WheeledCord

config gameplay

Oct 2nd, 2021 (edited)
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  1. #Server main settings
  2. server_name: <i><color=#FFFF00>[AU/NZ] </color><color=#8785ff>C</color><color=#828bff>h</color><color=#7c92ff>a</color><color=#7798ff>s</color><color=#719eff>m</color> <color=#66abff>S</color><color=#61b1ff>e</color><color=#5bb8ff>r</color><color=#56beff>v</color><color=#50c4ff>e</color><color=#4bcbff>r</color><color=#45d1ff>s</color><color=#FFFF00>| </color><size=24><color=#8785ff>h</color><color=#8588ff>t</color><color=#828aff>t</color><color=#808dff>p</color><color=#7e90ff>s</color><color=#7b93ff>:</color><color=#7995ff>/</color><color=#7798ff>/</color><color=#749bff>d</color><color=#729dff>i</color><color=#6fa0ff>s</color><color=#6da3ff>c</color><color=#6ba6ff>o</color><color=#68a8ff>r</color><color=#66abff>d</color><color=#64aeff>.</color><color=#61b0ff>g</color><color=#5fb3ff>g</color><color=#5db6ff>/</color><color=#5ab9ff>6</color><color=#58bbff>j</color><color=#56beff>b</color><color=#53c1ff>F</color><color=#51c3ff>t</color><color=#4ec6ff>Z</color><color=#4cc9ff>4</color><color=#4accff>y</color><color=#47ceff>n</color><color=#45d1ff>V</color></size></i>
  3. #default - uses server_name
  4. player_list_title: default
  5. player_list_title_rate: default
  6. serverinfo_pastebin_id: bkm34PyJ
  7. server_ip: 139.99.144.118
  8. max_players: 16
  9. port_queue:
  10. - 7790
  11. server_tickrate: 60
  12. use_reserved_slots: true
  13. lobby_waiting_time: default
  14. ipv4_bind_ip: 139.99.144.118
  15. ipv4_bind_ip: 139.99.144.118
  16. contact_email: [email protected]
  17.  
  18. #Spawn settings
  19. minimum_MTF_time_to_spawn: 280
  20. maximum_MTF_time_to_spawn: 350
  21. maximum_MTF_respawn_amount: 15
  22. maximum_CI_respawn_amount: 15
  23. priority_mtf_respawn: true
  24. use_crypto_rng: false
  25. team_respawn_queue: default
  26. smart_class_picker: true
  27.  
  28. ## Player Info Range ##
  29. # This controls the default range that the player information text appears on clients.
  30. #INVALID FLOAT - player_info_range: 10 # Default is 10.
  31.  
  32. ## Respawn ticket system settings ##
  33.  
  34. # Enables the respawn tickets system.
  35. # Each NTF or CI player spawned in consumes one ticket.
  36. # We recommend keeping this on for game balance!
  37. #
  38. # Warning: Even if you disable the system, the tickets ratio for MTF/CI will still determine their spawn chance.
  39. respawn_tickets_enable: true
  40.  
  41. # Ticket counts (initial)
  42. # The ratio of MTF-to-CI tickets directly determines which team has a higher chance of spawning.
  43. # The initial settings (24:18) give around 42.8% chance for the CI to spawn instead of the MTF.
  44. # The CI spawn chance can be calculated by this formula: CI_TICKETS / (MTF_TICKETS + CI_TICKETS) * 100%
  45. respawn_tickets_mtf_initial_count: default
  46. respawn_tickets_ci_initial_count: default
  47.  
  48. # Ticket counts (events)
  49. respawn_tickets_mtf_classd_cuffed_escape_count: default
  50. respawn_tickets_mtf_scientist_escape_count: default
  51. respawn_tickets_mtf_scp_hurt_escape_count: default
  52. respawn_tickets_ci_classd_escape_count: default
  53. respawn_tickets_ci_scientist_cuffed_escape_count: default
  54. respawn_tickets_ci_scientist_died_count: default
  55. respawn_tickets_ci_scp_item_count: default
  56.  
  57. # Ticket misc settings
  58. # The percentage of health an SCP must lose to trigger the 'scp_hurt' tickets.
  59. respawn_tickets_mtf_scp_hurt_interval: default
  60.  
  61. ## Stamina system settings ##
  62.  
  63. # The percentage of stamina used per second while sprinting.
  64. # 0.05 = 5%, 0.33 = 33%, etc.
  65. # NOTE: Stamina is currently only utilized on humans.
  66. # 0 to disable, but this *will* cause weirdness with status effects
  67. # and other mechanics, so we recommend keeping it on!
  68. stamina_balance_use: 0.05
  69.  
  70. # The time (in seconds) that newly-spawned players can sprint
  71. # without consuming stamina. Used to reduce visual artifacts.
  72. # We recommend to put it at least 2 seconds
  73. stamina_balance_immunity: 3
  74.  
  75. # The seconds that must pass before stamina starts regenerating after
  76. #INVALID - the player stops sprinting.
  77. # Lower values are more liekly to be exploited by players
  78. # Higher higher can be annoying to players.
  79. stamina_balance_regen_cd: 1
  80.  
  81. # How fast the stamina regenerates.
  82. # This is a multiplier for the default setting,
  83. # which is based on a curve - not a specific value.
  84. stamina_balance_regen_speed: 1
  85.  
  86. # Multiplier for human walk speed.
  87. # Default speed before multiplier is 4.5 m/s.
  88. stamina_balance_walk_speed: 1.2
  89.  
  90. # Multiplier for human sprint speed.
  91. # Default speed before multiplier is 7 m/s.
  92. stamina_balance_sprint_speed: 1.05
  93.  
  94. #Random-stuff settings (-1: random)
  95. server_forced_class: -1
  96. map_seed: -1
  97.  
  98. #Misc gameplay settings
  99. intercom_cooldown: 120
  100. intercom_max_speech_time: 20
  101. auto_round_restart_time: 10
  102. friendly_fire: false
  103. friendly_fire_multiplier: 0.4
  104. warhead_tminus_start_duration: 90
  105. lock_gates_on_countdown: true
  106. isolate_zones_on_countdown: false
  107. open_doors_on_countdown: true
  108. keep_items_after_escaping: true
  109. allow_playing_as_tutorial: true
  110. disable_decontamination: false
  111. 096_destroy_locked_doors: true
  112. no_holidays: false
  113. allow_disarmed_interaction: false
  114. 914_mode: default
  115. sinkhole_slow_amount: 30
  116. sinkhole_spawn_chance: 0
  117. disconnect_drop: true
  118. end_round_on_one_player: false
  119. cuffed_escapee_change_team: true
  120. pd_exit_count: 2
  121.  
  122. #How many seconds someone is AFK sitting in their spawn location before they are kicked. Set to 0 or lower to disable. (Due to the 079 intro screen 079 has 13 extra seconds to be AFK.)
  123. afk_time: 90
  124. constantly_check_afk: false
  125.  
  126. #Spawn Protect settings
  127. spawn_protect_disable: true
  128. spawn_protect_time: 30
  129. spawn_protect_team: [1, 2]
  130. spawn_protect_allow_dmg: true
  131.  
  132. #Auto Event Broadcast settings
  133. auto_warhead_broadcast_enabled: false
  134. auto_warhead_broadcast_message: The Alpha Warhead is being detonated
  135. auto_warhead_broadcast_time: 10
  136. auto_warhead_detonate_broadcast: The Alpha Warhead has been detonated now
  137. auto_warhead_detonate_broadcast_time: 10
  138. auto_decon_broadcast_enabled: false
  139. auto_decon_broadcast_message: Light Containment Zone is now decontaminated
  140. auto_decon_broadcast_time: 10
  141.  
  142. #Security & Anticheat (default settings are good enough in most cases)
  143. #Please type !private in your server console, if your server is verified, but you want to keep it hidden from the list. Type !public to make it public again.
  144. online_mode: true
  145. ip_banning: true
  146. enable_whitelist: false
  147. forward_ports: true
  148. enable_query: false
  149. query_port_shift: 0
  150. query_use_IPv6: true
  151. administrator_query_password: none
  152. connections_delay_time: 5
  153. enable_sync_command_binding: false
  154. ratelimit_kick: true
  155. same_account_joining: false
  156. anticheat_console_output: false
  157. enable_fast_round_restart: false
  158. fast_round_restart_delay: 3.2
  159.  
  160. #Enables challenge during preauthentication
  161. preauth_challenge: true
  162.  
  163. #Reply - prevents from flooding server with preauth requests from spoofed IP addresses
  164. #MD5 or SHA1 - prevents from flooding with preauth requests from legitimate IP addresses as well. Requires additional time to join the server.
  165. preauth_challenge_mode: reply
  166. preauth_challenge_base_length: 10
  167. preauth_challenge_time_window: 12
  168. preauth_challenge_clean_period: 4
  169.  
  170. #Only for MD5 and SHA1 challenges (higher value = longer time required to join the server)
  171. preauth_challenge_secret_length: 2
  172.  
  173. #This enforces the player to be using same IP address to connect to the game and authenticate.
  174. #Enabling this blocks proxies. Not enforced if player joined from IPv4 and authenticated from IPv6 or viceversa.
  175. #Situations with combinating IPv4 and IPv6 addresses are being checked on central servers after authentication (only for servers on public list).
  176. enforce_same_ip: true
  177. no_enforcement_for_local_ip_addresses: true
  178.  
  179. #This enforces that the IP address used to connect to the game and authenticate must be assigned to the same Internet Service Provider (ISP).
  180. #Works only on servers on the public list. This is less restrictive that "enforce_same_ip" and blocks most of the proxies.
  181. enforce_same_asn: true
  182.  
  183. #Connections ratelimiting
  184. #Ratelimit time windows define how often user with the same IP/UserID can initialize new connection (once per X seconds).
  185. enable_ip_ratelimit: true
  186. enable_userid_ratelimit: true
  187. ip_ratelimit_window: 3
  188. userid_ratelimit_window: 5
  189.  
  190. # - Item category limits -
  191. # Values of 0 are NOT unlimited and will prevent item pickups of that type entirely!
  192. # The inventory can hold a max of 8 items, so a limit of 8 is effectively unlimited.
  193. limit_category_grenade: default
  194. limit_category_keycard: default
  195. limit_category_medical: default
  196. limit_category_scpitem: default
  197. limit_category_firearm: default
  198.  
  199. # - Ammo type limits -
  200. # Values from 1 to 65k.
  201. limit_ammo12ga: default
  202. limit_ammo556x45: default
  203. limit_ammo44cal: default
  204. limit_ammo762x39: default
  205. limit_ammo9x19: default
  206.  
  207. #Friendly fire punishment
  208.  
  209. ff_detector_round_enabled: false
  210. ff_detector_life_enabled: false
  211. ff_detector_window_enabled: false
  212. ff_detector_spawn_enabled: false
  213.  
  214.  
  215.  
  216. #Enable this if and ONLY if you use plugin or modification that provides custom whitelist.
  217. #This is only to mark the server on the public list as using a whitelist.
  218. #More information can be found in the Verified Server Rules.
  219. #Ignore this config key if your server is not verified.
  220. custom_whitelist: false
  221.  
  222. #Enable this if and ONLY if you use plugin or modification that restricts access to the server (other than whitelist, eg. password).
  223. #This is only to mark the server on the public list as using access restriction.
  224. #More information can be found in the Verified Server Rules.
  225. #Ignore this config key if your server is not verified.
  226. server_access_restriction: false
  227.  
  228. #Enable this if and ONLY if your server is a Custom Gamemode Server according to the definition that can be found in the Verified Server Rules.
  229. #Ignore this config key if your server is not verified.
  230. custom_gamemode_server: false
  231.  
  232. - 7777
  233. - 7778
  234. - 7779
  235. - 7780
  236. - 7781
  237. - 7782
  238. - 7783
  239. - 7784
  240.  
  241. #Enabling this will automatically ban IP of players on the server that receives a Global Ban by a Global Moderator. (Defaults to false)
  242. gban_ban_ip: default
  243.  
  244. ban_nickname_maxlength: default
  245. ban_nickname_trimunicode: default
  246.  
  247. #Nickname filtering, using regex
  248. nickname_filter: default
  249. nickname_filter_replacement: default
  250.  
  251. #Administrative actions broadcast options
  252. broadcast_kicks: false
  253. broadcast_kick_text: %nick% has been kicked from this server.
  254. broadcast_kick_duration: 5
  255. broadcast_bans: true
  256. broadcast_ban_text: %nick% has been banned from this server.
  257. broadcast_ban_duration: 5
  258.  
  259. #Server idle mode
  260. idle_mode_enabled: true
  261. idle_mode_time: 5000
  262. idle_mode_preauth_time: 30000
  263. idle_mode_tickrate: 1
  264.  
  265. #Player report
  266. report_send_using_discord_webhook: false
  267. report_discord_webhook_url: PleaseSetWebhookUrlHere
  268. report_username: Cheater Report
  269. report_avatar_url: default
  270. report_color: 14423100
  271. report_server_name: My SCP:SL Server
  272. report_header: Player Report
  273. report_content: Player has just been reported.
  274.  
  275. #Restart options
  276. #Requires LocalAdmin or a fully compatible tool.
  277.  
  278. #You can set autorestart of the server after a specified amount of rounds (0 - disabled).
  279. restart_after_rounds: 0
  280.  
  281. #Amount of time after client should rejoin after a full server restart.
  282. #Adjust depending on your server restart time.
  283. full_restart_rejoin_time: 25
  284.  
  285.  
  286. #Geoblocking
  287. #If your server is on the public list, please refer to Verified Server Rules for more details.
  288. #Modes: none, whitelist, blacklist
  289. geoblocking_mode: none
  290.  
  291. #If enabled, players on the whitelist are able to ignore geoblocking.
  292. geoblocking_ignore_whitelisted: true
  293.  
  294. #ISO country codes, eg. PL, US, DE
  295. geoblocking_whitelist:
  296. - AA
  297. - AB
  298. - AC
  299.  
  300. geoblocking_blacklist:
  301. - AA
  302. - AB
  303. - AC
  304.  
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