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  1. Assertion failed: Widget [File:F:\Unreal Engine\UnrealEngine-4.5\Engine\Source\Editor\UMGEditor\Private\WidgetBlueprintEditorUtils.cpp] [Line: 80]
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  5. KERNELBASE.dll!UnknownFunction (0x000007fefd1d940d) + 0 bytes [UnknownFile:0]
  6. UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fedb769edd) + 0 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
  7. UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x000007fedb605b18) + 159 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
  8. UE4Editor-Core.dll!FDebug::AssertFailed() (0x000007fedb5e88d2) + 62 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
  9. UE4Editor-UMGEditor.dll!FWidgetBlueprintEditorUtils::RenameWidget() (0x000007fecfccb9db) + 0 bytes [f:\unreal engine\unrealengine-4.5\engine\source\editor\umgeditor\private\widgetblueprinteditorutils.cpp:82]
  10. UE4Editor-UMGEditor.dll!FHierarchyWidget::OnNameTextCommited() (0x000007fecfcadb8b) + 125 bytes [f:\unreal engine\unrealengine-4.5\engine\source\editor\umgeditor\private\hierarchy\shierarchyviewitem.cpp:456]
  11. UE4Editor-UMGEditor.dll!TBaseSPMethodDelegateInstance_TwoParams<SHierarchyViewItem,void,FText const & __ptr64,enum ETextCommit::Type,0>::Execute() (0x000007fecfc5df63) + 18 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161]
  12. UE4Editor-UMGEditor.dll!TBaseSPMethodDelegateInstance_TwoParams<SHierarchyViewItem,void,FText const & __ptr64,enum ETextCommit::Type,0>::ExecuteIfSafe() (0x000007fecfc607c8) + 15 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:171]
  13. UE4Editor-Slate.dll!SInlineEditableTextBlock::OnTextBoxCommitted() (0x000007feda83bcb8) + 0 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\slate\private\widgets\text\sinlineeditabletextblock.cpp:252]
  14. UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance_TwoParams<SInlineEditableTextBlock,void,FText const & __ptr64,enum ETextCommit::Type,0>::Execute() (0x000007feda80dc33) + 18 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161]
  15. UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance_TwoParams<SInlineEditableTextBlock,void,FText const & __ptr64,enum ETextCommit::Type,0>::ExecuteIfSafe() (0x000007feda80efa8) + 15 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:171]
  16. UE4Editor-Slate.dll!SEditableText::OnKeyboardFocusLost() (0x000007feda8321b1) + 0 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:1615]
  17. UE4Editor-Slate.dll!FSlateApplication::SetKeyboardFocus() (0x000007feda706e6b) + 65 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1593]
  18. UE4Editor-Slate.dll!FSlateApplication::ProcessReply() (0x000007feda6f1796) + 24 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1925]
  19. UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDownEvent() (0x000007feda6edf74) + 0 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3335]
  20. UE4Editor-Slate.dll!FSlateApplication::OnMouseDown() (0x000007feda6db58b) + 19 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3247]
  21. UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() (0x000007fedb6e9a92) + 32 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\core\private\windows\windowsapplication.cpp:1284]
  22. UE4Editor-Core.dll!FWindowsApplication::DeferMessage() (0x000007fedb6d60eb) + 74 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\core\private\windows\windowsapplication.cpp:1637]
  23. UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() (0x000007fedb6eadc9) + 41 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\core\private\windows\windowsapplication.cpp:737]
  24. UE4Editor-Core.dll!FWindowsApplication::AppWndProc() (0x000007fedb6d2a32) + 0 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\core\private\windows\windowsapplication.cpp:599]
  25. USER32.dll!UnknownFunction (0x0000000076f89bd1) + 0 bytes [UnknownFile:0]
  26. USER32.dll!UnknownFunction (0x0000000076f898da) + 0 bytes [UnknownFile:0]
  27. UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() (0x000007fedb6eb286) + 48 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:757]
  28. UE4Editor.exe!FEngineLoop::Tick() (0x000000013f7cb082) + 8 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
  29. UE4Editor.exe!GuardedMain() (0x000000013f7c0c3e) + 0 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\launch\private\launch.cpp:133]
  30. UE4Editor.exe!GuardedMainWrapper() (0x000000013f7c0caa) + 5 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  31. UE4Editor.exe!WinMain() (0x000000013f7cc859) + 17 bytes [f:\unreal engine\unrealengine-4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
  32. UE4Editor.exe!__tmainCRTStartup() (0x000000013f7cd789) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  33. kernel32.dll!UnknownFunction (0x0000000076e659ed) + 0 bytes [UnknownFile:0]
  34. ntdll.dll!UnknownFunction (0x000000007709c541) + 0 bytes [UnknownFile:0]
  35. ntdll.dll!UnknownFunction (0x000000007709c541) + 0 bytes [UnknownFile:0]
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