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voyqgo

TEST2

Jun 22nd, 2018
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  1. --//====================================================\\--
  2. -- EDITED BY VOYQGO
  3. --\\====================================================//--
  4.  
  5.  
  6. --Converted with ttyyuu12345's model to script plugin v4
  7. function sandbox(var,func)
  8. local env = getfenv(func)
  9. local newenv = setmetatable({},{
  10. __index = function(self,k)
  11. if k=="script" then
  12. return var
  13. else
  14. return env[k]
  15. end
  16. end,
  17. })
  18. setfenv(func,newenv)
  19. return func
  20. end
  21. cors = {}
  22. mas = Instance.new("Model",game:GetService("Lighting"))
  23. LocalScript0 = Instance.new("LocalScript")
  24. ParticleEmitter1 = Instance.new("ParticleEmitter")
  25. ParticleEmitter2 = Instance.new("ParticleEmitter")
  26. ParticleEmitter3 = Instance.new("ParticleEmitter")
  27. ParticleEmitter4 = Instance.new("ParticleEmitter")
  28. ParticleEmitter5 = Instance.new("ParticleEmitter")
  29. ParticleEmitter6 = Instance.new("ParticleEmitter")
  30. ParticleEmitter7 = Instance.new("ParticleEmitter")
  31. ParticleEmitter8 = Instance.new("ParticleEmitter")
  32. LocalScript9 = Instance.new("LocalScript")
  33. NumberValue10 = Instance.new("NumberValue")
  34. NumberValue11 = Instance.new("NumberValue")
  35. BoolValue12 = Instance.new("BoolValue")
  36. ParticleEmitter13 = Instance.new("ParticleEmitter")
  37. ParticleEmitter14 = Instance.new("ParticleEmitter")
  38. ParticleEmitter15 = Instance.new("ParticleEmitter")
  39. ParticleEmitter16 = Instance.new("ParticleEmitter")
  40. ParticleEmitter17 = Instance.new("ParticleEmitter")
  41. ParticleEmitter18 = Instance.new("ParticleEmitter")
  42. ParticleEmitter19 = Instance.new("ParticleEmitter")
  43. ParticleEmitter20 = Instance.new("ParticleEmitter")
  44. ParticleEmitter21 = Instance.new("ParticleEmitter")
  45. ParticleEmitter22 = Instance.new("ParticleEmitter")
  46. LocalScript0.Name = "WarPheonix"
  47. LocalScript0.Parent = mas
  48. table.insert(cors,sandbox(LocalScript0,function()
  49.  
  50. wait(0.2)
  51. Player = game:GetService("Players").LocalPlayer
  52. PlayerGui = Player.PlayerGui
  53. Cam = workspace.CurrentCamera
  54. Backpack = Player.Backpack
  55. Character = Player.Character
  56. Humanoid = Character.Humanoid
  57. Mouse = Player:GetMouse()
  58. RootPart = Character.HumanoidRootPart
  59. Torso = Character.Torso
  60. Head = Character.Head
  61. RightArm = Character["Right Arm"]
  62. LeftArm = Character["Left Arm"]
  63. RightLeg = Character["Right Leg"]
  64. LeftLeg = Character["Left Leg"]
  65. RootJoint = RootPart.RootJoint
  66. Neck = Torso.Neck
  67. RightShoulder = Torso["Right Shoulder"]
  68. LeftShoulder = Torso["Left Shoulder"]
  69. RightHip = Torso["Right Hip"]
  70. LeftHip = Torso["Left Hip"]
  71. local sick = Instance.new("Sound",Character)
  72. sick.SoundId = "rbxassetid://1696854181"
  73. sick.Looped = true
  74. sick.Pitch = 1
  75. sick.Volume = 5
  76. sick:Play()
  77. Character.Head.face.Texture = "rbxassetid://120463437"
  78.  
  79. IT = Instance.new
  80. CF = CFrame.new
  81. VT = Vector3.new
  82. RAD = math.rad
  83. C3 = Color3.new
  84. UD2 = UDim2.new
  85. BRICKC = BrickColor.new
  86. ANGLES = CFrame.Angles
  87. EULER = CFrame.fromEulerAnglesXYZ
  88. COS = math.cos
  89. ACOS = math.acos
  90. SIN = math.sin
  91. ASIN = math.asin
  92. ABS = math.abs
  93. MRANDOM = math.random
  94. FLOOR = math.floor
  95.  
  96. local naeeym2 = Instance.new("BillboardGui",Character)
  97. naeeym2.AlwaysOnTop = true
  98. naeeym2.Size = UDim2.new(5,35,2,35)
  99. naeeym2.StudsOffset = Vector3.new(0,4.5,0)
  100. naeeym2.Adornee = Character.Head
  101. naeeym2.Name = "Name"
  102. naeeym2.MaxDistance = 200
  103. local tecks2 = Instance.new("TextLabel",naeeym2)
  104. tecks2.BackgroundTransparency = 1
  105. tecks2.TextScaled = true
  106. tecks2.BorderSizePixel = 0
  107. tecks2.Text = "Devil Phoenix"
  108. tecks2.Font = "Fantasy"
  109. tecks2.TextSize = 48
  110. tecks2.TextStrokeTransparency = 0
  111. tecks2.TextColor3 = Color3.new(255, 0, 0)
  112. tecks2.TextStrokeColor3 = Color3.new(255, 0, 0)
  113. tecks2.Size = UDim2.new(1,0,0.5,0)
  114. tecks2.Parent = naeeym2
  115.  
  116. local naeeym3 = Instance.new("BillboardGui",Character)
  117. naeeym3.AlwaysOnTop = true
  118. naeeym3.Size = UDim2.new(5,35,2,35)
  119. naeeym3.StudsOffset = Vector3.new(0,3,0)
  120. naeeym3.Adornee = Character.Head
  121. naeeym3.Name = "Name"
  122. naeeym3.MaxDistance = 200
  123. local tecks3 = Instance.new("TextLabel",naeeym2)
  124. tecks3.BackgroundTransparency = 1
  125. tecks3.TextScaled = true
  126. tecks3.BorderSizePixel = 0
  127. tecks3.Text = Player.Name
  128. tecks3.Font = "Fantasy"
  129. tecks3.TextSize = 32
  130. tecks3.TextStrokeTransparency = 1
  131. tecks3.TextColor3 = Color3.new(255, 0, 0)
  132. tecks3.TextStrokeColor3 = Color3.new(255, 0, 0)
  133. tecks3.Size = UDim2.new(1,0,0.5,0)
  134. tecks3.Parent = naeeym3
  135.  
  136.  
  137. Animation_Speed = 3
  138. Frame_Speed = 0.016666666666666666
  139. local Speed = 16
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local DAMAGEMULTIPLIER = 1
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  161. WEAPONGUI.Name = "Weapon GUI"
  162. local Effects = IT("Folder", Character)
  163. Effects.Name = "Effects"
  164. local ANIMATOR = Humanoid.Animator
  165. local ANIMATE = Character.Animate
  166. local UNANCHOR = true
  167. local FLIGHT = false
  168. local BODYPOS, GYRO, FLIGHTRING
  169. local PARTICLES = false
  170. local WINGS = false
  171. local APPLYGYRO = true
  172. local DIRECTTURN = false
  173. local PHEONIXCOLOR = C3(255, 0, 0)
  174. ArtificialHB = Instance.new("BindableEvent", script)
  175. ArtificialHB.Name = "ArtificialHB"
  176. script:WaitForChild("ArtificialHB")
  177. frame = Frame_Speed
  178. tf = 0
  179. allowframeloss = false
  180. tossremainder = false
  181. lastframe = tick()
  182. script.ArtificialHB:Fire()
  183. game:GetService("RunService").Heartbeat:connect(function(s, p)
  184. tf = tf + s
  185. if tf >= frame then
  186. if allowframeloss then
  187. script.ArtificialHB:Fire()
  188. lastframe = tick()
  189. else
  190. for i = 1, math.floor(tf / frame) do
  191. script.ArtificialHB:Fire()
  192. end
  193. lastframe = tick()
  194. end
  195. if tossremainder then
  196. tf = 0
  197. else
  198. tf = tf - frame * math.floor(tf / frame)
  199. end
  200. end
  201. end)
  202. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  203. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  204. end
  205. function PositiveAngle(NUMBER)
  206. if NUMBER >= 0 then
  207. NUMBER = 0
  208. end
  209. return NUMBER
  210. end
  211. function NegativeAngle(NUMBER)
  212. if NUMBER <= 0 then
  213. NUMBER = 0
  214. end
  215. return NUMBER
  216. end
  217. function Swait(NUMBER)
  218. if NUMBER == 0 or NUMBER == nil then
  219. ArtificialHB.Event:wait()
  220. else
  221. for i = 1, NUMBER do
  222. ArtificialHB.Event:wait()
  223. end
  224. end
  225. end
  226. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  227. local NEWMESH = IT(MESH)
  228. if MESH == "SpecialMesh" then
  229. NEWMESH.MeshType = MESHTYPE
  230. if MESHID ~= "nil" and MESHID ~= "" then
  231. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  232. end
  233. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  234. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  235. end
  236. end
  237. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  238. NEWMESH.Scale = SCALE
  239. NEWMESH.Parent = PARENT
  240. return NEWMESH
  241. end
  242. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  243. local NEWPART = IT("Part")
  244. NEWPART.formFactor = FORMFACTOR
  245. NEWPART.Reflectance = REFLECTANCE
  246. NEWPART.Transparency = TRANSPARENCY
  247. NEWPART.CanCollide = false
  248. NEWPART.Locked = true
  249. NEWPART.Anchored = true
  250. if ANCHOR == false then
  251. NEWPART.Anchored = false
  252. end
  253. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  254. NEWPART.Name = NAME
  255. NEWPART.Size = SIZE
  256. NEWPART.Position = Torso.Position
  257. NEWPART.Material = MATERIAL
  258. NEWPART:BreakJoints()
  259. NEWPART.Parent = PARENT
  260. return NEWPART
  261. end
  262. local weldBetween = function(a, b)
  263. local weldd = Instance.new("ManualWeld")
  264. weldd.Part0 = a
  265. weldd.Part1 = b
  266. weldd.C0 = CFrame.new()
  267. weldd.C1 = b.CFrame:inverse() * a.CFrame
  268. weldd.Parent = a
  269. return weldd
  270. end
  271. function QuaternionFromCFrame(cf)
  272. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  273. local trace = m00 + m11 + m22
  274. if trace > 0 then
  275. local s = math.sqrt(1 + trace)
  276. local recip = 0.5 / s
  277. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  278. else
  279. local i = 0
  280. if m00 < m11 then
  281. i = 1
  282. end
  283. if m22 > (i == 0 and m00 or m11) then
  284. i = 2
  285. end
  286. if i == 0 then
  287. local s = math.sqrt(m00 - m11 - m22 + 1)
  288. local recip = 0.5 / s
  289. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  290. elseif i == 1 then
  291. local s = math.sqrt(m11 - m22 - m00 + 1)
  292. local recip = 0.5 / s
  293. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  294. elseif i == 2 then
  295. local s = math.sqrt(m22 - m00 - m11 + 1)
  296. local recip = 0.5 / s
  297. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  298. end
  299. end
  300. end
  301. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  302. local xs, ys, zs = x + x, y + y, z + z
  303. local wx, wy, wz = w * xs, w * ys, w * zs
  304. local xx = x * xs
  305. local xy = x * ys
  306. local xz = x * zs
  307. local yy = y * ys
  308. local yz = y * zs
  309. local zz = z * zs
  310. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  311. end
  312. function QuaternionSlerp(a, b, t)
  313. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  314. local startInterp, finishInterp
  315. if cosTheta >= 1.0E-4 then
  316. if 1 - cosTheta > 1.0E-4 then
  317. local theta = ACOS(cosTheta)
  318. local invSinTheta = 1 / SIN(theta)
  319. startInterp = SIN((1 - t) * theta) * invSinTheta
  320. finishInterp = SIN(t * theta) * invSinTheta
  321. else
  322. startInterp = 1 - t
  323. finishInterp = t
  324. end
  325. elseif 1 + cosTheta > 1.0E-4 then
  326. local theta = ACOS(-cosTheta)
  327. local invSinTheta = 1 / SIN(theta)
  328. startInterp = SIN((t - 1) * theta) * invSinTheta
  329. finishInterp = SIN(t * theta) * invSinTheta
  330. else
  331. startInterp = t - 1
  332. finishInterp = t
  333. end
  334. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  335. end
  336. function Clerp(a, b, t)
  337. local qa = {
  338. QuaternionFromCFrame(a)
  339. }
  340. local qb = {
  341. QuaternionFromCFrame(b)
  342. }
  343. local ax, ay, az = a.x, a.y, a.z
  344. local bx, by, bz = b.x, b.y, b.z
  345. local _t = 1 - t
  346. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  347. end
  348. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  349. local frame = IT("Frame")
  350. frame.BackgroundTransparency = TRANSPARENCY
  351. frame.BorderSizePixel = BORDERSIZEPIXEL
  352. frame.Position = POSITION
  353. frame.Size = SIZE
  354. frame.BackgroundColor3 = COLOR
  355. frame.BorderColor3 = BORDERCOLOR
  356. frame.Name = NAME
  357. frame.Parent = PARENT
  358. return frame
  359. end
  360. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  361. local label = IT("TextLabel")
  362. label.BackgroundTransparency = 1
  363. label.Size = UD2(1, 0, 1, 0)
  364. label.Position = UD2(0, 0, 0, 0)
  365. label.TextColor3 = TEXTCOLOR
  366. label.TextStrokeTransparency = STROKETRANSPARENCY
  367. label.TextTransparency = TRANSPARENCY
  368. label.FontSize = TEXTFONTSIZE
  369. label.Font = TEXTFONT
  370. label.BorderSizePixel = BORDERSIZEPIXEL
  371. label.TextScaled = false
  372. label.Text = TEXT
  373. label.Name = NAME
  374. label.Parent = PARENT
  375. return label
  376. end
  377. function NoOutlines(PART)
  378. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  379. end
  380. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  381. local NEWWELD = IT(TYPE)
  382. NEWWELD.Part0 = PART0
  383. NEWWELD.Part1 = PART1
  384. NEWWELD.C0 = C0
  385. NEWWELD.C1 = C1
  386. NEWWELD.Parent = PARENT
  387. return NEWWELD
  388. end
  389. local S = IT("Sound")
  390. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  391. local NEWSOUND
  392. coroutine.resume(coroutine.create(function()
  393. NEWSOUND = S:Clone()
  394. NEWSOUND.Parent = PARENT
  395. NEWSOUND.Volume = VOLUME
  396. NEWSOUND.Pitch = PITCH
  397. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  398. NEWSOUND:play()
  399. if DOESLOOP == true then
  400. NEWSOUND.Looped = true
  401. else
  402. repeat
  403. wait(1)
  404. until NEWSOUND.Playing == false
  405. NEWSOUND:remove()
  406. end
  407. end))
  408. return NEWSOUND
  409. end
  410. function CFrameFromTopBack(at, top, back)
  411. local right = top:Cross(back)
  412. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  413. end
  414. function WACKYEFFECT(Table)
  415. local TYPE = Table.EffectType or "Sphere"
  416. local SIZE = Table.Size or VT(1, 1, 1)
  417. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  418. local TRANSPARENCY = Table.Transparency or 0
  419. local ENDTRANSPARENCY = Table.Transparency2 or 1
  420. local CFRAME = Table.CFrame or Torso.CFrame
  421. local MOVEDIRECTION = Table.MoveToPos or nil
  422. local ROTATION1 = Table.RotationX or 0
  423. local ROTATION2 = Table.RotationY or 0
  424. local ROTATION3 = Table.RotationZ or 0
  425. local MATERIAL = Table.Material or "Neon"
  426. local COLOR = Table.Color or C3(1, 1, 1)
  427. local TIME = Table.Time or 45
  428. local SOUNDID = Table.SoundID or nil
  429. local SOUNDPITCH = Table.SoundPitch or nil
  430. local SOUNDVOLUME = Table.SoundVolume or nil
  431. coroutine.resume(coroutine.create(function()
  432. local PLAYSSOUND = false
  433. local SOUND
  434. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  435. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  436. PLAYSSOUND = true
  437. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  438. end
  439. EFFECT.Color = COLOR
  440. local MSH
  441. if TYPE == "Sphere" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  443. elseif TYPE == "Block" then
  444. MSH = IT("BlockMesh", EFFECT)
  445. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  446. elseif TYPE == "Wave" then
  447. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  448. elseif TYPE == "Ring" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  450. elseif TYPE == "Slash" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  452. elseif TYPE == "Round Slash" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  454. elseif TYPE == "Swirl" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  456. elseif TYPE == "Skull" then
  457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  458. elseif TYPE == "Crystal" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  460. end
  461. if MSH ~= nil then
  462. local MOVESPEED
  463. if MOVEDIRECTION ~= nil then
  464. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  465. end
  466. local GROWTH = SIZE - ENDSIZE
  467. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  468. if TYPE == "Block" then
  469. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  470. else
  471. EFFECT.CFrame = CFRAME
  472. end
  473. for LOOP = 1, TIME + 1 do
  474. Swait()
  475. MSH.Scale = MSH.Scale - GROWTH / TIME
  476. if TYPE == "Wave" then
  477. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  478. end
  479. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  480. if TYPE == "Block" then
  481. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  482. else
  483. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  484. end
  485. if MOVEDIRECTION ~= nil then
  486. local ORI = EFFECT.Orientation
  487. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  488. EFFECT.Orientation = ORI
  489. end
  490. end
  491. if PLAYSSOUND == false then
  492. EFFECT:remove()
  493. else
  494. repeat
  495. Swait()
  496. until SOUND.Playing == false
  497. EFFECT:remove()
  498. end
  499. elseif PLAYSSOUND == false then
  500. EFFECT:remove()
  501. else
  502. repeat
  503. Swait()
  504. until SOUND.Playing == false
  505. EFFECT:remove()
  506. end
  507. end))
  508. end
  509. function MakeForm(PART, TYPE)
  510. if TYPE == "Cyl" then
  511. local MSH = IT("CylinderMesh", PART)
  512. elseif TYPE == "Ball" then
  513. local MSH = IT("SpecialMesh", PART)
  514. MSH.MeshType = "Sphere"
  515. elseif TYPE == "Wedge" then
  516. local MSH = IT("SpecialMesh", PART)
  517. MSH.MeshType = "Wedge"
  518. end
  519. end
  520. Debris = game:GetService("Debris")
  521. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  522. local DIRECTION = CF(StartPos, EndPos).lookVector
  523. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  524. end
  525. function turnto(position)
  526. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  527. end
  528. local DECAL = IT("Decal", nil)
  529. function MagicRing(PART, CFRAME, VARIANT)
  530. if VARIANT == "Pheonix" or VARIANT == "Sun" or VARIANT == "Fire" then
  531. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), false)
  532. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  533. local MESH = IT("BlockMesh", RING)
  534. local BOTTOMTEXTURE = DECAL:Clone()
  535. BOTTOMTEXTURE.Parent = RING
  536. BOTTOMTEXTURE.Face = "Bottom"
  537. BOTTOMTEXTURE.Name = "BottomTexture"
  538. local TOPTEXTURE = DECAL:Clone()
  539. TOPTEXTURE.Parent = RING
  540. TOPTEXTURE.Face = "Top"
  541. TOPTEXTURE.Name = "TopTexture"
  542. local T = script.RingEmit:Clone()
  543. T.Parent = RING
  544. local LIGHT = IT("PointLight", RING)
  545. if VARIANT == "Pheonix" then
  546. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617574752"
  547. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617575377"
  548. T.Color = ColorSequence.new(Really red)
  549. CreateSound(462809305, RING, 5, 1, false)
  550. elseif VARIANT == "Sun" then
  551. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217786509"
  552. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217788749"
  553. T.Color = ColorSequence.new(BRICKC("Bright orange").Color)
  554. CreateSound(462809305, RING, 5, 1, false)
  555. LIGHT.Color = BRICKC("Really red").Color
  556. elseif VARIANT == "Fire" then
  557. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222222911"
  558. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222223218"
  559. T.Color = ColorSequence.new(BRICKC("Really red").Color)
  560. CreateSound(343211019, RING, 5, 1, false)
  561. LIGHT.Color = C3(255, 0, 0)
  562. end
  563. T.LightEmission = 1
  564. T:Emit(5)
  565. Debris:AddItem(T, 5)
  566. return RING, WELD, MESH
  567. end
  568. end
  569. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  570. for _, c in pairs(PARENT:GetDescendants()) do
  571. if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  572. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  573. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  574. if DIST > (TORSO.Position - FROM).Magnitude then
  575. table.insert(TABLE, c)
  576. end
  577. end
  578. end
  579. end
  580. local BACKATTACHMENT1 = IT("Attachment", Torso)
  581. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  582. local BACKATTACHMENT2 = IT("Attachment", Torso)
  583. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  584. local WINGS1 = script.Wing1
  585. WINGS1.EmissionDirection="Right"
  586. WINGS1.Size=NumberSequence.new(2)
  587. local WINGS1B = script.Wing1B
  588. WINGS1B.EmissionDirection="Right"
  589. WINGS1B.Size=NumberSequence.new(2)
  590. local WINGS2 = script.Wing2
  591. WINGS2.EmissionDirection="Left"
  592. WINGS2.Size=NumberSequence.new(2)
  593. local WINGS2B = script.Wing2B
  594. WINGS2B.EmissionDirection="Left"
  595. WINGS2B.Size=NumberSequence.new(2)
  596. WINGS1.Parent = BACKATTACHMENT1
  597. WINGS1.LockedToPart=true
  598. WINGS1B.Parent = BACKATTACHMENT1
  599. WINGS1B.LockedToPart=true
  600. WINGS2.Parent = BACKATTACHMENT2
  601. WINGS2.LockedToPart=true
  602. WINGS2B.Parent = BACKATTACHMENT2
  603. WINGS2B.LockedToPart=true
  604. local FACEATTACHMENT = IT("Attachment", Head)
  605. FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
  606. FACEATTACHMENT.Orientation = VT(0, 35, 0)
  607. local EYE = script.Eye1
  608. EYE.LockedToPart=true
  609. EYE.Parent = FACEATTACHMENT
  610. local EYE2 = script.Eye2
  611. EYE2.Parent = FACEATTACHMENT
  612. EYE2.LockedToPart=true
  613. local TRAIL1 = script.PheonixTrail:Clone()
  614. TRAIL1.LockedToPart=true
  615. TRAIL1.Size=NumberSequence.new(.01)
  616. TRAIL1.Parent = BACKATTACHMENT1
  617. local TRAIL2 = script.PheonixTrail:Clone()
  618. TRAIL2.LockedToPart=true
  619. TRAIL2.Parent = BACKATTACHMENT2
  620. TRAIL2.Size=NumberSequence.new(.01)
  621. local LIGHT = IT("PointLight", FACEATTACHMENT)
  622. LIGHT.Enabled = false
  623. LIGHT.Brightness = 5
  624. LIGHT.Range = 6
  625. Humanoid.Died:connect(function()
  626. ATTACK = true
  627. end)
  628. function ApplyDamage(Humanoid, Damage, TorsoPart, Time, AfterBurn, Variant)
  629. local defence = Instance.new("BoolValue", Humanoid.Parent)
  630. defence.Name = "HitBy" .. Player.Name
  631. game:GetService("Debris"):AddItem(defence, 0.001)
  632. Damage = Damage * DAMAGEMULTIPLIER
  633. if Humanoid.Health ~= 0 then
  634. local CritChance = MRANDOM(1, 100)
  635. if Damage > Humanoid.Health then
  636. Damage = math.ceil(Humanoid.Health)
  637. if Damage == 0 then
  638. Damage = 0.1
  639. end
  640. end
  641. Humanoid.Health = Humanoid.Health - Damage
  642. if AfterBurn == true then
  643. Afterburn(Humanoid, Time, Damage / 5, Variant)
  644. end
  645. end
  646. end
  647. function Afterburn(Human, Time, Damage, Variant)
  648. coroutine.resume(coroutine.create(function()
  649. if Human and (Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")) then
  650. local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
  651. local FIRE
  652. if Variant == "Pheonix" then
  653. FIRE = script.PheonixBurn:Clone()
  654. FIRE.Parent = Torso
  655. FIRE.Enabled = true
  656. elseif Variant == "Sun" then
  657. FIRE = script.SunBurn:Clone()
  658. FIRE.Parent = Torso
  659. FIRE.Enabled = true
  660. elseif Variant == "Fire" then
  661. FIRE = script.Burn:Clone()
  662. FIRE.Parent = Torso
  663. FIRE.Enabled = true
  664. end
  665. for i = 1, Time do
  666. wait(0.5)
  667. Human.Health = Human.Health - Damage
  668. end
  669. wait(0.25)
  670. FIRE.Enabled = false
  671. Debris:AddItem(FIRE, 1.5)
  672. end
  673. end))
  674. end
  675. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, AFTERBURN, TIME, VARIANT, DOESCAMSHAKE, CAMVALUES)
  676. local CHILDREN = workspace:GetChildren()
  677. for index, CHILD in pairs(CHILDREN) do
  678. if CHILD.ClassName == "Model" and CHILD ~= Character then
  679. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  680. if HUM then
  681. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  682. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  683. local DMG = MRANDOM(MINDMG, MAXDMG)
  684. ApplyDamage(HUM, DMG, TORSO, TIME, AFTERBURN, VARIANT)
  685. if HUM.MaxHealth == math.huge then
  686. CHILD:BreakJoints()
  687. end
  688. if DOESCAMSHAKE == true then
  689. local CAMSHAKER = script.CamShake:Clone()
  690. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  691. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  692. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  693. CAMSHAKER.Parent = CHILD
  694. CAMSHAKER.Disabled = false
  695. end
  696. if FLING > 0 then
  697. for _, c in pairs(CHILD:GetChildren()) do
  698. if c:IsA("BasePart") then
  699. local bv = Instance.new("BodyVelocity")
  700. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  701. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  702. bv.Parent = c
  703. Debris:AddItem(bv, 0.05)
  704. end
  705. end
  706. end
  707. end
  708. end
  709. end
  710. end
  711. end
  712. function ShootingStar()
  713. ATTACK = true
  714. Rooted = false
  715. local GYRO = IT("BodyGyro", RootPart)
  716. GYRO.D = 20
  717. GYRO.P = 4000
  718. GYRO.MaxTorque = VT(0, 40000, 0)
  719. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  720. coroutine.resume(coroutine.create(function()
  721. for i = 1, 35 do
  722. Swait()
  723. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  724. end
  725. end))
  726. for i = 0, 1.8, 0.1 / Animation_Speed do
  727. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  728. Swait()
  729. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  735. end
  736. coroutine.resume(coroutine.create(function()
  737. local POSITION = Mouse.Hit.p
  738. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Fire", VT(3, 3, 3))
  739. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  740. local FIRE = script.SunFireball:Clone()
  741. FIRE.Parent = FIREBALL
  742. FIRE.Enabled = true
  743. local EXPLOSION = script.SunExplosion:Clone()
  744. EXPLOSION.Parent = FIREBALL
  745. CreateSound(463598785, FIREBALL, 5, 1, false)
  746. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  747. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 145, 0)) * CF(0, 0, -DISTANCE / 2)
  748. for i = 1, 75 do
  749. Swait()
  750. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  751. end
  752. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  753. for i = 1, 300 do
  754. Swait()
  755. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  756. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  757. if HITFLOOR ~= nil then
  758. FIRE.Enabled = false
  759. EXPLOSION:Emit(500)
  760. CreateSound(416328540, FIREBALL, 5, 1, false)
  761. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  762. SHAKE = 1,
  763. TIMER = 6,
  764. DOESFADE = true
  765. })
  766. WACKYEFFECT({
  767. EffectType = "Sphere",
  768. Size = VT(0, 0, 0),
  769. Size2 = VT(150, 150, 150),
  770. Transparency = 0,
  771. Transparency2 = 1,
  772. CFrame = CF(FIREBALL.Position),
  773. MoveToPos = nil,
  774. RotationX = 0,
  775. RotationY = 0,
  776. RotationZ = 0,
  777. Material = "Neon",
  778. Color = C3(255, 0, 0),
  779. SoundID = nil,
  780. SoundPitch = nil,
  781. SoundVolume = nil
  782. })
  783. wait(5)
  784. break
  785. end
  786. end
  787. FIREBALL:remove()
  788. end))
  789. GYRO:remove()
  790. RING.Anchored = true
  791. WELD:remove()
  792. coroutine.resume(coroutine.create(function()
  793. for i = 1, 35 do
  794. Swait()
  795. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  796. end
  797. RING:remove()
  798. end))
  799. ATTACK = false
  800. Rooted = false
  801. end
  802. function PheonixRage()
  803. ATTACK = true
  804. Rooted = true
  805. local A = false
  806. local B = false
  807. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3, 0), "Pheonix")
  808. WELD:remove()
  809. RING.Anchored = true
  810. coroutine.resume(coroutine.create(function()
  811. for i = 1, 45 do
  812. Swait()
  813. MESH.Scale = MESH.Scale + VT(15, 0, 15)
  814. end
  815. end))
  816. coroutine.resume(coroutine.create(function()
  817. repeat
  818. Swait()
  819. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  825. until A == true
  826. repeat
  827. Swait()
  828. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  834. until B == true
  835. for i = 1, 45 do
  836. Swait()
  837. MESH.Scale = MESH.Scale - VT(15, 0, 15)
  838. end
  839. RING:remove()
  840. end))
  841. wait(1)
  842. for i = 1, 4 do
  843. WACKYEFFECT({
  844. EffectType = "Sphere",
  845. Size = VT(45, 45, 45),
  846. Size2 = VT(0, 0, 0),
  847. Transparency = 1,
  848. Transparency2 = 0.8,
  849. CFrame = CF(Torso.Position),
  850. MoveToPos = nil,
  851. RotationX = 0,
  852. RotationY = 0,
  853. RotationZ = 0,
  854. Material = "Neon",
  855. Color = Really red,
  856. SoundID = nil,
  857. SoundPitch = nil,
  858. SoundVolume = nil
  859. })
  860. wait(0.5)
  861. end
  862. A = true
  863. ApplyAoE(Torso.Position, 80, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  864. SHAKE = 2,
  865. TIMER = 25,
  866. DOESFADE = true
  867. })
  868. WACKYEFFECT({
  869. Time = 60,
  870. EffectType = "Sphere",
  871. Size = VT(40, 40, 40),
  872. Size2 = VT(140, 140, 140),
  873. Transparency = 0,
  874. Transparency2 = 1,
  875. CFrame = CF(Torso.Position),
  876. MoveToPos = nil,
  877. RotationX = 0,
  878. RotationY = 0,
  879. RotationZ = 0,
  880. Material = "Neon",
  881. Color = C3(255, 0, 0),
  882. SoundID = nil,
  883. SoundPitch = nil,
  884. SoundVolume = nil
  885. })
  886. WACKYEFFECT({
  887. Time = 60,
  888. EffectType = "Sphere",
  889. Size = VT(50, 50, 50),
  890. Size2 = VT(150, 150, 150),
  891. Transparency = 0.5,
  892. Transparency2 = 1,
  893. CFrame = CF(Torso.Position),
  894. MoveToPos = nil,
  895. RotationX = 0,
  896. RotationY = 0,
  897. RotationZ = 0,
  898. Material = "Neon",
  899. Color = Really red,
  900. SoundID = 462692971,
  901. SoundPitch = 0.8,
  902. SoundVolume = 6
  903. })
  904. local EXPLOSION = script.PheonixExplosion1:Clone()
  905. EXPLOSION.Parent = Torso
  906. EXPLOSION.Enabled = true
  907. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  908. EXPLOSION2.Parent = Torso
  909. EXPLOSION2.Enabled = true
  910. wait(0.3)
  911. EXPLOSION.Enabled = false
  912. EXPLOSION2.Enabled = false
  913. Debris:AddItem(EXPLOSION, 5)
  914. Debris:AddItem(EXPLOSION2, 5)
  915. wait(1)
  916. B = true
  917. ATTACK = false
  918. Rooted = false
  919. end
  920. function Breath()
  921. ATTACK = true
  922. local POSITION = IT("BodyPosition", RootPart)
  923. POSITION.Position = RootPart.CFrame * CF(0, 35, 35).p
  924. POSITION.D = 1250
  925. POSITION.P = 40000
  926. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  927. WINGS = true
  928. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  929. coroutine.resume(coroutine.create(function()
  930. for i = 1, 20 do
  931. Swait()
  932. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  933. end
  934. end))
  935. for i = 1, 25 do
  936. Swait()
  937. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  941. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  943. end
  944. local GYRO = IT("BodyGyro", RootPart)
  945. GYRO.D = 20
  946. GYRO.P = 4000
  947. GYRO.MaxTorque = VT(0, 40000, 0)
  948. coroutine.resume(coroutine.create(function()
  949. repeat
  950. Swait()
  951. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  952. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  958. until ATTACK == false
  959. POSITION:remove()
  960. GYRO:remove()
  961. for i = 1, 20 do
  962. Swait()
  963. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  964. end
  965. RING:remove()
  966. end))
  967. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  968. for i = 1, 35 do
  969. Swait()
  970. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  971. end
  972. wait(0.3)
  973. coroutine.resume(coroutine.create(function()
  974. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  975. FIREBALL.CFrame = CF(RING.Position, Mouse.Hit.p)
  976. local PARTICLES1 = script.PheonixFireball1:Clone()
  977. PARTICLES1.Parent = FIREBALL
  978. PARTICLES1.Enabled = true
  979. local PARTICLES2 = script.PheonixFireball2:Clone()
  980. PARTICLES2.Parent = FIREBALL
  981. PARTICLES2.Enabled = true
  982. CreateSound(463593339, FIREBALL, 6, 1, false)
  983. for i = 1, 250 do
  984. Swait()
  985. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  986. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  987. if HIT then
  988. ApplyAoE(FIREBALL.Position, 50, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  989. SHAKE = 2,
  990. TIMER = 25,
  991. DOESFADE = true
  992. })
  993. WACKYEFFECT({
  994. Time = 60,
  995. EffectType = "Sphere",
  996. Size = VT(0, 0, 0),
  997. Size2 = VT(100, 100, 100),
  998. Transparency = 0,
  999. Transparency2 = 1,
  1000. CFrame = CF(FIREBALL.Position),
  1001. MoveToPos = nil,
  1002. RotationX = 0,
  1003. RotationY = 0,
  1004. RotationZ = 0,
  1005. Material = "Neon",
  1006. Color = C3(255, 0, 0),
  1007. SoundID = nil,
  1008. SoundPitch = nil,
  1009. SoundVolume = nil
  1010. })
  1011. WACKYEFFECT({
  1012. Time = 60,
  1013. EffectType = "Sphere",
  1014. Size = VT(0, 0, 0),
  1015. Size2 = VT(120, 120, 120),
  1016. Transparency = 0.5,
  1017. Transparency2 = 1,
  1018. CFrame = CF(FIREBALL.Position),
  1019. MoveToPos = nil,
  1020. RotationX = 0,
  1021. RotationY = 0,
  1022. RotationZ = 0,
  1023. Material = "Neon",
  1024. Color = Really red,
  1025. SoundID = 462692971,
  1026. SoundPitch = 1,
  1027. SoundVolume = 6
  1028. })
  1029. PARTICLES1.Enabled = false
  1030. PARTICLES2.Enabled = false
  1031. local EXPLOSION = script.PheonixExplosion1:Clone()
  1032. EXPLOSION.Parent = FIREBALL
  1033. EXPLOSION.Enabled = true
  1034. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1035. EXPLOSION2.Parent = FIREBALL
  1036. EXPLOSION2.Enabled = true
  1037. wait(0.3)
  1038. EXPLOSION.Enabled = false
  1039. EXPLOSION2.Enabled = false
  1040. break
  1041. end
  1042. end
  1043. PARTICLES1.Enabled = false
  1044. PARTICLES2.Enabled = false
  1045. Debris:AddItem(FIREBALL, 7)
  1046. end))
  1047. wait(0.3)
  1048. coroutine.resume(coroutine.create(function()
  1049. WELD:remove()
  1050. RING.Anchored = true
  1051. for i = 1, 35 do
  1052. Swait()
  1053. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1054. end
  1055. RING:remove()
  1056. end))
  1057. WINGS = false
  1058. ATTACK = false
  1059. end
  1060. function ThreeShootingStars()
  1061. ATTACK = true
  1062. Rooted = false
  1063. local POS1, POS2, POS3
  1064. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  1065. coroutine.resume(coroutine.create(function()
  1066. for i = 1, 35 do
  1067. Swait()
  1068. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  1069. end
  1070. end))
  1071. coroutine.resume(coroutine.create(function()
  1072. repeat
  1073. Swait()
  1074. if POS1 then
  1075. coroutine.resume(coroutine.create(function()
  1076. local POSITION = POS1
  1077. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Fire", VT(3, 3, 3))
  1078. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1079. local FIRE = script.SunFireball:Clone()
  1080. FIRE.Parent = FIREBALL
  1081. FIRE.Enabled = true
  1082. local EXPLOSION = script.SunExplosion:Clone()
  1083. EXPLOSION.Parent = FIREBALL
  1084. CreateSound(463598785, FIREBALL, 5, 1, false)
  1085. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1086. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1087. for i = 1, 75 do
  1088. Swait()
  1089. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1090. end
  1091. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1092. for i = 1, 300 do
  1093. Swait()
  1094. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1095. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1096. if HITFLOOR ~= nil then
  1097. FIRE.Enabled = false
  1098. EXPLOSION:Emit(500)
  1099. CreateSound(416328540, FIREBALL, 5, 1, false)
  1100. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1101. SHAKE = 1,
  1102. TIMER = 6,
  1103. DOESFADE = true
  1104. })
  1105. WACKYEFFECT({
  1106. EffectType = "Sphere",
  1107. Size = VT(0, 0, 0),
  1108. Size2 = VT(150, 150, 150),
  1109. Transparency = 0,
  1110. Transparency2 = 1,
  1111. CFrame = CF(FIREBALL.Position),
  1112. MoveToPos = nil,
  1113. RotationX = 0,
  1114. RotationY = 0,
  1115. RotationZ = 0,
  1116. Material = "Neon",
  1117. Color = C3(255, 0, 0),
  1118. SoundID = nil,
  1119. SoundPitch = nil,
  1120. SoundVolume = nil
  1121. })
  1122. wait(5)
  1123. break
  1124. end
  1125. end
  1126. FIREBALL:remove()
  1127. end))
  1128. POS1 = nil
  1129. end
  1130. if POS2 then
  1131. coroutine.resume(coroutine.create(function()
  1132. local POSITION = POS2
  1133. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Fire", VT(3, 3, 3))
  1134. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1135. local FIRE = script.SunFireball:Clone()
  1136. FIRE.Parent = FIREBALL
  1137. FIRE.Enabled = true
  1138. local EXPLOSION = script.SunExplosion:Clone()
  1139. EXPLOSION.Parent = FIREBALL
  1140. CreateSound(463598785, FIREBALL, 5, 1, false)
  1141. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1142. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1143. for i = 1, 75 do
  1144. Swait()
  1145. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1146. end
  1147. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1148. for i = 1, 300 do
  1149. Swait()
  1150. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1151. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1152. if HITFLOOR ~= nil then
  1153. FIRE.Enabled = false
  1154. EXPLOSION:Emit(500)
  1155. CreateSound(416328540, FIREBALL, 5, 1, false)
  1156. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1157. SHAKE = 1,
  1158. TIMER = 6,
  1159. DOESFADE = true
  1160. })
  1161. WACKYEFFECT({
  1162. EffectType = "Sphere",
  1163. Size = VT(0, 0, 0),
  1164. Size2 = VT(150, 150, 150),
  1165. Transparency = 0,
  1166. Transparency2 = 1,
  1167. CFrame = CF(FIREBALL.Position),
  1168. MoveToPos = nil,
  1169. RotationX = 0,
  1170. RotationY = 0,
  1171. RotationZ = 0,
  1172. Material = "Neon",
  1173. Color = C3(255, 0, 0),
  1174. SoundID = nil,
  1175. SoundPitch = nil,
  1176. SoundVolume = nil
  1177. })
  1178. wait(5)
  1179. break
  1180. end
  1181. end
  1182. FIREBALL:remove()
  1183. end))
  1184. POS2 = nil
  1185. end
  1186. if POS3 then
  1187. coroutine.resume(coroutine.create(function()
  1188. local POSITION = POS3
  1189. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Fire", VT(3, 3, 3))
  1190. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1191. local FIRE = script.SunFireball:Clone()
  1192. FIRE.Parent = FIREBALL
  1193. FIRE.Enabled = true
  1194. local EXPLOSION = script.SunExplosion:Clone()
  1195. EXPLOSION.Parent = FIREBALL
  1196. CreateSound(463598785, FIREBALL, 5, 1, false)
  1197. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1198. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1199. for i = 1, 75 do
  1200. Swait()
  1201. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1202. end
  1203. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1204. for i = 1, 300 do
  1205. Swait()
  1206. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1207. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1208. if HITFLOOR ~= nil then
  1209. FIRE.Enabled = false
  1210. EXPLOSION:Emit(500)
  1211. CreateSound(416328540, FIREBALL, 5, 1, false)
  1212. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1213. SHAKE = 1,
  1214. TIMER = 6,
  1215. DOESFADE = true
  1216. })
  1217. WACKYEFFECT({
  1218. EffectType = "Sphere",
  1219. Size = VT(0, 0, 0),
  1220. Size2 = VT(150, 150, 150),
  1221. Transparency = 0,
  1222. Transparency2 = 1,
  1223. CFrame = CF(FIREBALL.Position),
  1224. MoveToPos = nil,
  1225. RotationX = 0,
  1226. RotationY = 0,
  1227. RotationZ = 0,
  1228. Material = "Neon",
  1229. Color = C3(255, 0, 0),
  1230. SoundID = nil,
  1231. SoundPitch = nil,
  1232. SoundVolume = nil
  1233. })
  1234. wait(5)
  1235. break
  1236. end
  1237. end
  1238. FIREBALL:remove()
  1239. end))
  1240. POS3 = nil
  1241. end
  1242. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. until ATTACK == false
  1249. end))
  1250. wait(0.4)
  1251. POS1 = Mouse.Hit.p
  1252. wait(0.5)
  1253. POS2 = Mouse.Hit.p
  1254. wait(0.6)
  1255. POS3 = Mouse.Hit.p
  1256. wait(0.3)
  1257. RING.Anchored = true
  1258. WELD:remove()
  1259. coroutine.resume(coroutine.create(function()
  1260. for i = 1, 35 do
  1261. Swait()
  1262. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1263. end
  1264. RING:remove()
  1265. end))
  1266. ATTACK = false
  1267. Rooted = false
  1268. end
  1269. function PheonixFlare()
  1270. ATTACK = true
  1271. Rooted = false
  1272. PARTICLES = true
  1273. coroutine.resume(coroutine.create(function()
  1274. repeat
  1275. Swait()
  1276. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. until ATTACK == false
  1283. end))
  1284. CreateSound(462676772, Torso, 7, 1, false)
  1285. WINGS1.Acceleration = VT(9, 0, -12)
  1286. WINGS1B.Acceleration = VT(9, 0, -12)
  1287. WINGS2.Acceleration = VT(-9, 0, -12)
  1288. WINGS2B.Acceleration = VT(-9, 0, -12)
  1289. wait(0.25)
  1290. coroutine.resume(coroutine.create(function()
  1291. local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(0, 0, 0))
  1292. WIND.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1293. local PARTICLES = script.Gale:Clone()
  1294. PARTICLES.Parent = WIND
  1295. PARTICLES.Enabled = true
  1296. CreateSound(376218535, WIND, 6, 1, false)
  1297. for i = 1, 250 do
  1298. Swait()
  1299. local HIT, HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
  1300. WIND.CFrame = WIND.CFrame * CF(0, 0, -2)
  1301. if HIT then
  1302. ApplyAoE(WIND.Position, 45, 10, 30, 135, false, MRANDOM(12, 16), "Nul", true, {
  1303. SHAKE = 3,
  1304. TIMER = 7,
  1305. DOESFADE = true
  1306. })
  1307. CreateSound(260430117, WIND, 3, 1, false)
  1308. WACKYEFFECT({
  1309. Time = 25,
  1310. EffectType = "Wave",
  1311. Size = VT(20, 0, 20),
  1312. Size2 = VT(60, 8, 60),
  1313. Transparency = 0.9,
  1314. Transparency2 = 1,
  1315. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)),
  1316. MoveToPos = nil,
  1317. RotationX = 0,
  1318. RotationY = 0,
  1319. RotationZ = 0,
  1320. Material = "Neon",
  1321. Color = C3(0.8, 0.8, 0.8),
  1322. SoundID = nil,
  1323. SoundPitch = nil,
  1324. SoundVolume = nil
  1325. })
  1326. WACKYEFFECT({
  1327. Time = 25,
  1328. EffectType = "Wave",
  1329. Size = VT(20, 0, 20),
  1330. Size2 = VT(60, 8, 60),
  1331. Transparency = 0.9,
  1332. Transparency2 = 1,
  1333. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)),
  1334. MoveToPos = nil,
  1335. RotationX = 0,
  1336. RotationY = 0,
  1337. RotationZ = 0,
  1338. Material = "Neon",
  1339. Color = C3(255, 0, 0),
  1340. SoundID = nil,
  1341. SoundPitch = nil,
  1342. SoundVolume = nil
  1343. })
  1344. break
  1345. end
  1346. end
  1347. PARTICLES.Enabled = false
  1348. Debris:AddItem(WIND, 7)
  1349. end))
  1350. wait(1)
  1351. CreateSound(462676772, Torso, 7, 1, false)
  1352. WINGS1.Acceleration = VT(9, 1, 4)
  1353. WINGS1B.Acceleration = VT(9, 1, 4)
  1354. WINGS2.Acceleration = VT(-9, 1, 4)
  1355. WINGS2B.Acceleration = VT(-9, 1, 4)
  1356. wait(0.25)
  1357. coroutine.resume(coroutine.create(function()
  1358. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1359. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1360. local PARTICLES1 = script.PheonixFireball1:Clone()
  1361. PARTICLES1.Parent = FIREBALL
  1362. PARTICLES1.Enabled = true
  1363. local PARTICLES2 = script.PheonixFireball2:Clone()
  1364. PARTICLES2.Parent = FIREBALL
  1365. PARTICLES2.Enabled = true
  1366. CreateSound(463593339, FIREBALL, 6, 1, false)
  1367. for i = 1, 250 do
  1368. Swait()
  1369. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1370. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1371. if HIT then
  1372. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1373. SHAKE = 2,
  1374. TIMER = 25,
  1375. DOESFADE = true
  1376. })
  1377. WACKYEFFECT({
  1378. Time = 60,
  1379. EffectType = "Sphere",
  1380. Size = VT(0, 0, 0),
  1381. Size2 = VT(120, 120, 120),
  1382. Transparency = 0,
  1383. Transparency2 = 1,
  1384. CFrame = CF(FIREBALL.Position),
  1385. MoveToPos = nil,
  1386. RotationX = 0,
  1387. RotationY = 0,
  1388. RotationZ = 0,
  1389. Material = "Neon",
  1390. Color = C3(255, 0, 0),
  1391. SoundID = nil,
  1392. SoundPitch = nil,
  1393. SoundVolume = nil
  1394. })
  1395. WACKYEFFECT({
  1396. Time = 60,
  1397. EffectType = "Sphere",
  1398. Size = VT(0, 0, 0),
  1399. Size2 = VT(140, 140, 140),
  1400. Transparency = 0.5,
  1401. Transparency2 = 1,
  1402. CFrame = CF(FIREBALL.Position),
  1403. MoveToPos = nil,
  1404. RotationX = 0,
  1405. RotationY = 0,
  1406. RotationZ = 0,
  1407. Material = "Neon",
  1408. Color = PHEONIXCOLOR,
  1409. SoundID = 462692971,
  1410. SoundPitch = 1,
  1411. SoundVolume = 6
  1412. })
  1413. PARTICLES1.Enabled = false
  1414. PARTICLES2.Enabled = false
  1415. local EXPLOSION = script.PheonixExplosion1:Clone()
  1416. EXPLOSION.Parent = FIREBALL
  1417. EXPLOSION.Enabled = true
  1418. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1419. EXPLOSION2.Parent = FIREBALL
  1420. EXPLOSION2.Enabled = true
  1421. wait(0.3)
  1422. EXPLOSION.Enabled = false
  1423. EXPLOSION2.Enabled = false
  1424. break
  1425. end
  1426. end
  1427. PARTICLES1.Enabled = false
  1428. PARTICLES2.Enabled = false
  1429. Debris:AddItem(FIREBALL, 7)
  1430. end))
  1431. wait(0.5)
  1432. PARTICLES = false
  1433. ATTACK = false
  1434. Rooted = false
  1435. end
  1436. function PheonixFireballs()
  1437. ATTACK = true
  1438. local POWER = 1
  1439. DIRECTTURN = true
  1440. coroutine.resume(coroutine.create(function()
  1441. repeat
  1442. Swait()
  1443. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. until ATTACK == false
  1450. end))
  1451. local RING1, WELD1, MESH1 = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1452. local RING2, WELD2, MESH2 = MagicRing(RightArm, CF(0, -1.6, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1453. for i = 1, 35 do
  1454. Swait()
  1455. MESH1.Scale = MESH1.Scale + VT(6, 0, 6)
  1456. MESH2.Scale = MESH2.Scale + VT(3, 0, 3)
  1457. end
  1458. repeat
  1459. wait()
  1460. POWER = POWER + 1
  1461. until KEYHOLD == false
  1462. if POWER <= 30 then
  1463. for i = 1, 15 do
  1464. wait(0.1)
  1465. coroutine.resume(coroutine.create(function()
  1466. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2, 2, 2))
  1467. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1468. local PARTICLES1 = script.PheonixFireball1:Clone()
  1469. PARTICLES1.Parent = FIREBALL
  1470. PARTICLES1.Enabled = true
  1471. local PARTICLES2 = script.PheonixFireball2:Clone()
  1472. PARTICLES2.Parent = FIREBALL
  1473. PARTICLES2.Enabled = true
  1474. PARTICLES1.Size = NumberSequence.new(3, 0)
  1475. PARTICLES2.Size = NumberSequence.new(3, 0)
  1476. CreateSound(463593339, FIREBALL, 6, 1, false)
  1477. for i = 1, 250 do
  1478. Swait()
  1479. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
  1480. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1481. if HIT then
  1482. ApplyAoE(FIREBALL.Position, 25, 5, 15, 5, true, MRANDOM(5, 6), "Pheonix", true, {
  1483. SHAKE = 2,
  1484. TIMER = 25,
  1485. DOESFADE = true
  1486. })
  1487. WACKYEFFECT({
  1488. Time = 60,
  1489. EffectType = "Sphere",
  1490. Size = VT(0, 0, 0),
  1491. Size2 = VT(50, 50, 50),
  1492. Transparency = 0,
  1493. Transparency2 = 1,
  1494. CFrame = CF(FIREBALL.Position),
  1495. MoveToPos = nil,
  1496. RotationX = 0,
  1497. RotationY = 0,
  1498. RotationZ = 0,
  1499. Material = "Neon",
  1500. Color = C3(255, 0, 0),
  1501. SoundID = nil,
  1502. SoundPitch = nil,
  1503. SoundVolume = nil
  1504. })
  1505. WACKYEFFECT({
  1506. Time = 60,
  1507. EffectType = "Sphere",
  1508. Size = VT(0, 0, 0),
  1509. Size2 = VT(60, 60, 60),
  1510. Transparency = 0.5,
  1511. Transparency2 = 1,
  1512. CFrame = CF(FIREBALL.Position),
  1513. MoveToPos = nil,
  1514. RotationX = 0,
  1515. RotationY = 0,
  1516. RotationZ = 0,
  1517. Material = "Neon",
  1518. Color = Really red,
  1519. SoundID = 462692971,
  1520. SoundPitch = 1,
  1521. SoundVolume = 6
  1522. })
  1523. PARTICLES1.Enabled = false
  1524. PARTICLES2.Enabled = false
  1525. local EXPLOSION = script.PheonixExplosion1:Clone()
  1526. EXPLOSION.Parent = FIREBALL
  1527. EXPLOSION.Enabled = true
  1528. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1529. EXPLOSION2.Parent = FIREBALL
  1530. EXPLOSION2.Enabled = true
  1531. wait(0.3)
  1532. EXPLOSION.Enabled = false
  1533. EXPLOSION2.Enabled = false
  1534. break
  1535. end
  1536. end
  1537. PARTICLES1.Enabled = false
  1538. PARTICLES2.Enabled = false
  1539. Debris:AddItem(FIREBALL, 7)
  1540. end))
  1541. end
  1542. else
  1543. for E = 1, 5 do
  1544. do
  1545. local OFFSET = ANGLES(RAD(72 * E), RAD(72 * E), RAD(0)) * CF(0, 0, 75)
  1546. coroutine.resume(coroutine.create(function()
  1547. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1548. FIREBALL.CFrame = CF(RootPart.Position, CF(Mouse.Hit.p, RootPart.Position) * OFFSET.p)
  1549. local PARTICLES1 = script.PheonixFireball1:Clone()
  1550. PARTICLES1.Parent = FIREBALL
  1551. PARTICLES1.Enabled = true
  1552. local PARTICLES2 = script.PheonixFireball2:Clone()
  1553. PARTICLES2.Parent = FIREBALL
  1554. PARTICLES2.Enabled = true
  1555. CreateSound(463593339, FIREBALL, 6, 1, false)
  1556. for i = 1, 650 do
  1557. Swait()
  1558. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1559. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1560. if HIT then
  1561. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1562. SHAKE = 2,
  1563. TIMER = 25,
  1564. DOESFADE = true
  1565. })
  1566. WACKYEFFECT({
  1567. Time = 60,
  1568. EffectType = "Sphere",
  1569. Size = VT(0, 0, 0),
  1570. Size2 = VT(120, 120, 120),
  1571. Transparency = 0,
  1572. Transparency2 = 1,
  1573. CFrame = CF(FIREBALL.Position),
  1574. MoveToPos = nil,
  1575. RotationX = 0,
  1576. RotationY = 0,
  1577. RotationZ = 0,
  1578. Material = "Neon",
  1579. Color = C3(255, 0, 0),
  1580. SoundID = nil,
  1581. SoundPitch = nil,
  1582. SoundVolume = nil
  1583. })
  1584. WACKYEFFECT({
  1585. Time = 60,
  1586. EffectType = "Sphere",
  1587. Size = VT(0, 0, 0),
  1588. Size2 = VT(140, 140, 140),
  1589. Transparency = 0.5,
  1590. Transparency2 = 1,
  1591. CFrame = CF(FIREBALL.Position),
  1592. MoveToPos = nil,
  1593. RotationX = 0,
  1594. RotationY = 0,
  1595. RotationZ = 0,
  1596. Material = "Neon",
  1597. Color = Really red,
  1598. SoundID = 462692971,
  1599. SoundPitch = 1,
  1600. SoundVolume = 6
  1601. })
  1602. PARTICLES1.Enabled = false
  1603. PARTICLES2.Enabled = false
  1604. local EXPLOSION = script.PheonixExplosion1:Clone()
  1605. EXPLOSION.Parent = FIREBALL
  1606. EXPLOSION.Enabled = true
  1607. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1608. EXPLOSION2.Parent = FIREBALL
  1609. EXPLOSION2.Enabled = true
  1610. wait(0.3)
  1611. EXPLOSION.Enabled = false
  1612. EXPLOSION2.Enabled = false
  1613. break
  1614. end
  1615. end
  1616. PARTICLES1.Enabled = false
  1617. PARTICLES2.Enabled = false
  1618. Debris:AddItem(FIREBALL, 7)
  1619. end))
  1620. end
  1621. end
  1622. end
  1623. wait(0.5)
  1624. WELD1:remove()
  1625. WELD2:remove()
  1626. RING1.Anchored = true
  1627. RING2.Anchored = true
  1628. coroutine.resume(coroutine.create(function()
  1629. for i = 1, 35 do
  1630. Swait()
  1631. MESH1.Scale = MESH1.Scale - VT(6, 0, 6)
  1632. MESH2.Scale = MESH2.Scale - VT(3, 0, 3)
  1633. end
  1634. RING1:remove()
  1635. RING2:remove()
  1636. end))
  1637. DIRECTTURN = false
  1638. ATTACK = false
  1639. end
  1640. function PheonixJump()
  1641. local DONE = false
  1642. local STRENGTH = 15
  1643. local UP = 5
  1644. ATTACK = true
  1645. DIRECTTURN = true
  1646. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3.5, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1647. for i = 1, 30 do
  1648. Swait()
  1649. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  1650. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1656. end
  1657. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1658. if NEWKEY == "w" and VALUE2 == false then
  1659. coroutine.resume(coroutine.create(function()
  1660. ApplyAoE(RING.Position, 35, 15, 20, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1661. SHAKE = 2,
  1662. TIMER = 15,
  1663. DOESFADE = true
  1664. })
  1665. WACKYEFFECT({
  1666. EffectType = "Sphere",
  1667. Size = VT(0, 0, 0),
  1668. Size2 = VT(50, 50, 50),
  1669. Transparency = 0,
  1670. Transparency2 = 1,
  1671. CFrame = CF(RING.Position),
  1672. MoveToPos = nil,
  1673. RotationX = 0,
  1674. RotationY = 0,
  1675. RotationZ = 0,
  1676. Material = "Neon",
  1677. Color = C3(255, 0, 0),
  1678. SoundID = nil,
  1679. SoundPitch = nil,
  1680. SoundVolume = nil
  1681. })
  1682. WACKYEFFECT({
  1683. EffectType = "Sphere",
  1684. Size = VT(0, 0, 0),
  1685. Size2 = VT(70, 70, 70),
  1686. Transparency = 0.5,
  1687. Transparency2 = 1,
  1688. CFrame = CF(RING.Position),
  1689. MoveToPos = nil,
  1690. RotationX = 0,
  1691. RotationY = 0,
  1692. RotationZ = 0,
  1693. Material = "Neon",
  1694. Color = Really red,
  1695. SoundID = 462692971,
  1696. SoundPitch = 1.2,
  1697. SoundVolume = 6
  1698. })
  1699. local EXPLOSION = script.PheonixExplosion1:Clone()
  1700. EXPLOSION.Parent = RING
  1701. EXPLOSION.Enabled = true
  1702. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1703. EXPLOSION2.Parent = RING
  1704. EXPLOSION2.Enabled = true
  1705. wait(0.3)
  1706. EXPLOSION.Enabled = false
  1707. EXPLOSION2.Enabled = false
  1708. Debris:AddItem(RING, 3)
  1709. end))
  1710. CreateSound(462676772, Torso, 8, 1, false)
  1711. coroutine.resume(coroutine.create(function()
  1712. for i = 1, 25 do
  1713. Swait()
  1714. ApplyAoE(Torso.Position, 15, 15, 20, 75, true, MRANDOM(4, 5), "Pheonix", false, {
  1715. SHAKE = 4,
  1716. TIMER = 5,
  1717. DOESFADE = true
  1718. })
  1719. WACKYEFFECT({
  1720. Time = 10,
  1721. EffectType = "Wave",
  1722. Size = VT(45, 5, 45) / 3,
  1723. Size2 = VT(35, 200, 35) / 5,
  1724. Transparency = 0.8,
  1725. Transparency2 = 1,
  1726. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1727. MoveToPos = nil,
  1728. RotationX = 0,
  1729. RotationY = 5,
  1730. RotationZ = 0,
  1731. Material = "Neon",
  1732. Color = C3(255, 0, 0),
  1733. SoundID = nil,
  1734. SoundPitch = nil,
  1735. SoundVolume = nil
  1736. })
  1737. WACKYEFFECT({
  1738. Time = 10,
  1739. EffectType = "Wave",
  1740. Size = VT(55, 5, 55) / 3,
  1741. Size2 = VT(45, 200, 45) / 5,
  1742. Transparency = 0.8,
  1743. Transparency2 = 1,
  1744. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1745. MoveToPos = nil,
  1746. RotationX = 0,
  1747. RotationY = -5,
  1748. RotationZ = 0,
  1749. Material = "Neon",
  1750. Color = Really red,
  1751. SoundID = nil,
  1752. SoundPitch = nil,
  1753. SoundVolume = nil
  1754. })
  1755. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8 * i)), 2 / Animation_Speed)
  1756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1761. end
  1762. ATTACK = false
  1763. end))
  1764. repeat
  1765. VALUE2 = true
  1766. Swait()
  1767. BODYPOS.Position = RootPart.CFrame * CF(0, UP, -STRENGTH).p
  1768. if STRENGTH > 2.5 then
  1769. STRENGTH = STRENGTH - 0.1
  1770. else
  1771. STRENGTH = 2.5
  1772. end
  1773. if UP > 0 then
  1774. UP = UP - 0.15
  1775. else
  1776. UP = 0
  1777. end
  1778. until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
  1779. DONE = true
  1780. end
  1781. end)
  1782. repeat
  1783. Swait()
  1784. if STRENGTH < 50 then
  1785. STRENGTH = STRENGTH + 0.15
  1786. MESH.Scale = MESH.Scale + VT(0.5, 0, 0.5)
  1787. end
  1788. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1794. until VALUE2 == true
  1795. DIRECTTURN = false
  1796. WELD:remove()
  1797. RING.Anchored = true
  1798. local SIZE = MESH.Scale.X
  1799. coroutine.resume(coroutine.create(function()
  1800. for i = 1, 30 do
  1801. Swait()
  1802. MESH.Scale = MESH.Scale - VT(SIZE, 0, SIZE) / 30
  1803. end
  1804. RING:remove()
  1805. end))
  1806. repeat
  1807. wait()
  1808. until DONE == true
  1809. KEYDOWN:disconnect()
  1810. VALUE2 = false
  1811. end
  1812. function DragonFirePillar()
  1813. ATTACK = true
  1814. local POS = Mouse.Hit.p
  1815. APPLYGYRO = false
  1816. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Fire")
  1817. coroutine.resume(coroutine.create(function()
  1818. repeat
  1819. Swait()
  1820. GYRO.CFrame = CF(RootPart.Position, POS)
  1821. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. until ATTACK == false
  1828. end))
  1829. for i = 1, 40 do
  1830. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  1831. Swait()
  1832. end
  1833. for i = 1, 6 do
  1834. WACKYEFFECT({
  1835. EffectType = "Sphere",
  1836. Size = VT(35, 35, 35),
  1837. Size2 = VT(0, 0, 0),
  1838. Transparency = 1,
  1839. Transparency2 = 0.5,
  1840. CFrame = CF(POS),
  1841. MoveToPos = nil,
  1842. RotationX = 0,
  1843. RotationY = 0,
  1844. RotationZ = 0,
  1845. Material = "Neon",
  1846. Color = C3(255, 0, 0),
  1847. SoundID = nil,
  1848. SoundPitch = nil,
  1849. SoundVolume = nil
  1850. })
  1851. wait(1)
  1852. end
  1853. coroutine.resume(coroutine.create(function()
  1854. coroutine.resume(coroutine.create(function()
  1855. for i = 1, 30 do
  1856. Swait()
  1857. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  1858. end
  1859. RING:remove()
  1860. end))
  1861. WACKYEFFECT({
  1862. Time = 640,
  1863. EffectType = "Sphere",
  1864. Size = VT(15, 500, 15),
  1865. Size2 = VT(10, 700, 10),
  1866. Transparency = 0,
  1867. Transparency2 = 1,
  1868. CFrame = CF(POS),
  1869. MoveToPos = nil,
  1870. RotationX = 0,
  1871. RotationY = 0,
  1872. RotationZ = 0,
  1873. Material = "Neon",
  1874. Color = C3(255, 0, 0),
  1875. SoundID = nil,
  1876. SoundPitch = nil,
  1877. SoundVolume = nil
  1878. })
  1879. for i = 1, 15 do
  1880. ApplyAoE(POS, 35, 20, 30, 15, true, MRANDOM(3, 4), "Fire", true, {
  1881. SHAKE = 5,
  1882. TIMER = 6,
  1883. DOESFADE = true
  1884. })
  1885. WACKYEFFECT({
  1886. Time = 125,
  1887. EffectType = "Wave",
  1888. Size = VT(0, 5, 0),
  1889. Size2 = VT(250, 35, 250),
  1890. Transparency = 0.4,
  1891. Transparency2 = 1,
  1892. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1893. MoveToPos = nil,
  1894. RotationX = 0,
  1895. RotationY = MRANDOM(-5, 5) * 2,
  1896. RotationZ = 0,
  1897. Material = "Neon",
  1898. Color = C3(255, 0, 0),
  1899. SoundID = nil,
  1900. SoundPitch = MRANDOM(9, 11) / 10,
  1901. SoundVolume = 4
  1902. })
  1903. WACKYEFFECT({
  1904. Time = 75,
  1905. EffectType = "Swirl",
  1906. Size = VT(20, 20, 20),
  1907. Size2 = VT(65, 500, 65),
  1908. Transparency = 0.4,
  1909. Transparency2 = 1,
  1910. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1911. MoveToPos = nil,
  1912. RotationX = 0,
  1913. RotationY = MRANDOM(-5, 5) * 6,
  1914. RotationZ = 0,
  1915. Material = "Neon",
  1916. Color = C3(255, 0, 0),
  1917. SoundID = nil,
  1918. SoundPitch = MRANDOM(9, 11) / 10,
  1919. SoundVolume = 4
  1920. })
  1921. WACKYEFFECT({
  1922. Time = 75,
  1923. EffectType = "Swirl",
  1924. Size = VT(20, 20, 20),
  1925. Size2 = VT(45, 600, 45),
  1926. Transparency = 0.4,
  1927. Transparency2 = 1,
  1928. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1929. MoveToPos = nil,
  1930. RotationX = 0,
  1931. RotationY = MRANDOM(-5, 5) * 6,
  1932. RotationZ = 0,
  1933. Material = "Neon",
  1934. Color = C3(255, 0, 0),
  1935. SoundID = 304529688,
  1936. SoundPitch = MRANDOM(9, 11) / 10,
  1937. SoundVolume = 4
  1938. })
  1939. wait(0.6)
  1940. end
  1941. end))
  1942. APPLYGYRO = true
  1943. ATTACK = false
  1944. end
  1945. function PheonixTornado()
  1946. ATTACK = true
  1947. local BUILDUP = true
  1948. local HITS = {}
  1949. PARTICLES = true
  1950. coroutine.resume(coroutine.create(function()
  1951. repeat
  1952. Swait()
  1953. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959. until BUILDUP == false
  1960. end))
  1961. WINGS1.Acceleration = VT(9, 0, -12)
  1962. WINGS1B.Acceleration = VT(9, 0, -12)
  1963. WINGS2.Acceleration = VT(-9, 0, -12)
  1964. WINGS2B.Acceleration = VT(-9, 0, -12)
  1965. wait(1)
  1966. CreateSound(462676772, Torso, 7, 1, false)
  1967. WINGS1.Acceleration = VT(9, 1, 4)
  1968. WINGS1B.Acceleration = VT(9, 1, 4)
  1969. WINGS2.Acceleration = VT(-9, 1, 4)
  1970. WINGS2B.Acceleration = VT(-9, 1, 4)
  1971. wait(0.25)
  1972. AddChildrenToTable(Torso.Position, workspace, 35, HITS)
  1973. WACKYEFFECT({
  1974. Time = 40,
  1975. EffectType = "Swirl",
  1976. Size = VT(50, 5, 50),
  1977. Size2 = VT(50, 60, 50),
  1978. Transparency = 0.8,
  1979. Transparency2 = 1,
  1980. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1981. MoveToPos = nil,
  1982. RotationX = 0,
  1983. RotationY = -5,
  1984. RotationZ = 0,
  1985. Material = "Neon",
  1986. Color = C3(255, 0, 0),
  1987. SoundID = nil,
  1988. SoundPitch = nil,
  1989. SoundVolume = nil
  1990. })
  1991. BUILDUP = false
  1992. PARTICLES = false
  1993. if #HITS > 0 then
  1994. do
  1995. local BODIES = {}
  1996. if #HITS == 1 then
  1997. for i = 1, #HITS do
  1998. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  1999. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  2000. if HUM and TORSO and 0 < HUM.Health then
  2001. local POSITION = IT("BodyPosition", TORSO)
  2002. POSITION.Position = RootPart.CFrame * CF(0, 45, -35).p
  2003. POSITION.D = 15
  2004. POSITION.P = 4000000
  2005. table.insert(BODIES, POSITION)
  2006. end
  2007. end
  2008. else
  2009. for i = 1, #HITS do
  2010. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  2011. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  2012. if HUM and TORSO and 0 < HUM.Health then
  2013. local POSITION = IT("BodyPosition", TORSO)
  2014. POSITION.Position = RootPart.CFrame * CF(0, 35, -35) * ANGLES(RAD(0), RAD(360 / #HITS * i), RAD(0)) * CF(0, 0, 10).p
  2015. POSITION.D = 450
  2016. POSITION.P = 40000
  2017. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2018. table.insert(BODIES, POSITION)
  2019. end
  2020. end
  2021. end
  2022. local POS = RootPart.CFrame * CF(0, 35, -35).p
  2023. wait(1.75)
  2024. BODYPOS.D = 450
  2025. BODYPOS.Position = POS
  2026. wait(0.5)
  2027. APPLYGYRO = false
  2028. local E = 0
  2029. CreateSound(1417056081, RootPart, 10, 0.5, false)
  2030. for i = 1, 50 do
  2031. Swait()
  2032. E = E + 1
  2033. WACKYEFFECT({
  2034. Time = 25,
  2035. EffectType = "Wave",
  2036. Size = VT(45, 5, 45) / 3,
  2037. Size2 = VT(35, 200, 35) / 5,
  2038. Transparency = 0.8,
  2039. Transparency2 = 1,
  2040. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2041. MoveToPos = nil,
  2042. RotationX = 0,
  2043. RotationY = 5,
  2044. RotationZ = 0,
  2045. Material = "Neon",
  2046. Color = C3(255, 0, 0),
  2047. SoundID = nil,
  2048. SoundPitch = nil,
  2049. SoundVolume = nil
  2050. })
  2051. WACKYEFFECT({
  2052. Time = 25,
  2053. EffectType = "Wave",
  2054. Size = VT(55, 5, 55) / 3,
  2055. Size2 = VT(45, 200, 45) / 5,
  2056. Transparency = 0.8,
  2057. Transparency2 = 1,
  2058. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2059. MoveToPos = nil,
  2060. RotationX = 0,
  2061. RotationY = -5,
  2062. RotationZ = 0,
  2063. Material = "Neon",
  2064. Color = Really red,
  2065. SoundID = nil,
  2066. SoundPitch = nil,
  2067. SoundVolume = nil
  2068. })
  2069. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2075. end
  2076. local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0, 0, 0))
  2077. TORNADO.CFrame = CF(POS)
  2078. local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25, 25, 25), VT(0, 0, 0))
  2079. local DECAL = IT("Decal", TORNADO)
  2080. DECAL.Texture = "rbxassetid://559849514"
  2081. DECAL.Transparency = 1
  2082. DECAL.Color3 = BRICKC("Really red").Color
  2083. local LOOP = 0
  2084. for i = 1, 250 do
  2085. Swait()
  2086. E = E + 1
  2087. LOOP = LOOP + 1
  2088. if LOOP == 10 then
  2089. LOOP = 0
  2090. ApplyAoE(TORNADO.Position, 35, 2, 2, 0, true, MRANDOM(3, 4), "Pheonix", true, {
  2091. SHAKE = 2,
  2092. TIMER = 4,
  2093. DOESFADE = true
  2094. })
  2095. end
  2096. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2097. DECAL.Transparency = DECAL.Transparency - 0.002
  2098. WACKYEFFECT({
  2099. Time = 25,
  2100. EffectType = "Wave",
  2101. Size = VT(45, 5, 45) / 3,
  2102. Size2 = VT(35, 200, 35) / 5,
  2103. Transparency = 0.8,
  2104. Transparency2 = 1,
  2105. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2106. MoveToPos = nil,
  2107. RotationX = 0,
  2108. RotationY = 5,
  2109. RotationZ = 0,
  2110. Material = "Neon",
  2111. Color = C3(255, 0, 0),
  2112. SoundID = nil,
  2113. SoundPitch = nil,
  2114. SoundVolume = nil
  2115. })
  2116. WACKYEFFECT({
  2117. Time = 25,
  2118. EffectType = "Wave",
  2119. Size = VT(55, 5, 55) / 3,
  2120. Size2 = VT(45, 200, 45) / 5,
  2121. Transparency = 0.9,
  2122. Transparency2 = 1,
  2123. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2124. MoveToPos = nil,
  2125. RotationX = 0,
  2126. RotationY = -5,
  2127. RotationZ = 0,
  2128. Material = "Neon",
  2129. Color = Really red,
  2130. SoundID = nil,
  2131. SoundPitch = nil,
  2132. SoundVolume = nil
  2133. })
  2134. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2140. end
  2141. for i = 1, #BODIES do
  2142. BODIES[i]:remove()
  2143. end
  2144. coroutine.resume(coroutine.create(function()
  2145. for i = 1, 25 do
  2146. Swait()
  2147. DECAL.Transparency = DECAL.Transparency + 0.02
  2148. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2149. end
  2150. TORNADO:remove()
  2151. end))
  2152. for i = 1, 75 do
  2153. Swait()
  2154. E = E + 1
  2155. LOOP = LOOP + 1
  2156. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  2157. DECAL.Transparency = DECAL.Transparency - 0.002
  2158. WACKYEFFECT({
  2159. Time = 25,
  2160. EffectType = "Wave",
  2161. Size = VT(45, 5, 45) / 3,
  2162. Size2 = VT(35, 200, 35) / 5,
  2163. Transparency = 0.8,
  2164. Transparency2 = 1,
  2165. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2166. MoveToPos = nil,
  2167. RotationX = 0,
  2168. RotationY = 5,
  2169. RotationZ = 0,
  2170. Material = "Neon",
  2171. Color = C3(255, 0, 0),
  2172. SoundID = nil,
  2173. SoundPitch = nil,
  2174. SoundVolume = nil
  2175. })
  2176. WACKYEFFECT({
  2177. Time = 25,
  2178. EffectType = "Wave",
  2179. Size = VT(55, 5, 55) / 3,
  2180. Size2 = VT(45, 200, 45) / 5,
  2181. Transparency = 0.8,
  2182. Transparency2 = 1,
  2183. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2184. MoveToPos = nil,
  2185. RotationX = 0,
  2186. RotationY = -5,
  2187. RotationZ = 0,
  2188. Material = "Neon",
  2189. Color = Really red,
  2190. SoundID = nil,
  2191. SoundPitch = nil,
  2192. SoundVolume = nil
  2193. })
  2194. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45 - 0.6 * i, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2200. end
  2201. BODYPOS.D = 75
  2202. end
  2203. end
  2204. APPLYGYRO = true
  2205. ATTACK = false
  2206. end
  2207. function PheonixNuke()
  2208. if Mouse.Target ~= nil then
  2209. ATTACK = true
  2210. Rooted = false
  2211. BODYPOS.Position = Mouse.Hit.p + VT(0, 6, 0)
  2212. BODYPOS.D = 700
  2213. coroutine.resume(coroutine.create(function()
  2214. repeat
  2215. Swait()
  2216. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2222. until ATTACK == false
  2223. end))
  2224. wait(1.5)
  2225. for i = 1, 4 do
  2226. WACKYEFFECT({
  2227. EffectType = "Sphere",
  2228. Size = VT(125, 125, 125),
  2229. Size2 = VT(0, 0, 0),
  2230. Transparency = 1,
  2231. Transparency2 = 0.8,
  2232. CFrame = CF(Torso.Position),
  2233. MoveToPos = nil,
  2234. RotationX = 0,
  2235. RotationY = 0,
  2236. RotationZ = 0,
  2237. Material = "Neon",
  2238. Color = Really red,
  2239. SoundID = nil,
  2240. SoundPitch = nil,
  2241. SoundVolume = nil
  2242. })
  2243. wait(0.7)
  2244. end
  2245. PARTICLES = true
  2246. WINGS1.Acceleration = VT(9, 3, 4)
  2247. WINGS1B.Acceleration = VT(9, 3, 4)
  2248. WINGS2.Acceleration = VT(-9, 3, 4)
  2249. WINGS2B.Acceleration = VT(-9, 3, 4)
  2250. wait(2)
  2251. CreateSound(462676772, Torso, 8, 1, false)
  2252. WINGS1.Acceleration = VT(9, -2, -12)
  2253. WINGS1B.Acceleration = VT(9, -2, -12)
  2254. WINGS2.Acceleration = VT(-9, -2, -12)
  2255. WINGS2B.Acceleration = VT(-9, -2, -12)
  2256. wait(1)
  2257. for i = 1, 5 do
  2258. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  2259. ApplyAoE(Torso.Position, 240, 25, 30, 165, true, MRANDOM(5, 7), "Pheonix", true, {
  2260. SHAKE = 8,
  2261. TIMER = 25,
  2262. DOESFADE = true
  2263. })
  2264. for i = 1, 5 do
  2265. WACKYEFFECT({
  2266. Time = 120,
  2267. EffectType = "Swirl",
  2268. Size = VT(20, 20, 20),
  2269. Size2 = (VT(180, 180, 180) + VT(50, 50, 50) * i) * 2,
  2270. Transparency = 0.8,
  2271. Transparency2 = 1,
  2272. CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2273. MoveToPos = nil,
  2274. RotationX = 0,
  2275. RotationY = 6 + i,
  2276. RotationZ = 0,
  2277. Material = "Neon",
  2278. Color = Really red,
  2279. SoundID = nil,
  2280. SoundPitch = nil,
  2281. SoundVolume = nil
  2282. })
  2283. end
  2284. WACKYEFFECT({
  2285. Time = 80,
  2286. EffectType = "Sphere",
  2287. Size = VT(40, 40, 40),
  2288. Size2 = VT(240, 240, 240) * 2,
  2289. Transparency = 0,
  2290. Transparency2 = 1,
  2291. CFrame = CF(Torso.Position),
  2292. MoveToPos = nil,
  2293. RotationX = 0,
  2294. RotationY = 0,
  2295. RotationZ = 0,
  2296. Material = "Neon",
  2297. Color = C3(255, 0, 0),
  2298. SoundID = nil,
  2299. SoundPitch = 1,
  2300. SoundVolume = 8
  2301. })
  2302. WACKYEFFECT({
  2303. Time = 80,
  2304. EffectType = "Sphere",
  2305. Size = VT(50, 50, 50),
  2306. Size2 = VT(250, 250, 250) * 2,
  2307. Transparency = 0.5,
  2308. Transparency2 = 1,
  2309. CFrame = CF(Torso.Position),
  2310. MoveToPos = nil,
  2311. RotationX = 0,
  2312. RotationY = 0,
  2313. RotationZ = 0,
  2314. Material = "Neon",
  2315. Color = Really red,
  2316. SoundID = nil,
  2317. SoundPitch = 0.7,
  2318. SoundVolume = 10
  2319. })
  2320. local EXPLOSION = script.PheonixExplosion1:Clone()
  2321. EXPLOSION.Parent = Torso
  2322. EXPLOSION.Enabled = true
  2323. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  2324. EXPLOSION2.Parent = Torso
  2325. EXPLOSION2.Enabled = true
  2326. EXPLOSION.Drag = -5
  2327. EXPLOSION2.Drag = -5
  2328. EXPLOSION:Emit(100)
  2329. EXPLOSION2:Emit(100)
  2330. CreateSound(462692971, Effects, 2, 1, false)
  2331. for i = 1, 5 do
  2332. wait()
  2333. WACKYEFFECT({
  2334. Time = 40,
  2335. EffectType = "Wave",
  2336. Size = VT(20, 0, 20),
  2337. Size2 = (VT(160, 6, 160) + VT(50, 4, 50) * i) * 2,
  2338. Transparency = 0.8,
  2339. Transparency2 = 1,
  2340. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2341. MoveToPos = nil,
  2342. RotationX = 0,
  2343. RotationY = -12 + i,
  2344. RotationZ = 0,
  2345. Material = "Neon",
  2346. Color = C3(255, 0, 0),
  2347. SoundID = nil,
  2348. SoundPitch = nil,
  2349. SoundVolume = nil
  2350. })
  2351. WACKYEFFECT({
  2352. Time = 40,
  2353. EffectType = "Wave",
  2354. Size = VT(20, 0, 20),
  2355. Size2 = (VT(180, 6, 180) + VT(50, 5, 50) * i) * 2,
  2356. Transparency = 0.8,
  2357. Transparency2 = 1,
  2358. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2359. MoveToPos = nil,
  2360. RotationX = 0,
  2361. RotationY = -12 + i,
  2362. RotationZ = 0,
  2363. Material = "Neon",
  2364. Color = Really red,
  2365. SoundID = nil,
  2366. SoundPitch = nil,
  2367. SoundVolume = nil
  2368. })
  2369. end
  2370. EXPLOSION.Enabled = false
  2371. EXPLOSION2.Enabled = false
  2372. Debris:AddItem(EXPLOSION, 5)
  2373. Debris:AddItem(EXPLOSION2, 5)
  2374. wait(0.4)
  2375. end
  2376. wait(0.6)
  2377. PARTICLES = false
  2378. BODYPOS.D = 75
  2379. ATTACK = false
  2380. Rooted = false
  2381. end
  2382. end
  2383. function MouseDown(Mouse)
  2384. if ATTACK == false then
  2385. end
  2386. end
  2387. function MouseUp(Mouse)
  2388. HOLD = false
  2389. end
  2390. function KeyDown(Key)
  2391. KEYHOLD = true
  2392. if EQUIPPED == true then
  2393. if FLIGHT == false then
  2394. if Key == "z" and ATTACK == false then
  2395. ShootingStar()
  2396. end
  2397. if Key == "b" and ATTACK == false then
  2398. Breath()
  2399. end
  2400. if Key == "c" and ATTACK == false then
  2401. PheonixRage()
  2402. end
  2403. if Key == "q" and ATTACK == false then
  2404. FLIGHT = true
  2405. GYRO = IT("BodyGyro", RootPart)
  2406. GYRO.D = 75
  2407. GYRO.P = 40000
  2408. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2409. GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
  2410. BODYPOS = Instance.new("BodyPosition", RootPart)
  2411. BODYPOS.D = 100
  2412. BODYPOS.P = 20000
  2413. BODYPOS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2414. BODYPOS.position = RootPart.Position + VT(0, 3, 0)
  2415. do
  2416. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  2417. FLIGHTRING = RING
  2418. coroutine.resume(coroutine.create(function()
  2419. for i = 1, 40 do
  2420. Swait()
  2421. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  2422. end
  2423. end))
  2424. PheonixJump()
  2425. end
  2426. end
  2427. elseif FLIGHT == true then
  2428. if Key == "z" and ATTACK == false and VALUE2 == false then
  2429. ThreeShootingStars()
  2430. end
  2431. if Key == "b" and ATTACK == false and VALUE2 == false then
  2432. PheonixFlare()
  2433. end
  2434. if Key == "g" and ATTACK == false and VALUE2 == false then
  2435. DragonFirePillar()
  2436. end
  2437. if Key == "v" and ATTACK == false and VALUE2 == false then
  2438. PheonixTornado()
  2439. end
  2440. if Key == "x" and ATTACK == false and VALUE2 == false then
  2441. PheonixNuke()
  2442. end
  2443. if Key == "q" and ATTACK == false and VALUE2 == false then
  2444. FLIGHT = false
  2445. coroutine.resume(coroutine.create(function()
  2446. if FLIGHTRING then
  2447. local MSH = FLIGHTRING.Mesh
  2448. local RING = FLIGHTRING
  2449. for i = 1, 40 do
  2450. Swait()
  2451. MSH.Scale = MSH.Scale - VT(4, 0, 4)
  2452. end
  2453. RING:remove()
  2454. end
  2455. end))
  2456. end
  2457. if Key == "c" and ATTACK == false and VALUE2 == false then
  2458. PheonixJump()
  2459. end
  2460. if Key == "e" and ATTACK == false and VALUE2 == false then
  2461. PheonixFireballs()()
  2462. end
  2463. if Key == "w" and ATTACK == false and VALUE2 == false then
  2464. repeat
  2465. VALUE2 = true
  2466. Swait()
  2467. BODYPOS.Position = RootPart.CFrame * CF(0, 0, -2.5).p
  2468. until KEYHOLD == false
  2469. VALUE2 = false
  2470. end
  2471. end
  2472. end
  2473. if Key == "f" and ATTACK == false and FLIGHT == false then
  2474. if EQUIPPED == false then
  2475. EQUIPPED = true
  2476. EYE.Enabled = true
  2477. EYE2.Enabled = true
  2478. sick:Play()
  2479. sick.Pitch = 0.95
  2480. sick.Volume = .1
  2481.  
  2482. else
  2483. EQUIPPED = false
  2484. FLIGHT = false
  2485. EYE.Enabled = false
  2486. EYE2.Enabled = false
  2487. sick:Stop()
  2488. end
  2489. end
  2490. if string.byte(Key) == 50 and ATTACK == false then
  2491. if Speed == 16 then
  2492. Speed = 45
  2493. elseif Speed == 45 then
  2494. Speed = 16
  2495. end
  2496. end
  2497. end
  2498. function KeyUp(Key)
  2499. KEYHOLD = false
  2500. end
  2501. Mouse.Button1Down:connect(function(NEWKEY)
  2502. MouseDown(NEWKEY)
  2503. end)
  2504. Mouse.Button1Up:connect(function(NEWKEY)
  2505. MouseUp(NEWKEY)
  2506. end)
  2507. Mouse.KeyDown:connect(function(NEWKEY)
  2508. KeyDown(NEWKEY)
  2509. end)
  2510. Mouse.KeyUp:connect(function(NEWKEY)
  2511. KeyUp(NEWKEY)
  2512. end)
  2513. function unanchor()
  2514. if UNANCHOR == true then
  2515. g = Character:GetChildren()
  2516. for i = 1, #g do
  2517. if g[i].ClassName == "Part" then
  2518. g[i].Anchored = false
  2519. end
  2520. end
  2521. end
  2522. end
  2523. Humanoid.Changed:connect(function(Jump)
  2524. if Jump == "Jump" and Disable_Jump == true then
  2525. Humanoid.Jump = false
  2526. end
  2527. end)
  2528. local LOOP = 0
  2529. local TWIST = true
  2530. while true do
  2531. Swait()
  2532. script.Parent = WEAPONGUI
  2533. ANIMATE.Parent = nil
  2534. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2535. v:Stop()
  2536. end
  2537. SINE = SINE + CHANGE
  2538. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2539. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2540. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2541. local WALKSPEEDVALUE = 5
  2542. if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
  2543. if Humanoid.WalkSpeed <= 20 then
  2544. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2545. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2546. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2547. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2548. else
  2549. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2.6))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  2550. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2.6))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2551. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), -0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2552. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), 0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2553. end
  2554. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or FLIGHT == true then
  2555. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2556. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2557. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2558. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2559. end
  2560. if FLIGHT == false then
  2561. if GYRO ~= nil then
  2562. GYRO:remove()
  2563. end
  2564. if BODYPOS ~= nil then
  2565. BODYPOS:remove()
  2566. end
  2567. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2568. ANIM = "Jump"
  2569. if ATTACK == false then
  2570. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2576. end
  2577. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2578. ANIM = "Fall"
  2579. if ATTACK == false then
  2580. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2586. end
  2587. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2588. ANIM = "Idle"
  2589. if ATTACK == false then
  2590. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2594. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2596. end
  2597. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2598. ANIM = "Walk"
  2599. if ATTACK == false then
  2600. if Humanoid.WalkSpeed <= 30 then
  2601. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2607. elseif Humanoid.WalkSpeed > 30 then
  2608. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2614. end
  2615. end
  2616. end
  2617. elseif FLIGHT == true then
  2618. if APPLYGYRO == true then
  2619. if VALUE2 == false and DIRECTTURN == false then
  2620. if GYRO ~= nil then
  2621. GYRO.MaxTorque = VT(0, 40000, 0)
  2622. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2623. end
  2624. elseif GYRO ~= nil then
  2625. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2626. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2627. end
  2628. end
  2629. if VALUE2 == false and ATTACK == false then
  2630. ANIM = "IdleFlight"
  2631. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2637. elseif VALUE2 == true and ATTACK == false then
  2638. ANIM = "Flight"
  2639. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2645. end
  2646. end
  2647. local ACCEL1 = VT(10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2648. local ACCEL2 = VT(-10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2649. if PARTICLES == false then
  2650. WINGS1.Acceleration = ACCEL1
  2651. WINGS1B.Acceleration = ACCEL1
  2652. WINGS2.Acceleration = ACCEL2
  2653. WINGS2B.Acceleration = ACCEL2
  2654. end
  2655. if FLIGHT == true or WINGS == true then
  2656. WINGS1.Enabled = true
  2657. WINGS1B.Enabled = true
  2658. WINGS2.Enabled = true
  2659. WINGS2B.Enabled = true
  2660. else
  2661. WINGS1.Enabled = false
  2662. WINGS1B.Enabled = false
  2663. WINGS2.Enabled = false
  2664. WINGS2B.Enabled = false
  2665. end
  2666. unanchor()
  2667. TRAIL1.Enabled = FLIGHT
  2668. TRAIL2.Enabled = FLIGHT
  2669. LIGHT.Enabled = EQUIPPED
  2670. Humanoid.MaxHealth = "inf"
  2671. Humanoid.Health = "inf"
  2672. if Rooted == false and FLIGHT == false then
  2673. Disable_Jump = false
  2674. Humanoid.WalkSpeed = Speed
  2675. elseif Rooted == true or FLIGHT == true then
  2676. Disable_Jump = true
  2677. Humanoid.WalkSpeed = 0
  2678. end
  2679.  
  2680. if FLIGHT == true then
  2681. sick.Pitch = 1
  2682. sick.Volume = 1.5
  2683. LOOP = LOOP + 1
  2684. if LOOP >= 10 then
  2685. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2686. if HITFLOOR then
  2687. local DISTANCE = (RootPart.Position - HITPOS).Magnitude
  2688. local SIZE = (26 - DISTANCE) * 2
  2689. if TWIST == true then
  2690. TWIST = false
  2691. WACKYEFFECT({
  2692. Time = 25,
  2693. EffectType = "Wave",
  2694. Size = VT(SIZE / 2, 0, SIZE / 2),
  2695. Size2 = VT(SIZE, 6, SIZE),
  2696. Transparency = 0.6,
  2697. Transparency2 = 1,
  2698. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2699. MoveToPos = nil,
  2700. RotationX = 0,
  2701. RotationY = 15,
  2702. RotationZ = 0,
  2703. Material = "Neon",
  2704. Color = C3(5 (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2705. SoundID = nil,
  2706. SoundPitch = nil,
  2707. SoundVolume = nil
  2708. })
  2709. else
  2710. TWIST = true
  2711. WACKYEFFECT({
  2712. Time = 25,
  2713. EffectType = "Wave",
  2714. Size = VT(SIZE / 2, 0, SIZE / 2),
  2715. Size2 = VT(SIZE, 6, SIZE),
  2716. Transparency = 0.6,
  2717. Transparency2 = 1,
  2718. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2719. MoveToPos = nil,
  2720. RotationX = 0,
  2721. RotationY = -15,
  2722. RotationZ = 0,
  2723. Material = "Neon",
  2724. Color = C3(5, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2725. SoundID = nil,
  2726. SoundPitch = nil,
  2727. SoundVolume = nil
  2728. })
  2729. end
  2730. LOOP = 0
  2731. end
  2732. end
  2733. else
  2734. end
  2735. sick.Parent = Character
  2736. Humanoid.Name = "WarPheonix"
  2737. end
  2738.  
  2739. end))
  2740. ParticleEmitter1.Name = "RingEmit"
  2741. ParticleEmitter1.Parent = LocalScript0
  2742. ParticleEmitter1.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1)
  2743. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2744. ParticleEmitter1.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0)
  2745. ParticleEmitter1.Enabled = false
  2746. ParticleEmitter1.LightEmission = 1
  2747. ParticleEmitter1.Texture = "rbxassetid://1493478120"
  2748. ParticleEmitter1.ZOffset = 1
  2749. ParticleEmitter1.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2750. ParticleEmitter1.Rate = 5
  2751. ParticleEmitter1.Speed = NumberRange.new(0, 0)
  2752. ParticleEmitter2.Name = "Wing1"
  2753. ParticleEmitter2.Parent = LocalScript0
  2754. ParticleEmitter2.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  2755. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2756. ParticleEmitter2.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  2757. ParticleEmitter2.Enabled = false
  2758. ParticleEmitter2.LightEmission = 1
  2759. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2760. ParticleEmitter2.Acceleration = Vector3.new(5, 4, -4)
  2761. ParticleEmitter2.Lifetime = NumberRange.new(2, 2)
  2762. ParticleEmitter2.Rate = 300
  2763. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2764. ParticleEmitter2.Speed = NumberRange.new(4, 4)
  2765. ParticleEmitter2.VelocitySpread = 35
  2766. ParticleEmitter3.Name = "SunFireball"
  2767. ParticleEmitter3.Parent = LocalScript0
  2768. ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2769. ParticleEmitter3.Rotation = NumberRange.new(0, 360)
  2770. ParticleEmitter3.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0)
  2771. ParticleEmitter3.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2772. ParticleEmitter3.Enabled = false
  2773. ParticleEmitter3.LightEmission = 0.75
  2774. ParticleEmitter3.Texture = "rbxassetid://296874871"
  2775. ParticleEmitter3.ZOffset = 0.20000000298023
  2776. ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
  2777. ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
  2778. ParticleEmitter3.Rate = 300
  2779. ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56)
  2780. ParticleEmitter3.Speed = NumberRange.new(3, 3)
  2781. ParticleEmitter3.VelocitySpread = 360
  2782. ParticleEmitter3.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2783. ParticleEmitter4.Name = "SunExplosion"
  2784. ParticleEmitter4.Parent = LocalScript0
  2785. ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2786. ParticleEmitter4.Rotation = NumberRange.new(0, 360)
  2787. ParticleEmitter4.Size = NumberSequence.new(5,7.875,7.875,5.3125,0)
  2788. ParticleEmitter4.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2789. ParticleEmitter4.Enabled = false
  2790. ParticleEmitter4.LightEmission = 0.75
  2791. ParticleEmitter4.Texture = "rbxassetid://296874871"
  2792. ParticleEmitter4.ZOffset = 0.20000000298023
  2793. ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0)
  2794. ParticleEmitter4.Lifetime = NumberRange.new(0, 3)
  2795. ParticleEmitter4.Rate = 300
  2796. ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56)
  2797. ParticleEmitter4.Speed = NumberRange.new(150, 350)
  2798. ParticleEmitter4.VelocitySpread = 360
  2799. ParticleEmitter4.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2800. ParticleEmitter5.Name = "SunBurn"
  2801. ParticleEmitter5.Parent = LocalScript0
  2802. ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2803. ParticleEmitter5.Rotation = NumberRange.new(0, 360)
  2804. ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2805. ParticleEmitter5.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2806. ParticleEmitter5.Enabled = false
  2807. ParticleEmitter5.LightEmission = 0.75
  2808. ParticleEmitter5.Texture = "rbxassetid://296874871"
  2809. ParticleEmitter5.ZOffset = 0.5
  2810. ParticleEmitter5.Acceleration = Vector3.new(0, 5, 0)
  2811. ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
  2812. ParticleEmitter5.Rate = 300
  2813. ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56)
  2814. ParticleEmitter5.Speed = NumberRange.new(1, 1)
  2815. ParticleEmitter5.VelocitySpread = 360
  2816. ParticleEmitter5.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2817. ParticleEmitter6.Name = "PheonixBurn"
  2818. ParticleEmitter6.Parent = LocalScript0
  2819. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2820. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2821. ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2822. ParticleEmitter6.Enabled = false
  2823. ParticleEmitter6.LightEmission = 1
  2824. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2825. ParticleEmitter6.ZOffset = 0.5
  2826. ParticleEmitter6.Acceleration = Vector3.new(0, 8, 0)
  2827. ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
  2828. ParticleEmitter6.Rate = 300
  2829. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2830. ParticleEmitter6.Speed = NumberRange.new(1, 1)
  2831. ParticleEmitter6.VelocitySpread = 360
  2832. ParticleEmitter7.Name = "PheonixExplosion1"
  2833. ParticleEmitter7.Parent = LocalScript0
  2834. ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2835. ParticleEmitter7.Rotation = NumberRange.new(0, 360)
  2836. ParticleEmitter7.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0)
  2837. ParticleEmitter7.Enabled = false
  2838. ParticleEmitter7.LightEmission = 1
  2839. ParticleEmitter7.Texture = "rbxassetid://296874871"
  2840. ParticleEmitter7.ZOffset = 0.20000000298023
  2841. ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0)
  2842. ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
  2843. ParticleEmitter7.Rate = 600
  2844. ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
  2845. ParticleEmitter7.Speed = NumberRange.new(50, 50)
  2846. ParticleEmitter7.VelocitySpread = 360
  2847. ParticleEmitter8.Name = "PheonixExplosion2"
  2848. ParticleEmitter8.Parent = LocalScript0
  2849. ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2850. ParticleEmitter8.Rotation = NumberRange.new(0, 360)
  2851. ParticleEmitter8.Size = NumberSequence.new(4,4)
  2852. ParticleEmitter8.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2853. ParticleEmitter8.Enabled = false
  2854. ParticleEmitter8.LightEmission = 0.69999998807907
  2855. ParticleEmitter8.ZOffset = 0.20000000298023
  2856. ParticleEmitter8.Acceleration = Vector3.new(0, 5, 0)
  2857. ParticleEmitter8.Lifetime = NumberRange.new(0, 3)
  2858. ParticleEmitter8.Rate = 300
  2859. ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
  2860. ParticleEmitter8.Speed = NumberRange.new(70, 70)
  2861. ParticleEmitter8.VelocitySpread = 360
  2862. ParticleEmitter8.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2863. LocalScript9.Name = "CamShake"
  2864. LocalScript9.Parent = LocalScript0
  2865. LocalScript9.Disabled = true
  2866. NumberValue10.Name = "Timer"
  2867. NumberValue10.Parent = LocalScript9
  2868. NumberValue10.Value = 35
  2869. NumberValue11.Name = "Shake"
  2870. NumberValue11.Parent = LocalScript9
  2871. NumberValue11.Value = 5
  2872. BoolValue12.Name = "DoesFade"
  2873. BoolValue12.Parent = LocalScript9
  2874. ParticleEmitter13.Name = "Gale"
  2875. ParticleEmitter13.Parent = LocalScript0
  2876. ParticleEmitter13.Transparency = NumberSequence.new(1,0.91256833076477,0.83606559038162,0.81967210769653,1)
  2877. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2878. ParticleEmitter13.Size = NumberSequence.new(8,6)
  2879. ParticleEmitter13.Enabled = false
  2880. ParticleEmitter13.Texture = "rbxassetid://1614893149"
  2881. ParticleEmitter13.Lifetime = NumberRange.new(1, 1)
  2882. ParticleEmitter13.Rate = 50
  2883. ParticleEmitter13.Speed = NumberRange.new(0, 0)
  2884. ParticleEmitter14.Name = "PheonixFireball1"
  2885. ParticleEmitter14.Parent = LocalScript0
  2886. ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2887. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2888. ParticleEmitter14.Size = NumberSequence.new(6.625,4.625,3.4375,1.3124996423721,0)
  2889. ParticleEmitter14.Enabled = false
  2890. ParticleEmitter14.LightEmission = 1
  2891. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2892. ParticleEmitter14.ZOffset = 0.5
  2893. ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2894. ParticleEmitter14.Rate = 1000
  2895. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2896. ParticleEmitter14.Speed = NumberRange.new(4, 4)
  2897. ParticleEmitter14.VelocitySpread = 360
  2898. ParticleEmitter15.Name = "PheonixFireball2"
  2899. ParticleEmitter15.Parent = LocalScript0
  2900. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2901. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2902. ParticleEmitter15.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
  2903. ParticleEmitter15.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2904. ParticleEmitter15.Enabled = false
  2905. ParticleEmitter15.LightEmission = 0.69999998807907
  2906. ParticleEmitter15.ZOffset = 1
  2907. ParticleEmitter15.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2908. ParticleEmitter15.Rate = 300
  2909. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2910. ParticleEmitter15.Speed = NumberRange.new(4, 4)
  2911. ParticleEmitter15.VelocitySpread = 360
  2912. ParticleEmitter15.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2913. ParticleEmitter16.Name = "Wing2"
  2914. ParticleEmitter16.Parent = LocalScript0
  2915. ParticleEmitter16.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  2916. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2917. ParticleEmitter16.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  2918. ParticleEmitter16.Enabled = false
  2919. ParticleEmitter16.LightEmission = 1
  2920. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2921. ParticleEmitter16.Acceleration = Vector3.new(-5, 4, -4)
  2922. ParticleEmitter16.Lifetime = NumberRange.new(2, 2)
  2923. ParticleEmitter16.Rate = 300
  2924. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2925. ParticleEmitter16.Speed = NumberRange.new(4, 4)
  2926. ParticleEmitter16.VelocitySpread = 35
  2927. ParticleEmitter17.Name = "Wing1B"
  2928. ParticleEmitter17.Parent = LocalScript0
  2929. ParticleEmitter17.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  2930. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2931. ParticleEmitter17.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  2932. ParticleEmitter17.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2933. ParticleEmitter17.Enabled = false
  2934. ParticleEmitter17.LightEmission = 0.69999998807907
  2935. ParticleEmitter17.ZOffset = 0.20000000298023
  2936. ParticleEmitter17.Acceleration = Vector3.new(5, 4, -4)
  2937. ParticleEmitter17.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  2938. ParticleEmitter17.Rate = 150
  2939. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2940. ParticleEmitter17.Speed = NumberRange.new(4, 4)
  2941. ParticleEmitter17.VelocitySpread = 35
  2942. ParticleEmitter17.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2943. ParticleEmitter18.Name = "Eye1"
  2944. ParticleEmitter18.EmissionDirection="Right"
  2945. ParticleEmitter18.Parent = LocalScript0
  2946. ParticleEmitter18.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1)
  2947. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2948. ParticleEmitter18.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0)
  2949. ParticleEmitter18.Enabled = false
  2950. ParticleEmitter18.LightEmission = 0.75
  2951. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2952. ParticleEmitter18.ZOffset = 0.20000000298023
  2953. ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6)
  2954. ParticleEmitter18.Lifetime = NumberRange.new(1, 1)
  2955. ParticleEmitter18.Rate = 300
  2956. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2957. ParticleEmitter18.VelocitySpread = 5
  2958. ParticleEmitter19.Name = "Eye2"
  2959. ParticleEmitter19.Parent = LocalScript0
  2960. ParticleEmitter19.EmissionDirection="Right"
  2961. ParticleEmitter19.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1)
  2962. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2963. ParticleEmitter19.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0)
  2964. ParticleEmitter19.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2965. ParticleEmitter19.Enabled = false
  2966. ParticleEmitter19.LightEmission = 0.75
  2967. ParticleEmitter19.ZOffset = 0.30000001192093
  2968. ParticleEmitter19.Acceleration = Vector3.new(0, 5, 6)
  2969. ParticleEmitter19.Lifetime = NumberRange.new(0.5, 0.5)
  2970. ParticleEmitter19.Rate = 300
  2971. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2972. ParticleEmitter19.VelocitySpread = 5
  2973. ParticleEmitter19.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2974. ParticleEmitter20.Name = "Wing2B"
  2975. ParticleEmitter20.Parent = LocalScript0
  2976. ParticleEmitter20.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  2977. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2978. ParticleEmitter20.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  2979. ParticleEmitter20.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2980. ParticleEmitter20.Enabled = false
  2981. ParticleEmitter20.LightEmission = 0.69999998807907
  2982. ParticleEmitter20.ZOffset = 0.20000000298023
  2983. ParticleEmitter20.Acceleration = Vector3.new(-5, 4, -4)
  2984. ParticleEmitter20.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  2985. ParticleEmitter20.Rate = 150
  2986. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2987. ParticleEmitter20.Speed = NumberRange.new(4, 4)
  2988. ParticleEmitter20.VelocitySpread = 35
  2989. ParticleEmitter20.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2990. ParticleEmitter21.Name = "Burn"
  2991. ParticleEmitter21.Parent = LocalScript0
  2992. ParticleEmitter21.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2993. ParticleEmitter21.Rotation = NumberRange.new(0, 360)
  2994. ParticleEmitter21.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0)
  2995. ParticleEmitter21.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  2996. ParticleEmitter21.Enabled = false
  2997. ParticleEmitter21.LightEmission = 0.75
  2998. ParticleEmitter21.Texture = "rbxassetid://296874871"
  2999. ParticleEmitter21.ZOffset = 0.5
  3000. ParticleEmitter21.Acceleration = Vector3.new(0, 5, 0)
  3001. ParticleEmitter21.Lifetime = NumberRange.new(1, 1)
  3002. ParticleEmitter21.Rate = 300
  3003. ParticleEmitter21.RotSpeed = NumberRange.new(-56, 56)
  3004. ParticleEmitter21.Speed = NumberRange.new(1, 1)
  3005. ParticleEmitter21.VelocitySpread = 360
  3006. ParticleEmitter21.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  3007. ParticleEmitter22.Name = "PheonixTrail"
  3008. ParticleEmitter22.Parent = LocalScript0
  3009. ParticleEmitter22.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3010. ParticleEmitter22.Rotation = NumberRange.new(0, 360)
  3011. ParticleEmitter22.Size = NumberSequence.new(0.49180328845978,0.4371589422226,0)
  3012. ParticleEmitter22.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(1, 0.835294, 0))
  3013. ParticleEmitter22.Enabled = false
  3014. ParticleEmitter22.LightEmission = 0.75
  3015. ParticleEmitter22.Texture = "rbxassetid://296874871"
  3016. ParticleEmitter22.ZOffset = 0.5
  3017. ParticleEmitter22.Lifetime = NumberRange.new(1, 1)
  3018. ParticleEmitter22.Rate = 300
  3019. ParticleEmitter22.RotSpeed = NumberRange.new(-56, 56)
  3020. ParticleEmitter22.Speed = NumberRange.new(0, 0)
  3021. ParticleEmitter22.VelocitySpread = 360
  3022. ParticleEmitter22.Color = ColorSequence.new(Color3.new(255, 0, 0),Color3.new(255, 0, 0))
  3023. for i,v in pairs(mas:GetChildren()) do
  3024. v.Parent = game:GetService("Lighting")
  3025. pcall(function() v:MakeJoints() end)
  3026. end
  3027. mas:Destroy()
  3028. for i,v in pairs(cors) do
  3029. spawn(function()
  3030. pcall(v)
  3031. end)
  3032. end
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