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Feb 23rd, 2019
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  1. local UIS = game:GetService('UserInputService');
  2. local Players = game:GetService('Players');
  3. local Player = Players['LocalPlayer']
  4.  
  5. local Get, Set, Attributes = (secret953 or debug.getupvalues),
  6. (secret500 or debug.setupvalue)
  7.  
  8. local global, roglobal, s1, s2, s3 = getgenv(), getrenv();
  9. global.oof = pcall
  10. global.owait = wait
  11.  
  12. roglobal.wait = function(t)
  13. local Ups = Get(2)
  14. if not s3 and Ups and Ups.Crossed_Up then
  15. s3 = true
  16. Set(2, 'Crossed_Up', function() end)
  17. roglobal.wait = wait
  18. end
  19.  
  20. return wait(t)
  21. end
  22.  
  23. roglobal.pcall = function(...)
  24. local Ups = Get(2)
  25.  
  26. if not s1 and Ups and Ups.Attributes then
  27. s1 = true
  28. Attributes = Ups.Attributes
  29. end
  30. if not s2 and Ups and Ups.Hoop_Mag then
  31. s2 = true
  32. Set(2, 'Hoop_Mag', function()
  33. local ups = Get(2)
  34. if ups and ups.currentspeed and ups.currentspeed > 5 then
  35. return 25
  36. end
  37. return 16
  38. end)
  39. end
  40.  
  41. if Ups and Ups.stamina then
  42. Set(2, 'stamina', 100)
  43. end
  44.  
  45. return oof(...)
  46. end
  47. end)
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