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Aug 26th, 2024
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  1. public enum AugmentValueLegacy {
  2. /*-----------------------------------------------------------------------------------------------------------------*/
  3.  
  4. BLUNT_FORCE_ATTACK(Augment.BLUNT_FORCE, "2.0"),
  5.  
  6. DEFT_ATTACK_SPEED(Augment.DEFT, "0.5"),
  7.  
  8. RESTLESS_RESTORATION_HEAL_PER_BLOCK(Augment.RESTLESS_RESTORATION, "0.15"),
  9.  
  10. FIRST_AID_KIT_AMPLIFIER(Augment.FIRST_AID_KIT, "2"),
  11.  
  12. ZOOMIES_SPEED(Augment.ZOOMIES, "0.02"),
  13.  
  14. QUEST_GOLD_RUSH_GOLD(Augment.QUEST_GOLD_RUSH, "2000"),
  15. QUEST_GOLD_RUSH_TAKEDOWNS(Augment.QUEST_GOLD_RUSH, "4"),
  16. QUEST_GOLD_RUSH_APPLES(Augment.QUEST_GOLD_RUSH, "1"),
  17.  
  18. PEARL_IMPACT_PEARLS(Augment.PEARL_IMPACT, "1"),
  19. PEARL_IMPACT_RADIUS(Augment.PEARL_IMPACT, "5"),
  20. PEARL_IMPACT_DAMAGE(Augment.PEARL_IMPACT, "10"),
  21. PEARL_IMPACT_SLOW_STRENGTH(Augment.PEARL_IMPACT, "-0.25"),
  22. PEARL_IMPACT_SLOW_DURATION(Augment.PEARL_IMPACT, "40", AugmentTime.MILLIS),
  23.  
  24. WARMUP_ROUTINE_PERIOD(Augment.WARMUP_ROUTINE, "10", AugmentTime.TICKS),
  25. WARMUP_ROUTINE_MAX_STACKS(Augment.WARMUP_ROUTINE, "20"),
  26. WARMUP_ROUTINE_ATTACK(Augment.WARMUP_ROUTINE, "0.01", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  27.  
  28. IMPASSABLE_PERIOD(Augment.IMPASSABLE, "100", AugmentTime.TICKS),
  29. IMPASSABLE_DURATION(Augment.IMPASSABLE, "40", AugmentTime.TICKS),
  30. IMPASSABLE_RADIUS(Augment.IMPASSABLE, "3"),
  31.  
  32. THE_BRUTALIZER_ATTACK(Augment.THE_BRUTALIZER, "1.4"),
  33. THE_BRUTALIZER_ATTACK_SPEED(Augment.THE_BRUTALIZER, "0.35"),
  34.  
  35. LIGHTNING_STRIKES_ATTACK_SPEED_SCALING(Augment.LIGHTNING_STRIKES, "0.75"),
  36.  
  37. GATHERING_STORM_DAMAGE_PER_ROUND(Augment.GATHERING_STORM, "0.03", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  38.  
  39. MERCHANTS_BOUNTY_ITEMS(Augment.MERCHANTS_BOUNTY, "3"),
  40.  
  41. QUEST_ARENAS_CHAMPION_TAKEDOWNS_SOLO(Augment.QUEST_ARENAS_CHAMPION, "5"),
  42. QUEST_ARENAS_CHAMPION_TAKEDOWNS_TEAMS(Augment.QUEST_ARENAS_CHAMPION, "10"),
  43. QUEST_ARENAS_CHAMPION_ATTRIBUTES_BUFF(Augment.QUEST_ARENAS_CHAMPION, "0.15", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  44.  
  45. QUEST_DRAGON_HEART_STACKS(Augment.QUEST_DRAGON_HEART, "3"),
  46. QUEST_DRAGON_HEART_EXECUTE_THRESHOLD(Augment.QUEST_DRAGON_HEART, "0.15", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  47. QUEST_DRAGON_HEART_ATTACK_PER_STACK(Augment.QUEST_DRAGON_HEART, "0.05", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  48. QUEST_DRAGON_HEART_HEALTH_PER_STACK(Augment.QUEST_DRAGON_HEART, "0.05", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  49. QUEST_DRAGON_HEART_EGG_NAME(Augment.QUEST_DRAGON_HEART, "§dThe Dragon Awakens..."),
  50.  
  51. DEMATERIALIZER_ATTACK_PER_KILL(Augment.DEMATERIALIZER, "0.5"),
  52.  
  53. BIG_STATS_ROLLS(Augment.BIG_STATS, "3"),
  54.  
  55. SCOPED_WEAPONS_RANGE(Augment.SCOPED_WEAPONS, "0.25"),
  56.  
  57. DRAW_YOUR_SWORD_SWEEP_RADIUS(Augment.DRAW_YOUR_SWORD, "3"),
  58. DRAW_YOUR_SWORD_DAMAGE_MULTIPLIER(Augment.DRAW_YOUR_SWORD, "1.25"),
  59.  
  60. DEATH_AND_TAXES_EXECUTE_THRESHOLD(Augment.DEATH_AND_TAXES, "0.05", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  61. DEATH_AND_TAXES_BONUS_GOLD(Augment.DEATH_AND_TAXES, "50"),
  62.  
  63. FIREBRAND_MAX_HEALTH_PERCENT(Augment.FIREBRAND, "0.0015", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  64. FIREBRAND_DURATION(Augment.FIREBRAND, "5", AugmentTime.SECONDS),
  65.  
  66. /*-----------------------------------------------------------------------------------------------------------------*/
  67.  
  68. STONKS_COST(Augment.STONKS, "0.75", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  69.  
  70. GOLD_BANK_STORE_CHANCE(Augment.GOLD_BANK, "0.15"),
  71. GOLD_BANK_MIN_GOLD(Augment.GOLD_BANK, "10"),
  72. GOLD_BANK_MAX_GOLD(Augment.GOLD_BANK, "100"),
  73. GOLD_BANK_WIN_CASH_OUT(Augment.GOLD_BANK, "1.0"),
  74. GOLD_BANK_LOSE_CASH_OUT(Augment.GOLD_BANK, "0.5"),
  75. GOLD_BANK_COOLDOWN(Augment.GOLD_BANK, "5"),
  76.  
  77. BACK_TO_BASICS_ATTACK(Augment.BACK_TO_BASICS, "3.5"),
  78. BACK_TO_BASICS_ATTACK_PER_ROUND(Augment.BACK_TO_BASICS, "1.75"),
  79. BACK_TO_BASICS_SPEED(Augment.BACK_TO_BASICS, "0.04"),
  80. BACK_TO_BASICS_SPEED_PER_ROUND(Augment.BACK_TO_BASICS, "0.015"),
  81.  
  82. CELESTIAL_BODY_HEALTH(Augment.CELESTIAL_BODY, "20"),
  83. CELESTIAL_BODY_ATTACK(Augment.CELESTIAL_BODY, "-0.25", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  84.  
  85. SECOND_WIND_DURATION(Augment.SECOND_WIND, "100", AugmentTime.TICKS),
  86. SECOND_WIND_AMPLIFIER(Augment.SECOND_WIND, "2"),
  87.  
  88. WITCH_BREWING_DURATION(Augment.WITCH_BREWING, "200", AugmentTime.TICKS),
  89. WITCH_BREWING_AMPLIFIER(Augment.WITCH_BREWING, "2"),
  90.  
  91. DIVE_BOMBER_TIME(Augment.DIVE_BOMBER, "300", AugmentTime.TICKS),
  92. DIVE_BOMBER_RADIUS(Augment.DIVE_BOMBER, "8.0"),
  93. DIVE_BOMBER_MAX_HEALTH_DAMAGE(Augment.DIVE_BOMBER, "0.25", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  94.  
  95. STAR_SHIELD_DAMAGE(Augment.STAR_SHIELD, "3.5"),
  96. STAR_SHIELD_COLLISION_RADIUS(Augment.STAR_SHIELD, "2.0"),
  97. STAR_SHIELD_RADIUS(Augment.STAR_SHIELD, "2.0"),
  98. STAR_SHIELD_STARS(Augment.STAR_SHIELD, "3"),
  99. STAR_SHIELD_STAR_COOLDOWN(Augment.STAR_SHIELD, "20"),
  100. STAR_SHIELD_POTION_EFFECT(Augment.STAR_SHIELD, "effect{SLOW} duration{40} amplifier{2}"),
  101.  
  102. BONE_SHIELD_RADIUS(Augment.BONE_SHIELD, "1.0"),
  103. BONE_SHIELD_BONES(Augment.BONE_SHIELD, "3"),
  104. BONE_SHIELD_BONE_COOLDOWN(Augment.BONE_SHIELD, "30"),
  105. BONE_SHIELD_HEALING(Augment.BONE_SHIELD, "4"),
  106.  
  107. GHAST_SHOOT_DAMAGE(Augment.GHAST_SHOOT, "8"),
  108. GHAST_SHOOT_RADIUS(Augment.GHAST_SHOOT, "5"),
  109. GHAST_SHOOT_VELOCITY(Augment.GHAST_SHOOT, "3"),
  110. GHAST_SHOOT_DISTANCE(Augment.GHAST_SHOOT, "10.0"),
  111.  
  112. FEEL_THE_BURN_DURATION(Augment.FEEL_THE_BURN, "60", AugmentTime.TICKS),
  113.  
  114. CANT_TOUCH_THIS_DISTANCE(Augment.CANT_TOUCH_THIS, "12"),
  115.  
  116. DEATHS_BLESSING_FIRST_POTION_EFFECT(Augment.DEATHS_BLESSING, "effect{HASTE} duration{100} amplifier{0}"),
  117. DEATHS_BLESSING_SECOND_POTION_EFFECT(Augment.DEATHS_BLESSING, "effect{REGENERATION} duration{100} amplifier{0}"),
  118.  
  119. LAST_STAND_ATTACK(Augment.LAST_STAND, "0.25", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  120. LAST_STAND_POTION_EFFECT(Augment.LAST_STAND, "effect{REGENERATION} duration{INFINITE} amplifier{1}"),
  121.  
  122. FISTS_OF_FATE_MIN_DAMAGE(Augment.FISTS_OF_FATE, "0.01", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  123. FISTS_OF_FATE_MAX_DAMAGE(Augment.FISTS_OF_FATE, "2.0", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  124.  
  125. DEATHS_DANCE_DAMAGE_STORED(Augment.DEATHS_DANCE, "0.35"),
  126. DEATHS_DANCE_BLEED_OUT_TIME(Augment.DEATHS_DANCE, "100", AugmentTime.TICKS),
  127.  
  128. SEALED_LIFE_HEALTH_PERCENTAGE(Augment.SEALED_LIFE, "0.15"),
  129.  
  130. BIGGER_STATS_ROLLS(Augment.BIGGER_STATS, "4"),
  131.  
  132. SCOPIER_WEAPONS_RANGE(Augment.SCOPIER_WEAPONS, "0.5"),
  133.  
  134. THUNDERSTRUCK_DAMAGE(Augment.THUNDERSTRUCK, "6"),
  135. THUNDERSTRUCK_SLOW_DURATION(Augment.THUNDERSTRUCK, "60", AugmentTime.TICKS),
  136. THUNDERSTRUCK_IMMOBILIZE_DURATION(Augment.THUNDERSTRUCK, "40", AugmentTime.TICKS),
  137. THUNDERSTRUCK_TARGET_COOLDOWN(Augment.THUNDERSTRUCK, "360", AugmentTime.TICKS),
  138.  
  139. REND_DAMAGE_PER_STACK(Augment.REND, "1.5"),
  140.  
  141. IN_THE_SHADOWS_DURATION(Augment.IN_THE_SHADOWS, "20000", AugmentTime.MILLIS),
  142. IN_THE_SHADOWS_BONUS_SPEED(Augment.IN_THE_SHADOWS, "0.3", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  143. IN_THE_SHADOWS_MAX_HEALTH_DAMAGE(Augment.IN_THE_SHADOWS, "0.35", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  144. IN_THE_SHADOWS_POTION_EFFECT(Augment.IN_THE_SHADOWS, "effect{BLINDNESS} duration{40} amplifier{0}"),
  145.  
  146. /*-----------------------------------------------------------------------------------------------------------------*/
  147.  
  148. GOLIATH_HEALTH(Augment.GOLIATH, "0.25", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  149. GOLIATH_ATTACK(Augment.GOLIATH, "0.25", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  150. GOLIATH_SPEED(Augment.GOLIATH, "0.15", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  151. GOLIATH_SCALE(Augment.GOLIATH, "0.2"),
  152.  
  153. SNIPERS_EXPERTISE_MAX_HEALTH_PERCENT(Augment.SNIPERS_EXPERTISE, "0.2", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  154.  
  155. QUEST_TOTEMS_BLESSING_TOTEMS(Augment.QUEST_TOTEMS_BLESSING, "1"),
  156. QUEST_TOTEMS_BLESSING_POTION_EFFECT(Augment.QUEST_TOTEMS_BLESSING, "RESISTANCE"),
  157. QUEST_TOTEMS_BLESSING_POTION_AMPLIFIER(Augment.QUEST_TOTEMS_BLESSING, "2"),
  158. QUEST_TOTEMS_BLESSING_BASE_DURATION(Augment.QUEST_TOTEMS_BLESSING, "60", AugmentTime.TICKS),
  159. QUEST_TOTEMS_BLESSING_DURATION_INCREASE(Augment.QUEST_TOTEMS_BLESSING, "20", AugmentTime.TICKS),
  160.  
  161. POISONOUS_TRAIL_TIME(Augment.POISONOUS, "1500", AugmentTime.MILLIS),
  162. POISONOUS_POTION_EFFECT(Augment.POISONOUS, "effect{POISON} duration{40} amplifier{1}"),
  163. POISONOUS_RADIUS(Augment.POISONOUS, "1.5"),
  164. POISONOUS_PARTICLE_OFFSET(Augment.POISONOUS, "0.35"),
  165.  
  166. STACKOSAURUS_REX_ATTACK(Augment.STACKOSAURUS_REX, "0.1", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  167. STACKOSAURUS_REX_HEALTH(Augment.STACKOSAURUS_REX, "0.1", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  168. STACKOSAURUS_REX_ATTACK_SPEED(Augment.STACKOSAURUS_REX, "0.1", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  169. STACKOSAURUS_REX_SPEED(Augment.STACKOSAURUS_REX, "0.015"),
  170.  
  171. MAD_SCIENTIST_ATTACK(Augment.MAD_SCIENTIST, "3.5"),
  172. MAD_SCIENTIST_HEALTH(Augment.MAD_SCIENTIST, "10"),
  173. MAD_SCIENTIST_TANK_SCALE(Augment.MAD_SCIENTIST, "0.2"),
  174. MAD_SCIENTIST_ATTACK_SPEED(Augment.MAD_SCIENTIST, "0.75"),
  175. MAD_SCIENTIST_SPEED(Augment.MAD_SCIENTIST, "0.05"),
  176. MAD_SCIENTIST_AGILE_SCALE(Augment.MAD_SCIENTIST, "-0.2"),
  177.  
  178. TAP_DANCER_SPEED(Augment.TAP_DANCER, "0.005"),
  179.  
  180. PHENOMENAL_EVIL_ATTACK(Augment.PHENOMENAL_EVIL, "0.075"),
  181.  
  182. GLORY_IN_DEATH_MAX_HEALTH_DECAY(Augment.GLORY_IN_DEATH, "0.0085"),
  183.  
  184. MINIONMANCER_EGG_COST(Augment.MINIONMANCER, "0.65", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  185. MINIONMANCER_HEALTH_INCREASE(Augment.MINIONMANCER, "0.25", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  186. MINIONMANCER_DAMAGE_INCREASE(Augment.MINIONMANCER, "0.25", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  187. MINIONMANCER_SCALE_INCREASE(Augment.MINIONMANCER, "0.5"),
  188. MINIONMANCER_SPEED_INCREASE(Augment.MINIONMANCER, "0.05"),
  189.  
  190. CHAIN_DAMAGE_RADIUS(Augment.CHAIN_DAMAGE, "5.0"),
  191. CHAIN_DAMAGE_DAMAGE_PERCENTAGE(Augment.CHAIN_DAMAGE, "0.35", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  192.  
  193. MASTER_OF_DUALITY_ABOVE_POTION_EFFECT(Augment.MASTER_OF_DUALITY, "effect{REGENERATION} duration{INFINITE} amplifier{0}"),
  194. MASTER_OF_DUALITY_BELOW_POTION_EFFECT(Augment.MASTER_OF_DUALITY, "effect{STRENGTH} duration{INFINITE} amplifier{0}"),
  195.  
  196. ALPHA_AND_OMEGA_PERIOD(Augment.ALPHA_AND_OMEGA, "10", AugmentTime.TICKS),
  197. ALPHA_AND_OMEGA_HIT_COOLDOWN(Augment.ALPHA_AND_OMEGA, "100", AugmentTime.TICKS),
  198. ALPHA_AND_OMEGA_POTION_EFFECT(Augment.ALPHA_AND_OMEGA, "effect{REGENERATION} duration{INFINITE} amplifier{2}"),
  199.  
  200. PARASITIC_TOUCH_SPAWN_CHANCE(Augment.PARASITIC_TOUCH, "35"),
  201. PARASITIC_TOUCH_LIVE_TIME(Augment.PARASITIC_TOUCH, "8000", AugmentTime.MILLIS),
  202.  
  203. GAMBA_ANVIL_COST(Augment.GAMBA_ANVIL, "0.75", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  204. GAMBA_ANVIL_VALUE_INCREASE(Augment.GAMBA_ANVIL, "1.2", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  205.  
  206. BIGGEST_STATS_ROLLS(Augment.BIGGEST_STATS, "5"),
  207.  
  208. THE_MACE_GOD_HITS_REQUIRED(Augment.THE_MACE_GOD, "3"),
  209. THE_MACE_GOD_UPWARDS_VELOCITY(Augment.THE_MACE_GOD, "1.75"),
  210. THE_MACE_GOD_ARMOR_REDUCTION(Augment.THE_MACE_GOD, "-0.15", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  211. THE_MACE_GOD_ARMOR_REDUCTION_DURATION(Augment.THE_MACE_GOD, "60", AugmentTime.TICKS),
  212. THE_MACE_GOD_ENEMY_COOLDOWN(Augment.THE_MACE_GOD, "10", AugmentTime.SECONDS),
  213. THE_MACE_GOD_MACE_NAME(Augment.THE_MACE_GOD, "§dThe Mace"),
  214.  
  215. QUEST_PRISMATIC_ANVIL_STACKS_SOLO(Augment.QUEST_PRISMATIC_ANVIL, "2"),
  216. QUEST_PRISMATIC_ANVIL_STACKS_TEAMS(Augment.QUEST_PRISMATIC_ANVIL, "4"),
  217. QUEST_PRISMATIC_ANVIL_IRON_NAME(Augment.QUEST_PRISMATIC_ANVIL, "§fForging Anvil..."),
  218.  
  219. SCOPIEST_WEAPONS_RANGE(Augment.SCOPIEST_WEAPONS, "0.75"),
  220.  
  221. RAID_BOSS_PERIOD(Augment.RAID_BOSS, "15", AugmentTime.TICKS),
  222. RAID_BOSS_MAX_STACKS(Augment.RAID_BOSS, "20"),
  223. RAID_BOSS_STATS_INCREASE(Augment.RAID_BOSS, "0.02", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  224. RAID_BOSS_HEALTH_THRESHOLD(Augment.RAID_BOSS, "0.5", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  225. RAID_BOSS_DAMAGE_REDUCTION(Augment.RAID_BOSS, "0.7", AttributeModifier.Operation.MULTIPLY_SCALAR_1),
  226. RAID_BOSS_KNOCK_BACK_RADIUS(Augment.RAID_BOSS, "5"),
  227. RAID_BOSS_KNOCK_BACK_VELOCITY(Augment.RAID_BOSS, "2.5"),
  228. RAID_BOSS_POTION_EFFECT(Augment.RAID_BOSS, "effect{ABSORPTION} duration{INFINITE} amplifier{3}"),
  229.  
  230. CENTER_OF_THE_UNIVERSE_DAMAGE(Augment.CENTER_OF_THE_UNIVERSE, "1.5"),
  231. CENTER_OF_THE_UNIVERSE_STARS(Augment.CENTER_OF_THE_UNIVERSE, "6"),
  232. CENTER_OF_THE_UNIVERSE_COLLISION_RADIUS(Augment.CENTER_OF_THE_UNIVERSE, "1.25"),
  233. CENTER_OF_THE_UNIVERSE_HIT_COOLDOWN(Augment.CENTER_OF_THE_UNIVERSE, "250", AugmentTime.MILLIS);
  234.  
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