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- entity-activation-range {
- # If enabled, newly discovered entities will be added to this config with a default value.
- auto-populate=true
- # Default activation ranges used for all entities unless overidden.
- defaults {
- ambient=8
- aquatic=8
- creature=8
- misc=16
- monster=16
- }
- # Per-mod overrides. Refer to the minecraft default mod for example.
- mods {
- minecraft {
- defaults {
- creature=16
- misc=8
- monster=16
- }
- # Set to false if you want mod to ignore entity activation rules and always tick.
- enabled=true
- entities {
- areaeffectcloud=8
- armorstand=16
- arrow=16
- blaze=16
- boat=16
- cavespider=16
- chicken=16
- entityhorse=16
- eyeofendersignal=16
- fishinghook=16
- guardian=16
- item=16
- itemframe=16
- leashknot=16
- minecartchest=16
- minecarthopper=16
- minecartrideable=16
- painting=16
- pig=16
- pigzombie=16
- shulker=16
- shulkerbullet=16
- silverfish=16
- skeleton=16
- snowman=16
- spectralarrow=16
- villager=16
- villagergolem=16
- witch=16
- xporb=16
- zombie=16
- }
- }
- pixelmon {
- defaults {
- creature=16
- misc=8
- }
- # Set to false if you want mod to ignore entity activation rules and always tick.
- enabled=true
- entities {
- chattingnpc=16
- entitychairmount=8
- hook=16
- nursejoy=16
- pixelmon=16
- pixelmonpainting=16
- relearner=16
- shopkeeper=16
- statue=16
- trader=16
- trainer=16
- tutor=16
- }
- }
- }
- }
- entity-collisions {
- # If enabled, newly discovered entities/blocks will be added to this config with a default value.
- auto-populate=false
- # Default max collisions used for all entities/blocks unless overidden.
- defaults {
- blocks=8
- entities=4
- }
- # Max amount of entities any given entity or block can collide with. This improves performance when there are more than 8 entities on top of eachother such as a 1x1 spawn pen. Set to 0 to disable.
- max-entities-within-aabb=8
- # Per-mod overrides. Refer to the minecraft default mod for example.
- mods {
- minecraft {
- blocks {
- "detector_rail"=1
- "heavy_weighted_pressure_plate"=150
- "light_weighted_pressure_plate"=15
- "mob_spawner"=-1
- "stone_pressure_plate"=1
- "wooden_button"=1
- "wooden_pressure_plate"=1
- }
- # Default max collisions used for all entities/blocks unless overidden.
- defaults {}
- # Set to false if you want mod to ignore entity collision rules.
- enabled=true
- entities {
- thrownpotion=-1
- }
- }
- }
- }
- exploits {
- prevent-creative-itemstack-name-exploit=true
- prevent-sign-command-exploit=true
- }
- general {
- # The directory for Sponge plugin configurations, relative to the
- # execution root or specified as an absolute path.
- # Note that the default: "${CANONICAL_GAME_DIR}/config"
- # is going to use the "plugins" directory in the root game directory.
- # If you wish for plugin configs to reside within a child of the configuration
- # directory, change the value to, for example, "${CANONICAL_CONFIG_DIR}/sponge/plugins".
- # Note: It is not recommended to set this to "${CANONICAL_CONFIG_DIR}/sponge", as there is
- # a possibility that plugin configurations can conflict the Sponge core configurations.
- config-dir="${CANONICAL_GAME_DIR}/config"
- # Disable warning messages to server admins
- disable-warnings=false
- # Additional directory to search for plugins, relative to the execution root or specified as an absolute path. Note that the default: "${CANONICAL_MODS_DIR}/plugins" is going to search for a plugins folder in the mods directory. If you wish for the plugins folder to reside in the root game directory, change the value to "${CANONICAL_GAME_DIR}/plugins".
- plugins-dir="${CANONICAL_MODS_DIR}/plugins"
- }
- ip-sets {}
- logging {
- # Log when blocks are broken
- block-break=false
- # Log when blocks are modified
- block-modify=false
- # Log when blocks are placed
- block-place=false
- # Log when blocks are populated in a chunk
- block-populate=false
- # Log when blocks are placed by players and tracked
- block-tracking=false
- # Log when chunks are queued to be unloaded by the chunk garbage collector.
- chunk-gc-queue-unload=false
- # Log when chunks are loaded
- chunk-load=false
- # Log when chunks are unloaded
- chunk-unload=false
- # Whether to log entity collision/count checks
- entity-collision-checks=false
- # Log when living entities are destroyed
- entity-death=false
- # Log when living entities are despawned
- entity-despawn=false
- # Log when living entities are spawned
- entity-spawn=false
- # Whether to log entity removals due to speed
- entity-speed-removal=false
- # Log when server receives exploited packet with itemstack name exceeding string limit.
- exploit-itemstack-name-overflow=false
- # Log when player attempts to respawn invisible to surrounding players.
- exploit-respawn-invisibility=false
- # Log when server receives exploited packet to update a sign containing commands from player with no permission.
- exploit-sign-command-updates=false
- # Add stack traces to dev logging
- log-stacktraces=false
- # Log when a world auto-saves its chunk data. Note: This may be spammy depending on the auto-save-interval configured for world.
- world-auto-save=false
- }
- modules {
- block-capturing-control=true
- bungeecord=false
- entity-activation-range=true
- entity-collisions=true
- exploits=true
- game-fixes=false
- optimizations=true
- # Use real (wall) time instead of ticks as much as possible
- realtime=false
- # Controls block range and tick rate of tileentities.
- # Use with caution as this can break intended functionality.
- tileentity-activation=true
- timings=true
- tracking=true
- }
- optimizations {
- # Caches tameable entities owners to avoid constant lookups against data watchers. If mods cause issue, disable.
- cache-tameable-owners=true
- # Caches chunks internally for faster returns when querying at various positions
- chunk-map-caching=true
- # If enabled, block item drops are pre-processed to avoid having to spawn extra entities that will be merged post spawning. Usually, Sponge is smart enough to determine when to attempt an item pre-merge and when not to, however, in certain cases, some mods rely on items not being pre-merged and actually spawned, in which case, the items will flow right through without being merged.
- drops-pre-merge=true
- # This prevents chunks being loaded for getting light values at specific block positions. May have side effects.
- ignore-unloaded-chunks-on-get-light=true
- # Inlines a simple check for whether a BlockPosition is valid in a world. By patching the check, the JVM can optimize the method further while reducing the number of operations performed for such a simple check. This may however break mods that alter world heights and can thus be disabled in those cases.
- inline-block-position-checks=true
- # Handles structures that are saved to disk. Certain structures can take up large amounts
- # of disk space for very large maps and the data for these structures is only needed while the world
- # around them is generating. Disabling saving of these structures can save disk space and time during
- # saves if your world is already fully generated.
- structure-saving {
- # If enabled, newly discovered structures will be added to this config with a default value.
- auto-populate=true
- enabled=true
- # Per-mod overrides. Refer to the minecraft default mod for example.
- mods {
- minecraft {
- enabled=true
- structures {
- endcity=true
- fortress=true
- mineshaft=false
- monument=false
- stronghold=true
- temple=false
- village=true
- }
- }
- pixelmon {
- enabled=true
- structures {
- temple=true
- }
- }
- }
- }
- }
- # Configuration options related to the Sql service, including connection aliases etc
- sql {
- # Aliases for SQL connections, in the format jdbc:protocol://[username[:password]@]host/database
- aliases {}
- }
- tileentity-activation {
- # If enabled, newly discovered tileentities will be added to this config with default settings.
- auto-populate=true
- # Default activation block range used for all tileentities unless overidden.
- default-block-range=36
- # Default tick rate used for all tileentities unless overidden.
- default-tick-rate=1
- # Per-mod overrides. Refer to the minecraft default mod for example.
- mods {
- minecraft {
- block-range {
- Airportal=24
- Banner=24
- Beacon=24
- Cauldron=24
- Chest=24
- Comparator=24
- Control=24
- DLDetector=24
- Dropper=24
- EnchantTable=24
- EndGateway=24
- EnderChest=24
- FlowerPot=24
- Furnace=24
- Hopper=24
- MobSpawner=24
- Music=24
- Piston=24
- RecordPlayer=24
- Sign=24
- Skull=24
- Trap=24
- }
- # Set to false if you want mod to ignore tileentity activation rules and always tick.
- enabled=true
- tick-rate {
- Airportal=1
- Banner=1
- Beacon=1
- Cauldron=1
- Chest=1
- Comparator=1
- Control=1
- DLDetector=1
- Dropper=1
- EnchantTable=1
- EndGateway=1
- EnderChest=1
- FlowerPot=1
- Furnace=1
- Hopper=1
- MobSpawner=1
- Music=1
- Piston=1
- RecordPlayer=1
- Sign=1
- Skull=1
- Trap=1
- }
- }
- pixelmon {
- block-range {
- Anvil=24
- "Apricorn Tree"=24
- "Bird Shrine"=24
- BlueClockEntity=24
- BlueRugEntity=24
- BlueUmbrellaEntity=24
- BlueVendingMachineEntity=24
- BlueWaterFloatEntity=24
- BolderEntity=24
- BoxEntity=24
- ChairEntity=24
- "Cloning Machine"=24
- ClothedTableEntity=24
- "Decorative Tileent"=24
- EndTableEntity=24
- "Evolution Rock"=24
- "Fossil Cleaner"=24
- "Fossil Machine"=24
- FossilDisplayEntity=24
- FridgeEntity=24
- GreenFoldingChairEntity=24
- GreenRugEntity=24
- GreenUmbrellaEntity=24
- GreenVendingMachineEntity=24
- GreenWaterFloatEntity=24
- GymSignEntity=24
- Healer=24
- MechanicalAnvilTE=24
- OrangeVendingMachineEntity=24
- OrangeWaterFloatEntity=24
- PicketFenceNormalEntity=24
- PinkClockEntity=24
- PinkVendingMachineEntity=24
- PinkWaterFloatEntity=24
- "Pixelmon Spawner"=24
- PokegiftEntity=24
- "Pokemon PC"=24
- PurpleWaterFloatEntity=24
- "Ranch Block"=24
- RedCushionChairEntity=24
- RedRugEntity=24
- RedUmbrellaEntity=24
- RedVendingMachineEntity=24
- RedWaterFloatEntity=24
- TVEntity=24
- "Trade Machine"=24
- TrashcanEntity=24
- TreeEntity=24
- "Warp Plate"=24
- YellowCushionChairEntity=24
- YellowRugEntity=24
- YellowUmbrellaEntity=24
- YellowVendingMachineEntity=24
- YellowWaterFloatEntity=24
- entityPokeChest=24
- }
- # Set to false if you want mod to ignore tileentity activation rules and always tick.
- enabled=true
- tick-rate {
- Anvil=1
- "Apricorn Tree"=1
- "Bird Shrine"=1
- BlueClockEntity=1
- BlueRugEntity=1
- BlueUmbrellaEntity=1
- BlueVendingMachineEntity=1
- BlueWaterFloatEntity=1
- BolderEntity=1
- BoxEntity=1
- ChairEntity=1
- "Cloning Machine"=1
- ClothedTableEntity=1
- "Decorative Tileent"=1
- EndTableEntity=1
- "Evolution Rock"=1
- "Fossil Cleaner"=1
- "Fossil Machine"=1
- FossilDisplayEntity=1
- FridgeEntity=1
- GreenFoldingChairEntity=1
- GreenRugEntity=1
- GreenUmbrellaEntity=1
- GreenVendingMachineEntity=1
- GreenWaterFloatEntity=1
- GymSignEntity=1
- Healer=1
- MechanicalAnvilTE=1
- OrangeVendingMachineEntity=1
- OrangeWaterFloatEntity=1
- PicketFenceNormalEntity=1
- PinkClockEntity=1
- PinkVendingMachineEntity=1
- PinkWaterFloatEntity=1
- "Pixelmon Spawner"=1
- PokegiftEntity=1
- "Pokemon PC"=1
- PurpleWaterFloatEntity=1
- "Ranch Block"=1
- RedCushionChairEntity=1
- RedRugEntity=1
- RedUmbrellaEntity=1
- RedVendingMachineEntity=1
- RedWaterFloatEntity=1
- TVEntity=1
- "Trade Machine"=1
- TrashcanEntity=1
- TreeEntity=1
- "Warp Plate"=1
- YellowCushionChairEntity=1
- YellowRugEntity=1
- YellowUmbrellaEntity=1
- YellowVendingMachineEntity=1
- YellowWaterFloatEntity=1
- entityPokeChest=1
- }
- }
- }
- }
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