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- local UIS = game:GetService('UserInputService');
- local Players = game:GetService('Players');
- local Player = Players['LocalPlayer']
- local Get, Set, Attributes = (secret953 or debug.getupvalues),
- (secret500 or debug.setupvalue)
- local global, roglobal, s1, s2, s3 = getgenv(), getrenv();
- global.oof = pcall
- global.owait = wait
- roglobal.wait = function(t)
- local Ups = Get(2)
- if not s3 and Ups and Ups.Crossed_Up then
- s3 = true
- Set(2, 'Crossed_Up', function() end)
- roglobal.wait = wait
- end
- return wait(t)
- end
- roglobal.pcall = function(...)
- local Ups = Get(2)
- if not s1 and Ups and Ups.Attributes then
- s1 = true
- Attributes = Ups.Attributes
- end
- if not s2 and Ups and Ups.Hoop_Mag then
- s2 = true
- Set(2, 'Hoop_Mag', function()
- local ups = Get(2)
- if ups and ups.currentspeed and ups.currentspeed > 5 then
- return 25
- end
- return 16
- end)
- end
- if Ups and Ups.stamina then
- Set(2, 'stamina', 100)
- end
- return oof(...)
- end
- end)
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