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- #include "ScriptPCH.h"
- class teleporter : public CreatureScript
- {
- public:
- teleporter() : CreatureScript("teleporter") { }
- bool OnGossipHello(Player * player, Creature * creature)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "Home", GOSSIP_SENDER_MAIN, 999);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "Events", GOSSIP_SENDER_MAIN, 998);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "Instances", GOSSIP_SENDER_MAIN, 997);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, "Whatever", GOSSIP_SENDER_MAIN, 996);
- player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID());
- return true;
- }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
- {
- player->PlayerTalkClass->ClearMenus();
- switch(uiAction)
- {
- case 1:
- player->TeleportTo(530, -248.0f, 956.0f, 84.3628f, 1.58766f);
- player->PlayerTalkClass->SendCloseGossip();
- break;
- case 2:
- player->TeleportTo(1, 16226.200165f, 16257.000000f, 13.202200f, 1.650070f);
- player->PlayerTalkClass->SendCloseGossip();
- break;
- case 3:
- player->TeleportTo(530, -3362.33f, 5221.16f, -101.048f, 1.57331f);
- player->PlayerTalkClass->SendCloseGossip();
- break;
- case 4:
- player->TeleportTo(1, 4620.268066f, -3862.281738f, 944.372864f, 3.903039f);
- player->PlayerTalkClass->SendCloseGossip();
- break;
- case 5:
- player->TeleportTo(169, 2733.717773f, -3319.352783f, 101.433815f, 0.035281f);
- player->PlayerTalkClass->SendCloseGossip();
- break;
- case 6:
- player->TeleportTo(1, -8384.098633f, 1479.355835f, 15.379855f, 2.758327f);
- player->PlayerTalkClass->SendCloseGossip();
- break;
- case 7:
- player->TeleportTo(1, 2908.416992f, 2920.595459f, 4.829908f, 1.249563f);
- player->PlayerTalkClass->SendCloseGossip();
- break;
- case 8:
- player->TeleportTo(1, 2462.179932f, 2445.429932f, 131.414001f, 4.284460f);
- player->PlayerTalkClass->SendCloseGossip();
- break;
- case 999:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "Home", GOSSIP_SENDER_MAIN, 999);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "Events", GOSSIP_SENDER_MAIN, 998);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "Instances", GOSSIP_SENDER_MAIN, 997);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, "Whatever", GOSSIP_SENDER_MAIN, 996);
- player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID());
- break;
- case 998:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "Stair of Destiny", GOSSIP_SENDER_MAIN, 1);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_DOT, "GM Island", GOSSIP_SENDER_MAIN, 2);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, "Auchenai Crypts", GOSSIP_SENDER_MAIN, 3);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, "Mount Hyjal", GOSSIP_SENDER_MAIN, 4);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, "Emerald Forest", GOSSIP_SENDER_MAIN, 5);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, "Ruins of Ahn'Qiraj", GOSSIP_SENDER_MAIN, 6);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Heavens Event", GOSSIP_SENDER_MAIN, 7);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Maze Event", GOSSIP_SENDER_MAIN, 8);
- player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID());
- break;
- case 997:
- //
- break;
- case 996:
- //
- break;
- }
- return true;
- }
- };
- void AddSC_teleporter()
- {
- new teleporter;
- }
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