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  1. --//====================================================\\--
  2. --|| CREATED BY NAMECLAN
  3. --\\====================================================//--
  4.  
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick1 = Instance.new("Sound",Torso)
  30. sick1.SoundId = "rbxassetid://264224187"
  31. sick1.Looped = true
  32. sick1.Pitch = 1
  33. sick1.Volume = 4
  34. sick1:Play()
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52.  
  53. --//=================================\\
  54. --|| USEFUL VALUES
  55. --\\=================================//
  56.  
  57. Animation_Speed = 3
  58. local FORCERESET = false
  59. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  60. local Speed = 25
  61. local SIZE = 1
  62. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  63. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  64. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  65. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  66. local DAMAGEMULTIPLIER = 1
  67. local ANIM = "Idle"
  68. local ATTACK = false
  69. local WHITELIST = {}
  70. local EQUIPPED = false
  71. local HOLD = false
  72. local COMBO = 1
  73. Player_Size = 1 --Size of the player.
  74. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  75. local Rooted = false
  76. local SINE = 0
  77. local KEYHOLD = false
  78. local CHANGE = 2 / Animation_Speed
  79. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  80. local WALKINGANIM = false
  81. local VALUE1 = false
  82. local VALUE2 = "DeadBanish"
  83. VALUE2 = "DarkBanish"
  84. local MODE = "DeadBanish"
  85. Player_Size = 1 --Size of the player.
  86. local ROBLOXIDLEANIMATION = IT("Animation")
  87. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  88. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  89. --ROBLOXIDLEANIMATION.Parent = Humanoid
  90. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  91. WEAPONGUI.Name = "BanishV3Gui"
  92. local Weapon = IT("Model")
  93. Weapon.Name = "Adds"
  94. local Effects = IT("Folder", Weapon)
  95. Effects.Name = "Effects"
  96. local HITPOS = nil
  97. local HITFLOOR = nil
  98. local ANIMATOR = Humanoid.Animator
  99. local ANIMATE = Character:FindFirstChild("Animate")
  100. local UNANCHOR = true
  101. local TOBANISH = {}
  102. local INTRO = false
  103. local TRANSFORMED = false
  104. local INSTANT = false
  105. script.Parent = PlayerGui
  106.  
  107. --//=================================\\
  108. --\\=================================//
  109.  
  110. --//=================================\\
  111. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  112. --\\=================================//
  113.  
  114. ArtificialHB = Instance.new("BindableEvent", script)
  115. ArtificialHB.Name = "ArtificialHB"
  116.  
  117. script:WaitForChild("ArtificialHB")
  118.  
  119. frame = Frame_Speed
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123. lastframe = tick()
  124. script.ArtificialHB:Fire()
  125.  
  126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  127. tf = tf + s
  128. if tf >= frame then
  129. if allowframeloss then
  130. script.ArtificialHB:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.ArtificialHB:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end)
  145.  
  146. --//=================================\\
  147. --\\=================================//
  148.  
  149. --//=================================\\
  150. --|| SOME FUNCTIONS
  151. --\\=================================//
  152.  
  153. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  154. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  155. end
  156.  
  157. function PositiveAngle(NUMBER)
  158. if NUMBER >= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163.  
  164. function NegativeAngle(NUMBER)
  165. if NUMBER <= 0 then
  166. NUMBER = 0
  167. end
  168. return NUMBER
  169. end
  170.  
  171. function Swait(NUMBER)
  172. if NUMBER == 0 or NUMBER == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 1, NUMBER do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  182. local NEWMESH = IT(MESH)
  183. if MESH == "SpecialMesh" then
  184. NEWMESH.MeshType = MESHTYPE
  185. if MESHID ~= "nil" and MESHID ~= "" then
  186. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  187. end
  188. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  189. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  190. end
  191. end
  192. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  193. NEWMESH.Scale = SCALE
  194. NEWMESH.Parent = PARENT
  195. return NEWMESH
  196. end
  197.  
  198. function FacialShadow()
  199. local SHADOWS = {}
  200. for i = 1, 16 do
  201. local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  202. FACE.Color = C3(0, 0, 0)
  203. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  204. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  205. table.insert(SHADOWS, FACE)
  206. end
  207. local function UNDO()
  208. for i = 1, #SHADOWS do
  209. SHADOWS[i]:remove()
  210. end
  211. end
  212. return UNDO
  213. end
  214.  
  215. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  216. local NEWPART = IT("Part")
  217. NEWPART.formFactor = FORMFACTOR
  218. NEWPART.Reflectance = REFLECTANCE
  219. NEWPART.Transparency = TRANSPARENCY
  220. NEWPART.CanCollide = false
  221. NEWPART.Locked = true
  222. NEWPART.Anchored = true
  223. if ANCHOR == false then
  224. NEWPART.Anchored = false
  225. end
  226. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  227. NEWPART.Name = NAME
  228. NEWPART.Size = SIZE
  229. NEWPART.Position = Torso.Position
  230. NEWPART.Material = MATERIAL
  231. NEWPART:BreakJoints()
  232. NEWPART.Parent = PARENT
  233. return NEWPART
  234. end
  235.  
  236. local function weldBetween(a, b)
  237. local weldd = Instance.new("ManualWeld")
  238. weldd.Part0 = a
  239. weldd.Part1 = b
  240. weldd.C0 = CFrame.new()
  241. weldd.C1 = b.CFrame:inverse() * a.CFrame
  242. weldd.Parent = a
  243. return weldd
  244. end
  245.  
  246.  
  247. function QuaternionFromCFrame(cf)
  248. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  249. local trace = m00 + m11 + m22
  250. if trace > 0 then
  251. local s = math.sqrt(1 + trace)
  252. local recip = 0.5 / s
  253. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  254. else
  255. local i = 0
  256. if m11 > m00 then
  257. i = 1
  258. end
  259. if m22 > (i == 0 and m00 or m11) then
  260. i = 2
  261. end
  262. if i == 0 then
  263. local s = math.sqrt(m00 - m11 - m22 + 1)
  264. local recip = 0.5 / s
  265. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  266. elseif i == 1 then
  267. local s = math.sqrt(m11 - m22 - m00 + 1)
  268. local recip = 0.5 / s
  269. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  270. elseif i == 2 then
  271. local s = math.sqrt(m22 - m00 - m11 + 1)
  272. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  273. end
  274. end
  275. end
  276.  
  277. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  278. local xs, ys, zs = x + x, y + y, z + z
  279. local wx, wy, wz = w * xs, w * ys, w * zs
  280. local xx = x * xs
  281. local xy = x * ys
  282. local xz = x * zs
  283. local yy = y * ys
  284. local yz = y * zs
  285. local zz = z * zs
  286. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  287. end
  288.  
  289. function QuaternionSlerp(a, b, t)
  290. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  291. local startInterp, finishInterp;
  292. if cosTheta >= 0.0001 then
  293. if (1 - cosTheta) > 0.0001 then
  294. local theta = ACOS(cosTheta)
  295. local invSinTheta = 1 / SIN(theta)
  296. startInterp = SIN((1 - t) * theta) * invSinTheta
  297. finishInterp = SIN(t * theta) * invSinTheta
  298. else
  299. startInterp = 1 - t
  300. finishInterp = t
  301. end
  302. else
  303. if (1 + cosTheta) > 0.0001 then
  304. local theta = ACOS(-cosTheta)
  305. local invSinTheta = 1 / SIN(theta)
  306. startInterp = SIN((t - 1) * theta) * invSinTheta
  307. finishInterp = SIN(t * theta) * invSinTheta
  308. else
  309. startInterp = t - 1
  310. finishInterp = t
  311. end
  312. end
  313. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  314. end
  315.  
  316. function Clerp(a, b, t)
  317. local qa = {QuaternionFromCFrame(a)}
  318. local qb = {QuaternionFromCFrame(b)}
  319. local ax, ay, az = a.x, a.y, a.z
  320. local bx, by, bz = b.x, b.y, b.z
  321. local _t = 1 - t
  322. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  323. end
  324.  
  325. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  326. local frame = IT("Frame")
  327. frame.BackgroundTransparency = TRANSPARENCY
  328. frame.BorderSizePixel = BORDERSIZEPIXEL
  329. frame.Position = POSITION
  330. frame.Size = SIZE
  331. frame.BackgroundColor3 = COLOR
  332. frame.BorderColor3 = BORDERCOLOR
  333. frame.Name = NAME
  334. frame.Parent = PARENT
  335. return frame
  336. end
  337.  
  338. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  339. local label = IT("TextLabel")
  340. label.BackgroundTransparency = 1
  341. label.Size = UD2(1, 0, 1, 0)
  342. label.Position = UD2(0, 0, 0, 0)
  343. label.TextColor3 = TEXTCOLOR
  344. label.TextStrokeTransparency = STROKETRANSPARENCY
  345. label.TextTransparency = TRANSPARENCY
  346. label.FontSize = TEXTFONTSIZE
  347. label.Font = TEXTFONT
  348. label.BorderSizePixel = BORDERSIZEPIXEL
  349. label.TextScaled = false
  350. label.Text = TEXT
  351. label.Name = NAME
  352. label.Parent = PARENT
  353. return label
  354. end
  355.  
  356. function NoOutlines(PART)
  357. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  358. end
  359.  
  360. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  361. local NEWWELD = IT(TYPE)
  362. NEWWELD.Part0 = PART0
  363. NEWWELD.Part1 = PART1
  364. NEWWELD.C0 = C0
  365. NEWWELD.C1 = C1
  366. NEWWELD.Parent = PARENT
  367. return NEWWELD
  368. end
  369.  
  370. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  371. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  372. local mesh
  373. if KIND == "Base" then
  374. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  375. elseif KIND == "Thin" then
  376. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  377. elseif KIND == "Round" then
  378. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  379. end
  380. wave.CFrame = CFRAME
  381. coroutine.resume(coroutine.create(function(PART)
  382. for i = 1, WAIT do
  383. Swait()
  384. mesh.Scale = mesh.Scale + GROW / 10
  385. wave.Transparency = wave.Transparency + 0.5 / WAIT
  386. if wave.Transparency > 0.99 then
  387. wave:remove()
  388. end
  389. end
  390. end))
  391. end
  392.  
  393. local S = IT("Sound")
  394. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  395. local NEWSOUND = nil
  396. coroutine.resume(coroutine.create(function()
  397. NEWSOUND = S:Clone()
  398. NEWSOUND.Parent = PARENT
  399. NEWSOUND.Volume = VOLUME
  400. NEWSOUND.Pitch = PITCH
  401. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  402. NEWSOUND:play()
  403. if DOESLOOP == true then
  404. NEWSOUND.Looped = true
  405. else
  406. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  407. NEWSOUND:remove()
  408. end
  409. end))
  410. return NEWSOUND
  411. end
  412.  
  413. function CFrameFromTopBack(at, top, back)
  414. local right = top:Cross(back)
  415. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  416. end
  417.  
  418. local Particle = IT("ParticleEmitter",nil)
  419. Particle.Enabled = false
  420. Particle.LightEmission = 0.2
  421. Particle.Rate = 150
  422. Particle.ZOffset = 1
  423. Particle.Rotation = NumberRange.new(-10, 10)
  424.  
  425. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  426. function ParticleEmitter(Table)
  427. local PRTCL = Particle:Clone()
  428. local Color1 = Table.Color1 or C3(1,1,1)
  429. local Color2 = Table.Color2 or C3(1,1,1)
  430. local Speed = Table.Speed or 5
  431. local Drag = Table.Drag or 0
  432. local Size1 = Table.Size1 or 1
  433. local Size2 = Table.Size2 or 5
  434. local Lifetime1 = Table.Lifetime1 or 1
  435. local Lifetime2 = Table.Lifetime2 or 1.5
  436. local Parent = Table.Parent or Torso
  437. local Emit = Table.Emit or 100
  438. local Offset = Table.Offset or 360
  439. local Acel = Table.Acel or VT(0,0,0)
  440. local Enabled = Table.Enabled or false
  441. local Texture = Table.Texture or "281983280"
  442. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  443. local Trans1 = Table.Transparency1 or 0
  444. local Trans2 = Table.Transparency2 or 0
  445. PRTCL.Parent = Parent
  446. PRTCL.RotSpeed = RotS
  447. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  448. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  449. PRTCL.Color = ColorSequence.new(Color1,Color2)
  450. PRTCL.Size = NumberSequence.new(Size1,Size2)
  451. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  452. PRTCL.Speed = NumberRange.new(Speed)
  453. PRTCL.VelocitySpread = Offset
  454. PRTCL.Drag = Drag
  455. PRTCL.Acceleration = Acel
  456. if Enabled == false then
  457. PRTCL:Emit(Emit)
  458. Debris:AddItem(PRTCL,Lifetime2)
  459. else
  460. PRTCL.Enabled = true
  461. end
  462. return PRTCL
  463. end
  464.  
  465. function MakeForm1(PART,TYPE)
  466. if TYPE == "Cyl" then
  467. local MSH = IT("CylinderMesh",PART)
  468. elseif TYPE == "Ball" then
  469. local MSH = IT("SpecialMesh",PART)
  470. MSH.MeshType = "Sphere"
  471. elseif TYPE == "Wedge" then
  472. local MSH = IT("SpecialMesh",PART)
  473. MSH.MeshType = "Wedge"
  474. end
  475. end
  476.  
  477. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  478. function WACKYEFFECT(Table)
  479. local TYPE = (Table.EffectType or "Sphere")
  480. local SIZE = (Table.Size or VT(1,1,1))
  481. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  482. local TRANSPARENCY = (Table.Transparency or 0)
  483. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  484. local CFRAME = (Table.CFrame or Torso.CFrame)
  485. local MOVEDIRECTION = (Table.MoveToPos or nil)
  486. local ROTATION1 = (Table.RotationX or 0)
  487. local ROTATION2 = (Table.RotationY or 0)
  488. local ROTATION3 = (Table.RotationZ or 0)
  489. local MATERIAL = (Table.Material or "Neon")
  490. local COLOR = (Table.Color or C3(1,1,1))
  491. local TIME = (Table.Time or 45)
  492. local SOUNDID = (Table.SoundID or nil)
  493. local SOUNDPITCH = (Table.SoundPitch or nil)
  494. local SOUNDVOLUME = (Table.SoundVolume or nil)
  495. coroutine.resume(coroutine.create(function()
  496. local PLAYSSOUND = false
  497. local SOUND = nil
  498. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  499. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  500. PLAYSSOUND = true
  501. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  502. end
  503. EFFECT.Color = COLOR
  504. local MSH = nil
  505. if TYPE == "Sphere" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  507. elseif TYPE == "Block" then
  508. MSH = IT("BlockMesh",EFFECT)
  509. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  510. elseif TYPE == "Wave" then
  511. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  512. elseif TYPE == "Ring" then
  513. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  514. elseif TYPE == "Slash" then
  515. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  516. elseif TYPE == "Round Slash" then
  517. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  518. elseif TYPE == "Swirl" then
  519. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  520. elseif TYPE == "Skull" then
  521. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  522. elseif TYPE == "Crystal" then
  523. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  524. end
  525. if MSH ~= nil then
  526. local MOVESPEED = nil
  527. if MOVEDIRECTION ~= nil then
  528. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  529. end
  530. local GROWTH = SIZE - ENDSIZE
  531. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  532. if TYPE == "Block" then
  533. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  534. else
  535. EFFECT.CFrame = CFRAME
  536. end
  537. for LOOP = 1, TIME+1 do
  538. Swait()
  539. MSH.Scale = MSH.Scale - GROWTH/TIME
  540. if TYPE == "Wave" then
  541. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  542. end
  543. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  544. if TYPE == "Block" then
  545. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  546. else
  547. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  548. end
  549. if MOVEDIRECTION ~= nil then
  550. local ORI = EFFECT.Orientation
  551. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  552. EFFECT.Orientation = ORI
  553. end
  554. end
  555. if PLAYSSOUND == false then
  556. EFFECT:remove()
  557. else
  558. SOUND.Stopped:Connect(function()
  559. EFFECT:remove()
  560. end)
  561. end
  562. else
  563. if PLAYSSOUND == false then
  564. EFFECT:remove()
  565. else
  566. repeat Swait() until SOUND.Playing == false
  567. EFFECT:remove()
  568. end
  569. end
  570. end))
  571. end
  572.  
  573. function MakeForm(PART,TYPE)
  574. if TYPE == "Cyl" then
  575. local MSH = IT("CylinderMesh",PART)
  576. elseif TYPE == "Ball" then
  577. local MSH = IT("SpecialMesh",PART)
  578. MSH.MeshType = "Sphere"
  579. elseif TYPE == "Wedge" then
  580. local MSH = IT("SpecialMesh",PART)
  581. MSH.MeshType = "Wedge"
  582. end
  583. end
  584.  
  585. function SpawnTrail(FROM,TO,BIG)
  586. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  587. MakeForm(TRAIL,"Cyl")
  588. local DIST = (FROM - TO).Magnitude
  589. if BIG == true then
  590. TRAIL.Size = VT(0.5,DIST,0.5)
  591. else
  592. TRAIL.Size = VT(0.25,DIST,0.25)
  593. end
  594. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  595. coroutine.resume(coroutine.create(function()
  596. for i = 1, 5 do
  597. Swait()
  598. TRAIL.Transparency = TRAIL.Transparency + 0.1
  599. end
  600. TRAIL:remove()
  601. end))
  602. end
  603.  
  604. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  605. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  606. local mesh = IT("SpecialMesh",wave)
  607. mesh.MeshType = "Sphere"
  608. mesh.Scale = SIZE
  609. mesh.Offset = VT(0,0,0)
  610. wave.CFrame = CFRAME
  611. coroutine.resume(coroutine.create(function(PART)
  612. for i = 1, WAIT do
  613. Swait()
  614. mesh.Scale = mesh.Scale + GROW
  615. wave.Transparency = wave.Transparency + (1/WAIT)
  616. if wave.Transparency > 0.99 then
  617. wave:remove()
  618. end
  619. end
  620. end))
  621. end
  622.  
  623. function MagicSphereCo(SIZE,WAIT,CFRAME,COLOR,GROW)
  624. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  625. local mesh = IT("SpecialMesh",wave)
  626. mesh.MeshType = "Sphere"
  627. mesh.Scale = SIZE
  628. mesh.Offset = VT(0,0,0)
  629. wave.CFrame = CFRAME
  630. coroutine.resume(coroutine.create(function(PART)
  631. for i = 1, WAIT do
  632. Swait()
  633. mesh.Scale = mesh.Scale + GROW
  634. wave.Transparency = wave.Transparency + (1/WAIT)
  635. if wave.Transparency > 0.99 then
  636. wave:remove()
  637. end
  638. end
  639. end))
  640. end
  641.  
  642. Debris = game:GetService("Debris")
  643.  
  644. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  645. local DIRECTION = CF(StartPos,EndPos).lookVector
  646. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  647. end
  648.  
  649. function turnto(position)
  650. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  651. end
  652.  
  653. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  654. local TORSO = Torso
  655. local HUM = Humanoid
  656. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  657. coroutine.wrap(function()
  658. VT = Vector3.new
  659. MRANDOM = math.random
  660. local A = TIME
  661. local B = INTENSITY
  662. local C = true
  663. local HUMANOID = Humanoid
  664. local TIMER = A or 35
  665. local SHAKE = B or 5
  666. local FADE = C or true
  667. if HUMANOID then
  668. local FADER = SHAKE / TIMER
  669. for i = 1, TIMER do
  670. wait()
  671. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  672. end
  673. HUMANOID.CameraOffset = VT(0, 0, 0)
  674. end
  675.  
  676. end)()
  677. end
  678. end
  679.  
  680. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  681. function WACKYEFFECT(Table)
  682. local TYPE = (Table.EffectType or "Sphere")
  683. local SIZE = (Table.Size or VT(1,1,1))
  684. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  685. local TRANSPARENCY = (Table.Transparency or 0)
  686. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  687. local CFRAME = (Table.CFrame or Torso.CFrame)
  688. local MOVEDIRECTION = (Table.MoveToPos or nil)
  689. local ROTATION1 = (Table.RotationX or 0)
  690. local ROTATION2 = (Table.RotationY or 0)
  691. local ROTATION3 = (Table.RotationZ or 0)
  692. local MATERIAL = (Table.Material or "Neon")
  693. local COLOR = (Table.Color or C3(1,1,1))
  694. local TIME = (Table.Time or 45)
  695. local SOUNDID = (Table.SoundID or nil)
  696. local SOUNDPITCH = (Table.SoundPitch or nil)
  697. local SOUNDVOLUME = (Table.SoundVolume or nil)
  698. coroutine.resume(coroutine.create(function()
  699. local PLAYSSOUND = false
  700. local SOUND = nil
  701. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
  702. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  703. PLAYSSOUND = true
  704. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  705. end
  706. EFFECT.Color = COLOR
  707. local MSH = nil
  708. if TYPE == "Sphere" then
  709. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  710. elseif TYPE == "Block" then
  711. MSH = IT("BlockMesh",EFFECT)
  712. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  713. elseif TYPE == "Wave" then
  714. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  715. elseif TYPE == "Ring" then
  716. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  717. elseif TYPE == "Slash" then
  718. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  719. elseif TYPE == "Round Slash" then
  720. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  721. elseif TYPE == "Swirl" then
  722. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  723. elseif TYPE == "Skull" then
  724. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  725. elseif TYPE == "Crystal" then
  726. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  727. end
  728. if MSH ~= nil then
  729. local MOVESPEED = nil
  730. if MOVEDIRECTION ~= nil then
  731. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  732. end
  733. local GROWTH = SIZE - ENDSIZE
  734. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  735. if TYPE == "Block" then
  736. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  737. else
  738. EFFECT.CFrame = CFRAME
  739. end
  740. for LOOP = 1, TIME+1 do
  741. Swait()
  742. MSH.Scale = MSH.Scale - GROWTH/TIME
  743. if TYPE == "Wave" then
  744. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  745. end
  746. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  747. if TYPE == "Block" then
  748. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  749. else
  750. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  751. end
  752. if MOVEDIRECTION ~= nil then
  753. local ORI = EFFECT.Orientation
  754. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  755. EFFECT.Orientation = ORI
  756. end
  757. end
  758. if PLAYSSOUND == false then
  759. EFFECT:remove()
  760. else
  761. SOUND.Stopped:Connect(function()
  762. EFFECT:remove()
  763. end)
  764. end
  765. else
  766. if PLAYSSOUND == false then
  767. EFFECT:remove()
  768. else
  769. repeat Swait() until SOUND.Playing == false
  770. EFFECT:remove()
  771. end
  772. end
  773. end))
  774. end
  775.  
  776. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  777. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  778. local mesh = IT("BlockMesh",wave)
  779. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  780. coroutine.resume(coroutine.create(function(PART)
  781. for i = 1, WAIT do
  782. Swait()
  783. mesh.Scale = mesh.Scale + GROW
  784. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  785. wave.Transparency = wave.Transparency + (0.5/WAIT)
  786. if wave.Transparency > 0.99 then
  787. wave:remove()
  788. end
  789. end
  790. end))
  791. end
  792.  
  793. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  794. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  795. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  796. wave.CFrame = CFRAME
  797. coroutine.resume(coroutine.create(function(PART)
  798. for i = 1, WAIT do
  799. Swait()
  800. mesh.Scale = mesh.Scale + GROW
  801. if DOESROT == true then
  802. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  803. end
  804. wave.Transparency = wave.Transparency + 0.5 / WAIT
  805. if wave.Transparency > 0.99 then
  806. wave:remove()
  807. end
  808. end
  809. end))
  810. end
  811.  
  812. local DECAL = IT("Decal")
  813. function MakeRing()
  814. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Lime green"), "MagicRing", VT(0, 0, 0), true)
  815. local MSH= IT("BlockMesh", RING)
  816. local TOP = DECAL:Clone()
  817. local BOTTOM = DECAL:Clone()
  818. TOP.Parent = RING
  819. BOTTOM.Parent = RING
  820. TOP.Face = "Top"
  821. BOTTOM.Face = "Bottom"
  822. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  823. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  824. local function REMOVE()
  825. coroutine.resume(coroutine.create(function()
  826. local SIZE = MSH.Scale.X
  827. for i = 1, 35 do
  828. Swait()
  829. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  830. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  831. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  832. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  833. end
  834. RING:remove()
  835. end))
  836. end
  837. return RING, MSH, REMOVE
  838. end
  839.  
  840. --//=================================\\
  841. --|| WEAPON CREATION
  842. --\\=================================//
  843.  
  844. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  845. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  846. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  847. local A = IT("Attachment",BATON)
  848. local B = IT("Attachment",BATON)
  849. B.Position = VT(0,0,-0.4)
  850. A.Position = VT(0,0,1)
  851. local Trail = IT("Trail",BATON)
  852. Trail.Attachment0 = A
  853. Trail.Attachment1 = B
  854. Trail.Lifetime = 0.1
  855. Trail.Color = ColorSequence.new(C3(0,0,0))
  856. Trail.Transparency = NumberSequence.new(0, 1)
  857. Trail.Enabled = false
  858. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  859. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  860. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  861. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  862.  
  863. for i = 1, 15 do
  864. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  865. FACE.Color = C3(0,0,0)
  866. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  867. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  868. end
  869. mask = Instance.new("Part",Character)
  870. mask.Size = Vector3.new(1,1,1)
  871. mask.CFrame = Head.CFrame
  872. mask.CanCollide = false
  873. maskweld = weldBetween(mask,Head)
  874. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  875. mMask = Instance.new("SpecialMesh", mask)
  876. mMask.MeshType = "FileMesh"
  877. mMask.Scale = Vector3.new(0.14, 0.13, 0.1)
  878. mMask.MeshId,mMask.TextureId = 'rbxassetid://5158270','rbxassetid://9543585'
  879.  
  880. for _, c in pairs(Character:GetChildren()) do
  881. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  882. c.Material = "Neon"
  883. if c == Head then
  884. if c:FindFirstChild("face") then
  885. c.face:remove()
  886. end
  887. end
  888. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  889. c:remove()
  890. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  891. c:remove()
  892. end
  893. end
  894. local Gun2 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Left Gun", VT(2.05, 1.05, 0.2),false)
  895. local Gun2Weld = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Gun2, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  896. CreateMesh("SpecialMesh", Gun2, "FileMesh", "430286482", "60661935", VT(0.9,0.9,0.9)/20, VT(0,0,0))
  897.  
  898. local HAT1 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Detail", VT(2,0.2,2),false)
  899. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  900. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Part", VT(1.35,0.4,1.35),false)
  901. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  902. local HAT2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Detail", VT(1.3,2.2,1.3),false)
  903. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  904.  
  905. Humanoid.DisplayDistanceType = "None"
  906. local naeeym2 = IT("BillboardGui",Character)
  907. naeeym2.AlwaysOnTop = true
  908. naeeym2.Size = UDim2.new(5,35,2,15)
  909. naeeym2.StudsOffset = Vector3.new(0,3,0)
  910. naeeym2.MaxDistance = 75
  911. naeeym2.Adornee = Character.Head
  912. naeeym2.Name = "Name"
  913. local tecks2 = IT("TextLabel",naeeym2)
  914. tecks2.BackgroundTransparency = 1
  915. tecks2.TextScaled = true
  916. tecks2.BorderSizePixel = 0
  917. tecks2.Text = "The Mailman"
  918. tecks2.Font = "Antique"
  919. tecks2.TextSize = 50
  920. tecks2.TextStrokeTransparency = 0.5
  921. tecks2.TextColor3 = C3(0,0,0)
  922. tecks2.TextStrokeColor3 = BRICKC"Lime green".Color
  923. tecks2.Size = UDim2.new(1,0,0.5,0)
  924. tecks2.Parent = naeeym2
  925.  
  926. local top = Instance.new("Shirt")
  927. top.ShirtTemplate = "rbxassetid://135696247"
  928. top.Parent = Character
  929. top.Name = "Cloth"
  930. local bottom = Instance.new("Pants")
  931. bottom.PantsTemplate = "rbxassetid://65160698"
  932. bottom.Parent = Character
  933. bottom.Name = "Cloth"
  934.  
  935. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Shamrock", "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  936. local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  937. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "156292343", "", VT(8,8,2), VT(0,0,0))
  938. local HandlePart2 = CreatePart(3, Weapon, "Neon", 0, 1, "Shamrock", "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  939. local Weld2 = CreateWeldOrSnapOrMotor("Weld", HandlePart2, RightArm, HandlePart2, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  940. CreateMesh("SpecialMesh", HandlePart2, "FileMesh", "156292343", "", VT(6,6,2), VT(0,0,0))
  941. local ArmPart = CreatePart(3, Weapon, "Neon", 0, 0, "Shamrock", "Handle", VT(1.01*Player_Size,2.01*Player_Size,1.01*Player_Size),false)
  942. local Weld3 = CreateWeldOrSnapOrMotor("Weld", ArmPart, RightArm, ArmPart, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  943.  
  944.  
  945. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.3,0.3,0.3),false)
  946. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  947. local Eye3 = CreatePart(3, Character, "Neon", 0, 0.5, "Lime green", "Eye", VT(0.5,0.5,0.29),false)
  948. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  949.  
  950. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.3,0.3,0.3),false)
  951. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  952. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Lime green", "Eye", VT(0.5,0.5,0.29),false)
  953. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  954.  
  955. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,0.1,0.31),false)
  956. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  957.  
  958. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  959. PRT.Color = C3(0,0,0)
  960. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  961. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  962. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  963. PRT.Color = C3(0,0,0)
  964.  
  965. function R_RANDOM(CFRAME,DIST)
  966. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  967. end
  968.  
  969. local LASTPART = Head
  970. for i = 1, 20 do
  971. local MATH = (1-(i/25))
  972. if LASTPART == Head then
  973. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.21*MATH,0.21,0.21*MATH),false)
  974. local HORNWELD1 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.2, 0.6, -0.25) * ANGLES(RAD(-55), RAD(5), RAD(-15)), CF(0, 0, 0))
  975. LASTPART = Horn
  976. Horn.Color = C3((i*3-3)/0,0,0)
  977. else
  978. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.13*MATH,0.13,0.13*MATH),false)
  979. local HORNWELD2 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(-0.1), RAD(0)), CF(0, 0, 0))
  980. LASTPART = Horn
  981. Horn.Color = C3((i*3-3)/0,127,0)
  982. end
  983. end
  984. local LASTPART = Head
  985. for i = 1, 20 do
  986. local MATH = (1-(i/25))
  987. if LASTPART == Head then
  988. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.21*MATH,0.21,0.21*MATH),false)
  989. local HORNWELD4 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.2, 0.6, -0.25) * ANGLES(RAD(-55), RAD(-5), RAD(15)), CF(0, 0, 0))
  990. LASTPART = Horn
  991. Horn.Color = C3((i*3-3)/0,0,0)
  992. else
  993. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.13*MATH,0.13,0.13*MATH),false)
  994. local HORNWELD3 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(0.1), RAD(0)), CF(0, 0, 0))
  995. LASTPART = Horn
  996. Horn.Color = C3((i*3-3)/0,127,0)
  997. end
  998. end
  999. local Particle = IT("ParticleEmitter",nil)
  1000. Particle.Enabled = false
  1001. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1002. Particle.LightEmission = 0.5
  1003. Particle.Rate = 150
  1004. Particle.ZOffset = 0.2
  1005. Particle.Rotation = NumberRange.new(-180, 180)
  1006. Particle.RotSpeed = NumberRange.new(-180, 180)
  1007. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1008. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  1009.  
  1010. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1011. function ParticleEmitter(Table)
  1012. local PRTCL = Particle:Clone()
  1013. local Speed = Table.Speed or 5
  1014. local Drag = Table.Drag or 0
  1015. local Size1 = Table.Size1 or 1
  1016. local Size2 = Table.Size2 or 5
  1017. local Lifetime1 = Table.Lifetime1 or 1
  1018. local Lifetime2 = Table.Lifetime2 or 1.5
  1019. local Parent = Table.Parent or Torso
  1020. local Emit = Table.Emit or 100
  1021. local Offset = Table.Offset or 360
  1022. local Acel = Table.Acel or VT(0,0,0)
  1023. local Enabled = Table.Enabled or false
  1024. PRTCL.Parent = Parent
  1025. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1026. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1027. PRTCL.Speed = NumberRange.new(Speed)
  1028. PRTCL.VelocitySpread = Offset
  1029. PRTCL.Drag = Drag
  1030. PRTCL.Acceleration = Acel
  1031. if Enabled == false then
  1032. PRTCL:Emit(Emit)
  1033. Debris:AddItem(PRTCL,Lifetime2)
  1034. else
  1035. PRTCL.Enabled = true
  1036. end
  1037. return PRTCL
  1038. end
  1039.  
  1040. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Wistband part", VT(1.015,0.15,1.015),false)
  1041. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1042. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  1043. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1044. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  1045. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1046. MakeForm(part,"Wedge")
  1047. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.05,1.025),false)
  1048. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.22, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1049. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.1,1.025),false)
  1050. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1051. MakeForm(part,"Wedge")
  1052. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.8,0.05,0.8),false)
  1053. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1054. MakeForm(part,"Cyl")
  1055. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Wistband part", VT(0.81,0.05,0.81),false)
  1056. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.49, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1057. MakeForm(part,"Cyl")
  1058. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Lime green", "Wistband part", VT(0.5,0.05,0.5),false)
  1059. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.51, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1060. MakeForm(part,"Cyl")
  1061. local blade = CreatePart(3, Weapon, "Marble", 0, 0, "Black", "Wistband part", VT(0.5,0.05,0.5),false)
  1062. local armweld = CreateWeldOrSnapOrMotor("Weld", blade, RightArm, blade, CF(0.52, -0.306, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1063. CreateMesh("SpecialMesh", blade, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
  1064. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.2,0.05,0.2),false)
  1065. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1066. MakeForm(part,"Ball")
  1067. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.15,0.06,0.15),false)
  1068. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1069. MakeForm(part,"Ball")
  1070. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Wistband part", VT(0.1,0.07,0.1),false)
  1071. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1072. MakeForm(part,"Ball")
  1073.  
  1074. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1075. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1076. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1077. MakeForm(Part,"Wedge")
  1078. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1079. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1080. MakeForm(Part,"Wedge")
  1081. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1082. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1083. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1084. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1085. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1086. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1087. MakeForm(Part,"Cyl")
  1088. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1089. for i = 1, 8 do
  1090. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1091. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1092. end
  1093. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1094. MakeForm(Part,"Cyl")
  1095. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1096. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1097. MakeForm(Part,"Ball")
  1098. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1099. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1100. MakeForm(Part,"Wedge")
  1101. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1102. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1103. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1104. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1105. MakeForm(Part,"Cyl")
  1106. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1107. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1108. MakeForm(Part,"Cyl")
  1109. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1110. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1111. MakeForm(Part,"Cyl")
  1112. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1113. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1114. MakeForm(Part,"Wedge")
  1115. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1116. local LASTPART = Handle
  1117. for i = 1, 10 do
  1118. if LASTPART == Handle then
  1119. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1120. LASTPART = Part
  1121. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1122. else
  1123. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1124. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1125. LASTPART = Part
  1126. end
  1127. end
  1128.  
  1129. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1130. MakeForm(Barrel,"Cyl")
  1131. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1132. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1133. MakeForm(Part,"Cyl")
  1134. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1135. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1136. MakeForm(Part,"Wedge")
  1137. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1138. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1139. MakeForm(Hole,"Cyl")
  1140. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1141. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1142. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -1.0, 0.7), CF(0, 0, 0))
  1143. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.5))
  1144. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1145. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.0, 0.7), CF(0, 0, 0))
  1146. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.5))
  1147. coroutine.resume(coroutine.create(function()
  1148. while wait() do
  1149. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(4), RAD(6))
  1150. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(-3), RAD(-5))
  1151. end
  1152. end))
  1153. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1154. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1155. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0.7), CF(0, 0, 0))
  1156. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.3,0.3,1.2), VT(0,0,0.2))
  1157. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1158. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -1.3, 0.7), CF(0, 0, 0))
  1159. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.4,0.4,0.4), VT(0,0,0.2))
  1160. coroutine.resume(coroutine.create(function()
  1161. while wait() do
  1162. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(3), RAD(3), RAD(5))
  1163. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(-3), RAD(-3), RAD(-5))
  1164. end
  1165. end))
  1166.  
  1167. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1168. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1169.  
  1170. for _, c in pairs(Weapon:GetDescendants()) do
  1171. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1172. c.Material = "Glass"
  1173. c.Color = C3(0,0,0)
  1174. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1175. c.Color = C3(0,1,0)
  1176. c.Material = "Neon"
  1177. end
  1178. end
  1179.  
  1180. Weapon.Parent = Character
  1181. for _, c in pairs(Weapon:GetChildren()) do
  1182. if c.ClassName == "Part" then
  1183. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1184. end
  1185. end
  1186.  
  1187. local SKILLTEXTCOLOR = C3(0,1,0)
  1188. local SKILLFONT = "Cartoon"
  1189. local SKILLTEXTSIZE = 4
  1190.  
  1191. local ATTACKSDEADBANISH = {"Z - Bullet","X - Nuke","C - Roar"}
  1192. local ATTACKSDARKBANISH = {"Z - Ultimate Bullet","X - Soul Dark","C - HAHAHA"}
  1193. local GOODUI = {}
  1194. local BADUI = {}
  1195.  
  1196. for i = 1, #ATTACKSDEADBANISH do
  1197. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1198. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "["..ATTACKSDEADBANISH[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1199. SKILL3TEXT.TextXAlignment = "Right"
  1200. table.insert(GOODUI,SKILL3TEXT)
  1201. end
  1202.  
  1203. for i = 1, #ATTACKSDARKBANISH do
  1204. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1205. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "["..ATTACKSDARKBANISH[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  1206. SKILL4TEXT.TextXAlignment = "Left"
  1207. table.insert(BADUI,SKILL4TEXT)
  1208. end
  1209.  
  1210. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1211. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F - ????]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1212. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.112, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1213. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1214.  
  1215. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T - TAUNT]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1216. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "EDIT BY NAMECLAN", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1217.  
  1218.  
  1219.  
  1220. function printbye(Name)
  1221. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1222. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1223. end
  1224.  
  1225. workspace.ChildAdded:connect(function(instance)
  1226. for BANISH = 1, #TOBANISH do
  1227. if TOBANISH[BANISH] ~= nil then
  1228. if instance.Name == TOBANISH[BANISH] then
  1229. coroutine.resume(coroutine.create(function()
  1230. printbye(instance.Name)
  1231. instance:ClearAllChildren()
  1232. Debris:AddItem(instance,0.0005)
  1233. end))
  1234. end
  1235. end
  1236. end
  1237. end)
  1238.  
  1239. --//=================================\\
  1240. --|| TRANSFORMATIONS
  1241. --\\=================================//
  1242.  
  1243. function Switch()
  1244. ATTACK = true
  1245. Rooted = true
  1246. if MODE == "DeadBanish" then
  1247. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1248. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1249. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1250. coroutine.resume(coroutine.create(function()
  1251. local POS = RootPart.Position
  1252. for i = 1, 5 do
  1253. WACKYEFFECT({
  1254. Time = 65,
  1255. EffectType = "Sphere",
  1256. Size = VT(2, 2, 2),
  1257. Size2 = VT(0, 0, 500),
  1258. Transparency = 1,
  1259. Transparency2 = 0,
  1260. CFrame = CF(POS),
  1261. MoveToPos = nil,
  1262. RotationX = MRANDOM(-2, 2),
  1263. RotationY = MRANDOM(-12, 12),
  1264. RotationZ = MRANDOM(-2, 2),
  1265. Material = "Neon",
  1266. Color = C3(0, 1, 0),
  1267. SoundID = nil,
  1268. SoundPitch = nil,
  1269. SoundVolume = nil
  1270. })
  1271. end
  1272. wait(1)
  1273. SHAKECAM(POS, 45, 15, 15)
  1274. WACKYEFFECT({
  1275. Time = 85,
  1276. EffectType = "Sphere",
  1277. Size = VT(120, 120, 120),
  1278. Size2 = VT(350, 350, 350),
  1279. Transparency = 0,
  1280. Transparency2 = 1,
  1281. CFrame = CF(POS),
  1282. MoveToPos = nil,
  1283. RotationX = 0,
  1284. RotationY = 0,
  1285. RotationZ = 0,
  1286. Material = "Neon",
  1287. Color = C3(0, 1, 0),
  1288. SoundID = nil,
  1289. SoundPitch = 1,
  1290. SoundVolume = 10
  1291. })
  1292. for i = 1, 20 do
  1293. WACKYEFFECT({
  1294. Time = 85,
  1295. EffectType = "Sphere",
  1296. Size = VT(120, 120, 120),
  1297. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1298. Transparency = 0.8,
  1299. Transparency2 = 1,
  1300. CFrame = CF(POS),
  1301. MoveToPos = nil,
  1302. RotationX = 0,
  1303. RotationY = 0,
  1304. RotationZ = 0,
  1305. Material = "Neon",
  1306. Color = C3(0, 1, 0),
  1307. SoundID = nil,
  1308. SoundPitch = 1,
  1309. SoundVolume = 10
  1310. })
  1311. WACKYEFFECT({
  1312. Time = 100,
  1313. EffectType = "Wave",
  1314. Size = VT(25, 2, 25),
  1315. Size2 = VT(400, 0, 400) * 1.2,
  1316. Transparency = 0,
  1317. Transparency2 = 1,
  1318. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1319. MoveToPos = nil,
  1320. RotationX = 0,
  1321. RotationY = 0,
  1322. RotationZ = 0,
  1323. Material = "Neon",
  1324. Color = C3(0, 1, 0),
  1325. SoundID = nil,
  1326. SoundPitch = nil,
  1327. SoundVolume = nil
  1328. })
  1329. end
  1330. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1331. for i = 1, 5 do
  1332. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1333. WACKYEFFECT({
  1334. Time = 120,
  1335. EffectType = "Wave",
  1336. Size = VT(150, 2, 150),
  1337. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1338. Transparency = 0,
  1339. Transparency2 = 1,
  1340. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1341. MoveToPos = nil,
  1342. RotationX = 0,
  1343. RotationY = 0,
  1344. RotationZ = 0,
  1345. Material = "Neon",
  1346. Color = C3(0, 1, 0),
  1347. SoundID = nil,
  1348. SoundPitch = nil,
  1349. SoundVolume = nil
  1350. })
  1351. end
  1352. end))
  1353. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1354. CreateSound("1238240145", Torso, 6, 1)
  1355. for i=0, 3.5, 0.1 / Animation_Speed do
  1356. Swait()
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1363. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  1364. end
  1365. MODE = "DarkBanish"
  1366. elseif MODE == "DarkBanish" then
  1367. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  1368. CreateSound(147722227, Torso, 4, 1.3, false)
  1369. for i=0, 0.3, 0.1 / Animation_Speed do
  1370. Swait()
  1371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. end
  1378. MODE = "DeadBanish"
  1379. end
  1380. ATTACK = false
  1381. Rooted = false
  1382. end
  1383.  
  1384. --//=================================\\
  1385. --|| DAMAGING
  1386. --\\=================================//
  1387.  
  1388. function R15Ragdoll(character,KeepArms)
  1389. character:BreakJoints()
  1390. coroutine.resume(coroutine.create(function()
  1391. recurse(character, function(_,v)
  1392. if v:IsA("Attachment") then
  1393. v.Axis = Vector3.new(0, 1, 0)
  1394. v.SecondaryAxis = Vector3.new(0, 0, 1)
  1395. v.Rotation = Vector3.new(0, 0, 0)
  1396. end
  1397. end)
  1398. for _,child in next,character:GetChildren() do
  1399. if child:IsA("Accoutrement") then
  1400. for _,part in next,child:GetChildren() do
  1401. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1402. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1403. local attachment0 = getAttachment0(character,attachment1.Name)
  1404. if attachment0 and attachment1 then
  1405. local constraint = Instance.new("HingeConstraint")
  1406. constraint.Attachment0 = attachment0
  1407. constraint.Attachment1 = attachment1
  1408. constraint.LimitsEnabled = true
  1409. constraint.UpperAngle = 0
  1410. constraint.LowerAngle = 0
  1411. constraint.Parent = character
  1412. end
  1413. ArtificialHitbox(part)
  1414. elseif part.Name == "HumanoidRootPart" then
  1415. part:remove()
  1416. end
  1417. end
  1418. end
  1419. end
  1420.  
  1421. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1422. {"LimitsEnabled",true};
  1423. {"UpperAngle",5};
  1424. })
  1425. if character:FindFirstChild("Head") then
  1426. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1427. {"LimitsEnabled",true};
  1428. {"UpperAngle",15};
  1429. })
  1430. end
  1431.  
  1432. local handProperties = {
  1433. {"LimitsEnabled", true};
  1434. {"UpperAngle",0};
  1435. {"LowerAngle",0};
  1436. }
  1437. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1438. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1439.  
  1440. local shinProperties = {
  1441. {"LimitsEnabled", true};
  1442. {"UpperAngle", 0};
  1443. {"LowerAngle", -75};
  1444. }
  1445. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1446. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1447.  
  1448. local footProperties = {
  1449. {"LimitsEnabled", true};
  1450. {"UpperAngle", 15};
  1451. {"LowerAngle", -45};
  1452. }
  1453. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1454. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1455. if KeepArms == true then
  1456. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1457. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1458. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1459. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1460. end
  1461. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1462. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1463. Debris:AddItem(character,5)
  1464. end))
  1465. end
  1466.  
  1467. function Ragdoll(Character2,CharTorso,KeepArms)
  1468. coroutine.resume(coroutine.create(function()
  1469. Character2:BreakJoints()
  1470. local hum = Character2:findFirstChild("Humanoid")
  1471. hum:remove()
  1472. local function Scan(ch)
  1473. local e
  1474. for e = 1,#ch do
  1475. Scan(ch[e]:GetChildren())
  1476. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1477. ch[e]:remove()
  1478. end
  1479. end
  1480. end
  1481. local NEWHUM = IT("Humanoid")
  1482. NEWHUM.Name = "Corpse"
  1483. NEWHUM.Health = 0
  1484. NEWHUM.MaxHealth = 0
  1485. NEWHUM.PlatformStand = true
  1486. NEWHUM.Parent = Character2
  1487. NEWHUM.DisplayDistanceType = "None"
  1488.  
  1489. local ch = Character2:GetChildren()
  1490. local i
  1491. for i = 1,#ch do
  1492. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1493. ch[i]:remove()
  1494. end
  1495. end
  1496.  
  1497. local Torso2 = Character2.Torso
  1498. local movevector = Vector3.new()
  1499.  
  1500. if Torso2 then
  1501. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1502. local Head = Character2:FindFirstChild("Head")
  1503. if Head then
  1504. local Neck = Instance.new("Weld")
  1505. Neck.Name = "Neck"
  1506. Neck.Part0 = Torso2
  1507. Neck.Part1 = Head
  1508. Neck.C0 = CFrame.new(0, 1.5, 0)
  1509. Neck.C1 = CFrame.new()
  1510. Neck.Parent = Torso2
  1511.  
  1512. end
  1513. local Limb = Character2:FindFirstChild("Right Arm")
  1514. if Limb and KeepArms == true then
  1515.  
  1516. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1517. local Joint = Instance.new("Glue")
  1518. Joint.Name = "RightShoulder"
  1519. Joint.Part0 = Torso2
  1520. Joint.Part1 = Limb
  1521. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1522. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1523. Joint.Parent = Torso2
  1524.  
  1525. local B = Instance.new("Part")
  1526. B.TopSurface = 0
  1527. B.BottomSurface = 0
  1528. B.formFactor = "Symmetric"
  1529. B.Size = Vector3.new(1, 1, 1)
  1530. B.Transparency = 1
  1531. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1532. B.Parent = Character2
  1533. local W = Instance.new("Weld")
  1534. W.Part0 = Limb
  1535. W.Part1 = B
  1536. W.C0 = CFrame.new(0, -0.5, 0)
  1537. W.Parent = Limb
  1538.  
  1539. end
  1540. local Limb = Character2:FindFirstChild("Left Arm")
  1541. if Limb and KeepArms == true then
  1542.  
  1543. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1544. local Joint = Instance.new("Glue")
  1545. Joint.Name = "LeftShoulder"
  1546. Joint.Part0 = Torso2
  1547. Joint.Part1 = Limb
  1548. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1549. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1550. Joint.Parent = Torso2
  1551.  
  1552. local B = Instance.new("Part")
  1553. B.TopSurface = 0
  1554. B.BottomSurface = 0
  1555. B.formFactor = "Symmetric"
  1556. B.Size = Vector3.new(1, 1, 1)
  1557. B.Transparency = 1
  1558. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1559. B.Parent = Character2
  1560. local W = Instance.new("Weld")
  1561. W.Part0 = Limb
  1562. W.Part1 = B
  1563. W.C0 = CFrame.new(0, -0.5, 0)
  1564. W.Parent = Limb
  1565.  
  1566. end
  1567. local Limb = Character2:FindFirstChild("Right Leg")
  1568. if Limb then
  1569.  
  1570. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1571. local Joint = Instance.new("Glue")
  1572. Joint.Name = "RightHip"
  1573. Joint.Part0 = Torso2
  1574. Joint.Part1 = Limb
  1575. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1576. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1577. Joint.Parent = Torso2
  1578.  
  1579. local B = Instance.new("Part")
  1580. B.TopSurface = 0
  1581. B.BottomSurface = 0
  1582. B.formFactor = "Symmetric"
  1583. B.Size = Vector3.new(1, 1, 1)
  1584. B.Transparency = 1
  1585. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1586. B.Parent = Character2
  1587. local W = Instance.new("Weld")
  1588. W.Part0 = Limb
  1589. W.Part1 = B
  1590. W.C0 = CFrame.new(0, -0.5, 0)
  1591. W.Parent = Limb
  1592.  
  1593. end
  1594. local Limb = Character2:FindFirstChild("Left Leg")
  1595. if Limb then
  1596.  
  1597. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1598. local Joint = Instance.new("Glue")
  1599. Joint.Name = "LeftHip"
  1600. Joint.Part0 = Torso2
  1601. Joint.Part1 = Limb
  1602. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1603. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1604. Joint.Parent = Torso2
  1605.  
  1606. local B = Instance.new("Part")
  1607. B.TopSurface = 0
  1608. B.BottomSurface = 0
  1609. B.formFactor = "Symmetric"
  1610. B.Size = Vector3.new(1, 1, 1)
  1611. B.Transparency = 1
  1612. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1613. B.Parent = Character2
  1614. local W = Instance.new("Weld")
  1615. W.Part0 = Limb
  1616. W.Part1 = B
  1617. W.C0 = CFrame.new(0, -0.5, 0)
  1618. W.Parent = Limb
  1619.  
  1620. end
  1621. --[
  1622. local Bar = Instance.new("Part")
  1623. Bar.TopSurface = 0
  1624. Bar.BottomSurface = 0
  1625. Bar.formFactor = "Symmetric"
  1626. Bar.Size = Vector3.new(1, 1, 1)
  1627. Bar.Transparency = 1
  1628. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1629. Bar.Parent = Character2
  1630. local Weld = Instance.new("Weld")
  1631. Weld.Part0 = Torso2
  1632. Weld.Part1 = Bar
  1633. Weld.C0 = CFrame.new(0, 0.5, 0)
  1634. Weld.Parent = Torso2
  1635. --]]
  1636. end
  1637. Character2.Parent = workspace
  1638. Debris:AddItem(Character2,5)
  1639.  
  1640. return Character2,Torso2
  1641. end))
  1642. end
  1643.  
  1644. function ApplyDamage(Humanoid,Damage)
  1645. Damage = Damage * DAMAGEMULTIPLIER
  1646. if Humanoid.Health < 2000 then
  1647. if Humanoid.Health - Damage > 0 then
  1648. Humanoid.Health = Humanoid.Health - Damage
  1649. else
  1650. Humanoid.Parent:BreakJoints()
  1651. end
  1652. else
  1653. Humanoid.Parent:BreakJoints()
  1654. end
  1655. end
  1656.  
  1657. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1658. local dmg = math.random(min,max)
  1659. for i,v in ipairs(workspace:GetChildren()) do
  1660. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1661. local body = v:GetChildren()
  1662. for part = 1, #body do
  1663. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1664. if(body[part].Position - position).Magnitude < radius then
  1665. if v.ClassName == "Model" then
  1666. if v:FindFirstChild("Humanoid") then
  1667. if v.Humanoid.Health ~= 0 then
  1668. if CanBeDodgedByJumping == true then
  1669. if body[part].Position.Y < position.Y+5 then
  1670. if math.random(1,100) < critrate+1 then
  1671. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1672. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1673. else
  1674. v.Humanoid.Health = v.Humanoid.Health - dmg
  1675. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1676. end
  1677. local defence = Instance.new("BoolValue",v)
  1678. defence.Name = ("HitBy"..Player.Name)
  1679. end
  1680. else
  1681. if beserk == true then
  1682. v.Humanoid.Health = 0
  1683. end
  1684. if math.random(1,100) < critrate+1 then
  1685. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1686. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1687. else
  1688. v.Humanoid.Health = v.Humanoid.Health - dmg
  1689. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1690. end
  1691. local defence = Instance.new("BoolValue",v)
  1692. defence.Name = ("HitBy"..Player.Name)
  1693. end
  1694. end
  1695. end
  1696. end
  1697. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1698. end
  1699. end
  1700. end
  1701. end
  1702. if v:FindFirstChild("HitBy"..Player.Name) then
  1703. v:FindFirstChild("HitBy"..Player.Name):remove()
  1704. end
  1705. end
  1706. end
  1707.  
  1708. function Banish(Foe)
  1709. if Foe then
  1710. coroutine.resume(coroutine.create(function()
  1711. --if game.Players:FindFirstChild(Foe.Name) then
  1712. table.insert(TOBANISH,Foe.Name)
  1713. printbye(Foe.Name)
  1714. --end
  1715. Foe.Archivable = true
  1716. local CLONE = Foe:Clone()
  1717. Foe:Destroy()
  1718. CLONE.Parent = Effects
  1719. CLONE:BreakJoints()
  1720. local MATERIALS = {"Glass","Neon"}
  1721. for _, c in pairs(CLONE:GetDescendants()) do
  1722. if c:IsA("BasePart") then
  1723. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1724. CreateSound(340722848, c, 10, 1, false)
  1725. end
  1726. c.Anchored = true
  1727. c.Transparency = c.Transparency + 0.2
  1728. c.Material = MATERIALS[MRANDOM(1,2)]
  1729. c.Color = C3(0,1,0)
  1730. if c.ClassName == "MeshPart" then
  1731. c.TextureID = ""
  1732. end
  1733. if c:FindFirstChildOfClass("SpecialMesh") then
  1734. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1735. end
  1736. if c:FindFirstChildOfClass("Decal") then
  1737. c:FindFirstChildOfClass("Decal"):remove()
  1738. end
  1739. c.Name = "Banished"
  1740. c.CanCollide = false
  1741. else
  1742. c:remove()
  1743. end
  1744. end
  1745. local A = false
  1746. for i = 1, 35 do
  1747. if A == false then
  1748. A = true
  1749. elseif A == true then
  1750. A = false
  1751. end
  1752. for _, c in pairs(CLONE:GetDescendants()) do
  1753. if c:IsA("BasePart") then
  1754. c.Anchored = true
  1755. c.Material = MATERIALS[MRANDOM(1,2)]
  1756. c.Transparency = c.Transparency + 0.8/35
  1757. if A == false then
  1758. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1759. elseif A == true then
  1760. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1761. end
  1762. end
  1763. end
  1764. Swait()
  1765. end
  1766. CLONE:remove()
  1767. end))
  1768. end
  1769. end
  1770.  
  1771. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1772. local CHILDREN = workspace:GetDescendants()
  1773. for index, CHILD in pairs(CHILDREN) do
  1774. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1775. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1776. if HUM then
  1777. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1778. if TORSO then
  1779. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1780. if ISBANISH == true then
  1781. Banish(CHILD)
  1782. else
  1783. if ISBANISH == "Gravity" then
  1784. HUM.PlatformStand = true
  1785. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1786. local grav = Instance.new("BodyPosition",TORSO)
  1787. grav.D = 15
  1788. grav.P = 20000
  1789. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1790. grav.position = TORSO.Position
  1791. grav.Name = "V3BanishForce"..Player.Name
  1792. else
  1793. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1794. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1795. end
  1796. else
  1797. HUM.PlatformStand = false
  1798. end
  1799. end
  1800. elseif ISBANISH == "Gravity" then
  1801. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1802. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1803. HUM.PlatformStand = false
  1804. end
  1805. end
  1806. end
  1807. end
  1808. end
  1809. end
  1810. end
  1811.  
  1812. function ApplyAoED(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1813. for index, CHILD in pairs(workspace:GetDescendants()) do
  1814. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1815. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1816. if HUM then
  1817. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1818. if TORSO then
  1819. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1820. if INSTAKILL == true then
  1821. CHILD:BreakJoints()
  1822. else
  1823. local DMG = MRANDOM(MINDMG,MAXDMG)
  1824. ApplyDamage(HUM,DMG)
  1825. end
  1826. if FLING > 0 then
  1827. for _, c in pairs(CHILD:GetChildren()) do
  1828. if c:IsA("BasePart") then
  1829. local bv = Instance.new("BodyVelocity")
  1830. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1831. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1832. bv.Parent = c
  1833. Debris:AddItem(bv,0.05)
  1834. end
  1835. end
  1836. end
  1837. end
  1838. end
  1839. end
  1840. end
  1841. end
  1842. end
  1843.  
  1844. function StatLabel(CFRAME, TEXT, COLOR)
  1845. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1846. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1847. local BODYGYRO = IT("BodyGyro", STATPART)
  1848. game:GetService("Debris"):AddItem(STATPART ,5)
  1849. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1850. BILLBOARDGUI.Adornee = STATPART
  1851. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1852. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1853. BILLBOARDGUI.AlwaysOnTop = false
  1854. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1855. TEXTLABEL.BackgroundTransparency = 1
  1856. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1857. TEXTLABEL.Text = TEXT
  1858. TEXTLABEL.Font = SKILLFONT
  1859. TEXTLABEL.FontSize="Size42"
  1860. TEXTLABEL.TextColor3 = COLOR
  1861. TEXTLABEL.TextStrokeTransparency = 0
  1862. TEXTLABEL.TextScaled = true
  1863. TEXTLABEL.TextWrapped = true
  1864. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1865. for i = 1, 50 do
  1866. Swait()
  1867. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1868. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1869. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1870. end
  1871. THEPART.Parent = nil
  1872. end),STATPART, TEXTLABEL)
  1873. end
  1874.  
  1875. --//=================================\\
  1876. --|| ATTACK FUNCTIONS AND STUFF
  1877. --\\=================================//
  1878.  
  1879. function Intro()
  1880. EQUIPPED = true
  1881. ATTACK = true
  1882. Rooted = true
  1883. if Rooted == false then
  1884. Disable_Jump = false
  1885. Humanoid.WalkSpeed = Speed
  1886. elseif Rooted == true then
  1887. Disable_Jump = true
  1888. Humanoid.WalkSpeed = 0
  1889. end
  1890. coroutine.resume(coroutine.create(function()
  1891. Swait()
  1892. for _, c in pairs(Handle:GetChildren()) do
  1893. if c.ClassName == "Part" then
  1894. if c.Material ~= Enum.Material.Neon then
  1895. c.Transparency = c.Transparency - 0.01
  1896. end
  1897. c.Color = C3(0,1,0)
  1898. end
  1899. end
  1900. for i=0, 0.5, 0.1 / Animation_Speed do
  1901. Swait()
  1902. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1906. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1908. end
  1909. end))
  1910. wait(1)
  1911. local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1912. for i = 1, 250 do
  1913. Swait()
  1914. local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  1915. local TIMER = MRANDOM(20, 80)
  1916. WACKYEFFECT({
  1917. Time = TIMER,
  1918. EffectType = "Sphere",
  1919. Size = VT(0, 1, 0),
  1920. Size2 = VT(0, 45, 0),
  1921. Transparency = 0,
  1922. Transparency2 = 0,
  1923. CFrame = AREA,
  1924. MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  1925. RotationX = 0,
  1926. RotationY = 0,
  1927. RotationZ = 0,
  1928. Material = "Neon",
  1929. Color = C3(0, 1, 0),
  1930. SoundID = nil,
  1931. SoundPitch = 0.8,
  1932. SoundVolume = 5
  1933. })
  1934. end
  1935. CreateSound("1238240145", Torso, 6, 1)
  1936. for i=0, 3.5, 0.1 / Animation_Speed do
  1937. Swait()
  1938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1944. end
  1945. ATTACK = false
  1946. Rooted = false
  1947. end
  1948.  
  1949. function Over()
  1950. ATTACK = true
  1951. Rooted = true
  1952. FORCEIDLE = true
  1953. for i = 1, 5 do
  1954. Swait()
  1955. end
  1956. local ORIGINPOS = RootPart.Position
  1957. CreateSound(1447872444, Torso, 10, 1.2, false)
  1958. for i = 1, 25 do
  1959. Swait()
  1960. coroutine.resume(coroutine.create(function()
  1961. local POS = RootPart.Position
  1962. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1963. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1964. wait(0.3)
  1965. ApplyAoED(POS,25+i,15,25,25,false)
  1966. end))
  1967. RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  1968. end
  1969. FORCEIDLE = false
  1970. local BUILDUP = true
  1971. coroutine.resume(coroutine.create(function()
  1972. repeat
  1973. Swait()
  1974. if ATTACK == false then
  1975. break
  1976. end
  1977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1981. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1983. until BUILDUP == false
  1984. repeat
  1985. Swait()
  1986. if ATTACK == false then
  1987. break
  1988. end
  1989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1993. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1995. until ATTACK == false
  1996. end))
  1997. wait(0.5)
  1998. BUILDUP = false
  1999. coroutine.resume(coroutine.create(function()
  2000. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  2001. for i = 1, 5 do
  2002. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2003. end
  2004. wait(1.3)
  2005. for i = 1, 6 do
  2006. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  2007. end
  2008. for i = 1, 25 do
  2009. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2010. end
  2011. ApplyAoED(ORIGINPOS,85,35,85,125,false)
  2012. end))
  2013. wait(0.4)
  2014. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2015. ATTACK = false
  2016. Rooted = false
  2017. end
  2018.  
  2019. function ShotU()
  2020. ATTACK = true
  2021. Rooted = false
  2022. for i=0, 0.1, 0.1 / Animation_Speed do
  2023. Swait()
  2024. turnto(Mouse.Hit.p)
  2025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2026. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2031. end
  2032. repeat
  2033. for i=0, 0.1, 0.1 / Animation_Speed do
  2034. Swait()
  2035. turnto(Mouse.Hit.p)
  2036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2037. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2042. end
  2043. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2044. SpawnTrail(Hole.Position,POS)
  2045. if HIT ~= nil then
  2046. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2047. Banish(HIT.Parent)
  2048. end
  2049. end
  2050. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,1,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  2051. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2052. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2053. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2054. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2055. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2056. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2057. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2058. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2059. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2060. for i=0, 0.1, 0.1 / Animation_Speed do
  2061. Swait()
  2062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2063. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(10), RAD(90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2068. end
  2069. until KEYHOLD == false
  2070. ATTACK = false
  2071. Rooted = false
  2072. end
  2073.  
  2074. function Shot()
  2075. ATTACK = true
  2076. Rooted = false
  2077. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2078. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2079. for i=0, 0.4, 0.1 / Animation_Speed do
  2080. Swait()
  2081. turnto(Mouse.Hit.p)
  2082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2083. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2088. end
  2089. repeat
  2090. for i=0, 0.2, 0.1 / Animation_Speed do
  2091. Swait()
  2092. turnto(Mouse.Hit.p)
  2093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2094. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2099. end
  2100. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2101. SpawnTrail(Hole.Position,POS)
  2102. if HIT ~= nil then
  2103. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2104. Banish(HIT.Parent)
  2105. end
  2106. end
  2107. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,1,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  2108. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2109. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2110. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2111. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2112. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2113. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2114. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2115. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2116. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2117. for i=0, 0.3, 0.1 / Animation_Speed do
  2118. Swait()
  2119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2120. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(10), RAD(90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2125. end
  2126. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2127. until KEYHOLD == false
  2128. ATTACK = false
  2129. Rooted = false
  2130. end
  2131.  
  2132. function Darkness()
  2133. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  2134. ATTACK = true
  2135. Rooted = true
  2136. local GYRO = IT("BodyGyro",RootPart)
  2137. GYRO.D = 25
  2138. GYRO.P = 20000
  2139. GYRO.MaxTorque = VT(0,4000000,0)
  2140. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2141. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2142. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2143. CreateSound(429459101,Torso,5,1.5,false)
  2144. local GYROING = true
  2145. coroutine.resume(coroutine.create(function()
  2146. repeat
  2147. Swait()
  2148. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2149. until GYROING == false
  2150. GYRO:Remove()
  2151. end))
  2152. for i=0, 1, 0.1 / Animation_Speed do
  2153. Swait()
  2154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  2160. end
  2161. for i = 1, 13 do
  2162. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  2163. end
  2164. CreateSound(1368637781,Torso,5,1.5,false)
  2165. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,1,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2166. GYROING = false
  2167. coroutine.resume(coroutine.create(function()
  2168. coroutine.resume(coroutine.create(function()
  2169. for i=1, 25 do
  2170. Swait()
  2171. RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  2172. end
  2173. end))
  2174. repeat
  2175. Swait()
  2176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  2178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  2181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  2182. until ATTACK == false
  2183. end))
  2184. coroutine.resume(coroutine.create(function()
  2185. local BULLETCFRAME = RootPart.CFrame
  2186. local EXPLODED = false
  2187. coroutine.resume(coroutine.create(function()
  2188. repeat
  2189. Swait()
  2190. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2191. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2192. until EXPLODED == true
  2193. end))
  2194. for i=1, 50 do
  2195. Swait()
  2196. BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  2197. local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  2198. if RAY then
  2199. ApplyAoED(BULLETCFRAME.p,25,12,54,350,false)
  2200. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  2201. break
  2202. end
  2203. end
  2204. wait(0.5)
  2205. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2206. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2207. for E = 1, 3 do
  2208. for i = 1, 5 do
  2209. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,1,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  2210. end
  2211. end
  2212. ApplyAoED(BULLETCFRAME.p,125,25,75,250,false)
  2213. EXPLODED = true
  2214. for i = 1, 15 do
  2215. Swait()
  2216. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2217. end
  2218. end))
  2219. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2220. ATTACK = false
  2221. Rooted = false
  2222. end
  2223. coroutine.resume(coroutine.create(function()
  2224. local POS = RootPart.Position
  2225. wait(0.2)
  2226. for i = 1, 5 do
  2227. WACKYEFFECT({
  2228. Time = 65,
  2229. EffectType = "Sphere",
  2230. Size = VT(2, 2, 2),
  2231. Size2 = VT(0, 0, 500),
  2232. Transparency = 1,
  2233. Transparency2 = 0,
  2234. CFrame = CF(POS),
  2235. MoveToPos = nil,
  2236. RotationX = MRANDOM(-2, 2),
  2237. RotationY = MRANDOM(-12, 12),
  2238. RotationZ = MRANDOM(-2, 2),
  2239. Material = "Neon",
  2240. Color = C3(0, 1, 0),
  2241. SoundID = nil,
  2242. SoundPitch = nil,
  2243. SoundVolume = nil
  2244. })
  2245. end
  2246. wait(1)
  2247. SHAKECAM(POS, 45, 15, 15)
  2248. ApplyAoE(POS, 450, true)
  2249. WACKYEFFECT({
  2250. Time = 85,
  2251. EffectType = "Sphere",
  2252. Size = VT(120, 120, 120),
  2253. Size2 = VT(350, 350, 350),
  2254. Transparency = 0,
  2255. Transparency2 = 1,
  2256. CFrame = CF(POS),
  2257. MoveToPos = nil,
  2258. RotationX = 0,
  2259. RotationY = 0,
  2260. RotationZ = 0,
  2261. Material = "Neon",
  2262. Color = C3(0, 1, 0),
  2263. SoundID = nil,
  2264. SoundPitch = 1,
  2265. SoundVolume = 10
  2266. })
  2267. for i = 1, 20 do
  2268. WACKYEFFECT({
  2269. Time = 85,
  2270. EffectType = "Sphere",
  2271. Size = VT(120, 120, 120),
  2272. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2273. Transparency = 0.8,
  2274. Transparency2 = 1,
  2275. CFrame = CF(POS),
  2276. MoveToPos = nil,
  2277. RotationX = 0,
  2278. RotationY = 0,
  2279. RotationZ = 0,
  2280. Material = "Neon",
  2281. Color = C3(0, 1, 0),
  2282. SoundID = nil,
  2283. SoundPitch = 1,
  2284. SoundVolume = 10
  2285. })
  2286. WACKYEFFECT({
  2287. Time = 100,
  2288. EffectType = "Wave",
  2289. Size = VT(25, 2, 25),
  2290. Size2 = VT(400, 0, 400) * 1.2,
  2291. Transparency = 0,
  2292. Transparency2 = 1,
  2293. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2294. MoveToPos = nil,
  2295. RotationX = 0,
  2296. RotationY = 0,
  2297. RotationZ = 0,
  2298. Material = "Neon",
  2299. Color = C3(0, 1, 0),
  2300. SoundID = nil,
  2301. SoundPitch = nil,
  2302. SoundVolume = nil
  2303. })
  2304. end
  2305. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2306. for i = 1, 5 do
  2307. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2308. WACKYEFFECT({
  2309. Time = 120,
  2310. EffectType = "Wave",
  2311. Size = VT(150, 2, 150),
  2312. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2313. Transparency = 0,
  2314. Transparency2 = 1,
  2315. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2316. MoveToPos = nil,
  2317. RotationX = 0,
  2318. RotationY = 0,
  2319. RotationZ = 0,
  2320. Material = "Neon",
  2321. Color = C3(0, 1, 0),
  2322. SoundID = nil,
  2323. SoundPitch = nil,
  2324. SoundVolume = nil
  2325. })
  2326. end
  2327. end))
  2328. CHARGE = true
  2329. end
  2330.  
  2331. function AttackTemplate()
  2332. ATTACK = true
  2333. Rooted = false
  2334. for i=0, 1, 0.1 / Animation_Speed do
  2335. Swait()
  2336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2342. end
  2343. ATTACK = false
  2344. Rooted = false
  2345. end
  2346.  
  2347. function Taunt()
  2348. ATTACK = true
  2349. Rooted = true
  2350. local VIOLENCE = 1
  2351. FORCEIDLE = true
  2352. FORCEIDLE = false
  2353. if VIOLENCE <= 10 then
  2354. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2355. for i=0, 1, 0.1 / Animation_Speed do
  2356. Swait()
  2357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2361. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2363. end
  2364. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  2365. repeat Swait() until TAUNT.TimeLength > 0
  2366. repeat
  2367. Swait()
  2368. ApplyAoE(Head.Position,15,0,0,200,false)
  2369. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2370. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2371. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2372. TAUNT.Parent = Head
  2373. Swait()
  2374. TAUNT.Parent = Head
  2375. local CHILDREN = workspace:GetDescendants()
  2376. for index, CHILD in pairs(CHILDREN) do
  2377. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2378. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2379. if HUM then
  2380. local TORSO = CHILD:FindFirstChild("Head")
  2381. if TORSO then
  2382. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  2383. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2384. TORSO:remove()
  2385. if CHILD:FindFirstChild("Torso") then
  2386. Ragdoll(CHILD,Torso,true)
  2387. elseif CHILD:FindFirstChild("UpperTorso") then
  2388. R15Ragdoll(CHILD,true)
  2389. end
  2390. end
  2391. end
  2392. end
  2393. end
  2394. end
  2395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2396. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2399. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2401. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  2402. end
  2403. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2404. ATTACK = false
  2405. Rooted = false
  2406. end
  2407.  
  2408. function Tuk()
  2409. ATTACK = true
  2410. Rooted = true
  2411. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2412. CreateSound("1238240145", Torso, 6, 0.9)
  2413. CreateSound(363808674, Torso, 6, 1, false)
  2414. for i=0, 0.6, 0.1 / Animation_Speed do
  2415. Swait()
  2416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2422. end
  2423. CreateSound(363808674, Torso, 6, 1, false)
  2424. for i=0, 0.6, 0.1 / Animation_Speed do
  2425. Swait()
  2426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2432. end
  2433. CreateSound(363808674, Torso, 6, 1, false)
  2434. for i=0, 0.6, 0.1 / Animation_Speed do
  2435. Swait()
  2436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2442. end
  2443. CreateSound(363808674, Torso, 6, 1, false)
  2444. for i=0, 0.6, 0.1 / Animation_Speed do
  2445. Swait()
  2446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2452. end
  2453. CreateSound(363808674, Torso, 6, 1, false)
  2454. for i=0, 0.6, 0.1 / Animation_Speed do
  2455. Swait()
  2456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2462. end
  2463. CreateSound(363808674, Torso, 6, 1, false)
  2464. for i=0, 0.6, 0.1 / Animation_Speed do
  2465. Swait()
  2466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2472. end
  2473. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2474. ATTACK = false
  2475. Rooted = false
  2476. end
  2477.  
  2478. function HAHAHA()
  2479. ATTACK = true
  2480. Rooted = true
  2481. UNANCHOR = false
  2482. RootPart.Anchored = true
  2483. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2484. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2485. for i=0, 0.5, 0.1 / Animation_Speed do
  2486. Swait()
  2487. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2488. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2489. end
  2490. CreateSound("1238240145", Torso, 6, 1)
  2491. for i=0, 3.5, 0.1 / Animation_Speed do
  2492. Swait()
  2493. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2494. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2501. end
  2502. for i = 1, 10 do
  2503. Swait()
  2504. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2505. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2506. end
  2507. local ORIGIN = RootPart.Position
  2508. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  2509. for i=0, 1, 0.1 / Animation_Speed do
  2510. Swait()
  2511. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2512. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2513. end
  2514. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2515. CreateSound(147722227, Torso, 4, 1.3, false)
  2516. for i=0, 0.3, 0.1 / Animation_Speed do
  2517. Swait()
  2518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2524. end
  2525. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2526. UNANCHOR = true
  2527. RootPart.Anchored = false
  2528. for i = 1, 10 do
  2529. Swait()
  2530. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2531. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2532. end
  2533. ATTACK = false
  2534. Rooted = false
  2535. end
  2536.  
  2537. --//=================================\\
  2538. --|| ASSIGN THINGS TO KEYS
  2539. --\\=================================//
  2540.  
  2541. function MouseDown(Mouse)
  2542. if ATTACK == false then
  2543. end
  2544. end
  2545.  
  2546. function MouseUp(Mouse)
  2547. HOLD = false
  2548. end
  2549.  
  2550. function KeyDown(Key)
  2551. KEYHOLD = true
  2552. if Key == "z" and ATTACK == false then
  2553. if MODE == "DeadBanish" then
  2554. Shot()
  2555. elseif MODE == "DarkBanish" then
  2556. ShotU()
  2557. end
  2558. end
  2559.  
  2560. if Key == "x" and ATTACK == false then
  2561. if MODE == "DeadBanish" then
  2562. Darkness()
  2563. elseif MODE == "DarkBanish" then
  2564. Over()
  2565. end
  2566. end
  2567.  
  2568. if Key == "t" and ATTACK == false then
  2569. Tuk()
  2570. end
  2571.  
  2572. if Key == "f" and ATTACK == false then
  2573. Switch()
  2574. end
  2575.  
  2576. if Key == "c" and ATTACK == false then
  2577. if MODE == "DeadBanish" then
  2578. Taunt()
  2579. elseif MODE == "DarkBanish" then
  2580. HAHAHA()
  2581. end
  2582. end
  2583.  
  2584. if Key == "x" and ATTACK == false then
  2585. end
  2586. end
  2587.  
  2588. function KeyUp(Key)
  2589. KEYHOLD = false
  2590. end
  2591.  
  2592. Mouse.Button1Down:connect(function(NEWKEY)
  2593. MouseDown(NEWKEY)
  2594. end)
  2595. Mouse.Button1Up:connect(function(NEWKEY)
  2596. MouseUp(NEWKEY)
  2597. end)
  2598. Mouse.KeyDown:connect(function(NEWKEY)
  2599. KeyDown(NEWKEY)
  2600. end)
  2601. Mouse.KeyUp:connect(function(NEWKEY)
  2602. KeyUp(NEWKEY)
  2603. end)
  2604.  
  2605. --//=================================\\
  2606. --\\=================================//
  2607.  
  2608.  
  2609. function unanchor()
  2610. for _, c in pairs(Character:GetChildren()) do
  2611. if c:IsA("BasePart") and c ~= RootPart then
  2612. c.Anchored = false
  2613. end
  2614. end
  2615. for _, c in pairs(Handle:GetChildren()) do
  2616. if c.ClassName == "Part" then
  2617. c.Anchored = false
  2618. end
  2619. end
  2620. for _, c in pairs(Weapon:GetChildren()) do
  2621. if c.ClassName == "Part" then
  2622. c.Anchored = false
  2623. end
  2624. end
  2625. for _, c in pairs(Weapon:GetChildren()) do
  2626. if c:IsA("BasePart") and c ~= RootPart then
  2627. c.Anchored = false
  2628. end
  2629. end
  2630. if UNANCHOR == true then
  2631. RootPart.Anchored = false
  2632. else
  2633. RootPart.Anchored = true
  2634. end
  2635. end
  2636.  
  2637.  
  2638. --//=================================\\
  2639. --|| WRAP THE WHOLE SCRIPT UP
  2640. --\\=================================//
  2641.  
  2642. Humanoid.Changed:connect(function(Jump)
  2643. if Jump == "Jump" and (Disable_Jump == true) then
  2644. Humanoid.Jump = false
  2645. end
  2646. end)
  2647.  
  2648. local CONNECT = nil
  2649.  
  2650. while true do
  2651. Swait()
  2652. ANIMATE.Parent = nil
  2653. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2654. Humanoid = IT("Humanoid",Character)
  2655. end
  2656. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2657. v:Stop();
  2658. end
  2659. SINE = SINE + CHANGE
  2660. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2661. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2662. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2663. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2664. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2665. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2666. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2667. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2668. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2669. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2670. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2671. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2672. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2673. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2674. end
  2675. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2676. ANIM = "Jump"
  2677. if ATTACK == false then
  2678. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2684. end
  2685. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2686. ANIM = "Fall"
  2687. if ATTACK == false then
  2688. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2692. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2694. end
  2695. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2696. ANIM = "Idle"
  2697. if ATTACK == false then
  2698. if MODE == "DeadBanish" then
  2699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2700. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.35 * Player_Size, -0.9 * Player_Size) * ANGLES(RAD(17), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.35 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(32), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2705. elseif MODE == "DarkBanish" then
  2706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2707. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2712. end
  2713. end
  2714. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2715. ANIM = "Walk"
  2716. if ATTACK == false then
  2717. if MODE == "DeadBanish" then
  2718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2719. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2724. elseif MODE == "DarkBanish" then
  2725. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2728. end
  2729. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  2730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  2731. end
  2732. end
  2733. unanchor()
  2734. Humanoid.MaxHealth = "inf"
  2735. Humanoid.Health = "inf"
  2736. if Rooted == false then
  2737. Disable_Jump = false
  2738. Humanoid.WalkSpeed = Speed
  2739. elseif Rooted == true then
  2740. Disable_Jump = true
  2741. Humanoid.WalkSpeed = 0
  2742. end
  2743. for _, c in pairs(Cam:GetChildren()) do
  2744. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  2745. c:remove()
  2746. end
  2747. end
  2748. for LIST = 1, #WHITELIST do
  2749. if WHITELIST[LIST] ~= nil then
  2750. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  2751. if CHARACTER then
  2752. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  2753. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  2754. if TORSO then
  2755. CreateSound(201858045, Cam, 3, 1)
  2756. local GUI = Instance.new("BillboardGui",Cam)
  2757. GUI.Name = WHITELIST[LIST]
  2758. GUI.Size = UDim2.new(5,0,5,0)
  2759. GUI.Adornee = TORSO
  2760. local GUI2 = IT("ImageLabel",GUI)
  2761. GUI2.BackgroundTransparency = 1
  2762. GUI2.BorderSizePixel = 0
  2763. GUI2.ImageTransparency = 1
  2764. GUI2.Size = UDim2.new(1,0,1,0)
  2765. GUI2.SizeConstraint = "RelativeYY"
  2766. GUI.AlwaysOnTop = true
  2767. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  2768. end
  2769. else
  2770. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  2771. if GUI.ImageLabel.ImageTransparency <= 1 then
  2772. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  2773. end
  2774. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  2775. if TORSO then
  2776. GUI.Adornee = TORSO
  2777. end
  2778. end
  2779. else
  2780. if Cam:FindFirstChild(WHITELIST[LIST]) then
  2781. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  2782. end
  2783. end
  2784. else
  2785. if Cam:FindFirstChild(WHITELIST[LIST]) then
  2786. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  2787. end
  2788. table.remove(WHITELIST,LIST)
  2789. end
  2790. end
  2791. if Head:FindFirstChild("face") then
  2792. Head.face.Texture = "rbxassetid://2505524494"
  2793. end
  2794. for _, c in pairs(Character:GetDescendants()) do
  2795. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2796. c.Material = "Neon"
  2797. c.Color = C3(0,0.1,0)
  2798. if c:FindFirstChildOfClass("SpecialMesh") then
  2799. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2800. end
  2801. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2802. c.Color = C3(0,1,0)
  2803. c.Material = "Neon"
  2804. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2805. c:remove()
  2806. end
  2807. end
  2808. for _, c in pairs(Handle:GetChildren()) do
  2809. if c.ClassName == "Part" then
  2810. if c.Material ~= Enum.Material.Neon then
  2811. c.Transparency = 0
  2812. end
  2813. c.Color = C3(0,1,0)
  2814. if c:FindFirstChild("PE") then
  2815. c.PE.Enabled = true
  2816. end
  2817. end
  2818. end
  2819. MagicSphere(VT(0,0,0), 7, CF(RootPart.CFrame * CF(0, -2.9, 0).p, RootPart.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 1, 0), VT(1, 0.1, 0.1))
  2820. MagicSphere(VT(0,0,0), 3, CF(Hole.CFrame * CF(0, 0.1, 0).p, Hole.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 1, 0), VT(1, 0.1, 0.1))
  2821. if Character:FindFirstChildOfClass("Accessory") then
  2822. Character:FindFirstChildOfClass("Accessory"):remove()
  2823. elseif Character:FindFirstChildOfClass("Hat") then
  2824. Character:FindFirstChildOfClass("Hat"):remove()
  2825. end
  2826. armweld.C1 = Clerp(armweld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(SINE*10), RAD(0)), 0.15 / Animation_Speed)
  2827. MagicBlock(0.1,10,blade.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Lime green",VT(0.1,0.1,0.1))
  2828. MagicBlock(0.3,30,Head.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Lime green",VT(0.1,0.1,0.1))
  2829. SKILL2FRAME.Rotation = MRANDOM(-5,5)/2
  2830. SKILL3FRAME.Rotation = MRANDOM(-5,5)/2
  2831. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2832. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2833. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  2834. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  2835. if MODE == "DeadBanish" then
  2836. for E = 1, #GOODUI do
  2837. GOODUI[E].TextStrokeTransparency = 0
  2838. GOODUI[E].TextTransparency = 0
  2839. end
  2840. for E = 1, #BADUI do
  2841. BADUI[E].TextStrokeTransparency = 1
  2842. BADUI[E].TextTransparency = 0.5
  2843. end
  2844. elseif MODE == "DarkBanish" then
  2845. for E = 1, #GOODUI do
  2846. GOODUI[E].TextStrokeTransparency = 1
  2847. GOODUI[E].TextTransparency = 0.5
  2848. end
  2849. for E = 1, #BADUI do
  2850. BADUI[E].TextStrokeTransparency = 0
  2851. BADUI[E].TextTransparency = 0
  2852. end
  2853. end
  2854. end
  2855. if EQUIPPED == false then
  2856. Intro()
  2857. end
  2858. if VALUE2 == "DarkBanish" and VALUE1 == false then
  2859. local FRAME = CF(VT(Torso.Position.X+MRANDOM(-15,15),Torso.Position.Y,Torso.Position.Z+MRANDOM(-15,15)))
  2860. AoEDamage(FRAME.p,4,3,6,0,false,3,1.2,false)
  2861. AoEDamage(blade.Position,5,35,35,25,false,3,1.2,false)
  2862. MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Lime green",VT(0.1,6,0.1),0)
  2863. MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Black",VT(0.1,6,0.1),0)
  2864. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Lime green",VT(0.3,0.3,0.6),0)
  2865. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Black",VT(0.3,0.3,3),0)
  2866. end
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