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Jul 21st, 2018
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  1. float u = fragCoord.x / iResolution.x * 2.0 - 1.0;
  2. float v = fragCoord.y / iResolution.y * 2.0 - 1.0;
  3.  
  4. vec3 eye = vec3();
  5. vec3 tar = vec3();
  6.  
  7. vec3 dir = normalize(tar - eye);
  8. vec3 right = normalize(cross(vec3(0, 1, 0), dir));
  9. vec3 up = cross(dir, right);
  10.  
  11. vec3 ro = eye;
  12. vec3 rd = normalize(dir + right*u + up*v);
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