Yarrun

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Jun 14th, 2018
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  1. 13. Mostly the same as Earth. There are a few special plants, but we'll save that for the medicine and magic chapters.
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  3. 14. Most food is obtained through magic-assisted agriculture, with assorted bits of fishing and hunting. Erebas, the Blessed Lands and Heat all have significant agricultural sectors, and Tenzuri imports a good amount of its food from the former and the latter. The Islands, due to the low land area, foregoes agriculture in favor of fishing, a shared effort between the three populations. Only in the Frost Country is hunting dominant, due to both the incredibly harsh conditions for agriculture and the wide expanses of non-settled area, allowing for large herd populations.
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  5. And since you're probably wondering, there are societies where hunting and eating grell is either partially or wholly acceptable. In turn, some (but not many) carnivorous grell see no problem with eating human, and only hold off because pissing off the humans is generally not worth, like, a day or two's worth of food at best. Grell generally do not eat other grell, even if their parent species would be predator and prey. Makes them feel too human.
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  7. 15.
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  9. There's academic magic. Very based in academia with a bit of guild tradition, draws magical energy from either the caster or the environment around them (which can fuck over the nearby environment a-la Dark Sun Defilers), uses a mix of hermetic magic and at-will blast magic, with a bit of ATLA-style martial arts, and limited to the five elements (Air, Water, Earth, Wood, Metal). Observant readers will notice that these five substances do not encapsulate all matter in existence. Scholars have many arguments about why this is so.
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  11. Then there's divine magic. Divine magic is gifted to mortals by the gods, either through direct channeling or by giving them an artifact that's been blessed by a god. While divine magic can also control the elements, it also has access to the sixth and seventh elements: 'open', which deals with illusions, hard-light projections, lasers, and extroversion, and 'closed', which deals with intangibility, vortexes, shadow-walking and introversion. When combined, the two elements can be used to do unique, ludicrously powerful things like mental manipulation or teleportation, but combining the two elements is...tricky. As in, if the elements are used together and they're not *perfectly* coordinated, stuff'll get blow up.
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  13. And finally, there's 'weird' magic. A lot of things are covered under this umbrella, but the main engine behind it is the power of belief. Belief and high familiary in certain fields. Most of the cult of science and the cult of entertainment fall under this umbrella, channeling their pseudo-religious belief in Science into building things that technically aren't possible, or creating illusions so good that they're basically real.
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