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- every 0.1 seconds:
- loop all players:
- show action bar "&b&lLEVEL&7: &b%{level.%loop-player%}%"
- if {level.%loop-player%} is not set:
- set {level.%loop-player%} to 0
- if {blockmax.%loop-player%} is not set:
- set {blockmax.%loop-player%} to 30
- if {killmax.%loop-player%} is not set:
- set {killmax.%loop-player%} to 5
- on kill:
- add 1 to {kills.%attacker%}
- on block break:
- if block is coal ore:
- add 1 to {blocklevel.%player%}
- if block is iron ore:
- add 1 to {blocklevel.%player%}
- if block is gold ore:
- add 1 to {blocklevel.%player%}
- if block is diamond ore:
- add 1 to {blocklevel.%player%}
- if block is emerald ore:
- add 1 to {blocklevel.%player%}
- every 0.1 seconds:
- loop all players:
- if {blocklevel.%loop-player%} is more than or equal to {blockmax.%loop-player%}:
- set {blockmax.%loop-player%} to {blockmax.%loop-player%} * 2
- set {blocklevel.%loop-player%} to 0
- add 1 to {level.%loop-player%}
- broadcast "&b&lLEVEL UP &8- &b%player%&7 has leveled up to level &b%{level.%loop-player%}%"
- if {kills.%loop-player%} is more than or equal to {killmax.%loop-player%}:
- set {killmax.%loop-player%} to {killmax.%loop-player%} + 5
- set {kills.%loop-player%} to 0
- add 1 to {level.%loop-player%}
- broadcast "&b&lLEVEL UP &8- &b%player%&7 has leveled up to level &b%{level.%loop-player%}%"
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