tom90deg

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May 27th, 2011
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  1. +++ **Name**
  2.  
  3. *Name* Lastname
  4.  
  5. +++ **Concept**
  6.  
  7. Mad Scientist
  8.  
  9. +++ **Power**
  10.  
  11. //For SCIENCE!:// By spending a Fate Point, *Name* can create strange and bizzare creations. Potions, mechanical autonoms, ray guns, whatever her crazy mind can think of. Of course, they have a distressing tendency to blow up, fail or work far too well. But still! Even a failed experiment gives data!
  12.  
  13. +++ **Aspects**
  14.  
  15. //Attention Defici-Ohh Shiny// *Name* very very easily distracted, and will jump from one project to another seemily at random. This may be a good thing as Castle *name* II was a result of her drinking too much coffee and being very focused.
  16.  
  17. //Bwahahaaa! HAHAHAA!// When *name* gets an idea in her head her personaity will shift (some say slighty) to a more crazy form, and she will work very hard, but at the expense of ignoring most everything else going on around her. Explosions, fire, rampaging constructs, little details like that.
  18.  
  19. //Genius!// It's said that genius and madness are two sides of the same coin. In *name*'s case, the coin landed on its side.
  20.  
  21. +++ **Health**
  22. * //Body// 2
  23. * //Mind// 2
  24.  
  25. +++ **Skills**
  26. * //Engineering:// **4**
  27. * // Persuasion:// **3**
  28. * //Mental Defense:// **3**
  29. * // Gun Combat:// **2**
  30. * //Physical Defence:// **1**
  31. * //Lore:// **1**
  32. * // Medical:// **1**
  33.  
  34. +++ **Possessions**
  35.  
  36. My stuffs!
  37.  
  38. +++ **Personal History**
  39.  
  40. Once upon a time...
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