Advertisement
Guest User

FeatherBoard_CONFIG

a guest
Apr 21st, 2017
540
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.89 KB | None | 0 0
  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. #
  10. # Cracked by FFY00/AnubisCore
  11. # http://blackspigotmc.com
  12. # https://ffy00.cf
  13. #
  14.  
  15. # Permissions: To use the action groups give them the permission
  16. # featherboard.group.<group>
  17. # Make sure to remove them from the other groups
  18. # when giving a new permission.
  19.  
  20. # Variables: These variables can be used in the TEXT section
  21. # of both the header as the footer.
  22. #
  23. # {PLAYER} - Player name
  24. # {PLAYERNICK} - Player nickname
  25. # {SERVER} - Server name
  26. # {PLAYERCOUNT} - Server player count
  27. # {BUNGEECOUNT} - Bungee network player count
  28. # 4000+ more ... see spigot page
  29.  
  30. # Formatting: These are formatting tags allowing you to format the animations
  31. # or placeholders.
  32. #
  33. # Substring: This allows you to split a word (even a placeholder) in parts
  34. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  35. # usage: This can be used to split placeholders when creating a typewriter
  36. # or to split the colors in a placeholder.
  37. #
  38. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  39. # two arguments (the length and space between scrolls).
  40. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  41. #
  42. # PLENTY MORE! See spigot page
  43.  
  44. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  45. # GENERAL PLUGIN SETTINGS
  46. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  47.  
  48. ## Config version (DO NOT EDIT)
  49. config: 2
  50.  
  51. ## Language file
  52. lang: 'en'
  53.  
  54. ## Debug mode
  55. debug: false
  56.  
  57. ## Log to file
  58. log:
  59. enabled: true
  60. # Reset log on startup
  61. reset: false
  62.  
  63. ## Update checking
  64. update:
  65. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  66.  
  67. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  68. # PLUGIN SPECIFIC SETTINGS
  69. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  70.  
  71. # Placeholder settings
  72. placeholder:
  73. # logs the memory usage of placeholders on startup
  74. log-memory: false
  75. # Clear unused placeholders that are not enabled.
  76. clear-unused: true
  77. # Config cache only
  78. # This will only use placeholders in the config
  79. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  80. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  81. config-cache: false
  82.  
  83. # Tweaks to increase performance (Use at own risk)
  84. tweaks:
  85. # This option does not send scoreboard remove packets
  86. # to the client on quit. This can increase performance on servers
  87. # where players quit a lot (hubs, ...)
  88. #
  89. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  90. # /data folder
  91. #
  92. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  93. keepScoreboardOnQuit: false
  94. # Some placeholders have a slow process behind them. Meaning they might contact a database
  95. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  96. # separate from the sending. But can slow down the animation because it has to wait
  97. # for the placeholder to be loaded. When having multiple lines like a text that shows
  98. # the information about the placeholders you put below it, this can cause problems.
  99. # Enabling this will output a message in the console and ingame to operators
  100. # saying when a placeholder is causing delays.
  101. detect-placeholderdelay: false
  102. # Putting this to true will SPAM your console with timings report per placeholder/animation
  103. # refresh. Used for debugging purposes.
  104. # This requires detect-placeholderdelay to true
  105. verbose-placeholder-timings: false
  106.  
  107. # Toggling allows you to disable the scoreboard
  108. database:
  109. # If you want the toggle to stay even when your users
  110. # log off you can enable this. Keep in mind that this requires a
  111. # MySQL or SQLite database.
  112. # If you are configuring the plugin for the first time it is advised
  113. # to stay away from these settings until you managed the scoreboard
  114. # set up.
  115. persistent: false
  116. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  117. # with isolation, url, driver, ...
  118. # Database name
  119. database: "featherboard"
  120. # Database username
  121. username: bukkit
  122. # Database isolation type
  123. isolation: SERIALIZABLE
  124. # Database driver
  125. driver: org.sqlite.JDBC
  126. # Database password
  127. password: walrus
  128. # Database driver URL
  129. # {DIR} will be replaced with the plugin directory
  130. # {NAME} will be replaced wit the plugin name
  131. url: jdbc:sqlite:{DIR}{NAME}.db
  132. # Save interval in ticks
  133. save-interval: 6000
  134.  
  135. # Disabled worlds. Add your world name in this list to
  136. # disable it.
  137. disabled-worlds:
  138. - ''
  139.  
  140. # Show delay on join. Usefull if you wish to let the user
  141. # enjoy a Title MOTD without having the scoreboard obstructing
  142. # the view.
  143. show-delay: 0
  144.  
  145. # Anti Flicker will use a new engine that will allow you to use fast animations
  146. # without any flicker.
  147. # You can disable this feature if you do not have fast refresh rates.
  148. antiflicker: true
  149.  
  150. # A list of different scoreboards
  151. boards:
  152. # Default FeatherBoard comes with a board called "default". All players have the permission
  153. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  154. # the permission is negated.
  155. #
  156. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  157. # names such as "vip-board", "mcmmo-levelup", ...
  158. default:
  159. # Every section here are different lines. The first section will be used as the title
  160. # the following sections will be used as the lines on the scoreboard (max 15)
  161. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  162. # things simple I will use logical names such as "title", "spacer", "header", ...
  163. title:
  164. # Every line has its own frames. The animation will loop through these frames on intervals
  165. # that you configure below.
  166. # Put all your frames under 'text:'. You can make as many lines as you want and use
  167. # placeholders and preset effects.
  168. # Keep in mind that there is a limit in line width!
  169. text:
  170. # To create cool looking animations you create yourself
  171. # you can use the graphical tool AnimationCreator
  172. # https://www.spigotmc.org/resources/animationcreator.6001/
  173. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  174. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  175. - '&f&lSurvival-Life'
  176. - '<glow glowsize="5">Survival-Life</glow>'
  177. # Interval is the animation interval in TICKS (20 ticks is one second).
  178. # Every X ticks the animation goes to the next frame (see above)
  179. # Once all frames are finished it will start over from the first one
  180. interval: 2
  181. # If you don't want a static order of the frames and want to show each frame at random
  182. # you can enable this option.
  183. random: false
  184. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  185. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  186. # These lines (usually a header or footer) are also good for decoration.
  187. header:
  188. text:
  189. - '<rainbow>&m+---------------------+</rainbow>'
  190. interval: 10
  191. random: true
  192. player-label:
  193. text:
  194. - '&b&l> &e&lPlayer Info:'
  195. interval: 100
  196. random: false
  197. player-line1:
  198. text:
  199. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  200. interval: 2
  201. random: false
  202. player-line2:
  203. text:
  204. - '{ping} &7ms latency'
  205. interval: 2
  206. random: false
  207. # For empty lines just add another 'section' but just don't put any text
  208. # in it so it acts like an empty line.
  209. spacer1:
  210. text: []
  211. interval: 100
  212. random: false
  213. news-info:
  214. text:
  215. - '&b&l> &e&lNovinky:'
  216. interval: 100
  217. random: false
  218. news:
  219. # Lets create some animated news
  220. # News is something you need to write quick
  221. # and usually you don't want to spend ages on creating
  222. # some cool effect. That is why FeatherBoard features
  223. # several presets you can use.
  224. text:
  225. - '<scroll width="29">&cPozor! &7Nezabudnite sa zúčastníť náboru na BUILDROV, HELPEROV...&e{star_galaxy}&7-/warp NABOR!</scroll>'
  226. interval: 2 # When using preset effects. The interval will apply to that effect
  227. # Do you want to randomize the animation frames?
  228. random: false
  229. # For empty lines just add another 'section' but just don't put any text
  230. # in it so it acts like an empty line.
  231. spacer2:
  232. text: []
  233. interval: 100
  234. random: false
  235. timesplayed-label: #Switch between site, times played and health
  236. text:
  237. - '&b&l> &e&lYT:'
  238. - '&b&l> &e&lPlayed:'
  239. - '&b&l> &e&lHealth:'
  240. - '&b&l> &e&lMoney:'
  241. interval: 100
  242. random: false
  243. timesplayed: #Switch between site, times played and health
  244. text:
  245. - 'MareK99'
  246. - '{stat_timesplayed} minutes.'
  247. - '{healthbar}'
  248. - '{money}$'
  249. interval: 100
  250. random: false
  251. # For empty lines just add another 'section' but just don't put any text
  252. # in it so it acts like an empty line.
  253. spacer3:
  254. text: []
  255. interval: 100
  256. random: false
  257. server-label:
  258. text:
  259. - '&b&l> &e&lServer Info:'
  260. interval: 100
  261. random: false
  262. server-line1:
  263. text:
  264. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  265. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  266. interval: 1
  267. random: false
  268. server-line2:
  269. text:
  270. - '{onlineplayers} &aonline players'
  271. interval: 10
  272. random: false
  273. # This is the same as the header. It is not needed since you already use the header as the longest line
  274. # but it looks cleaner having a footer.
  275. footer:
  276. text:
  277. - '<rainbow>&m+---------------------+</rainbow>'
  278. interval: 10
  279. random: true
  280. # This is a combat scoreboard example showing
  281. # combat related information.
  282. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  283. # (Unless you want it to show all the time)
  284. # You still need to 'trigger' this scoreboard in the vanilla_combat
  285. combat-scoreboard-example:
  286. # Lets just use the title,header and footer from the example above
  287. # for in depth configuration look above.
  288. #
  289. # When designing a board that is used when triggered on an event. You have
  290. # to think (before looking at the placeholders) what is relevant.
  291. # For example: When I think of combat my first thoughts are:
  292. # - Health: To see how much you have left
  293. # - Possible cooldown timers
  294. # - With who am I in combat?
  295. # - Target health
  296. # - mcMMO attacking level?
  297. #
  298. # Next you have to think what is important during that event:
  299. # - Combat: not too much distraction (no animations, smaller scoreboard)
  300. #
  301. # Once you know those things start looking for placeholders. A lot of events such
  302. # as mcmmo have placeholders that can only be used in such events.
  303. title:
  304. text:
  305. # To create cool looking animations you create yourself
  306. # you can use the graphical tool AnimationCreator
  307. # https://www.spigotmc.org/resources/animationcreator.6001/
  308. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  309. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  310. - '&f&lSurvival-Life'
  311. - '<glow glowsize="5">Survival-Life</glow>'
  312. interval: 2
  313. random: false
  314. header:
  315. text:
  316. - '&a&m+-----------------+'
  317. interval: 10
  318. random: true
  319. combat-label:
  320. text:
  321. - '&8&l> &7&lCombat target:'
  322. interval: 100
  323. random: false
  324. combat-data:
  325. text:
  326. - '{vanilla-combat_opponent_name}'
  327. interval: 2
  328. random: false
  329. spacer1:
  330. text: []
  331. interval: 100
  332. health-label:
  333. text:
  334. - '&8&l> &7&lHealth stats:'
  335. interval: 100
  336. random: false
  337. health-data-1:
  338. text:
  339. - '&aYou: {healthbar}'
  340. interval: 1
  341. random: false
  342. health-data-2:
  343. text:
  344. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  345. interval: 1
  346. random: false
  347. footer:
  348. text:
  349. - '&a&m+-----------------+'
  350. interval: 10
  351. random: true
  352. # This is an example for mcMMO when you level up
  353. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  354. # (Unless you want it to show all the time)
  355. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  356. mcmmo-levelup:
  357. title:
  358. text:
  359. # To create cool looking animations you create yourself
  360. # you can use the graphical tool AnimationCreator
  361. # https://www.spigotmc.org/resources/animationcreator.6001/
  362. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  363. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  364. - '&f&lSurvival-Life'
  365. - '<glow glowsize="5">Survival-Life</glow>'
  366. interval: 2
  367. random: false
  368. header:
  369. text:
  370. - '&a&m+-----------------+'
  371. interval: 10
  372. random: true
  373. info-label:
  374. text:
  375. # mcMMO-levelup comes with several event specific placeholders
  376. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  377. interval: 10
  378. spacer1: # This is a spacer an empty line
  379. text:
  380. - ''
  381. interval: 10
  382. # Do you want to randomize the animation frames?
  383. random: false
  384. skill-label: # You can add elements to the group and name them like you want
  385. # Lets make a static label
  386. text:
  387. - '&9&l> &e&lSkill:'
  388. interval: 10 # The interval is not important since its just 1 static text.
  389. # Do you want to randomize the animation frames?
  390. random: false
  391. skill:
  392. # Lets make a static label
  393. text:
  394. - '{mcmmo-levelup_skill_name}'
  395. interval: 10 # The interval is not important since its just 1 static text.
  396. # Do you want to randomize the animation frames?
  397. random: false
  398. spacer2: # This is a spacer an empty line
  399. text:
  400. - ''
  401. interval: 100
  402. # Do you want to randomize the animation frames?
  403. random: false
  404. skilllevel-label: # You can add elements to the group and name them like you want
  405. # Lets make a static label
  406. text:
  407. - '&b&l> &e&lCurrent level:'
  408. interval: 10 # The interval is not important since its just 1 static text.
  409. # Do you want to randomize the animation frames?
  410. random: false
  411. skilllevel:
  412. # Lets make a static label
  413. text:
  414. - '{mcmmo-levelup_skilllevel}'
  415. interval: 10 # The interval is not important since its just 1 static text.
  416. # Do you want to randomize the animation frames?
  417. random: false
  418. footer:
  419. text:
  420. - '&a&m+-----------------+'
  421. interval: 10
  422. random: true
  423. # This is an example for Towny when you enter a town
  424. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  425. # (Unless you want it to show all the time)
  426. # You still need to 'trigger' this scoreboard in the 'towny-town'
  427. towny-town-example:
  428. # Lets just use the title,header and footer from the example above
  429. # for in depth configuration look above.
  430. title:
  431. text:
  432. # To create cool looking animations you create yourself
  433. # you can use the graphical tool AnimationCreator
  434. # https://www.spigotmc.org/resources/animationcreator.6001/
  435. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  436. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  437. - '&f&lSurvival-Life'
  438. - '<glow glowsize="5">Survival-Life</glow>'
  439. interval: 2
  440. random: false
  441. header:
  442. text:
  443. - '&a&m+-------------------+'
  444. interval: 10
  445. random: true
  446. town-label:
  447. text:
  448. - '&bYou are in town:'
  449. interval: 100
  450. town-data:
  451. text:
  452. - '{towny_currenttown_name}'
  453. interval: 100
  454. spacer1:
  455. text: []
  456. interval: 100
  457. townboard-label:
  458. text:
  459. - '&bTown board:'
  460. interval: 100
  461. townboard:
  462. text:
  463. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  464. interval: 3
  465. spacer2:
  466. text: []
  467. interval: 100
  468. population-label:
  469. text:
  470. - '&bPopulation:'
  471. interval: 100
  472. poplulation-data:
  473. text:
  474. - '{towny_currenttown_residents}'
  475. interval: 100
  476. footer:
  477. text:
  478. - '&a&m+-------------------+'
  479. interval: 10
  480. random: true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement