO
  238. [10:58 AM] Jordan:
  239. tc melm was disgusting
  240. [10:58 AM] Thinkerino:
  241. But if it roosts vs tc
  242. [10:58 AM] Thinkerino:
  243. it dies to superpower if it isn't cb
  244. [10:59 AM] Thinkerino:
  245. But anyway yeah, I personally don't think native abilities are worth considering bc I don't see how they're intuitive
  246. [10:59 AM] Thinkerino:
  247. Or rather, I see hand understand the reasoning for allowing them
  248. [11:00 AM] Jordan:
  249. it adds to the creativity of building
  250. [11:00 AM] Thinkerino:
  251. But I don't see how they wouldn't be unintuitive
  252. [11:00 AM] Jordan:
  253. imo
  254. [11:00 AM] Jordan:
  255. just more options
  256. [11:00 AM] Jordan:
  257. and maybe a couple broken mons i havent thought about it rly
  258. [11:01 AM] Thinkerino:
  259. But if it's more options at the expense of the meta's premise, is it really worth it
  260. [11:01 AM] Thinkerino:
  261. Also, if native abilities are allowed then what's the justification for banning Pokemon outright
  262. [11:01 AM] Jordan:
  263. and then it becomes a matter of how one interprets the premise of the meta
  264. [11:01 AM] Thinkerino:
  265. In a meta with native abilities, restricted Pokemon could arguably become the norm
  266. [11:02 AM] Thinkerino:
  267. Like with Gengar
  268. [11:02 AM] Jordan:
  269. i played with native abils in aaa for 5 years before gen 8 so i'll admit it's hard for me to share your interpretation of the meta
  270. [11:02 AM] Thinkerino:
  271. Why ban Gengar if gengar with cursed body or w/e
  272. [11:02 AM] Thinkerino:
  273. Is allowed
  274. [11:02 AM] Jordan:
  275. even tho idc if the abils come back at this point
  276.  
  277. @Jordan
  278. i played with native abils in aaa for 5 years before gen 8 so i'll admit it's hard for me to share your interpretation of the meta
  279. [11:03 AM] Thinkerino:
  280. I've played it for a lot less than that
  281.  
  282.  
  283.  
  284. [11:03 AM] Thinkerino:
  285. And majority of my time playing has been w/o natives
  286.  
  287.  
  288.  
  289. [11:03 AM] Thinkerino:
  290. So we're kind of at odds there lmao
  291.  
  292.  
  293.  
  294. [11:03 AM] Jordan:
  295. and i bet that's the main reason why lol
  296.  
  297.  
  298.  
  299. [11:03 AM] Jordan:
  300. for boht of us the way we see it is what feels more natural lol
  301. [11:03 AM] Thinkerino:
  302. Yeah xD
  303. [11:03 AM] Jordan:
  304. and to that point
  305.  
  306. @Thinkerino
  307. Why ban Gengar if gengar with cursed body or w/e
  308. [11:04 AM] Jordan:
  309. because it's never been done before like this, i.e. not natural lmao
  310. [11:04 AM] Jordan:
  311. if 5 years ago banned pokemon were restricted by not allowing them to have different abilities
  312. [11:04 AM] Jordan:
  313. then it would feel normal and no one would even question it
  314. [11:05 AM] Jordan:
  315. but its just not been done like that
  316.  
  317.  
  318.  
  319. [11:05 AM] Thinkerino:
  320. That's true
  321.  
  322.  
  323.  
  324. [11:05 AM] Jordan:
  325. and for the majority of aaa it HAS been done by having native abils legal
  326.  
  327.  
  328.  
  329. [11:05 AM] motherlove:
  330. Melm adds a good weav check
  331.  
  332.  
  333.  
  334. [11:05 AM] motherlove:
  335. Also I wanna use ppads serene grace body slam(edited)
  336.  
  337.  
  338.  
  339. [11:06 AM] Jordan:
  340. and the only reason it wasn't allowed in gen 8 was bc TI gave me an ultimatum and i took what was essentially the lesser of 2 evils
  341.  
  342.  
  343.  
  344.  
  345. @motherlove
  346. Melm adds a good weav check
  347. [11:06 AM] Thinkerino:
  348. This is real
  349. [11:08 AM] motherlove:
  350. You could always raise the question of native abilities to the community
  351. [11:08 AM] Thinkerino:
  352. True
  353. [11:09 AM] motherlove:
  354. I’ve played a lotta years with native abilities so I also don’t really relate to what Think says
  355. [11:09 AM] motherlove:
  356. But as someone who’s never played mnm, restricted stones seems odd and unintuitive
  357. [11:09 AM] Thinkerino:
  358. Could've sworn I've seen you play an mnm game or two here and there
  359. [11:10 AM] motherlove:
  360. Literally never
  361. [11:10 AM] Jordan:
  362. he playin bh and aaa
  363. [11:10 AM] motherlove:
  364. Also for ppl who play showdown without rlly checking smogon, you might see an urshifu and not know it’s restricted
  365. [11:12 AM] motherlove:
  366. Either way it’s not an issue I’m passionate about, Think being so into it is kinda confusing to me, lol
  367.  
  368.  
  369.  
  370. [11:13 AM] motherlove:
  371. It does bring in some interesting mons back like Weezing and Keldeo
  372.  
  373.  
  374.  
  375. [11:19 AM] Thinkerino:
  376. Well, since it's coming up again I'll make a post about it in the thread
  377. [11:28 AM] Thinkerino:
  378. It seems like stances on it here are relatively established
  379.  
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