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- use std::rc::Rc;
- use std::any::Any;
- trait Avatar {
- fn draw(&self);
- }
- struct PointAvatar {
- x: i32,
- y: i32,
- }
- impl Avatar for PointAvatar {
- fn draw(&self) {}
- }
- struct APIData {
- root: Rc<dyn Any>,
- }
- fn init_api(avatar: Rc<dyn Any>) -> APIData {
- APIData {root: avatar}
- }
- fn api_draw(api: &APIData) {
- let avatar = api.root.downcast::<dyn Avatar>().unwrap();
- avatar.draw();
- }
- fn main() {
- let avatar: Rc<dyn Any> = Rc::new(PointAvatar {x: 0, y: 0});
- let api = init_api(avatar);
- // these two lines would happen every frame or something
- let avatar = avatar.downcast::<PointAvatar>().unwrap();
- avatar.x += 1;
- api_draw(&api);
- }
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