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- import nuke
- import nukescripts
- def paintPoints():
- geoNode = nuke.activeViewer().node()
- camera = nuke.selectedNode()
- if not camera.Class() in ( 'Camera', 'Camera2' ):
- nuke.message( 'Por favor, seleccione un nodo de la cámara primera')
- return
- geoKnob = geoNode['geo']
- objects = geoKnob.getGeometry()
- if not objects:
- nuke.message( 'No se han encontrado geometría en %s' % geoNode.name() )
- pts = []
- for o in objects:
- objTransform = o.transform()
- for p in o.points():
- worldP = objTransform * nuke.math.Vector4(p.x, p.y, p.z, 1)
- pts.append( [worldP.x, worldP.y, worldP.z] )
- curvesKnob = nuke.createNode( 'RotoPaint' )['curves']
- task = nuke.ProgressTask( 'painting points' )
- for i, pt in enumerate( pts ):
- if task.isCancelled():
- break
- task.setMessage( 'painting point %s' % i )
- stroke = nuke.rotopaint.Stroke( curvesKnob )
- pos = nukescripts.snap3d.projectPoint( camera, pt )
- ctrlPoint = nuke.rotopaint.AnimControlPoint( pos )
- stroke.append( ctrlPoint )
- curvesKnob.rootLayer.append( stroke )
- task.setProgress( int( float(i)/len(pts)*100 ) )
- b = nuke.nodes.Blur ()
- k = nuke.Array_Knob("myctrl", "My Control")
- b.addKnob(k)
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