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Apr 19th, 2012
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  1. DebugMessage: Version 0.90.048 last updated on: 10-22-2011 17:03
  2. DebugMessage: Entering WinMain
  3. Debug Message: Command Line:
  4. DebugMessage: Using 0 samples for multisampling.
  5. DebugMessage: Game Resolution: 1366 x 768 (windowed mode)
  6. DebugMessage: HAL (hardware vertex processing)Intel(R) HD Graphics
  7. DebugMessage: Presentation Interval: Immediate.
  8. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  9. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  10. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  11. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  12. DebugMessage: Bump mapping is supported.
  13. Debug Message: Device is now ready
  14. Debug Message: GFX-THREAD: DISABLED
  15. DebugMessage: Border size reported as 6 by 28
  16. DebugMessage: Shell initialization complete
  17. DebugMessage: Elemental: Fallen Enchantress is activated.
  18. DebugMessage: ***** Initializing Game *****
  19. DebugMessage: Loaded font Arial-13
  20. DebugMessage: Loaded font Trajan Pro_lu-16
  21. DebugMessage: Loaded font Trajan Pro_lu-13
  22. DebugMessage: Timer Frequency is 0 27a33f
  23. DebugMessage: Initializing sound card.
  24. DebugMessage: initailizing bink
  25. DebugMessage: No files found matching mask C:\Users\Owner\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
  26. DebugMessage: Create anchor mwin
  27. DebugMessage: Load texture atlas.
  28. DebugMessage: InitializeWorld
  29. DebugMessage: Loaded font Tahoma-13Bold
  30. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  31. Debug Message: Allocation successful
  32. DebugMessage: Create popup manager.
  33. DebugMessage: InitializeMWinStripEngine
  34. DebugMessage: InitializeMWinDeferredTextRenderer
  35. DebugMessage: Initialize effect system.
  36. DebugMessage: InitializeSpellRepository
  37. DebugMessage: InitializeTriggerManager
  38. DebugMessage: InitializeMusicLayerGroupManager
  39. DebugMessage: InitializeMultiplayerClient
  40. DebugMessage: Loaded font Tahoma-16Bold
  41. DebugMessage: Loaded font Trajan Pro-19Bold
  42. DebugMessage: Loaded font Trajan Pro-16Bold
  43. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  44. Debug Message: Allocation successful
  45. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 9191 If this is happening while the game is loaded, you may need a new datazip.exe file.
  46. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
  47. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
  48. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
  49. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1027 If this is happening while the game is loaded, you may need a new datazip.exe file.
  50. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1064 If this is happening while the game is loaded, you may need a new datazip.exe file.
  51. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
  52. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1174 If this is happening while the game is loaded, you may need a new datazip.exe file.
  53. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
  54. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
  55. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
  56. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
  57. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
  58. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
  59. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  60. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
  61. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
  62. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
  63. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
  64. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
  65. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
  66. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1150 If this is happening while the game is loaded, you may need a new datazip.exe file.
  67. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
  68. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1244 If this is happening while the game is loaded, you may need a new datazip.exe file.
  69. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
  70. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
  71. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  72. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
  73. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
  74. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2417 If this is happening while the game is loaded, you may need a new datazip.exe file.
  75. DebugMessage: Begin LoadCoreXMLData3
  76. DebugMessage: No files found matching mask C:\Users\Owner\Documents\My Games\FallenEnchantress\Items\*.xml
  77. DebugMessage: No files found matching mask C:\Users\Owner\Documents\My Games\FallenEnchantress\Race\*.xml
  78. DebugMessage: No files found matching mask C:\Users\Owner\Documents\My Games\FallenEnchantress\Stamps\*.xml
  79. DebugMessage: No files found matching mask C:\Users\Owner\Documents\My Games\FallenEnchantress\Tiles\*.xml
  80. DebugMessage: No files found matching mask C:\Users\Owner\Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
  81. DebugMessage: No files found matching mask C:\Users\Owner\Documents\My Games\FallenEnchantress\Units\*.xml
  82. DebugMessage: No files found matching mask C:\Users\Owner\Documents\My Games\FallenEnchantress\RaceTypes\*.xml
  83. DebugMessage: No files found matching mask C:\Users\Owner\Documents\My Games\FallenEnchantress\Effects\*.xml
  84. DebugMessage: No files found matching mask C:\Users\Owner\Documents\My Games\FallenEnchantress\Quests\*.xml
  85. DebugMessage: LoadCoreXMLData finished 3
  86. Debug Message: MapManager registered 2 files on disk
  87. Debug Message: MapManager registered 77 files on disk
  88. Debug Message: MapManager registered 1 files on disk
  89. DebugMessage: No files found matching mask C:\Users\Owner\Documents\My Games\FallenEnchantress\Maps\*.xml
  90. Debug Message: MapManager registered 0 files on disk
  91. DebugMessage: No files found matching mask C:\Users\Owner\Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
  92. Debug Message: MapManager registered 0 files on disk
  93. DebugMessage: No files found matching mask C:\Users\Owner\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
  94. Debug Message: MapManager registered 0 files on disk
  95. DebugMessage: No files found matching mask C:\Users\Owner\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
  96. Debug Message: MapManager registered 0 files on disk
  97. DebugMessage: LoadCoreXMLData finished
  98. DebugMessage: Create setup screens.
  99. DebugMessage: Loaded font Trajan Pro-24Bold
  100. DebugMessage: Loaded font Trajan Pro-21Bold
  101. DebugMessage: Loaded font Tahoma-15Bold
  102. DebugMessage: Loaded font Tahoma-16
  103. DebugMessage: Loaded font Times New Roman-16
  104. DebugMessage: Loaded font Tahoma-11Bold
  105. DebugMessage: Loaded font Arial-11
  106. Debug Message: Forcing Intel driver to not auto generate mip maps
  107. DebugMessage: Loaded font Trajan Pro-13
  108. DebugMessage: Loaded font Trajan Pro-13Bold
  109. DebugMessage: Loaded font Tahoma-19Bold
  110. DebugMessage: Loaded font BankGothic Md BT-12
  111. DebugMessage: No string tables in C:\Stardock Games\FallenEnchantress\Data\English\*.tips
  112. DebugMessage: Loaded font Tahoma-11BoldItalic
  113. DebugMessage: Set mouse.
  114. DebugMessage: Set update timer.
  115. DebugMessage: Loaded font Times New Roman-16Bold
  116. DebugMessage: Popup Manager Update: Unhiding OptionsWnd
  117. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  118. DebugMessage: WM_CLOSE message received.
  119. Debug Message: WARNING: Terrain Type: Land is being deleted at an unsafe time. Cat=0 Mod=0
  120. Debug Message: WARNING: Terrain Type: Rugged_Land is being deleted at an unsafe time. Cat=0 Mod=0
  121. Debug Message: WARNING: Terrain Type: Fertile_Land is being deleted at an unsafe time. Cat=0 Mod=0
  122. Debug Message: WARNING: Terrain Type: Chasm is being deleted at an unsafe time. Cat=8 Mod=0
  123. Debug Message: WARNING: Terrain Type: ChasmEdge is being deleted at an unsafe time. Cat=9 Mod=0
  124. Debug Message: WARNING: Terrain Type: DesertTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  125. Debug Message: WARNING: Terrain Type: HillsTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  126. Debug Message: WARNING: Terrain Type: SwampTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  127. Debug Message: WARNING: Terrain Type: ArcticTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  128. Debug Message: WARNING: Terrain Type: MountainRange is being deleted at an unsafe time. Cat=2 Mod=0
  129. Debug Message: WARNING: Terrain Type: MountainSide is being deleted at an unsafe time. Cat=2 Mod=0
  130. Debug Message: WARNING: Terrain Type: Forest is being deleted at an unsafe time. Cat=3 Mod=0
  131. Debug Message: WARNING: Terrain Type: Beach is being deleted at an unsafe time. Cat=4 Mod=0
  132. Debug Message: WARNING: Terrain Type: Cliff is being deleted at an unsafe time. Cat=5 Mod=0
  133. Debug Message: WARNING: Terrain Type: River is being deleted at an unsafe time. Cat=0 Mod=0
  134. Debug Message: WARNING: Terrain Type: City is being deleted at an unsafe time. Cat=6 Mod=0
  135. Debug Message: WARNING: Terrain Type: Submerged is being deleted at an unsafe time. Cat=1 Mod=0
  136. Debug Message: WARNING: Terrain Type: BurningLands is being deleted at an unsafe time. Cat=0 Mod=0
  137. Debug Message: WARNING: Terrain Type: Fissure is being deleted at an unsafe time. Cat=0 Mod=0
  138. Debug Message: WARNING: Terrain Type: CurgensTomb is being deleted at an unsafe time. Cat=0 Mod=0
  139. Debug Message: WARNING: Terrain Type: Imperium is being deleted at an unsafe time. Cat=0 Mod=0
  140. Debug Message: WARNING: Terrain Type: Scrapyard is being deleted at an unsafe time. Cat=0 Mod=0
  141. Debug Message: WARNING: Terrain Type: CaveWall is being deleted at an unsafe time. Cat=2 Mod=0
  142. Debug Message: WARNING: Terrain Type: Unknown is being deleted at an unsafe time. Cat=0 Mod=0
  143. DebugMessage: Shutting down sound system.
  144. DebugMessage: Clearing sound and music handles.
  145. Debug Message: MWin Strip Engine: Max used verts was 245 verts
  146. Debug Message: MWin Strip Engine: Max used verts was 245 verts
  147. DebugMessage: GameUninitialize end
  148. Debug Message: IDirect3D9 object not cleared; 3 ref counts still remaining.
  149. Debug Message: Effect 03B00BE0 leaked technique: Bloom Refs: 2
  150. Debug Message: Effect 03B00EB0 leaked technique: HDRLighting Refs: 2
  151. DebugMessage: Main Shell terminating normally
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