Bionichute

ultimate range guide

Dec 23rd, 2018
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  1. NOTES: Range for upwards attacks are calculated from the ground block upwards (eg. Simon's up smash is 4 blocks tall, but has an extra block beneath it, adding up to 5 Blocks total), while aerial attacks are calculated from the center point of the character.
  2.  
  3. Inkling
  4. Jump – 4.8 Blocks (First jump), 2.8 Blocks (Second jump)
  5. Grab – 0.5 Blocks
  6.  
  7. Specials
  8. NSpec (Splattershot) – Shots forward 6 Blocks at all aiming angles
  9. SSpec (Splat Roller) – Functionally infinite Blocks
  10. USpec (Super Jump) – Launches Inkling 9 Blocks upwards, 9 Blocks when launched at an angle, can travel forward 9 Blocks as well
  11. DSpec (Splat Bomb) – Thrown up to 3 Blocks forward (no charge, there is a slight random element to each throw), 11.5 Blocks forward (Full charge), 4 Blocks wide, 3 Blocks tall (Explosion)
  12.  
  13. Standards
  14. Jab – 1.5 Blocks forward (First hit), 1.6 Block forward (Second hit), 2 Blocks forward (Third hit), approx. 2 Block forward (Flurry hits), approx. 3 Blocks forward (Finisher)
  15. FTilt – 1.7 Blocks forward
  16. UTilt – 2.5 Blocks upwards, covers 1 Block on each side
  17. DTilt – 1.5 Block forward
  18. Dash – Covers 3.5 Blocks in distance
  19.  
  20. Smashes
  21. FSmash – 2.2 Blocks
  22. USmash – 1 Block forward (Initial hit), covers a basic radius of 4 Blocks
  23. DSmash (Slosher) – 2.5 Blocks on either side
  24.  
  25. Aerials
  26. NAir – 1 Block on either side
  27. FAir – 1.5 Blocks forward
  28. UAir – Covers 1 Block on each side, reaches 1 Block in height
  29. BAir – Reaches 2 Blocks backwards
  30. DAir – Reaches 2 Blocks downwards
  31.  
  32. Final Smash (Killer Wail) – Reaches 35 Blocks forward
  33.  
  34.  
  35. Ridley
  36. Jump – 5 Blocks (First jump), 2 Blocks (Second jump), 2 Blocks (Third jump)
  37. Grab – 0.8 Blocks
  38.  
  39. Specials
  40. NSpec (Plasma Breath) – Travels 8 Blocks (No charge), Travels 10 Blocks (Full charge), fireball covers roughly 1 Block when fully charged, still roughly 1 Block with no charge but much smaller
  41. SSpec (Space Pirate Rush) – Covers 7 Blocks (Dash), infinite range once grabbed
  42. USpec (Wing Blitz) – Travels 10 Blocks upwards, 8 Blocks in other directions
  43. DSpec (Skewer) – Reaches 2.5 Blocks forward
  44.  
  45. Standards
  46. Jab – 1.5 Block forward (Combo hits), 2.5 Blocks (Flurry & Finisher)
  47. FTilt – 3 Blocks forward
  48. UTilt – Reaches 3.5 Blocks upwards, 1.5 Blocks forward
  49. DTilt – Reaches forward 3 Blocks
  50. Dash – Covers roughly 5 Blocks
  51.  
  52. Smashes
  53. FSmash – Covers an area of around 4 Blocks (2x2) forward
  54. USmash – Reaches 3.5 Blocks upwards, covers 2 Blocks on either side
  55. DSmash – Covers 2.5 Blocks on either side
  56.  
  57. Aerials
  58. NAir – Covers 1.5 Blocks in all four directions
  59. FAir – Reaches 2.3 Blocks forward
  60. UAir – Reaches 3 blocks upwards, and covers an area of 6 Blocks
  61. BAir – Reaches 2 Blocks backwards
  62. DAir – Goes 13 Blocks downwards before entering helpless
  63.  
  64. Final Smash (Plasma Scream) – Covers 14 Blocks forward
  65.  
  66.  
  67. Simon/Richter Belmont
  68. Jump – 4 Blocks (First jump), 4 Blocks (Second jump)
  69. Grab – Block
  70.  
  71. Specials
  72. NSpec (Axe) – Travels 4 Blocks high, 6.5 Blocks forward
  73. SSpec (Cross) – Travels 10 Blocks forward, 20 Blocks travelling backwards
  74. USpec (Uppercut) – Travels 6.5 Blocks upwards, automatically moves Simon forward 2.5 Blocks, reaches 1.5 Blocks forward as an attack
  75. DSpec (Holy Water) – Travels 3 Blocks forward (Throw), Takes up around 2 Block (Fire)
  76.  
  77. Standards
  78. Jab – 1.5 Blocks forward (Hits), General radius of 4 Blocks (Whip control)
  79. FTilt – Reaches 3 Blocks forward
  80. UTilt – Reaches upward 3 Blocks, covers an area of 3 Blocks
  81. DTilt (Sliding) – Covers 4 Blocks (Slide), Travels 6 Blocks forward, reaches a height of 2 Blocks (Jump Kick)
  82. Dash – Covers 5 Blocks, covers a general area of 4 Blocks (2x2)
  83.  
  84. Smashes
  85. FSmash – Reaches 5 Blocks forward (All whip attacks seem to reach 4 Blocks, but FSmash adds an extra bit of movement at the start to give it one extra block of reach)
  86. USmash – Reaches 5 Blocks upwards
  87. DSmash – Covers 3 Blocks forward, 2.5 Blocks backwards
  88.  
  89. Aerials
  90. NAir – Covers a radius of 4 Blocks
  91. FAir – Covers 4 Blocks forward
  92. UAir – Reaches 4 Blocks upwards
  93. BAir – Reaches 4 Blocks backwards
  94. DAir – Travels 3 Blocks with one jump, travels 4 Blocks on second jump (1 Block forward every 4 Blocks of height?), travels downwards 15-16 Blocks before exiting
  95.  
  96. Final Smash (Grand Cross) – General range of 4-5 Blocks forward
  97.  
  98.  
  99. King K. Rool
  100. Jump – 5 Blocks (First jump), 3 Blocks (Second jump)
  101. Grab – 1.5 Blocks
  102.  
  103. Specials
  104. NSpec (Blunderbuss) – Travels 11.5 Blocks (Forward travel), 16.5 Blocks traveled forward, 10 Blocks high (Diagonal travel)
  105. SSpec (Crownerang) – Travels 7 Blocks forward (Initial throw), moves upwards 1 Block, 10.5 Blocks of travel (Return arc)
  106. USpec (Propellerpack) – Travels 12 Blocks upwards
  107. DSpec (Gut Check) – Counter has a range of 8 Blocks (4x2)
  108.  
  109. Standards
  110. Jab - Reaches 2 Blocks (First hit), 2 Blocks (Second hit), 2 Blocks (Third hit)
  111. FTilt – Reaches 3 Blocks forward
  112. UTilt – Reaches 2 Blocks forward, and 3.5 Blocks high
  113. DTilt – Reaches forward 3 Blocks
  114. Dash – Travels 4 Blocks forward
  115.  
  116. Smashes
  117. FSmash – Reaches 2.5 Blocks forward
  118. USmash – Reaches 3.5 Blocks high (Initial hit), covers 1.5 Blocks on either side (Fall)
  119. DSmash – Covers 2.5 Blocks on either side
  120.  
  121. Aerials
  122. NAir – Takes up roughly around 4 Blocks (2x2)
  123. FAir – Reaches forward 2 Blocks forward
  124. UAir – Boosts K. Rool up 2 Blocks high
  125. BAir – Reaches backwards 2.5 Blocks
  126. DAir – Hits 2 Blocks downwards
  127.  
  128. Final Smash – Travels 10 Blocks forward
  129.  
  130.  
  131. Isabelle
  132. Jump – 4 Blocks (First jump), 3 Blocks (Second jump)
  133. Grab – 2 Blocks
  134.  
  135. Specials
  136. NSpec (Pocket) – Has a general grab range of 2.5 Blocks
  137. SSpec (Fishing Rod) – Reaches 6 Blocks forward
  138. USpec (Balloon Trip) – Travels 16 Blocks upwards (Full), 4 Blocks (Empty)
  139. DSpec (Lloid Trap) – Travels 7 Blocks upwards (Rocket), cover an area of 12 Blocks (4x3) (Explosion, maybe)
  140.  
  141. Standards
  142. Jab – 1 Block
  143. FTilt – Reaches 2 Blocks
  144. UTilt – Reaches 2 Blocks upwards, covers an area of 2.5 Blocks
  145. DTilt – Reaches 2 Blocks forward
  146. Dash – Pot is thrown 4 Blocks forward from input
  147.  
  148. Smashes
  149. FSmash – Covers an area of 4 Blocks in front of Isabelle (2x2)
  150. USmash – Reaches up 2 Blocks
  151. DSmash – Reaches 1.5 Blocks on either side
  152.  
  153. Aerials
  154. NAir – Reaches 0.8 Blocks on either side
  155. FAir/BAir – Travels 7 Blocks forward/backward
  156. UAir/DAir – Reaches up/down 2 Block
  157.  
  158. Final Smash (Dream Town Hall) – Reaches 3 Blocks forward
  159.  
  160.  
  161. Incineroar
  162. Jump – 5 Blocks (First jump), 1.5 Blocks (Second jump)
  163. Grab – 1.4 Blocks
  164.  
  165. Specials
  166. NSpec (Darkest Lariat) – Reaches 1.4 Blocks on either side
  167. SSpec (Alolan Whip) – Travels forward 4.5 Blocks
  168. USpec (Cross Chop) – Travels 5 Blocks upwards, then 4 Blocks forward
  169. DSpec (Revenge) – Counter can hit 2.5 Blocks forward or behind
  170.  
  171. Standards
  172. Jab – 1.3 Blocks (First hit), 2.5 Blocks (Second hit), 2.2 Blocks (Third hit)
  173. FTilt – Reaches forward 2.5 Blocks
  174. UTilt – Reaches 3 Blocks high, covers 2 Blocks in width
  175. DTilt – Reaches 2 Blocks forward
  176. Dash – Reaches 3 Blocks forward
  177.  
  178. Smashes
  179. FSmash – Reaches forward 2.5 Blocks
  180. USmash – Reaches 1.5 Blocks in front, 2 Blocks high
  181. DSmash – Reaches 1.5 Blocks on either side
  182.  
  183. Aerials
  184. NAir – Reaches 1 Block on either side
  185. FAir – Reaches 2 Blocks forward
  186. UAir – Reaches upwards 2 Blocks, covers an area of 4 Blocks
  187. BAir – Reaches 2 Blocks behind
  188. DAir – Reaches downward 1.5 Blocks
  189.  
  190. Final Smash (Max Malicious Moonsault) – Travels 13 Blocks forward
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