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Nov 17th, 2019
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  1. Messages:
  2. SpawnerUpgrade: '&7You have upgraded &b{spawner} &7for &a${amount} &7and the drop is now &b{drop}'
  3. Cant_Buy_Upgrade: '&c&lYou cant buy this upgrade'
  4. Not_Enough_Money: '&cYou dont have enough money to upgrade this spawner'
  5.  
  6. SpawnerUpgradeGui: #Change the general settings of the spawner upgrade gui
  7. Size: 27
  8. Name: '&6&lSpawner Upgrade'
  9. FillItem:
  10. Material: 'STAINED_GLASS_PANE'
  11. Data: 4
  12.  
  13. SpawnerLevels: #Change the general settings for the spawnerlevels
  14. IRON_GOLEM: #Here you define what mob you want to upgrade
  15. Levels: #Here you define how many levels you want to be added
  16. - '1'
  17. - '2'
  18. - '3'
  19. - '4'
  20. ZOMBIE:
  21. Levels:
  22. - '1'
  23. - '2'
  24. - '3'
  25. - '4'
  26. VILLAGER:
  27. Levels:
  28. - '1'
  29. - '2'
  30. - '3'
  31. - '4'
  32.  
  33. Sounds:
  34. OpeningInventory:
  35. Sound: 'EXPLODE'
  36. Enabled: true
  37. BoughtUpgrade:
  38. Sound: 'ORB_PICKUP'
  39. Enabled: true
  40. FailedUpgrade:
  41. Sound: 'CLICK'
  42. Enabled: true
  43.  
  44. SpawnerUpgradeLore: #This defines what the status placeholder will say
  45. Bought: '&a&lBought'
  46. Locked: '&c&lLocked'
  47.  
  48. SpawnerItem:
  49. Name: '&6&lUpgraded Spawner'
  50. Lore:
  51. - '&7Mob: &f{mob}'
  52. - '&7Drop: &f{drop}'
  53. - '&7Level: &f{level}'
  54. - '&7Spawner Stack Amount: {spawneramount}'
  55. Glow: true
  56.  
  57. SpawnerUpgrades:
  58. IRON_GOLEM: #This is what mob will be upgraded
  59. 1: #Every upgrade should start with 1 and make sure you has as many levels you have defined in the spawnerlevels section.
  60. Material: 'IRON_INGOT' #This is the material the mob will drop
  61. Data: 0
  62. Name: '&b&lIron &7Tier'
  63. Lore:
  64. - '&7This spawner drops Iron Ingot'
  65. - '&c&lWarning &f- &7This is the default tier'
  66. - '&7Status: {status}'
  67. Price: 10000 #How much the upgrade will cost
  68. Slot: 10
  69. EntityName: '&fIron Golem {amount}x &7(Default)'
  70. 2:
  71. Material: 'GOLD_INGOT'
  72. Data: 0
  73. Name: '&b&lGold &7Tier'
  74. Lore:
  75. - '&7This spawner will drop Gold Ingot'
  76. - '&7When the spawner is upgraded'
  77. - '&7Price: &a${price}'
  78. - '&7Status: {status}'
  79. Price: 20000
  80. Slot: 12
  81. EntityName: '&6Gold Golem {amount}x &7(Gold Tier)'
  82. 3:
  83. Material: 'DIAMOND'
  84. Data: 0
  85. Name: '&b&lDiamond &7Tier'
  86. Lore:
  87. - '&7This spawner will drop Gold Ingot'
  88. - '&7When the spawner is upgraded'
  89. - '&7Price: &a${price}'
  90. - '&7Status: {status}'
  91. Price: 30000
  92. Slot: 14
  93. EntityName: '&bDiamond Golem {amount}x &7(Diamond Tier)'
  94. 4:
  95. Material: 'EMERALD'
  96. Data: 0
  97. Name: '&b&lEmerald &7Tier'
  98. Lore:
  99. - '&7This spawner will drop Emerald'
  100. - '&7When the spawner is upgraded'
  101. - '&7Price: &a${price}'
  102. - '&7Status: {status}'
  103. Price: 40000
  104. Slot: 16
  105. EntityName: '&aEmerald Golem {amount}x &7(Emerald Tier)'
  106. ZOMBIE:
  107. 1:
  108. Material: 'ROTTEN_FLESH'
  109. Data: 0
  110. Name: '&b&lRotten Flesh &7Tier'
  111. Lore:
  112. - '&7This spawner drops Rotten Flesh'
  113. - '&c&lWarning &f- &7This is the default tier'
  114. - '&7Status: {status}'
  115. Price: 10000
  116. Slot: 10
  117. EntityName: '&fZombie {amount}x &7(Default)'
  118. 2:
  119. Material: 'IRON_INGOT'
  120. Data: 0
  121. Name: '&b&lIron &7Tier'
  122. Lore:
  123. - '&7This spawner will drop Iron Ingot'
  124. - '&7When the spawner is upgraded'
  125. - '&7Price: &a${price}'
  126. - '&7Status: {status}'
  127. Price: 20000
  128. Slot: 12
  129. EntityName: '&fIron Zombie {amount}x &7(Iron Tier)'
  130. 3:
  131. Material: 'GOLD_INGOT'
  132. Data: 0
  133. Name: '&b&lGold &7Tier'
  134. Lore:
  135. - '&7This spawner will drop Gold Ingot'
  136. - '&7When the spawner is upgraded'
  137. - '&7Price: &a${price}'
  138. - '&7Status: {status}'
  139. Price: 30000
  140. Slot: 14
  141. EntityName: '&6Gold Zombie {amount}x &7(Gold Tier)'
  142. 4:
  143. Material: 'IRON_BLOCK'
  144. Data: 0
  145. Name: '&b&lIron Block &7Tier'
  146. Lore:
  147. - '&7This spawner will drop Iron Block'
  148. - '&7When the spawner is upgraded'
  149. - '&7Price: &a${price}'
  150. - '&7Status: {status}'
  151. Price: 40000
  152. Slot: 16
  153. EntityName: '&f&lIron Block Zombie {amount}x &7(Iron Block Tier)'
  154. VILLAGER:
  155. 1:
  156. Material: 'EMERALD'
  157. Data: 0
  158. Name: '&b&lEmerald &7Tier'
  159. Lore:
  160. - '&7This spawner drops Emeralds'
  161. - '&c&lWarning &f- &7This is the default tier'
  162. - '&7Status: {status}'
  163. Price: 10000
  164. Slot: 10
  165. EntityName: '&aEmerald Villager {amount}x &7(Default)'
  166. 2:
  167. Material: 'IRON_BLOCK'
  168. Data: 0
  169. Name: '&b&lIron Block &7Tier'
  170. Lore:
  171. - '&7This spawner will drop Iron Block'
  172. - '&7When the spawner is upgraded'
  173. - '&7Price: &a${price}'
  174. - '&7Status: {status}'
  175. Price: 20000
  176. Slot: 12
  177. EntityName: '&f&lIron Block Villager {amount}x &7(Iron Block tier)'
  178. 3:
  179. Material: 'GOLD_BLOCK'
  180. Data: 0
  181. Name: '&b&lGold Block &7Tier'
  182. Lore:
  183. - '&7This spawner will drop Gold Block'
  184. - '&7When the spawner is upgraded'
  185. - '&7Price: &a${price}'
  186. - '&7Status: {status}'
  187. Price: 30000
  188. Slot: 14
  189. EntityName: '&6Gold Block Villager {amount}x &7(Gold Block tier)'
  190. 4:
  191. Material: 'EMERALD_BLOCK'
  192. Data: 0
  193. Name: '&b&lIron &7Tier'
  194. Lore:
  195. - '&7This spawner will drop Emerald Block'
  196. - '&7When the spawner is upgraded'
  197. - '&7Price: &a${price}'
  198. - '&7Status: {status}'
  199. Price: 40000
  200. Slot: 16
  201. EntityName: '&a&lEmerald Block Villager {amount}x &7(Emerald tier)'
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