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- NOTES: Range for upwards attacks are calculated from the ground block upwards (eg. Simon's up smash is 4 blocks tall, but has an extra block beneath it, adding up to 5 Blocks total), while aerial attacks are calculated from the center point of the character.
- Inkling
- Jump – 4.8 Blocks (First jump), 2.8 Blocks (Second jump)
- Grab – 0.5 Blocks
- Specials
- NSpec (Splattershot) – Shots forward 6 Blocks at all aiming angles
- SSpec (Splat Roller) – Functionally infinite Blocks
- USpec (Super Jump) – Launches Inkling 9 Blocks upwards, 9 Blocks when launched at an angle, can travel forward 9 Blocks as well
- DSpec (Splat Bomb) – Thrown up to 3 Blocks forward (no charge, there is a slight random element to each throw), 11.5 Blocks forward (Full charge), 4 Blocks wide, 3 Blocks tall (Explosion)
- Standards
- Jab – 1.5 Blocks forward (First hit), 1.6 Block forward (Second hit), 2 Blocks forward (Third hit), approx. 2 Block forward (Flurry hits), approx. 3 Blocks forward (Finisher)
- FTilt – 1.7 Blocks forward
- UTilt – 2.5 Blocks upwards, covers 1 Block on each side
- DTilt – 1.5 Block forward
- Dash – Covers 3.5 Blocks in distance
- Smashes
- FSmash – 2.2 Blocks
- USmash – 1 Block forward (Initial hit), covers a basic radius of 4 Blocks
- DSmash (Slosher) – 2.5 Blocks on either side
- Aerials
- NAir – 1 Block on either side
- FAir – 1.5 Blocks forward
- UAir – Covers 1 Block on each side, reaches 1 Block in height
- BAir – Reaches 2 Blocks backwards
- DAir – Reaches 2 Blocks downwards
- Final Smash (Killer Wail) – Reaches 35 Blocks forward
- Ridley
- Jump – 5 Blocks (First jump), 2 Blocks (Second jump), 2 Blocks (Third jump)
- Grab – 0.8 Blocks
- Specials
- NSpec (Plasma Breath) – Travels 8 Blocks (No charge), Travels 10 Blocks (Full charge), fireball covers roughly 1 Block when fully charged, still roughly 1 Block with no charge but much smaller
- SSpec (Space Pirate Rush) – Covers 7 Blocks (Dash), infinite range once grabbed
- USpec (Wing Blitz) – Travels 10 Blocks upwards, 8 Blocks in other directions
- DSpec (Skewer) – Reaches 2.5 Blocks forward
- Standards
- Jab – 1.5 Block forward (Combo hits), 2.5 Blocks (Flurry & Finisher)
- FTilt – 3 Blocks forward
- UTilt – Reaches 3.5 Blocks upwards, 1.5 Blocks forward
- DTilt – Reaches forward 3 Blocks
- Dash – Covers roughly 5 Blocks
- Smashes
- FSmash – Covers an area of around 4 Blocks (2x2) forward
- USmash – Reaches 3.5 Blocks upwards, covers 2 Blocks on either side
- DSmash – Covers 2.5 Blocks on either side
- Aerials
- NAir – Covers 1.5 Blocks in all four directions
- FAir – Reaches 2.3 Blocks forward
- UAir – Reaches 3 blocks upwards, and covers an area of 6 Blocks
- BAir – Reaches 2 Blocks backwards
- DAir – Goes 13 Blocks downwards before entering helpless
- Final Smash (Plasma Scream) – Covers 14 Blocks forward
- Simon/Richter Belmont
- Jump – 4 Blocks (First jump), 4 Blocks (Second jump)
- Grab – Block
- Specials
- NSpec (Axe) – Travels 4 Blocks high, 6.5 Blocks forward
- SSpec (Cross) – Travels 10 Blocks forward, 20 Blocks travelling backwards
- USpec (Uppercut) – Travels 6.5 Blocks upwards, automatically moves Simon forward 2.5 Blocks, reaches 1.5 Blocks forward as an attack
- DSpec (Holy Water) – Travels 3 Blocks forward (Throw), Takes up around 2 Block (Fire)
- Standards
- Jab – 1.5 Blocks forward (Hits), General radius of 4 Blocks (Whip control)
- FTilt – Reaches 3 Blocks forward
- UTilt – Reaches upward 3 Blocks, covers an area of 3 Blocks
- DTilt (Sliding) – Covers 4 Blocks (Slide), Travels 6 Blocks forward, reaches a height of 2 Blocks (Jump Kick)
- Dash – Covers 5 Blocks, covers a general area of 4 Blocks (2x2)
- Smashes
- FSmash – Reaches 5 Blocks forward (All whip attacks seem to reach 4 Blocks, but FSmash adds an extra bit of movement at the start to give it one extra block of reach)
- USmash – Reaches 5 Blocks upwards
- DSmash – Covers 3 Blocks forward, 2.5 Blocks backwards
- Aerials
- NAir – Covers a radius of 4 Blocks
- FAir – Covers 4 Blocks forward
- UAir – Reaches 4 Blocks upwards
- BAir – Reaches 4 Blocks backwards
- DAir – Travels 3 Blocks with one jump, travels 4 Blocks on second jump (1 Block forward every 4 Blocks of height?), travels downwards 15-16 Blocks before exiting
- Final Smash (Grand Cross) – General range of 4-5 Blocks forward
- King K. Rool
- Jump – 5 Blocks (First jump), 3 Blocks (Second jump)
- Grab – 1.5 Blocks
- Specials
- NSpec (Blunderbuss) – Travels 11.5 Blocks (Forward travel), 16.5 Blocks traveled forward, 10 Blocks high (Diagonal travel)
- SSpec (Crownerang) – Travels 7 Blocks forward (Initial throw), moves upwards 1 Block, 10.5 Blocks of travel (Return arc)
- USpec (Propellerpack) – Travels 12 Blocks upwards
- DSpec (Gut Check) – Counter has a range of 8 Blocks (4x2)
- Standards
- Jab - Reaches 2 Blocks (First hit), 2 Blocks (Second hit), 2 Blocks (Third hit)
- FTilt – Reaches 3 Blocks forward
- UTilt – Reaches 2 Blocks forward, and 3.5 Blocks high
- DTilt – Reaches forward 3 Blocks
- Dash – Travels 4 Blocks forward
- Smashes
- FSmash – Reaches 2.5 Blocks forward
- USmash – Reaches 3.5 Blocks high (Initial hit), covers 1.5 Blocks on either side (Fall)
- DSmash – Covers 2.5 Blocks on either side
- Aerials
- NAir – Takes up roughly around 4 Blocks (2x2)
- FAir – Reaches forward 2 Blocks forward
- UAir – Boosts K. Rool up 2 Blocks high
- BAir – Reaches backwards 2.5 Blocks
- DAir – Hits 2 Blocks downwards
- Final Smash – Travels 10 Blocks forward
- Isabelle
- Jump – 4 Blocks (First jump), 3 Blocks (Second jump)
- Grab – 2 Blocks
- Specials
- NSpec (Pocket) – Has a general grab range of 2.5 Blocks
- SSpec (Fishing Rod) – Reaches 6 Blocks forward
- USpec (Balloon Trip) – Travels 16 Blocks upwards (Full), 4 Blocks (Empty)
- DSpec (Lloid Trap) – Travels 7 Blocks upwards (Rocket), cover an area of 12 Blocks (4x3) (Explosion, maybe)
- Standards
- Jab – 1 Block
- FTilt – Reaches 2 Blocks
- UTilt – Reaches 2 Blocks upwards, covers an area of 2.5 Blocks
- DTilt – Reaches 2 Blocks forward
- Dash – Pot is thrown 4 Blocks forward from input
- Smashes
- FSmash – Covers an area of 4 Blocks in front of Isabelle (2x2)
- USmash – Reaches up 2 Blocks
- DSmash – Reaches 1.5 Blocks on either side
- Aerials
- NAir – Reaches 0.8 Blocks on either side
- FAir/BAir – Travels 7 Blocks forward/backward
- UAir/DAir – Reaches up/down 2 Block
- Final Smash (Dream Town Hall) – Reaches 3 Blocks forward
- Incineroar
- Jump – 5 Blocks (First jump), 1.5 Blocks (Second jump)
- Grab – 1.4 Blocks
- Specials
- NSpec (Darkest Lariat) – Reaches 1.4 Blocks on either side
- SSpec (Alolan Whip) – Travels forward 4.5 Blocks
- USpec (Cross Chop) – Travels 5 Blocks upwards, then 4 Blocks forward
- DSpec (Revenge) – Counter can hit 2.5 Blocks forward or behind
- Standards
- Jab – 1.3 Blocks (First hit), 2.5 Blocks (Second hit), 2.2 Blocks (Third hit)
- FTilt – Reaches forward 2.5 Blocks
- UTilt – Reaches 3 Blocks high, covers 2 Blocks in width
- DTilt – Reaches 2 Blocks forward
- Dash – Reaches 3 Blocks forward
- Smashes
- FSmash – Reaches forward 2.5 Blocks
- USmash – Reaches 1.5 Blocks in front, 2 Blocks high
- DSmash – Reaches 1.5 Blocks on either side
- Aerials
- NAir – Reaches 1 Block on either side
- FAir – Reaches 2 Blocks forward
- UAir – Reaches upwards 2 Blocks, covers an area of 4 Blocks
- BAir – Reaches 2 Blocks behind
- DAir – Reaches downward 1.5 Blocks
- Final Smash (Max Malicious Moonsault) – Travels 13 Blocks forward
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